TL;DR version: Chapters 1-4 were fun games with a few moments of tedious repetitive walking here and there, 5 was a horribly drawn out game with too many cut scenes and too much walking back and forth between point a and point b (with a point c thrown in from time to time for 'variety').
I hate to give a Monkey Island game a thumbs down, I really do - but overall, this game left me feeling unsatisfied. Which is a shame, because the first four chapters actually built up quite nicely. I was entertained by chapters 1 through 4, and I was looking forward to the final chapter. BUT that final chapter - ugh! Before I go on to a part that's spoilery, I'd like to mention my two big non-spoilery complaints, which both boil down to: movement!
First: you can only move by holding down a mouse key or by using awsd - and you have to keep your finger on the key/button or he'll stop moving. Boy is THAT fun through 5 frigging games. Oh wait, no, no it's not.
Second: like every five feet you walk, the screen changes to a new viewpoint. And that new viewpoint frequently ends up being from another perspective or angle. And when that happens, here's what MAY happen with your movement:
- keeping your finger on the button you had it on may keep him moving in the direction you had him walking in this first place. This is disorienting when you were holding 's' for down and suddenly Guybrush is walking right. Removing your finger and re-pressing s will make it down, but that gets annoying with a lot of screen changes.
- keeping your finger on the button you had it on may start him moving in the wrong direction. You are walking down on one screen, you move to the next and he's still moving down, only now there's nowhere to go.
- keeping your finger on the button may do nothing. You move to the next screen which (miracle of miracles) still has you facing in the right direction, and yet you suddenly stop, and have to again remove and repush the button to make him walk again.
- moving just a LITTLE too close to certain areas may end up with you walking into them, frequently interrupting your (six thousandth) walk from one end of town to the other as you try and complete a quest
If there's any rhyme or reason to when each of the above happens between screens, I never found it.
Dear game makers: if you absolutely MUST pad your game's playtime by making us go over the same territory again and again and again and again AND AGAIN (I'm not kidding, the final chapter is almost entirely made up of trudging back and forth between 2-4 points) - the LEAST you could do is give us back the option adventure games used to have of being able to choose faster or slower walking paces. Remember Space Quest? Yeah, I know you do. Sure, you'd murder yourself a few times walking straight into something horrible, but at least you could speed up and slow down as necessary.
And now for the complaints about the final chapter, which is wholly responsible for my reluctant thumbs-down of this game as a whole.
PLEASE DO NOT READ ON IF YOU WANT TO AVOID SPOILERS FOR THE FINAL CHAPTER. PLEASE DO NOT READ ON IF YOU WANT TO AVOID SPOILERS FOR THE FINAL CHAPTER. PLEASE DO NOT READ ON IF YOU WANT TO AVOID SPOILERS FOR THE FINAL CHAPTER. PLEASE DO NOT READ ON IF YOU WANT TO AVOID SPOILERS FOR THE FINAL CHAPTER.
Okay, ready? So, the whole Voodoo Lady thing - what was up with that? Oh, she's using us all. You know what, let's just keep listening to her advice! Well... okay, I guess it doesn't make a lot of difference, in that she doesn't really give any advice. She either speaks in riddles that never actually mean anything, or outright says "hey take that thing, you need it, it does such and such." And now that Lechuck is (surprise) vanquished (temporarily (surprise)) AGAIN, let's forget about going after the Voodoo Lady and like... killing her to stop her from doing all this ♥♥♥♥ again! The whole idea of making the Voodoo Lady into some sort of quasi-villain without a MUUUUUCH better job of explaining it, or dealing with it in the end, was a terrible, terrible idea. I don't mind the repetitiveness of Lechuck as a villain, he's funny, and that's great, but the Voodoo Lady thing just left a big weird unresolved mess at the end of the game. Between that and retracing my steps about a billion times - oh! and staring at the screen waiting for Lechuck to punch me to the next place where I had to do something a billion times - it ruined my impression of the game as a whole.