Legions of Ashworld is a turn-based war-game, which brings a sense of adventure to strategic war-gaming with its first-person view of an open world environment.
User reviews: Mixed (25 reviews) - 64% of the 25 user reviews for this game are positive.
Release Date: Jul 4, 2014

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About This Game

Legions of Ashworld is a turn-based war-game, which brings a sense of adventure to strategic war-gaming with its first-person view of an open world environment. The game is set in a ancient fantasy world of kings, wizards and fearsome creatures. When a powerful empire invades the lands governed by humans all the realms are plunged into a great conflict. It is the player's task to organise the opposition to the invading forces, uniting the kingdoms into an alliance and ultimately in taking the war back to the invaders.

As the various characters encountered across Ashworld are recruited to the player's cause, the player can then move them around the lands, having them performing a variety of activities, such as hiring mercenaries, buying goods and provisions, and attacking hostile forces. The lands of Ashworld contain many places of interest - especially noteworthy are various temples, from those occupied by servants of wizards' orders which provide magic services, to ancient abandoned ruins where valuable magic items can be found. Outside the territories where humans reside other races live who may become important allies if persuaded to join the war.

Main features:
- an open-world environment where exploration supplements strategic planning and tactical decisions
- easy management of resources
- hand drawn graphics in the style of classic, golden age, illustration
- designed to cater for custom scenarios/modding

Special notes
Legions of Ashworld is a hard game, suitable for players wanting something different with a lot of challenge. Those who are not ready for the defeat should stay away.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP, Vista, 7, 8
    • Processor: Intel 2Ghz
    • Memory: 1 GB RAM
    • Storage: 50 MB available space
    • OS: OS X 10.6.6 or above
    • Processor: Intel 2Ghz
    • Memory: 1 GB RAM
    • Storage: 50 MB available space
    • OS: Ubuntu 32bit
    • Processor: Intel 2Ghz
    • Memory: 1 GB RAM
    • Graphics: OpenGL GPU
    • Storage: 50 MB available space
    • Additional Notes: Legions of Ashworld was tested on 32-bit Ubuntu! GLIBC 2.16 or newer required! Other Linux distributions are not supported by developer, but the game should work on most distributions, including 64-bit, if all required libraries are installed.
Helpful customer reviews
4 of 5 people (80%) found this review helpful
24.1 hrs on record
Posted: June 27
If you like Lords Of Midnight, you will like this.
I played for about 10 hours and I lost the campaign, but I am ready to try another one.
A few mechanics have changed, the interface is much better, but it's still undeniable an homage to LoM.
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2 of 2 people (100%) found this review helpful
2.4 hrs on record
Posted: July 4

That’s Legions of Ashworld’s greatest problem, really, a lack of character. Beyond the likeable visuals it’s a very dry, repetitive experience that never engages you or makes you care about defending your kingdom. There’s too little at stake and not nearly enough reason to keep you trudging about the wastes. The art style is lovely and there’s clearly a great affection on behalf of the developers for classic strategy/RPG hybrids, but Legions of Ashworld quickly becomes bogged down in endless army movement, uninteresting combat and micromanagement. The core elements of a decent game are there, but there’s no meat on the bones.


Exploring uncharted territory and meeting a new ally who provides you with much-needed supplies and troops is admittedly satisfying, but not nearly as satisfying as it should be.
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1 of 2 people (50%) found this review helpful
1.6 hrs on record
Posted: June 2
I got this game just because the artwork and GUI in the screenshots looked interesting and unusual. I expected the game to be kinda blah and to just play with the interface for a bit since it wasn't expensive to buy. My negative expections ended up being wrong, this game is well done and challenging. The only negative thing I have to say about it now is that there is only one campaign to play. Hopefully this game's developers will come out with another game with this engine with more campaigns and/or campaign editos or something.*

Having only the one campaign it's a good thing the dev's made it very difficult. My first few playthroughs were little more than some scouting around and getting killed. I've since gotten better and have managed to recruit several more armies and get another Kingdom on my side, but I still can't make a dent in the enemy's forces yet.

*this engine would be great for a Romance of the Three Kindgoms campaign.
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61 of 65 people (94%) found this review helpful
10.3 hrs on record
Posted: July 6, 2014
I'm on the fence about whether or not I "recommend" this game -- I'm putting it as yes, because I did enjoy my time with it. However, I don't think it's a game for mass audiences.

The key aspect of LoA is that it is a STRATEGY game in the truest sense. Not strategy a la real-time-strategy games that in reality emphasize tactics over strategy, this game is about coming up with a grand overarching plan, sticking to it when it's working, modifying it when it's not, and coming up with new ones when your old plan gets blown out of the water.

Combat is very simple: Two armies meet, time passes, and people die. The victor is determined purely through strategic-level elements: How many troops are on each side of the field, how rested those troops are, how good those troops are, and what magic influences the field. I appreciate the change of pace.

One reason people might want to not buy LoA is that there's only one real campaign right now (plus a tiny tutorial campaign which doesn't count) and it doesn't seem like there's much replay value after you beat that campaign, and once you understand everything the campaign's not that difficult. I beat it on my second or third "real" try (not counting early plays where I didn't know what was going on, some experimental plays where I was intentionally doing "stupid" things in order to learn new tricks, etc) on the medium difficulty.
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58 of 75 people (77%) found this review helpful
4.6 hrs on record
Posted: July 4, 2014
A deceptively simple yet difficult strategy game focusing on deep planning and reasource managent. Legons of Ashworld is a very promising strategy game in the strictest sense. Facing an overbearing foe, you must pick your fights wisely, manage your reasources tightly, and play the game of intrigue to gather the banners of nobles to survive and (hopefully) take the fight to the invading empire. I feel as though its simple resource system, few unit types and actions which can be easily mistaken for a lack content. Once in the campaign, I didn't find these streamlined elements to be a bother as I found myself playing the overarching game of planning and suriving the intial assualt. Check out my gameplay video for more info!
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