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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
In this update we have addressed concerns expressed in your feedback to improve the construction algorithms. We have eliminated the sagging effect on building blocks, so new support blocks can be added to the structures once sagging become an issue. Please note that old constructions may need to be rebuilt in order for the effect to properly work.
We also reduced network traffic during destruction of large constructed buildings in multiplayer games that were causing random disconnects and frame rate drops. We improved level loading timing and reduced the level memory footprint to address rare out of memory issues. New ambient sounds and sky-box updates were made to support addition of future story-line elements.
In upcoming updates we will add additional story oriented levels enabling them for community testing and continue to work on addressing issues reported by you.
See a full list of changes for this patch below.
We have uploaded the latest patch for The Fifth Day. Focused primarily on bug fixes and multiplayer performance improvements, the patch addresses some long standing issues that we have been meaning to get to for some time now.
See a full list of changes below:
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