Construct Airships and wage war in a sandbox world populated by floating islands, sprawling skies and adventure. Ride on ships and build them while your motley drive you forward, toward exploration. Persistent player servers and much more await!
User reviews:
Mostly Positive (100 reviews) - 74% of the 100 user reviews for this game are positive.
Release Date: Jul 17, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sky Nations has been iterative game from it's initial release on other platforms. Developed by lone developer Ben Johnson it has been hugely beneficial to have community input and experiment with mechanics and change them based on feedback. Early Access fits this perfectly and will help to make Sky Nations a better game when it releases it's complete state!”

Approximately how long will this game be in Early Access?

“Sky Nations will hopefully be leaving Early Access in Q4 2014 as a more completed and rounded experience.”

How is the full version planned to differ from the Early Access version?

“The full version will be a combination of all the updates during Early Access.

Features planned for the finished game are:
  • Capturable Sectors for Nations. Which can defend your ships and creations.
  • More player and ship weapons of various different types.
  • More island types with creatures and mechanics based around them.
  • Manufacturable ships and other perks for Nations.
  • Music that adapts to what is happening to the player.
  • A sound overhaul to many of the current placeholder sound effects.
  • Further access to server functionality in the Modding API.

What is the current state of the Early Access version?

“Sky Nations has a lot of the base mechanics available to play that will make up the finished game. However this is still a game in development. There is still quite a lot of content based on these mechanics to come and a lot of community driven bug testing too reach a stable build and balanced builds.”

Will the game be priced differently during and after Early Access?

“Sky Nations will likely rise in price when the game is more complete and has more content, however those who purchase the game now will receive these updates for free up to the game's completion.”

How are you planning on involving the Community in your development process?

“Since Sky Nations receives iterative updates every couple of weeks community feedback is super important to both balancing and improving the game. Since it's first public release the community has helped find bugs and suggest features and changes that have improved the game significantly.”
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Recent updates View all (37)

July 4

Update - Syphon Changes and Map Updates

Hey guys, a new update is now available. Syphon fuel has been changed to work a bit differently in this update. There are now two types of Syphon Miners, the original Syphon Miner is now a "Large Syphon Miner" and a new one has been added called a "Small Syphon Miner", which is a cheaper alternative that produces Syphon slower and is primarly constructed out of Copper. The colour of Syphon mined is now seeded randomly across the map, rather than previously using the Biome. Rarer Syphon colours such as Blue will appear further away from the spawn. Previously Syphon had created resources based on the Biome it came from, which in reality is not very useful for both a starting nations and one a very established one with a lot of resources. When refined the Syphon fuel now creates a new item called a core. There are Blue, Green and Yellow cores as well the preexisting Burnout Cores. These are created from the colour relative to it(Red makes Burntout cores). Other than the Burntout Cores which is already used in a lot of current recipes, the new cores will be required to make a lot of future high tier/more effective items. This should help owning claims becoming more vital to Nations as you'll have to hold some territory to produce these resources. The cheaper miners also make for a substantially smaller loss when losing these claims compared to their much more expensive counterparts. In coming updates claim defenses will be changed and made a lot weaker to allow for more attacks/skirmishes on these claims however there will be some other ways to defend those claims. So be aware of that when setting up your claims!

The Prospector block has also been changed, it will now show you the colour of a Systems Syphon after scanning it. This will also be left on your map so you can check on it easily in the future without the need to rescan it.

A few additions have been made to the map. It will now show claims of your own Nation and other players as a territory overlay around them, with green representing your own and red representing others. Making it easier to see in a zoomed out state. An icon for biomes is also now revealed when you have visited a system once, so you no longer need to manually remember what each system is.

Since the last update I noticed a few players were having an Effect.Dispose error being thrown when trying to start the game. It took a bit of investigating but it turns out their Graphics Cards did not support shader model 5, so I've also moved back the game's shaders to use SM4 again so you should no longer experience this crash, sorry about any inconvenience and thank you to Concord Dawn for helping me figure that through answering my questions!

There's also been a pretty huge set of bug fixes, you can check them out in the change log below.

How do I update?
The client will be updated automatically for you. The server files will be available shortly. Make sure you backup your server first, then copy the new files over your existing server files.

Change log
  • Claimed systems on the map now have a territory overlay.
  • Systems you have visited now show as an icon representing their biome.
  • The game now opens on Display1 instead of in the middle of two monitors when using more than one monitor in Window mode.
  • Added Small Mining Syphon.
  • Large improvement to memory consumption and gc generation.
  • Prospector now shows the syphon fuel type for the system. It now takes 5 seconds to scan a system. The Prospector no longer requires turning on/off when moving to new system to scan it.
  • The Map now shows Syphon colours once they’ve been Prospected by the player.
  • Syphon Fuel is now seeded differently. Colours are now rarity, rather than linked to Biome. Based on their distance from spawn + a random modifier.
  • The Refinery now makes different coloured Cores(Green,Blue,Yellow, Burntout) from the Syphon fuel rather than random resources based on where they come from. These will be used to make higher tier stuff in the future.
  • Changed some shaders back to SM4 from 5. For players who do not have GPUs that support newer shader models.
  • Fixed a client crash caused when deconstructing ship.
  • Fixed a client crash caused by docked ships loading before their parents
  • Fixed a client crash caused by crafting before the menu has loaded.
  • Fixed a client crash caused by Magmasite Queen Spikes updating before receiving network info.
  • Fixed a client crash caused by the debug export mesh hot key being hit accidentally by users multiple times.
  • Fixed map bookmarks causing a crash if they listed a system that no longer exists.
  • Fixed a client crash when using the Generator the menu before the player has fully loaded.
  • Fixed a server crash caused by the server trying to tell the client about a docked ship that is currently not loaded.
  • Fixed a server crash caused by chunk sending state when it’s been destroyed.
  • Fixed Schematic preview being black for some players.
  • Fixed Schematic projection being black for some players.
  • Fixed a client crash caused by missing effect parameters for Syphon Miners.
  • Fixed a client crash caused by Ammo Crate when trying to drag an empty item slot.
  • Fixed a bug preventing the Item Kit dialog from popping up.
  • Fixed a text input problem on signs.
  • Fixed a client crash caused by interacting with a crate when entering a zone before player data is correctly loaded.
  • Fixed a crash caused by players deleting Skins folder then launching Options menu.

5 comments Read more

May 25

Update 0.999 - Monogame Port

Update 0.999 is now available on Steam and via the launcher. The Monogame port is now available without opting into the beta branch with a bunch of fixes and changes based on bugs found from the Steam beta branch. If you'd like to know more about the MonoGame port and what that means you can checkout my previous post here. A lot of changes have been made internally to Sky Nations to work more efficiently with DirectX11 and MonoGame over the update period too, although there might be some lingering bugs from the port I haven't found in my own testing, most of the major issues are sorted.

Although this update was mostly about getting final parts of the port done, so the game has better, update-able and fixable base for the future. I've also added a small gameplay change which effects a lot of things potentially. Ships jumping through beacons will now have a shield protecting them from damage when they land on the other side. This shield will exist until they move in which case it will be removed. This should stop players being destroyed by defenses, players exploiting undefended player ships and mobs such as Magmasites while the game is loading the zone for the player, which is a wholly unfair way to die! There might be some changes to quite how this works in the future. This is currently telegraphed by a shield surrounding the ship but this may change also.

I've also added a new cleanup system for ships to Sky Nations which is something that's been requested for quite a while. Especially for those with lower end GPU/CPUs who have trouble rendering lots of rafts. This will clean out all ships automatically at set intervals, after experimenting with a few different subtler methods of detecting which ships are likely abandoned, it was a bit to tricky to define in a way that would be clear to players. Where you could easily say "my ship will be removed if [x]". So I've opted for a more clear and concise clean up method. Ships will be cleaned at a set time at most once per day(settable or disable-able in CleanupSchedule.xml by server admins). Ships not in claimed or capital systems will be deleted at a set time per day that are below a certain mass. This mass is settable by admins. For example: the Community 1 server will be set to remove ships below 50 mass on Wednesdays and 100 mass on Sundays at 12:00 server time. This should help remove a lot of the raft build up that ends up dotted around. By default clean up is off on fresh servers.

A couple of changes have been made to make it easier to remove mods also, although it was possible to remove mods that had blocks in the world previously, they are now automatically set to empty and the server will do it's best to deal with special block data either ignoring it or deleting it.

Finally some changes to the server have been made where ship states(information about their position/rotation) were being dropped and causing stuttering a little on the client side making ships sometimes jump a little while flying has been made to help smooth normal movement out. This also includes changes to the steering wheel making it's rotation based on player input again rather the ships rotation movement, which didn't make a lot of sense!

How do I update?
As usual the game client will be updated via Steam or the Launcher. To update a server just overwrite your files with the new files. Make sure to backup first!

0.999 - MonoGame Port
  • Game has been ported to a whole new API. It’s now using MonoGame with DirectX11.
  • Added automatic ship cleanup. Ships are cleaned at automated intervals by the server. These intervals are settable by the server admin in CleanupSchedule.xml file.
  • Blocks are now automatically removed if they no longer exist in Tiles dictionary.
  • Ships jumping from beacons are now invincible until they move a small distance from the point they jumped too. This is represented by a shield around the ship.
  • Ship Steering wheels now reflect player input rather than ship rotation itself.
  • Improved networking on ships/npc states when many are being sent at once and dropped.
  • Added automated crash logging to the client so users no longer have to post crash logs.
  • Fixed Missile Pods not being rendered when re-entering a system.
  • Fixed Missile Pods network proximity mode.
  • Fixed economy missing entries for non-sellable items giving them a 0 price from Merch Cat.
  • Fixed Blip effect crash.
  • Fixed actor preview crash.
  • Fixed an npc crash.
  • Fixed Power Clamp placement being flipped Z Axis.
  • Fixed some texture filtering issues with MonoGame differences.
  • Fixed a crash caused by several stereo sound effects.
  • Fixed Crash logs saving in main server directory instead of their folder.

1 comments Read more
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Sky Nations Multiplayer Demo

If you'd like to try being a bandit of the Sky before purchasing Sky Nations a demo is now available on Steam. You can even play with your friends in multiplayer! Check it out here.

About This Game

Set in a world where the planets surface is no longer habitable. Sky Nations takes place above the clouds where large airships are the only means of travel. Join up with your friends and build a ship to explore and do battle with players you meet a long the way or the various creatures inhabiting the skies.

Sky Nations is centred around multiplayer cooperative and versus play in a voxel sandbox. Using blocks players can build, destroy and take with harsh but fair mechanics based around freedom for player vs player. There aren't invisible barriers stopping you from destroying blocks or rules against attacking other players. The skies are tough and you need to be tough to survive them!

  • Build ships - As a completely multiplayer orientated experience you are free to roam, interact with and build on the ship as it’s piloted by another player. As well as design custom ships for custom jobs such as mining.
  • Crafting - Create unique items for your ship such as radars, generators and cannons!
  • PVP - Whether it's with your ships using cannons, lasers and more or with shotguns as invade enemy bases and form boarding parties players are free to attack or group up with others they may encounter in their travels.
  • Create Nations - Organize your friends to dominate the map and hold key resource points.
  • Modding Support - Textures can be reskinned and the game server comes with a Mod API allowing you to write custom scripts in C#. Which will be expanded with updates.
  • Buildable Wearable Items - Craft items out of blocks to wear and stand out of from other players and use as bartering items.
  • Persistent Player Servers - Host your own servers or join other players servers with ease. Each a unique world generated the first time it is started.

Please Note: Sky Nations is Early Access and still in development. That means that not all the content is finished and many things are place holders or subject to change. There will be bugs! However through the community of players we can get these bugs found and fixed as well as use your suggestions to help balance and improve the game.

System Requirements

    • OS: Windows Vista
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 2 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 100 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Minimum requirements may change through game updates.
    • OS: Windows 7 or above
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 4 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 1000 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Recommended requirements may change through game updates.
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (100 reviews)
Recently Posted
TheReaperKing15 PFS DT
( 58.0 hrs on record )
Early Access Review
Posted: July 29
A awsome game, the only problem is its player base, more of it doesnt exist. If you got a few pals to play with it will be a blast otherwise the base is the killer. I really wish this great game would get some more publicity.
Helpful? Yes No Funny
( 71.4 hrs on record )
Early Access Review
Posted: July 8
more players and servers would be nice
Helpful? Yes No Funny
( 225.0 hrs on record )
Early Access Review
Posted: May 28
good game played it for few years very good group game but need more player for some real fun.
Helpful? Yes No Funny
( 0.2 hrs on record )
Early Access Review
Posted: March 29
couldnt connect to a server kept getting kicked off for some reason im pretty sure the game is dead as it said there are 0 players went to the fourms most posts are in the 2014s-2015 a few being in the 2016.
Helpful? Yes No Funny
Bobby McBobberson
( 187.6 hrs on record )
Early Access Review
Posted: March 5
Sky Nations is a really fun game to play, and it adds a really nice twist to the open world construction game that you can't get anywhere else. The only bone that I have to pick is that it would be so much better if it wasn't a PvP multiplayer game. I hate having to pool in so much effort to build everything up, only to have someone rob it away from me. I would really like to see Sky Nations gain a singleplayer option someday, but I shan't hold my breath. The game is great all in all, and has so much potential, but the lack of singleplayer features is the only put off for me.
Helpful? Yes No Funny
General Tor
( 9.1 hrs on record )
Early Access Review
Posted: February 25
Wow, I played for two and a half hours. And I got griefed by a Mod/Admin/hacker. Stay classy Sky Nation!
Helpful? Yes No Funny
( 6.1 hrs on record )
Early Access Review
Posted: January 22
i have had the game for a year and they still have not fixed the new ship issue. the starting area is flooded with new ships and my brand new gaming laptop barely loads it. i can barely crawl to the gate systems and sometimes i cant get my ship to even jump out of a laggy system. its such aturn off to new players that i regret buying the game. we need ship storage. and auto deletion.
Helpful? Yes No Funny
Caster Lee
( 31.6 hrs on record )
Early Access Review
Posted: January 2
I have played the game since before its Steam release and have found its current state a bit worse than it use to be. The drifty ship control is irritating the way the map is sucks compaired to the open world way it use to be and the community hasnt peaked more than 4 players. I came in with high expectations because i did really enjoy the game before it was on steam but now it just isnt worth the money. If it were me i wouldnt purchase until the game has a larger community.
Helpful? Yes No Funny
( 4.9 hrs on record )
Early Access Review
Posted: December 29, 2015
lots of potential, but sadly has an almost non-existent community. Its a great game with a fun idea, who doesn't want to build their own airship and fight it out with others for control?
Helpful? Yes No Funny
( 471.5 hrs on record )
Early Access Review
Posted: October 8, 2015
overall a very great game i have owned sky nations for over a year now and im still coming back to it from time to time and its mainly because the idea of this is unique, because even though it looks like any other voxel based minecraft copied game, is this something totally different.

with a dev that updates the game consistently a small but great community where everyone knows each other and the feeling of batteling against other nations with your friends in huge ships you build together is this a true unique game that everyone should try.

and if you are not ready to spend 14 bucks then u can just download the demo that opens up for the same experience but at the low price of nothing.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
71.4 hrs on record
Early Access Review
Posted: July 8
more players and servers would be nice
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
168 of 230 people (73%) found this review helpful
10 people found this review funny
Not Recommended
296.5 hrs on record
Early Access Review
Posted: November 12, 2014
If you plan on spending many hours building up a base/nation and becoming a dominate player, I advise you not to purchase/download this game. I have been playing this game for about a month now on one of its official servers and have been severely let down. Don't get me wrong, it is a fun game, but when you put in tons of hours developing your base and taking down other nations, only to be targeted by the developers/server people because you took out a nation of one of their friends.

I am usually a quiet player who won't chat much while building for hours on end. Our nation started with about 3 members and now has about 8, with only 3 of us who play on a daily basis. The others log on occasionally every few days or so. The main nation on the server was named Endless Souls who was the server powerhouse. It was obvious from the global chat that the developer and server admins were very friendly with the members of Endless Souls. We spent many hours building up our defenses so our nation could not be overrun.

The only way for a nation to be lost is to have your nation beacon taken out. In order to prevent this, you build around it to either straight up protect it or to disguise it into the surrounding terrain to make it difficult it find.

Not long after our nations defenses were built up, we got attacked for about 3 days straight by the Endless Souls. They were never able to get through our defenses. With our nation beacon built into the terrain, the few ships that were able to get past our initial defenses were unsure of where to go to take out our nation beacon. The day after their last massive attempted invasion, I witnessed the games official server admin, "siroro", tell members of the Endless Souls nation where our nation beacon was located. He did this in global chat.

During that attempted massive invasion, I witnessed one member of the Endless Souls jump into our area with a ship made to look like a ♥♥♥♥♥. That member then proceeding to state in global chat, something to the extent, "i just rammed Aracdia in the a**."

Trash talk has been present in this game since the very first day I played it. I have witnessed many players trash talk on the global chat on a daily basis. Never once did I see anyone be punished for it, until we started to become the server's powerhouse nation. This is when I started to become more vocal in the global chats, questioning why some people were being punished for things that other players had been doing since the first day I started playing. The problem was, that those people who were still trash talking and not being punished for it were friends of the developer and server admins. I remind you that this was all taking place on one of the games official servers.

Another feature in this game, is the ability to leave signs. From the very first day, I have seen profanity laced signs on various maps throughout the server. I, again, never heard one peep from anyone about these signs until members of our nation started leaving them. One thing I should mention is that at the time, the developer and server admin publically stated that profanity was OK to use in global chat. Again, certain members of our nation began to be punished for using profanity when we became the server's powerhouse nation, overtaking the nations of the developers and server admins friends.

When we were finally able to topple the Endless Souls nation and become the main nation on one of the games' official servers, the admin on the games official community server made a former member of the Endless Souls, a chat moderator. Since Sslazz (sp?) has become moderator, he has threatened and even actually muted members of our nation for no reason at all. I will admit, I was muted earlier today by Sslazz for trying to get an answer as to why the leader our nation was banned from the game (I will address this later). At no point in time did I harrass or use profanity towards any of the admins. All I was doing was asking questions, some of which were not being answered and others were being answered with so called violations that never existed before for their buddies.

The reason that being muted is important, is that you are unable to communicate with other players who you may be working with. Sometimes while trying to take out another nation, you will work with other players who are not members of your nation. The only way to do this is through global chat.

Now for the part about our leader being banned. To start I will go back a few days when we took out a certain someone's nation. I won't deny it, our leader was always present in the global chat. Yes, I felt that he took it too far on occasions, but I have seen other players (favorites of the developer/server admins) go just as far, and even further without being punished. That was one reason stated as to why he got banned.

The second reason, was that he created a ship that resembled a ♥♥♥♥♥. Yes, he did do this, but the idea was present in this game since I first saw one used when the Endless Souls attacked us. Nothing was said then, when they used it. When I presented that counter claim to the server admin, he then changed his story to "well he brought it to spawn". I asked him where it stated you couldn't bring certain ships to spawn and he said it was on one of the signs. I proceeded to go to spawn after he said this and could not find a sign stating that. After I brought this to his attention, he then said that he told him in a whisper chat (message can only be seen by receiving party). So certain players have certain rules while others do not? I have seen other ♥♥♥♥♥ shaped ships at spawn before and nothings happened.

I believe the third reason the server admin gave for the ban was the signs he was leaving after we toppled a nation. I have seen profanity used in global chat before, to which the server admin/developer said was fine. I have also seen signs with profanity used before by other players (buddies of the admin/developers), and nothing has happened to them.

The reason that banning people hurts your nation, especially in a nation of a few people, is that your nations defenses are the copper missile pods. The copper missle pods are run by dispersion generators which produce a waste (waste that can in turn be used for fuel in mass generators). The collection tanks for the dispersion generators can only be a max of 512 spaces. Once they fill up (it takes a while to clean the waste out), the dispersion generator stops working and the missile pods also stop working. This makes your nation defenseless and open for the taking.

I honestly don't know if this ban is the developer/admin's idea of how to take down our nation. We have spent hundreds of hours building up our nation, only for the developer/advmin to make us vulnerable because we toppled his buddies nations.

Lastly, after our leader got banned today, the developer, the official server admin, and the chat moderator were all laughing about the ban in global chat. If you want to put tons of time into the game only for your nation to be taken down by the developer and his official server admin, buy it. If not, please look elsewhere for a game.
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A developer has responded on Nov 12, 2014 @ 8:14pm
(view response)
29 of 35 people (83%) found this review helpful
2 people found this review funny
1,654.0 hrs on record
Early Access Review
Posted: June 22, 2015
Full disclosure: I purchased this game myself but later became admin of Community 1 and Moderator for the steam discussion. My opinion here is based from what I have experienced both as a player and seen as a server admin.

If you enjoy building things the beauty of SN is that you can make anything you want and pilot it versus something that is stationary on land. The Demo is quite giving if you feel the price is too steep for Early Access so if nothing else you can give it a try for free.

New content and mechanics are always being added, revised or even removed based on what the community has shared with the developer. If you want to complain but never post or email your input you can't expect to see any change. So that is something to consider at this stage in its development.

The developer MrBenjammin is very active in the community and has even been seen hunting the Magmasite Queen and logging on when people ask him to come check something they built out. When I was new to SN he would visit my claimed sector and check out the latest builds and just have casual conversation about building and game mechanics or what he was hoping to do next. It was pretty cool to learn straight from him and why I put the steam guide together to share the knowledge. I've always thought it was pretty fantastic to see a developer in his own game checking out what others have accomplished. I can honestly say he loves seeing what the community comes up with.
Was this review helpful? Yes No Funny
83 of 130 people (64%) found this review helpful
1 person found this review funny
1,049.5 hrs on record
Early Access Review
Posted: July 17, 2014
Do you like PIRATES?
Do you like MERCHANT CATS?

If you said yes to any of the above, then you may or may not want to get this game. Be warned; it features high levels of scurvy and plenty o' booty for the taking. Just don't try and steal from the Merchant Cat.

10/10, would pirate again.
Was this review helpful? Yes No Funny
13 of 14 people (93%) found this review helpful
Not Recommended
31.6 hrs on record
Early Access Review
Posted: January 2
I have played the game since before its Steam release and have found its current state a bit worse than it use to be. The drifty ship control is irritating the way the map is sucks compaired to the open world way it use to be and the community hasnt peaked more than 4 players. I came in with high expectations because i did really enjoy the game before it was on steam but now it just isnt worth the money. If it were me i wouldnt purchase until the game has a larger community.
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14 of 16 people (88%) found this review helpful
313.4 hrs on record
Early Access Review
Posted: February 22, 2015
The game is fun. You mine stuff (sometimes with laser weapons) and use them to build your ships.

You can set up a nation for your friends, keep a capitol where only your nation members can go. You can wage a ship war with other nations.

I really like the whole "build ship fly around be a pirate" aspect.

Its not without its problems though. Getting your first start in the game can be a bit troublesome if you dont read the hints. The game has a built in wiki to mitigate some of that though. The game can be a bit buggy sometimes, but its an early alpha so that is to be expected.

I'd say this game is definitely worth it. Its a good game and i play it frequently.
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39 of 62 people (63%) found this review helpful
25.5 hrs on record
Early Access Review
Posted: July 17, 2014
Pretty cool game, nice devs. Would recommend.
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18 of 24 people (75%) found this review helpful
41.7 hrs on record
Early Access Review
Posted: October 20, 2014
In Sky Nations you are dropped into a world made up of many systems, each system consists of biomes above the ocean below. You must build a ship and set out into the world and...Do whatever you want to do...

Become a trader, mining with sophisticated vessels with lasers and trading your materials to the NPC traders or other players and their nations. Form your own nation, building a home system with missle defences and hangers to keep all your ships safe. Become a pirate and raid and scrap other peoples ship for loot and cash. Lots of possibilities.

Great fun even though its still in Alpha, many of the main features you would look for are present. The open PvP system adds alot of tension, the design for ship components means you will ideally have to cooperate and form a crew to be formidable which is cool. The biomes are unique and huge and the movement for ships is very smooth and clean unlike what I expected.
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16 of 22 people (73%) found this review helpful
43.8 hrs on record
Early Access Review
Posted: September 30, 2014
Too Lazy;DR? Jetpacks. Airships. Pirates. Shotguns.

Amazing unique game, great gameplay, a freeform ship building mechanic that brings it all together.

A few bugs, and it is a little hard to play if you're located in the Americas as there are hardly ever any local servers.

Dev consistently comes up with creative and intuitive ways to fix problems such as griefers and other issues.

Only thing this game needs to get better is that more people need to play it.

Don't be dissuaded by the blocky asthetic, by now this should be seen as a genre as it allows for unique gameplay mechanics.
THIS IS NOT A MINECRAFT CLONE and in no way shape or form feels like minecraft while playing. Minecraft wasnt even the first game to utilize square voxels like this. Look it up.
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11 of 13 people (85%) found this review helpful
9.4 hrs on record
Early Access Review
Posted: April 28, 2015
Fun game. Movement and interaction is kind of bad but the game play itself is pretty fun and although I see it as a smaller less intense version of Star Citizen, it is quite enjoyable. Currently still in Early Access, it gets a 7/10.

The dev actually updates it a lot and cares about it, which IMO is a huge bonus.
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