Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more
Update 0.88 is up, with it is a collection of small changes and bug fixes as well as Winter texture pack as a small celebration of this festive time! I wanted to clear some of the backlog of smaller irks(such as improvements to the Item Sculpter) and bugs before I move onto nerfing defenses and adding events in more serious updates that will be coming in the New Year.
If you'd like to enable the Winter texture pack. Simply open the Options menu in-game(Esc->Options) and choose Winter from the Texture Packs list in the General tab of options. Then click "Apply" and "Save". It should make the game a little more festive with some newer snowy textures.
The beginning of the large proposal I posted here a little while ago is out today. The release of all the features from the document is going to be staggered out over a couple of updates. This is so people have a chance to adapt to the changes, such as moving your bases and goodies to your Capital before existing claims take on a different meaning within the game. It also gives me bitesized portions to work on which can carry other smaller changes and bug fixes.
The first part of this is update is a basic implementation of the Capitals themselves and the Gates that lead to them. For those that don't want to read the long document above. Capitals are the new bases for Nations. Each Nation is provided with one and players from outside that Nation cannot visit it(for the moment). This gives you a safe place to build and harbour your stuff. It also means risk for your creations is choice based. You choose what you're going to take outside of the Capital and who you let into your Nation, rather than your goods being up for grabs while you're offline. This is going to be significantly fleshed out in coming updates with changes to the on-map existing claims, which will be less easily defended and become more volatile and will have unique bonuses to owning them as well as some special rewards from an event system designed to bring players outside of their bases to do ship to ship combat. You can check out more of the overall plan for the Nation changes here.
Reclaim machines have also seen a massive nerf to bring them closer to what they were intended for. They will now take 4 minutes if they're being reclaim from an area that players are in. You cannot use them if a player is standing on the ship you are trying to reclaim. The bubble that appears around them, which you can destroy to prevent the Reclaim from happening now has significantly less health as it has been changed from 5000 to 1000. This should make ships that are being Reclaimed sitting ducks if they are being Reclaimed during combat. Which was the original intention.
Smaller changes but important changes include Mallets now being x2 effect as they were before. Ships created from Constructors now cost 125% of their Material cost rather than previous 100%. Making it more expensive to manufacture ships and trade up through materials. Ship plans also now automatically remove SPF's to prevent confusion when using a Ship Constructor and expecting them to be pre-bound to the players Nation.
If you'd like to try being a bandit of the Sky before purchasing Sky Nations a demo is now available on Steam. You can even play with your friends in multiplayer! Check it out here.
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