Play your cards right and you might escape the zombie apocalypse! Biting humor and fun card-game action await you in Zombie Solitaire.
User reviews: Mixed (76 reviews) - 69% of the 76 user reviews for this game are positive.
Release Date: Nov 15, 2013

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About This Game

Play your cards right and you just might escape the zombie apocalypse! It’s been two weeks since an infected tofu burger transformed some poor soul from a gentle vegetarian into a brain-devouring zombie. One thing led to another and now the slobbering undead have taken over the city. There’s only thing to do – run for your life! Before your can get your sweet behind to salvation on a zombie-free island, you’ll need to puzzle your way though exciting rounds of solitaire and fun minigames. But watch out! The hungry zombie horde is hot on your heels! Biting humor and fun card-game action await you in Zombie Solitaire. You’ll have to use your brain if you want to keep it!

More than 100 exciting solitaire levels
9 zombie-rific adventure settings
10 useful power-up cards
3-star rating system
A whole lotta zombies!

System Requirements

    • OS: Win 95/98/2000/XP/ME/Vista/7
    • Processor: 1 GHz
    • Memory: 512 MB RAM
    • Graphics: 256 MB
    • DirectX: Version 9.0
    • Storage: 95 MB available space
Helpful customer reviews
10 of 10 people (100%) found this review helpful
1 person found this review funny
6.0 hrs on record
Posted: November 16, 2015
This game has simpler mechanics than actual solitaire.


Using this sequence u try to eliminate all cards, both in your deck and in the screen. Colors do not matter. There are some locked cards which can be opened by "raven repellers"and "machetes" which are also cards, hidden in elsewhere in screen. And for each 15 chapters, you got a minor point and click puzzle, which is either too simple to be called a puzzle, or just glitched.

Sounds really simple right. And I know this is not a problem in itself, since no one expects Dominions 4 when trying to buy a game called "Zombie Solitaire". So, what is the problem? Actually there are three problems.

1) First, game algorithm is not well designed, so you can fail even with perfect moves. Random generation mostly works well, but you can lose the game by just random generation. When you win a level, the game claims, "Level Solved", but actually you are not guaranteed that there really is a solution always.

2) Saying this, finding optimal moves is not that hard. Optimal move can be deduced by following steps. If you do a mistake, it is not because you were not able to think through or something, it is mostly because of that you misclicked.
1) Check how many possible moves exist for each turn.
2) If there is only one, do it.
3) If there is more than one, check combo possibilities. Pick the best one. But since, you can not predict what will you encounter after your move, that is mostly redundant.
4) If everything is equal, try to use the cards from columns with more cards in it.

3) Designers knew how shallow are the mechanics, and how bad is their generation algorithm, so they implemented an additional mechanic. Buying gravestones to use an additional, free to use deck, and special power cards that can be used for eliminating a single card, making all cards visible, eliminating a column, and.... ELIMINATING ALL OF THE LEVEL.

So, if you are deceived by game's being a puzzle ambition -like me- you will mostly skip buying this special cards, since they kill the very purpose of finding optimal moves. I just bought some graveyards until getting nearer to halfway through. Then I realized, these levels were not designed for being played as a puzzle. You NEED to buy those special powers. If you suck with the game, you NEED to buy better cards, so grinding is incentivized. BY grinding, I am meaning losing the same level over and over again with no hope of winning, just to please developers that you had enough of that. Or, if you are a better player, you will hit the wall at a later stage, with 150000 gold in at your disposal.

What is the optimal strategy then? You will check Shop, it includes a card, as I said that eliminates all cards in the level, effectively skipping a level. When is the optimal time to start a shopping spree, just skipping all of the remaning levels? Doing this in the last 25 levels is exactly the threshold that finishes the game with no money remaining. Where am I getting to? This game is the only game I have, whose developers knew that their game is so bad, they actually put a mechanic to skip last 25~30 chapters! Almost 1/3 of the whole game.

With better generation, with some differentiation between raven cards, and jungle cards, and with redesigning of shop concept, making their use optional to pass the levels, but making them fun to use without causing massive difficulty decline, this might have been a better game that will fit the average expectation of the buyer. Now, what I see is, just a mish mash of two words with high marketability with no real effort put on mechanics.

Avoid. I spent 6 hours to say this. You can safely ignore this title, even if you are actually a necrophilia, or a hardcore solitaire fan. And if you are actually a hardcore solitaire fan, please add me as a friend, since I have not meet one.

Nice to meet you. Have a good day.
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5 of 5 people (100%) found this review helpful
3 people found this review funny
6.0 hrs on record
Posted: December 30, 2015
I'm not going to sit here and explain how to play Solitaire to you. That was a rite of my childhood back when Windows 3.1 was cutting edge technology and it is sacred to my people.

What I will tell you is that ZOMBIE SOLITAIRE only loosely resembles traditional Solitaire and I guess for that at least, the developers deserve some credit. It's become pretty easy to sell something in this day and age by plastering the living dead all over it and some limited effort has gone into making the game bright, playable and attractive in a kind of third party PopCap clone sort of way.

Ultimately though, it's pretty pointless. You steam through 103 practically identical levels, revealing a redundant story as you go, with the only saving grace being that gold coins are easy to come by and can purchase you power-ups in the game's store. One of these, Sudden Strike, is basically a nuclear strike that wins the stage for you instantly. I mean, most of the other cards will win the round for you too but they'll at least have the decency to make you arbitrarily click a few times to get there. Sudden Strike just wipes its backside with everything on screen, gives you a perfect three star rating that you will forever know that you didn't earn and dumps a busload of coins on you to go buy another one.

Zombie Solitaire is one of those strange games that feels like it was designed for a mobile Pay-2-Win model and then had its difficulty scaled right back to utterly impotent levels for the PC release. Then again, I guess if the point of your title is to rob people blind then yeah, £4.99's pretty criminal. Good job.
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3 of 3 people (100%) found this review helpful
17.1 hrs on record
Posted: October 26, 2015
4/10 - Borderline, Average, Regs

Nothing fantastic going on with this game. Surely not worth $7. If you enjoy casual card games this might be a way to spice things up. Timer is off, I honestly couldn't play this game more than 1 hour.

Worth $0.99

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3 of 4 people (75%) found this review helpful
0.2 hrs on record
Posted: December 11, 2015
Decent Soliraire game with a nice story running throught it. Very strait forward and fun.
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1 of 1 people (100%) found this review helpful
1.2 hrs on record
Posted: December 21, 2015
This is a decent card game, but it's a knock-off of the superior Faerie Solitaire. It's a spin on solitaire with various obstacles on the board. You unbury certain cards from the stacks to remove the obstacles. You collect coins from playing and can use them in the shop to buy power-ups. There are also power-ups given for free randomly throughout the levels.

This game went with a zombie spin to appeal to the huge zombie market, but left out the magical creatures from Faerie Solitaire, which was something extra on the side.

You almost need to buy power-ups in this game to succeed. The cards don't feel sufficiently randomized in Zombie Solitaire. I run the chance of seeing far more rows with an 8 at the bottom, for example, than seems realistic. Then the hand I'm dealt to work from just won't give up any 7s or 9s. This is where it seems to favor power-ups. The gain of in-game currency seems decent, however, so this isn't a huge deal (at least in the early level 20s. But I'm already seeing a reliance of turning to these boosts.

Ultimately, I passed on this one after about 90 minutes in. It's not a bad game. Faerie Solitaire is just a better version.
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