Construct Airships and wage war in a sandbox world populated by floating islands, sprawling skies and adventure. Ride on ships and build them while your motley drive you forward, toward exploration. Persistent player servers and much more await!
User reviews:
Overall:
Mostly Positive (98 reviews) - 72% of the 98 user reviews for this game are positive.
Release Date: Jul 17, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Sky Nations has been iterative game from it's initial release on other platforms. Developed by lone developer Ben Johnson it has been hugely beneficial to have community input and experiment with mechanics and change them based on feedback. Early Access fits this perfectly and will help to make Sky Nations a better game when it releases it's complete state!”

Approximately how long will this game be in Early Access?

“Sky Nations will hopefully be leaving Early Access in Q4 2014 as a more completed and rounded experience.”

How is the full version planned to differ from the Early Access version?

“The full version will be a combination of all the updates during Early Access.

Features planned for the finished game are:
  • Capturable Sectors for Nations. Which can defend your ships and creations.
  • More player and ship weapons of various different types.
  • More island types with creatures and mechanics based around them.
  • Manufacturable ships and other perks for Nations.
  • Music that adapts to what is happening to the player.
  • A sound overhaul to many of the current placeholder sound effects.
  • Further access to server functionality in the Modding API.

What is the current state of the Early Access version?

“Sky Nations has a lot of the base mechanics available to play that will make up the finished game. However this is still a game in development. There is still quite a lot of content based on these mechanics to come and a lot of community driven bug testing too reach a stable build and balanced builds.”

Will the game be priced differently during and after Early Access?

“Sky Nations will likely rise in price when the game is more complete and has more content, however those who purchase the game now will receive these updates for free up to the game's completion.”

How are you planning on involving the Community in your development process?

“Since Sky Nations receives iterative updates every couple of weeks community feedback is super important to both balancing and improving the game. Since it's first public release the community has helped find bugs and suggest features and changes that have improved the game significantly.”
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Recent updates View all (35)

April 18

Monogame Build Available

Monogame Build
The test version of Sky Nations using MonoGame is now available via the Betas tab on Steam(including Sky Nations demo). This is a pretty lengthy port of the game to a new API that should increase rendering performance, allows for 64bit and better stability. You can check out the deeper explanation here.

Since it's a lot of changes to the code I've released it as this Beta branch as there's likely some unforeseen kinks to work out. If you encounter bugs or crashes for this build, it would be great if you could post them so I can fix them as quickly as I can and update the Beta branch.

How to Install
You can switch to it by right clicking Sky Nations in your Steam game Library. Then clicking Properties. This should bring up a Properties Window. In the Properties Window click the Betas tab and choose "Monogame -". This will set the game to this new build. You can switch back at any time until it's fully released on the main branch.

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March 30

MoreBlocks on Community 1 and MonoGame Port

Hey guys, I've just added the MoreBlocks mod to Community 1.

MoreBlocks
MoreBlocks adds a bunch of extra decorative blocks and alternative materials for existing blocks types. You can check out the mod page here and even contribute to it if you want(there's also a list of all the contributors there so be sure to thank them). There's also a thread on the forums for it. It's really cool to see players adding new stuff via mods. You can also grab it and install it to your own servers. Thank you to everyone who contributed or will in the future contribute to this mod. It's pretty cool! Just as a side note, some of the blocks might be replaced over time by Vanilla equivalents as some of the blocks in the mod are planned in the game. So just be aware of that.

Here's a list of some of the blocks you'll see on the server due to this mod:
  • Decking: Steel, Copper, Titanium, Iron, White Carpet
  • Platform: Titanium, Steel, Iron, Copper
  • Railings: Titanium, Iron
  • Steps (lower): Titanium, Steel, Iron, Copper, Glass, Hard Glass
  • Steps (upper): Titanium, Steel, Iron, Copper, Glass, Hard Glass
  • Struts: Titanium, Steel, Iron
  • Doors: Steel, Wood, Titanium, Iron
  • Wall tiles: Titanium, Steel, Iron, Copper, Wood
  • Hatch: Titanium, Steel, Iron, Copper, Wood
  • Shutters: Titanium, Iron, Copper
  • Wedges: Copper Strut, Iron Strut, Steel Strut, Titanium Strut

MonoGame Port
Over past few weeks I've been working on a experimental port of Sky Nations client to MonoGame. MonoGame is essentially the modern and open source successor to the API Sky Nations uses which is XNA. XNA became unsupported in around 2013-2014 by Microsoft but over time it's served us well. It's what I learned to make 3D games in and provided a good abstraction to rendering, sound and content loading that other APIS and engines provide a much less flexible alternative for. But it's showing its age now and some parts of it are just plain limiting in 2016 and the benefits are too big to ignore MonoGame now. Recently MonoGame released their 3.5 version, which basically has all the features Sky Nations required of XNA that were missing in MonoGame's previous releases(such as instanced rendering).

The main benefits for Sky Nations are a release from a 32bit prison and a much faster rendering abstraction. XNA only has 32bit binaries, which means we can only address about 1.5GB of memory, no matter how much RAM your PC has installed. For a game about building, this is problematic but we've managed. You may of noticed the odd OutOfMemory exception mostly when alt-tabbing, the game has to rebuild the chunks(32x32x32 block groups) when this happens as they are discarded from video memory, this caused it to tip toe over this memory limit quite often as this is a significant amount of data. This also happened in other places in-game and has been annoyance across the board, especially since PC's now have a lot more than 1.5GB of RAM. MonoGame supports 64bit, which means we can spread our wings and consume more memory. As much as the hardware allows. While I don't plan on huge extra memory use, this helps stability with above issues a lot. Especially since most PC's now are 64bit and have 4gb of memory at least.

As stated above, rendering(drawing objects to screen) is also a whole lot faster in MonoGame. This due to a few reasons:
  • MonoGame's abstraction of rendering API's is much better.
  • Modern Shader compilers are a lot better at optimizing shaders. In fact it optimized things I didn't realise I wasn't using in some of Sky Nations shaders.
  • MonoGame uses DirectX11 which has some significant performance gains on DirectX9(which XNA uses).
From a basic rendering test of drawing a very dense Capital with 200 or so complex ships as well as buildings on land in both current Sky Nations and the MonoGame port. On my hardware there's a difference of XNA Sky Nations running at 40FPS and the MonoGame port running at about 110FPS for the same area with the same content. This is a pretty big leap!

There's also a lot of gains in terms of stability and upgrades, there's bugs in XNA that I couldn't fix since the source was never available. These bug's don't exist in MonoGame to start with and the bugs I do find may be complex but are fixable, since it's open source and has a pretty big community of contributors. The contributors also keep upgrading and refining MonoGame. Much like a fine wine, it's got better over time.

The MonoGame port won't be released like a normal update, my plan is to make available under the Betas tab in the Properties window for Sky Nations on Steam. Which allows people to switch to it and switch back, so it can be used by a bunch of people to help find any issues. MonoGame is a little different to XNA and there's a lot of changes to the code, they'll probably be a lot smaller things such as an object being red instead of blue. Or a very specific action crashing the game, so it might take some eagle eyes to figure them out. The port won't be available yet, but hopefully within the next week or so. Porting something like Sky Nations isn't easy, there's a lot of code of that does a lot of stuff and I'm currently re-writing some parts that have no alternative in MonoGame such as the character animation. But it's certainly worth it to get all round better performance, easier development and less inbuilt bugs I had no way of tackling. I'll make a news post when it's available in the betas tab.

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Sky Nations Multiplayer Demo

If you'd like to try being a bandit of the Sky before purchasing Sky Nations a demo is now available on Steam. You can even play with your friends in multiplayer! Check it out here.

About This Game

Set in a world where the planets surface is no longer habitable. Sky Nations takes place above the clouds where large airships are the only means of travel. Join up with your friends and build a ship to explore and do battle with players you meet a long the way or the various creatures inhabiting the skies.

Sky Nations is centred around multiplayer cooperative and versus play in a voxel sandbox. Using blocks players can build, destroy and take with harsh but fair mechanics based around freedom for player vs player. There aren't invisible barriers stopping you from destroying blocks or rules against attacking other players. The skies are tough and you need to be tough to survive them!

  • Build ships - As a completely multiplayer orientated experience you are free to roam, interact with and build on the ship as it’s piloted by another player. As well as design custom ships for custom jobs such as mining.
  • Crafting - Create unique items for your ship such as radars, generators and cannons!
  • PVP - Whether it's with your ships using cannons, lasers and more or with shotguns as invade enemy bases and form boarding parties players are free to attack or group up with others they may encounter in their travels.
  • Create Nations - Organize your friends to dominate the map and hold key resource points.
  • Modding Support - Textures can be reskinned and the game server comes with a Mod API allowing you to write custom scripts in C#. Which will be expanded with updates.
  • Buildable Wearable Items - Craft items out of blocks to wear and stand out of from other players and use as bartering items.
  • Persistent Player Servers - Host your own servers or join other players servers with ease. Each a unique world generated the first time it is started.

Please Note: Sky Nations is Early Access and still in development. That means that not all the content is finished and many things are place holders or subject to change. There will be bugs! However through the community of players we can get these bugs found and fixed as well as use your suggestions to help balance and improve the game.

System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 2 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 100 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Minimum requirements may change through game updates.
    Recommended:
    • OS: Windows 7 or above
    • Processor: 2.3Ghz Multicore CPU or better.
    • Memory: 4 GB RAM
    • Graphics: Modern Dedicated GPU with Shader Model 3+
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Storage: 1000 MB available space
    • Sound Card: Intergrated or Dedicated Soundcard
    • Additional Notes: Recommended requirements may change through game updates.
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Positive (98 reviews)
Recently Posted
Irwin
( 0.2 hrs on record )
Early Access Review
Posted: March 29
couldnt connect to a server kept getting kicked off for some reason im pretty sure the game is dead as it said there are 0 players went to the fourms most posts are in the 2014s-2015 a few being in the 2016.
Helpful? Yes No Funny
Bobby McBobberson
( 19.6 hrs on record )
Early Access Review
Posted: March 5
Sky Nations is a really fun game to play, and it adds a really nice twist to the open world construction game that you can't get anywhere else. The only bone that I have to pick is that it would be so much better if it wasn't a PvP multiplayer game. I hate having to pool in so much effort to build everything up, only to have someone rob it away from me. I would really like to see Sky Nations gain a singleplayer option someday, but I shan't hold my breath. The game is great all in all, and has so much potential, but the lack of singleplayer features is the only put off for me.
Helpful? Yes No Funny
General Tor
( 8.1 hrs on record )
Early Access Review
Posted: February 25
Wow, I played for two and a half hours. And I got griefed by a Mod/Admin/hacker. Stay classy Sky Nation!
Helpful? Yes No Funny
eljo9000
( 6.1 hrs on record )
Early Access Review
Posted: January 22
i have had the game for a year and they still have not fixed the new ship issue. the starting area is flooded with new ships and my brand new gaming laptop barely loads it. i can barely crawl to the gate systems and sometimes i cant get my ship to even jump out of a laggy system. its such aturn off to new players that i regret buying the game. we need ship storage. and auto deletion.
Helpful? Yes No Funny
Caster Lee
( 30.5 hrs on record )
Early Access Review
Posted: January 2
I have played the game since before its Steam release and have found its current state a bit worse than it use to be. The drifty ship control is irritating the way the map is sucks compaired to the open world way it use to be and the community hasnt peaked more than 4 players. I came in with high expectations because i did really enjoy the game before it was on steam but now it just isnt worth the money. If it were me i wouldnt purchase until the game has a larger community.
Helpful? Yes No Funny
Deus-luna Vult
( 4.9 hrs on record )
Early Access Review
Posted: December 29, 2015
lots of potential, but sadly has an almost none existent community. Its a great game with a fun idea, who doesn't want to build their own airship and fight it out with others for control?
Helpful? Yes No Funny
PickleMyTickle
( 462.8 hrs on record )
Early Access Review
Posted: October 8, 2015
overall a very great game i have owned sky nations for over a year now and im still coming back to it from time to time and its mainly because the idea of this is unique, because even though it looks like any other voxel based minecraft copied game, is this something totally different.

with a dev that updates the game consistently a small but great community where everyone knows each other and the feeling of batteling against other nations with your friends in huge ships you build together is this a true unique game that everyone should try.

and if you are not ready to spend 14 bucks then u can just download the demo that opens up for the same experience but at the low price of nothing.
Helpful? Yes No Funny
[BBK] Vanto
( 317.7 hrs on record )
Early Access Review
Posted: September 15, 2015
This is one amazing game. Consider that it is made by one guy it is very good and I spent so many hours on it already. Since the game is currently in development the dev listens to player input which help the game progress in the right direction. Yes there will be some bugs and unbalanced thing but there is a welcoming community to help you get started. However before you buy I would certainly recommend that you try out the demo which is pretty much the whole game and you can play as much as you like!
Helpful? Yes No Funny
[L-eOS] Tritonio
( 49.0 hrs on record )
Early Access Review
Posted: September 2, 2015
The game is good in many ways but:

The community ranges from nonexistent to annoying. Right now I don't think you can enjoy this game unless you can convince 4 more friends to join you.

Still, get it if you find it on an offer. Otherwise, meh.
Helpful? Yes No Funny
Goldium
( 210.9 hrs on record )
Early Access Review
Posted: August 9, 2015
Lots of fun in this game.

To sum it up, it's as if I got my love for airships from Guns of Icarus Online, merged with the creative powers of Minecraft. The game is insanely open-world (lots of systems depending on the server), and there's always something to do. From taking your starter ship and building it up to a massive warship, to fighting off against the Magmasite Queen, you'll be hard-pressed to find yourself bored of this game.

The freedom you have in this game is only limited to your imagination for the most part (and what resources you have on hand). The only downside you'll see from this game is the lack of server availabilty (last I checked there's only 3 community servers, and rarely a private server or two hanging around), the small playerbase (which is unfortunate), and the maximum limit of your shipbuilding. Sky Nations lets you build your ships in a 32x32x32 space, which, while it is still plentiful to have (and believe me, I built a ship 32 blocks long), you might find yourself still shorthanded if you like to build big ships (like replicas of the Enterprise or a Star Destroyer). Of course though, the latter is my own opinion, based off the near 85 hours I put into this game.

If you want to build ships or structures of your own design, build up an HQ for your clan (or "Nation" as they are called), or have a hearty crew to fly around with, firing off your arsenal of cannons and turrets either at players or a massive beast, this is definitely the game for you.

Personal Note: I bought this game out of my love for two seperate games, being combined into one. Odds are if you love Guns of Icarus Online, or Minecraft, you would love having this game in your Steam library. The community is so very friendly, while small, still friendly. The developer himself even hops on the servers occasionally to check out other people's creations and play alongside other players. I played this game with some friends before, and we had a blast flying ships, building our own ships, and even fighting off a Magmasite Queen in one of them. If you want to see this game with a bigger playerbase, buy the game and be apart of it for starters. The servers are fairly decent if you are worried of lagging much, and you can pretty well customize how you look, what you're flying, and how your Nation's capital looks. I fully recommend this game if you want to fly your own personalized airship, and explore the open-world of flying mountains, islands, glaciers, and other lands with ancient secrets waiting to be uncovered.
Helpful? Yes No Funny
Jgrace
( 318.4 hrs on record )
Early Access Review
Posted: June 24, 2015
Loving this game, theres a few kinks to work out but im addicted, and theyre still adding to it. ive made several custom ships and have helped others mod their own, even done my own character skins. this game is all about custom. make whatever you have in mind. its all up to you how you play. the devs are incredibly nice as well. thats a plus in my book too.
Helpful? Yes No Funny
Dahl
( 1,652.8 hrs on record )
Early Access Review
Posted: June 22, 2015
Full disclosure: I purchased this game myself but later became admin of Community 1 and Moderator for the steam discussion. My opinion here is based from what I have experienced both as a player and seen as a server admin.

If you enjoy building things the beauty of SN is that you can make anything you want and pilot it versus something that is stationary on land. The Demo is quite giving if you feel the price is too steep for Early Access so if nothing else you can give it a try for free.

New content and mechanics are always being added, revised or even removed based on what the community has shared with the developer. If you want to complain but never post or email your input you can't expect to see any change. So that is something to consider at this stage in its development.

The developer MrBenjammin is very active in the community and has even been seen hunting the Magmasite Queen and logging on when people ask him to come check something they built out. When I was new to SN he would visit my claimed sector and check out the latest builds and just have casual conversation about building and game mechanics or what he was hoping to do next. It was pretty cool to learn straight from him and why I put the steam guide together to share the knowledge. I've always thought it was pretty fantastic to see a developer in his own game checking out what others have accomplished. I can honestly say he loves seeing what the community comes up with.
Helpful? Yes No Funny
Danger Dan
( 0.7 hrs on record )
Early Access Review
Posted: May 23, 2015
An awesome game, with some real potential for the future! Flying huge ships around is a blast with some friends!
Helpful? Yes No Funny
Wirra the A20 CAC Wirraway
( 3.8 hrs on record )
Early Access Review
Posted: May 13, 2015
This game is anything but terrible. It's pretty much my dream game! Well, close to it. Servers are a let down though.
Helpful? Yes No Funny
Deoxis
( 9.0 hrs on record )
Early Access Review
Posted: April 28, 2015
Fun game. Movement and interaction is kind of bad but the game play itself is pretty fun and although I see it as a smaller less intense version of Star Citizen, it is quite enjoyable. Currently still in Early Access, it gets a 7/10.

The dev actually updates it a lot and cares about it, which IMO is a huge bonus.
Helpful? Yes No Funny
CriticalSpeed
( 20.2 hrs on record )
Early Access Review
Posted: March 29, 2015
It's amazing, if you want Minecraft to be a sky pirate simulator, just buy this. SUre, there isn't any creepers or zombies, but there are cannons and shotguns! For a 14$ game, it has more content than a 50$ game!
Helpful? Yes No Funny
Itinerii
( 307.9 hrs on record )
Early Access Review
Posted: March 28, 2015
really nice game, take minecraft and add ships that you build with blocks! brilliant idea
Helpful? Yes No Funny
thegabguy5
( 197.9 hrs on record )
Early Access Review
Posted: March 14, 2015
The thing i like about this game the most isn't the community (which is small but amazing), isn't the ships (which are cool and scary at the same time, depending on which end of the cannon you're looking down), isn't the constant updates and very involved admin (enough said), but the true randomness that comes from even a small group of players creativity. Sometimes, I'll log on, ignore all the things that need to be done to my nation, and I'll just go out and explore. Sky Nations is an ever-changing world, both in-game and update-wise, so there's always something new to see.

That being said, the biggest draw to the game for me is the constant progression. It's a small game, so it's not difficult to start out, but there's a very long way to go before you can really become a powerful force on a server. Despite that, almost every single time I play, i feel like I'm achieving something new. Even the smallest thing, like building a public bathroom in my capital, will satisfy me. In this way, Sky Nations keeps on pulling me back in.

There are flaws. Plenty of them. It feels like I discover a new bug every 2 weeks. But the dev is always there to help smooth things through, and if not him, one of the myriad of compassionate admins.
A very important thing to remember is that Sky Nations is not only in early-access, but is also being made by one guy. It's obviously not going to be very polished. But despite that, I still prefer playing Sky Nations to a lot of other games in my (admittedly not extensive) library. That's because what Sky Nations has right now is already better than half the games on steam right now.

Voxel games and first person games are absolutely not my forte. I'm sure that's the case for many of the people considering buying this game. But I see absolutely no reason for someone on the fence about buying this to not get it. It's got great community, a great dev, very good gameplay, it's even better with friends, and it's got flying cats.

Helpful? Yes No Funny
ne0n-n0se
( 208.4 hrs on record )
Early Access Review
Posted: March 1, 2015
Holy hell, talk about a hidden gem.

There's just some allure to this game, the vast amount of things you can do, even at this stage in development, is astonishing. Create a ship made of iron, build up a nation from nothing, maybe recruit a friend.

With the vast amount of voxel games that have popped up in the last year or two, this one feels the most distinct to me. Unfortunately, it also feels like the most unappreciated one as well. Yes, it does need some polishing regarding aesthetics and bugs, but that isn't really important at this stage, considering it's early access. Also, I should mention, while other Early access games are rated positive for their potential (which much of the time goes unfulfilled) I'm rating this one for what it is now, that being a fantastic game.

Most of the negative reviews for this game are regarding the game population. On all servers combined, there aren't many players, true. But seriously, that's the worst excuse I've heard not to buy this game. First of all, if you actually stuck with the game, hey, you know what? You'd increase the playerbase! These people are actually creating their own problem with the game. Second, to enjoy this game, you don't really need to have many people on. Trust me, even if there is a low playerbase, you will run into other people. And they'll likely be pirates, so try to keep your shotgun handy at all times.

Lastly, the Dev is awesome. He adds new content fairly often, chats with people in-game, and listens to community suggestions. Really friendly and chill dude. So basically, buy this game if you like building, pirating, shotguns, lasers, (did I mention that there are lasers?) and giant floating machine spheres left by the ancients. Yup.

Oh, and there's exploding jellyfish.
Helpful? Yes No Funny
my cabbages
( 9.9 hrs on record )
Early Access Review
Posted: February 25, 2015
you want buold spaceship?
Helpful? Yes No Funny
Most Helpful Reviews  In the past 90 days
3 of 4 people (75%) found this review helpful
Not Recommended
8.1 hrs on record
Early Access Review
Posted: February 25
Wow, I played for two and a half hours. And I got griefed by a Mod/Admin/hacker. Stay classy Sky Nation!
Was this review helpful? Yes No Funny
Most Helpful Reviews  In the past 180 days
9 of 10 people (90%) found this review helpful
Not Recommended
30.5 hrs on record
Early Access Review
Posted: January 2
I have played the game since before its Steam release and have found its current state a bit worse than it use to be. The drifty ship control is irritating the way the map is sucks compaired to the open world way it use to be and the community hasnt peaked more than 4 players. I came in with high expectations because i did really enjoy the game before it was on steam but now it just isnt worth the money. If it were me i wouldnt purchase until the game has a larger community.
Was this review helpful? Yes No Funny
2 of 2 people (100%) found this review helpful
Recommended
4.9 hrs on record
Early Access Review
Posted: December 29, 2015
lots of potential, but sadly has an almost none existent community. Its a great game with a fun idea, who doesn't want to build their own airship and fight it out with others for control?
Was this review helpful? Yes No Funny
Most Helpful Reviews  Overall
136 of 193 people (70%) found this review helpful
8 people found this review funny
Not Recommended
296.5 hrs on record
Early Access Review
Posted: November 12, 2014
If you plan on spending many hours building up a base/nation and becoming a dominate player, I advise you not to purchase/download this game. I have been playing this game for about a month now on one of its official servers and have been severely let down. Don't get me wrong, it is a fun game, but when you put in tons of hours developing your base and taking down other nations, only to be targeted by the developers/server people because you took out a nation of one of their friends.

I am usually a quiet player who won't chat much while building for hours on end. Our nation started with about 3 members and now has about 8, with only 3 of us who play on a daily basis. The others log on occasionally every few days or so. The main nation on the server was named Endless Souls who was the server powerhouse. It was obvious from the global chat that the developer and server admins were very friendly with the members of Endless Souls. We spent many hours building up our defenses so our nation could not be overrun.

The only way for a nation to be lost is to have your nation beacon taken out. In order to prevent this, you build around it to either straight up protect it or to disguise it into the surrounding terrain to make it difficult it find.

Not long after our nations defenses were built up, we got attacked for about 3 days straight by the Endless Souls. They were never able to get through our defenses. With our nation beacon built into the terrain, the few ships that were able to get past our initial defenses were unsure of where to go to take out our nation beacon. The day after their last massive attempted invasion, I witnessed the games official server admin, "siroro", tell members of the Endless Souls nation where our nation beacon was located. He did this in global chat.

During that attempted massive invasion, I witnessed one member of the Endless Souls jump into our area with a ship made to look like a ♥♥♥♥♥. That member then proceeding to state in global chat, something to the extent, "i just rammed Aracdia in the a**."

Trash talk has been present in this game since the very first day I played it. I have witnessed many players trash talk on the global chat on a daily basis. Never once did I see anyone be punished for it, until we started to become the server's powerhouse nation. This is when I started to become more vocal in the global chats, questioning why some people were being punished for things that other players had been doing since the first day I started playing. The problem was, that those people who were still trash talking and not being punished for it were friends of the developer and server admins. I remind you that this was all taking place on one of the games official servers.

Another feature in this game, is the ability to leave signs. From the very first day, I have seen profanity laced signs on various maps throughout the server. I, again, never heard one peep from anyone about these signs until members of our nation started leaving them. One thing I should mention is that at the time, the developer and server admin publically stated that profanity was OK to use in global chat. Again, certain members of our nation began to be punished for using profanity when we became the server's powerhouse nation, overtaking the nations of the developers and server admins friends.

When we were finally able to topple the Endless Souls nation and become the main nation on one of the games' official servers, the admin on the games official community server made a former member of the Endless Souls, a chat moderator. Since Sslazz (sp?) has become moderator, he has threatened and even actually muted members of our nation for no reason at all. I will admit, I was muted earlier today by Sslazz for trying to get an answer as to why the leader our nation was banned from the game (I will address this later). At no point in time did I harrass or use profanity towards any of the admins. All I was doing was asking questions, some of which were not being answered and others were being answered with so called violations that never existed before for their buddies.

The reason that being muted is important, is that you are unable to communicate with other players who you may be working with. Sometimes while trying to take out another nation, you will work with other players who are not members of your nation. The only way to do this is through global chat.

Now for the part about our leader being banned. To start I will go back a few days when we took out a certain someone's nation. I won't deny it, our leader was always present in the global chat. Yes, I felt that he took it too far on occasions, but I have seen other players (favorites of the developer/server admins) go just as far, and even further without being punished. That was one reason stated as to why he got banned.

The second reason, was that he created a ship that resembled a ♥♥♥♥♥. Yes, he did do this, but the idea was present in this game since I first saw one used when the Endless Souls attacked us. Nothing was said then, when they used it. When I presented that counter claim to the server admin, he then changed his story to "well he brought it to spawn". I asked him where it stated you couldn't bring certain ships to spawn and he said it was on one of the signs. I proceeded to go to spawn after he said this and could not find a sign stating that. After I brought this to his attention, he then said that he told him in a whisper chat (message can only be seen by receiving party). So certain players have certain rules while others do not? I have seen other ♥♥♥♥♥ shaped ships at spawn before and nothings happened.

I believe the third reason the server admin gave for the ban was the signs he was leaving after we toppled a nation. I have seen profanity used in global chat before, to which the server admin/developer said was fine. I have also seen signs with profanity used before by other players (buddies of the admin/developers), and nothing has happened to them.

The reason that banning people hurts your nation, especially in a nation of a few people, is that your nations defenses are the copper missile pods. The copper missle pods are run by dispersion generators which produce a waste (waste that can in turn be used for fuel in mass generators). The collection tanks for the dispersion generators can only be a max of 512 spaces. Once they fill up (it takes a while to clean the waste out), the dispersion generator stops working and the missile pods also stop working. This makes your nation defenseless and open for the taking.

I honestly don't know if this ban is the developer/admin's idea of how to take down our nation. We have spent hundreds of hours building up our nation, only for the developer/advmin to make us vulnerable because we toppled his buddies nations.

Lastly, after our leader got banned today, the developer, the official server admin, and the chat moderator were all laughing about the ban in global chat. If you want to put tons of time into the game only for your nation to be taken down by the developer and his official server admin, buy it. If not, please look elsewhere for a game.
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A developer has responded on Nov 12, 2014 @ 8:14pm
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25 of 30 people (83%) found this review helpful
2 people found this review funny
Recommended
1,652.8 hrs on record
Early Access Review
Posted: June 22, 2015
Full disclosure: I purchased this game myself but later became admin of Community 1 and Moderator for the steam discussion. My opinion here is based from what I have experienced both as a player and seen as a server admin.

If you enjoy building things the beauty of SN is that you can make anything you want and pilot it versus something that is stationary on land. The Demo is quite giving if you feel the price is too steep for Early Access so if nothing else you can give it a try for free.

New content and mechanics are always being added, revised or even removed based on what the community has shared with the developer. If you want to complain but never post or email your input you can't expect to see any change. So that is something to consider at this stage in its development.

The developer MrBenjammin is very active in the community and has even been seen hunting the Magmasite Queen and logging on when people ask him to come check something they built out. When I was new to SN he would visit my claimed sector and check out the latest builds and just have casual conversation about building and game mechanics or what he was hoping to do next. It was pretty cool to learn straight from him and why I put the steam guide together to share the knowledge. I've always thought it was pretty fantastic to see a developer in his own game checking out what others have accomplished. I can honestly say he loves seeing what the community comes up with.
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79 of 126 people (63%) found this review helpful
1 person found this review funny
Recommended
1,049.5 hrs on record
Early Access Review
Posted: July 17, 2014
Do you like PIRATES?
Do you like SWASHBUCKLING ADVENTURES THROUGH THE SKY?
Do you like MERCHANT CATS?

If you said yes to any of the above, then you may or may not want to get this game. Be warned; it features high levels of scurvy and plenty o' booty for the taking. Just don't try and steal from the Merchant Cat.

10/10, would pirate again.
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37 of 58 people (64%) found this review helpful
Recommended
25.5 hrs on record
Early Access Review
Posted: July 17, 2014
Pretty cool game, nice devs. Would recommend.
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12 of 14 people (86%) found this review helpful
Recommended
313.4 hrs on record
Early Access Review
Posted: February 22, 2015
The game is fun. You mine stuff (sometimes with laser weapons) and use them to build your ships.

You can set up a nation for your friends, keep a capitol where only your nation members can go. You can wage a ship war with other nations.


I really like the whole "build ship fly around be a pirate" aspect.

Its not without its problems though. Getting your first start in the game can be a bit troublesome if you dont read the hints. The game has a built in wiki to mitigate some of that though. The game can be a bit buggy sometimes, but its an early alpha so that is to be expected.


I'd say this game is definitely worth it. Its a good game and i play it frequently.
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16 of 22 people (73%) found this review helpful
Recommended
41.7 hrs on record
Early Access Review
Posted: October 20, 2014
In Sky Nations you are dropped into a world made up of many systems, each system consists of biomes above the ocean below. You must build a ship and set out into the world and...Do whatever you want to do...

Become a trader, mining with sophisticated vessels with lasers and trading your materials to the NPC traders or other players and their nations. Form your own nation, building a home system with missle defences and hangers to keep all your ships safe. Become a pirate and raid and scrap other peoples ship for loot and cash. Lots of possibilities.

Great fun even though its still in Alpha, many of the main features you would look for are present. The open PvP system adds alot of tension, the design for ship components means you will ideally have to cooperate and form a crew to be formidable which is cool. The biomes are unique and huge and the movement for ships is very smooth and clean unlike what I expected.
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10 of 11 people (91%) found this review helpful
Recommended
9.0 hrs on record
Early Access Review
Posted: April 28, 2015
Fun game. Movement and interaction is kind of bad but the game play itself is pretty fun and although I see it as a smaller less intense version of Star Citizen, it is quite enjoyable. Currently still in Early Access, it gets a 7/10.

The dev actually updates it a lot and cares about it, which IMO is a huge bonus.
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15 of 21 people (71%) found this review helpful
Recommended
43.8 hrs on record
Early Access Review
Posted: September 30, 2014
Too Lazy;DR? Jetpacks. Airships. Pirates. Shotguns.

Amazing unique game, great gameplay, a freeform ship building mechanic that brings it all together.

A few bugs, and it is a little hard to play if you're located in the Americas as there are hardly ever any local servers.

Dev consistently comes up with creative and intuitive ways to fix problems such as griefers and other issues.

Only thing this game needs to get better is that more people need to play it.

Don't be dissuaded by the blocky asthetic, by now this should be seen as a genre as it allows for unique gameplay mechanics.
THIS IS NOT A MINECRAFT CLONE and in no way shape or form feels like minecraft while playing. Minecraft wasnt even the first game to utilize square voxels like this. Look it up.
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15 of 22 people (68%) found this review helpful
Recommended
991.1 hrs on record
Early Access Review
Posted: November 23, 2014
Outstanding early access game. This block builder lets you sail the sky in self designed craft of your choosing. The developer is involved with the community and has taken suggestions and critisium alike. It is a PVP spacific game, so expect to be attacked once outside of the initial spawn zone. That being said, there are good and bad people on all the community servers. Some will lie to your face and knock out the brick you are standing on just to watch you die. Others will bend over backward to help you build a ship or put up a nation. If you want to know more on the game read the message boards. They give good insight. It takes a bit to learn the ropes, but once you do, starting your own nation is relatively simple. Defending it is a bit more difficult. Biggest thing in this game is planning. Plan on the worst and hope for the best. No one can take anything that is in your personal inventory, so keep it stocked!. You may loose a ship or two. You may loose a base. (i've lost the first base and at least 4 ships.) but as long as you learn you can continue to grow and move on and build better. A fun game.. and great for that kid inside who love building stuff.
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5 of 5 people (100%) found this review helpful
Recommended
318.4 hrs on record
Early Access Review
Posted: June 24, 2015
Loving this game, theres a few kinks to work out but im addicted, and theyre still adding to it. ive made several custom ships and have helped others mod their own, even done my own character skins. this game is all about custom. make whatever you have in mind. its all up to you how you play. the devs are incredibly nice as well. thats a plus in my book too.
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6 of 7 people (86%) found this review helpful
Recommended
3.8 hrs on record
Early Access Review
Posted: February 24, 2015
This game intrigued me since day 1, I've kept a close eye on it and even got talking to the Dev a lot. It has regular updates and bug fixes. The direction this game is going in is safe to say a very exciting direction. It's nice to see an Early access game where the dev puts genuine effort into the future of their game rather than their pocket. Follow MrBenjammin to get updates for his ideas and updates.
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7 of 9 people (78%) found this review helpful
Recommended
290.5 hrs on record
Early Access Review
Posted: February 24, 2015
Great game so far, awesome dev, just wish there were more people that played.
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19 of 32 people (59%) found this review helpful
Recommended
37.4 hrs on record
Early Access Review
Posted: July 24, 2014
Two Words. SKY. PIRATES. Enough has been said my friends.

But on a more serious and in-depth note, I wholeheartedly encourage buying this game, even at this early point in it's development. The first time i started it up, I didn't even notice as I spent the entire night playing, I was so enthralled. The entire idea behind the game is great to start with, and the execution is awesome as well.

At this time I score this game 8/10.
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17 of 29 people (59%) found this review helpful
Recommended
40.1 hrs on record
Early Access Review
Posted: July 26, 2014
This game has serious serious potential! its way funner and simpler than minecraft, and the battle system requires groups to be run effectively. This is a great game!

The only issue is that not enough people are on the servers. I think their split up by country or something.

UPDATE 8/18/2014

So the current update is a great improvement upon previous gameplay! The only better improvement that they could make would be to again, combine or allow all parts of the world to play off of a centralized servers list.

The gameplay currently has been added to, and I am loving the new aspects and ways to move about! Im waiting for really uber turrets and more fortifications! But for now this is amazing!
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4 of 4 people (100%) found this review helpful
Recommended
76.4 hrs on record
Early Access Review
Posted: August 30, 2014
Game is enjoyable, but it is EARLY ACCESS there are some great people who play, but battles are a bit sparse. Could use a few more people online.

NOTE: this game is not a minecraft clone it has a similar look but the similarities stop there.

Set in a steampunk type world of floating islands you make nations and then build ships to battle in the skies.

If you don't like PvP, or if you are easily annoyed by map resets, don't buy this.

There is a DEMO so try before you buy at skynations.net
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4 of 4 people (100%) found this review helpful
Recommended
3.8 hrs on record
Early Access Review
Posted: May 13, 2015
This game is anything but terrible. It's pretty much my dream game! Well, close to it. Servers are a let down though.
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4 of 4 people (100%) found this review helpful
1 person found this review funny
Recommended
210.9 hrs on record
Early Access Review
Posted: August 9, 2015
Lots of fun in this game.

To sum it up, it's as if I got my love for airships from Guns of Icarus Online, merged with the creative powers of Minecraft. The game is insanely open-world (lots of systems depending on the server), and there's always something to do. From taking your starter ship and building it up to a massive warship, to fighting off against the Magmasite Queen, you'll be hard-pressed to find yourself bored of this game.

The freedom you have in this game is only limited to your imagination for the most part (and what resources you have on hand). The only downside you'll see from this game is the lack of server availabilty (last I checked there's only 3 community servers, and rarely a private server or two hanging around), the small playerbase (which is unfortunate), and the maximum limit of your shipbuilding. Sky Nations lets you build your ships in a 32x32x32 space, which, while it is still plentiful to have (and believe me, I built a ship 32 blocks long), you might find yourself still shorthanded if you like to build big ships (like replicas of the Enterprise or a Star Destroyer). Of course though, the latter is my own opinion, based off the near 85 hours I put into this game.

If you want to build ships or structures of your own design, build up an HQ for your clan (or "Nation" as they are called), or have a hearty crew to fly around with, firing off your arsenal of cannons and turrets either at players or a massive beast, this is definitely the game for you.

Personal Note: I bought this game out of my love for two seperate games, being combined into one. Odds are if you love Guns of Icarus Online, or Minecraft, you would love having this game in your Steam library. The community is so very friendly, while small, still friendly. The developer himself even hops on the servers occasionally to check out other people's creations and play alongside other players. I played this game with some friends before, and we had a blast flying ships, building our own ships, and even fighting off a Magmasite Queen in one of them. If you want to see this game with a bigger playerbase, buy the game and be apart of it for starters. The servers are fairly decent if you are worried of lagging much, and you can pretty well customize how you look, what you're flying, and how your Nation's capital looks. I fully recommend this game if you want to fly your own personalized airship, and explore the open-world of flying mountains, islands, glaciers, and other lands with ancient secrets waiting to be uncovered.
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