In this hex-based, turn-based strategy game, players will lead the Imperial forces of the Armageddon Steel Legion and Space Marines from a variety of Chapters against the Ork invasion through over 30 scenarios, on the hostile terrain of the planet and its gigantic Hive Cities.
User reviews:
Mostly Positive (376 reviews) - 78% of the 376 user reviews for this game are positive.
Release Date: Nov 26, 2014

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Buy Warhammer 40,000: Armageddon and DLC's

Includes 8 items: Warhammer 40,000 : Armageddon - Ork Hunters, Warhammer 40,000 : Armageddon - Untold Battles, Warhammer 40,000: Armageddon, Warhammer 40,000: Armageddon - Angels of Death, Warhammer 40,000: Armageddon - Glory of Macragge, Warhammer 40,000: Armageddon - Golgotha, Warhammer 40,000: Armageddon - Soundtrack, Warhammer 40,000: Armageddon - Vulkan's Wrath


Recent updates View all (30)

August 23

Weeklong deal!

Following the release of Da Orks, a great classic like Warhammer 40,000: Armageddon gets a really nice discount for the duration of the week: 50% off!

If you have never played it then it's your chance. Lead the forces of the Imperium and repel the green tide which wants to swallow Armageddon. For the Emperor!

2 comments Read more

August 18

The WAAAGH! is here... Da Orks is out!

Warhammer 40,000: Armageddon – Da Orks is out on Steam!

Following the huge success of Warhammer 40,000: Armageddon and its long series of DLCs, we return to the Warhammer 40,000 universe, offering a whole new take on the 2nd War for Armageddon.

In this new stand-alone game you will lead the iconic Orks through a long campaign split in three different acts. Fight side by side with the mighty warlord Ghazghkull Thraka and command over 150 different types of units from a list of over 400, to form the largest unit roster ever seen in a Warhammer 40,000 videogame.
Overrun the forces of the Imperium with swarms of squigs, employ mechanized warfare and make use of the might of the Gutrippa and the Bonebreaka, or crush your enemy with the sheer brute force of the Morkanaut and Gorkanaut! Orks can also capture imperial tanks and vehicles and use them against their former owners. Like in Armageddon, units are carried over between scenarios and can be upgraded with new equipment and weapons.

Sporting a new, revamped look for the UI and a whole new tutorial featuring the rise of Ghazghkull Thraka, the game offers a truly immersive orkish experience and recounts the story of Ghazghkull Thraka and his lieutenants from an original perspective. You will need to employ radically different tactics when commanding Orks compared to the might of Imperium.

The game features a brand new multiplayer skirmish mode through which it’s possible to select the map, customize multiple factions per side, set army size and troop availability, set victory conditions and turn times and more to generate and endless supply of scenarios! You will be able to lead up to five different factions from the Warhammer 40,000 universe and make use of the cross platform system to play on PBEM against PC and iOS players alike.

Check some of the new units!

(Click on the image for a better resolution)

1 comments Read more


“Warhammer 40,000: Armageddon is an interesting mix of the complex universe created by Games Workshop and the mechanics of the Panzer Corps which should offer fans of either of the two products hours of fun tactical engagements.”
75/100 – Softpedia

“This should please the 40K fans and tactical gamers alike.”
The Wargamer

“This game will be very attractive for lovers of Games Workshop's products”
07/10 – Meristation

New expansion!

The WAAAGH! is here!

About This Game

"Armageddon, a world whose name has become a byword for war and destruction on a massive scale…" -Lord Commander Solar Eugenian

There is no peace amongst the stars... It is the 41st millennium and there is only war!

We live in the Imperium of Mankind, the greatest empire the galaxy has ever known. Millions of planets united in their adoration for the Emperor.

But we are not alone…

A massive space hulk is drifting towards Armageddon, and the planet is threatened by the war hungry brutal Orks. Welcome to the battlefield!

Warhammer 40,000: Armageddon is a fantasy war game set in the Second War of Armageddon. You take the role of defending the planet as the Imperium of Man against the Ork invaders. Throughout the campaign you will also be joined by three chapters of Space Marines: the Salamanders, Blood Angels and the Ultramarines.

In this hex-based, turn-based strategy game, players will lead the Imperial forces of the Armageddon Steel Legion and Space Marines from a variety of Chapters against the Ork invasion through over 30 scenarios, on the hostile terrain of the planet and its gigantic Hive Cities.

The game features a complex plot, involving known characters from the Warhammer 40,000 universe and while advancing through the campaign, the player will have the ability to carryover his core force from scenario to scenario.

Players fight alongside Commissar Yarrick and Commander Dante against the cunning Ork Warboss Ghazghkull Thraka and carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment.

On top all this extensive modding options are available through a powerful and easy-to-use game editor.


  • Large branching campaign with 30 major scenarios, plus additional 5 tutorial scenarios that explore the story in detail.
  • Hundreds of hours of gameplay fun with huge replay value and several difficulty settings.
  • The game portrays the Second War for Armageddon in great detail, from the initial Ork landings to the final liberation of the planet.
  • Fight alongside Commissar Yarrick and Commander Dante against the cunning Ork Warboss Ghazghkull Thraka.
  • A complex plot, which can develop during a mission, right in the middle of battle, creating an engaging story line with unexpected twists.
  • Meet several iconic characters like Inquisitor Horst, Governor Von Strab and many more, who will guide you through an epic scenario based adventure all with their unique voice-overs.
  • Players lead Imperial troops of the Armageddon Steel Legion, with supporting assets from a number of Space Marine chapters against the ferocious Orks.
  • Carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment and weaponry.
  • Detailed combat model with custom terrain, cover and morale effects.
  • Guide your troops on Armageddon`s hostile ash wastes, through treacherous volcanic canyons, over acid polluted rivers, through dense jungles and through massive Hive cities.
  • 300+ unit types representing Armageddon Steel Legion, the Orks, Blood Angels, Ultramarines and Salamanders Space Marine chapters and even Titans!
  • Multiple weapon systems per unit, each with their unique stats and graphical effects.
  • 20 different unit stats plus many unique special traits and abilities.
  • Toggle options to set the game to your own liking like to enable/disable: Fog Of War & Undo Moves.
  • A separate set of maps are designed and balanced specifically for asynchronous multiplayer via Slitherine's PBEM++ system.
  • Play as either Orks or the Imperial forces in multiplayer.
  • Includes a Hotseat mode.
  • Extensive modding options delivered through a powerful and easy-to-use game editor.
  • Design and build your own unique scenarios and share them with the Warhammer 40,000: Armageddon community.

System Requirements

    • OS: Min Spec: Windows Vista/7/8
    • Processor: Intel P4/AMD Athlon XP or better
    • Memory: 1 GB RAM
    • Graphics: 256Mb DirectX 9 Compatible Graphics Card
    • Storage: 1 GB available space
    • Sound Card: DirectX Compatible Sound Card
Customer reviews
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Mostly Positive (376 reviews)
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275 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
4 of 5 people (80%) found this review helpful
Not Recommended
11.3 hrs on record
Posted: October 16
Simply having every single forgeworld variant of a GW model a good game does not make. It's Final Liberation yer... not as good.

Nothing new to bed said that isn't said in other reviews, so in summary:

-Hideously overpriced - I got it on sale for $20 and still felt a bit ripped off
-Rushing is pretty much the only viable tactic given the time constraint
-The enemy are legion, and you really get curb stomped a lot of the time as your raw recruits get hit by veteran Nobz en masse
-Having so many unit variants is great... unless you aren't incredibly familiar with GW 40K. I've been involved for over 20 years, so I'm pretty savvy on the differences between a Leman Russ Exterminator, Punisher, and Vindicator.... but for a "lay person" it's just overwhelming. Less is more guys!
-The overall gameplay feels shallow and unispired, especially when you can get a SIGNIFICANTLY better game with Panzercorp, or the newer Order of Battle: World War (don't be a dupe, it's NOT free to play - it's a bit of a dickish way to give a demo you then pay to play various campaigns)

That is all. Glory to the Emperor.
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Most Helpful Reviews  Overall
244 of 304 people (80%) found this review helpful
6 people found this review funny
Not Recommended
14.1 hrs on record
Posted: September 30, 2015
Not a very good game, had great potential but all missions have to be completed in a set turn limit which leaves the option for trying different ideas/tactics very limited, most missions are simple rush from point A to B and you cannot simply stop for 1 turn or you wont make the turn limit.

This leaves very little to almost no replayabilty value in this already overpriced game, also devs are overly agressive in defence of this game and ban many people from the game hub for giving there opinions.

my advice is dont buy this cash grab, it looks like a potentially good stratergy game but it simply isnt look elsewhere.
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116 of 143 people (81%) found this review helpful
8 people found this review funny
2.4 hrs on record
Posted: December 16, 2014
A bit of context:

Armageddon is a well documented W40k storyline that has been blessed with great writers and spanking plots over several decades of Games Workshop development, featuring standout characters, painfully vivid depravity, the perfidy of man in the far future and the devious relentlessness of its eternal Xenos enemies.

This game is not about animation, hand-to-hand combat or a single hero unit conquering all before it in a fantasy universe.
It's about retaining control of a world, a desolately bleak Hive world, in the 40th Millenium with wretched humanity clinging on to a post apocalypictal planet; destroyed by the greed of man, turned into a nightmare world of endless pollution, acid lakes and ash landscapes where nothing grows but mutant lifeforms.
Barely palatable goo is grown from vats fed by the filth of humanity, and fed back to its citizens huddled in Hive Cities that reach into the Stratosphere, built on the bones of the weak and the past. Factories churn out endless warmachines, fearsome weaponry and galaxy conquering spaceships, while billions of recruits are press ganged into the Imperial army. And all for praise of the Emperor on his death Throne who cares not for his Worship.
Yet, you survive.

The Orks come to Armageddon. And come they do in their relentless Waaaaargghhh! , generation after generation.
The WarBoss is always mighty, his intellect canny, his instincts brutal but insightful. He will outthink you. His puny gretchin will overwhelm your finely trained, brutalised imperial forces if you allow them too close. His Ork Boys will cleave your powerful superhuman Space Marines from head to toe, ripping the geneseed from their bodies with massive fangs. His mighty clanking warmachines will splitter and splutter seeming an inch from disaster, and then somehow pound your Titans and Hive Cities within an inch of their miserable existence.
Then, the brutality and carnage truly begins!

Can you, mere human, stand before the might of the Orks in the 40k universe?
You will soon find out!

About the gameplay:

A great adaptation of W40k, done from the perspective of the tabletop game and from a more strategic viewpoint. Maybe Warhammer 40k Epic is the more apt comparison, rather than Dawn of War or the tactical fightfest of today's W40k.
Akin to Panzer General and one must appreciate in a similar mindset.
The breadth of units available is very impressive, with every conceivable variant available for your selection.
Deployment and careful marshalling of resources is key as well as playing to each unit's strength while being mindful of the end strategic objective.
The land is bleak and harsh. The enemy relentless and overwhelming. You must always be a step ahead or be utterly destroyed. There are plots within plots from which you must choose the storyline progression as each campaign scenario develops onward to another.

The Imperium of man must not fight these Xenos beasts on their own terms but carefully, meticulously plan and plot to ultimate victory.
Oh, it will be bloody. There will be many losses.
May the Emperor protect you, Lord General!
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208 of 280 people (74%) found this review helpful
2 people found this review funny
60.5 hrs on record
Posted: November 26, 2014
Basically this is Panzer Corps in the Warhammer 40k universe.

I am a huge fan of both, so this was a no brainer for me to purchase.

But all in all this is precisely what I would expect a Panzer Corps, Warhammer 40k game to be.

I am loving it. I expect to rank up many hours playing this.
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94 of 119 people (79%) found this review helpful
103 people found this review funny
23.7 hrs on record
Posted: December 19, 2014
It's true, the graphics seem to be from 20 years ago.
But I am from 40 years ago, so can't really complain.
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77 of 95 people (81%) found this review helpful
3 people found this review funny
4.9 hrs on record
Posted: February 20, 2015
Anyone remember Fantasy General? A beautiful fantasy version of the Panzer General genre from SSI back in the days, when this genre was actually driving.

Warhammer 40,000: Armageddon actually reminded me of this game. It transports the engine of the recent Panzer Corps into the Warhammer 40.000 universe. It even offers a nice, cheesy story to put the campaign into, where you lead the planetery defenders into their fight against the WAAAGH hordes attacking their planet.

The gameplay is typical for the genre, with the interesting thing, that many units offer different weapon choices to use in a fight. Also much importance is on the range of these weapons, as units can die fast. This hurts especially with experienced ones, which you can include in your permanent corps through the campaigns.

The game is still improved by it´s creators, who just released a gratis add-on dlc Untold battles too. So if you like turn based strategy with a sci-fi touch, take a look at this game :)
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38 of 42 people (90%) found this review helpful
6 people found this review funny
271.0 hrs on record
Posted: June 21
I was on the fence with this game for a long time. The main thing holding me back was the price. Holy pricey for a game with low production value batman! I read many reviews here and other places, browsed the Slitherine forums for ahwile, and decided to bite and fork over 50 hard earned dollars. Of course 4 days later it goes on sale 50% off! Needless to say, "steam" is coming out of my ears right now...but I digress.

The game is fantastic. Not quite as deep as "Panzer Corps", but deep enough to make you think about what you're doing. Do I pick up another support unit for my core force or another armor division? Do I deploy in one giant wedge formation or split my force into two battlegroups? Do I upgrade my artillery units to Deathstrike missiles for maximum effect against armor or do I keep my Earthshakers for better versatility? Do I use a turn to rest and refit my elite units or do I press on? Every mission had me asking myself these questions...the first time I played them of course.

The game has ZERO replay value; once you know how the scenarios will unfold almost all these questions will be answered for you. For this reason alone it's very hard for me to recommend the game at full price. If you're a big fan of 40k and wargames I can say this is a winner, but it's way, way, WAY overpriced. Wait for a sale, or get more value for your dollar and pick up another wargame.

I will close by saying that after 100+ hours of play I can say that most (but certainly not all) of the negative reviews I have read are from people who thought this was 40k tabletop on PC and are disappointed to find out that it's not, or are from people who are not wargamers and somehow ended up buying this. It's a solid wargame with no replay value and a way too hefty pricetag. If $50 is chump-change to you, then I recommend this to any wargamer.

One thing i forgot to mention...the "manual" is garbage. How can you not explain, or for that matter even mention "Zones of Control". This is an absolutely critical mechanic to understand if you want to succceed and enjoy a game like this on all but the easiest difficulty. If you're not well versed in wargames and are thinking of picking this up I strongly suggest you look up ZOC on forums or whatever. You will get alot more out of the game, trust me.
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186 of 283 people (66%) found this review helpful
36 people found this review funny
Not Recommended
110.9 hrs on record
Posted: November 21, 2015
Very overpriced, with missing features and terrible A.I. Just as overpriced as the models.
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55 of 72 people (76%) found this review helpful
2 people found this review funny
19.8 hrs on record
Posted: February 26
Warhammer 40,000: Armageddon is a hex-based strategy game set in the distant future of the 41st millenium, where the orks have once again invaded Armageddon.

Before we get started with the review itself, let's get a few things out of the way. This game is not an attempt at making a direct adaptation of the popular tabletop game by Games Workshop, though it is set in the same universe, nor is it an attempt at making a spiritual successor to Final Liberation (an old PC game), which some reviewers seem to indicate was what they expected it to be. This is Panzer Corps with a 40k coat of paint (Panzer Corps in turn is like a modern update on Panzer General 2, which had its own 40k version called Rites of War).

Graphics & Sound
At first glance 40k: Armageddon is not an impressive looking game. While the sprites are relatively detailed, and the maps look good, the sprites look like they hover above the map. The game does not fare better in motion, with very simple looking animations for firing, and no animations for movement.
The sound is equally underwhelming. It does its job, but nothing about it really stands out. The weapons sound like what they are supposed to be, for the most part, but for a game world known for having oversized guns, almost to the point of self parody, one would expect there to be a bit more to the sound effects of those guns.
But while nothing looks & sounds particularly impressive, everything looks like what it's supposed to be. Anyone with a basic knowledge of the 40k universe will be able to identify most vehicles and units and figure out what they are armed with by just looking at them. And this ease of identification is very important to the game, as there are a lot of different units to keep track of.

The story in the game is not given center stage, instead it just serves as a reason for why you're fighting on Armageddon. It follows the second war for Armageddon, one of the most important wars in 40k history. If you're familiar with 40k lore, you'll likely know exactly what's going to happen, so the story will offer no surprises. To anyone not familiar with 40k lore, the story will likely feel poorly explained. This is not something that really hurts the game though.

It's in the gameplay department that 40k: Armageddon really shines. Before each battle, you're allowed to put together an army consisting of imperial units (at first only Imperial Guards, but later you also get access to Space Marines). And there's a staggering amount of units. The game boasts over 300 different units in total, between the two sides. With so many units, you're given a lot of freedom to design a force that suits your playstyle, and the upcoming scenario. And the vast majority of all units feel useful. Someone could probably figure out which units are the optimal ones, but there don't seem to be an glaring balance issues (take note GW).

The battles are played with a simple IGOUGO system, meaning that you take your turn to move all units, and then the opponent takes its turns to move all units. Different units have different strengths and weaknesses, and are armed with different weapons, so like in most other games of this type, the trick is to use the right units against the right targets. Infantry in good defensive positions are hard to dislodge without melee units, tanks need anti-tank weapons for you to effectively deal with them, and so on. Certain units are able to support other units when they're being attacked, and making good use of terrain & choke points is often important. Nothing about the gameplay is groundbreaking, but it is well made, the scenarios feel challenging but fair and the game is a joy to play.
Every mission has a turn limit. This is something that a lot of people seem to dislike, but without the turn limit, the game would probably have become too easy. Personally I've always had several turns to go after each level, and the turn limit has never interfered with my playstyle, but anyone who turtles a lot might run out of turns.

Closing thoughts
Warhammer 40,000: Armageddon is a really good game, and it's a really good 40k game. It does the license justice and is often more consistent with how it presents things than the official writers for GW, who often contradict core portions of the lore.
The only reservation I have is about the price. Niche games are often more expensive, as they expect to sell fewer copies, but the price point of 40k: Armageddon makes it a hard sell to anyone who don't already know that they will like the game, and the screenshots make the production value look rather low. A lower price point would probably attract more customers who would be willing to take a risk at the game. Because it is a good game, a very good game, and it is a game with a lot of content. Don't be surprised if beating the main campaign takes over 20h. Fans of Warhammer 40,000, and fans of games like Panzer General should give this game a try. As for everyone else, it might be worth waiting for a sale, or trying the demo for Panzer Corps to see if they like these types of games (Panzer Corps is a slightly more complex game than this, but it's still similar).
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49 of 63 people (78%) found this review helpful
3 people found this review funny
46.2 hrs on record
Posted: January 15, 2015
Unlike some others, Armageddon is an absolutely wonderful addition to the family of Warhammer 40,000 games out there, alongside titles such as Space Hulk, Kill Team, Storm of Vengeance, Space Marine, and of course, Dawn of War. Warhammer 40,000 involves an entire galaxy, filled with planets, humans, daemons, and xenos, but no game has really encapsulated the sheer scale of Warhammer like Armageddon has. As such, it would not be fair to compare this game to vanilla Warhammer 40,000; Epic or Apocalypse would provide a much better comparison. It should be noted that Armageddon is used here not because of its definition, but because it is the name of a very significant planet and campaign based in the Warhammer universe.

The game features tie-ins to the long-standing lore of Armageddon, specifically the Second War for Armageddon. Characters such as von Strab, Yarrick, Dante and Ghazghkull Thraka make this game absolutely wonderful to fans of tabletop Warhammer, and some of us still have very fond memories of the battles fought on the tabletop revolving around Armageddon. This game is not about beautiful animations or fantastic looking backdrops. It is a gritty look into how a conflict over a very polluted yet industrially powerful planet could end up. The graphics do not look fantastic, that is true, but they do their job very well - they display your units, where they are, and what they should do. If you are looking for incredible, visceral combat, Armageddon will unfortunately not provide that, but Armageddon does provide deep, insightful large-scale army battles, with many unit types represented.

Sadly, at this point, to be honest, the game deviates a fair bit from the lore - particularly if you are following the campaign, you could find your army mostly consisting of Titans, Super Heavy Tanks, and units of Terminators and Land Raiders - all of which are in very short supply, in terms of lore. And... as a pretty low-ranking Imperial Guard commander, you're leading Space Marines and Titans??? Furthermore, for the purposes of balance, I understand why all units can harm other units (Shoota Boyz and a Titan?), but lore purists will find this troubling. And even if you aren't, you may require some pretty significant Suspension of Disbelief.

Either way, the campaign is great fun and offers a considerable amount of replayability. There are a lot of units, and learning how they interact and when and where they are efficient, and where they can go and what they can do can prove to be difficult, but the end result is worth it. At least for me, it was; and for you too, if you have the patience. The wide variety of units and the varying effects were quite intriguing to watch in action. There is a limited RPG element to the Campaign too, where EXP you gain on your units/vehicles carries over and offers limited benefits, but is lost if your unit dies.

Finally, but not least, the fully supported modding ability through the in-game Editor is absolutely brilliant. Not only are you able to create your own maps and scenarios, but it is fully possible to create new units, even new races. Absolutely love this game; if you are interested in this type of game and/or the setting, it is well worth the purchase.
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Recently Posted
6.2 hrs
Posted: October 23
Basic Overview: Alright, having played this game a few hours, it's fairly easy to sum this game up as the gameplay is fairly standard turn-based stuff. Basically this is very much like many of the classic turn-based military strategy games. You move pieces across a board, they kill each other, and there's a very complicated version of rock, paper, sissors based off of the Warhammer 40k universe. It's set on Armageddon during the 3rd Armageddon war.

Graphics: The close ups on the 3d models seem to be a bit unpolished compared to many games nowadays. This may bother some people but to me graphics isn't as imporatant as gameplay. Also, it's worth mentioning that units don't have moving animations, they slide across the board. They do, however, have firing animations.

Music: Honestly I can't remember any specific track from this game. The music is just kind of there, but it's not bad by any means, it just didn't stand out. Which may be what they were going for to keep it from getting too distracting.

Sound Design: As someone who works with music and audio stuff a lot. I really love the sounds in this game. They're smooth, tanks feel heavy, the firing sounds (to me) feel satisfying, etc.

Unit Selection: This game has a ton of different units to choose from here, infantry, walkers, vehicles, tanks, aircraft, artillery, titans (yes, you read that right it has titans in it! Quite a selection actually! :D), etc. Factions include Imperial Guard (including Armageddon, Armageddon Hive Militia, Ork Hunters and Penal troops, and Mordian Iron guard sorry boys, no Kriegs yet), Orks, and a few different Space Marine factions. As someone who fielded an Armageddon Steel Legion army myself, I'm very happy that they took the forefront in this game. The variation in units may be overwhelming for some players and will undoubtedly confuse and perhaps frustrate someone new to Warhammer 40k. But let's face it, if you're throwing down $40 for a turn-based strategy you're probably hopelessly addicted to the 40k setting like most of us.

Gameplay: Sadly this is where the game sort of suffers. It's turn-based and does a good job of capturing the feel of the Third Armageddon War. But sadly while the game is a little entertaining, I mean I've put in a few hours and I plan on putting in a few more, it just doesn't have the umph that titles like Dawn of War have and I could easily see a lot of people calling this game 'boring'.

Story: While at first I was going to say I'm not going to spoil the story here, I realized the codex I first read this story from was printed in the year 2000, and that's sort of like saying I won't spoil the plot twist to Lord of the Rings... But that said, this pretty much is the story of the conflict of the 3rd Armageddon war and to hardcore W40K fans, it features some legendary names like Commissar Yarrick, Ghazghkull Thraka, and Herman von Strab.

Final Thoughts: After going through this game and playing it for a few hours. While I did enjoy my time, I don't believe this game is $40 good. The gameplay is sadly just too repetitive and unengaging to keep a lot of players captivated for a long period of time. I believe that for many gamers who like the more slow-paced turn based strategies, or want a classic style turn-based strategy this game will be a good fit. At least if they're familiar with the 40k Universe enough to know what the units are. If you're looking for an action-packed adrenaline rush, you won't find that here, and I'd strongly suggest other 40k titles like the hit Space Marine instead. All in all I liked the game, but asking $40 is a bit much to ask for what you're getting, but that's just how Game's Workshop is, isn't it? :3
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5.5 hrs
Posted: October 15
Warhammer 40,000: Armageddon is a fun game. It's easy to get hooked on and all of the DLCs available make it a lasting experience. I like managing units, attacking, and defending areas. Each unit has it's strenghs and some units are much stronger as the game progresses. I recommend this game to younger and older gamers. It's not great graphically but the simplicity of the graphics are one of it's strongest suits. I also recommend Panzer Corps.
Helpful? Yes No Funny
6.6 hrs
Posted: October 14
Helpful? Yes No Funny
The Stranger
8.0 hrs
Posted: September 13
This game started off good, but quickly turned into a tedious rush to secure objectives (some of which were hidden) before the time limit expired. Couple this with overwhelming enemy forces, which easily massacre your weak army, and you have yourself the perfect recipe for gamer rage.

There's little strategy in the game. Not when you're forced to rush, rush, rush, on every mission. There's little difference in the mission design, either. It's the same objective each and every time; capture objective markers. It's boring.

Not sure why there's a seperate soundtrack for you to buy, either; I swear I've only heard one track on an infinite loop the entire time I've played.
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11.7 hrs
Posted: September 8
I like the Warhammer 40K universe, and this game manages to catch a fair amount of the atmosphere of that world. It works well as a strategy game, with its well-tested hexagon turn-based gameplay, the variety of units as well as a plausible campaign story. I also appreciate that said story is narrated with voice actors, even though they are all a bit cliché - but this is Warhammer after all, so this is acceptable.

However, the graphics are not really impressive. There are no cutscenes when the campaign story is told, just static portraits and backgrounds - they did not even animate the faces, like on a communicator screen, which would have been quite easy. Also, the units look nice and stylish, and the weapon fire is visbible, but neither is the marching movement nor the effect of being hit. Moving units are just shifted like Warhammer action figures on a table-top, and dying soldiers merely disappear. Even though it is not a dealbreaker, I do feel that this is not the standard we should have in a game of 2014 either. I do not expect refined graphics in the style of the Total War series, but a little bit of unit animation like in Civilization V would have been nice. The room for improvement is so obvious that in this form of presentation, it just feels a little cheap on the outside.

Still: On the inside, it is an OK strategy game, and I give it a 6.5/10.
Helpful? Yes No Funny
96.0 hrs
Posted: September 7
Did you like SSI's Panzer general series but always thought it would be cool to play a Warhammer 40k reskin. Well, this is it.
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Shinsen Maruhige
24.0 hrs
Posted: September 5
- Immense variety and attention to detail for every available unit function, and lots of small but nice touches to the unit profiles bring the armies alive
- Campaign is genuinely challenging, and bringing a unit or two through the whole thing is a satisfying accomplishment
- Exercises long term strategic thinking, but never makes it feel like a chore unlike the predecessor from x years ago, Final Liberation
- Also unlike Final Liberation, game tempo remains high during firing resolution; no waiting 3-5 seconds for each Basilisk
- Titans break the game wide open... for a while, and then have to be carefully shepherded as they face their Orky counterparts. Frequently occurs throughout the tech tree to varying degrees
- "Accurately" and satisfyingly represents a "Space Marines Save The Day" scenario, without it feeling forced
- Nearly any play style and army doctrine can work

- Art is largely non-descript, or re-used
- Music is bland
- Occassional hiccups in Fog of War and sprite placement after playing for an extended period
- Voice acting a bit forced some times, though Yarrick and most of the Marine leaders are agreeable

- While table top unit types are present and do perform generally the same role, their effectiveness is not always identical. For example the Wyvern isn't the grim death we know and love and thus the combat system has to be properly absorbed to get the most of it.
- Air power is very delicate and requires a lot more control and thought than would otherwise be expected

This is a Good Game and has a Fun story Campaign with some interesting diversions. The only thing really letting it down is the presentation, but if you can ignore that you'll find a 40k experience which should be considered a high water mark for things to come. It is also Better than Final Liberation in pretty much every way.
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18.3 hrs
Posted: September 4
Playing different turnbased games (CIV V, Stargeneral, Steelpanthers: World at war, 1914, Battle Isle 2 u.a.) WH 40.000: Armageddon is disappointing. Why?
- High price (36 €). I have bought for 18 € on a selling offer day. 18 €? Right. Also expensiv. Maybe ist just 8 € worth?! I do not know
- I played Wh 40k tabletop years ago. But the feeling from the past cannot be found at this game
- Low graphics seem to be from the early 2000s
- In the beginning you can choose the level of difficulty. But where can I change? Maybe somewhere. Did not find it yet
- Variety of units is unnecessary because comparing units leads stragiht to 1 tank, 2 or 3 infantry. Thats it
- Aircraft are expensiv to buy and to maintain and vulnerable
- Artillery has high range but low efficiency. Thats strange
- Experience levels exists. But i can feel no advantage. More damage? No? Maybe a little bit more but it is not decessive
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111.5 hrs
Posted: September 1
If you like WH 40K & "PanzerCorps" style strategy games, this is for you.
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