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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Hey guys, a new update has been released.
In this update you can now setup default respawns for your Nation members using Nation Respawn Chamber block. These work similar to traditional Respawn Chambers. However you do not need to bind to them. They act as default spawns for players unbound to Respawns. However you can only have one active one per Nation.
You can also now visit the Capitals of other Nations. In the Nation Window(K by Default) you will find a new tab called "Guests". Here you can add users by username to the Guest list. Anyone on this list can visit your Capital so long as you have a Nation Teleporter block in your Capital. This is where they will arrive when visiting. They will also need their own Nation Teleporter block to visit any Capital they are a guest of. Removing them from the Guest list while they are in the Capital will result in them being respawned.
Teleporters are now also available to move around within a system. Teleporters can be placed and named individually in a System and can be used to teleport the player between them. Making it easier to traverse large structures. However they only work within the System they are placed. For example a Teleporter cannot be used to travel to a Teleporter in a different System.
For a full list of changes check out the change log below.
Hey guys, a new small update is up.
A new moon has been added to replace the omninous floating sphere placeholder. New Wedges and Horizontal Wedges(H-Wedges) are available for most of the blocks that didn't have them before(see change log for a list). Quite a lot of weights have been changed for weaponised blocks and power related blocks; such as cannons and other types of guns. They are now much heavier across the board. Smaller ships in some cases will require more power and thrusters to compensate for being armed and larger gun heavy ships will obviously require more thrust or risk being slower to compensate for being decked out.
An issue with the Merchant King boss that made the asset files become corrupted/incorrect in some cases which made his texture and offset wrong has been fixed. A similar issue was also happening with loot crates and has also been fixed.
For the full change log see below.
If you'd like to try being a bandit of the Sky before purchasing Sky Nations a demo is now available on Steam. You can even play with your friends in multiplayer! Check it out here.
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