The Fifth Day is a post-apocalyptic survival game set in the time after mankind's extinction to the machines that it created. Your role, as one of these machines, is to survive in the hostile world left behind by man.
User reviews:
Recent:
Very Negative (17 reviews) - 11% of the 17 user reviews in the last 30 days are positive.
Overall:
Mixed (803 reviews) - 49% of the 803 user reviews for this game are positive.
Release Date: Jul 25, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early access allows for a unique opportunity to incorporate community feedback into the development process in order to produce the best product possible. Using this feedback the game can be tailored to fit the community expectations and provide a better gaming experience for everyone.”

Approximately how long will this game be in Early Access?

“With many new additions and improvements planned for the game based on community involvement, it is difficult to give an exact date at this point. Over the next few months, the game will continue to evolve as new content is added and bug fixes are implemented in accordance to community feedback.”

How is the full version planned to differ from the Early Access version?

“Many exciting new features and changes are planned to be implemented as the game progresses through its alpha and beta stages. A few of which can be found below:

  • More NPC Characters - New machine AIs with varying and unique behaviors that will greatly enhance the level game flow.
  • Expanded Hacking - Many more options and commands for hacking and programming NPCs are planned for development.
  • Expanded NPC A.I. - Better A.I. will really provide an interesting challenge to both online and offline play.
  • New Construction Options - There are quite a few new features for construction that have been planned as well as suggested by the community that will be exciting to implement.
  • Weather Effects - Dynamic weather system that will bring new challenges as well as visual improvements by creating a more atmospheric world.
  • New Environments - New levels, environments, and biomes are planned for addition in later versions of the game.
  • UI Enhancements - Various improvements and polishing for the user interface will make for more immersive play.
  • New Online Game Modes - More online game modes, including possible team based survival play.
  • Additional Skills - New skills and abilities to provide more customization options to your character.
  • More Power Source Types - Additional options such as thermal and hydrogen based power supplies will create more diverse play as each will introduce unique costs and benefits to using.
  • Expanded Sound Design - More SFX and atmospheric sound development will greatly add more immersive qualities to the world.

What is the current state of the Early Access version?

“The game is currently in Early Access Alpha, therefore bugs and other interruptions in game play may be encountered. It is advised that you purchase the game at this stage only if you are willing to actively support the future development of the project.”

Will the game be priced differently during and after Early Access?

“The price of the game will gradually increase over time as important checkpoints are reached in the development process. Based on the breadth of content added, the final version will most likely range from $20 - $25.”

How are you planning on involving the Community in your development process?

“It would be great to have deep involvement from the community in the future development of The Fifth Day. The community forums and early access reviews are good places where users can help by offering suggestions and ideas to further the development process.”
Read more

Buy The Fifth Day

 

Recent updates View all (28)

December 24, 2016

Update V0.0.6.44

Merry Christmas Everyone!

In this update we have added a new level from our future story line and addressed some of the concerns expressed in your feedback. AI behavior has been changed to a persistent A-life system, which we hope to continue expanding on, to replace random spawning of NPCs. Production of NPCs is now resource based and the user has the ability to impact it. We also introduced new shading for trees, plants generation and rendering. The update introduces fixes that reduce level loading time and memory footprint.

In upcoming updates we will continue work on additional story oriented levels enabling them for community testing and continue to work on addressing issues reported by you.

See a full list of changes below.

  • Added the new level "Harpoon Bunker" with new loot, enemies, and hacking puzzles for future story features.
  • Added persistent A-life system for all NPCs. Harvesters now dynamically collect and deposit materials for construction of other NPCs. Hunters and Detonators will no longer spawn unpredictably.
  • Added support for saving hacked NPCs.
  • Added harvester damage support, wear and degradation will require eventual replacement with new harvesters.
  • Added custom new vegetation shader.
  • Added custom new terrain shader for better blending of detail textures.
  • Added new vegetation ground cover models.
  • Added SSAO effect for max post-fx graphics preset.
  • Added new weapons and ammo types, including special EMP devices for temporarily disrupting NPCs.
  • Added new resources for crafting.
  • Fixed bug in multiplayer where players would continue to spawn in the same place after dying.
  • Fixed several path-finding bugs on NPCs.
  • Improved memory utilization and decreased usage.
  • Improved path-finding performance.
  • Improved performance for film grain and color correction post processing effects.
  • Improved performance for sampling radiation fields for NPCs and player.
  • Slightly increased ambient brightness when transitioning to night-time.
  • Tweaked sky box lighting effects.
  • Various bug fixes and other tweaks.
Best,

-Touz

72 comments Read more

September 3, 2016

Update V0.0.6.43

Hello Everyone!

In this update we have addressed concerns expressed in your feedback to improve the construction algorithms. We have eliminated the sagging effect on building blocks, so new support blocks can be added to the structures once sagging become an issue. Please note that old constructions may need to be rebuilt in order for the effect to properly work.

We also reduced network traffic during destruction of large constructed buildings in multiplayer games that were causing random disconnects and frame rate drops. We improved level loading timing and reduced the level memory footprint to address rare out of memory issues. New ambient sounds and sky-box updates were made to support addition of future story-line elements.

In upcoming updates we will add additional story oriented levels enabling them for community testing and continue to work on addressing issues reported by you.

See a full list of changes for this patch below.

  • Added ambient sounds and noises to environment.
  • Added modified sky-box materials with landscape backdrops.
  • Added two new weapon frames.
  • Added weapon and item usage requirements.
  • Fixed issue in which constructions would sag due to physics and prevent user from placing blocks in certain places. (Note: May require reconstruction of old bases for appropriate effects.)
  • Fixed network congestion issue on building destruction.
  • Fixed bug which caused weapons to quickly flash on screen after pickup.
  • Reduced level loading times.
  • Reduced sky-box texture memory usage.
  • Increased blue pocket light spread and intensity.
  • Resolved several other minor bugs.
Thank you for your constructive feedback and continuing support.

Best,

-Touz

25 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

The Fifth Day is a post-apocalyptic survival game set in the time after mankind's extinction to the machines that it created. Your role, as one of these machines, is to survive in the hostile world left behind by man. Explore, build, and hack your way to victory in competitive online survival, or face the wastes alone in offline freeplay mode.

Key Alpha Features

Explore a world left by man, where rogue AI roam the lands previously inhabited by their creators and masters.


  • Explore dense forests, radioactive wastes, and abandoned cities in hopes of finding resources and surviving to the next day in this desolate world.
  • Join competitive online play. Survive alone or with a partner through a series of five days to come out on top as the superior machines of the new world. Elimination by death brings the challenge to a whole new level as players are removed from the competition after being destroyed.
  • Win online matches to upgrade your character's skills and become the most feared and dangerous machine left behind in this new world.
  • Find resources and construct your own settlement. Build anything from small wooden encampments to get you through the night to reinforced bunkers with automated defenses to protect against intruding AI.
  • In order to power your mechanical being, you will need to find and manage power sources that each bring different advantages as well as costs to using them.
  • Hack enemy AI to follow your commands or support you in your ventures.
  • Face the wastes alone in single player freeplay where all you have is your own strength and willpower to survive in this post-apocalyptic world.

Development Roadmap

With early access development, community feedback is vital towards producing the best product possible. Since the start of pre-alpha development, feedback and suggestions from the community have greatly helped in shaping the game to the state it currently is. The game has come a long way since the initial Greenlight submission, but there are still lots of improvements and features that can be made.


As the game progresses through alpha, here are a few features planned for implementation:

  • More NPC Characters - New machine AIs with varying and unique behaviors that will greatly enhance the level game flow.
  • Expanded Hacking - Many more options and commands for hacking and programming NPCs are planned for development.
  • Expanded NPC A.I. - Better A.I. will really provide an interesting challenge to both online and offline play.
  • New Construction Options - There are quite a few new features for construction that have been planned as well as suggested by the community that will be exciting to implement.
  • Weather Effects - Dynamic weather system that will bring new challenges as well as visual improvements by creating a more atmospheric world.
  • New Environments - New levels, environments, and biomes are planned for addition in later versions of the game.
  • UI Enhancements - Various improvements and polishing for the user interface will make for more immersive play.
  • New Online Game Modes - More online game modes, including possible team based survival play.
  • Additional Skills - New skills and abilities to provide more customization options to your character.
  • More Power Source Types - Additional options such as thermal and hydrogen based power supplies will create more diverse play as each will introduce unique costs and benefits to using.
  • Expanded Sound Design - More SFX and atmospheric sound development will greatly add more immersive qualities to the world.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows® XP or later
    • Processor: AMD 1.8 GHz or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600GT or better
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Sound Card: DirectX®-compatible
    Recommended:
    • OS: Windows® XP or later
    • Processor: Dual Core 2.4 GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or better
    • DirectX: Version 9.0
    • Storage: 3 GB available space
    • Sound Card: DirectX®-compatible
    Minimum:
    • OS: Mac OS X 10.6 or later
    • Processor: AMD 1.8 GHz or better
    • Memory: 2 GB RAM
    • Graphics: NVIDIA GeForce 8600GT or better
    • Storage: 3 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: Two-button mouse recommended
    Recommended:
    • OS: Mac OS X 10.6 or later
    • Processor: Dual Core 2.4 GHz or better
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GTX 560 or better
    • Storage: 3 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: Two-button mouse recommended
Customer reviews Learn More
Recent:
Very Negative (17 reviews)
Overall:
Mixed (803 reviews)
Review Type


Purchase Type


Language


Display As:


(what is this?)
571 reviews match the filters above ( Mixed)
There are no more reviews that match the filters set above
Adjust the filters above to see other reviews
Loading reviews...