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Construct Airships and wage war in a sandbox world populated by floating islands, sprawling skies and adventure. Ride on ships and build them while your motley drive you forward, toward exploration. Persistent player servers and much more await!
Release Date: Jul 17, 2014
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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game may or may not change significantly over the course of development. If you are not excited to play this game in its current state, then you may want to wait until the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sky Nations has been iterative game from it's initial release on other platforms. Developed by lone developer Ben Johnson it has been hugely beneficial to have community input and experiment with mechanics and change them based on feedback. Early Access fits this perfectly and will help to make Sky Nations a better game when it releases it's complete state!”

How long will this game be in Early Access?

“Sky Nations will hopefully be leaving Early Access in Q4 2014 as a more completed and rounded experience.”

How is the full version planned to differ from the Early Access version?

“The full version will be a combination of all the updates during Early Access.

Features planned for the finished game are:
  • Capturable Sectors for Nations. Which can defend your ships and creations.
  • More player and ship weapons of various different types.
  • More island types with creatures and mechanics based around them.
  • Manufacturable ships and other perks for Nations.
  • Music that adapts to what is happening to the player.
  • A sound overhaul to many of the current placeholder sound effects.
  • Further access to server functionality in the Modding API.

What is the current state of the Early Access version?

“Sky Nations has a lot of the base mechanics available to play that will make up the finished game. However this is still a game in development. There is still quite a lot of content based on these mechanics to come and a lot of community driven bug testing too reach a stable build and balanced builds.”

Will the game be priced differently during and after Early Access?

“Sky Nations will likely rise in price when the game is more complete and has more content, however those who purchase the game now will receive these updates for free up to the game's completion.”

How are you planning on involving the Community in your development process?

“Since Sky Nations receives iterative updates every couple of weeks community feedback is super important to both balancing and improving the game. Since it's first public release the community has helped find bugs and suggest features and changes that have improved the game significantly.”
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Recent updates View all (7)

Community CTF - Friday 12th 10pm BST

September 9

Hey guys, it's time to start up the CTF events again! We haven't done one in a little while as I wanted to make sure I'd ported a lot of the CTF stuff to the mod API before we happened to do another so it wasn't so effected by changes happening in updates, which it was in the last patch!

What is CTF?
CTF stands for Capture the Flag. It's a modded game type within Sky Nations. Where players are seperated into two teams and must build ships and head to the opposing team and steal their flag. The team that steals the opponents flag 5 times wins. However both teams are given a replenishing set of resources for building ships including many weapons so getting away with the flag is a tricky task!

This is a great chance to get to play with a bunch of people in an organised game type as well as the developer(me!). We'll also have a public TeamSpeak, though joining it is not required.

Attending will also trigger the "Captured My Heart" achievement!

When is CTF?
The coming CTF is 12th of September, which is the coming friday. It's at 10pm BST, you can convert this to your timezone here:

It will roughly run for an hour. Though in the past we've played a couple more rounds and chatted with people on Teamspeak.

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Sky Nations Update 0.6 - Jetpacks, Parachutes and Artillery Cannons

September 1

Update 0.6 is out and with it comes a bunch of gameplay features and some new stuff exposed to the Mod API.
Parachutes have been added allowing a safer descent to the ground if you happen to lose your footing. Parachutes are now default gear and are given to you when you first enter a server or use the reset block. Jetpacks are also in which allow you short travel between cliffs and platforms with a boost bar that refills on landing. Both these items use a new slot in the equipment window called the backpack slot.

Artillery Cannons are also new which are the equivalent to the Iron Cannons however they can be manually aimed like Mounted Repeated allowing for much more precise shots during battle using the same ammo as their predecessor.

Missile Pod Missiles have been changed a little, they will no longer damage protected land of the Nation that owns the Missile Pod that fired them. Meaning they won't break your own things! They will also speed up over time while chasing their target.

Much of the UI art has been remade to make it much cleaner and slicker with more sane text colours being used making it easier to read. Something I hadn't time to do until recently but makes a huge difference to interacting with the game.

For a full list of changes scroll down to the change log below.

How to update
Clients will be updated automatically be the launcher for the website version and automatically in your Steam library for the Steam version.

You can download the server update here. To update your pre-existing server. Make a backup of your files. Then just copy and paste the files in the new server zip over your current ones you're running the server from. It's as simple as that!

For those that use custom scripts via the modding API for their Servers if you're familiar with Mercurial you can use it to merge your scripts with the changes for 0.6 via this repository:

Update 0.6

  • Created new icon for: Steering Panel, Copper Door, Missile Pod.
  • Added backpack slot.
  • Added Jetpack. It requires 6 steel and 2 burntout cores to build.
  • Added Parachute. Parachutes are part of the default gear and come equipped to the player in the backpack slot when starting out or resetting.
  • Added Artillery cannon which is an aimable cannon that fires cannon balls. It’s crafted with 10 Steel and 2 Burntout Cores.
  • Turret missiles no longer damage protected land of the same Nation. They will also accelerate over time to catch speedy targets.
  • Server now states script files it’s using at startup so you can tell exactly what files are being loaded for mods and debug problems.
  • Added on-screen Block so you can see the current block you’re holding.
  • Much of the UI art has been remade.
  • Added particle effect to breaking blocks.
  • Changed dropped items so they follow the same gravity rules as players. They now fall at a max of 20 gravity and steadily increase at the same rate as a player’s gravity.
  • Changed respawn chambers so they can’t be placed on ships to remove confusion.
  • Improved font sampling/rendering for GUI and changed general use font. Though still not perfect when in windowed mode.
  • Improved item icon rendering. All blocks should be the correct proportions and have correctly mapped textures now(which was incorrect on oddly sized blocks such as steps).
  • Added a CTF mode example script in the Server scripts.
  • Added OnServerWriteLog to IGameServer in the Mod API so you can grab console input.
  • Added ICTFFlag to Mod API. You can create flags by IGameServer.CreateFlag. See: http://skynations.net/modapi/interface_s_n_script_1_1_i_c_t_f_flag.html
  • Added IScoreboard to Mod API. Which will create a scoreboard scoring system both server and client side with a UI based on the Community CTF mode events. See: http://skynations.net/modapi/interface_s_n_script_1_1_i_scoreboard.html
  • Added IActor.IsPlayer to determine if an actor is a player or not to mod API.
  • Added ISpecialBlock and IChunk.GetSpecialBlocks() to the mod API so you have access to various block meta data which will be expanded in the future.
  • Added IShipRegister which contains a list of all loaded/unloaded ships. You can access it via IGameServer.Ships. See: http://skynations.net/modapi/interface_s_n_script_1_1_i_ship_register.html and http://skynations.net/modapi/interface_s_n_script_1_1_i_ship_properties.html
  • Fixed item slots showing 4 of a 32x32 icon texture repeated.
  • Fixed a couple of item icons being the wrong size.
  • Fixed Mounted Repeaters not showing their rotation correctly after being reloaded.
  • Fixed a server crash caused by removing Respawn Chambers in some cases.
  • Fixed crafting window starting position being offset from inventory height.

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About the Game

Set in a world where the planets surface is no longer habitable. Sky Nations takes place above the clouds where large airships are the only means of travel. Join up with your friends and build a ship to explore and do battle with players you meet a long the way or the various creatures inhabiting the skies.

Sky Nations is centred around multiplayer cooperative and versus play in a voxel sandbox. Using blocks players can build, destroy and take with harsh but fair mechanics based around freedom for player vs player. There aren't invisible barriers stopping you from destroying blocks or rules against attacking other players. The skies are tough and you need to be tough to survive them!

  • Build ships - As a completely multiplayer orientated experience you are free to roam, interact with and build on the ship as it’s piloted by another player. As well as design custom ships for custom jobs such as mining.
  • Crafting - Create unique items for your ship such as radars, generators and cannons!
  • PVP - Whether it's with your ships using cannons, lasers and more or with shotguns as invade enemy bases and form boarding parties players are free to attack or group up with others they may encounter in their travels.
  • Create Nations - Organize your friends to dominate the map and hold key resource points.
  • Modding Support - Textures can be reskinned and the game server comes with a Mod API allowing you to write custom scripts in C#. Which will be expanded with updates.
  • Buildable Wearable Items - Craft items out of blocks to wear and stand out of from other players and use as bartering items.
  • Persistent Player Servers - Host your own servers or join other players servers with ease. Each a unique world generated the first time it is started.

Please Note: Sky Nations is Early Access and still in development. That means that not all the content is finished and many things are place holders or subject to change. There will be bugs! However through the community of players we can get these bugs found and fixed as well as use your suggestions to help balance and improve the game.

System Requirements

    • OS: Windows Vista
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 2 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 100 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Minimum requirements may change through game updates.
    • OS: Windows 7 or above
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 4 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 1000 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Recommended requirements may change through game updates.
Helpful customer reviews
52 of 80 people (65%) found this review helpful
543 products in account
109 reviews
791.4 hrs on record
Early Access Review
Do you like PIRATES?
Do you like MERCHANT CATS?

If you said yes to any of the above, then you may or may not want to get this game. Be warned; it features high levels of scurvy and plenty o' booty for the taking. Just don't try and steal from the Merchant Cat.

10/10, would pirate again.
Posted: July 17
Was this review helpful? Yes No
23 of 36 people (64%) found this review helpful
122 products in account
6 reviews
25.5 hrs on record
Early Access Review
When I first stumbled upon Sky Nations about 6 months ago I dismissed it as just another Minecraft clone, but it is a lot more than that. The game is still a bit buggy and unpolished, but it is getting better every day. For a single-developer game the progress is impressive.

Anyway, as is probably clear from the images and descriptions, you build airships and fly them around collecting resources to build more things. You start out with a humble twin-engine platform and over time it can be expanded in any way you want. You can add additional engines and install cannons to fight other players, as well as add more floors and stuff like that to the ship. I'm poor at explaining things but that is the gist of it. There is also a hat creator but I haven't delved into that much. It looks interesting.

The community has always been nice and helpful and the dev responds to support requests quickly. Like any game, Sky Nations has its flaws, but I am confident the dev will keep improving it. One such issue is that all the official servers seem to be hosted in the UK. Hard to blame the dev considering that's where he lives, but it would be nice to have a NA server as well. My ping is always 150+ and there isn't anything I can do about it unfortunately. That being said, I highly recommend anyone with an interest in steampunk stuff who enjoys games like Minecraft to try this game out.
Posted: July 17
Was this review helpful? Yes No
9 of 12 people (75%) found this review helpful
136 products in account
2 reviews
34.2 hrs on record
Early Access Review
Two Words. SKY. PIRATES. Enough has been said my friends.

But on a more serious and in-depth note, I wholeheartedly encourage buying this game, even at this early point in it's development. The first time i started it up, I didn't even notice as I spent the entire night playing, I was so enthralled. The entire idea behind the game is great to start with, and the execution is awesome as well.

At this time I score this game 8/10.
Posted: July 24
Was this review helpful? Yes No
8 of 12 people (67%) found this review helpful
144 products in account
1 review
33.0 hrs on record
Early Access Review
This game has serious serious potential! its way funner and simpler than minecraft, and the battle system requires groups to be run effectively. This is a great game!

The only issue is that not enough people are on the servers. I think their split up by country or something.

UPDATE 8/18/2014

So the current update is a great improvement upon previous gameplay! The only better improvement that they could make would be to again, combine or allow all parts of the world to play off of a centralized servers list.

The gameplay currently has been added to, and I am loving the new aspects and ways to move about! Im waiting for really uber turrets and more fortifications! But for now this is amazing!
Posted: July 26
Was this review helpful? Yes No
9 of 18 people (50%) found this review helpful
421 products in account
2 reviews
148.1 hrs on record
Early Access Review
Build a ship,
Build a base,
Get a Nation growing,
Wreck people.

The game has a lot of features you wouldn't find in similar voxel-based games, like an interesting map system, complete freedom in designing a ship or air warfare.

There are some bugs, but they dont impend much on the gameplay and the developper is actively fixing them. The community is also actively spotting bugs for the dev to fix.

The game has a lot of potential and there is already much to play, so i greatly recommend to buy it
Posted: July 19
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