Data Hacker: Initiation sets the stage for the Datastream saga; an epic series of tales revolving around the possibility of virtual realms existing beyond our current reach. Once the bridge is crafted, everything will change.
User reviews: Positive (32 reviews)
Release Date: Jul 21, 2014
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April 20

Data Hacker: Reboot has Transitioned to Retail!

Wow! Confetti! Amazement!

I just wanted to write to you today to let you know that Data Hacker: Reboot, the third title in the DH series featuring new characters, settings, overhauled graphics and battle system... is now live in the Steam Store!

Feedback from players has been very, very positive. I look forward to adding yet more (free) content to the game in the coming weeks.

If you've been waiting for this day, as I have, it's here!

0 comments Read more

February 14

Reboot now live on Steam's Early Access!

In an effort to polish the game as we continue to develop it, I'm happy to announce that we've launched Reboot on Early Access!

Check it out!

"Time, Space and Parallel Universes collapse and merge, tethered to threads of reality and sustained by a paradoxical power source. Nothing is impossible - it is time to become a Data Hacker."

Time to take on an entirely new cast of characters as they fight for survival (and their own inner demons) in the small fragments of remaining reality. Featuring entirely overhauled aesthetics, combat and class mechanics, Reboot is shaping up to be pretty awesome indeed.

Hopefully, you'll join us on the journey. Prepare yourself.

1 comments Read more

Reviews

“Definitely a very pleasant surprise ! rich, intelligent and terribly addictive! Do not hesitate, for sure a great game, thanks for this nice stuff :)”
10 – Desura - Danteros

“Has a great story concept and it's well written.”
9 – Desura - Jamier

“All in all, I really have had a blast playing this and I'm eagerly awaiting the followups”
9 – Desura - Sabin1981

Free DLC Included!

Purchase Data Hacker: Initiation and you'll also receive the 'Grindhouse' DLC absolutely free, included in your game package!

About This Game

The beginning of the Datastream saga...

Set some years in the future, following a global economic and social crash, Data Hacker Initiation follows Jay; a retired hacker in search of vengeance. Jay is a prolific player of Online World: the escapist's dream game in a backwards-future, until an ironic case of mistaken identity, whereupon he is banished from the refuge that he so loved.

Enraged, Jay seeks to re-enter the game with a new agenda: wreak havoc for the administrators and key-holders of Online World. Little does he know; he is about to enter upon something great, and terrible- a twist that nobody saw coming.

Just what lies behind Online World?

What is its true purpose?

Initiation features-
An original, intricately crafted narrative,
Monster and player hacking!
Around 25 hours of core gameplay AND new game+
Trioarch, the addictive featured trading-card game!
Over 50 class archetypes, with over 180 unique skills,
Real choice. Will you fight for the players of Online World, or will you seek power only for yourself?
Load your progress in Corruption...

Data Hacker: Initiation sets the stage for the Datastream saga; an epic series of tales revolving around the possibility of virtual realms existing beyond our current reach. Once the bridge is crafted, everything will change.

Don't forget to vote for the sequel to Initiation on Greenlight! http://steamcommunity.com/sharedfiles/filedetails/?id=169739108

System Requirements

    Minimum:
    • OS: Windows XP/Vista/7/8
    • Processor: Intel® Pentium® 4 2.0 GHz equivalent or faster
    • Memory: 512 MB RAM
    • Graphics: Card capable of 1024 x 768 pixels or higher desktop resolution
    • Hard Drive: 320 MB available space
    • Sound Card: Basic Sound Card
Helpful customer reviews
4 of 6 people (67%) found this review helpful
1 person found this review funny
15.5 hrs on record
Posted: March 29
Data Hacker: Initiation is the first volume of three already released games in the same universe (last one's in Early Access). I must say since the moment I saw this game on Steam it intrigued me and I ended up buying it. And how I enjoyed it, the story is solid, with a few "loop holes" here and there, a Matrix-like tale of a world that is destroyed beyond hope with Humanity escaping to this Online World, an escape from the apocalypse. It's a typical RPG made in RPG Maker and one con I share with Data Hacker: Initiation is the use of some default tyles from the program, but nevertheless, the soundtrack is quite good and fits into the various scenarios you'll encounter throughout the 14-15 hours of gameplay. I must say, if you are looking for a RPG to play, this is the one to go with, being low priced and all. I have initiated my progress, onwards to being corrupted.
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6 of 10 people (60%) found this review helpful
1 person found this review funny
144.2 hrs on record
Posted: February 11
Edit: Steam lies. I imported my save file from the DRM-free version. My actual playtime is a hair under 28 and a half hours.

I will preface this by saying I am a child of the 8 and 16-bit console eras, so I have always had a fondness for RPG Maker games.

I got this game originally through a free game bundle, along with the second game in the series, Corruption. To be perfectly honest, my favorite game by that creator is Fantasyche: Mike, which the creator is now giving away for free. It's more of a standard fantasy RPG, but I'm a sucker for the kind of plot it has.

Pros:
+ The music is delightful. I paid backer rewards for Reboot to get the soundtrack, but even the version in the game files themselves are quite nice, and a number of tracks are going right on my music player.

+ The atmosphere is well-developed. The game is quite successful in evoking that MMOJRPG feeling.

+ The story gripped me.

+ Trioarch is fun.

Cons

- Grinding. It is not quite as bad as other games, if one uses, say, the Arena, but data hacking can initially get kind of tedious. That said, it''s worlds better than, say, Final Fantasy VIII's "draw" system.

- Skill cost seems a bit high early- and mid-(?) game. I've taken to grinding the Trioarch tournament repeatedly so I don't have to worry about it.

- The random item mechanic can be both a positive and a negative, but it is listed as a negative here because most people are not obsessive save-scummers - that is to say, people that save and reloads until they get the outcome they want. The only constant items seem to be the key items, certain quest rewards, and the items given to you by in-game trades.

- The variety of enemy "mobs" in the in-game dungeons could be increased, and I was disappointed there weren't as many people to trade with. Given the scale of the game and the sheer number of NPCs, I suppose this one can be forgiven.

Final thoughts:

For US$5, it is totally worth it, if you enjoy RPGs or the story grabs you. The developer has been nothing but pleasant and even kind to me, and he's been more than receptive to bug reports I have filed, though I've only counted two as of this steam release, and given the massive update that was rolled out, I'd say that's quite something, especially given that one bug is a minor annoyance you have to look for and the other one is a lovely exploit.

This is a lovely game that would be made even better by an in-game bestiary, hint hint cute pony eyes.
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5 of 9 people (56%) found this review helpful
2.6 hrs on record
Posted: June 3
Awful. Really, really awful. Everything that is wrong about RPGMaker games. No manual, no explanations, no direction, no fun.
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32 of 49 people (65%) found this review helpful
1 person found this review funny
0.3 hrs on record
Posted: July 22, 2014
=Full disclosure=

I'm an original backer of this way back during the first campaign and I've already put well over 20 hours into the backer version before it hit Steam, thus my low playtime count as I've only just activated this today.

That being said; this is one of the rare few RPG Maker titles that I genuinely wanted to drop money on. It's fun and engaging and harkens back to the PS2 legendary series Dot Hack. I've had a blast playing this in the past and I'm looking forward to a replay once Reboot Initiative is ready to go, the new art style and enhanced atmosphere and mapping look great, and I know Ross - the main developer - has been busting his ♥♥♥ on the trilogy so far :) I do have to question the two negative reviews below, however, as they seem highly unfair. Games have bugs and issues, that's just what happens in development, but when it comes to indie devs they actually LISTEN to your feedback; so if you have any troubles, such as rare showstoppers or even just an impassable tile in some random dungeon, please.. take to the forum and report it! Leaving negative feedback on the game, especially on LAUNCH DAY, is really harsh and does more harm than good.

As a backer of the Kickstarter, I've been privileged to watch the game grow through the development process and it's been really enjoyable. You can really feel that a lot of love and attention to detail went into this project and while there's a fair amount of RTP present, it has been put to great use. The scenario of "Online World" is great, with an engrossing plot and an enormous amount of areas to explore and do battle in. Character customisation is extensive and the ability of Jay, the main pro(an)tagonist, to hack his own avatar and generate his own customised class is unique and enjoyable. What sets this game apart from others is the inclusion of the Hack ability, which allows you overwrite the code of enemies, granting you bonuses against them - or debuffs against your party if the hack fails, and even new and unique items as rewards.

Being able to hack enemies and gain Cores for use as currency, or even combinations to access new areas, is extremely satisfying - especially against tough foes. You can even use the Hack ability to hack other play characters, which you can do to acquire new members for your party, or even just massive amounts of experience points/cash for bolstering your existing one.

Audio and Visual wise, it's mostly standard RPG Maker, but NRG have put great attention to detail and the use of both custom and standard visuals in order to create the Online World. I have to say though, not once did I feel like the visuals were a detriment to the game, RTP or not, and the atmosphere itself was brilliant. Far better than a lot of other cut'n'paste - expensive - commercial RM titles, that's for sure. The custom soundtrack is especially enjoyable though.

All in all, I really have had a blast playing this and I'm eagerly awaiting the followups now. Good luck New Reality Games!

The showstopping bug has since been fixed (same day as release! Like I said; indie devs listen!) so having negative reviews up just harms public opinion of what is a truly great RM title. It's indepth, has an enormous world - worlds, for those familiar with Dot Hack - to explore and with the overhaul coming it's only going to get better. Good luck to everyone playing and I'll see you in Online World \o/
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18 of 24 people (75%) found this review helpful
1 person found this review funny
71.8 hrs on record
Posted: November 1, 2014
I have very mixed feelings about this game, but I think it’s better than a lot of the RPG Maker junk cluttering Steam, though it’s also not as good as a large number of freely available RPG Maker games out there. I didn’t mind finishing it, but I loathed some parts of the game (core hunting, specifically). There’s also a new game + mode, apparently, and I’m not too thrilled about the prospects there. If you want a TLDR, you just read it - if you want to know more, I’ll start by discussing what I felt was poorly done in the game, then finish on the positive notes.
(Also, item farming spoiler below.)

The first real issue that I want to bring up is that the plot makes itself scarce. The game sort of hinges on being a simulation of an open world where the main character has no idea what’s going on (in a style similar to .hack and its game series), but that makes for very little character or story development. I’m pretty sure most of the game’s story-related dialogue would fit on 3-5 pages, depending on your font choice. It really reminded me of playing .hack on the PS2 because you really don’t get much back-story… but .hack had the breadth of the manga and anime to draw from, where this game sort of leaves you in the dark because you know nothing about the world going in.

Another flaw, or host of flaws, is the lack of polish that the game has in certain areas. To be fair, there was actually a massive graphics overhaul done on this game and it did make it much easier on the eyes… but it made it the spots in the game that were missed in the respriting effort and the quirks caused by bad QC during respriting much more apparent. For example, you can often find NPCs that are a few pixels misaligned on their sprite sheets, which causes floating pixels around them while they walk. Additionally, a number of the sprites weren’t updated to the larger side afforded by the graphics update, so they look *really* out of place when they show up.
There are also a number of typos in item descriptions and even one in the battle status ailment prompts. It’s pretty off-putting.

To wrap up negatives, I’ll bring up what is probably a personal issue brought on by my playstyle in both .hack and Data Hacker: the data core collection. I didn’t really spend a lot of time hacking enemies in this game (or .hack) when I realized that you don’t get experience for battles afterward. In .hack, there’s always the possibility of grabbing an interesting piece of equipment, but you usually just get data cores. In Data Hacker, all you have to look forward to are data cores. When Jaque, a main character to the plot, tells you to sell him your cores the second time you meet, it even makes collecting them seem pointless unless you need money - I can see people that haven’t played .hack making that mistake. But I digress. Farming for cores is time-consuming and rather boring. I spent several hours trying to locate a good dungeon to grab the final “Tz” cores from with any regularity when it came time for their use. In that vein, to anyone who reads this:
Core Farming Dungeons
AlZo Dungeon, second floor near the two doors: Al, Zo, Ki Cores
ZoTz Dungeon: Ma, Ge, Tz Cores

But, now, on to the good: this game is playable. If you like RPG Maker games, Data Hacker doesn’t disappoint because it’s very clearly an RPG Maker game. There are some interesting tweaks to the engine and some clever uses. Even a minigame (which I did manage to lock up the game with - don’t walk up to the tournament NPC from his right side) that’s… pretty similar to that card game from FFVIII. The creator obviously put a lot of work into it and, as long as you don’t focus on things you might want to nit-pick, you should be able to see this game standing quite a bit higher than many of the RPG Maker titles out there.
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