Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Update 0.95 is now up and brings a world of colour! A Spray Can item has been added that allows you to paint almost all blocks in the game using a palette of 131 colours, which is also the same palette used across the game. It can be crafted from a drop from the Magmasite Queen and allows you to recolour blocks. A way to paint/tint blocks has been requested for an awefully long time, in fact, even when we originally launched on Desura it was quite a common question from new players.
The idea is to allow players a bit more customization over especially large areas of ships and buildings which require specific materials to be functional, for their defensive or cost effective properties but also suffer from looking a little bland because of it. Such as a big tanky ship made solely from Titanium. The patterns of the blocks are still maintained so you can still tell the difference for the most part between different defensive materials if your an attacker for example.
There is also a new player held weapon, which is a Grenade Launcher. The Grenade Launcher does explosive damage to players(it does not damage blocks) and should be a pretty good addition to anyone's arsenal whether they be attacking or defending. In conjunction with this there is also now damage indicators for where you're being attacked from. This is shown by a red gradient on the 4 cardinal directions of your screen, making figuring out and responding to boarders attacking you an easier less confusing task in the heat of the moment.
As always, there's also a bunch of minor additions and changes which you can check out in the full change log at the bottom of the post.
After some delay due to technical issues, update 0.94 is finally out. 0.94 brings a new frozen biome with large islands of ice. Buried frozen ships rest in them for the salvaging as well as a new block(Machine Parts) used to make Fuel Hoppers. Fuel Hoppers automatically feed all of your Mass Generators on your ship so long as they have fuel themselves. Combined with the switches from the last update this makes fueling and powering large ships much easier. It also allows you to have unreachable Mass Generators as you do not need to access to them. Machine Parts now also act as a replacement for the Gravity well in Syphon Miners to make them cheaper to build.
Since these new frozen isles are very big. Like really, really big. I spent quite a bit of time improving what terrain looks like at a distance since it had never been an issue before. Mipmap bleeding has been improved greatly, so large areas should blur less to incorrect colours and light fogging has been added to help aid in depth perception. These and a couple of other changes have made quite an improvement, not just too the new very large isles but too existing ones as you can see below:
A lot of the work on 0.94(and hold ups) has been improving how the game itself integrates with Steam to bring some really useful features the game has been lacking. Previously the game servers themselves never talked directly to Steam's Servers which made it quite awkward to use a lot of Steam features. The servers now do and can even be downloaded via SteamCMD or the Tools section in the Steam Library. A huge benefit from this is being able to use Steam's VAC(Valve Anti-Cheat) and much more reliable authentication, where previously as you may of noticed the authentication would occasionally go down without warning. This should hopefully lead to being able to use the Join Game and Invite features on the Steam friend list pretty soon!
For a full list of the changes check out the change log at the bottom.
If you'd like to try being a bandit of the Sky before purchasing Sky Nations a demo is now available on Steam. You can even play with your friends in multiplayer! Check it out here.
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