Doorways: The Underworld, is the third chapter of what can only be called a psychological thriller, by Saibot Studios. This is the kind of game that if you like playing games in the dark, you are going to want to turn a light on. You are a man who can journey into the psyches of others, most of them VERY deranged, and twisted. In this chapter you will be trying to chase down a female doctor who has done unmentionable horrors to her victims. Now of course once you go down this rabbit hole, its only going to get more twisted, violent and dangerous.
Graphically this game definitely immerses the player in the different environments. It could be sewers, it could be a hospital, it could be other locations. The thing is that all of these environments builds on the horror, and anticipation of what might happen next. I will admit there were a couple of times where the highlighting feature, this is the piece that will tell you if you can interact with an object or not, was hit or miss. Sometimes I would have to move just right for the highlight to take effect, which in turn had to be on for you to pick up an object, or open a door. When it comes to horror type games a huge factor from the art perspective is lighting, or lack there of. The designer knew how to work this aspect, and allowed for the terror to build. There's nothing like a flashlight blinking on and off, causing you to wonder if you are about to be plunged into complete darkness.
The sounds of the game are yet another feature to the game that will definitely add to the dread, and fear that this game sets out to cause you. I HIGHLY recommend wearing headphones to catch the light whispers of the wind. You will also get to hear your own foot steps, creaks, and other sounds that make you feel isolated, alone, and of course gives you that sense of foreboding as you know there's something that's going to happen if you relax just a bit.
The controls in the game are you standard affair when it comes to first person games. You are going to be using WASD to move, and the mouse to look around and of course interact with objects.
Speaking of interacting, I think the one thing that definitely took a while to get used to was the in game inventory system. There was of course the inventory that held items that you could use in game. There was also a journal of sorts that kept track of all the papers and other bits of reading material you might have found along the way. For some reason it was a ♥♥♥♥♥ to get it open, now of course the vast majority of the game you will never need to use either of those systems, but it was strange for a game that seemed to have so much of it together that this was the one piece that didn't quite fit.
Alright so you are going into uncharted territory, and you are trying to find all the demons and truths that are hidden, through this doorway into the mind. I have to say that the fear factor in this game, though not the hack you constantly up into pieces fear, definitely makes you wonder if jumping into people's minds is that good of an idea. I will say this though, you will earn your way through each area that you will navigate through, and if you survive, perhaps you will find some answers, or maybe there will be more questions.
There are not a lot of enemies you have to look out for, but if there's an enemy to look out for, you better be beyond careful because once they see you, you might not get to see much more besides your death. This of course adds a bit of a stealth piece to the game, but its definitely not a huge part of the game, its more of a common sense deal. If you see a bad guy in real life, you don't want to draw attention to yourself, so why would you want to do that in game. My all time favorite/worst nightmare has to be The Queen of Sorrow. I'm not going to tell you when or where you will meet this lovely individual, just now that you better have some room to run. Too many times did I find myself facing a dead end and her breathing down my neck right before she took care of me, permanently.
I'm going to be honest, if you are not a horror fan, and if you have trouble with sleeping after watching or playing these types of games, this is DEFINITELY NOT FOR YOU, but if you are willing to take a risk, and maybe a clean pair of pants on a this ride, you are going to find a pretty solid game throughout, and one that you want to keep playing. The thing is I don't know if its because you are drawn into what the game has to offer, or if you just want to see the end to this nightmare. Either way you are looking at a solid game that should be a part of your gaming library. This game gets a 9.2 out of 10.