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The Fifth Day is a post-apocalyptic survival game set in the time after mankind's extinction to the machines that it created. Your role, as one of these machines, is to survive in the hostile world left behind by man.
Release Date: Jul 25, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access allows for a unique opportunity to incorporate community feedback into the development process in order to produce the best product possible. Using this feedback the game can be tailored to fit the community expectations and provide a better gaming experience for everyone.”

How long will this game be in Early Access?

“With many new additions and improvements planned for the game based on community involvement, it is difficult to give an exact date at this point. Over the next few months, the game will continue to evolve as new content is added and bug fixes are implemented in accordance to community feedback.”

How is the full version planned to differ from the Early Access version?

“Many exciting new features and changes are planned to be implemented as the game progresses through its alpha and beta stages. A few of which can be found below:

  • More NPC Characters - New machine AIs with varying and unique behaviors that will greatly enhance the level game flow.
  • Expanded Hacking - Many more options and commands for hacking and programming NPCs are planned for development.
  • Expanded NPC A.I. - Better A.I. will really provide an interesting challenge to both online and offline play.
  • New Construction Options - There are quite a few new features for construction that have been planned as well as suggested by the community that will be exciting to implement.
  • Weather Effects - Dynamic weather system that will bring new challenges as well as visual improvements by creating a more atmospheric world.
  • New Environments - New levels, environments, and biomes are planned for addition in later versions of the game.
  • UI Enhancements - Various improvements and polishing for the user interface will make for more immersive play.
  • New Online Game Modes - More online game modes, including possible team based survival play.
  • Additional Skills - New skills and abilities to provide more customization options to your character.
  • More Power Source Types - Additional options such as thermal and hydrogen based power supplies will create more diverse play as each will introduce unique costs and benefits to using.
  • Expanded Sound Design - More SFX and atmospheric sound development will greatly add more immersive qualities to the world.

What is the current state of the Early Access version?

“The game is currently in Early Access Alpha, therefore bugs and other interruptions in game play may be encountered. It is advised that you purchase the game at this stage only if you are willing to actively support the future development of the project.”

Will the game be priced differently during and after Early Access?

“The price of the game will gradually increase over time as important checkpoints are reached in the development process. Based on the breadth of content added, the final version will most likely range from $20 - $25.”

How are you planning on involving the Community in your development process?

“It would be great to have deep involvement from the community in the future development of The Fifth Day. The community forums and early access reviews are good places where users can help by offering suggestions and ideas to further the development process.”
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Buy The Fifth Day

$14.99

Recent updates View all (4)

Update V0.0.3

August 22

Hello everybody!

Here is the latest patch for The Fifth Day, focusing primarily on reworking and producing a better baseline for the AI. I was able to address some of the key concerns expressed by the community, but I still have plenty of interesting ideas for producing more dynamic AI behavior in the future.

I greatly appreciate everybody's help in offering suggestions and posting bug reports in the designated forums; your support is extremely valuable to both myself and the development of a community behind the project, so thank you for being such an awesome group of people!

In other news, the development team is expanding! Over the past couple of weeks, I have spoken to and added a second developer to the project in hopes of adding new ideas and content to future updates.

Below you can find a full change list for this update:

  • Completely rewrote the logic behind npc AI in order to provide more modular functionality and room for expansion on future behavior.
  • Added dynamic pathfinding for AI.
  • Added AI avoidance for steep drop offs and cliffs.
  • Added ability for hunters to shoot targets above or below them.
  • Added the ability for hunters to predict the enemy's movement and attempt to fire at the predicted destination.
  • Added a small chance for hunters and detonators to drop loot upon being destroyed.
  • Added lock on sound for hunter.
  • Added the behavior for swarm to hover around and protect their master by default.
  • Added command to lock swarm patrol area.
  • Added command to unlock swarm patrol area.
  • Added trails to swarm flight paths.
  • Changed command line interface to be case insensitive.
  • Fixed issue that caused AI to walk through solid walls.
  • Fixed issue that caused harvesters to become trapped in trees.
  • Fixed bug where disabling a harvester prior to payload drop off would result in an empty resource pod.
  • Fixed bug where harvester would idly hover in one location.
  • Fixed bug that caused items that were left in containers to be lost after loading a game.
  • Fixed bug that caused hacked AI to be lost after loading a game.
  • Fixed bug that caused a loss in connection to hacked harvesters after loading a game.
  • Fixed bug with turret not working properly after loading a game.
  • Fixed issue with turret attacking its master after loading a game.
  • Fixed bug that caused negative health and player invincibility to occur in multiplayer.
  • Fixed bug that caused sound to not scale properly when using the in-game master volume slider.
  • Increased the size of radiation fields given off by nuclear cells.
  • Increased field of view for hunters.
  • Rescaled the boost given from the luck skill.
NOTE: Keep in mind that some of these changes will not take immediate effect on old save games.

In the next update, I will work on further optimizing in-game performance as well as hopefully adding some new features and items to the gameplay.

Cheers!

-Touz

20 comments Read more

Update V0.0.2

August 8

Hello everyone!

V0.0.2 is up and ready to download! I spent the last couple of weeks primarily working on improving UI flexibility, match making, and bug fixes. I was not able to finish redesigning the AI related issues in this update, so inorder to avoid releasing a rushed version of the AI, I decided to make this the prime focus for the next update. I hope you enjoy some of the new features and changes I made in 0.0.2, let me know what you like, or would like to see changed in the future.

Thank you for being such an awesome and supportive community! I greatly appreciate everyone's help in participating in the early access development of this project. You can find a full change log for this update below. :)

  • Complete overhaul of all GUI related aspects of the game.
  • Improved performance when rendering and updating GUI.
  • Added ability to create custom matches for online play.
  • Added option to select game mode for created matches.
  • Added option to specify player limit for created matches.
  • Added option to change day count for created matches.
  • Added option to change day length for created matches.
  • Added option to allow respawns in online play.
  • Added option to create online private matches.
  • Added freeplay online game mode. (Currently, freeplay online is very similar to "Loners", but I will look to add persistant features to this mode in a future update)
  • Added the option to create a match upon failing to connect to any present matches.
  • Added lobby chat to multiplayer lobby.
  • Added separate indicator for closed and open rooms in the "Find Server" window.
  • Added descriptions for all skills
  • Combined chat and lobby windows into one interface during gameplay.
  • Changed Vsync option display to be either "enabled" or "disabled".
  • Fixed bug that didn't allow for binding certain keys in the key binding menu.
  • Fixed bug that caused binding control to any action to also call the fire action.
  • Fixed bug that caused binding alt to any action to also cause zooming.
  • Fixed bug that forced zoom whenever Alt-Tab was used during gameplay.
  • Fixed awkward opacity issue when rendering certain previews in the preview window.
  • Fixed bug that did not allow for removing or taking capacitors.
  • Fixed bug which caused changing chat channel to not work in certain cases.
  • Fixed bug that caused previews to stutter when an item was selected or dropped from the inventory.
  • Fixed bug in RFID options window that caused user to be locked in the window when the selected AI was destroyed.
  • Fixed incorrect description for the MC 10.
  • Improved tutorial for jumping.
  • Added description for enemy relations into hacking tutorial.
  • Added smooth fade transitions to all tutorial menus.
  • Combined RFID relations and commands menu into one window.
  • Slightly decreased weapon spawn probability.
  • Slightly increased detonator movement speed.
Cheers!

-Touz

34 comments Read more
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About the Game

The Fifth Day is a post-apocalyptic survival game set in the time after mankind's extinction to the machines that it created. Your role, as one of these machines, is to survive in the hostile world left behind by man. Explore, build, and hack your way to victory in competitive online survival, or face the wastes alone in offline freeplay mode.

Key Alpha Features

Explore a world left by man, where rogue AI roam the lands previously inhabited by their creators and masters.


  • Explore dense forests, radioactive wastes, and abandoned cities in hopes of finding resources and surviving to the next day in this desolate world.
  • Join competitive online play. Survive alone or with a partner through a series of five days to come out on top as the superior machines of the new world. Elimination by death brings the challenge to a whole new level as players are removed from the competition after being destroyed.
  • Win online matches to upgrade your character's skills and become the most feared and dangerous machine left behind in this new world.
  • Find resources and construct your own settlement. Build anything from small wooden encampments to get you through the night to reinforced bunkers with automated defenses to protect against intruding AI.
  • In order to power your mechanical being, you will need to find and manage power sources that each bring different advantages as well as costs to using them.
  • Hack enemy AI to follow your commands or support you in your ventures.
  • Face the wastes alone in single player freeplay where all you have is your own strength and willpower to survive in this post-apocalyptic world.

Development Roadmap

With early access development, community feedback is vital towards producing the best product possible. Since the start of pre-alpha development, feedback and suggestions from the community have greatly helped in shaping the game to the state it currently is. The game has come a long way since the initial Greenlight submission, but there are still lots of improvements and features that can be made.


As the game progresses through alpha, here are a few features planned for implementation:

  • More NPC Characters - New machine AIs with varying and unique behaviors that will greatly enhance the level game flow.
  • Expanded Hacking - Many more options and commands for hacking and programming NPCs are planned for development.
  • Expanded NPC A.I. - Better A.I. will really provide an interesting challenge to both online and offline play.
  • New Construction Options - There are quite a few new features for construction that have been planned as well as suggested by the community that will be exciting to implement.
  • Weather Effects - Dynamic weather system that will bring new challenges as well as visual improvements by creating a more atmospheric world.
  • New Environments - New levels, environments, and biomes are planned for addition in later versions of the game.
  • UI Enhancements - Various improvements and polishing for the user interface will make for more immersive play.
  • New Online Game Modes - More online game modes, including possible team based survival play.
  • Additional Skills - New skills and abilities to provide more customization options to your character.
  • More Power Source Types - Additional options such as thermal and hydrogen based power supplies will create more diverse play as each will introduce unique costs and benefits to using.
  • Expanded Sound Design - More SFX and atmospheric sound development will greatly add more immersive qualities to the world.

PC System Requirements

    Minimum:
    • OS: Windows® XP or later
    • Processor: AMD 1.8 GHz or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600GT or better
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX®-compatible
    Recommended:
    • OS: Windows® XP or later
    • Processor: Dual Core 2.4 GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or better
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX®-compatible

Mac System Requirements

    Minimum:
    • OS: Mac OS X 10.6 or later
    • Processor: AMD 1.8 GHz or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600GT or better
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: Two-button mouse recommended
    Recommended:
    • OS: Mac OS X 10.6 or later
    • Processor: Dual Core 2.4 GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or better
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: Two-button mouse recommended
Helpful customer reviews
144 of 175 people (82%) found this review helpful
29.0 hrs on record
Early Access Review
The Fifth day so far, has proved to be a very difficult game. In this vast world of robots mercy does not exist. You will have to make use of every item you can find if you are to survive even one day. So far, the tutorial is very informative. The tutorial gets a very good foothold into the basics of the game and made starting the single player pretty easy. The game itself is running pretty smoothly so far. This game has some really good potential. I would give it a 7/10 so far. The final product should be promising.
Posted: July 25
Was this review helpful? Yes No
61 of 87 people (70%) found this review helpful
2.1 hrs on record
Early Access Review
I like this game so far its a great base line for it to be developed into something really good. Even though the game is very bare bones at the moment, from day one there are some interesting features, the hacking for example, it may be tricky to understand but it adds to the challange of the game. Clearly a lot of hard work has gone into this game and i look forward to seeing what the developers do with it.
Posted: July 25
Was this review helpful? Yes No
42 of 58 people (72%) found this review helpful
1.2 hrs on record
Early Access Review
This game has many cool qualities but also many flaws.
The training sequence is really fun, however get into the real world and its pretty brutal.
Pros
-new idea
-once processes in place will be an amazing game
-fun hacking
Cons
-buggy (which is expected on 0.0.1)
-lack of story that i can find yet
-lack of supplies around anywhere, i get its a survival apocalypitc wasteland but there is nothing anywhere that i can see.
I think its going to be a great game eventually but the Devs need to add more supplies in, maybe add newspaper clippings around of what happened to the world of men.
ony played it for a short time but its interesting.
ONLY BUY if you like first editions and wanna give HELPFUL feedback to devs, if you hate bugs and such avoid until a few updates.
Also people dont hate so much on the devs this is a alpha test, yes its not almighty Rust but you look at that game and it has a lot of bugs to, this game has potential.
Posted: July 27
Was this review helpful? Yes No
21 of 30 people (70%) found this review helpful
9.6 hrs on record
Early Access Review
The game has potential. There are bugs of course. The hacking element is cool. The main thing that is wrong is that some buildings aren't accessible. I find myself running from the AI all the time. Fun, but can't wait until further updates.
Posted: July 25
Was this review helpful? Yes No
10 of 13 people (77%) found this review helpful
7.5 hrs on record
Early Access Review
I think this game is excellent! There is not much to do yet but does that mean its a bad game? no! From what I can see this game has a lot of potential and I am sure I am not the only one thinking that. "The Forest" sold like crazy and that's just because some good youtubers played it. This game, in my opinion, is much better once you actually play. It has a large variety of weapons, complex hacking systems, well-thought out base building feature, 3 types of unique enemies (atm) and much more. People hate the game because they haven't played it enough to understand everything and all of the games features. Give the game a chance and support the one man dev team for making such a great game!
Posted: July 30
Was this review helpful? Yes No