In this hex-based, turn-based strategy game, players will lead the Imperial forces of the Armageddon Steel Legion and Space Marines from a variety of Chapters against the Ork invasion through over 30 scenarios, on the hostile terrain of the planet and its gigantic Hive Cities.
User reviews:
Overall:
Very Positive (368 reviews) - 80% of the 368 user reviews for this game are positive.
Release Date: 26 Nov, 2014

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Buy Warhammer 40,000: Armageddon and DLC's

Includes 8 items: Warhammer 40,000 : Armageddon - Ork Hunters, Warhammer 40,000 : Armageddon - Untold Battles, Warhammer 40,000: Armageddon, Warhammer 40,000: Armageddon - Angels of Death, Warhammer 40,000: Armageddon - Glory of Macragge, Warhammer 40,000: Armageddon - Golgotha, Warhammer 40,000: Armageddon - Soundtrack, Warhammer 40,000: Armageddon - Vulkan's Wrath

 

Recent updates View all (27)

1 August

Da Orks - Interview with the developers!

Hi all! We are publishing an interview to the developers of Warhammer 40,000: Armageddon – Da Orks. The developers have talked at length of the game, of its innovations and have explained the reasons behind their design choices.

Warhammer 40,000: Armageddon – Da Orks is a stand-alone new chapter of the epic Warhammer 40,000: Armageddon saga, and it’s going to be released on August 18th.

We hope you’ll enjoy the read!



In Warhammer 40,000: Armageddon – Da Orks you play the second war of Armageddon but from the unique point of view of the Orks. What can players expect from this new stand-alone title?


(Frank Leone) We aimed to put a new twist and perspective on the tried and true solid strategy mechanics from Warhammer 40k Armageddon. The Orks need to face 4 different factions instead of one, which provides more variety in the course of the campaign, and requires the player to adapt to different enemies he faces. Compared to Armageddon, we have significantly extended the number of units available to the Orks, to provide both more flavour and more useful tactical options to the player. And of course, we expect them to have a lot of fun!


Players expect Orks to play very differently compared to the Imperial Guard or the Space Marines. How is that handled in game? How does the gameplay differ from Warhammer 40,000: Armageddon?


(Frank Leone) With an expanded Ork arsenal at our players' disposal, new tactics and strategies will have to be formulated by the players to achieve victory. The Orks use different tactics in order to win. They must rely on bigger numbers instead of more quality equipment, which means bigger losses and more difficult to come up with the best core composition and maintain experience on the units.

Additionally, in many battles where you have extra time and units to spare, it may be worth it to capture and explore areas of the map that do not directly involve the primary mission objective. The most adventurous Ork commanders may find these efforts rewarded with the ability to recover special 'Looted' Imperial vehicles that are otherwise unavailable for normal purchase.




With over 400 different units, Da Orks will be the Warhammer 40,000 videogame with the largest roster of available units. Many of these units are completely new and weren’t in Armageddon. Could you tell us about them? What are your favorites?



(Frank Leone) In addition to the full Ork roster from Warhammer 40,000: Armageddon, we've added many new and re-configured units. Some notable examples include:

- Light units such as hordes of Squigs.

- More heavy infantry alternatives with multiple Mega Armoured Nobz variants.

- Versatile medium assault vehicle Gutrippa.

- Supreme heavy walkers Gorkanaut and Morkanaut in several configurations.

- A treasure trove of looted Imperial vehicles, including a breaching drill repurposed to grind up enemy infantry and vehicles by the hundreds and a super massive Shadowsword tank!

20 additional Ork weapon systems ranging from simple Squig bites and Squig bombs to lethal breaching drills to advanced Kombi weapons have also been added.

From our testing, one of the most surprising new Ork units turned out to be the lowly underdog Squigs. While new armoured vehicles and the ultra massive Mega Gargant are impressive on their own, the sheer numbers of Squigs the player can potentially deploy is truly a sight to behold force. In fact one crafty test player went so far as to create an entire army exclusively of the various Squig types. With his horde of something like 2,500 Squigs, he simply overwhelmed all Imperial resistance through sheer weight of numbers.

We've since toned down their lethality slightly so you won't be quite so successful with a pure Squig army, but these diminutive yet numerous units still have a very important place in the Ork army as the ultimate fodder unit. Just don't expect them to carry you to victory on their own anymore, especially when faced against the Emperor's Finest Space Marines!



Da Orks sports a new skirmish mode for multiplayer. Could you tell us about this feature?



(Alexander Shargin)
We really like the new skirmish mode for Multiplayer. It is very easy to use, and at the same time gives the players much more freedom than before.

In order to create a skirmish battle, the player selects several parameters:

- Map type. Several map types familiar from the previous campaigns are available: inside and outside Hive cities, desert, jungle and big river running across the map.

- Map size. By choosing small, medium or large, you determine how fast-paced the battle will be. Battles on small maps can be decided in just a few turns.

- Factions. The player has a complete freedom to pick one of the five available factions for each side, or any combination of them.

- Points, points per turn and unit slots. Determine the size of colliding armies. The player decides how massive and bloody the battle will be.

- MIssion type - capture flags or destroy all enemy units - can result in a very different strategy on the same map.

- Available unit classes. The player is free to decide what exact unit classes will participate in the upcoming battle (for each side separately). For example, he can setup a Titan-only battle, or on the contrary, disable Titans, because the opposing faction does not have them.

It is easy to see that the number of all the possible combinations of these parameters is simply huge, and every player should be able to create the battle which suits his tastes. This was another frequently requested feature in Armageddon, and we hope that the players will love it.

When you see skirmish challenge in the list, you can see all exact parameters configured for it but clicking "info" link in MP interface. So there is no way you accidentally accept a challenge where you have just 1 point and your opponent has 50000. :) Just pick the battle if it looks interesting for you.

Having said all this, the game will also include several "traditional" Multiplayer maps, which do not allow customization.





Is there any other part of the game or feature you are particularly proud of and you would like to mention?



(Frank Leone) With Da Orks, we were able to create a situation that should present a sense of familiarity for returning players, but still provide a fresh gameplay experience. At this point, where there have been so many battles and scenarios set on Hive World Armageddon, there is now a strong sense of continuity. Instead of battles that could well be taking place at any seemingly random location, certain landmarks, especially the Hive Cities, really helps convey a sense of location.

Yet while there is that recognition, the fact that all campaign and scenarios battles are built completely new from the ground up and also played from the Ork perspective brings a new challenges and obstacles for our players to meet and overcome.

http://store.steampowered.com/app/455340/

4 comments Read more

22 July

The WAAAGH! will hit your screens on August 18th!



Are you ready for the most Orkish game of 2016?

Warhammer 40,000: Armageddon – Da Orks will be released on PC and iPad on August 18th!

Warhammer 40,000: Armageddon - Da Orks is the second installment in the series of wargames about the wars for Armageddon, one of the most iconic conflicts in Warhammer 40,000 universe. In this hex-based, turn-based strategy game, players will lead the Orks against the Imperial forces of the Armageddon Steel Legion and Space Marines from a variety of Chapters, under a scorching sun, through hostile ash wastes, and in the shadows of gigantic Hive Cities.

Choose among more than 400 different unit types carrying more than 200 different weapons, and unleash the greatest WAAAGH! In history upon the unsuspecting world of Armageddon!

During the campaign, comprising 18 scenarios split across 3 acts, you must learn wisely how to take advantage of hundreds different units. Warbosses, Nobz, Warbikerz, Trukks, Deff Dreads, hordes of Boyz and many more will fuel the player’s war machine!




http://store.steampowered.com/app/455340/

10 comments Read more

Reviews

“Warhammer 40,000: Armageddon is an interesting mix of the complex universe created by Games Workshop and the mechanics of the Panzer Corps which should offer fans of either of the two products hours of fun tactical engagements.”
75/100 – Softpedia

“This should please the 40K fans and tactical gamers alike.”
The Wargamer

“This game will be very attractive for lovers of Games Workshop's products”
07/10 – Meristation

New bundle!



Imperium Complete is a bundle including Warhammer 40,000: Armageddon and all its 6 expansions. Complete your collection by buying only those DLCs which you don’t own yet and save money with a discount of 29% on the total price!
Play as the mighty Imperium of Man in its struggle against the invading Orks in the second war for Armageddon. Lead the Imperial Guard, the Steel Legion, or three mighty chapters of the Space Marines: Salamanders, Blood Angels and Ultramarines!

Get it here!

http://store.steampowered.com/bundle/543/

About This Game

"Armageddon, a world whose name has become a byword for war and destruction on a massive scale…" -Lord Commander Solar Eugenian

There is no peace amongst the stars... It is the 41st millennium and there is only war!

We live in the Imperium of Mankind, the greatest empire the galaxy has ever known. Millions of planets united in their adoration for the Emperor.

But we are not alone…

A massive space hulk is drifting towards Armageddon, and the planet is threatened by the war hungry brutal Orks. Welcome to the battlefield!

ARMAGEDDON MUST NOT BE LOST
Warhammer 40,000: Armageddon is a fantasy war game set in the Second War of Armageddon. You take the role of defending the planet as the Imperium of Man against the Ork invaders. Throughout the campaign you will also be joined by three chapters of Space Marines: the Salamanders, Blood Angels and the Ultramarines.

In this hex-based, turn-based strategy game, players will lead the Imperial forces of the Armageddon Steel Legion and Space Marines from a variety of Chapters against the Ork invasion through over 30 scenarios, on the hostile terrain of the planet and its gigantic Hive Cities.

The game features a complex plot, involving known characters from the Warhammer 40,000 universe and while advancing through the campaign, the player will have the ability to carryover his core force from scenario to scenario.

Players fight alongside Commissar Yarrick and Commander Dante against the cunning Ork Warboss Ghazghkull Thraka and carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment.

On top all this extensive modding options are available through a powerful and easy-to-use game editor.

Features

  • Large branching campaign with 30 major scenarios, plus additional 5 tutorial scenarios that explore the story in detail.
  • Hundreds of hours of gameplay fun with huge replay value and several difficulty settings.
  • The game portrays the Second War for Armageddon in great detail, from the initial Ork landings to the final liberation of the planet.
  • Fight alongside Commissar Yarrick and Commander Dante against the cunning Ork Warboss Ghazghkull Thraka.
  • A complex plot, which can develop during a mission, right in the middle of battle, creating an engaging story line with unexpected twists.
  • Meet several iconic characters like Inquisitor Horst, Governor Von Strab and many more, who will guide you through an epic scenario based adventure all with their unique voice-overs.
  • Players lead Imperial troops of the Armageddon Steel Legion, with supporting assets from a number of Space Marine chapters against the ferocious Orks.
  • Carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment and weaponry.
  • Detailed combat model with custom terrain, cover and morale effects.
  • Guide your troops on Armageddon`s hostile ash wastes, through treacherous volcanic canyons, over acid polluted rivers, through dense jungles and through massive Hive cities.
  • 300+ unit types representing Armageddon Steel Legion, the Orks, Blood Angels, Ultramarines and Salamanders Space Marine chapters and even Titans!
  • Multiple weapon systems per unit, each with their unique stats and graphical effects.
  • 20 different unit stats plus many unique special traits and abilities.
  • Toggle options to set the game to your own liking like to enable/disable: Fog Of War & Undo Moves.
  • A separate set of maps are designed and balanced specifically for asynchronous multiplayer via Slitherine's PBEM++ system.
  • Play as either Orks or the Imperial forces in multiplayer.
  • Includes a Hotseat mode.
  • Extensive modding options delivered through a powerful and easy-to-use game editor.
  • Design and build your own unique scenarios and share them with the Warhammer 40,000: Armageddon community.

System Requirements

    Minimum:
    • OS: Min Spec: Windows Vista/7/8
    • Processor: Intel P4/AMD Athlon XP or better
    • Memory: 1 GB RAM
    • Graphics: 256Mb DirectX 9 Compatible Graphics Card
    • Storage: 1 GB available space
    • Sound Card: DirectX Compatible Sound Card
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (368 reviews)
Recently Posted
rak3new
( 76.3 hrs on record )
Posted: 5 August
Oh, yeah. Finaly. A strategy game without tons of visual features (but still good-looking). Pure gameplay. And deep Setting, never forget about setting. I wish all new strategies use this approach....
Helpful? Yes No Funny
Night Curry
( 61.8 hrs on record )
Posted: 30 July
Bottom line (on top): This game could definitely be better, but because it's 40k a lot is forgiven.

This is not a strategy game. Keep this in mind.
This is a game of crushing xenos (Orks) with the ceramite soles of your Astartes' boots (wait, you're still using infantry?).

I have completed the IG campaign twice - on the default difficulty and on "Hard". The latter actually presents a challenge, but only because the 60-pack of gremlins suddenly became 160, etc. But it is still more interesting.

There are a few issues: balance, and AI and level design.

Balance-wise, there's hardly any. For example, the Imperium is known for using their subjects as cannon fodder - that's their army's bread and butter. There's no need to play the game this way. You just replace everything with titans and borrow some dreadnoughts from the Marines.
The superheavies in the game is something you want your army to consist of exclusively, as opposed to powerful super units that still need support of infantry and lesser tanks. Not here.

Level design doesn't help. Because the AI is stupid to no end (I often had situations where they could obliterate my whole army in 1 turn, but they would just skip theirs), you just literally push through the map to meet the dreaded turn limit - this is more of a concern on higher difficulty levels, where you are really pressed for time.
You can't try different formations, diversions are useless, you just have to push through.
Or you have to defend a point for a set amount of turns, which makes much more sense. These missions are usually most challenging, and you actually have time to play with the positions of your units, because otherwise every turn you spend regrouping might cost you the game.

Overall, instead of letting you feel like you control an army of the 41st millennium, you have to be concerned about stupid ♥♥♥♥ all the time.

But

It still feels awesome to play as the Marines or IG, and if you enjoy turn-based strategy, you might still give this a go. It's not strategically challenging, but it is fun and has the spirit.

As is tradition, this wargame sports 2D graphics, but unlike so many others, the visuals don't really suck. Personally I think it would be nice if this game had better visuals. This game's selling point is immersion into the 40k universe for me, and that would really help. But here we are, it keeps the sprites and stuff.

Yeah, about the cost, I think it's proper unreasonable. It seems this game is a reskin of the developer's previous game, Panzer Corps. The mechanics are largely the same (which is hard to completely verify because the game is very vague about the way weapons work), so they had to draw new sprites, and make new stats for units. Maybe I'm missing something? Don't get me wrong, they've done a great job, but this game costs nearly as much as a proper AAA title with a much bigger budget (and then there's DLC).

---

Still, this is a game I thoroughly enjoyed. I'm still am going through some DLC campaigns, but feel like I've seen enough to say what I said.

And I feel like I'm missing a lot, but I'm still yet to play multiplayer. I hope I can convince my friends soon.
Helpful? Yes No Funny
gdiguy103
( 164.2 hrs on record )
Posted: 26 July
I got introduced to Warhammer 40k through Dawn of War 2 and really liked the setting. So I got up to speed lorewise by visiting Lexicanum and the Warhammer 40k pages on 1d♥♥♥♥♥. I don't play turn-based strategy games all that much, the last title being Fire Emblem: The Sacred Stones all the way back in 2005 for the GBA. So yeah up front I don't have much experience with hex-based and turn based strategy games.

I have played through the main campaign, part of the free DLC "Untold Battles", all of the paid DLC. In terms of value, this game is AWESOME. I got the whole game and DLC 33% off.

Graphics wise... it's very simple and 2D. The artwork itself is richly detailed and authentic to the source material. Combat animations are pretty simplistic although there are a ton of them modelling a large variety of weapons from Warhammer 40k. Units simply turn to whatever they're attacking and attacked by and some audio cues. Numbers float over units that are attacked indicating damage.

Here's where the game initially gets confusing. Many of the units have strength and hp. After 50 hours or so I finally understood. Infantry tends to have only 1 HP, but with 30 strength. Units that constantly need their strength replenished lose veterancy at a rapid rate, thus the more durable or indirect fire units tend to accrue more experience. This and a few other mechanics could have been explained better.

Mission design can be described as bland and straight forward. Plain military stuff like form a perimeter, capture objectives, hold ground, escort, and the occasional rescue. The campaign structure has some replay value in the form of mission branching.

At the end of the main campaign I pretty much fielded the elite units. It's a little freaky to have so many terminator squads, dreadnaughts, super heavy tanks, and so few guardsmen on the field. Oh and Titans. So in terms of lore... probably not as authentic, but I suppose if I wanted to match the fluff with the grind I could have had some fragile guardsmen with their lasguns at the forefront.

Overall I am very happy with my purchase. Plus the voice acting and story were surprisingly well done. Unfortunately only the main campaign and none of the DLC feature voice acting.

TL;DR Lots of value. Very basic graphics. Some confusing gameplay elements. Campaign is really fun and follows the Armageddon setting faithfully save for all the elite, elite units, stomping around at the end of the campaign.
Helpful? Yes No Funny
Roshi
( 134.6 hrs on record )
Posted: 19 July
Space Marines? ..... check!
Dreadnoughts? ..... CHECK!
Warhound-Class Titans? ..... CHECK!!
Reaver-Class Titans? ..... CHECK!!!!!!!
Warlord-Class Titans? ..... *sigh* ..... nope :-(

would stomp on Orks again!

10/10
Helpful? Yes No Funny
tomalus
( 37.9 hrs on record )
Posted: 19 July
+++ Panzer Corps meets Warhammer 40k

- not as complex as pcorps
Helpful? Yes No Funny
RobHamburgerAnarchistOP!!!!!
( 13.6 hrs on record )
Posted: 16 July
If you remember the old Warhammer hex-game "Final Liberation" -- I consider this game it's spiritual successor. Much like many games of it's ilk (just looking at screenshots should give you flashbacks to other games in the same vein) for those who enjoy the WH40k universe I call this a solid title. The game mechanics are fun, intuitive, and dare I say balanced (as balanced as any battle against an unending tide of Orks can be I suppose!) -- there is good voice acting and some real strategy to this strategy game -- for example I have needed to make choices such as bottlenecking weak enemy units to cause jams at choke points, where just mowing down enemies simply paves the way for more powerful units to break through -- I've seen keen initiative and calculated risk win through over a slogging sweep and clear (which often plays into the hands of enemies that are merely just getting stronger the longer you take your time) -- the atmosphere is right, and the mechanics are fun -- and CHALLENGING. Can you afford to groom experienced core units, or must you cast them aside to make room for the cannon-fodder you'll need to meet the enemy throng? Will there be air support? Can you afford it? placement and choices for troops matter and remain meaningful from turn to turn -- and that is the ACID-TEST for a good turn based strategy game.

The cons? : I haven't played the whole initial campaign yet, but it seems like a lot of content is day-1 DLC, especially relating to space marines, which lets face it are the reason many people love WH40k so much in the first place. Maybe they'll make an appearance at the end of the basic content... maybe... but making us pay extra to enjoy some of the best things about the game from day 1 is typical of many of GW's franchises slimy bilking tactics (like space hulk having 80% of it's day 1 content pay to unlock, but that roast is for another post, or most notably how TOTAL WAR: WARHAMMER has CHAOS as a pre-order playble faction only -- that's as slimy and manipulative as it gets.

So in short -- a great game like so many GW inspired titles are, and like so many of those, they similiarly have some slimy microtransaction crap to make you regret loving them to some degree.

Bottom line, most games would be verbally evicerated for pulling that kind of crap -- but I'm having too much fun holding trenches with my Ogryn long enough for my Basilisk Artillery to break the Greenskin hordes as I pray to the machine spirits that my Leman Russ' will endure long enough to hold the line down. For the Emperor!
Helpful? Yes No Funny
rmpower2006
( 7.4 hrs on record )
Posted: 7 July
This is a very solid panzer general type game. The strategy involved is quite deep and yet still easy to pick up and play. The voice overs and long campaign are also a nice touch.

The main people who would enjoy this are 40k fans as the attention to detail for selecting your army is incredible and that is much of the attraction to the actual table top game.

If you are the sort of person who can name at least three variations of Leman Russ AND care about the difference then you will probably enjoy this game.

The price is the main barrier to entry here - pay full price if funds are no issue but it is hard to recommend at full price otherwise. If it had a detailed skirmish mode like battlefleet gothic armada which added a lot to replay I would have paid full price but it does not.

However recommended highly for the gameplay.
Helpful? Yes No Funny
Valhuen
( 28.7 hrs on record )
Posted: 5 July
Great mash-up of 40K and Panzer Corps, campaigns are a challenge, and unit variation is immense. For any fans of Final Liberation, Panzer Corps with a 40K twist, or Warhammer fans in general. Only negative for me is fighting only Orks gets a bit boring after a while. Hopefully future add-ons will bring more 40k races into the game.
Helpful? Yes No Funny
BacchusTheLewd
( 1.2 hrs on record )
Posted: 29 June
I played this briefly on a friends account and I bought it for mobile and I have really enjoyed it. The AI is challenging and the objectives and turn limits add a sense of value to the decisions one makes.

One thing that I was surprised wasnt in the game was a map editor or skirmish mode, something that I think would add a ton more replay value to the game. Think about it, designing maps based on real hives, on or off of Armageddon and the freedom of making a terrain both challening and fun for yourself and others if an online playermade map database was created. I just want to have the freedom to make trench lines, put my guardsmen in them and face the ork onslaught.

Make an update for a map editor! (mobile too pls)
Helpful? Yes No Funny
DoomKnight
( 41.7 hrs on record )
Posted: 28 June
fun Game turn based gaming at its best
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
8 of 9 people (89%) found this review helpful
Recommended
164.2 hrs on record
Posted: 26 July
I got introduced to Warhammer 40k through Dawn of War 2 and really liked the setting. So I got up to speed lorewise by visiting Lexicanum and the Warhammer 40k pages on 1d♥♥♥♥♥. I don't play turn-based strategy games all that much, the last title being Fire Emblem: The Sacred Stones all the way back in 2005 for the GBA. So yeah up front I don't have much experience with hex-based and turn based strategy games.

I have played through the main campaign, part of the free DLC "Untold Battles", all of the paid DLC. In terms of value, this game is AWESOME. I got the whole game and DLC 33% off.

Graphics wise... it's very simple and 2D. The artwork itself is richly detailed and authentic to the source material. Combat animations are pretty simplistic although there are a ton of them modelling a large variety of weapons from Warhammer 40k. Units simply turn to whatever they're attacking and attacked by and some audio cues. Numbers float over units that are attacked indicating damage.

Here's where the game initially gets confusing. Many of the units have strength and hp. After 50 hours or so I finally understood. Infantry tends to have only 1 HP, but with 30 strength. Units that constantly need their strength replenished lose veterancy at a rapid rate, thus the more durable or indirect fire units tend to accrue more experience. This and a few other mechanics could have been explained better.

Mission design can be described as bland and straight forward. Plain military stuff like form a perimeter, capture objectives, hold ground, escort, and the occasional rescue. The campaign structure has some replay value in the form of mission branching.

At the end of the main campaign I pretty much fielded the elite units. It's a little freaky to have so many terminator squads, dreadnaughts, super heavy tanks, and so few guardsmen on the field. Oh and Titans. So in terms of lore... probably not as authentic, but I suppose if I wanted to match the fluff with the grind I could have had some fragile guardsmen with their lasguns at the forefront.

Overall I am very happy with my purchase. Plus the voice acting and story were surprisingly well done. Unfortunately only the main campaign and none of the DLC feature voice acting.

TL;DR Lots of value. Very basic graphics. Some confusing gameplay elements. Campaign is really fun and follows the Armageddon setting faithfully save for all the elite, elite units, stomping around at the end of the campaign.
Was this review helpful? Yes No Funny
6 of 8 people (75%) found this review helpful
Recommended
37.9 hrs on record
Posted: 19 July
+++ Panzer Corps meets Warhammer 40k

- not as complex as pcorps
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
61.8 hrs on record
Posted: 30 July
Bottom line (on top): This game could definitely be better, but because it's 40k a lot is forgiven.

This is not a strategy game. Keep this in mind.
This is a game of crushing xenos (Orks) with the ceramite soles of your Astartes' boots (wait, you're still using infantry?).

I have completed the IG campaign twice - on the default difficulty and on "Hard". The latter actually presents a challenge, but only because the 60-pack of gremlins suddenly became 160, etc. But it is still more interesting.

There are a few issues: balance, and AI and level design.

Balance-wise, there's hardly any. For example, the Imperium is known for using their subjects as cannon fodder - that's their army's bread and butter. There's no need to play the game this way. You just replace everything with titans and borrow some dreadnoughts from the Marines.
The superheavies in the game is something you want your army to consist of exclusively, as opposed to powerful super units that still need support of infantry and lesser tanks. Not here.

Level design doesn't help. Because the AI is stupid to no end (I often had situations where they could obliterate my whole army in 1 turn, but they would just skip theirs), you just literally push through the map to meet the dreaded turn limit - this is more of a concern on higher difficulty levels, where you are really pressed for time.
You can't try different formations, diversions are useless, you just have to push through.
Or you have to defend a point for a set amount of turns, which makes much more sense. These missions are usually most challenging, and you actually have time to play with the positions of your units, because otherwise every turn you spend regrouping might cost you the game.

Overall, instead of letting you feel like you control an army of the 41st millennium, you have to be concerned about stupid ♥♥♥♥ all the time.

But

It still feels awesome to play as the Marines or IG, and if you enjoy turn-based strategy, you might still give this a go. It's not strategically challenging, but it is fun and has the spirit.

As is tradition, this wargame sports 2D graphics, but unlike so many others, the visuals don't really suck. Personally I think it would be nice if this game had better visuals. This game's selling point is immersion into the 40k universe for me, and that would really help. But here we are, it keeps the sprites and stuff.

Yeah, about the cost, I think it's proper unreasonable. It seems this game is a reskin of the developer's previous game, Panzer Corps. The mechanics are largely the same (which is hard to completely verify because the game is very vague about the way weapons work), so they had to draw new sprites, and make new stats for units. Maybe I'm missing something? Don't get me wrong, they've done a great job, but this game costs nearly as much as a proper AAA title with a much bigger budget (and then there's DLC).

---

Still, this is a game I thoroughly enjoyed. I'm still am going through some DLC campaigns, but feel like I've seen enough to say what I said.

And I feel like I'm missing a lot, but I'm still yet to play multiplayer. I hope I can convince my friends soon.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Recommended
13.6 hrs on record
Posted: 16 July
If you remember the old Warhammer hex-game "Final Liberation" -- I consider this game it's spiritual successor. Much like many games of it's ilk (just looking at screenshots should give you flashbacks to other games in the same vein) for those who enjoy the WH40k universe I call this a solid title. The game mechanics are fun, intuitive, and dare I say balanced (as balanced as any battle against an unending tide of Orks can be I suppose!) -- there is good voice acting and some real strategy to this strategy game -- for example I have needed to make choices such as bottlenecking weak enemy units to cause jams at choke points, where just mowing down enemies simply paves the way for more powerful units to break through -- I've seen keen initiative and calculated risk win through over a slogging sweep and clear (which often plays into the hands of enemies that are merely just getting stronger the longer you take your time) -- the atmosphere is right, and the mechanics are fun -- and CHALLENGING. Can you afford to groom experienced core units, or must you cast them aside to make room for the cannon-fodder you'll need to meet the enemy throng? Will there be air support? Can you afford it? placement and choices for troops matter and remain meaningful from turn to turn -- and that is the ACID-TEST for a good turn based strategy game.

The cons? : I haven't played the whole initial campaign yet, but it seems like a lot of content is day-1 DLC, especially relating to space marines, which lets face it are the reason many people love WH40k so much in the first place. Maybe they'll make an appearance at the end of the basic content... maybe... but making us pay extra to enjoy some of the best things about the game from day 1 is typical of many of GW's franchises slimy bilking tactics (like space hulk having 80% of it's day 1 content pay to unlock, but that roast is for another post, or most notably how TOTAL WAR: WARHAMMER has CHAOS as a pre-order playble faction only -- that's as slimy and manipulative as it gets.

So in short -- a great game like so many GW inspired titles are, and like so many of those, they similiarly have some slimy microtransaction crap to make you regret loving them to some degree.

Bottom line, most games would be verbally evicerated for pulling that kind of crap -- but I'm having too much fun holding trenches with my Ogryn long enough for my Basilisk Artillery to break the Greenskin hordes as I pray to the machine spirits that my Leman Russ' will endure long enough to hold the line down. For the Emperor!
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Most Helpful Reviews  Overall
210 of 260 people (81%) found this review helpful
5 people found this review funny
Not Recommended
14.1 hrs on record
Posted: 30 September, 2015
Not a very good game, had great potential but all missions have to be completed in a set turn limit which leaves the option for trying different ideas/tactics very limited, most missions are simple rush from point A to B and you cannot simply stop for 1 turn or you wont make the turn limit.

This leaves very little to almost no replayabilty value in this already overpriced game, also devs are overly agressive in defence of this game and ban many people from the game hub for giving there opinions.

my advice is dont buy this cash grab, it looks like a potentially good stratergy game but it simply isnt look elsewhere.
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119 of 140 people (85%) found this review helpful
91 people found this review funny
Recommended
23.7 hrs on record
Posted: 19 December, 2014
It's true, the graphics seem to be from 20 years ago.
But I am from 40 years ago, so can't really complain.
:)
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111 of 131 people (85%) found this review helpful
7 people found this review funny
Recommended
2.4 hrs on record
Posted: 16 December, 2014
A bit of context:

Armageddon is a well documented W40k storyline that has been blessed with great writers and spanking plots over several decades of Games Workshop development, featuring standout characters, painfully vivid depravity, the perfidy of man in the far future and the devious relentlessness of its eternal Xenos enemies.

This game is not about animation, hand-to-hand combat or a single hero unit conquering all before it in a fantasy universe.
It's about retaining control of a world, a desolately bleak Hive world, in the 40th Millenium with wretched humanity clinging on to a post apocalypictal planet; destroyed by the greed of man, turned into a nightmare world of endless pollution, acid lakes and ash landscapes where nothing grows but mutant lifeforms.
Barely palatable goo is grown from vats fed by the filth of humanity, and fed back to its citizens huddled in Hive Cities that reach into the Stratosphere, built on the bones of the weak and the past. Factories churn out endless warmachines, fearsome weaponry and galaxy conquering spaceships, while billions of recruits are press ganged into the Imperial army. And all for praise of the Emperor on his death Throne who cares not for his Worship.
Yet, you survive.

The Orks come to Armageddon. And come they do in their relentless Waaaaargghhh! , generation after generation.
The WarBoss is always mighty, his intellect canny, his instincts brutal but insightful. He will outthink you. His puny gretchin will overwhelm your finely trained, brutalised imperial forces if you allow them too close. His Ork Boys will cleave your powerful superhuman Space Marines from head to toe, ripping the geneseed from their bodies with massive fangs. His mighty clanking warmachines will splitter and splutter seeming an inch from disaster, and then somehow pound your Titans and Hive Cities within an inch of their miserable existence.
Then, the brutality and carnage truly begins!

Can you, mere human, stand before the might of the Orks in the 40k universe?
You will soon find out!

About the gameplay:

A great adaptation of W40k, done from the perspective of the tabletop game and from a more strategic viewpoint. Maybe Warhammer 40k Epic is the more apt comparison, rather than Dawn of War or the tactical fightfest of today's W40k.
Akin to Panzer General and one must appreciate in a similar mindset.
The breadth of units available is very impressive, with every conceivable variant available for your selection.
Deployment and careful marshalling of resources is key as well as playing to each unit's strength while being mindful of the end strategic objective.
The land is bleak and harsh. The enemy relentless and overwhelming. You must always be a step ahead or be utterly destroyed. There are plots within plots from which you must choose the storyline progression as each campaign scenario develops onward to another.

The Imperium of man must not fight these Xenos beasts on their own terms but carefully, meticulously plan and plot to ultimate victory.
Oh, it will be bloody. There will be many losses.
May the Emperor protect you, Lord General!
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202 of 270 people (75%) found this review helpful
2 people found this review funny
Recommended
60.5 hrs on record
Posted: 26 November, 2014
Basically this is Panzer Corps in the Warhammer 40k universe.

I am a huge fan of both, so this was a no brainer for me to purchase.

But all in all this is precisely what I would expect a Panzer Corps, Warhammer 40k game to be.

I am loving it. I expect to rank up many hours playing this.
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74 of 89 people (83%) found this review helpful
3 people found this review funny
Recommended
4.9 hrs on record
Posted: 20 February, 2015
Anyone remember Fantasy General? A beautiful fantasy version of the Panzer General genre from SSI back in the days, when this genre was actually driving.

Warhammer 40,000: Armageddon actually reminded me of this game. It transports the engine of the recent Panzer Corps into the Warhammer 40.000 universe. It even offers a nice, cheesy story to put the campaign into, where you lead the planetery defenders into their fight against the WAAAGH hordes attacking their planet.

The gameplay is typical for the genre, with the interesting thing, that many units offer different weapon choices to use in a fight. Also much importance is on the range of these weapons, as units can die fast. This hurts especially with experienced ones, which you can include in your permanent corps through the campaigns.

The game is still improved by it´s creators, who just released a gratis add-on dlc Untold battles too. So if you like turn based strategy with a sci-fi touch, take a look at this game :)
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37 of 38 people (97%) found this review helpful
6 people found this review funny
Recommended
193.2 hrs on record
Posted: 21 June
I was on the fence with this game for a long time. The main thing holding me back was the price. Holy pricey for a game with low production value batman! I read many reviews here and other places, browsed the Slitherine forums for ahwile, and decided to bite and fork over 50 hard earned dollars. Of course 4 days later it goes on sale 50% off! Needless to say, "steam" is coming out of my ears right now...but I digress.

The game is fantastic. Not quite as deep as "Panzer Corps", but deep enough to make you think about what you're doing. Do I pick up another support unit for my core force or another armor division? Do I deploy in one giant wedge formation or split my force into two battlegroups? Do I upgrade my artillery units to Deathstrike missiles for maximum effect against armor or do I keep my Earthshakers for better versatility? Do I use a turn to rest and refit my elite units or do I press on? Every mission had me asking myself these questions...the first time I played them of course.

The game has ZERO replay value; once you know how the scenarios will unfold almost all these questions will be answered for you. For this reason alone it's very hard for me to recommend the game at full price. If you're a big fan of 40k and wargames I can say this is a winner, but it's way, way, WAY overpriced. Wait for a sale, or get more value for your dollar and pick up another wargame.

I will close by saying that after 100+ hours of play I can say that most (but certainly not all) of the negative reviews I have read are from people who thought this was 40k tabletop on PC and are disappointed to find out that it's not, or are from people who are not wargamers and somehow ended up buying this. It's a solid wargame with no replay value and a way too hefty pricetag. If $50 is chump-change to you, then I recommend this to any wargamer.

One thing i forgot to mention...the "manual" is garbage. How can you not explain, or for that matter even mention "Zones of Control". This is an absolutely critical mechanic to understand if you want to succceed and enjoy a game like this on all but the easiest difficulty. If you're not well versed in wargames and are thinking of picking this up I strongly suggest you look up ZOC on forums or whatever. You will get alot more out of the game, trust me.
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