The first thing I noticed about TFD is that it looks much better than the majority of EAGames, especially this early in development. I spent a couple hours exploring the single-player world and was impressed with how good it looked, as well as how good the enemies and character models were.
Graphics aside, the gameplay is quite slow-paced at first. You'll spend the first few lives exploring around and learning the map. Since there's currently no in-game map feature at the moment, you'll have to use your compass and navigate by landmarks, like the tower, cities, and nuclear power plant. The hacking, which is necessary for any type of survival in the game, requires a tool that you don't start off with, so the first few minutes of every life will be spent searching for a hacking tool before too many enemy robots spawn. Once the tool is in hand, you can hack enemy hunters to make friendly guards that follow you around. I once had thirteen friendlies plodding their way behind me, shooting anything else that spawned around me before I got the chance to hack it and add to my army.
Oh, and you should avoid swarms like the plague. It's currently fantastically hard to hack a swarmbot, and they'll kill you and everything following you while you're trying.
Anyways, once you have a hacking tool, you need to find a harvester. These spawn in large dish-like structures in the ground, and they allow you to collect wood and other building materials for your base. Unless you know exactly where they are on the map, or unless you get wonderfully lucky and find a hacking tool right next to the harvester, you'll likely spend a good while searching for one before you can build a base, Once those resources start coming in, you've got the game won. Enemies can't currently shoot through doorways or windows, so you can build a square structure and hide in it until the end of day 5, or you can make a bunker with charging stations and turrets and only leave to scrounge up more resources that the harvester can't bring you, like ammo and capacitors.
All in all, it's a fantastic Alpha.
-Fun gameplay so far (if you enjoy exploration and the long-play style of Rust and 7 Days to Die)
-Loads of potential
-The updates are rather slow. Touz is currently the only dev on this game at the moment, and the updates are spread out. There was an update just a few hours before I posted this review, so it is still being worked on, but it takes a while.
This game is a fantastic early-access experience. If you like following early-access games, you'll love this.
I'd really love to see this game maintain the Robots gimmick instead of turning to Zombies, as many people have suggested in the forum. The market is already saturated with zombie crafting survival games, and even if it is a slight change, the robots and hacking and power supplies bring a refreshing change to the survival genre.
This dev does a great job and should be supported. This game is still extremely early in development, and is already fantastic. I love it.