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Take Command and Secure Victory in the Great War! Commander – The Great War features a Grand Campaign covering the whole war from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, and much more!
Release Date: Nov 12, 2012
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Buy Commander : The Great War

$29.99

Recent updates View all (2)

Commander: The Great War patch 1.5.2 released on Steam

August 15

Commander: The Great War patch 1.5.2 released on Steam

PC and Steam changelog 1.5.2:

- Various AI crashes fixed
- Fixed AI crash caused by incorrect embarking
- Fixed long (to infinite) AI turn loops
- Fixed a problem with loading game when custom unit name has "," (comma)
- Fixed Unmoved unit cycling with PageUp/PageDown keys
- Rendering via Direct3D support
- Fixed a bug in the Steam installer causing game not always starting
- Fixed camera AI swinging bug by auto zoom-out on turn end
- Added link to gameplay support forum
- New version numbering scheme
- Double click to confirm action or move introduced to reduce accidental actions/moves

3 comments Read more

Commander: The Great War patch 1.5.2 upcoming

August 5

Commander: The Great War patch 1.5.2 is ready, now we have to wait for Apple approval. Than we release PC, Steam and iPad at the same time.

iPad CTGW changelog 1.5.2:

- Auto zoom-out on turn end
- Move visible confirmation icons (on top of units)
- Link to gameplay support forum
- AI long loops reported fixed
- AI crashes fixed
- New versioning scheme

PC and Steam changelog 1.5.2:

- Various AI crashes fixed
- Fixed AI crash caused by incorrect embarking
- Fixed long (to infinite) AI turn loops
- Fixed a problem with loading game when custom unit name has "," (comma)
- Fixed Unmoved unit cycling with PageUp/PageDown keys
- Rendering via Direct3D support
- Fixed a bug in the Steam installer causing game not always starting
- Fixed camera AI swinging bug by auto zoom-out on turn end
- Added link to gameplay support forum
- New version numbering scheme

5 comments Read more

Reviews

“In my opinion Commander: The Great War is a must-have for anyone interested in this bloody conflict.”
The Wargamer

“I heartily recommend Commander - The Great War to any passionate PC general.”
84% – GamersHall (German)

“Accessible and well-documented, without sacrificing challenge or strategy”
Tacticular Cancer

About the Game

Take Command and Secure Victory in the Great War!
At the heart of the conflict, when men fought for every inch of land, only visionary leaders could make the choices that would lead their troops to victory. The remarkable sequence of events that inexorably led to the 'Great War' is written in our history books and pictured in our movies. Now a new turn-based strategy game captures this time of war with unprecedented realism, playability and accuracy. Developed by The Lordz Games Studio, Commander - The Great War is the latest release in the popular Commander series to bring the thrill, excitement and challenging decision-making of these difficult times to life. Gamers can enjoy a huge hex based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east on a new engine that is more efficient and fully supports widescreen resolutions.

Commander – The Great War features a Grand Campaign covering the whole war from the invasion of Belgium on August 5, 1914 to the Armistice on the 11th of November 1918 in addition to 16 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains and more!

For generals looking to test their mettle against other players, Slitherine’s revolutionary play by e-mail system will also bring a whole new level of excitement in Multiplayer battles while simultaneously offering near limitless replayability!

The game is now also available on iPad! The iOS version packs the same great gameplay and allows you to challenge PC owners in cross-platform multiplayer!

Features

  • A huge hex-based campaign map that stretches from the USA in the west, Africa and Arabia to the south, Scandinavia to the north and the Urals to the east.
  • 5 Grand Campaigns, each starting in a different year of the war, at the start of a historical offensive: 1914 The Great War, 1915 Ypres Artois, 1916 The Battle of Verdun, 1917 The Nivelle Offensive and 1918 The Kaiserschlacht.
  • Over 40 unique historical and what-if events triggered by conditions on the campaign-map.
  • 18 different unit types including Infantry, Cavalry, Armoured Cars and Tanks, Artillery, Railroad Guns and Armoured Trains, Cruisers, Submarines and Battleships, Fighters, Bombers and Airships. Each has its own strengths and weaknesses, based on their historical performance in the various theatres throughout the war.
  • Attach historical Commanders to your units. Each has their own specific strengths, so decide wisely which Commander is most suited to which front. Three types of Commanders are available: Generals for ground units, Admirals at sea and flying Aces to strengthen your air units.
  • Invest in research and technology to improve your units. Aircraft evolve from fragile tools of aerial observation to deadly ground and air attack planes. Artillery barrages become ever more accurate and powerful. Or focus on Armour technology and unleash a dreadful new weapon on the battlefield: the Tank.
  • Detailed and realistic combat that models supply, morale, terrain, leadership, equipment, training and fog of war.
  • Multiplayer via Slitherines revolutionary PBEM++ server system.
  • Easy to learn, hard to master game play.
  • An all new engine, supporting any display resolution from 1024x600 upwards and includes full wide screen support.
  • Extreme moddability using the Lua scripting language, allowing players to alter many aspects of gameplay including combat, research, unit statistics, terrain effects and many more

System Requirements

    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: Pentium 4
    • Memory: 2 GB RAM
    • Graphics: Graphics: With OpenGL 1.3 support (GeForce FX / Radeon R300)
    • Hard Drive: 2 GB available space
Helpful customer reviews
76 of 80 people (95%) found this review helpful
79.7 hrs on record
Early review -
I've been a wargamer for a long long time, so I perhaps have a bias towards games like this. This is a grand operational level game where you control one of the two alliances in WW1, with a choice of 5 start dates. It's a bit like Panzer General etc. in that it's turn based - you move and attack with all your units one at a time, then your opponent takes his turn and does the same. It's not like PG in that it is one continuous campaign - no linked scenarios with core units gaining xp, Also, you have to control both land and naval units, as well as manage research and unit production. There is multiplayer, but I haven't tried it so far, and there is only AI for your opponent (you're thrown in the deep end - you have to manage everything for your side yourself).

I suggest you check out some of the let's plays by RiotHouseLP if you want to see what the gameplay is like. One thing about those LP's though - they're a year old, and it looks like the game has had one or more updates since then.

The AI is reasonably competent - on land it knows how to break through weak spots in your line and encircle and cut off units. My advice on either side of the 1914 start is focus on cranking out cheap garrison units until you have enough to maintain continuous fronts with some reserves. The AI wasn't so good with the German Navy though - when I loaded up my first BEF units to cross the channel, it sent a battleship and cruiser into the channel to attack a transport. This might have been ok if he was certain to sink it, but he didn't, and anyway I don't think it's worth sacrificing a battleship just to kill one land unit. So the AI doesn't know the value to the Germans of just keeping a fleet in being. It seemed to handle the Allied fleets better.

OK, back to my 5th start - maybe this time I can make it through the end of 1914 at least ;)

Update:
After another couple tries starting as CP in 1914, I've given up for now trying to win with them until I get better at the game. One of the things I like most about historical wargames is when by playing them you can learn a real historical lesson. In this case, the lesson is that the Central Powers have almost no chance of winning if they can't knock out at least one of their 3 opponents in the first year. After that, the numbers are all on the side of the Entente for winning any war of attrition.

I've now played a complete game as the Entente. I won through to a complete victory in 1917. I defeated Germany and Austria-Hungary early in 1916, but the pesky Ottomans wouldn't surrender until I moved some armies all the way across the map to Egypt and the Caucasus to start putting a hurt on them. It was worthwhile though because learned how to perform an amphibious invasion and I got to see the importance of massed airpower, artillery, and shore bombardment in punching through otherwise hopelessly strong static trench defenses.

So, a definite thumbs up!
Posted: July 26
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29 of 33 people (88%) found this review helpful
32.0 hrs on record
Well my review is the game seems pretty solid. I still havnt got all the mechanics down yet, but it is a engaging game. You have to think about precisely what you are going to do with every unit. I wacthed some olf lets plays dated 1 year ago and the game now is different as far as I can tell, more updates. I understand people are waiting for a 1.5 patch but ive found it a challenge.
I started out as the Central powers and found the AI a good challenge, didnt finish the game, was getting clubbered by the AI in my first game, then switched to Entente(spelling?) etc, and found it just as challenging. This is my current game and ive managed to hold in Serbia though I am bieng wittled down. France was a fright but after tossing units, the milita type ones into the breech the germans started shifting east, and clobbered my Russian army before I could mass enough to make a imapct. Its in sort of a stalemate now.
The game has a constant sense of tension, as I commented above you have to THINK about each units move, the production at first glance dosnt seem that deep, but it is...because there is a finite limit where you will suffer for overproducing, and you also need to weigh tech development against this. I havnt played a complete campaign yet but I ponder all the points I spend.
I will say this, the German fleet is too agressive early on. I destroyed thier navy off the coast of Belgium, some crusier units were still in the baltic and I wiped those out with my Russian fleet.
The submarine warfare aspect seems interesting, from both sides.
Anyway the land warfare model aspect of the game is quite a challenge, this coming from someone who started wargaming when I was 10 years old. My most memorable victory was defeating our wargaming club sponsor, a US Army Colonel playing Napolean in SPI's enhanced version of the Battle of Waterloo.
My conclusion so far is this game is without a doubt worth what it is currently bieng sold for. I give it a wargamers thumbs up and a 8/10 rating.
Posted: July 26
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24 of 26 people (92%) found this review helpful
28.7 hrs on record
It's a rarity in terms of World War One games: there's enough depth of strategy to make the war feel winnable, while keeping things simple enough to avoid getting bogged down. The dev team also put together a genuinely challenging AI, too: even on "Balanced" mode, you'll find yourself fighting for every battlefield advantage you can muster.

Speaking as an old-school tabletop-wargaming grognard, The Great War is definitely worth the $20 it's currently on sale for.

Unfortunately it suffers from three problems:

1) While much of the game is highly intuitive to grasp, there's zero in-game help for the more obtuse bits. Until you give the out-of-game manual a read-through, you'll inevitably make small but crucial mistakes that end up hampering your strategy. I highly recommend playing one game for familiarization and then skim the manual for the bits that seem confusing.

2) All moves and decisions are both immediate and irreversible. Did you misclick, sending a unit out of the front line and opening a gap for your enemy to exploit? Your only recourse is to load a save, and hope you did it recently. "Save Often, Save Well".

3) Although you can play in a window, I don't recommend it. Doing anything outside the game seems to slow it down dramatically, the more so as the game progresses. It was only the second year of the war by the time single-unit moves were taking the computer several minutes to analyze and execute.

But if you're interested in this particular conflict and are willing to devote yourself exclusively to it for the duration of gameplay, "The Great War" offers an enjoyable challenge.
Posted: July 27
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23 of 27 people (85%) found this review helpful
8.7 hrs on record
This year there is 100 years since the beginning of the "war to end all wars". Well it did not pan out as expected, but this also means that we will see some World War 1 games this year. Which is cool :)
If you are a history buff and you like this period you have probably noticed that there are not many games set into this period. World War 2 is by FAR popular, but at least this year this will change.
Here we have a nice and pretty 2D turn based game, that could simply be described as Panzer General set in World War 1. In fact Siltherine has made their own engine pretty similar to already mentioned classic on which this game and Panzer Corps are based.

Good sides of this game:
- its pretty fast paced
- its easy to learn
- it has nice and clean graphic for a turn based wargame
- it was made by the guys who know A LOT about history, are modding veterans from another well known game and their attention to details is simply amazing

Not so good sides:
- the scale of the game is a bit too small to realistically simulate trench warfare and fighting for every town. While it works great for games set in World War 2, this war was something completely different.
- the game is quite simplified, but I would prefer a better diplomacy model and the ability to have some influence over it. Here the events are more or less hard coded. There is no way to not attack Belgium as Central Powers and to play some "what if" situations like "Russia First".
- engine has its own limitations and it seems that is not possible to have air and land units on the same hex. This can be frustrating as the map is, as already mentioned, pretty small and it gets overcrowded pretty quick.

My final score would be 7/10 as it is still a nice game with its good and not so good sides. I would recommend it for people who want a quick take on World War 1, but would not recommend it to the ones who want a deep game with custom strategic and tactical decisions.
Posted: July 26
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15 of 17 people (88%) found this review helpful
19.2 hrs on record
This is an early review, as I only played the game for 5.3 hours at the moment.
In Commander: The Great War you either play as the Entente or the Central Powers. The war starts with just Austria-Hungary (Austria for short) and Serbia going at it. But within a few turns, other nations start to get involved. Eventually, you'll be taking charge of the land, naval and air forces of all nations of your alliance. As the Entente, that means fighting off a German invasion of Belgium and France in the west, an Austrian invastion of Serbia in the Balkans, a joint German-Austrian invastion of Russia and you'll need to keep your enemy at bay on the North Atlantic and Mediterranean. As time passes, your attention is needed in even more areas as more nations joint the fight. At the same time, you're in charge of unit production, research and logistics (in terms of: make sure you have enough industrial capacity to support your armies and keep some of it in reserve to actually build new units, repair units and upgrade units when needed) of each individual nation in your alliance.

We all know about the trench warfare of the Great War: millions of men trapped in trenches and mud for years with high numbers of casualties and little or no gains. I started this game with the tought: 'I'm not going to get bogged down in trench warfare.' Guess what: I got bogged down in trench warfare. Actually, soon I was happy I managed to stop the German and Austrian advances at all. I was happy the front stabalized and trences were dug (you can actually see more and more trenches on the map if your units stay in one place long enough). My western front is just as static as the western front historically was. The AI really looks at your frontline's weak spot and throws one unit after another at it in an attempt to break through your lines and encircle your units. My Russian front collapsed 4 times in the first year of war (even after it stabilized a few times), resulting in loss of units, one massive retreat, alot of lost ground and a giant hole in the Ukraine where a single German cavalry unit is wreaking havoc at the moment with only a few small garrison units in my cities to slow it down. I simply don't have any unit to spare to go after the German cavalry unit, since my Russian frontline is to unstable because of continued AI attempts to outflank me (and I'm not even using the high difficulty setting here).

The horrors of war also have a negative effect on your units' fighting efficiency. If your units are at the front for to long and get attacked time and again, their efficiency drops (even if you constantly repair the unit). It is absolutely necessary to rotate your units on and of the frontline. When a unit's fighting efficiency drops, take it of the line a few turns so the troops can get some rest. If you keep them on the line, eventually the unit will crumble and start to lose battles they would have won if they were rested. At times, it's better to put a rested garisson unit on the line instead of a regular infantry unit with low morale. It's small things like this that give this game an extra strategic layer.

The only thing I'm a little worried about is the way the alliances advance through the war. It appears that the alliances are set and the moments that other nations like Italy, the Ottoman Empire and Bulgaria join the war is (to a great extend) fixed. It would be nice to not play every game knowing Italy or Bulgaria are going to join at a certain side at a certain moment. Italy was a member of the Central Powers before WW1, so it would be nice to occasionally see Italy joining in with Germany and Austria-Hungary instead of with the Entente, just to keep you on your toes and force you to keep some units in reserve near the Italian border just in case. That being said: I must stress that I only played this game for a few hours so far, so it might well be possible that the alliances might turn out not to be as set as they appear, but for the moment they appear to be set. Time will tell.

So far I'm very happy with this game and it will propably keep me busy for a long time. It gives me a challenge I usually only get from Paradox games like Hearts of Iron. If you even have a slight interest in WW1 or like a strategy game with a challenging AI, this is a great game for you.
Posted: July 26
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Awards


Digital Strategic Wargame of the Year 2012