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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Hey guys, 0.97 is now up. It has a couple of gameplay tweaks such as Merchant King's defense drones no longer being killed by his beams and also despawning if there are no players left in the area. But the meat of it is not only better mod support that covers more of the game but also mod support that is less prone to conflicts between different mods and also removing the need for server owners to have to make manual changes to install them. They should also be a bit less prone to an awkward process of updating them with new server files as they most likely won't be overwritten by the games default files as they stand alone in their own directories.
Mods are now stored in the GameData/Mods/ folder with their own subdirectory within that. Such as "GameData/Mods/BensAmazingMod/". You can write your own scripts and put them in this folder under Scripts, which is very similar to the previous single Scripts folder which has access to the Mod API. However they now sit apart from everything else and chat commands have been cleaned up to derive from GameCommand which the server can automatically see and add to the commands list without you having to do anything extra. However, you can now do a bunch more with scripts! You can create custom scripts for blocks and items as well. If you're interested in this check out the Example mod that is in the mods directory by default which shows simple scripts for chat commands, blocks and items. You can assign one or multiple mods at once in the Server Settings.xml file simply using the tags:
Hey guys, update 0.96 is now up. Firstly it's quite late to when I would of liked to get it out, so I apologise for that sincerely. A lot of time has been spent researching and attempting to fix a loading issue a bunch of players are experiencing. I believe it to be fixed at the moment after a lot of significant under the hood changes. So please let me know if you experience it further.
Anyway, onto the more interesting stuff. A new boss event has been added called Merchant King, much like the Magmasite Queen he will appear randomly at intervals. A portal will become available on the map that will lead you to his instance. Currently he drops 2 unique items and some resources. But I may be adding some further drops in the future. It'll be interesting to see if I need to make balancing changes to him as well as this is the first boss that requires a lot of skilful positioning on the players part! If you're lucky enough he could drop a neat trophy for you to parade around!
In other slightly different news, for journalists and YouTubers/Streamers who are interested in picking up a Sky Nations press key. All press keys are now done through a service called DoDistribute and can be found here. This is to help weed out a lot of people posing to be other people in order to get keys and the long process of trying to verify them.
If you'd like to try being a bandit of the Sky before purchasing Sky Nations a demo is now available on Steam. You can even play with your friends in multiplayer! Check it out here.
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