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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
This is just a quick patch to address a few known path-finding bugs.
See the list of changes below:
This is the latest announcement and patch for The Fifth Day! After several months of hard work, we have finally been able to integrate the first iteration of the new pathfinder into the game. We greatly appreciate everyone's patience that has held through this difficult time with us and thank you for your support.
The reason the pathfinder took so long to implement is due to the Unity 4 physics engine. There are many cases that the engine seems to overlook which resulted in bugs on our end. The main hold up on development was to handle pathfinding on complex meshes, and because of these bugs in the engine, we had to implement several workarounds to handle tasks that would otherwise seem straightforward. At this time we believe that the pathfinder is more or less stable, but we do hope to make gradual improvements over the next few weeks in addition to implementing other fixes.
If any questions or concerns do arise, please feel free to contact us at email@example.com. I am usually able to respond in a much more timely manner here than through other forms of communication.
See a full list of changes for this update below:
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