In this hex-based, turn-based strategy game, players will lead the Imperial forces of the Armageddon Steel Legion and Space Marines from a variety of Chapters against the Ork invasion through over 30 scenarios, on the hostile terrain of the planet and its gigantic Hive Cities.
User reviews: Very Positive (323 reviews) - 80% of the 323 user reviews for this game are positive.
Release Date: 26 Nov, 2014

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36,99€

Packages that include this game

Buy Warhammer 40,000: Armageddon and DLC's

Includes 8 items: Warhammer 40,000 : Armageddon - Ork Hunters, Warhammer 40,000 : Armageddon - Untold Battles, Warhammer 40,000: Armageddon, Warhammer 40,000: Armageddon - Angels of Death, Warhammer 40,000: Armageddon - Glory of Macragge, Warhammer 40,000: Armageddon - Golgotha, Warhammer 40,000: Armageddon - Soundtrack, Warhammer 40,000: Armageddon - Vulkan's Wrath

 

Recent updates View all (19)

11 March

Warhammer 40k Armageddon Golgotha Release Stream!

In case you missed it, watch Iain playing the latest DLC of the Warhammer 40K Armageddon series: Golgotha!

https://www.youtube.com/watch?v=NGsLIkCVvzE

1 comments Read more

10 March

The Golgotha expansion for Warhammer 40,000: Armageddon is now available!

50 years have passed since the end of the Second War for Armageddon but the battle is not over for Commissar Sebastian Yarrick. He is leading an Imperial retribution force and he is determined to end the threat of the Ork Warlord once and for all!

This time Yarrick won’t miss the chance to destroy his archenemy. To achieve victory players have a new army under their command!

Warhammer 40,000 Armageddon – Golgotha is the last DLC of the series. Players begin a new campaign taking control of heroic and relentless Mordian Iron Guard as they support Yarrick’s Steel Legion forces!

Through 10 epic and challenging missions you will face Ghazghkull Thraka with the assistance of the valiant Commissar Yarrick aboard his Baneblade super-heavy tank: The Fortress of Arrogance!

And if you are eager to see some action, don’t forget to watch our Twitch Stream today at 20:00 CET / 19:00 UTC / 2:00 PM EST on our official Twitch Channel!

http://store.steampowered.com/app/437140

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Reviews

“Warhammer 40,000: Armageddon is an interesting mix of the complex universe created by Games Workshop and the mechanics of the Panzer Corps which should offer fans of either of the two products hours of fun tactical engagements.”
75/100 – Softpedia

“This should please the 40K fans and tactical gamers alike.”
The Wargamer

“This game will be very attractive for lovers of Games Workshop's products”
07/10 – Meristation

New DLC Available



This time Yarrick won’t miss the chance to destroy his archenemy!

Warhammer 40,000 Armageddon – Golgotha is the last DLC of the series. Players begin a new campaign taking control of heroic and relentless Mordian Iron Guard as they support Yarrick’s Steel Legion forces!

http://store.steampowered.com/app/437140

About This Game

"Armageddon, a world whose name has become a byword for war and destruction on a massive scale…" -Lord Commander Solar Eugenian

There is no peace amongst the stars... It is the 41st millennium and there is only war!

We live in the Imperium of Mankind, the greatest empire the galaxy has ever known. Millions of planets united in their adoration for the Emperor.

But we are not alone…

A massive space hulk is drifting towards Armageddon, and the planet is threatened by the war hungry brutal Orks. Welcome to the battlefield!

ARMAGEDDON MUST NOT BE LOST
Warhammer 40,000: Armageddon is a fantasy war game set in the Second War of Armageddon. You take the role of defending the planet as the Imperium of Man against the Ork invaders. Throughout the campaign you will also be joined by three chapters of Space Marines: the Salamanders, Blood Angels and the Ultramarines.

In this hex-based, turn-based strategy game, players will lead the Imperial forces of the Armageddon Steel Legion and Space Marines from a variety of Chapters against the Ork invasion through over 30 scenarios, on the hostile terrain of the planet and its gigantic Hive Cities.

The game features a complex plot, involving known characters from the Warhammer 40,000 universe and while advancing through the campaign, the player will have the ability to carryover his core force from scenario to scenario.

Players fight alongside Commissar Yarrick and Commander Dante against the cunning Ork Warboss Ghazghkull Thraka and carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment.

On top all this extensive modding options are available through a powerful and easy-to-use game editor.

Features

  • Large branching campaign with 30 major scenarios, plus additional 5 tutorial scenarios that explore the story in detail.
  • Hundreds of hours of gameplay fun with huge replay value and several difficulty settings.
  • The game portrays the Second War for Armageddon in great detail, from the initial Ork landings to the final liberation of the planet.
  • Fight alongside Commissar Yarrick and Commander Dante against the cunning Ork Warboss Ghazghkull Thraka.
  • A complex plot, which can develop during a mission, right in the middle of battle, creating an engaging story line with unexpected twists.
  • Meet several iconic characters like Inquisitor Horst, Governor Von Strab and many more, who will guide you through an epic scenario based adventure all with their unique voice-overs.
  • Players lead Imperial troops of the Armageddon Steel Legion, with supporting assets from a number of Space Marine chapters against the ferocious Orks.
  • Carry over battle-hardened veterans from scenario to scenario, using their experience and upgrading their equipment and weaponry.
  • Detailed combat model with custom terrain, cover and morale effects.
  • Guide your troops on Armageddon`s hostile ash wastes, through treacherous volcanic canyons, over acid polluted rivers, through dense jungles and through massive Hive cities.
  • 300+ unit types representing Armageddon Steel Legion, the Orks, Blood Angels, Ultramarines and Salamanders Space Marine chapters and even Titans!
  • Multiple weapon systems per unit, each with their unique stats and graphical effects.
  • 20 different unit stats plus many unique special traits and abilities.
  • Toggle options to set the game to your own liking like to enable/disable: Fog Of War & Undo Moves.
  • A separate set of maps are designed and balanced specifically for asynchronous multiplayer via Slitherine's PBEM++ system.
  • Play as either Orks or the Imperial forces in multiplayer.
  • Includes a Hotseat mode.
  • Extensive modding options delivered through a powerful and easy-to-use game editor.
  • Design and build your own unique scenarios and share them with the Warhammer 40,000: Armageddon community.

System Requirements

    Minimum:
    • OS: Min Spec: Windows Vista/7/8
    • Processor: Intel P4/AMD Athlon XP or better
    • Memory: 1 GB RAM
    • Graphics: 256Mb DirectX 9 Compatible Graphics Card
    • Storage: 1 GB available space
    • Sound Card: DirectX Compatible Sound Card
Helpful customer reviews
542 of 627 people (86%) found this review helpful
88 people found this review funny
18.7 hrs on record
Posted: 17 October, 2015
[Disclaimer: The following review is based on my opinion of the game and should not be interpreted as a technical dissection of the game and it's underlying systems.]

I really want to like this game, I really do. I'm a huge fan of 40k and Final Liberation.

The biggest problem is all of the games tactical potential is completely obliterated by the missions railroading you into stupid objectives to complete in an entirely arbitrary number of turns. This is not a game where you get to devise your own strategies and carry them out. Most of the mission objectives are "go from one end of the map to the other end of the map in 14 turns" or some variation there of; want to try out a gun line? Too bad. Want to try an infantry heavy force and engage in some building-to-building combat? Too bad. Want to soften up the enemy first with artillery and then use your cavalry to route them? Too bad. All you get to do is move your units to the highlighted hexes, and if you don't do it in 14 turns, you get the privilege of doing it over until you do it just the way the game wants you to.

Here's another issue: the unit cap. You're limited to an arbitrary number of units, and none of the units have any sort of variation in the number of squads that you get for the slot they take up. Essentially there's very little balance between the unit variety, with some being just flat out better than the others, and point cost is rarely an issue past the first few missions; long story short, why would you ever, ever, EVER take infantry in the late game? Rheotorical question; you wouldn't, because the game sucks.

Oh, the deployment zone sucks too. It's just a random sprinkling of hexes you CAN deploy in adjacent to a bunch of hexes you CAN'T deploy in with absolutely no logic differentiating between the two.

If the guys at Slitherine aren't too busy developing spread sheets for the D-bags on Deadliest Warrior to plug fake stats into so they can test who would win in a no-holds-barred brawl between an Apache Warrior and an Apache Gunship for science, here is a short list of things you can do to fix your crappy game:

1.) F*ck the turn limit
2.) F*ck the unit cap
3.) F*ck the deployment zone and FIRE whoever came up with it
4.) Have an actual campaign map, and give the player some actual agency over what they're doing (this is optional, since it would require actual game development and I'm sure you've got spreadsheets to make or something)
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117 of 175 people (67%) found this review helpful
18 people found this review funny
110.9 hrs on record
Posted: 21 November, 2015
Very overpriced, with missing features and terrible A.I. Just as overpriced as the models.
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33 of 43 people (77%) found this review helpful
18.5 hrs on record
Posted: 26 February
Warhammer 40,000: Armageddon is a hex-based strategy game set in the distant future of the 41st millenium, where the orks have once again invaded Armageddon.

Before we get started with the review itself, let's get a few things out of the way. This game is not an attempt at making a direct adaptation of the popular tabletop game by Games Workshop, though it is set in the same universe, nor is it an attempt at making a spiritual successor to Final Liberation (an old PC game), which some reviewers seem to indicate was what they expected it to be. This is Panzer Corps with a 40k coat of paint (Panzer Corps in turn is like a modern update on Panzer General 2, which had its own 40k version called Rites of War).

Graphics & Sound
At first glance 40k: Armageddon is not an impressive looking game. While the sprites are relatively detailed, and the maps look good, the sprites look like they hover above the map. The game does not fare better in motion, with very simple looking animations for firing, and no animations for movement.
The sound is equally underwhelming. It does its job, but nothing about it really stands out. The weapons sound like what they are supposed to be, for the most part, but for a game world known for having oversized guns, almost to the point of self parody, one would expect there to be a bit more to the sound effects of those guns.
But while nothing looks & sounds particularly impressive, everything looks like what it's supposed to be. Anyone with a basic knowledge of the 40k universe will be able to identify most vehicles and units and figure out what they are armed with by just looking at them. And this ease of identification is very important to the game, as there are a lot of different units to keep track of.

Story
The story in the game is not given center stage, instead it just serves as a reason for why you're fighting on Armageddon. It follows the second war for Armageddon, one of the most important wars in 40k history. If you're familiar with 40k lore, you'll likely know exactly what's going to happen, so the story will offer no surprises. To anyone not familiar with 40k lore, the story will likely feel poorly explained. This is not something that really hurts the game though.

Gameplay
It's in the gameplay department that 40k: Armageddon really shines. Before each battle, you're allowed to put together an army consisting of imperial units (at first only Imperial Guards, but later you also get access to Space Marines). And there's a staggering amount of units. The game boasts over 300 different units in total, between the two sides. With so many units, you're given a lot of freedom to design a force that suits your playstyle, and the upcoming scenario. And the vast majority of all units feel useful. Someone could probably figure out which units are the optimal ones, but there don't seem to be an glaring balance issues (take note GW).

The battles are played with a simple IGOUGO system, meaning that you take your turn to move all units, and then the opponent takes its turns to move all units. Different units have different strengths and weaknesses, and are armed with different weapons, so like in most other games of this type, the trick is to use the right units against the right targets. Infantry in good defensive positions are hard to dislodge without melee units, tanks need anti-tank weapons for you to effectively deal with them, and so on. Certain units are able to support other units when they're being attacked, and making good use of terrain & choke points is often important. Nothing about the gameplay is groundbreaking, but it is well made, the scenarios feel challenging but fair and the game is a joy to play.
Every mission has a turn limit. This is something that a lot of people seem to dislike, but without the turn limit, the game would probably have become too easy. Personally I've always had several turns to go after each level, and the turn limit has never interfered with my playstyle, but anyone who turtles a lot might run out of turns.

Closing thoughts
Warhammer 40,000: Armageddon is a really good game, and it's a really good 40k game. It does the license justice and is often more consistent with how it presents things than the official writers for GW, who often contradict core portions of the lore.
The only reservation I have is about the price. Niche games are often more expensive, as they expect to sell fewer copies, but the price point of 40k: Armageddon makes it a hard sell to anyone who don't already know that they will like the game, and the screenshots make the production value look rather low. A lower price point would probably attract more customers who would be willing to take a risk at the game. Because it is a good game, a very good game, and it is a game with a lot of content. Don't be surprised if beating the main campaign takes over 20h. Fans of Warhammer 40,000, and fans of games like Panzer General should give this game a try. As for everyone else, it might be worth waiting for a sale, or trying the demo for Panzer Corps to see if they like these types of games (Panzer Corps is a slightly more complex game than this, but it's still similar).
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27 of 36 people (75%) found this review helpful
1 person found this review funny
129.3 hrs on record
Posted: 9 December, 2015
Warhammer 40,000: Armageddon is a terrific game...for the right kind of gamer. Those expecting the second coming of Dawn of War (technically, third, I suppose) will be sorely disappointed. Those looking for a solid, turn-based strategy (TBS) game on a hex-based map will likely be quite pleased. Fans of the WH40K fluff will also be pleased, as you get to personally participate in the major events that make up the 2nd War for Armageddon. Personally, I'm loving the game thus far.

In terms of raw gameplay, the game itself is very much an old-school wargame. It's somewhat similar to games like Steel Panthers, although it's perhaps not quite as granular in its depiction of combat as that series. I haven't played the Panzer General or Panzer Corps games, but I hear it's similar to those (Panzer Corps especially, which is no surprise since they're made by the same company). Anyway, it's a TBS game on a hex-map. Units are allowed one movement and one firing action per turn (although you can move more than one space, obviously, and units with multiple weapons will use all of them, if they're in range). Alternatively, you can reinforce a unit, or recover morale.

At this point, I've only played Act I, but there is a good variety of units available. It can actually be a bit overwhelming at times, and you may find yourself turning towards both the game's manual and the online message boards for information on the difference between a Leman Russ Vanquisher and a Leman Russ Conqueror. Once you learn what the different units do, though, you realize that you can build a very specialized force (or a very general-purpose force, if you want). On the surface, the game may seem fairly simple to veteran wargamers, but there's depth to be found as well, in terms of different terrain effects (Line of sight, cover), units that support each other (meaning that, when the supported unit is attacked, the supporting unit will retaliate as well as the attacked unit), and all the usual rock-paper-scissors (or infantry-artillery-cavalry, I guess) balancing you'd expect in a wargame. I found that, while initially bewildering, once I understood my options better, I really appreciated the variety, even as it sometimes made it difficult to decide what units to bring in a given scenario.

Your core force will gain experience as you play, and you can change experienced soldiers into different unit types within the same class (so a bog-standard infantry unit can be upgraded to a harder hitting unit) over time. You'll want to do this, as the difficulty ramps up and you find yourself facing tougher challenges that require a more specialized response. Understanding what the different stats mean will help with this. I recommend looking at this thread from Slitherine's (the developer) board: http://www.matrixgames.com/forums/tm.asp?m=3827148.

Story-wise, for fluff fans...it's the 2nd War for Armageddon, with you playing as the Imperial Guard. You can probably guess what you do in it. For those unfamiliar with the WH40K fluff, the story is fairly typical of the in-game universe. You have a planetary invasion by an enemy force (Orks in this case -- no chaos or eldar so far, but we can hope for DLC...). You play the primary campaign as the Imperial Guard -- the "grunt troops" of humanity, rather than the elite Space Marines, at least at first. (After the first Act, you can start playing as the Space Marines, and get access to Titans as well.) You have a LOT of vehicles to bring with you (which is your major strength), so you can really enjoy some combined arms action. Anyway, aliens invade, incompetent planetary governor puts everyone in peril, and it's up to the Guard to save the day or at least hold out long enough to be reinforced/relieved. Missions are a nice mix of assault, defense, and maneuver, and sometimes a bit of all three in the same mission.

I'd say the only other major caveat (aside from this being a TBS game and requiring you to actually learn how to play it) is the graphics. Look, this isn't a AAA whiz-bang graphical cornucopia. The game isn't designed that way. Your units don't animate, really (although you have the animation of different types of weapons firing and such). This isn't Total War, where every individual trooper is animated and doing his own thing. That said, the sprites in the game are perfectly fine for what they are, and look sufficiently detailed. I have no complaints about the graphics, but I knew what I was getting in the game and had no illusions about the graphics. The hand-drawn panels and backgrounds that serve as the "cutscenes" between missions, however, look lovely. Again, though, they are static and not animated. Voice acting is perfectly fine for the game. It's not Oscar-worthy, but it gets the job done perfectly well.

On the whole, I really enjoy the game, but I'm also a fan of the fluff and of games of this sort. For my money, it was definitely worth the price I paid.
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24 of 31 people (77%) found this review helpful
2 people found this review funny
14.2 hrs on record
Posted: 25 November, 2015
If you love Warhammer 40,000 you might like this game.

This game has a lot of missions, a lot of units, and a map editor.

There ARE some glaring issues with this game, most notably the lack of movement animations for any units. The missions are also repetitive and the use of "victory hexes" gets old after the first act. There are also only three factions: Imperium, Space Marine, and Ork. The game IS about the Second War for Armagedon (a major conflict in the lore), but I hope they make a sequel that adds the rest of the factions on a less centered story.

I am recommending this game only for hardcore fans of WH40K, if you aren't then skip it until the price goes WAY down.
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