The Fifth Day is a post-apocalyptic survival game set in the time after mankind's extinction to the machines that it created. Your role, as one of these machines, is to survive in the hostile world left behind by man.
User reviews: Mostly Positive (349 reviews)
Release Date: Jul 25, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access allows for a unique opportunity to incorporate community feedback into the development process in order to produce the best product possible. Using this feedback the game can be tailored to fit the community expectations and provide a better gaming experience for everyone.”

Approximately how long will this game be in Early Access?

“With many new additions and improvements planned for the game based on community involvement, it is difficult to give an exact date at this point. Over the next few months, the game will continue to evolve as new content is added and bug fixes are implemented in accordance to community feedback.”

How is the full version planned to differ from the Early Access version?

“Many exciting new features and changes are planned to be implemented as the game progresses through its alpha and beta stages. A few of which can be found below:

  • More NPC Characters - New machine AIs with varying and unique behaviors that will greatly enhance the level game flow.
  • Expanded Hacking - Many more options and commands for hacking and programming NPCs are planned for development.
  • Expanded NPC A.I. - Better A.I. will really provide an interesting challenge to both online and offline play.
  • New Construction Options - There are quite a few new features for construction that have been planned as well as suggested by the community that will be exciting to implement.
  • Weather Effects - Dynamic weather system that will bring new challenges as well as visual improvements by creating a more atmospheric world.
  • New Environments - New levels, environments, and biomes are planned for addition in later versions of the game.
  • UI Enhancements - Various improvements and polishing for the user interface will make for more immersive play.
  • New Online Game Modes - More online game modes, including possible team based survival play.
  • Additional Skills - New skills and abilities to provide more customization options to your character.
  • More Power Source Types - Additional options such as thermal and hydrogen based power supplies will create more diverse play as each will introduce unique costs and benefits to using.
  • Expanded Sound Design - More SFX and atmospheric sound development will greatly add more immersive qualities to the world.

What is the current state of the Early Access version?

“The game is currently in Early Access Alpha, therefore bugs and other interruptions in game play may be encountered. It is advised that you purchase the game at this stage only if you are willing to actively support the future development of the project.”

Will the game be priced differently during and after Early Access?

“The price of the game will gradually increase over time as important checkpoints are reached in the development process. Based on the breadth of content added, the final version will most likely range from $20 - $25.”

How are you planning on involving the Community in your development process?

“It would be great to have deep involvement from the community in the future development of The Fifth Day. The community forums and early access reviews are good places where users can help by offering suggestions and ideas to further the development process.”
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Recent updates View all (5)

October 19

Update V0.0.4

Hello everyone!

This is the latest patch for The Fifth Day. The primary focus for this update has been to rewrite the majority of the multiplayer end of the game in order to provide a more flexible and available multiplayer experience. Apart from fixing a variety of different multiplayer related bugs, I have added the ability to save your progression online, join freeplay matches in progress, and much more!

As I have stated earlier, I do intend to carry out this project to its final release. While I do apologize for the delay in releasing V0.0.4, please keep this in mind for future releases. That said, I will try to post updates on a more regular basis in the future.

As always, please continue posting your bug reports and suggestions in the designated forums, or send them directly to me at thefifthdaydev@gmail.com.

NOTE: Saved profiles for versions less than V0.0.3 are no longer supported. V0.0.3 profiles will still work, but a new game is recommended. You can find a full list of changes for this update below:

  • Added option to join sessions in progress for the freeplay online game mode.
  • Added option to save progress in online freeplay.
  • Added option to play online with unlimited days.
  • Added invert mouse control option.
  • Added notification when there are not enough players to award skill points in multiplayer.
  • Added option to ready up in multiplayer lobby.
  • Changed jump charge to display jump height in meters.
  • Replaced respawn option box from match creation with automatic respawns in online freeplay, and no respawning in competitive Loners or COOP.
  • Fixed bug that caused time to not sync properly online.
  • Fixed bug where npcs would levitate in multiplayer.
  • Fixed bug where container contents would not sync correctly in multiplayer.
  • Fixed bug that caused items to disappear when dropped in underground areas.
  • Fixed bug where dropped items would spawn behind the player or under the player's feet.
  • Fixed bug that caused player shading to appear too bright in underground areas.
  • Fixed bug which caused power sources to not sync correctly in multiplayer.
  • Fixed bug that caused doors to not open or close in multiplayer.
  • Fixed bug that removed inventory prior to constructing an object.
  • Fixed bug that caused players to not recieve alert of other players leaving the game.
  • Fixed bug where RFIDs were not synced correctly in multiplayer.
  • Improved construction system to allow placing multiple structures without having to continuously reopen the menu.
  • Improved movement for npcs in multiplayer.
  • Improved performance for syncing charging stations in multiplayer.
  • Improved performance with RFID tracking.
  • Tweaked image saturation for the players view.
  • Tweaked turret armor to be slightly weaker.
  • Tweaked swarm health to be slightly less.
The next update will be focused on a new physics based construction system, additional hacking options, new inventory, and continuing to resolve bugs and fixes.

Cheers!

-Touz

52 comments Read more

August 22

Update V0.0.3

Hello everybody!

Here is the latest patch for The Fifth Day, focusing primarily on reworking and producing a better baseline for the AI. I was able to address some of the key concerns expressed by the community, but I still have plenty of interesting ideas for producing more dynamic AI behavior in the future.

I greatly appreciate everybody's help in offering suggestions and posting bug reports in the designated forums; your support is extremely valuable to both myself and the development of a community behind the project, so thank you for being such an awesome group of people!

In other news, the development team is expanding! Over the past couple of weeks, I have spoken to and added a second developer to the project in hopes of adding new ideas and content to future updates.

Below you can find a full change list for this update:

  • Completely rewrote the logic behind npc AI in order to provide more modular functionality and room for expansion on future behavior.
  • Added dynamic pathfinding for AI.
  • Added AI avoidance for steep drop offs and cliffs.
  • Added ability for hunters to shoot targets above or below them.
  • Added the ability for hunters to predict the enemy's movement and attempt to fire at the predicted destination.
  • Added a small chance for hunters and detonators to drop loot upon being destroyed.
  • Added lock on sound for hunter.
  • Added the behavior for swarm to hover around and protect their master by default.
  • Added command to lock swarm patrol area.
  • Added command to unlock swarm patrol area.
  • Added trails to swarm flight paths.
  • Changed command line interface to be case insensitive.
  • Fixed issue that caused AI to walk through solid walls.
  • Fixed issue that caused harvesters to become trapped in trees.
  • Fixed bug where disabling a harvester prior to payload drop off would result in an empty resource pod.
  • Fixed bug where harvester would idly hover in one location.
  • Fixed bug that caused items that were left in containers to be lost after loading a game.
  • Fixed bug that caused hacked AI to be lost after loading a game.
  • Fixed bug that caused a loss in connection to hacked harvesters after loading a game.
  • Fixed bug with turret not working properly after loading a game.
  • Fixed issue with turret attacking its master after loading a game.
  • Fixed bug that caused negative health and player invincibility to occur in multiplayer.
  • Fixed bug that caused sound to not scale properly when using the in-game master volume slider.
  • Increased the size of radiation fields given off by nuclear cells.
  • Increased field of view for hunters.
  • Rescaled the boost given from the luck skill.
NOTE: Keep in mind that some of these changes will not take immediate effect on old save games.

In the next update, I will work on further optimizing in-game performance as well as hopefully adding some new features and items to the gameplay.

Cheers!

-Touz

27 comments Read more
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About This Game

The Fifth Day is a post-apocalyptic survival game set in the time after mankind's extinction to the machines that it created. Your role, as one of these machines, is to survive in the hostile world left behind by man. Explore, build, and hack your way to victory in competitive online survival, or face the wastes alone in offline freeplay mode.

Key Alpha Features

Explore a world left by man, where rogue AI roam the lands previously inhabited by their creators and masters.


  • Explore dense forests, radioactive wastes, and abandoned cities in hopes of finding resources and surviving to the next day in this desolate world.
  • Join competitive online play. Survive alone or with a partner through a series of five days to come out on top as the superior machines of the new world. Elimination by death brings the challenge to a whole new level as players are removed from the competition after being destroyed.
  • Win online matches to upgrade your character's skills and become the most feared and dangerous machine left behind in this new world.
  • Find resources and construct your own settlement. Build anything from small wooden encampments to get you through the night to reinforced bunkers with automated defenses to protect against intruding AI.
  • In order to power your mechanical being, you will need to find and manage power sources that each bring different advantages as well as costs to using them.
  • Hack enemy AI to follow your commands or support you in your ventures.
  • Face the wastes alone in single player freeplay where all you have is your own strength and willpower to survive in this post-apocalyptic world.

Development Roadmap

With early access development, community feedback is vital towards producing the best product possible. Since the start of pre-alpha development, feedback and suggestions from the community have greatly helped in shaping the game to the state it currently is. The game has come a long way since the initial Greenlight submission, but there are still lots of improvements and features that can be made.


As the game progresses through alpha, here are a few features planned for implementation:

  • More NPC Characters - New machine AIs with varying and unique behaviors that will greatly enhance the level game flow.
  • Expanded Hacking - Many more options and commands for hacking and programming NPCs are planned for development.
  • Expanded NPC A.I. - Better A.I. will really provide an interesting challenge to both online and offline play.
  • New Construction Options - There are quite a few new features for construction that have been planned as well as suggested by the community that will be exciting to implement.
  • Weather Effects - Dynamic weather system that will bring new challenges as well as visual improvements by creating a more atmospheric world.
  • New Environments - New levels, environments, and biomes are planned for addition in later versions of the game.
  • UI Enhancements - Various improvements and polishing for the user interface will make for more immersive play.
  • New Online Game Modes - More online game modes, including possible team based survival play.
  • Additional Skills - New skills and abilities to provide more customization options to your character.
  • More Power Source Types - Additional options such as thermal and hydrogen based power supplies will create more diverse play as each will introduce unique costs and benefits to using.
  • Expanded Sound Design - More SFX and atmospheric sound development will greatly add more immersive qualities to the world.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows® XP or later
    • Processor: AMD 1.8 GHz or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600GT or better
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX®-compatible
    Recommended:
    • OS: Windows® XP or later
    • Processor: Dual Core 2.4 GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or better
    • DirectX: Version 9.0
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX®-compatible
    Minimum:
    • OS: Mac OS X 10.6 or later
    • Processor: AMD 1.8 GHz or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600GT or better
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: Two-button mouse recommended
    Recommended:
    • OS: Mac OS X 10.6 or later
    • Processor: Dual Core 2.4 GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or better
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: Two-button mouse recommended
Helpful customer reviews
34 of 43 people (79%) found this review helpful
3.3 hrs on record
Posted: December 14
Early Access Review
Right now, it's entertaining for about 30 minutes and that's it.

I haven't seen any progress by the developer recently and there are much better "survival" games out there as it stands now.

I'm afraid it's just another one of those "alpha" games that someone banged out to make a few bucks on and then forgot about. I will watch it though and hope it actually progresses.
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22 of 28 people (79%) found this review helpful
2.3 hrs on record
Posted: December 13
Early Access Review
The game principle:survival-post apocaliptic scenery and challenges.ok.now the dev (i know its only 1 person) said some time ago that would try to update about once a month or something as close.
BUT>>>for now it hasn't left version 0.0.4 since october and its december.If that's the final product i'd like a refund or some information about the game future.i don't recommend you reader to buy this game yet as it may not have a decent post alpha.it's better if you save your money and when you get sure you want the game you buy it.overral its a good game,but a bad development.
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12 of 17 people (71%) found this review helpful
0.8 hrs on record
Posted: December 11
Early Access Review
At first the game felt like a walking simulator (sorry guys). I did later find items. Not a lot to this game yet. Hoping for more content and updates in the future.
If this is all its going to be, its not worth buying :/
Was this review helpful? Yes No
11 of 16 people (69%) found this review helpful
1.0 hrs on record
Posted: December 16
Early Access Review
Yes the potential is there, like most games starting out. However, in its current state it shouldn't have been allowed to be released publically. It is hardly even "barebones" with very minimal features. Including the tutorial mission you can expect about 30 minutes of gameplay before you realize you should have waited. Also, did the the dev take our money and run? It's been since Oct since any updates have released!

Before you comment "it's early access ffs!" I know! I love early access games, but this isn't ready for player testing yet! This is more along the lines of clicking the test game button in Unity while you are still correcting some of the base code.
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1 of 1 people (100%) found this review helpful
10.0 hrs on record
Posted: December 27
Early Access Review
Developer has a very poorly communication he always says that this projekt is not dead and he worked hard on next update thats all, every time the same but nothing happens! The update frequency is to low thats the reason its smells like scam. Maybe it is Scam maybe not, but at the Moment its very frustrating and i personally dont believe its a good idead to fund this game. Don't get me wrong - with more updates the Game has some potencial but at the moment its very boring.

He really needs a blog or something that players can see whats going on ...
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1 of 1 people (100%) found this review helpful
3.9 hrs on record
Posted: December 26
Early Access Review
I strongly recommend that no one buys this game. It's buggy as hell and is not worth the money. Not to mention the fact that it has not been updates in a while. Please no one waste your money on this game.
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325 of 378 people (86%) found this review helpful
29.0 hrs on record
Posted: July 25
Early Access Review
The Fifth day so far, has proved to be a very difficult game. In this vast world of robots mercy does not exist. You will have to make use of every item you can find if you are to survive even one day. So far, the tutorial is very informative. The tutorial gets a very good foothold into the basics of the game and made starting the single player pretty easy. The game itself is running pretty smoothly so far. This game has some really good potential. I would give it a 7/10 so far. The final product should be promising.
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101 of 109 people (93%) found this review helpful
7.0 hrs on record
Posted: October 6
Early Access Review
It's got potential but do realize it is early access and an alpha. If you can't handle incomplete games with glitches and bugs -- look elsewhere.

Potential is nice - StarForge had mass potential and so have many other games. Some reach it, others don't so go in knowing the risks and judge it based upon it's current state for playability -and- your willingness to risk based upon that potential.

A list of things to look at:
- The skill-point system only works multi-player so you won't skill up in single player.

- Multiplayer you will end up against leveled up oponents and those levels have meaning and high value. Lots and lots of value to being leveled up here.

- Gathering requires hacking a harvester which then can take quite a while to gather things - you can't harvest anything.

- to get that hacking device you must find it.

- Robot NPC's drop nothing. You need to hunt through ruins to find weapons, ammo and other supplies.

- ammo is fairly scarce for the quantity of robots you'll bump into - again, no points for dealing with AI opponents. You're best bet is to run/aviod them.

- robots can pop up at any point near or far. They have been toned down to 2 shots to kill you but that's the best you'll get.

- AI robots cannot aim upwards. If you are above them, they can't hit you with their weapons -- if at range and above, they can and will hit you.

- AI robots can walk through walls that you build. So if you build, make the building tall and use stairs to get up there.

- You need to find power for your unit - not those silly solar cells but nuclear power. Without it, you won't be able to power up the capacitor to run, jump, etc. Extra capacitors are good but you shouldn't need too many of them.

- picking up anything early will stop your running. Anything except a nuclear power units. The solar power cells weigh a ton for the energy they give, which slows you down.

- many items are sunk in the ground and other items - you'll see loot markers but can't loot the item nor even know what it is.

Again, it's got potential but that potential has a long way to go to be achieved. IMO - worth supporting with funds but don't expect a highly clean and polished version at this time.

It runs well but it's not done yet.
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205 of 272 people (75%) found this review helpful
10.7 hrs on record
Posted: October 27
Early Access Review
Day 1
A flicker of life inside the suit, I boot up. Nothing in memory banks, programs gone systems powering up. I only have a scanner, I walk towards a tower that must have danger...... I'm drawn to it. I found a house, a hatchet. My only friend. My scanner picks someone up..... NO. Something, something metal. I walk towards it. I see a blue light, So pretty just before it turns red the a shot hits me. I hear the shot before I feel it. And I run right at the bot. I hack it to death with my hatchet. I feel powerful but only for a moment before I hear more shots. Spends night in house with a hacking gun and book.

Day 2
I wounder out into the light, I walk to the west and find another robot..... Not like the others. Freaking out so I left it alone. Later found another robot, hidden in a whole. I hack its systems. I feel connected to it some how. It flys away and leaves me alone again. I follow till it sucks up the ground. I wait and it drops a load of wood.(On my head) This day I build.

Day 3
My home it small, but enough for me. I leave to gatherwhat I can find. I found a boom stick shot gun. Ready to kill what I can find I hunt. I charge to bots and they shoot first. When I take the hit I realise its doesn't hurt, theres no blood, my mind races as I come to terms I'm no man after all. I embrace whats coming knowing I was out gunned from the start anyway. What must it have been like? To have free will, to feel, to die. The humans left us with nothing but eachother. And we have to fight.
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67 of 74 people (91%) found this review helpful
4.4 hrs on record
Posted: October 19
Early Access Review
The first thing I noticed about TFD is that it looks much better than the majority of EAGames, especially this early in development. I spent a couple hours exploring the single-player world and was impressed with how good it looked, as well as how good the enemies and character models were.

Graphics aside, the gameplay is quite slow-paced at first. You'll spend the first few lives exploring around and learning the map. Since there's currently no in-game map feature at the moment, you'll have to use your compass and navigate by landmarks, like the tower, cities, and nuclear power plant. The hacking, which is necessary for any type of survival in the game, requires a tool that you don't start off with, so the first few minutes of every life will be spent searching for a hacking tool before too many enemy robots spawn. Once the tool is in hand, you can hack enemy hunters to make friendly guards that follow you around. I once had thirteen friendlies plodding their way behind me, shooting anything else that spawned around me before I got the chance to hack it and add to my army.
Oh, and you should avoid swarms like the plague. It's currently fantastically hard to hack a swarmbot, and they'll kill you and everything following you while you're trying.
Anyways, once you have a hacking tool, you need to find a harvester. These spawn in large dish-like structures in the ground, and they allow you to collect wood and other building materials for your base. Unless you know exactly where they are on the map, or unless you get wonderfully lucky and find a hacking tool right next to the harvester, you'll likely spend a good while searching for one before you can build a base, Once those resources start coming in, you've got the game won. Enemies can't currently shoot through doorways or windows, so you can build a square structure and hide in it until the end of day 5, or you can make a bunker with charging stations and turrets and only leave to scrounge up more resources that the harvester can't bring you, like ammo and capacitors.

All in all, it's a fantastic Alpha.

PROS--------
-Beautiful game
-Fun gameplay so far (if you enjoy exploration and the long-play style of Rust and 7 Days to Die)
-Loads of potential

CONS--------
-The updates are rather slow. Touz is currently the only dev on this game at the moment, and the updates are spread out. There was an update just a few hours before I posted this review, so it is still being worked on, but it takes a while.


This game is a fantastic early-access experience. If you like following early-access games, you'll love this.
I'd really love to see this game maintain the Robots gimmick instead of turning to Zombies, as many people have suggested in the forum. The market is already saturated with zombie crafting survival games, and even if it is a slight change, the robots and hacking and power supplies bring a refreshing change to the survival genre.

This dev does a great job and should be supported. This game is still extremely early in development, and is already fantastic. I love it.
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122 of 163 people (75%) found this review helpful
12.1 hrs on record
Posted: July 27
Early Access Review
This game has many cool qualities but also many flaws.
The training sequence is really fun, however get into the real world and its pretty brutal.
Pros
-new idea
-once processes in place will be an amazing game
-fun hacking
Cons
-buggy (which is expected on 0.0.1)
-lack of story that i can find yet
-lack of supplies around anywhere, i get its a survival apocalypitc wasteland but there is nothing anywhere that i can see.
I think its going to be a great game eventually but the Devs need to add more supplies in, maybe add newspaper clippings around of what happened to the world of men.
ony played it for a short time but its interesting.
ONLY BUY if you like first editions and wanna give HELPFUL feedback to devs, if you hate bugs and such avoid until a few updates.
Also people dont hate so much on the devs this is a alpha test, yes its not almighty Rust but you look at that game and it has a lot of bugs to, this game has potential.
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47 of 52 people (90%) found this review helpful
3.0 hrs on record
Posted: October 10
Early Access Review
A very promising game in its very early stages. I am eager to see how this progresses as it has the potential in my mind to give games like Rust a run for its money. The premise of a left behind robot trying to survive in a world of hostile robots is a very fresh concept and the use of a hacking system is reminiscent of other awesome games like System Shock.

From only playing about 2 hours of the game so far, in that time I found 2 harvesters, hacked them and set them to gathering resources. I also looted one of the nuclear power plants and towns and got some loot before getting bumrushed by 2 robots as night was falling.

Quite eager to see what new updates will bring!

Navigating the inventory is a bit clunky when switching between RFID reader and weapons etc, draws you out of the game a bit but I am not complaning. For a game this early in development (and by a sole developer) it is probably the most stable I have seen before bar none and expecting this will be optimised in the future.

Highly recommend this game for anyone that can handle the fact that the game is very early alpha!
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105 of 147 people (71%) found this review helpful
2.1 hrs on record
Posted: July 25
Early Access Review
I like this game so far its a great base line for it to be developed into something really good. Even though the game is very bare bones at the moment, from day one there are some interesting features, the hacking for example, it may be tricky to understand but it adds to the challange of the game. Clearly a lot of hard work has gone into this game and i look forward to seeing what the developers do with it.
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54 of 69 people (78%) found this review helpful
10.3 hrs on record
Posted: October 13
Early Access Review
This game is very interesing and fun. I can't wait to see it develope more, over all, i really perferr This game!!!!


-Build a Base
-Gather Resources
-Hack things
-Multiplayer
-Singleplayer
-Addicting
-Fun
-Interesting
-Adventure
-Survive Robots
-Lots of different loot
-Nice Graphics
-Explore Bunkers
-Different Robots
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50 of 63 people (79%) found this review helpful
7.5 hrs on record
Posted: July 30
Early Access Review
I think this game is excellent! There is not much to do yet but does that mean its a bad game? no! From what I can see this game has a lot of potential and I am sure I am not the only one thinking that. "The Forest" sold like crazy and that's just because some good youtubers played it. This game, in my opinion, is much better once you actually play. It has a large variety of weapons, complex hacking systems, well-thought out base building feature, 3 types of unique enemies (atm) and much more. People hate the game because they haven't played it enough to understand everything and all of the games features. Give the game a chance and support the one man dev team for making such a great game!
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132 of 200 people (66%) found this review helpful
4.6 hrs on record
Posted: November 8
Early Access Review
The Fifth Day is a survival game that reminds me of the S.T.A.L.K.E.R series with the world setting but with more fo a sci fi feel about it due to the massive influence of A.I.

The main point of the game is to hack A.I to have them under your control to gather resources and fight for you so that you can build a base in peace. Other than that I haven't found many other reasons to play the game as you can run about and loot all you want but the single player aspect is pretty much limited to building.

Multiplayer was interesting but surprisingly for a survival game, everyone ended up working together rather than just killing eachother to win so that was nice,

Overall, I do not recommend this game as I feel like this is another "Early Access" game that doesn't deliver. The premise of the game is interesting but since the game is very rarely updated I feel like it isn't making enough progress or taking in the consideration of the players.
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50 of 66 people (76%) found this review helpful
9.6 hrs on record
Posted: July 25
Early Access Review
The game has potential. There are bugs of course. The hacking element is cool. The main thing that is wrong is that some buildings aren't accessible. I find myself running from the AI all the time. Fun, but can't wait until further updates.
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32 of 38 people (84%) found this review helpful
4.4 hrs on record
Posted: November 9
Early Access Review
I quite enjoyed this game so far, and this will be a reveiw on the singlepayer or 'Freeplay' mode.

So, first thing to note is that this is an Alpha game, and such has an un-completed feel. However, it's a good game over-all and you can get so absorbed in it, you forget about the un-completed-ness. The map is big and most of it is desolate, having only a log cabin or two, and a ♥♥♥♥-Shack Town if you look for 'em. I feel that the loot drops, although small, wide apart, and mostly disapointing, are fitting as it's set in the apocolypse. Let's go to the pros and cons, shall we?
________________________________________________________________

PROS:
- Good gameplay
- Wide range of how to survive
- Good crafting system
- Good atmosphere
- Big, expansive map
- The hacking

CONS
- Incompitent AI
- Over-Powered enemys
- Laggy at times
- Sucky loot
- Resource managment

Although the Cons outweigh the Pros, it's easy to forget the cons and enjoy a good game for what it is; a good game.
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23 of 28 people (82%) found this review helpful
9.8 hrs on record
Posted: September 28
Early Access Review
The idea of Day-z where you look for weapons and supplies, meets The forests singleplayer. In this game you search for surpplies and you look for this robotic ship that finds wood, rock, and iron so you can build a base and defend it. If you like a online one like Day-z it has an function where you can. For only $15 it is 100% worth buying!
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25 of 32 people (78%) found this review helpful
7.9 hrs on record
Posted: October 21
Early Access Review
I really like this game.It has a lot of cool aspects such as : Hacking,building,and fighting.The battery system is great too.One downside is that its a really slow developing game,but i can deal with that.Keep working on this great game.
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