Construct Airships and wage war in a sandbox world populated by floating islands, sprawling skies and adventure. Ride on ships and build them while your motley drive you forward, toward exploration. Persistent player servers and much more await!
User reviews: Positive (40 reviews)
Release Date: Jul 17, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sky Nations has been iterative game from it's initial release on other platforms. Developed by lone developer Ben Johnson it has been hugely beneficial to have community input and experiment with mechanics and change them based on feedback. Early Access fits this perfectly and will help to make Sky Nations a better game when it releases it's complete state!”

How long will this game be in Early Access?

“Sky Nations will hopefully be leaving Early Access in Q4 2014 as a more completed and rounded experience.”

How is the full version planned to differ from the Early Access version?

“The full version will be a combination of all the updates during Early Access.

Features planned for the finished game are:
  • Capturable Sectors for Nations. Which can defend your ships and creations.
  • More player and ship weapons of various different types.
  • More island types with creatures and mechanics based around them.
  • Manufacturable ships and other perks for Nations.
  • Music that adapts to what is happening to the player.
  • A sound overhaul to many of the current placeholder sound effects.
  • Further access to server functionality in the Modding API.

What is the current state of the Early Access version?

“Sky Nations has a lot of the base mechanics available to play that will make up the finished game. However this is still a game in development. There is still quite a lot of content based on these mechanics to come and a lot of community driven bug testing too reach a stable build and balanced builds.”

Will the game be priced differently during and after Early Access?

“Sky Nations will likely rise in price when the game is more complete and has more content, however those who purchase the game now will receive these updates for free up to the game's completion.”

How are you planning on involving the Community in your development process?

“Since Sky Nations receives iterative updates every couple of weeks community feedback is super important to both balancing and improving the game. Since it's first public release the community has helped find bugs and suggest features and changes that have improved the game significantly.”
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Recent updates View all (9)

September 22

Sky Nations Update 0.7 - Powerful Wedges

Update 0.7 is out! For the builders of you this brings in vertical wedges. These are slopes that axis to the ground/ceiling allowing you to put a bit more detail to your creations. Currently this covers a portion of existing blocks. These may be expanded for more blocks to get a wedge counterpart based on feedback. These do not contain corner case wedge blocks but they are something I want to try out in the future.



The basis for Ground based power also comes in with this update in the form of Dispersion Generators. These generators work hand in hand with another new block called Energy Relays to create and move power on land for land based machines such as turrets. Don't worry though, turrets will not need power themselves until the next update so you have plenty of time to update your existing turrets. Dispersion Generators do not require fuel however they do require a sealed hollow space below them, this acts as a tank for their waste product(Atomic Waste). This will fill up slowly over time and when the tank becomes full it will simply stop producing power. The max size for these tanks is a 512 block area which takes roughly 7 real life days to fill. This means in the future for Nations to remain defended you must login at least once a week to maintain your generators so they can keep powering your defenses and other machines. This will essentially mean that Systems will recycle over time if no one maintains it, since after this period of time the defenses will cease to be powered and players will be able to reclaim this area. The waste product emptied from the tank is also use-able as a new highest tier fuel source for ships. This power system will lead to a lot more land based machines and mechanics in future updates!



For a full list of changes check the change log at the bottom of this post.

As always your client will be automatically updated via Steam or the Game Launcher.

You can grab the new server files from: http://skynations.net/?page=download
To update your server just paste the files over your existing server files. [color=#FF0000]Make sure you backup your existing server before doing so[/color].

0.7
Changes

  • Increased Cannonball damage by 10.
  • Added Flare launcher as means to signal players. Crafted with 10 copper blocks.
  • Added Flares which are ammo for the Flare Launcher and are crafted from 1 molten rock.
  • Added Dispersion Generator. This generates ground based power(i.e. not ships). Ground power will be used to power machines on land in future updates. Make sure you hook up turrets to this. They won’t need power this update but will do in the next. Crafted from 20 steel and 4 burnout cores.
  • Added Atomic Waste block. This is generated in the sealed tank below a Dispersion Generator and can be used as powerful fuel source for ships. 3 is generated per hour(1 every 20 minutes) from a Dispersion Generator.
  • Added Energy Relay which distributes power to machines on the land from the Dispersion Generator. Machines and Generators must be adjacent to this block to be powered. To link energy relays you must right click two relays and they will be become linked. You can determine the direction of the link by the laser effect between the relays. Crafted from 10 steel and 1 burntout core.
  • Added support for vertical slice wedges. Wedges include: Copper Wedge, Plank Wedge, Steel Wedge, Titanium Wedge, Glass Wedge, Hard Glass Wedge, Iron Wedge and Stone Wege. Crafting recipes allow for 1 block = 1 wedge and vice versa.
  • Improved artillery cannon to not use power when not being able to fire. Also limited it’s firing arc downward to prevent it from hitting the block it sits on in most cases.
  • Changed cannonballs to move a bit faster and a bit further to make the cannonballs following the ship’s velocity a bit easier to aim(see cannon ball fix).
  • Changed missile pods to be based on Nation claim. When you reclaim an area with existing turrets you no longer have to replace the turrets.
  • Missile Pods now spin when they are powered(they will not need power until next update so make sure you hook them up before then!).
  • Added antichat flood script to the default scripts.
  • Added backup script to the default scripts. The GameData folder will be backed up every 5 hours and placed in a Backups folder. Which includes Systems, Player etc.
  • Added IBiomeManager.PauseSaving() and IBiomeManager.ResumeSaving() to Mod API.
  • Added IGameServer.GetDataDirectory() to Mod API.
  • Many improvements and fixes from Community CTF events for the CTF mode script available in GameData/Scripts/.
  • Added ability to change player skins in the Mod API.
  • Various small misc additions and exposures of classes in Mod API.

Fixes
  • Fixed cannon balls not matching velocity of ship firing them correctly. Note: This means if you’re moving forward and fire a cannon from the side of the ship you need to now account for your velocity effecting the cannon ball. i.e. It will be moving forward as well as sideways.
  • Fixed a server crash caused by explosions in some cases.
  • Fixed not being able to see block items when dropped.
  • Fixed EWDs not unloading their holograms when broken by tools.
  • Fixed nation missiles hurting nation beacons.
  • Fixed jetpack exploit where relogging in midair would reset the boost.
  • Fixed the chat getting stuck sending the same message.
  • Fixed server not ending the process correctly when /shutdown is used or a crash occurs. The server process will now stop correctly.
  • Fixed an exploit where putting a jetpack on top of a parachute would make both a jetpack.
  • Fixed some incorrect death messages to do with explosions.
  • Fixed signs not updating when text is edited by players until rejoining the zone.
  • Fixed Mass Generator window being offset when opened.
  • Fixed distance for system claiming being +1 to far from the settings parameter.
  • Fixed crash caused by characters not supported by fonts in the scoreboard.
  • Fixed crash caused by characters not supported by fonts in markup text(such as the chat overlay).
  • Fixed crash caused by characters not supported by font in Name tags.
  • Fixed the Crafting window when opened from the Workbench block being offset and sized weirdly for some resolutions.

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September 16

Sky Nations Community CTF - Saturday 20th of September(10pm BST)

Hey guys,
CTF will be back again this Saturday. We tried Friday last week which worked out pretty well. But it may be a bit more convenient specifically for US players to try it on the Saturday as we can suit more peoples timezones. Since it's less likely they're at work or school. We had a great time last week, specifically on Teamspeak(voice comms), it was a lot of fun!

What is CTF?
CTF stands for Capture the Flag. It's a modded game type within Sky Nations(available in the Scripts folder if you'd like to run your own!). It's a great chance to get a bunch of people together to play straight combat within Sky Nations. Players are separated into two teams and must build ships and head to the opposing team and steal their flag. The team that steals the opponents flag 5 times wins. However both teams are given a replenishing set of resources for building ships including many weapons so getting away with the flag is a tricky task!

This is a great chance to get to play with a bunch of people in an organised game type as well as the developer(me!). We'll also have a public TeamSpeak as we have previously, though joining it is not required(but a lot more fun!).

Attending will also trigger the "Captured My Heart" achievement in case you missed it last week.

When is CTF?
The coming CTF is the 20th of September, which is the coming Saturday. It's at 10pm BST, you can convert this to your timezone here:
http://www.timeanddate.com/worldclock/fixedtime.html?msg=Sky+Nations+Community+CTF&iso=20140920T22&p1=2483&ah=1

If you'd like an automatic notification on Steam for when the event starts you can join the Community Group which has an event posted for it that will be pop up:
http://steamcommunity.com/groups/skynations

It will roughly run for an hour. Though in the past we've played a couple more rounds and chatted with people on Teamspeak.

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About This Game

Set in a world where the planets surface is no longer habitable. Sky Nations takes place above the clouds where large airships are the only means of travel. Join up with your friends and build a ship to explore and do battle with players you meet a long the way or the various creatures inhabiting the skies.

Sky Nations is centred around multiplayer cooperative and versus play in a voxel sandbox. Using blocks players can build, destroy and take with harsh but fair mechanics based around freedom for player vs player. There aren't invisible barriers stopping you from destroying blocks or rules against attacking other players. The skies are tough and you need to be tough to survive them!

  • Build ships - As a completely multiplayer orientated experience you are free to roam, interact with and build on the ship as it’s piloted by another player. As well as design custom ships for custom jobs such as mining.
  • Crafting - Create unique items for your ship such as radars, generators and cannons!
  • PVP - Whether it's with your ships using cannons, lasers and more or with shotguns as invade enemy bases and form boarding parties players are free to attack or group up with others they may encounter in their travels.
  • Create Nations - Organize your friends to dominate the map and hold key resource points.
  • Modding Support - Textures can be reskinned and the game server comes with a Mod API allowing you to write custom scripts in C#. Which will be expanded with updates.
  • Buildable Wearable Items - Craft items out of blocks to wear and stand out of from other players and use as bartering items.
  • Persistent Player Servers - Host your own servers or join other players servers with ease. Each a unique world generated the first time it is started.

Please Note: Sky Nations is Early Access and still in development. That means that not all the content is finished and many things are place holders or subject to change. There will be bugs! However through the community of players we can get these bugs found and fixed as well as use your suggestions to help balance and improve the game.

System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 2 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Minimum requirements may change through game updates.
    Recommended:
    • OS: Windows 7 or above
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 4 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 1000 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Recommended requirements may change through game updates.
Helpful customer reviews
54 of 82 people (66%) found this review helpful
831.4 hrs on record
Early Access Review
Do you like PIRATES?
Do you like SWASHBUCKLING ADVENTURES THROUGH THE SKY?
Do you like MERCHANT CATS?

If you said yes to any of the above, then you may or may not want to get this game. Be warned; it features high levels of scurvy and plenty o' booty for the taking. Just don't try and steal from the Merchant Cat.

10/10, would pirate again.
Posted: July 17
Was this review helpful? Yes No
25 of 38 people (66%) found this review helpful
25.5 hrs on record
Early Access Review
When I first stumbled upon Sky Nations about 6 months ago I dismissed it as just another Minecraft clone, but it is a lot more than that. The game is still a bit buggy and unpolished, but it is getting better every day. For a single-developer game the progress is impressive.

Anyway, as is probably clear from the images and descriptions, you build airships and fly them around collecting resources to build more things. You start out with a humble twin-engine platform and over time it can be expanded in any way you want. You can add additional engines and install cannons to fight other players, as well as add more floors and stuff like that to the ship. I'm poor at explaining things but that is the gist of it. There is also a hat creator but I haven't delved into that much. It looks interesting.

The community has always been nice and helpful and the dev responds to support requests quickly. Like any game, Sky Nations has its flaws, but I am confident the dev will keep improving it. One such issue is that all the official servers seem to be hosted in the UK. Hard to blame the dev considering that's where he lives, but it would be nice to have a NA server as well. My ping is always 150+ and there isn't anything I can do about it unfortunately. That being said, I highly recommend anyone with an interest in steampunk stuff who enjoys games like Minecraft to try this game out.
Posted: July 17
Was this review helpful? Yes No
10 of 13 people (77%) found this review helpful
34.2 hrs on record
Early Access Review
Two Words. SKY. PIRATES. Enough has been said my friends.

But on a more serious and in-depth note, I wholeheartedly encourage buying this game, even at this early point in it's development. The first time i started it up, I didn't even notice as I spent the entire night playing, I was so enthralled. The entire idea behind the game is great to start with, and the execution is awesome as well.

At this time I score this game 8/10.
Posted: July 24
Was this review helpful? Yes No
8 of 12 people (67%) found this review helpful
33.0 hrs on record
Early Access Review
This game has serious serious potential! its way funner and simpler than minecraft, and the battle system requires groups to be run effectively. This is a great game!

The only issue is that not enough people are on the servers. I think their split up by country or something.

UPDATE 8/18/2014

So the current update is a great improvement upon previous gameplay! The only better improvement that they could make would be to again, combine or allow all parts of the world to play off of a centralized servers list.

The gameplay currently has been added to, and I am loving the new aspects and ways to move about! Im waiting for really uber turrets and more fortifications! But for now this is amazing!
Posted: July 26
Was this review helpful? Yes No
9 of 18 people (50%) found this review helpful
148.1 hrs on record
Early Access Review
Build a ship,
Build a base,
Get a Nation growing,
Wreck people.


The game has a lot of features you wouldn't find in similar voxel-based games, like an interesting map system, complete freedom in designing a ship or air warfare.


There are some bugs, but they dont impend much on the gameplay and the developper is actively fixing them. The community is also actively spotting bugs for the dev to fix.

The game has a lot of potential and there is already much to play, so i greatly recommend to buy it
Posted: July 19
Was this review helpful? Yes No