The Guild 3 is a fascinating trade and life simulation that takes place during the late Middle Ages. Step into the shoes of a citizen, acquire businesses and mansions, produce goods and trade them, start intrigues in politics and society, love, hate, bribe, fight and live through good and bad times!
Recent Reviews:
Mostly Negative (74) - 31% of the 74 user reviews in the last 30 days are positive.
All Reviews:
Mixed (1,964) - 48% of the 1,964 user reviews for this game are positive.
Release Date:
Sep 26, 2017

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“The Guild is an established brand with a loyal userbase that has been waiting for many years for this sequel. As we're nearing completion and balancing/polishing the game, we want to have feedback from as many fans as possible, to be sure the finished version will meet everyone’s expectations, and that we'll be able to incorporate as many of our fans suggestions as possible, before the official release.”

Approximately how long will this game be in Early Access?

“We haven’t set a fixed end date as this depends heavily on you, but we assume a duration of at least 4-6 months.”

How is the full version planned to differ from the Early Access version?

“The only differences will be those made due to feedback from the fans, and of course final fixes. We also plan to add more languages and scenario maps.”

What is the current state of the Early Access version?

“Early Access is fully playable but in need of balancing and (performance) optimization. Participants can expect minor and few major bugs, that we will fix during Early Access. At beginning of Early Access, the game will be playable in English and German only - more languages (e.g. French, Spanish and more) will be added by the end of the Early Access period –voice output will follow at release.”

Will the game be priced differently during and after Early Access?

“Yes, the Early Access version will cost less than the full version, so Early Access players will get a great incentive to join early and shape up the game together with us.”

How are you planning on involving the Community in your development process?

“We will interact with the community regularly on the steam community page of the game - please note, that all Early Access related threads will be deleted at the end of the Early Access phase.
And we've setup a redmine bugtracker for bugreports. Redmine is free, easy to use and no registration is required:

Additionally to that, we use the following Discord server during the Early Access, where you can give us feedback as well (we will read everything, although this will not be a 24/7support service:”
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Recent updates View all (31)

February 28

Patch notes for Patch Version: EA 0.4.1 on February 28th, 2018

Patch notes for Patch Version: EA 0.4.1 on February 28th, 2018
Steam version number: 2561228

New Content & UI
The interface elements and menus in the following list have been replaced or added to the game. Note that some elements are not finalized but will be as development continues.
- Book of Dynasties, incl. a filter for marriageable characters;
- Quests Menu window;
- Family Tree Menu window;
- Erect Building Menu incl. buildings on sale;
- Politics Menu incl. the Office Tree, Office Information, Evidence & City Rules (you can apply for multiple office positions with a single character atm., but you will get just one of them. And the cutscene for office meetings is not yet implemented);
- Dynasty Trade Menu window. Note that trading between dynasties is only accessible once a certain title is reached;
- Book of Societies (the "relations pentagram" doesn’t show the real relationships atm. and there are all societies on the scenario maps instead of just 5);
- Scenario Settings Menu for single player games (choosing the number of dynasties does not result in the desired number of opponents atm.);
- Character Creation Menu;
- System Menu Save / Load;
- Options menu;
- In-game options menu;
- Level 2 tooltip (details tooltip) for items;
- Layout of quick accesses to family members and henchmen modified and more information added;
- Far Trade Market menu;
- Trade Route window which is connected to the Production window of a business (clicking the cart wheel next to a transporters portrait still opens the old trade route menu, but changes here should not have any effect on the route);
- Calendar window which will include important appointments of family members, like elections and trials;
- Indictment window which can be viewed by selecting a trial listed in the Calendar's quick access panel situated on the right side of the HUD. The indictment window will display information about a trial & enable the possibility to choose a verdict before the trial if the player is a judge for the trial in question;
- Replaced the temporary user interface used during a trial;
- Replaced the area map with a lot of filtering possibilities;

- Fixed a crash that could potentially occur after completing a Far Trade, saving the game & reloading it;
- Fixed a crash that would occur while purchasing a robber camp & one of its employees was doing an "Ambush" action;
- Fixed a crash that could happen while saving a game during the process of selecting a building in the Erect Building menu;
- Fixed a crash that would happen during a trade of a building that was simultaneously being destroyed in the process & the dynasty trade menu was opened;
- Fixed a crash that would happen if a city district or village was missing a certain amount of "non-playable characters". If it is the case, the game will now adjust the population of the city district or village in consequence;
- Fixed a crash that could sometimes occur while the game was updating itself & could not find specific assets;
- Fixed a crash that would take place after moving to a new residence & the game was re-loaded;
- Fixed multiple crashes that was caused by invalid windows;
- Fixed a major issue that is connected to dx11! It was responsible for multiple crashes and prevented the game to start on certain computers;
- Fixed a crash that could sometimes occur when displaying the second level 2 tooltip (details tooltip);
- Fixed a crash that was caused by the AI when it searched for the best items to buy for buildings which did not have a front store;
- Fixed multiple crashes that was caused by initiating a trial from found evidence;
- Fixed a crash that could occur while saving a game during a combat & then loading the same game;
- Fixed a crash that could occur after selecting a business which no longer held any items in its storage;
- Fixed a crash that would happen after selling an item in a far trade market;
- Fixed a crash that would occur while an employee was performing the pick pocket action & was not connected to a dynasty;
- Fixed multiple crashes which are related to loading saved games;
- Fixed a crash that could be initiated from an NPC (Non-Player Character) who was caught by a guard after completing the action pick pocket;
- Fixed a crash that was caused by pressing shortcut keys while selecting options in the system menu, loading screen, etc. Shortcut Keys are now disabled until inside a game;
- Fixed a crash which could occur while trying to steal off a corpse after a combat;
- Fixed a crash that was caused by finding a piece of evidence in which the target was a building;
- Fixed a crash that was caused by marrying a character that had no valid city district or village as origin;
- Fixed a general crash that could occur in the main menu;
- The Robber Camp Master AI now work as intended. It will hire & control the employees if this option is selected by the player;
- The automation of the actions "Ambush" & "Jugglery" in the Robber Camp now work properly;
- Multiple fixes concerning the ambush action when saved & a game is loaded;
- When the player performs or orders an employee to do an ambush, the character will now place itself in the middle of the street near the location set by the player;
- Multiple improvements related to the employee's AI of the Robber Camp;
- The actions "Pick Pocket", "Burglary" and "Scan Wealth" which are associated to the Thief can now be set to continuous or "loop" through the business window;
- AI: The actions Pick Pocket, Burglary and Scan Wealth associated to the Thief can now be performed automatically by the employees if the "AI Master" functionality is activated in the business window;
- The action "Scan Wealth" will no longer include Resource Producers or Public Buildings;
- Multiple improvements related to the collision boxes of characters;
- Added a "piece" of evidence to each city district and village at the beginning of the game which can be found by Henchmen. Note that the Henchmen will not always be successful;
- When selecting a family campaign in the System Menu, it will now appear in the in-game Quest Menu window as the default quest;
- Fixed a bug which would stop the animations of a character who is joining a fight. The characters should no longer freeze during or once the fight has ended;
- Fixed a bug in which a NPC transporter would possibly freeze after a combat. Now they will return doing their last action such as continuing their route;
- Fixed a bug that would render the player's character frozen if the player would attack a nearby NPC;
- Fixed a bug which disabled street view, by pressing the space key, after loading a game;
- Added the possibility to "kick" members out from a society;
- Employees can now be given an action through the business window even if they are not currently inside the business except for producing items;
- Fixed a bug where a cart attached to a transporter would continue playing its animation after the transporter would detach itself of the cart in order to fight;
- Fixed a bug which stopped the birds from playing their flying animation after loading a game;
- General improvements to the targeting process when selecting a character to which the player wants to interact with, such as combat;
- Applying for a leadership role for a society now works correctly if the position is available;
- Fixed a bug that would display the information of the last selected character on a city guard when the city guard was selected;
- Fixed a bug which disabled or hid the fire employee button in certain businesses. The fire button should now be present in all production windows;
- Multiple translation fixes;

Additional UI Tweaks
- In the Evidence window, after the link "Initiate Trial" is selected, the window will now refresh itself & the link will disappear;
- Added feedback after a Trial has been initiated;
- Far trade markets are now accessible via the area map - please note, that you need a certain title to be able to send a transporter to a far trade market. Sadly, the access to far trade markets via the quick access in the right of the HUD is still not possible;
- An election will now be displayed in the calendar quick access menu;
- Reminders for trials added to the calendar in the right of the HUD;
- The election for the leader of a society is now displayed in the calendar;
- Tooltips should not overlap the borders of the screen anymore;
- Adjusted the size of the level 2 tooltip in the family tree menu to correctly display the values of a dynasty;

- Numerous LOD optimization for trees and buildings;
- Clean-up of various animations;
- Clean-up of the Jail scene animations;
- Various correction to map elements;

Among others, this patch includes an extensive overhaul concerning the replacement of the obsolete art used in the user interface which also connects revised & added gameplay mechanics. Furthermore, this patch resolves numerous stability issues (crashes) as well as general fixes, solidifies multiple gameplay mechanics that are already in place as well as the AI that is attached to them and the optimization of the 3D world which includes the animations used in the game.
Please note: we are not done to 100% with most of the newly implemented UI elements and features, but we wanted to have them implemented as soon as possible. We continue with our efforts to finalize all features of the game. You will notice that the narration text during the camera flight at start of the scenario map is not displayed. We will fix that with a coming patch.
If you experience a low framerate on your computer, then we recommend to play in low to medium camera height with the camera angle down until the performance of the game was enhanced.
Thank you for your feedback and your patience!
93 comments Read more

February 26

Content Patch EA 0.4.1 will be launched this week!

Heads up, Guild fans!

We plan to launch the content patch EA 0.4.1 this week!

We think this patch is a big step forward. It includes many bug fixes and lots of reworked 3D models and animations, as well as overhauled menus such as the office tree, evidences, trial, important persons and area map. We will invest more time to finalize those features, but it was important for us to have them in the game in a functional state as soon as possible. Stability, pathfinding and collision were enhanced - again these will not be the final improvements, we will continue our work to hit an optimal condition. And we are continuing our investigations into the phenomenon of performance increases on some computers, whilst others have experienced a decrease.
Some of you may have noticed that many of your bug tickets in Redmine were solved and closed over the course of January and February. We reached almost 900 closed tickets and we will continue working on the open issues.

A big "THANK YOU" for your continued patience and feedback!
36 comments Read more
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About This Game

We find ourselves in middle Europe of the year 1400. The dark middle ages, once dominated through nobles and clergy, ends and a new era begins: the age of the free cities of trading and of the free mind!
In The Guild 3 you create a family dynasty which can last for centuries. While the world around you and your dynasty rearrange itself again and again - all non-player figures make their own decisions - you have to prove your skills in handicrafts and trading, at social occasion and finally in politics and in malicious intrigues.
The Guild 3 is a unique mixture of economic simulation, strategy game, historical life simulation and role playing game in real time 3D, with atmospheric voice recording and medieval soundtrack.

  • Beautiful world that looks and feels alive, with day and night cycle and the four seasons Spring, Summer, Autumn and Winter, each with specific influences to the world.
  • Many "Story Quests" offer hours of game fun!
  • Multiplayer experiences with up to 16 players at once!
  • Known and Secret Societies, e.g. the Freemasons and the Alchemists Guild! Join one of the societies, support your fellows and get supported, get access to special powers of your society and try to mold your city and whole scenario map according to your societies philosophy!
  • 12 unique scenario maps that comprise one or more cities and their surroundings, based on original historical locations in central and northern Europe.

System Requirements

    • OS: Windows 7 or higher
    • Processor: 2.5 GHz Dual Core Processor
    • Memory: 4 GB RAM
    • Graphics: 2 GB Direct3D 11 capable video card (GeForce GTX 470 or Radeon HD 5850)
    • DirectX: Version 11
    • Storage: 5 GB available space
    • Sound Card: DirectX compatible Sound card
    • Additional Notes: These are preliminary system specs that can and will change!
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