The Fifth Day is a post-apocalyptic survival game set in the time after mankind's extinction to the machines that it created. Your role, as one of these machines, is to survive in the hostile world left behind by man.
All Reviews:
Mixed (784) - 45% of the 784 user reviews for this game are positive.
Release Date:
Jul 25, 2014
Developer:
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access allows for a unique opportunity to incorporate community feedback into the development process in order to produce the best product possible. Using this feedback the game can be tailored to fit the community expectations and provide a better gaming experience for everyone.”

Approximately how long will this game be in Early Access?

“With many new additions and improvements planned for the game based on community involvement, it is difficult to give an exact date at this point. Over the next few months, the game will continue to evolve as new content is added and bug fixes are implemented in accordance to community feedback.”

How is the full version planned to differ from the Early Access version?

“Many exciting new features and changes are planned to be implemented as the game progresses through its alpha and beta stages. A few of which can be found below:

  • More NPC Characters - New machine AIs with varying and unique behaviors that will greatly enhance the level game flow.
  • Expanded Hacking - Many more options and commands for hacking and programming NPCs are planned for development.
  • Expanded NPC A.I. - Better A.I. will really provide an interesting challenge to both online and offline play.
  • New Construction Options - There are quite a few new features for construction that have been planned as well as suggested by the community that will be exciting to implement.
  • Weather Effects - Dynamic weather system that will bring new challenges as well as visual improvements by creating a more atmospheric world.
  • New Environments - New levels, environments, and biomes are planned for addition in later versions of the game.
  • UI Enhancements - Various improvements and polishing for the user interface will make for more immersive play.
  • New Online Game Modes - More online game modes, including possible team based survival play.
  • Additional Skills - New skills and abilities to provide more customization options to your character.
  • More Power Source Types - Additional options such as thermal and hydrogen based power supplies will create more diverse play as each will introduce unique costs and benefits to using.
  • Expanded Sound Design - More SFX and atmospheric sound development will greatly add more immersive qualities to the world.

What is the current state of the Early Access version?

“The game is currently in Early Access Alpha, therefore bugs and other interruptions in game play may be encountered. It is advised that you purchase the game at this stage only if you are willing to actively support the future development of the project.”

Will the game be priced differently during and after Early Access?

“The price of the game will gradually increase over time as important checkpoints are reached in the development process. Based on the breadth of content added, the final version will most likely range from $20 - $25.”

How are you planning on involving the Community in your development process?

“It would be great to have deep involvement from the community in the future development of The Fifth Day. The community forums and early access reviews are good places where users can help by offering suggestions and ideas to further the development process.”
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Recent updates View all (31)

November 19

Status Update 11/19/2017

Hello Everyone,

The past few months we have been working on several exciting new features to the game. While we would really like to release the latest update, at this time we are resolving a few performance issues, and need to spend some extra time on optimization of algorithms.

The next patch will contain a significantly improved decision support engine that is load balanced and will provide smooth performance across all levels of hardware. Our current tests suggest that we can now support over a hundred simultaneous NPCs without performance degradation. This will hopefully address performance issues and allow us greater freedom to pursue implementing new features down the road.

Furthermore, we are transitioning from the current skill point progression system to a new augmenting system which allows for real-time player character upgrades as well as modifications and equipment upgrades on player controlled NPCs. This has been a much-requested feature that we hope will allow players to change the way they interact with the environment and manage resources. The new system will allow you to interchange modular components on your character to influence everything from recoil control to vision and sensor modules.

Currently we are in process of integration. We understand that performance has been an issue in the last few patches, so we hope to resolve these problems in the next update.

Looking beyond the next patch, we are continuing work on new story levels that we will be implementing in the updates to come, but at this time the we are working diligently to push out these features as soon as possible.

I would like to thank everyone that has continued to support the development of The Fifth Day, and hopefully, share some of the things that we are working on through the addition of development logs such as this one.

Best,

-Touz
19 comments Read more

July 14

Update V0.0.6.46

Hello everybody,

In this update, we focused on extending and improving AI behavior, adding audio content, and implementing new construction elements. Additionally, we have added rudimentary Steam SDK integration, that we hope to expand on in the future, and supplied information panels for NPCs to allow for better status tracking. Swarm behavior has been enhanced with a strategic hive expansion and construction mode. In addition, NPC difficulty scaling has been added to address instances of overpowered hunters and underpowered detonators.
See a full list of changes below:
  • Added new constructions: light fixture, searchlight, and EMP station.
  • Added information status panels for hacked NPCs.
  • Added power distribution and power grid for player-made constructions.
  • Added new swarm expansion behavior and persistence which allows for swarm to leave the hive to start new hive entities.
  • Added EMP effective radius scaling from total charge.
  • Added logic for Hunter aiming delay and animation.
  • Added several new experience events for new constructions and NPC actions.
  • Added difficulty progression and scaling for NPCs.
  • Added rudimentary Steam SDK support.
  • Added footsteps for hunters, detonators, and multiplayer actors.
  • Added sounds to swarm and harvester actions.
  • Added RFID and sounds to factory ports.
  • Added improved behavior for AI cooperation and interaction.
  • Added support for destruction of hives.
  • Added radiation damage from overexposure, to allow for management and planning when using radioactive power sources.
  • Fixed bug in which swarm would hang over destroyed enemies.
  • Fixed bug where friendly NPCs would become hostile.
  • Fixed several instances of improper resource disposal.
  • Fixed CAD scanner interrupting scan process after slight motion.
  • Fixed loss of friendly relations between players in multiplayer after disconnection.
  • Fixed a bug which allowed players to jump significantly higher than should be possible.
  • Fixed a bug which would cause harvesters to lose the ability to navigate around obstacles.
  • Fixed a bug that caused NPCs to stay in an idle state.
  • Fixed a bug that caused player footsteps to vanish on certain surfaces.
  • Fixed a bug that would cause the player to die from opening a door.
  • Fixed several issues where radiation would be undetected when storing nuclear cells in containers or turrets.
  • Fixed bug that prevented player from deconstructing storage boxes.
  • Improved performance and behavior on item menus with many items.
  • Improved item management by aggregating and combining container inventories for containers that are dropped in close proximity to one another.
  • Improved item spawn system to prevent stacking of items and containers after respawning.
  • Improved model for factory resource consumption and production.
  • Reduced spawn time for containers.
  • Increased length of EMP shutdown period.
  • Increased default RFID control capacity.
  • Increased harvester health.
  • Increased the length of daytime relative to nighttime.
  • Adjusted spawn probability for construction drives.
  • Adjusted strengths and durability of different building materials.
  • Adjusted rolloff for several sound effects.
  • Several other minor bug fixes and tweaks.

Regards,
-Touz
39 comments Read more
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About This Game

The Fifth Day is a post-apocalyptic survival game set in the time after mankind's extinction to the machines that it created. Your role, as one of these machines, is to survive in the hostile world left behind by man. Explore, build, and hack your way to victory in competitive online survival, or face the wastes alone in offline freeplay mode.

Key Alpha Features

Explore a world left by man, where rogue AI roam the lands previously inhabited by their creators and masters.


  • Explore dense forests, radioactive wastes, and abandoned cities in hopes of finding resources and surviving to the next day in this desolate world.
  • Join competitive online play. Survive alone or with a partner through a series of five days to come out on top as the superior machines of the new world. Elimination by death brings the challenge to a whole new level as players are removed from the competition after being destroyed.
  • Win online matches to upgrade your character's skills and become the most feared and dangerous machine left behind in this new world.
  • Find resources and construct your own settlement. Build anything from small wooden encampments to get you through the night to reinforced bunkers with automated defenses to protect against intruding AI.
  • In order to power your mechanical being, you will need to find and manage power sources that each bring different advantages as well as costs to using them.
  • Hack enemy AI to follow your commands or support you in your ventures.
  • Face the wastes alone in single player freeplay where all you have is your own strength and willpower to survive in this post-apocalyptic world.

Development Roadmap

With early access development, community feedback is vital towards producing the best product possible. Since the start of pre-alpha development, feedback and suggestions from the community have greatly helped in shaping the game to the state it currently is. The game has come a long way since the initial Greenlight submission, but there are still lots of improvements and features that can be made.


As the game progresses through alpha, here are a few features planned for implementation:

  • More NPC Characters - New machine AIs with varying and unique behaviors that will greatly enhance the level game flow.
  • Expanded Hacking - Many more options and commands for hacking and programming NPCs are planned for development.
  • Expanded NPC A.I. - Better A.I. will really provide an interesting challenge to both online and offline play.
  • New Construction Options - There are quite a few new features for construction that have been planned as well as suggested by the community that will be exciting to implement.
  • Weather Effects - Dynamic weather system that will bring new challenges as well as visual improvements by creating a more atmospheric world.
  • New Environments - New levels, environments, and biomes are planned for addition in later versions of the game.
  • UI Enhancements - Various improvements and polishing for the user interface will make for more immersive play.
  • New Online Game Modes - More online game modes, including possible team based survival play.
  • Additional Skills - New skills and abilities to provide more customization options to your character.
  • More Power Source Types - Additional options such as thermal and hydrogen based power supplies will create more diverse play as each will introduce unique costs and benefits to using.
  • Expanded Sound Design - More SFX and atmospheric sound development will greatly add more immersive qualities to the world.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows® XP or later
    • Processor: AMD 1.8 GHz or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600GT or better
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Sound Card: DirectX®-compatible
    Recommended:
    • OS: Windows® XP or later
    • Processor: Dual Core 2.4 GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or better
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Sound Card: DirectX®-compatible
    Minimum:
    • OS: Mac OS X 10.6 or later
    • Processor: AMD 1.8 GHz or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600GT or better
    • Storage: 3 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: Two-button mouse recommended
    Recommended:
    • OS: Mac OS X 10.6 or later
    • Processor: Dual Core 2.4 GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or better
    • Storage: 3 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: Two-button mouse recommended
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