Construct Airships and wage war in a sandbox world populated by floating islands, sprawling skies and adventure. Ride on ships and build them while your motley drive you forward, toward exploration. Persistent player servers and much more await!
User reviews: Mostly Positive (54 reviews)
Release Date: Jul 17, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sky Nations has been iterative game from it's initial release on other platforms. Developed by lone developer Ben Johnson it has been hugely beneficial to have community input and experiment with mechanics and change them based on feedback. Early Access fits this perfectly and will help to make Sky Nations a better game when it releases it's complete state!”

Approximately how long will this game be in Early Access?

“Sky Nations will hopefully be leaving Early Access in Q4 2014 as a more completed and rounded experience.”

How is the full version planned to differ from the Early Access version?

“The full version will be a combination of all the updates during Early Access.

Features planned for the finished game are:
  • Capturable Sectors for Nations. Which can defend your ships and creations.
  • More player and ship weapons of various different types.
  • More island types with creatures and mechanics based around them.
  • Manufacturable ships and other perks for Nations.
  • Music that adapts to what is happening to the player.
  • A sound overhaul to many of the current placeholder sound effects.
  • Further access to server functionality in the Modding API.

What is the current state of the Early Access version?

“Sky Nations has a lot of the base mechanics available to play that will make up the finished game. However this is still a game in development. There is still quite a lot of content based on these mechanics to come and a lot of community driven bug testing too reach a stable build and balanced builds.”

Will the game be priced differently during and after Early Access?

“Sky Nations will likely rise in price when the game is more complete and has more content, however those who purchase the game now will receive these updates for free up to the game's completion.”

How are you planning on involving the Community in your development process?

“Since Sky Nations receives iterative updates every couple of weeks community feedback is super important to both balancing and improving the game. Since it's first public release the community has helped find bugs and suggest features and changes that have improved the game significantly.”
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Recommended By Curators

"Sky nations has most of the elements one would find in Minecraft, but involves building flying airships with turrets and guns. Not a bad game at all."

Recent updates View all (12)

November 10

Update 0.86 - Caching, Languages and Gameplay

Update 0.86 is out! It consists of many small changes that add up to make some bigger knock on effects, especially some of the Nation and new player changes. As well as changes to make life easier while playing Sky Nations.

Before we go over the a bunch of the changes I'd like to announce something pretty neat. I'll be exhibiting at Insomnia 53 in the Indie Zone. For those that haven't run into the iseries events before Insomnia is a big gaming event in the UK that happens 3 times a year and is a whole lot of fun! It runs from the 21st of November across the weekend. I'll be showing off something secret I've been working on over various weekends so if you're about in Coventry come say "Hi"! There's still a lot of stuff to get sorted for the event, so much of the prepping and actual event may delay the next update by about a week. Rather than the usual 3 week schedule.

Nation Changes
Nations can now upload their own Emblem, a 64x64 image which will appear on the newly added Emblem Signs and more things in the future. The list of available Emblems is taken from the "[install directory]/GameData/Emblems/" and the images you use must be PNG format.

Demo accounts joining a Nation no longer count towards the Nations claim cap to prevent a lot of Demo account registrations solely for the purpose of boosting a small Nation's capping ability on the Community Servers. Nations can now also only claim adjacent Systems to their first claim rather than any System on the map to mitigate a singular Nation blocking many key spaces on a server. These changes will not delete existing claims but Nations who find their claiming cap considerably reduced will not be able to Claim any more Nations until they unclaim existing ones or gain more legitimate members.

Chunk Caching
Clients will now cache up to 100mb of Chunk data that it receives from the server. This means that revisiting areas that have had little change will be a much faster load time as the server does not need to resend the data and the client will simply load it off your hard drive instead. This will be particularly beneficial for those with slower connections. This should also reduce bandwidth use for servers significantly from their regular players.

Japanese and Russian Language Support
Since Japan is the 5th biggest portion of the Sky Nations userbase I've added support for Japanese Kanji characters in most of the UI including chat, though only about 1000 characters that are commonly used(taken from up to Grade 7 learning) are available. Cyrillic is now supported by a lot of the in-game GUI text including chat so Russian players can now chat in their Native language. These changes do not mean that the in-game text is translated. Just that game is capable of displaying your Native languages which is useful specifically for the chat window.

Quality of Life Changes

Map can now be zoomed in and out using the mouse scroller making it much easier to use and identify areas you would like to visit. Rafts now spawn with all the basics already built onto them such as a Steering Wheel and Thrusters. On top of this I have added a "New Player" block for Server Admins to place at their spawn which will teleport the player using it to a random system up to 3 jumps away from spawn with a prebuilt raft which should help mitigate people griefing new players at their spawn by breaking their ship and other such means.

You can now delete ships from your plans, however for Nation plans only leaders have the permissions to delete their respective Nation's ship plans.

Lasers no longer drop blocks to the ground when using them to mine materials. They will pump out the block to an adjacent crate if there is one or out the top of the laser if there is not a crate available. This is to mitigate the big performance hit having many players mining with large ships that we see at busy server times hurting the servers performance due to the tens of thousands of active item entities. This is also a lot more convenient for players as you no longer have to manually collect materials laser mined or use magnets to automate collection in most cases.

You can now ignore specific players in all chat including whispers using "/ignore Username". To ignore a player you can use /unignore in the same manner. If you'd like to view everyone you have ignored you can use "/ignorelist".

This is a quick overview of some of the changes. For a more in-depth list of all the changes check the change log below.

Steam clients will be updated automatically. To update the non-Steam version the launcher will update the game. For server host, make a backup of your files as always. Then simply download the new files and overwrite your existing ones with them.

Change log 0.86
The change log doesn't quite fit in the Steam post so check it out here.

1 comments Read more

October 24

Free Multiplayer Demo and New Player Experience

Update 0.84 is out, if you're wondering why this update is out a week ahead of the usual update schedule it's because it coincides with the Steam demo launch. Which will be out today at 9pm GMT roughly. It also revises a lot of the demo player limitations and new player experience when first starting Sky Nations.

New Demo
Demo's out!

The demo has been revised considerably for it's Steam launch. A few of the more nuisance limitations such as not being able to set respawn points have been removed. Don't worry you can still play with other players who own the game on the Community servers as before. The new limitations consist of the following:

  • Demo players cannot enter a system claimed by a Nation they are not part of.
  • Demo players can only login to the Community Servers and play with people who own the game. Not player servers.
  • Demo players cannot create Nations. However you can join them.
  • Demo players cannot create items with Item Kits
  • Demo players cannot change their player skin.
  • Demo players receive the same updates as people who have bought the game.
  • There is no time limit on demo accounts.
Depending on feedback these limitations may be altered in the future. Easier access via Steam and these new revisions will hopefully bring more players to try out Sky Nations and give the existing playerbase a much needed boost. Which brings us to the next change.

Better New Player Experience
To make Sky Nations a bit more welcoming to new players a simple hints system has been added to help curb the learning curve. The hints appear when you login to any server and can be simply toggled off in the Options menu for veteran players. These hints will run you through the basics of crafting, ship building, tools, controls and navigation. You can also move back and fourth through them at your own leisure using the < and > keys.

To bolster this the Guides in the in-game Knowledge Base(B key by default) have also been expanded to cover more topics and have also been updated to reflect changes since they were written.

There is also a short video on making your first ship. Which I hope to make more of when I have more time to do so.

Gameplay Changes
This update also includes many changes to various mechanics. The major ones are:
  • Ship Production time for Ship Constructors has drastically been reduced. Very large expensive ships such take upward to about 18 minutes.
  • Holding a block in your hand that emits light when placed will now emit light in your hands.
  • Escape Bubbles from Escape Drives no longer kill players. However you will not be teleported with the ship if it is recalled.
  • Atomic Waste now has 20hp.
  • Community Servers now show as green in the server list. You can also now see the server version for post 0.8 servers.
For the full change log check below.

If you own the game on Steam the client will be automatically updated, those who own it outside of Steam the game will be updated when you run the launcher. For server hosts you can download the new server files here.

Make sure you backup your server files before updating. To update close your server with /shutdown in-game. Then just copy the new files over your existing ones and then restart the server.

Scheduled Downtime
The Sky Nations web server will be down for roughly 45 minutes while our host performs maintenance. You won't be able to login to the game during this time. However if you're already in a server you will be able to say so until you log out. Sorry for any inconvenience this may cause you. Unfortunately we don't have any control over this matter.

The downtime will be at: Friday, 24th October 2014 at 09:00 UTC+2

Change log
  • Added a hints system that will popup when you enter the game to help new players learn the game. You can disable these via the options menu.
  • Added more guides to the in-game Knowledge base.
  • Production time for large ships is now much shorter. Time is calculated as: time in minutes = (Ship Value * 3) / 60000. With a minimum of one minute for production time.
  • Demo players can now use spawn points.
  • Demo now shares Steam cloud save so your settings will transfer across from demo to full game.
  • Ships with demo players onboard cannot enter Nation Claims that demo players are not a member of.
  • The server lobby now shows server versions.
  • When you have a lantern selected it will now emit light from the player.
  • Dispersion Generators now start the moment they’re set down rather than waiting for 20 minute tick. This fixes them not turning on instantly when entering a system.
  • Blue Guide Blocks(blue blocks from manufacture) are now removed from a chunk on loading.
  • Nations save after many more actions to make sure they are correctly kept up to date.
  • Added support for a Steam Demo in Steam Build.
  • Changed Ship Manufacture to cancel and remove blue blocks if the production fails due to Energy loss or similar circumstances.
  • Bullets now break glass wedge blocks too.
  • Escape bubbles no longer vaporize players.
  • Atomic Waste now only has 20hp vs previous default 100.
  • Flares now emit a big light using snazzy deferred rendering.
  • Magmasites are now only attracted to ships with 5000 or higher current energy.
  • Nerfed Magmasite splash damage to 60 from 100.
  • Above all else Magmasites now covert flares.
  • You can now whisper players with spaces in their names by replacing the spaces with ‘_’ for example: “/w cool_dude_masterchef_xxx I heard you like cooking”
  • Energy Relays now have a correct price.
  • Community servers now shown in green to make them easier to identify for players.
  • Added join Steam group button.
  • Added purchase button for Steam demo.
  • Added some protection vs malicious clients spamming packet data.
  • Added more verbose logging for errors when receiving packets that may cause a crash.
  • Fixed a server crash from plans allowing invalid plan names.
  • Fixed manufacture economy exploit where Unrefined copper was worth 140 but copper was 40. Unrefined copper is now 80(Unrefined Copper = x2 Copper).
  • Fixed another manufacture economy exploit where sand was worth more than glass.
  • Fixed Scan nodes sometimes being duped into wrong positions when scanning.
  • Fixed a server crash from energy relays.
  • Fixed packet errors from Lidgren.Network packet recycling causing network traffic to stop between a single client and server.
  • Fixed a packet sending crash.
  • Fixed Scanning Nodes so they can’t scan Gates, Beacons, Merch Cat or any other special ship.
  • Fixed a server crash caused by Cannon Balls.
  • Fixed Radar blip rendering for new Deferred Renderer.
  • Fixed Mallet not appearing in other players hand correctly.
  • Fixed Demo accounts being able to use Skins so they cannot.
  • Corrected leaving message for clients in server console.
  • Fixed Nations disbanding after server crashes.
  • Fixed flares being seen in all systems and not being correctly depth rendered.
  • Fixed climbing ladders not using key bindings.
  • Fixed an exploit where opening chat would make jetpack thrust infinitely.
  • Fixed last block not dropping an item on a ship/land chunk.
  • Fixed incorrect normal angles for lighting on characters.
  • Fixed time format causing a crash for Greek players on viewing debug info(hopefully!).
  • Fixed a bug where mass generators would show you incorrect status.
  • Fixed a client crash.
  • Fixed Power Display missing description.
  • Hopefully fixed player ghosts.

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Sky Nations Multiplayer Demo

If you'd like to try being a bandit of the Sky before purchasing Sky Nations a demo is now available on Steam. You can even play with your friends in multiplayer! Check it out here.

About This Game

Set in a world where the planets surface is no longer habitable. Sky Nations takes place above the clouds where large airships are the only means of travel. Join up with your friends and build a ship to explore and do battle with players you meet a long the way or the various creatures inhabiting the skies.

Sky Nations is centred around multiplayer cooperative and versus play in a voxel sandbox. Using blocks players can build, destroy and take with harsh but fair mechanics based around freedom for player vs player. There aren't invisible barriers stopping you from destroying blocks or rules against attacking other players. The skies are tough and you need to be tough to survive them!

  • Build ships - As a completely multiplayer orientated experience you are free to roam, interact with and build on the ship as it’s piloted by another player. As well as design custom ships for custom jobs such as mining.
  • Crafting - Create unique items for your ship such as radars, generators and cannons!
  • PVP - Whether it's with your ships using cannons, lasers and more or with shotguns as invade enemy bases and form boarding parties players are free to attack or group up with others they may encounter in their travels.
  • Create Nations - Organize your friends to dominate the map and hold key resource points.
  • Modding Support - Textures can be reskinned and the game server comes with a Mod API allowing you to write custom scripts in C#. Which will be expanded with updates.
  • Buildable Wearable Items - Craft items out of blocks to wear and stand out of from other players and use as bartering items.
  • Persistent Player Servers - Host your own servers or join other players servers with ease. Each a unique world generated the first time it is started.

Please Note: Sky Nations is Early Access and still in development. That means that not all the content is finished and many things are place holders or subject to change. There will be bugs! However through the community of players we can get these bugs found and fixed as well as use your suggestions to help balance and improve the game.

System Requirements

    • OS: Windows Vista
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 2 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Minimum requirements may change through game updates.
    • OS: Windows 7 or above
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 4 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 1000 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Recommended requirements may change through game updates.
Helpful customer reviews
7 of 12 people (58%) found this review helpful
214.2 hrs on record
Posted: November 12
Early Access Review
If you plan on spending many hours building up a base/nation and becoming a dominate player, I advise you not to purchase/download this game. I have been playing this game for about a month now on one of its official servers and have been severely let down. Don't get me wrong, it is a fun game, but when you put in tons of hours developing your base and taking down other nations, only to be targeted by the developers/server people because you took out a nation of one of their friends.

I am usually a quiet player who won't chat much while building for hours on end. Our nation started with about 3 members and now has about 8, with only 3 of us who play on a daily basis. The others log on occasionally every few days or so. The main nation on the server was named Endless Souls who was the server powerhouse. It was obvious from the global chat that the developer and server admins were very friendly with the members of Endless Souls. We spent many hours building up our defenses so our nation could not be overrun.

The only way for a nation to be lost is to have your nation beacon taken out. In order to prevent this, you build around it to either straight up protect it or to disguise it into the surrounding terrain to make it difficult it find.

Not long after our nations defenses were built up, we got attacked for about 3 days straight by the Endless Souls. They were never able to get through our defenses. With our nation beacon built into the terrain, the few ships that were able to get past our initial defenses were unsure of where to go to take out our nation beacon. The day after their last massive attempted invasion, I witnessed the games official server admin, "siroro", tell members of the Endless Souls nation where our nation beacon was located. He did this in global chat.

During that attempted massive invasion, I witnessed one member of the Endless Souls jump into our area with a ship made to look like a ♥♥♥♥♥. That member then proceeding to state in global chat, something to the extent, "i just rammed Aracdia in the a**."

Trash talk has been present in this game since the very first day I played it. I have witnessed many players trash talk on the global chat on a daily basis. Never once did I see anyone be punished for it, until we started to become the server's powerhouse nation. This is when I started to become more vocal in the global chats, questioning why some people were being punished for things that other players had been doing since the first day I started playing. The problem was, that those people who were still trash talking and not being punished for it were friends of the developer and server admins. I remind you that this was all taking place on one of the games official servers.

Another feature in this game, is the ability to leave signs. From the very first day, I have seen profanity laced signs on various maps throughout the server. I, again, never heard one peep from anyone about these signs until members of our nation started leaving them. One thing I should mention is that at the time, the developer and server admin publically stated that profanity was OK to use in global chat. Again, certain members of our nation began to be punished for using profanity when we became the server's powerhouse nation, overtaking the nations of the developers and server admins friends.

When we were finally able to topple the Endless Souls nation and become the main nation on one of the games' official servers, the admin on the games official community server made a former member of the Endless Souls, a chat moderator. Since Sslazz (sp?) has become moderator, he has threatened and even actually muted members of our nation for no reason at all. I will admit, I was muted earlier today by Sslazz for trying to get an answer as to why the leader our nation was banned from the game (I will address this later). At no point in time did I harrass or use profanity towards any of the admins. All I was doing was asking questions, some of which were not being answered and others were being answered with so called violations that never existed before for their buddies.

The reason that being muted is important, is that you are unable to communicate with other players who you may be working with. Sometimes while trying to take out another nation, you will work with other players who are not members of your nation. The only way to do this is through global chat.

Now for the part about our leader being banned. To start I will go back a few days when we took out a certain someone's nation. I won't deny it, our leader was always present in the global chat. Yes, I felt that he took it too far on occasions, but I have seen other players (favorites of the developer/server admins) go just as far, and even further without being punished. That was one reason stated as to why he got banned.

The second reason, was that he created a ship that resembled a ♥♥♥♥♥. Yes, he did do this, but the idea was present in this game since I first saw one used when the Endless Souls attacked us. Nothing was said then, when they used it. When I presented that counter claim to the server admin, he then changed his story to "well he brought it to spawn". I asked him where it stated you couldn't bring certain ships to spawn and he said it was on one of the signs. I proceeded to go to spawn after he said this and could not find a sign stating that. After I brought this to his attention, he then said that he told him in a whisper chat (message can only be seen by receiving party). So certain players have certain rules while others do not? I have seen other ♥♥♥♥♥ shaped ships at spawn before and nothings happened.

I believe the third reason the server admin gave for the ban was the signs he was leaving after we toppled a nation. I have seen profanity used in global chat before, to which the server admin/developer said was fine. I have also seen signs with profanity used before by other players (buddies of the admin/developers), and nothing has happened to them.

The reason that banning people hurts your nation, especially in a nation of a few people, is that your nations defenses are the copper missile pods. The copper missle pods are run by dispersion generators which produce a waste (waste that can in turn be used for fuel in mass generators). The collection tanks for the dispersion generators can only be a max of 512 spaces. Once they fill up (it takes a while to clean the waste out), the dispersion generator stops working and the missile pods also stop working. This makes your nation defenseless and open for the taking.

I honestly don't know if this ban is the developer/admin's idea of how to take down our nation. We have spent hundreds of hours building up our nation, only for the developer/advmin to make us vulnerable because we toppled his buddies nations.

Lastly, after our leader got banned today, the developer, the official server admin, and the chat moderator were all laughing about the ban in global chat. If you want to put tons of time into the game only for your nation to be taken down by the developer and his official server admin, buy it. If not, please look elsewhere for a game.
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A developer has responded on Nov 12 @ 8:14pm
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0 of 1 people (0%) found this review helpful
5.5 hrs on record
Posted: November 20
Early Access Review
I am sorry to say but Sky Nations has earned the right of my first negative review. I didn't play long but in my short play time I noticed this game has the same issue Rust and SMP in Minecraft share. You can't leave anything un-unguarded for any amount of time. The first time I logged off in my new floating island base I came back to find a crater and a sign saying I am a n00b that doesn't deserve land. I rebuilt and it happened again and again, I tried different locations and severs but still always the same. Unless they allow private server hosting I am not planning on coming back to this.
Was this review helpful? Yes No
1 of 4 people (25%) found this review helpful
217.9 hrs on record
Posted: October 28
Early Access Review
Game has serious potential.

Probably the most fun I have had in a loooooong time on a game.
Was this review helpful? Yes No
12.1 hrs on record
Posted: November 21
Early Access Review
If you like having you ship that worked on for 1 week.... stolen within minutes then this game is for you! 10/0
Was this review helpful? Yes No
168.2 hrs on record
Posted: November 23
Early Access Review
Outstanding early access game. This block builder lets you sail the sky in self designed craft of your choosing. The developer is involved with the community and has taken suggestions and critisium alike. It is a PVP spacific game, so expect to be attacked once outside of the initial spawn zone. That being said, there are good and bad people on all the community servers. Some will lie to your face and knock out the brick you are standing on just to watch you die. Others will bend over backward to help you build a ship or put up a nation. If you want to know more on the game read the message boards. They give good insight. It takes a bit to learn the ropes, but once you do, starting your own nation is relatively simple. Defending it is a bit more difficult. Biggest thing in this game is planning. Plan on the worst and hope for the best. No one can take anything that is in your personal inventory, so keep it stocked!. You may loose a ship or two. You may loose a base. (i've lost the first base and at least 4 ships.) but as long as you learn you can continue to grow and move on and build better. A fun game.. and great for that kid inside who love building stuff.
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67 of 105 people (64%) found this review helpful
899.9 hrs on record
Posted: July 17
Early Access Review
Do you like PIRATES?
Do you like MERCHANT CATS?

If you said yes to any of the above, then you may or may not want to get this game. Be warned; it features high levels of scurvy and plenty o' booty for the taking. Just don't try and steal from the Merchant Cat.

10/10, would pirate again.
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32 of 48 people (67%) found this review helpful
25.5 hrs on record
Posted: July 17
Early Access Review
When I first stumbled upon Sky Nations about 6 months ago I dismissed it as just another Minecraft clone, but it is a lot more than that. The game is still a bit buggy and unpolished, but it is getting better every day. For a single-developer game the progress is impressive.

Anyway, as is probably clear from the images and descriptions, you build airships and fly them around collecting resources to build more things. You start out with a humble twin-engine platform and over time it can be expanded in any way you want. You can add additional engines and install cannons to fight other players, as well as add more floors and stuff like that to the ship. I'm poor at explaining things but that is the gist of it. There is also a hat creator but I haven't delved into that much. It looks interesting.

The community has always been nice and helpful and the dev responds to support requests quickly. Like any game, Sky Nations has its flaws, but I am confident the dev will keep improving it. One such issue is that all the official servers seem to be hosted in the UK. Hard to blame the dev considering that's where he lives, but it would be nice to have a NA server as well. My ping is always 150+ and there isn't anything I can do about it unfortunately. That being said, I highly recommend anyone with an interest in steampunk stuff who enjoys games like Minecraft to try this game out.
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15 of 22 people (68%) found this review helpful
37.4 hrs on record
Posted: July 24
Early Access Review
Two Words. SKY. PIRATES. Enough has been said my friends.

But on a more serious and in-depth note, I wholeheartedly encourage buying this game, even at this early point in it's development. The first time i started it up, I didn't even notice as I spent the entire night playing, I was so enthralled. The entire idea behind the game is great to start with, and the execution is awesome as well.

At this time I score this game 8/10.
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6 of 7 people (86%) found this review helpful
41.7 hrs on record
Posted: October 20
Early Access Review
In Sky Nations you are dropped into a world made up of many systems, each system consists of biomes above the ocean below. You must build a ship and set out into the world and...Do whatever you want to do...

Become a trader, mining with sophisticated vessels with lasers and trading your materials to the NPC traders or other players and their nations. Form your own nation, building a home system with missle defences and hangers to keep all your ships safe. Become a pirate and raid and scrap other peoples ship for loot and cash. Lots of possibilities.

Great fun even though its still in Alpha, many of the main features you would look for are present. The open PvP system adds alot of tension, the design for ship components means you will ideally have to cooperate and form a crew to be formidable which is cool. The biomes are unique and huge and the movement for ships is very smooth and clean unlike what I expected.
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6 of 8 people (75%) found this review helpful
39.7 hrs on record
Posted: September 30
Early Access Review
Too Lazy;DR? Jetpacks. Airships. Pirates. Shotguns.

Amazing unique game, great gameplay, a freeform ship building mechanic that brings it all together.

A few bugs, and it is a little hard to play if you're located in the Americas as there are hardly ever any local servers.

Dev consistently comes up with creative and intuitive ways to fix problems such as griefers and other issues.

Only thing this game needs to get better is that more people need to play it.

Don't be dissuaded by the blocky asthetic, by now this should be seen as a genre as it allows for unique gameplay mechanics.
THIS IS NOT A MINECRAFT CLONE and in no way shape or form feels like minecraft while playing. Minecraft wasnt even the first game to utilize square voxels like this. Look it up.
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12 of 21 people (57%) found this review helpful
33.0 hrs on record
Posted: July 26
Early Access Review
This game has serious serious potential! its way funner and simpler than minecraft, and the battle system requires groups to be run effectively. This is a great game!

The only issue is that not enough people are on the servers. I think their split up by country or something.

UPDATE 8/18/2014

So the current update is a great improvement upon previous gameplay! The only better improvement that they could make would be to again, combine or allow all parts of the world to play off of a centralized servers list.

The gameplay currently has been added to, and I am loving the new aspects and ways to move about! Im waiting for really uber turrets and more fortifications! But for now this is amazing!
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7 of 12 people (58%) found this review helpful
12.6 hrs on record
Posted: October 25
Early Access Review
Considering what the game has goign for it, it's a great start. Airships, bases, housing, etc...

However. the game's community Ruins a lot of that. Initial spawn areas are littered with incomplete ships left by people who don't bother to read the hints/tutorials. If you're good enough to get a ship going though, don't fly too close, 'cause griefers and trolls will literally steal your ship out from under you by breaking the block you're standing on and letting you fall to your doom while they try to make off with your ship. Luckily you don't lose inventory on death, so that's a little bit of frustration mitigation.
Nations (guilds, essentially) eem to be led by folks who are so leery of potential trolls and griefers being brought in, that most team up requests go ignored. I asked the same person 3 times, and got no response, while they explained to another person who'd asked once they they weren't 'allowed' to let just anyone in.

Gameplay is simple enough, being indeed similar to minecraft, despite the "this is not a minecraft clone" arguments. And no, it's not a minecraft clone, but more of an offshoot of minecraft. It's still rough, and has tons of potential. but i'm holding off until the player population matures, or a single player mode is implemented.

the game itself gets an 8/10 from me. but due to the in-game community, i've got to cut that to a 3/10. By all mean, sif you like EVE online, and like minecraft, go ahead and get this. if you want to support the development of a potentially great game, buy this.
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2 of 3 people (67%) found this review helpful
22.3 hrs on record
Posted: October 19
Early Access Review
loved the game, great developer who works hard on it. Very friendly community.
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4 of 7 people (57%) found this review helpful
13.8 hrs on record
Posted: August 2
Early Access Review
If you are planning on buying this game. I would deffinetly say to you, "Only buy it if you are looking for a fun, layed back kinda game." This is only because of the nature of the game. The game costs alot of money but is a heck of fun to play. You create your ship, You battle other players and you upgrade said ship. This can all be done with a matter of machines, Blocks and tools.

The blocks in the game are standard. Things like stone, wood and dirt. But the way you can use these are much bigger than your conventional sandbox game (I'm lookin' at you Minecraft) You can build your base ontop of a giant pill shaped island. You can mine out Molton Rock to power your Mass Generators (More on that in a bit.) You can use copper to create repeaters to gun down other ships. Iron to make cannons to take out larger ships. This list goes on and this is only the start.

When you get into the machinery such as the Mass Generator or the Energy Storage Unit you get into the advanced Burntout Cores. These cores can be gotten either by buying them from the Merchant Cat (More on him later) or taken from the machine planet. The machine planet is a giant planet made of indistructium, an indistrucatble alloy, with different floors and holes in the side for entering. Burntout cores are the basis for all major machinery such as the Mass Generator which makes your ship create more energy per second which can help you with more thrusters and thus more speed.

The tools aren't very unique with a mix of Guns of Icarus and Minecraft. You have a mallet for breaking things. Then you have tools such as a hammer, a wrench and a fire extinguisher for fixing items. Then you have an electric prod as a melee weapon. Then you have to build a shotgun as a major line of defense. I still find these items unique in a way because they bring their own style to the game.

Finally, everything else. The islands are unique having their own ways of showing. Such as a molten rock planet that you can gain your items for your mass generator. A giant pill shaped island that can be used too create a large base. Normal islands that contain trees on the top and sand on the bottom. The list is endless. But there is one thing in the middle of all of this that everyone loves and often dispise. The Merchant Cat. This cat flys around the different sectors of the world selling goods of all kinds. He is the bane of everyones existance because he gives a warning of getting off his ship within on eminute and can take you off with him to the next sector. But everyone loves him because... Ya know... He's a freeking cat. He sells all kinds of goods. You just need to catch him on a good time. He even buys goods for copper coins so you can buy his goods.

Overall this game is brilliant but if you are looking for a serious game and not a fun layed back one stay away from this. I don't want you soiling it... Goodday players and have a good one.
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8 of 15 people (53%) found this review helpful
16.2 hrs on record
Posted: July 19
Early Access Review
Oddly, you don't get a minecraft rip off feel from this game. It has enough going for it that it's a creation of its own. That being said, Having a group of 4 guys fly a ship over to some one, steal their engines and jump back onto your ship is horribly satisfying.
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11 of 21 people (52%) found this review helpful
148.1 hrs on record
Posted: July 19
Early Access Review
Build a ship,
Build a base,
Get a Nation growing,
Wreck people.

The game has a lot of features you wouldn't find in similar voxel-based games, like an interesting map system, complete freedom in designing a ship or air warfare.

There are some bugs, but they dont impend much on the gameplay and the developper is actively fixing them. The community is also actively spotting bugs for the dev to fix.

The game has a lot of potential and there is already much to play, so i greatly recommend to buy it
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1 of 2 people (50%) found this review helpful
4.2 hrs on record
Posted: July 26
Early Access Review
I played this game 'pre-early access' where it was not on steam and I can say: Yes, it is fun. I always dreamed of flying ships who shoot each other. Yes, there are a lot of bugs, anoying sounds and less players, but it is enjoyable and will be big with the help of something powerful - us, the community!
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1 of 2 people (50%) found this review helpful
9.3 hrs on record
Posted: July 25
Early Access Review
I played this game shortly after it came out. Had a bunch of fun but lost interest eventually when the developer stopped communicating for a long period and official servers were unavailable. Now that it's on Steam I decided to see how it was going. I noticed a lot of changes and have been intrigued and am definitely interested in seeing how it is.

Unfortunately, the game is absolutely unplayable on the servers available. After trying for two hours with a friend of mine to play the game we hit a brick wall where the game was absolutely unplayable. I'd definitely like to be able to change my opinion and see how the game is now. It's definitely a great concept and probably a very fun game. Until the game becomes playable though, I won't be able to recommend it to anyone.
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0 of 1 people (0%) found this review helpful
2.8 hrs on record
Posted: August 3
Early Access Review
If you like voxel based games, you'll like this game.

If you like pirates, you will like this game.

If you like space, you will like this game.

If you like cool ship to ship combat, you will like this game.

If you like relaxing and laid back gameplay, you will like this game.

If you like randomly generated, voxel based beauty, you will like this game.

If you like sentient cats, you will like this game.
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13 of 29 people (45%) found this review helpful
1.3 hrs on record
Posted: July 17
Early Access Review
*NOTE: This is an Early Access review meaning it will be a lot shorter than a normal review but will still explain what I thought about it. A full review will be published once Sky Nations has released. Also note that I have over 15 hours on the game and I played it when it wasn't on Steam; when it had its own launcher.

Construct Airships and wage war in a sandbox world populated by floating islands, sprawling skies and adventure. Ride on ships and build them while your motley drive you forward, toward exploration. Persistent player servers and much more await! Sky Nations is available on Steam and is being developed and published by Damaged, which as far as I know, is a one-man developing team.

I am going to start off by talking about the graphics because they are part of the reason why the game works so well. Yes; it's another voxel game. But that doesn't stop it from being creative on what it aims to be. There are new textures and new blocks such as laser blocks, engines, and a lot more. The textures feel fresh and not just thrown in there to be there. This allows players to have a sort of relaxed feeling as they are riding on their self-made space ships, looking at the "scenery".

An awesome part to the game is how easily players can get going on their space ship. It also provides for a fun experience with easily being able to get minerals, add defense to your ship, and join other factions. There are plenty of parts to craft for your ship, allowing for some neat customization options.

I do have a few gripes with the game at its current state. One, I dislike the system of being able to steal from other people's ships. The reason I dislike this is because, as I was a new player once, newbies will play the game for a few hours, get a nice ship, probably not be invited into a nice faction, and then log off. The next day their ship will be looted and then they would have to start from square one; which I have to say is very frustrating. Although it does add a little survival aspect to it, it's definitely disappointing. Another gripe I have is with the server connection. When you want to have ship battles with other people and/or fight them 1v1 the battle will be all over the place because of the connection lag, which drops the intensity of the game to almost laughable. Lastly, this game is not very original. You can easily get some mods for Minecraft that either have the same amount of content or more than, which is disappointing.

Although it is overall a great game, bringing some new textures and a neat voxel space system to the table, it lacks on a few key features.

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