The Fifth Day is a post-apocalyptic survival game set in the time after mankind's extinction to the machines that it created. Your role, as one of these machines, is to survive in the hostile world left behind by man.
User reviews:
Recent:
Mixed (14 reviews) - 42% of the 14 user reviews in the last 30 days are positive.
Overall:
Mixed (762 reviews) - 51% of the 762 user reviews for this game are positive.
Release Date: Jul 25, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access allows for a unique opportunity to incorporate community feedback into the development process in order to produce the best product possible. Using this feedback the game can be tailored to fit the community expectations and provide a better gaming experience for everyone.”

Approximately how long will this game be in Early Access?

“With many new additions and improvements planned for the game based on community involvement, it is difficult to give an exact date at this point. Over the next few months, the game will continue to evolve as new content is added and bug fixes are implemented in accordance to community feedback.”

How is the full version planned to differ from the Early Access version?

“Many exciting new features and changes are planned to be implemented as the game progresses through its alpha and beta stages. A few of which can be found below:

  • More NPC Characters - New machine AIs with varying and unique behaviors that will greatly enhance the level game flow.
  • Expanded Hacking - Many more options and commands for hacking and programming NPCs are planned for development.
  • Expanded NPC A.I. - Better A.I. will really provide an interesting challenge to both online and offline play.
  • New Construction Options - There are quite a few new features for construction that have been planned as well as suggested by the community that will be exciting to implement.
  • Weather Effects - Dynamic weather system that will bring new challenges as well as visual improvements by creating a more atmospheric world.
  • New Environments - New levels, environments, and biomes are planned for addition in later versions of the game.
  • UI Enhancements - Various improvements and polishing for the user interface will make for more immersive play.
  • New Online Game Modes - More online game modes, including possible team based survival play.
  • Additional Skills - New skills and abilities to provide more customization options to your character.
  • More Power Source Types - Additional options such as thermal and hydrogen based power supplies will create more diverse play as each will introduce unique costs and benefits to using.
  • Expanded Sound Design - More SFX and atmospheric sound development will greatly add more immersive qualities to the world.

What is the current state of the Early Access version?

“The game is currently in Early Access Alpha, therefore bugs and other interruptions in game play may be encountered. It is advised that you purchase the game at this stage only if you are willing to actively support the future development of the project.”

Will the game be priced differently during and after Early Access?

“The price of the game will gradually increase over time as important checkpoints are reached in the development process. Based on the breadth of content added, the final version will most likely range from $20 - $25.”

How are you planning on involving the Community in your development process?

“It would be great to have deep involvement from the community in the future development of The Fifth Day. The community forums and early access reviews are good places where users can help by offering suggestions and ideas to further the development process.”
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Recent updates View all (26)

July 23

Update V0.0.6.42

Hello Everyone!

We have uploaded the latest patch for The Fifth Day. Focused primarily on bug fixes and multiplayer performance improvements, the patch addresses some long standing issues that we have been meaning to get to for some time now.

See a full list of changes below:

  • Improved multiplayer performance and synchronization.
  • Improved performance of AI pathfinding.
  • Added new rendering method for drawing magnified optics on new scopes.
  • Added two new scopes of consumer and military grades.
  • Fixed network dropping players in matches.
  • Fixed various AI pathfinding issues.
  • Fixed issue which caused time of day to freeze at 23:00.
  • Fixed bug which caused partially empty turret magazine to require full magazine worth of ammo to reload.
  • Fixed bug which prevented reloading turret correctly from client.
  • Fixed bug which caused players to respawn in the same point in multiplayer.
Best,

-Touz

10 comments Read more

June 29

Update V0.0.6.41

Hello Everyone,

This is just a quick patch to address a few known path-finding bugs.

See the list of changes below:

  • Fixed several known bugs in pathfinder code.
  • Fixed bug in NPC constructable navigation.
  • Fixed hunter radiation tracking on multistory buildings.
  • Improved NPC player detection and tracking.
Best,

-Touz

22 comments Read more
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About This Game

The Fifth Day is a post-apocalyptic survival game set in the time after mankind's extinction to the machines that it created. Your role, as one of these machines, is to survive in the hostile world left behind by man. Explore, build, and hack your way to victory in competitive online survival, or face the wastes alone in offline freeplay mode.

Key Alpha Features

Explore a world left by man, where rogue AI roam the lands previously inhabited by their creators and masters.


  • Explore dense forests, radioactive wastes, and abandoned cities in hopes of finding resources and surviving to the next day in this desolate world.
  • Join competitive online play. Survive alone or with a partner through a series of five days to come out on top as the superior machines of the new world. Elimination by death brings the challenge to a whole new level as players are removed from the competition after being destroyed.
  • Win online matches to upgrade your character's skills and become the most feared and dangerous machine left behind in this new world.
  • Find resources and construct your own settlement. Build anything from small wooden encampments to get you through the night to reinforced bunkers with automated defenses to protect against intruding AI.
  • In order to power your mechanical being, you will need to find and manage power sources that each bring different advantages as well as costs to using them.
  • Hack enemy AI to follow your commands or support you in your ventures.
  • Face the wastes alone in single player freeplay where all you have is your own strength and willpower to survive in this post-apocalyptic world.

Development Roadmap

With early access development, community feedback is vital towards producing the best product possible. Since the start of pre-alpha development, feedback and suggestions from the community have greatly helped in shaping the game to the state it currently is. The game has come a long way since the initial Greenlight submission, but there are still lots of improvements and features that can be made.


As the game progresses through alpha, here are a few features planned for implementation:

  • More NPC Characters - New machine AIs with varying and unique behaviors that will greatly enhance the level game flow.
  • Expanded Hacking - Many more options and commands for hacking and programming NPCs are planned for development.
  • Expanded NPC A.I. - Better A.I. will really provide an interesting challenge to both online and offline play.
  • New Construction Options - There are quite a few new features for construction that have been planned as well as suggested by the community that will be exciting to implement.
  • Weather Effects - Dynamic weather system that will bring new challenges as well as visual improvements by creating a more atmospheric world.
  • New Environments - New levels, environments, and biomes are planned for addition in later versions of the game.
  • UI Enhancements - Various improvements and polishing for the user interface will make for more immersive play.
  • New Online Game Modes - More online game modes, including possible team based survival play.
  • Additional Skills - New skills and abilities to provide more customization options to your character.
  • More Power Source Types - Additional options such as thermal and hydrogen based power supplies will create more diverse play as each will introduce unique costs and benefits to using.
  • Expanded Sound Design - More SFX and atmospheric sound development will greatly add more immersive qualities to the world.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows® XP or later
    • Processor: AMD 1.8 GHz or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600GT or better
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Sound Card: DirectX®-compatible
    Recommended:
    • OS: Windows® XP or later
    • Processor: Dual Core 2.4 GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or better
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Sound Card: DirectX®-compatible
    Minimum:
    • OS: Mac OS X 10.6 or later
    • Processor: AMD 1.8 GHz or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600GT or better
    • Storage: 3 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: Two-button mouse recommended
    Recommended:
    • OS: Mac OS X 10.6 or later
    • Processor: Dual Core 2.4 GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or better
    • Storage: 3 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: Two-button mouse recommended
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (14 reviews)
Overall:
Mixed (762 reviews)
Recently Posted
TheRaveTrooper
( 0.1 hrs on record )
Early Access Review
Posted: July 24
Its ok, if you like garbage!
Helpful? Yes No Funny
Sny_Vs_Spyper
( 39.8 hrs on record )
Early Access Review
Posted: July 23
I think this game's community is practically gone at this stage, too few updates changing too little in such a long measure of time. Just about the entirity of the updates that have happened can be summed up in 'several new gun parts, unimplemented mechanics development and minor bugfixing'
It saddens me to see such a game with such potential just die out becuase the dev doesn't have a team backing them.

The screenshots & video of the game on this page are VERY outdated, they've since removed several items, including prebuilt one-part weapons

The hacking is practically useless beyond the resource gathering robots (you can't hack either of the two humanoid robots, and the only other robot you can hack is a swarm drone(only once you shoot about 5 hives worth of them down and have a rare chance at finding a disabled swam drone nearby), only for it to promptly run out of ammo after missing your enemies for two minutes and then dissapear when you reload your save)

The guns in this game are actually pretty cool, you get to assemble your own weapons part by part, not just find things to stick on/over it like most other games of this type. My main problem with it is that the guns themselves each need unique names(which i'm terrible with) otherwise you physically can't build them.

The power system in this game is actually pretty fun, though i feel like it needs a few more things relating to it (like modules that draw power but can help you in decent ways (like scanners, radars, HUD-mounted displays(ammo count, threat level, etc), active armour, low-powered energy shields, that kind of thing)

The jumping is.... well... meh...
You wait for a long time by a platform and charge your jump(if you're not too heavy to get up where you want to get up to), you then jump fairly high.

The main objective of the game is simply to survive, an objective that gets pretty boring after 2+ hours on the same character in singleplayer. You find an RFID radar multitool and then you just steer clear of enemies, you loot things, then you loot more things, then you avoid some more robots, and that's it....

The basebuilding is a bit of a joke... every part of your base will have physics 100% of the time, so if you don't build it in the right order of placement then you just simply can't, becuase one part will be a couple inches too close to another part and you can't place the rest down. The turrets are completely terrible, they're only really good if you build a stubbly little platform and put them on top with literally nothing around them(their targeting AI makes them not care if they're hitting base parts when there's an enemy robot near one of them, two of my bases have fallen becuase the turrets carved their way through the foundations and dropped the entire base on themselves, instantly destroying everything.

Looting in this game isn't fun in any aspect, it's basically the all-known DayZ looting system, but with more crates to look inside. No point on the map has decent gear spawns(the nuclear powerplant sometimes has a few uncommon crates in it, and some tall 50-story buildings that you can't get up without timing your jump just perfect sometimes have uncommon crates but that's about it,) i haven't seen half of the items ingame since there's simply no real tangible way to get them.
I've looked over the ENTIRE map, every structure and loot spawn, and i found a total of 3 uncommon crates and 5 ammo boxes (with maximum Luck skill(supposedly increases loot spawn rates))

I don't think that this game is... well... 'bad'... i just thing it's underdeveloped and it needs help.
Unfortunately it doesn't seem like the developer is talking to the community(So free help for the dev is off the table) and i'm not convinced that the dev's going to be hiring any freelance help any time soon.
I simply can't recommend this game in the state it's in, the bare bones of the game aren't even really there to begin with, and with the slow pace the game's getting upated it seems like it won't be your money's worth for a long while off.
Definately keep an eye on it though, i'm hoping i'm wrong about my prediction
Helpful? Yes No Funny
Psyanima
( 15.3 hrs on record )
Early Access Review
Posted: July 17
The developer hardly puts out any updates and is not openly communicating with the community.

These developers should not be able to cash in and then be lazy and do other projects. I'm seriously considering never supporting an early access game again through steam as there is not enough pressure from Valve to hold developers accountable.
Helpful? Yes No Funny
kreuz
( 41.8 hrs on record )
Early Access Review
Posted: July 14
cool game nice work
Helpful? Yes No Funny
TJ For Gamers
( 1.1 hrs on record )
Early Access Review
Posted: July 8
Its a bit buggy and has a few things i want to be fixed but... this game is in very early stage and has potential. I have high hopes for it.
Helpful? Yes No Funny
cmanramsey
( 6.7 hrs on record )
Early Access Review
Posted: July 7
Its a fun game, however there are few servers.
Helpful? Yes No Funny
DudePerfect ©
( 18.1 hrs on record )
Early Access Review
Posted: July 6
Dev Has bailed on the game as well as the Community please flag for take down so we can remove this off the store.
Helpful? Yes No Funny
leo101827
( 87.5 hrs on record )
Early Access Review
Posted: July 1
Product received for free
good game still use alot of work bad guys kill in 1 shot accuracy needs to be adjusted it spreads way too much alot of the time there is tears on the outside of map where all you see is tree bark or other stuff
Helpful? Yes No Funny
Captain Shiro
( 2.5 hrs on record )
Early Access Review
Posted: June 30
-- This is not a good game...... I had my hopes up and i played for the first time and died in 2 sec its, however it is fun to screw around with friends when you dont have enything to do today! i give it a 6/10
Helpful? Yes No Funny
WhiskyMeile
( 28.7 hrs on record )
Early Access Review
Posted: June 27
I don't understand why people are fed up with the dev for not bringing out super frequent updates, because the updates are always worth the wait. If you aren't happy about a bug in the game or about how the game plays you can report it to the dev, that's why it is in "early access" state. If you aren't happy with games that progress slowly, but don't wish to report bugs in the respective forum(s), you should not be buying "early access" games. As long as no microtransactions are added for cosmetics or OP guns (pointing at you, Red Crucible), I see no problem for this game to become a great title, even if it takes 1-3 months per update.
9/10
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
2 of 3 people (67%) found this review helpful
Not Recommended
39.8 hrs on record
Early Access Review
Posted: July 23
I think this game's community is practically gone at this stage, too few updates changing too little in such a long measure of time. Just about the entirity of the updates that have happened can be summed up in 'several new gun parts, unimplemented mechanics development and minor bugfixing'
It saddens me to see such a game with such potential just die out becuase the dev doesn't have a team backing them.

The screenshots & video of the game on this page are VERY outdated, they've since removed several items, including prebuilt one-part weapons

The hacking is practically useless beyond the resource gathering robots (you can't hack either of the two humanoid robots, and the only other robot you can hack is a swarm drone(only once you shoot about 5 hives worth of them down and have a rare chance at finding a disabled swam drone nearby), only for it to promptly run out of ammo after missing your enemies for two minutes and then dissapear when you reload your save)

The guns in this game are actually pretty cool, you get to assemble your own weapons part by part, not just find things to stick on/over it like most other games of this type. My main problem with it is that the guns themselves each need unique names(which i'm terrible with) otherwise you physically can't build them.

The power system in this game is actually pretty fun, though i feel like it needs a few more things relating to it (like modules that draw power but can help you in decent ways (like scanners, radars, HUD-mounted displays(ammo count, threat level, etc), active armour, low-powered energy shields, that kind of thing)

The jumping is.... well... meh...
You wait for a long time by a platform and charge your jump(if you're not too heavy to get up where you want to get up to), you then jump fairly high.

The main objective of the game is simply to survive, an objective that gets pretty boring after 2+ hours on the same character in singleplayer. You find an RFID radar multitool and then you just steer clear of enemies, you loot things, then you loot more things, then you avoid some more robots, and that's it....

The basebuilding is a bit of a joke... every part of your base will have physics 100% of the time, so if you don't build it in the right order of placement then you just simply can't, becuase one part will be a couple inches too close to another part and you can't place the rest down. The turrets are completely terrible, they're only really good if you build a stubbly little platform and put them on top with literally nothing around them(their targeting AI makes them not care if they're hitting base parts when there's an enemy robot near one of them, two of my bases have fallen becuase the turrets carved their way through the foundations and dropped the entire base on themselves, instantly destroying everything.

Looting in this game isn't fun in any aspect, it's basically the all-known DayZ looting system, but with more crates to look inside. No point on the map has decent gear spawns(the nuclear powerplant sometimes has a few uncommon crates in it, and some tall 50-story buildings that you can't get up without timing your jump just perfect sometimes have uncommon crates but that's about it,) i haven't seen half of the items ingame since there's simply no real tangible way to get them.
I've looked over the ENTIRE map, every structure and loot spawn, and i found a total of 3 uncommon crates and 5 ammo boxes (with maximum Luck skill(supposedly increases loot spawn rates))

I don't think that this game is... well... 'bad'... i just thing it's underdeveloped and it needs help.
Unfortunately it doesn't seem like the developer is talking to the community(So free help for the dev is off the table) and i'm not convinced that the dev's going to be hiring any freelance help any time soon.
I simply can't recommend this game in the state it's in, the bare bones of the game aren't even really there to begin with, and with the slow pace the game's getting upated it seems like it won't be your money's worth for a long while off.
Definately keep an eye on it though, i'm hoping i'm wrong about my prediction
Was this review helpful? Yes No Funny
3 of 6 people (50%) found this review helpful
Recommended
1.1 hrs on record
Early Access Review
Posted: July 8
Its a bit buggy and has a few things i want to be fixed but... this game is in very early stage and has potential. I have high hopes for it.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 person found this review funny
Recommended
87.5 hrs on record
Early Access Review
Posted: July 1
Product received for free
good game still use alot of work bad guys kill in 1 shot accuracy needs to be adjusted it spreads way too much alot of the time there is tears on the outside of map where all you see is tree bark or other stuff
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
500 of 565 people (88%) found this review helpful
25 people found this review funny
Not Recommended
15.8 hrs on record
Early Access Review
Posted: June 8, 2015
Stay away, simple as that.
The game itself after almost a year of development has gone basically nowhere. Same three bots since the begining, looting system is currently a chore to pick up anything that's inside a box/bag, game lags on lowest settings possible, in the dark sections of the game it's basically pitch black even on the highest brightness settings.

The Robots:

The Hunter is broken, always has been. In the begining it one shot you and could detect and walk through walls. One year later the only change is now it takes two shots to kill you. With how the damage system works the more damage you take the less mobility you have. One shot takes you from 100% down to 18% essentially crippling you. Leaving you to wait to die or take an hour to find a repair station to fix the damages. Personally I liked it better when they insta-killed me instead of me stuck there waiting to put the second bullet in me.

The Kamikaze bots are stupidly easy to deal with. They walk slowly, stand in place to explode, and take five seconds to explode. Making it insanely easy to just walk up to them to activate their self destruct and then casually walk away.

The Hives I don't know if they've been changed or not because I kept getting shot down by Hunters before I could get anywhere near one of their nests. They're insanely hard to shoot down and hack considering their high mobility.

Overall they can detect you before you even know they're there and you end up just getting gunned down.

Loot System/Items:

The loot system is rudimentary at best. picking up individual loose items is a breeze but picking up items in boxes or bags is time consuming and grating to grab items out of. Oh by the way the ammo comes in a box that you have to open first then take the ammo out of adding a needless step to looting. When grabbing items from a box/bag you have to click it then select the item then take an amount of said item. There is no double click to grab the whole stack or singular item. Items now no longer come in completed products. You now have to go out and find the seperate parts to craft said tools to do anything.

Weapons:

Melee weapons are a joke in single player. Good luck getting close enough to whack a Hunter to death, the Hive Drones are out of the question, and "Why would you even?" with the Kamikaze bots. Guns now need to be built which is the only way to effectivly defend yourself against the Hunters and Hive Drones. So have fun hunting down every single part. Also you can't break down items into their base components or continue to craft on an incomplete item. Making anything you've finished crafting with only the parts you had effectivly useless.

Hacking:

Hacking is overcomplicated, if you don't know coding before hand you're going to be referring to a guide before you memorize the basic commands (if you can even stomach playing that long).

Power/Mobility System:

I like the power system in this game, you need capacitors to store charged up power and you need reactors/solar panels to generate power. The more weight you carry the more energy you consume. If you run out of power you have to slowly waddle around or stand around a bit to generate some more power (unfortunatly you're not going to be able to stand around much). The jumping system sucks, let's just sit here for two minutes while I charge up my jump to get over a two foot high ledge. Basically making jumping a chore and something to not bother with considering most of the map is flat anyway.

Optimization:

This game is terribly optimized. It lags on the lowest settings possible. The brightness setting literally doesn't even matter for it does basically nothing for the pitch black sections of the game.

After all of this my only advice is never buy this game or wait for another year to see if something significant has been done. After a almost a year in development this game has basically gone no where and it won't get anywhere fast. Just avoid the game and find something else to buy/play.

(Edit) The reason I have 16 hours on this game is because when it first came out the game had a fun masochistic challenge to it, even though the AI had quite few advantages. In the beginning we had a little thing called the RFID Tracker. It allowed us to see enemies on the map due to their RFID chips installed. So you could effectivly avoid enemies before they could even auto lock onto you or run out of the range of their auto lock before it was too late (F.Y.I This item isn't in the game anymore.) . The PvP aspect had you set in teams of two to survive against three other teams. Unfortunatly when the PvP was first introduced you couldn't win with your partner being alive, it was coded to be last man standing. So you either ended up murdering your team mate in the beginning with the basic tools given to you or have a battle royale at the end. Game was fun at first but with nothing new to up the ante, fix issues, or add more interest to the game it gets dull and repetitive.
Was this review helpful? Yes No Funny
362 of 446 people (81%) found this review helpful
6 people found this review funny
Recommended
29.5 hrs on record
Early Access Review
Posted: July 25, 2014
The Fifth day so far, has proved to be a very difficult game. In this vast world of robots mercy does not exist. You will have to make use of every item you can find if you are to survive even one day. So far, the tutorial is very informative. The tutorial gets a very good foothold into the basics of the game and made starting the single player pretty easy. The game itself is running pretty smoothly so far. This game has some really good potential. I would give it a 7/10 so far. The final product should be promising.
Was this review helpful? Yes No Funny
261 of 320 people (82%) found this review helpful
26 people found this review funny
Not Recommended
25.3 hrs on record
Early Access Review
Posted: July 17, 2015
*YES I AM AWARE THAT IT IS EARLY ACCESS - NOT FINISHED! IF YOU LIKE IT, KUDOS TO YOU. BUT NOTE I AM NOT YOU.*

I really tried to like this game, it felt like it could be something special even if it was really F-ing hard. But as the game is now, I can't play it without feeling increasingly frustrated at nearly every aspect of the game.
Yes, its a good game, it held on to me for almost a week, but my patience for it has ended, and I just can't play this anymore.

Pros:
- Crafting - Done in two ways, one by assembling tools & guns through your inventory screen (provided you have the parts), the other through some machine that cannot be moved or made (luckily there's more than one).

- Loot & Materials - All found in small flashing crates in almost areas. Most of the loot is pretty easy to find, but expect copies along the way. You can also, if you have the scematics, use the craft machine to recycle items in your inventory. And there's at least 3 Harvesters (that I'm aware of) that you can control & gather Wood, Ore, and Concrete for you.

- Jumping - Once you figure it out, you'll be able to jump at ridiculous heights, helps when you need to access an item & simply want a safe spot (I'll explain why in Cons).

- Building - As the trailer shows, you can build stuff. You can build pretty much anything in Wood, Concrete, or Brick. The Turrets however require a bit more to build & start up (but they are your base defenses with pretty epic range), and get their own drives.

Cons:
*Note - This is being developed by apparently one guy*

Bots (Enemies) - Every survival game wouldn't much of a challenge without enemies, but these enemies are relentless, annoying, and frustrating. Hunters (looks like Terminators with helmets) move a somewhat slow pace, but have ridiculous range, their mere presence WILL make you run for your life cause there won't be a viable way to fight them at start, and they can shoot you twice & you're dead. Suicide Bots will walk up to you and blow up (after having a seizure).

Bots Spawns - Random spawning is also understandable, but most times you'll as if the game intentionally TRYING to kill you as if you're the end of days or something. You can be walking along and then 1 foot away, an enemy spawns (sometimes you'll get a group).

Bugs - The bugs hurt the play experience a lot. Some enemies will clip on ladders then one second later they're back on the ground, then back at the top again. The menus during multiplayer will randomly stop working, making something simple become abyssmal level frustrating. Since the Hunters will war with the flying hive bots, you can expect some ridiculous lag. When building stuff, you can expect some decent lag, but the more you place & build, then more it goes from ok lag to WTF lag. And best of all, Bots can walk THROUGH WALLS that you built! Making your defensive walls pointless.

Building - Since the Dev tries pretty hard to add realism like gravity to the game, don't expect anything like Minecraft building in this game. If just one piece of your structure is even SLIGHTLY off, expect all your hard work to go to hell, and even better, you lose ALL of the used materials if the building falls. And it gets worse, sometimes you'll hit a point where the Auto-Placement will go where you don't want it, making custom projects almost impossible.

Multiplayer - Despite the game having 352 positive reviews, hardly ANYONE is online to play. Most people I've seen was 4 people in one room (including me). Most times though, the lag & menu bugs will increase rapidly while playing multiplayer (big bad for multiplayer only gamer types).

One Map - Thats right, just one map. The items' placement is random, but buildings, repair station, recycle machines, everythingelse in completely preset. And though there is a ridiculous huge tower out there, the point of it has not been discovered or explained - as that is, the huge tower is completely pointless & serves no other purpose than to take up space.

The Hunters always getting the drop on me, even while having a Radar was getting to me.
My health getting low forcing me to move slower than Yoda with a cane.
No real plot or story in the game.
But bots being able to walk through walls while being able to spawn in unfair spots, that pushed me over the edge.

Sorry to say, but you'll find less frustration in Dark Souls. I'm starting to regret even buying it...

Rating: 5/10.
Was this review helpful? Yes No Funny
279 of 358 people (78%) found this review helpful
45 people found this review funny
Not Recommended
2.8 hrs on record
Early Access Review
Posted: December 18, 2015
devs ran away stay away
Was this review helpful? Yes No Funny
53 of 55 people (96%) found this review helpful
1 person found this review funny
Not Recommended
12.5 hrs on record
Early Access Review
Posted: April 20
Game has so nice and promising stuff but development has been almost non existent.
I get feeling there is not even one developer working on this full time. I bought this game year ago and it looked promising then, now a over year later not much has happened in the game.
Was this review helpful? Yes No Funny
84 of 102 people (82%) found this review helpful
9 people found this review funny
Not Recommended
15.9 hrs on record
Early Access Review
Posted: February 19
No servers, no players and this dev makes the devs of Towns and Spacebase look like good guys...

An absolute embarassment to game development...

(EDIT: In all fairness, edited to show that the initial drought was 5 months, and the following drought was 3 months)

This "dev" has now given us, in total, 8 months of nothing... a 5 month drought, a couple of small content-light updates, then another 3 month drought...

This "dev" took a good concept and absoutely destroyed it... in a Steam world where people EAT UP survival games, this guy managed to screw it up...

STAY AWAY
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53 of 56 people (95%) found this review helpful
Not Recommended
7.0 hrs on record
Early Access Review
Posted: April 22
Update June 9th, 2016.

Why is this game still being sold on Steam? It is now over 5 months since the developer has posted any information here or on social media about the game and over 7 (7!!) months since the game has received any software updates.

This game is a complete disgrace and tarnishes the Early Access program.

End update.

This game was released in Early Access on 25 July 2014. It is currently still in Alpha and since the developer has never bothered to release a road map it's unknown if, or even when, it is supposed to progress beyond its present state.

Sadly it's now over 5 months since the last software update and the developer, Touz, continues to ignore the Steam community. A brief posting by him on January 6th was a rehash of previous statements he's made but did nothing to instill confidence that the game is moving forward in any significant way.

Current game play is, quite frankly, boring. At one time there were multiplayer servers that allowed for PVP but the online community has vanished.

The singleplayer component is bare-bones and has no goal. Essentially it consists of running around and attempting to find components for weapons and other bits and pieces while trying to avoid enemy AI. That's it. The weapon crafting system is needlessly complex and there is absolutely no reason to build a base as the AI is not programmed to recognize player structures.

The lack of any progression system, storyline or end goal severely limit replayability. This is made worse by the small static map that comprises the player world . Once all areas have been explored there is nothing to draw the player further into the game since there is no 'further' to be had.

If you are interested in this game, I'd suggest you wait. If the developer decides to actually work on the game and make significant improvements it may be worth purchasing at a future date. Right now it would be a waste of money.

Not recommended.
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