It's still early days but after playing the first scenario (A Dark Omen) in the Defenders of Gilrand campaign, I have to say that I'm very impressed with the game. Playing on the default Hard level, I found it to be extremely well balanced, not too difficult, not too easy.
http://youtu.be/Ej8JlhXXgeMBased on the Battle Academy engine I had a good idea what to expect before I began playing, namely that it would be good, and I wasn't disappointed. It's not a reskinned clone of Battle Academy though, there are quite a few new game mechanics that enhance it.
In particular I was impressed by the in-depth zone of control (ZOC)and support/flanking system, which requires considerable thought as to how best to arrange your troops to support one another, and in which order to make your attacks. Without even considering the detailed unit stats and abilities, this ZOC/support system puts this game in another league when it comes to tactics. There are also many abilities that various units possess that help to differentiate them and make the tactics even more interesting, like for example the spearmen's "lance" ability which allows them to strike enemy units behind the target square.
The 30 page manual is colourful and comprehensive, detailing the key game mechanics and listing all the unit stats, making it a very helpful reference. Although the game can be played without reading this, it would be far more beneficial to do so, in order to fully understand how these game mechanics work. There's only about 8 pages on the mechanics and it's an easy read.
Although this is not usually important to wargamers, the graphics are pretty good by wargame standards, very pleasant and colourful to look at. However, I did find when fighting in amongst forests that I couldn't always see my units very clearly. The red colour of the autumn leaves on some trees was easily confused with the red colour of the enemy units.
View options are good. The standard view is 3D where you can zoom in and out and and rotate the map. There's also a good map view option (press M) which gives you a top down 2D view of the battlefield which can make it easier to plan your tactics. Finally there's also an Action Camera view (shift-3) which gives you a close up view of the action, which looks a lot more exciting but isn't so practical for general movement and planning.
I still haven't mastered all the game mechanics yet, and will need to re-read the manual to get them all clear in my mind, but there's obviously a great tactical challenge to be had in this game. I'm looking forward to encountering more advanced units as I progress through the scenarios.
Multi-player maps have been included, which will be more challenging against other humans, but they are play-by-email style battles where you finish your turn, send it off to the other player, then get a notification when they send it back to you. It's a simple, effective system, but you can't watch the other player as they take their turn. There is a hot-seat mode so that you can play against a friend on the same computer.
So far, there's no Skirmish mode for creating random battles, but this has been promised, along with the ability to play scenarios co-op (not sure how that will be implemented). There is a map editor included though, which creates the possibility for lots of fan-created scenarios, which will extend the life of this game considerably. More campaigns are promised to be added in the future too, as DLCs.
To sum up, if you're a fan of serious wargames, like Battle Academy, this is a no brainer, buy it now! For non-wargamers it may be a more difficult decision. The fantasy theme will no doubt appeal to many people, but be warned, this is not an RPG. If you like turn based games of any kind this is an excellent choice and is well worth looking at.