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The Tower returns, re-envisioned and remastered for 2015!
Experience an authentic and emotional survival horror tale, of what remains of a man once his humanity has been stripped away.
Powered by a brand new Next Generation engine, explore and feel The Tower's terrifying corridors as Elliot, a man imprisoned within England's most feared hold during the 11th Century.
+ Totally remastered for 2015. Unity 5 brings the horrors of The Tower's hell to life in stunning, visceral clarity
+ Frequent episodic content enriches the world of The Tower and continues Elliot's struggle with insanity at every turn
+ Fear not only the creeping dark, but the cold embrace of death. The Tower features an unforgiving and permanent death system
+ Upcoming Oculus Rift support surrounds you with The Tower's horrors, bringing the intensity to life
+ Purgatory Mode allows you to experience your own personal imprisonment within The Tower, all in real time! **Feature to be implemented**
It seems like an eternity since the last news regarding The Tower was dropped, back in August I believe, and yes...without any updates, that was WAY too long.
To start with, here are four brand new images, all rendered in game at 4K resolution. Stunning, no?
Over the last six months, The Tower has been going through some crazy Unity 5 redesigning, as well as some thorough Oculus Rift implementation.
This is all for us to worry about though, but apart from the huge developmental issues, I personaly would like to bring to light some Community awareness matters and feedback, that have given us (but mostly me) some sleepless nights. This is going to be supremely honest...
I understand the Community frustration and anger over the lack of updates to The Tower (and some of our other titles as well) and the feeling that seven months without an update, can lead to allegations of 'scamming' or some other description of development neglect, but I want/need to inform you, our players, that this simply isn't the case.
We don't always inform the Community as much as I would like to be able to, and as I can see, this can have a devastating effect on future trust and positivity within our Community. I would like to know how we can build this trust back up to you all, starting with more frequent updates and transparency on the process of development with our game/s.
We want to build bridges and repair the damage that may have been done, through either helping those affected and no longer willing to support The Tower with getting a refund, or in some other fashion.
We dropped the ball. Several times. And I applogise for all of us and to you all, for whatever upset or anger it may have caused you.
This is us wanting to wipe the slate clean...to establish a better foundation than we had mid-2014.
Thank you for reading.
- Dante Knoxx
© 2015 Narrow Monolith. All Rights Reserved. All trademarks are the property of their respective owners.
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