Construct Airships and wage war in a sandbox world populated by floating islands, sprawling skies and adventure. Ride on ships and build them while your motley drive you forward, toward exploration. Persistent player servers and much more await!
User reviews:
Mostly Positive (99 reviews) - 74% of the 99 user reviews for this game are positive.
Release Date: Jul 17, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sky Nations has been iterative game from it's initial release on other platforms. Developed by lone developer Ben Johnson it has been hugely beneficial to have community input and experiment with mechanics and change them based on feedback. Early Access fits this perfectly and will help to make Sky Nations a better game when it releases it's complete state!”

Approximately how long will this game be in Early Access?

“Sky Nations will hopefully be leaving Early Access in Q4 2014 as a more completed and rounded experience.”

How is the full version planned to differ from the Early Access version?

“The full version will be a combination of all the updates during Early Access.

Features planned for the finished game are:
  • Capturable Sectors for Nations. Which can defend your ships and creations.
  • More player and ship weapons of various different types.
  • More island types with creatures and mechanics based around them.
  • Manufacturable ships and other perks for Nations.
  • Music that adapts to what is happening to the player.
  • A sound overhaul to many of the current placeholder sound effects.
  • Further access to server functionality in the Modding API.

What is the current state of the Early Access version?

“Sky Nations has a lot of the base mechanics available to play that will make up the finished game. However this is still a game in development. There is still quite a lot of content based on these mechanics to come and a lot of community driven bug testing too reach a stable build and balanced builds.”

Will the game be priced differently during and after Early Access?

“Sky Nations will likely rise in price when the game is more complete and has more content, however those who purchase the game now will receive these updates for free up to the game's completion.”

How are you planning on involving the Community in your development process?

“Since Sky Nations receives iterative updates every couple of weeks community feedback is super important to both balancing and improving the game. Since it's first public release the community has helped find bugs and suggest features and changes that have improved the game significantly.”
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Recent updates View all (40)

October 12

Update - Wedges, Moon and Weight Adjustments

Hey guys, a new small update is up.

A new moon has been added to replace the omninous floating sphere placeholder. New Wedges and Horizontal Wedges(H-Wedges) are available for most of the blocks that didn't have them before(see change log for a list). Quite a lot of weights have been changed for weaponised blocks and power related blocks; such as cannons and other types of guns. They are now much heavier across the board. Smaller ships in some cases will require more power and thrusters to compensate for being armed and larger gun heavy ships will obviously require more thrust or risk being slower to compensate for being decked out.

An issue with the Merchant King boss that made the asset files become corrupted/incorrect in some cases which made his texture and offset wrong has been fixed. A similar issue was also happening with loot crates and has also been fixed.

For the full change log see below.

How do I update?
The client will update automatically, the server files will be available shortly here.

Change log
  • Added a new moon.
  • Added Ice Wedge and H-Wedge.
  • Added Dirt Wedge and H-Wedge.
  • Added Stone Brick Wedge and H-Wedge.
  • Added Sand Wedge and H-Wedge.
  • Added Iron Wedge and H-Wedge.
  • Added Red Brick Wedge and H-Wedge.
  • Added White Brick Wedge and H-Wedge.
  • Added Ancient Brick Wedge and H-Wedge.
  • Added Ancient Slab Wedge and H-Wedge.
  • Added Copper Strut Wedge and H-Wedge.
  • Red Lanterns now place turned On.
  • White Lanterns now place turned On.
  • Missiles now do 60 damage instead of 70.
  • Missiles fire every 10 seconds rather than the previous 5 seconds.
  • Missile Pods within firing range of Gates are now disabled.
  • Ammo Crates now weigh 15.
  • Storage Crates now weigh 10.
  • Artillery Cannons now weigh 12.
  • Iron Cannons now weigh 14.
  • Mass Generators now weigh 6.
  • Battered Power Cells now weigh 12.
  • Mounted Repeaters now weigh 4.
  • Flare Launcher now weigh 10.
  • Laser Cannons now weigh 20.
  • Clamps now weigh 15.
  • Gravity Sprint/Well now weigh 30.
  • Fixed texture and model offset being wrong on Merchant King
  • Fixed a crash caused by missing assets on Loot Crates.
  • Fixed texture sampling on damaged blocks being blurry.
  • Fixed copper telescope resetting to wrong sensitivity.

1 comments Read more

September 13

Update - Relay Jump Drives

Hey guys, I've uploaded a new update which adds in Relay Jump Drives. Relay Jump Drives allow you to jump to relays(as written on the tin). Jump Relays are schematics that are built on land. If you own the area via a claim, the Relay Jump Drive will allow you to jump there. They cannot however be built in Capitals. They simply provide you a fast way to get to somewhere but not necessarily to get back. The Relay Jump Drive functions very similar to the existing Jump Drives however they are slightly more expensive to build as it requires Blue Cores and will not activate if you have a Container of Syphon on board. You must still carry it back manually from system to system.

Ships now fully stop when ramming into objects, by this I mean their thrust is automatically set to 0. This makes much easier to maneuver when docking or colliding with something instead of having to manually power down your thrusters via braking which leaves you stuck against the obstacle for a short amount of time. To see a full list of changes and fixes see the change log below.

How do I update?
The client will be automatically updated via the launcher or Steam. You can download the server files here. They will be available shortly. Make sure you backup existing server files before overwriting them with the new ones.

  • Added Jump Relay schematic allowing new jump drives to jump to claimed areas when buiilt in them.
  • Added Relay Jump Drive which can be used to jump to systems with Jump Relays in(not capitals). Will not work with cargo container schematics on the ship.
  • Polling for the culling is now much faster. Very fast rotation should no longer mean you see chunks switching non-visible to visible.
  • Players now have a command /unbound to unbind from spawns.
  • Cores now drop their own item rather than reverting to Burntout Cores.
  • When colliding with a land mass or other ships, ships now lose their speed rather than pressing against the object making it difficult to maneuver out of collisions.
  • Optimized vertex memory usage greatly. Vertices are most of the memory usage, so game should use 30%+ less memory in very densely populated places.
  • Updated energy core descriptions and prices.
  • Fixed a client crash caused by destination/next system missing when route is set.
  • Fixed a crash when drawing markers in a very specific situation.
  • Fixed a crash on viewing actor preview caused by very specific timing when loading into a server.
  • Fixed a crash due to missing block definitions in player collision when player edits tiles.
  • Fixed a crash when trying to deposit fuel before character has properly loaded.
  • Fixed a crash caused by entering an invalid port number when using direct connect.
  • Fixed an underflow on withdrawing from Refineries.
  • Fixed item price recouping from underflowing some item prices if the server is live for a very long time.
  • Fixed Mining Syphons working in Capitals.
  • Fixed a crash caused debug hot keys that should be disabled.

0 comments Read more
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Sky Nations Multiplayer Demo

If you'd like to try being a bandit of the Sky before purchasing Sky Nations a demo is now available on Steam. You can even play with your friends in multiplayer! Check it out here.

About This Game

Set in a world where the planets surface is no longer habitable. Sky Nations takes place above the clouds where large airships are the only means of travel. Join up with your friends and build a ship to explore and do battle with players you meet a long the way or the various creatures inhabiting the skies.

Sky Nations is centred around multiplayer cooperative and versus play in a voxel sandbox. Using blocks players can build, destroy and take with harsh but fair mechanics based around freedom for player vs player. There aren't invisible barriers stopping you from destroying blocks or rules against attacking other players. The skies are tough and you need to be tough to survive them!

  • Build ships - As a completely multiplayer orientated experience you are free to roam, interact with and build on the ship as it’s piloted by another player. As well as design custom ships for custom jobs such as mining.
  • Crafting - Create unique items for your ship such as radars, generators and cannons!
  • PVP - Whether it's with your ships using cannons, lasers and more or with shotguns as invade enemy bases and form boarding parties players are free to attack or group up with others they may encounter in their travels.
  • Create Nations - Organize your friends to dominate the map and hold key resource points.
  • Modding Support - Textures can be reskinned and the game server comes with a Mod API allowing you to write custom scripts in C#. Which will be expanded with updates.
  • Buildable Wearable Items - Craft items out of blocks to wear and stand out of from other players and use as bartering items.
  • Persistent Player Servers - Host your own servers or join other players servers with ease. Each a unique world generated the first time it is started.

Please Note: Sky Nations is Early Access and still in development. That means that not all the content is finished and many things are place holders or subject to change. There will be bugs! However through the community of players we can get these bugs found and fixed as well as use your suggestions to help balance and improve the game.

System Requirements

    • OS: Windows Vista
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 2 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 100 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Minimum requirements may change through game updates.
    • OS: Windows 7 or above
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 4 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 1000 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Recommended requirements may change through game updates.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (99 reviews)
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74 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
1,261.4 hrs on record
Early Access Review
Posted: October 14
Hello all! is it my time to write something ?

I have more than 1k of hours of playing this game and now i will tell u what i think of this game =)

Ok first of is this a game for u all !! no!! its not!

Are u interested of a really strong communtiy ?, Well we got it!
Are u interested of buiding houses and cool ships! Yeah!!! its in game right!!
Are u super soaked about 3d fps pvp WOW NOO!! goo away!!!
Are u a cool dude looking for alernative to starmade or maybe space engineers yes u are probably home!

Well!, this is why i love this game so mutch , the game is something between minecraft and starmade , it has all things u love in minecraft and still u going to fly ships like in starmade.

Also we have a super dude! "benjamin" who is a developer of this game , he really listened to us, when we need him the most.

Are u tired about minecraft static sourroundings?
Are u tired about pepole griefing ur buildings?
Are u tired about Space engineers laggy space?
Are u tired of starmade to be the "only game" ( i love this game)

YeaH!! come and play with us =) 100 out of 10 (nah! its not possible!)

Last! if u need help! call me out! im "ztrobe" in game =)
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Most Helpful Reviews  Overall
189 of 254 people (74%) found this review helpful
10 people found this review funny
Not Recommended
296.5 hrs on record
Early Access Review
Posted: November 12, 2014
If you plan on spending many hours building up a base/nation and becoming a dominate player, I advise you not to purchase/download this game. I have been playing this game for about a month now on one of its official servers and have been severely let down. Don't get me wrong, it is a fun game, but when you put in tons of hours developing your base and taking down other nations, only to be targeted by the developers/server people because you took out a nation of one of their friends.

I am usually a quiet player who won't chat much while building for hours on end. Our nation started with about 3 members and now has about 8, with only 3 of us who play on a daily basis. The others log on occasionally every few days or so. The main nation on the server was named Endless Souls who was the server powerhouse. It was obvious from the global chat that the developer and server admins were very friendly with the members of Endless Souls. We spent many hours building up our defenses so our nation could not be overrun.

The only way for a nation to be lost is to have your nation beacon taken out. In order to prevent this, you build around it to either straight up protect it or to disguise it into the surrounding terrain to make it difficult it find.

Not long after our nations defenses were built up, we got attacked for about 3 days straight by the Endless Souls. They were never able to get through our defenses. With our nation beacon built into the terrain, the few ships that were able to get past our initial defenses were unsure of where to go to take out our nation beacon. The day after their last massive attempted invasion, I witnessed the games official server admin, "siroro", tell members of the Endless Souls nation where our nation beacon was located. He did this in global chat.

During that attempted massive invasion, I witnessed one member of the Endless Souls jump into our area with a ship made to look like a ♥♥♥♥♥. That member then proceeding to state in global chat, something to the extent, "i just rammed Aracdia in the a**."

Trash talk has been present in this game since the very first day I played it. I have witnessed many players trash talk on the global chat on a daily basis. Never once did I see anyone be punished for it, until we started to become the server's powerhouse nation. This is when I started to become more vocal in the global chats, questioning why some people were being punished for things that other players had been doing since the first day I started playing. The problem was, that those people who were still trash talking and not being punished for it were friends of the developer and server admins. I remind you that this was all taking place on one of the games official servers.

Another feature in this game, is the ability to leave signs. From the very first day, I have seen profanity laced signs on various maps throughout the server. I, again, never heard one peep from anyone about these signs until members of our nation started leaving them. One thing I should mention is that at the time, the developer and server admin publically stated that profanity was OK to use in global chat. Again, certain members of our nation began to be punished for using profanity when we became the server's powerhouse nation, overtaking the nations of the developers and server admins friends.

When we were finally able to topple the Endless Souls nation and become the main nation on one of the games' official servers, the admin on the games official community server made a former member of the Endless Souls, a chat moderator. Since Sslazz (sp?) has become moderator, he has threatened and even actually muted members of our nation for no reason at all. I will admit, I was muted earlier today by Sslazz for trying to get an answer as to why the leader our nation was banned from the game (I will address this later). At no point in time did I harrass or use profanity towards any of the admins. All I was doing was asking questions, some of which were not being answered and others were being answered with so called violations that never existed before for their buddies.

The reason that being muted is important, is that you are unable to communicate with other players who you may be working with. Sometimes while trying to take out another nation, you will work with other players who are not members of your nation. The only way to do this is through global chat.

Now for the part about our leader being banned. To start I will go back a few days when we took out a certain someone's nation. I won't deny it, our leader was always present in the global chat. Yes, I felt that he took it too far on occasions, but I have seen other players (favorites of the developer/server admins) go just as far, and even further without being punished. That was one reason stated as to why he got banned.

The second reason, was that he created a ship that resembled a ♥♥♥♥♥. Yes, he did do this, but the idea was present in this game since I first saw one used when the Endless Souls attacked us. Nothing was said then, when they used it. When I presented that counter claim to the server admin, he then changed his story to "well he brought it to spawn". I asked him where it stated you couldn't bring certain ships to spawn and he said it was on one of the signs. I proceeded to go to spawn after he said this and could not find a sign stating that. After I brought this to his attention, he then said that he told him in a whisper chat (message can only be seen by receiving party). So certain players have certain rules while others do not? I have seen other ♥♥♥♥♥ shaped ships at spawn before and nothings happened.

I believe the third reason the server admin gave for the ban was the signs he was leaving after we toppled a nation. I have seen profanity used in global chat before, to which the server admin/developer said was fine. I have also seen signs with profanity used before by other players (buddies of the admin/developers), and nothing has happened to them.

The reason that banning people hurts your nation, especially in a nation of a few people, is that your nations defenses are the copper missile pods. The copper missle pods are run by dispersion generators which produce a waste (waste that can in turn be used for fuel in mass generators). The collection tanks for the dispersion generators can only be a max of 512 spaces. Once they fill up (it takes a while to clean the waste out), the dispersion generator stops working and the missile pods also stop working. This makes your nation defenseless and open for the taking.

I honestly don't know if this ban is the developer/admin's idea of how to take down our nation. We have spent hundreds of hours building up our nation, only for the developer/advmin to make us vulnerable because we toppled his buddies nations.

Lastly, after our leader got banned today, the developer, the official server admin, and the chat moderator were all laughing about the ban in global chat. If you want to put tons of time into the game only for your nation to be taken down by the developer and his official server admin, buy it. If not, please look elsewhere for a game.
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A developer has responded on Nov 12, 2014 @ 8:14pm
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28 of 35 people (80%) found this review helpful
2 people found this review funny
1,654.0 hrs on record
Early Access Review
Posted: June 22, 2015
Full disclosure: I purchased this game myself but later became admin of Community 1 and Moderator for the steam discussion. My opinion here is based from what I have experienced both as a player and seen as a server admin.

If you enjoy building things the beauty of SN is that you can make anything you want and pilot it versus something that is stationary on land. The Demo is quite giving if you feel the price is too steep for Early Access so if nothing else you can give it a try for free.

New content and mechanics are always being added, revised or even removed based on what the community has shared with the developer. If you want to complain but never post or email your input you can't expect to see any change. So that is something to consider at this stage in its development.

The developer MrBenjammin is very active in the community and has even been seen hunting the Magmasite Queen and logging on when people ask him to come check something they built out. When I was new to SN he would visit my claimed sector and check out the latest builds and just have casual conversation about building and game mechanics or what he was hoping to do next. It was pretty cool to learn straight from him and why I put the steam guide together to share the knowledge. I've always thought it was pretty fantastic to see a developer in his own game checking out what others have accomplished. I can honestly say he loves seeing what the community comes up with.
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83 of 131 people (63%) found this review helpful
1 person found this review funny
1,049.5 hrs on record
Early Access Review
Posted: July 17, 2014
Do you like PIRATES?
Do you like MERCHANT CATS?

If you said yes to any of the above, then you may or may not want to get this game. Be warned; it features high levels of scurvy and plenty o' booty for the taking. Just don't try and steal from the Merchant Cat.

10/10, would pirate again.
Was this review helpful? Yes No Funny
15 of 17 people (88%) found this review helpful
313.4 hrs on record
Early Access Review
Posted: February 22, 2015
The game is fun. You mine stuff (sometimes with laser weapons) and use them to build your ships.

You can set up a nation for your friends, keep a capitol where only your nation members can go. You can wage a ship war with other nations.

I really like the whole "build ship fly around be a pirate" aspect.

Its not without its problems though. Getting your first start in the game can be a bit troublesome if you dont read the hints. The game has a built in wiki to mitigate some of that though. The game can be a bit buggy sometimes, but its an early alpha so that is to be expected.

I'd say this game is definitely worth it. Its a good game and i play it frequently.
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19 of 25 people (76%) found this review helpful
41.7 hrs on record
Early Access Review
Posted: October 20, 2014
In Sky Nations you are dropped into a world made up of many systems, each system consists of biomes above the ocean below. You must build a ship and set out into the world and...Do whatever you want to do...

Become a trader, mining with sophisticated vessels with lasers and trading your materials to the NPC traders or other players and their nations. Form your own nation, building a home system with missle defences and hangers to keep all your ships safe. Become a pirate and raid and scrap other peoples ship for loot and cash. Lots of possibilities.

Great fun even though its still in Alpha, many of the main features you would look for are present. The open PvP system adds alot of tension, the design for ship components means you will ideally have to cooperate and form a crew to be formidable which is cool. The biomes are unique and huge and the movement for ships is very smooth and clean unlike what I expected.
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14 of 16 people (88%) found this review helpful
Not Recommended
36.4 hrs on record
Early Access Review
Posted: January 2
I have played the game since before its Steam release and have found its current state a bit worse than it use to be. The drifty ship control is irritating the way the map is sucks compaired to the open world way it use to be and the community hasnt peaked more than 4 players. I came in with high expectations because i did really enjoy the game before it was on steam but now it just isnt worth the money. If it were me i wouldnt purchase until the game has a larger community.
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41 of 67 people (61%) found this review helpful
25.5 hrs on record
Early Access Review
Posted: July 17, 2014
Pretty cool game, nice devs. Would recommend.
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18 of 26 people (69%) found this review helpful
991.2 hrs on record
Early Access Review
Posted: November 23, 2014
Outstanding early access game. This block builder lets you sail the sky in self designed craft of your choosing. The developer is involved with the community and has taken suggestions and critisium alike. It is a PVP spacific game, so expect to be attacked once outside of the initial spawn zone. That being said, there are good and bad people on all the community servers. Some will lie to your face and knock out the brick you are standing on just to watch you die. Others will bend over backward to help you build a ship or put up a nation. If you want to know more on the game read the message boards. They give good insight. It takes a bit to learn the ropes, but once you do, starting your own nation is relatively simple. Defending it is a bit more difficult. Biggest thing in this game is planning. Plan on the worst and hope for the best. No one can take anything that is in your personal inventory, so keep it stocked!. You may loose a ship or two. You may loose a base. (i've lost the first base and at least 4 ships.) but as long as you learn you can continue to grow and move on and build better. A fun game.. and great for that kid inside who love building stuff.
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12 of 15 people (80%) found this review helpful
9.4 hrs on record
Early Access Review
Posted: April 28, 2015
Fun game. Movement and interaction is kind of bad but the game play itself is pretty fun and although I see it as a smaller less intense version of Star Citizen, it is quite enjoyable. Currently still in Early Access, it gets a 7/10.

The dev actually updates it a lot and cares about it, which IMO is a huge bonus.
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Recently Posted
7.5 hrs
Early Access Review
Posted: August 21
Hi im a old player i played the game today and i keep falling in the the obess even after endless spawns. is i have a request to spawn my player to the spawn platform and not in the air. My Username is kikimudu please help me out
Helpful? Yes No Funny
TheReaperKing15 PFS DT
58.0 hrs
Early Access Review
Posted: July 29
A awsome game, the only problem is its player base, more of it doesnt exist. If you got a few pals to play with it will be a blast otherwise the base is the killer. I really wish this great game would get some more publicity.
Helpful? Yes No Funny
71.4 hrs
Early Access Review
Posted: July 8
more players and servers would be nice
Helpful? Yes No Funny
225.0 hrs
Early Access Review
Posted: May 28
good game played it for few years very good group game but need more player for some real fun.
Helpful? Yes No Funny
0.2 hrs
Early Access Review
Posted: March 29
couldnt connect to a server kept getting kicked off for some reason im pretty sure the game is dead as it said there are 0 players went to the fourms most posts are in the 2014s-2015 a few being in the 2016.
Helpful? Yes No Funny
Bobby McBobberson
192.0 hrs
Early Access Review
Posted: March 5
Sky Nations is a really fun game to play, and it adds a really nice twist to the open world construction game that you can't get anywhere else. The only bone that I have to pick is that it would be so much better if it wasn't a PvP multiplayer game. I hate having to pool in so much effort to build everything up, only to have someone rob it away from me. I would really like to see Sky Nations gain a singleplayer option someday, but I shan't hold my breath. The game is great all in all, and has so much potential, but the lack of singleplayer features is the only put off for me.
Helpful? Yes No Funny
General Tor
9.1 hrs
Early Access Review
Posted: February 25
Wow, I played for two and a half hours. And I got griefed by a Mod/Admin/hacker. Stay classy Sky Nation!
Helpful? Yes No Funny
MoonMan (who sold the world)
4.9 hrs
Early Access Review
Posted: December 29, 2015
lots of potential, but sadly has an almost non-existent community. Its a great game with a fun idea, who doesn't want to build their own airship and fight it out with others for control?
Helpful? Yes No Funny