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This is the latest patch for The Fifth Day. While we are still hard at work developing the new NPC pathfinder and behavioral system, the current results are looking very promising and should greatly improve the quality of interactions with AI once the system is implemented. For the time being, I have added several new items to the inventory as well as fixed a couple of minor bugs. We greatly appreciate everyone's feedback in guiding the development of the game, and look forward to adding many more interesting features down the road.
See a full list of changes for this update below:
Here is the latest patch for The Fifth Day. I have added a few new construction pieces as well as a new rustic grade barrel; however, the majority of these last few weeks has been focused on developing the new AI path finding algorithm. To speed up development, I have spoken with somebody who will be assisting with the AI improvements and helping to create more interesting behavioral patterns for NPCs once the path finding component is complete.
I would also like to thank everyone who has taken the time to submit bug reports or offer suggestions and feedback about the game. I always take the time to read your feedback when deciding which features to focus on in future updates.
As always, see the full list of changes for this patch below:
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