Where do I start with this...?
Yeah, this game is absolutely brilliant. The music is delicious, the art is clean and consistent, and the gameplay is quite diverse.
You go into the game getting a bit of backstory and some nice visuals which clearly portray the world you've been dropped into. You have your base abilities presented to you immediately, aaaand then you see some blocks you can't yet interact with—a glowing orb floating only a foot beyond. The exciting thought creeps into your mind, "Yep, this is a metroidvania."
Every new item you discover makes exploring and backtracking all the easier, whether the new item you've discovered required the former item in order to be obtained or not. You've got a level system, with experience pickups as well as experience gained based on your combo counter, not killing, which is definitely a quirky, fresh concept you don't really see nowadays. Leveling up is quite crucial, however collecting a certain collectible is all the more powerful. Basically what I'm boiling down to is that you are not required to collect every
item to beat the game—but the nature in which the items and their collection are presented will entice you to 100% it.
There are multiple difficulties, the hardest of which, Ridonculous
, doesn't really show its effects until you're fighting a boss, where it shines in hellish delight. There are some ever slight, ever rare bugs here and there, but overall it's an extremely stable game.
In order to complete the game, getting all collectibles, on Ridonculous difficulty, it took me 11 hours in game time, 19 hours real time. For $4.49 CAD, I feel Super Panda Adventures exhibits a tremendous amount of value. I'd recommend this to any platformer-brawler-exploration-delicious gamers who like the idea of a little panda with a small sword and big dreams.