Deathtrap is a Tower Defense game with strong action-RPG elements, a game of vicious tricks, killing machines, rotating blades and splattering blood.
Release Date: 4 Feb, 2015

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CDN$ 21.99
 

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"Disclosure RC. Tower defense game with classes and other arpg elements. Expands the Van Helsing tower defense sections into a full game."

Recent updates View all (23)

24 March

Deathtrap - New Co-Op level and Streaming Announcement

We bring you good news! If you have followed the Deathtrap Co-Op Level Editor Contest, you might know that one of the rewards was to integrate the winning level into the game. It is now done.



"Armory" by Flikk is now officially part of the game, delivered to you by today's update.

If you haven't played this level, now would be the time, but it should be noted that it's recommended for higher level characters.

You will also have a chance to see how the winning level plays even if you don't own Deathtrap yet: there will be a streaming of a Co-Op session between Flikk and NeocoreGames on March 31, 8:00 PM CET (11:00 AM PDT) on Twitch!

Make sure you follow us here: http://www.twitch.tv/neocoregames

2 comments Read more

24 March

Deathtrap Changelog - March 24 (1.0.4)

Updates to Deathtrap have been released. The updates will be applied automatically when your Steam client (in on-line mode) is restarted.

Fixed Bugs

v1.0.4

For those who already published some User Generated Maps: It's advised to publish your UGC maps again, some bug fixes will be applied only in this case.

The Map Editing Contest Winner is Flikk, and his Co-Op map, the Armory got implemented in the game after receiving some graphical polishing from us.
Congratulations!

General
  • An instant Lvl 100 exploit has been fixed.
  • From now on all players will receive XP in Co-Op, because the map level will be set to the players' average level.
  • Fast forward achievement can now be unlocked even if you speed up the game by keyboard.
  • New characters will no longer receive lvl 30 gear at start.
  • After reaching level 100, it could occur that XP was counted backwards, this has been fixed.
  • Some teleport pads have been fixed .
  • Godlike Items' tooltips have been fixed.
  • Stash related issues have been fixed.
  • Protector Spirits will now die if the summoner is killed in the distance.
  • Trap costs can't be lower than 10% of the original amount.
  • There was a misplaced mystical trap slot in Scenario XI, it has been fixed.
  • AN unusable trap has been removed from Tier 3 Abandoned Laboratories.
Skills & Traps:
  • Dirigblusa is now easier to hit and also receives constant damage from Desintegrating Ray.
  • Service Station essence cost is now displayed correctly in the tooltip.
  • Spectral serpent increased enemy's resistance instead of vulnerability, this is now fixed.
  • Chain Snare will now damage Giant and Boss enemies, but won't pull them towards the caster.
  • Archer Post work method (aggro range and spell cast range) have been modified.
Co-Op:
  • Maps' configurations for co-op maps have been checked and the correct one is now applied.
  • Tick Mine's mine will be displayed on client side aswell.

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About This Game

Be clever, be quick – and show no mercy.

Beyond the veil of this world, there is a chain of strongholds that were once built to keep the horrors of the void at bay. And now the monsters are returning from the depths to conquer and kill: only you can stop the monsters before they break through to the everyday world. Choose your hero and defend the silent forts: use, rebuild and improve those ancient traps and magical machines.

Deathtrap is a Tower Defense game with strong action-RPG elements, a game of vicious tricks, killing machines, rotating blades and splattering blood.

Main features


  • A truly unique mixture of Tower Defense games and action-RPGs.
  • You and your traps against the whole otherworld: Defeat the hordes in an incredible single player campaign! You are on your own, so it's a good thing that you have deadly devices and powerful spells.
  • Team up with other heroes and save the world together...: Cooperative campaign with specially designed maps.
  • …or you can just show your friends your true personality: Players can set against each other in this game mode, where the defender prepares traps and defensive tactics, while the attacker has the ability to possess and control directly any creature in his or her army and employs skills to weaken the opponent or boost the invaders.
  • Become the Master of the Deathtrap Strongholds: The integrated Map Editor and Monster Editor allows the creation of the user generated content; moreover, you can also share your deadly, cunning levels and challenging mini-campaigns with others.
  • Knee-deep in blood: in the goriest Tower Defense game ever you can finally teach those monsters a savage lesson. Deathtrap gives you destructive spells and deadly mechanisms to smash, freeze, burn the creatures of nightmare, only to mention a few ways that can turn them into tiny, bloody pieces.
  • Rewards of curiosity: Find the hidden corners on the maps and hunt down the neutral creatures hiding away from the battle for exclusive loot; you can also solve rewarding side quests as well.
  • Become one of the specialists: Choose from 3 diverse classes (Mercenary, Sorceress, and Marksman); each class offers different tactics, skills and powers to dispose your enemies.
  • With experience comes wisdom – and brand new ways to deal with those annoying invaders: The extended and detailed character development offers you 100 levels to achieve and more than 50 Skills per class.
  • Weapons of destruction have never been so much fun: fend off the invaders with 25 deadly traps and more than 150 trap upgrades, not to mention the very special upgrades, which are tied to challenging and fun achievements.
  • Enter a truly grim fantasy netherworld: the Ink, the mysterious otherworld in the Incredible Adventures of Van Helsing games has hidden regions and ancient secrets; now can face what is waiting in those depths.
  • Gear up and stand your ground: The detailed equipment mechanics and the comprehensive loot system make your inventory highly customizable.
  • A wide variety of horrors to defeat: Invaders come in 3 races and more than 40 different types; the countless combination of monster abilities will make the invading swarms even more colorful.
  • Make your legendary weapons even more effective: Artifact crafting gives you new ways to experiment with lethal magical items.
  • King of the Maze: The leaderboards and the rank system lets you compete with other players.

System Requirements

Windows
Mac OS X
    Minimum:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: Dual Core CPU 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia 8800 GT, Intel HD4000 or AMD HD3850
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    Recommended:
    • OS: Windows XP, Windows Vista, Windows 7, Windows 8
    • Processor: Quad Core CPU 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Nvidia 275 GTX or AMD HD5770
    • DirectX: Version 9.0
    • Network: Broadband Internet connection
    • Hard Drive: 3 GB available space
    • Sound Card: DirectX 9.0c compatible sound card
    Minimum:
    • OS: OSX 10.6 (Snow Leopard) or later
    • Processor: Dual Core CPU 2.0 GHz
    • Memory: 1 GB RAM
    • Graphics: Nvidia 330M, Intel HD4000 or AMD HD4670
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
    Recommended:
    • OS: OSX 10.6 (Snow Leopard) or later
    • Processor: Quad Core CPU 2.0 GHz
    • Memory: 2 GB RAM
    • Graphics: Nvidia 285M or Nvidia 640M or AMD HD4870
    • Network: Broadband Internet connection
    • Hard Drive: 20 GB available space
Helpful customer reviews
16 of 24 people (67%) found this review helpful
2 people found this review funny
35.3 hrs on record
Posted: 2 April
Hi all - hardly do reviews but this worth writing about! I'll keep it simple. 11/10

Dungeon Defenders II x 100 better awesomeness. DD is now officially boring.
- Awesome, rustic graphics
- Advanced character customization
- Advanced skill set customization
- Trap setup customization
- Mix of RPG / Tower Def / Strategy / Action all in one

Negative stuff:
A few minor glitches - sometimes enemies get stuck. Rare occurance however.
Tooltips aren't all finished!
.... and that's it..

Haven't played singleplayer yet - friend and I coop. So fun!

Buff your traps or your character - your choice. Your way! FUN! - Like a real game should be.

Can't wait for any DLCs. Will purchase them in an instant. So worth it. Take my money Devs!

Denny Crane - trix are for kidz.

Peace.
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10 of 13 people (77%) found this review helpful
11.9 hrs on record
Posted: 5 April
I am much more of a TD gamer than a RPG play, but I really like the concept of this game. However, WHY oh why can't I decide where to place my traps - and what traps to place? That would have made the game so much more appealing. Now I have only played a bit, and this may be available to me in the future, but from a TD point of view it takes a lot of the fun out of the game.
In the same vein, I would have preferred to be able to follow my enemies path without moving my character (bird view). My character I I move when I want to fight, but I just love to see how my traps work - and the map/wave thingy is just not the same.

I also have to agree with those who mentioned clunky control and graphics.

Having said that, I luf the whole vibe of the environment and story; the game is different, and definitely fun! So wut are you waiting for? :D
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3 of 3 people (100%) found this review helpful
96.1 hrs on record
Posted: 4 April
When I first heard about this game and that it is based off Van Helsing quest (been there, done that), I was rather sceptical. I thought it was just another "we wanted to make some money" kind of game, a sad attempt to squeeze more from a known title. Then I've watched the trailers and read the reviews, and it started to look like the game was worth a try.

I started with the Mercenary, and at first glance the game seemed rather slow-paced and easy. And the major difference compared to other TD games like "Defence Grid" and countless Flash versions was very... no, VERY limited number of spots for traps. Furthermore, every spot was restricted to certain types of traps (mechanical tower/floor, magic tower/floor, summoning). So the usual tactic of zones of death was obviously impossible. It seemed that the character was the central figure, and the traps were just a supportive feature.

However, as I've reached higher tiers of maps, it became clear that I was mistaken. More difficult maps had more trap spots, allowing trap combos. And the game itself became harder and more pressing. Sometimes I had to teleport over the map and/or spam skills like crazy to get the perfect score. And sometimes I had to do so to complete the map at all. Maps became way more demanding on trap type and hero skill selection, some of the late Tier 4 maps were absolutely unbeatable without redistribution of skill and trap points.

So, in the end, the game is a solid, worthy and highly enjoyable as a combination of RPG and tower defence genres. Good variety of traps and their upgrades combined with trap-specific and other hero skills leave space for different playstyles, and the maps are different enough to prevent relying on same 2-3 trap types throughout the game. Although some traps do seem somewhat weak compared to other that do similar stuff.

The game is not perfect, though. It has occasional bugs, which might appear after updates and sometimes are rather serious, affecting damage output of hero/traps or simply freezing/crashing the game (haven't frozen or crashed myself, but saw threads in the tech support discussions). And they don't get fixed as soon as one would wish. Nevertheless, I still recommend this game to anyone who is into tower defences, skill/item builds and mobicides.
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5 of 7 people (71%) found this review helpful
10.8 hrs on record
Posted: 20 March
8/10 - Tower Defense the way i like it!

A really really good tower defense game.
Hell lot of fun playing it coop with ur friends and even single player is made well.
They need to change the marksman class for sure tho. It´s just the worst compared to the other two.
But for now i would totally recommend it if you like tower defense games!
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2 of 2 people (100%) found this review helpful
39.9 hrs on record
Posted: 11 April
Best combination of diablo with tower defense
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2 of 2 people (100%) found this review helpful
38.9 hrs on record
Posted: 8 April
My new favorite Tower Defense game. A hybrid ARGP-TD set in the Van Helsing universe has all of Neocore's great graphics, great music and great voice acting. This challenging game has a steep learning curve and starts off a little bland but really picks up as you start to progress and get some ideas about strategy. It has it all, single player, coop, endless, versus and a map editor. There's something very satisfying about dicing up dozens of monsters with a few whirlblade columns.
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1 of 1 people (100%) found this review helpful
24.8 hrs on record
Posted: 12 April
Tower Defense games are popping up left right and centre. Most of them are similar in mechanics with only a few attempting to mix it up. Sang Froid was the first that combined ARPG mechanics in my opinion. Left me wanting for something similar. DeathTrap looked interesting, but didn't buy it untill the coupon dropped in my inventory. After roughly 25 hours of play I can say it was worth the purchase. Even if I won't proceed the game has repaid the investment.

Personally I have little love for the Van Hellsing games. Not because I do not enjoy ARPG's though. A lot of issues from the VH games are present in this spin-off Tower Defense game. The graphics can look nice and atmospheric while at other times are poor quality. Which makes you often wonder why it can be such a strain on your hardware. I've also encountered a fair amount of graphical glitches. Still the models and spells look nicely done.

The background music sets a nice tone and pace for the game. However I often wonder why my mercenary sounds like a woman when swinging and hitting opponents. That doesn't mix with the male depiction of the class. Other then that the voice overs are nice for the few times it is heard at the start or ending of a map.

There are currently three classes in the game. Each has its own distinct playstyle and class tree as is common with ARPG's. On top of that you can unlock traps and level them accordingly. The VH system of character customization can be clearly seen in this regard. The maps themselves are interestingly made and offer side quests for additional challenges and rewards.

Like most ARPG's you play through different tiers of difficulty. That is why you can replay each campaign map at least 4 times. This might sound boring. However each tier offers different monsters, known monsters with new attacks, different positions to place certain traps. Each map basically tells you which kind of trap or tower you can build at a specific location. At first this seems limiting at tier 1. Later on, when traps are developed further and you get a nice synergie going, the tactical element becomes more clear and fun.

Just like the VH games the combat is still clunky and unresponsive at times. This becomes even more annoying if you play at x2 speed and your character won't be targeting properly. Meaning some opponents slip by and do damage to your gate. Or that your character is attacking one target. Even though you're targeting another the character won't switch or charge to the one you want. This can be frustrating at times.

There is loot, there is crafting...and overall a pretty enjoyable experience for those enjoying Tower Defence games.
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1 of 1 people (100%) found this review helpful
24.2 hrs on record
Posted: 15 April
Deathtrap is an interesting combination of tower defence and action RPG in a fantasy setting. The player has to stop an assortment of demonic creatures from reaching portals. You do this by building traps along the creatures path, and you also control a character that can move around the map and attack the creatures directly. Its similar to Orcs Must Die, but with a more elevated camera angle.

The player character can be either a warrior, rogue or mage depending on if you want to focus on melee or ranged attacks. You move with arrows/wasd, have a basic attack on LMB and upto 5 other abilities on hotkeys. These abilities cost rage/mana which is generated by using the basic attack, and there are more than 5 abilities to choose from, plus several passives, so you can build a character that suits your playing style.

After completing a map you gain points to increase the strength of abilities and traps. You also earn loot that can be equipped - weapons that do more damage, armour, helmets and rings that give more protection from physical or elemental damage - and you earn gold to buy better items from the shop. Some maps have secondary objectives that reward you with bonus items or XP.

My biggest complaint is that you're very restricted with the placement of traps. Each trap belongs to one of five categories, for example the lava trap is "mystical" and the spear trap is "mechanical". They're both placed on the ground and damage enemies that run over them. However, if a floor tile is designated as mystical, you can't build a mechanical trap there, and vice versa. Many floor tiles can't be built on at all, and there is no possibility of shaping the creatures path to make a long maze.

Each category has five traps to unlock, so there is some player choice, but I still felt like I was prevented from designing my own tactics, which is part of the fun of tower defence. Each creature is strong and weak against specific types of traps, but the restrictions make it difficult to find a way to take advantage. Every map has multiple paths, and some maps have multiple portals to defend, so the main tactical choice I had was to figure out which areas to defend with my character and which areas my traps could defend without my help.

There are 13 campaign maps and it took me 7 hours to beat them all once. But each map has 3 difficulties (creatures have more health) and 4 tiers (changes spawn locations, trap placements and routes to the portals), plus scenarios (buffs creatures or weakens your traps/character) and an endless mode, so there is a large potential for replayability.

The story is non existent. I don't think this is essential in tower defence, but a bit more effort would have made a good game even better. Graphics are on par with most tower defence games, there are some nice details in the creature animations and spell effects and I'm getting a constant 55-56 FPS with all the settings enabled or at highest level.

Deathtrap is a really fun game, and I definitely give it a very strong recommendation. While the RPG mechanics are stronger than the tower defence mechanics, I think fans of either genre should find alot of enjoyment here.
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3 of 5 people (60%) found this review helpful
2 people found this review funny
30.0 hrs on record
Posted: 4 April
Suddently i got a coupon in my inventory, now i have an argument with my girlfriend, just because i said that i found my love. I ♥♥♥♥ing love tower defense games.


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123 of 138 people (89%) found this review helpful
1 person found this review funny
45.0 hrs on record
Posted: 4 February
I can understand if this game does not seem very appealing to you from the outside. The visuals look a bit clunky and indeed they are. But if you overlook the graphics and just dig a little bit deeper, you will find that there's an extremely good and especially original gameplay beneath the surface.

Deathtrap basically takes the tower defense mini game from Neocore's The Incredible Adventures of Van Helsing and creates a whole new game around it. And holy ****, it is so freaking good. You've got a mix of Tower defense (obviously), RPG elements like looting, leveling and skill trees and also a good amount of Hack'n'Slash. It works just so well: You use essence to build traps, which should kill the monsters that attack in waves. For every monster kill and every wave you gain more essence to build more traps. For completing levels, you gain experience, level up and distribute skill points into a HUGE skill tree. 'cause not only you can choose from different classes, every one of those got alot of different spells which you can skill in the order YOU think is best. So good.

So you basically got Tower Defense, but with a champion equipped with a weapon and up to four spells - genious. The gameplay is near flawless, and I know that I sound like I'm exaggerating. Don't care, it's great.

There are a few flaws, though: The traps you can build differ from level to level, but the game determines which kind of trap you can put at already defined places. Yet you can vary between different skills, because the monsters have weaknesses and strengths. Deathtrap has alot more of that deep strategic stuff, and I can't enumerate all of those things. Just find out yourself, this game is a must-have for every RPG fan and I wonder why it's got so little attention until now.

Oh, did I mention the perfect map editor with workshop support?
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55 of 60 people (92%) found this review helpful
2 people found this review funny
15.3 hrs on record
Posted: 6 February
Deathtrap is a hybrid tower defense game crossed with an isometric action role-playing game by Neocore, the developers of the Incredible Adventures of Van Helsing series.

The Great:

- Very satisfying trap and level design makes for top notch tower defense aspects
- High production values makes the game feel adn play very well
- Great RPG mechanics make the playing of the level as fun as the strategy (better than just watching your towers do their work)
- Significant layers of interlocking strategies (leveling up traps and player character at the same time) allowing impressive variety in playstyles
- Provides the same compulsive gameplay of other tower defense games with the added benefit of being able to play the levels yourself
- Levels are well designed and rarely if ever rely on cheap tower defense tricks (e.g. sending all the bosses up the previously least used path)
- Steam workshop support will give this game hours of additional playtime possibilities

The Good:

- Optional side objectives make for more interesting moment to moment gameplay
- Difficulty ramping is well-balanced and appropriate
- Good Steam support for achievements, cloud saving, and trading cards

The Bad:

- The campaign is slightly short with it able to be completed in about 5-6 hours which is offset by heavy modding support which should give this game hundreds of new maps to play
- Does not tie itself very much into its sister games (The Incredible Adventures of Van Helsing series) which is a missed opportunity for expanding both series

Conclusion:

This is a slightly odd complaint, but I think Neocore could have done better than they did with this. After two exceptional games in the The Incredible Adventures of Van Helsing I and II, I was expecting more of that to come over into this game. The story, the characters, the world are all too shallow compared to their earlier works. I beat this game in a day's time which is almost impossible for my schedule, and I got a great game, but I was expecting more.

Still, this is one of the best tower defense games around complimented by incredibly engaging RPG elements for the both the player character and the tower defense aspects at a bargain price. It would be nearly impossible for me not to recommend.

9.0 / 10
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72 of 86 people (84%) found this review helpful
14 people found this review funny
6.4 hrs on record
Posted: 7 March
Tower Defence games are like Frosted Flakes...

Tower defence games are great aren't they?

If you said no, then Deathtrap, even with its unique take on the genre probably isn't going to change your mind.


... They're Grrr-reat

Still here? then I'll assume that you agree with me....

They're fun and easy to drop in and out of when time permits, great for a quick level or two at the end of a busy day.
You fire them up, trace the path the enemy will take, find the choke points, plan and place your towers, hit the start button and watch wave after wave of "bad guys" get chewed up (hopefully) by your turrets, fireballs, lighting towers etc.
Upgrade a tower here and there, increasing its range or power, maybe place a few new turrets and then take on the next level.
Rinse and repeat until you win, or if you're skill level matches my own, until you lose and try again!


Tower Defence games are like Deathtrap

At its core, that's what you'll find with Deathtrap, a competent, polished and very enjoyable tower defence game, filled with all the varying enemy, tower and trap types you could want to keep you entertain throughout it's increasingly difficult levels.


Archipelago of Doom

The levels in Deathtrap are divided up into islands, each island will have several waves of bad guys for you to destroy.
Should you manage to defeat the initial wave of cannon fodder you will then get chance to spend any points you've earned by placing new towers and traps in preparation for the inevitably tougher next wave.
Stand your ground against each wave and you'll have to face off against an end of level boss, which will likely be one tough demonic cookie to kill.
Defeat the big bad boss and it's level complete, the next island will be open for you, but before you take on the next challenge you might want to go shopping first... (more on that later)


You know what other genre is like Frosted Flakes...

RPG's!
Choose your character, collect loot, equip yourself with the best armour and weapons, visit the obligatory adventurers store to sell your junk and buy new stuff, level up your abilities and maybe do a little crafting before heading into battle
That's right, they're great too!


A Little RPG on your Frosties?

So we've got too great and very distinct genres and as I stated earlier, at its core, Deathtrap is a tower defence game, but it's also more than that...
It's a tower defence game with a generous sprinkling of sweet RPG goodness.
Everything I mentioned above regarding the Tower defence and RPG genres are available to you in Deathtrap.


Wave to your Avatar

To be an RPG game, you need an avatar, an in game presence beyond your mouse pointer placing towers and traps and that is exactly what you'll find here.
At the start of the game you'll be given a choice of 3 character types, The Sorceress, The Mercenary and the Marksman, each with their own specialities and styles of play.
Whichever character you choose, they're yours to control in the game world as you see fit.
Wander around exploring, go on the offensive and single-handedly blast wave after wave as they emerge or you might want to hang back and help defend your towers from the onslaught.


Wave to your Friends

Did I say single-handedly blast the bad guys, that's not necessarily true.
You can also play Deathtrap online in a co-op mode or versus modes both of which are huge amounts of fun.


A View To A Kill

Deathtrap has solid visuals, you can zoom in pretty close to the action and it still looks crisp and moody, although you'll find yourself playing through the majority of the game zoomed out as far as possible to get a bead on the bad guys as they march relentlessly onwards.


A Matter of Prospective

If you've ever played the "Orcs Must Die" titles, you'll recall that they are tower defence games with an in game avatar too.
However, "Orcs Must Die" let you experience the world from a first person perspective.

Whilst Deathtrap also places you in direct control of your character, instead of taking the FPS approach, you'll find yourself viewing the action from a top down, isometric view.

This is a little less immediate than the first person view but this decision does make the direct intervention mechanic feel much more tactical.
What you lose in immersion by not having a first person perspective is more than made up for by a clear isometric view of the approaching bad guys which certainly makes it easier to plan your positioning strategically and get in a few long range shots.


It Only Makes Me Stronger

As well as the traditional tower defence elements you also be taking down specific enemies located on the map (and hoping your towers can take care of the waves of monsters whilst you're wandering off the path to get to them).
These special enemies will drop keys which will open chests full of lovely loot.

You can find all the armour types you would expect in any RPG, including rings, hats, belts etc. each of which will improve your statistics and help you hang in a fight longer.
There is skill system in the game so you can not only upgrade your trap building abilities, you can also upgrade your own prowess with your weapon of choice.

There's a shop where you can buy and sell items, there are health potions, there's even a crafting system!


Wave Goodbye

The genre mash-up works surprisingly well, there's enough RPG elements to make the game feel refreshingly different without straying too far from its tower defence heart.

Deathtrap is a great game, quick to pick up and hard to put down, It's so addictive that I've genuinely found it difficult to stop playing long enough to write this review, and on that note, If I stop writing now I should have time for just one more wave...


( To view the full review (and others) please take the time to visit http://www.review-well.com/ )
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45 of 62 people (73%) found this review helpful
1 person found this review funny
17.1 hrs on record
Posted: 23 October, 2014
Deathtrap is a standalone Tower Defense game with RPG elements taken from Neocore's previous game 'The Incredible Adventures of Van Helsing'

In addition to traditional TD's (Tower Defense), you have a character where you can find weapons/armor and level up your character (RPG elements) while building Towers to defend your base. If you think its overwhelming, it's really not that much in terms of multitasking, waves are started on your own time so there isn't too much pressure for beginners.

Here is my part 1 video on Youtube (spoilers)
https://www.youtube.com/watch?v=7X7LnnZGxgA

This is the full episode (parts 1 & 2) for people who don't mind the full demo spoilers
https://www.youtube.com/watch?v=hWVKJLoEADA

- excellent options menu
- smooth character controlling
- graphics are fine
- FPS cap is 60 I believe (while there is an option to have no limit, I did a bit of testing and it's still 60)
- no screentearing with vsync off


---

After putting in another 8+ hours into the full release, here is what i've noticed that changed from the Early Access.

- Ability to change the speed of the waves (1/2, normal and 2x)
- Merecnary is still broken OP (It can tank almost everything without taking any damage at all)
- Map Editor / Workshop may still need to be tweaked as it does NOT give EXP/loot for everyone looking to farm.
- Some achievements are broken (as in you unlock them earlier than you should)
- You do NOT get EXP for re-doing maps even on the hard difficulty. (hopefully a fix)


Here is my full game playthrough part 1 *spoilers* (Also note: the first 8 maps from early access are exactly the same)
https://www.youtube.com/watch?v=6VfOCitrN3c
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42 of 58 people (72%) found this review helpful
3 people found this review funny
58.0 hrs on record
Posted: 23 October, 2014
Early Access Review
This game is freaking awesome! Best money every spent. If you are a fan of tower defense and MMO's, you will definitely want to get behind this game as it develops. The combination of towers, traps, monsters, and your own hero make for endless ways to play. This is by far my number one TD game, and trust me, I've played them all. I am only taking a break from the game to review the game!

The graphics are great, the sounds/music are great, the UI is great, and most importantly, the gameplay is GREAT!

If you did not already know, this game offers a simplistic tower defense. By simplistic, I am only referring to towers and tower placement. Enemies come from many different entrances, and it's up to you, along with the aid of your towers and traps, to stop them before they reach the gate(s). The game heats up once you have hordes of monsters entering from five different locations! The game has persistent hero level/upgrades, meaning once you level up, you keep that level forever. You can upgrade not only your hero, but every tower, trap, and monster. You can also loot items on the battlefield to enhance your hero! So many possibilities! Honestly, they are endless.

Currently there are two class and quite a few campaign maps. That being said, it is in beta, and that is to be expected. Even so, with the map builder you are able to create custom maps and publish them to steam workshop. You can subscribe to any of these custom maps you like and play them in game. It also seems that you do get loot and experience from these custom maps.

There will also be much more included in the future, including co-op/vs. modes. This is definitely a game you will want to get behind! Help the devs. to create what I already know, will be an EPIC game!

Easily a 10/10

P.S. this is the first 10/10 I've ever given!

Go buy it now!
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22 of 24 people (92%) found this review helpful
1 person found this review funny
28.9 hrs on record
Posted: 28 February
It's Orcs Must Die mixed with Diablo. Very fun and engaging! I'm very impressed with this game.
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21 of 23 people (91%) found this review helpful
2 people found this review funny
26.3 hrs on record
Posted: 5 February
This is just a temporary 1st impression using Marksman up to lv 16/100.

So far, for me at least, this is the best TD game I have ever played. An insane amount of character and trap customization. Char customization comes from exp levels and loot whereas trap customization comes from gaining trap points from completing new stages, completing quests, passives from character skill points, and char gear. There could be more than I know about because I am only lv 16/100 on Marksman. Multiple Marksman can be spec'd completely differently so it adds a lot to co-op even if players are the same class. There is also trap synergizing going on. Lots of it! I will write a more detailed review once i have experienced more of the game.

Bottomline.....if you like Tower Defence games then there is a lot to love here. More than I currently can comprehend.
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25 of 30 people (83%) found this review helpful
1 person found this review funny
37.1 hrs on record
Posted: 25 January
Van Helsing meets "real" tower defense

Another game by Neocore? Tower defense? With RPG-elements? Sounds familiar?
If you remember the cute tower defense-interludium of "The Incredible Adventures of Van Helsing" Part 1 and 2, and did not hate it, you'll feel right at home here.

The progress they've made since initial release are nice. Lots of added levels, lots of traps and the second of three classes.
Already enough content to keep you busy for a bunch of hours.

But...early access?
There's nearly no doubt they will deliver a fully working and polished product. And I'm a very mistrusting dude :-)

The good:
  • Solid performance, many options to tweak it, and non-exclusive full-screen already added. Yay!
  • Nice soundtrack (so far)
  • Many more or less different enemies, each with its own strength and weakness
  • More than enough traps, some to unlock, and each upgradeable in 3 different ways
  • Skill-System close to that of the Van Helsings, of course a lot less skills
  • "Campaign"-Mode, Endless-mode, Different tiers, "Scenarios" (campaign with different options to make it harder), so enough re-playability for a TD-game
  • Most maps have some side-objectives with bonus-loot, or some special traps only valid there
  • RPG Elements! You can equip your character with stuff which drops from killed creatures. Or you could buy and sell them in between maps. Love it :)
  • It even has crafting. Very basic but totally adequate. 4 resources which you either get as drops or by salvaging other drops. You can find/buy better recipes for better stuff. Yay!
  • Most maps have bonus objectives to keep you busy or challenged. Like "kill these neutral", "play without dealing damage yourself", "don't upgrade any trap", "don't use this type of trap" etc.
  • Even the second or third "Tier" (replaying the same maps on higher difficulty) isn't boring, each map is changed slightly and the waves/paths/monsters are different
  • Even after level 30 you're still on your way of unlocking traps, always keeps you motivated!
  • Workshop! Many maps to play and whatever may come too...
  • Super easy editor! Create your own maps in minutes!

The bad:
  • The main-fighting music, which plays on every map continuously (yet, may change i hope) becomes annoying really fast :)
  • Placement of traps is pre-defined for each map, as is the type of that trap on the allowed spots. Kills a lot of the freedom to improve/modify a strategy. Some may like this approach, i hate it.
  • It's annoying you can't see what enemies will come in the next map (so re-skill your traps accordingly) before you're IN that map. And at that point you then don't see which traps are skilled (so you can upgrade them).

Recommended?
YES! Except you hated the whole concept of the TD-interludiums in the Van-Helsing-titles or you hate RPG-aspects in a TD. Else there's no reason you won't like this one if you like TD.

It's not perfect (but which TD is?), but it got charm, a unique setting and enough re-playability-value for manymanymany hours to play. And it even keeps you motivated beyond level 30 or Tier2 due to unlocking the last traps or getting new items to steadily become better.
This is really a great blend of action-RPG and TD. Well actually it's the only game of this kind :-)
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13 of 13 people (100%) found this review helpful
1 person found this review funny
33.5 hrs on record
Posted: 17 February
"One of the best co-op hybrid TD games"

If you have ever played Van Helsing series from the same dev, and loved them. You will also love this one.

--- below is the generic detailed review, but not in-depth. I tried to be spoiler free as much as I can, short version is available in overall topic ----

edit1: fix some typing errors

::: Visual :::
The graphic is nice in its own genre, nothing special. There are some nice details here and there, but you won't notice them anyway when the waves come. The FX is visually served its purpose for the genre, though, it would be better to see some visual variation of the same enemy. (different headgears, weapons, horns, sizes, etc.)

::: Sound :::
The repeated audio can be annoying at times (which is expected from this genre). however, there are several things that is missing, which I think should be included in the patches, one of them is pinging notice (Attention, Help, Back). You can see it in the minimap, but when things get messy, you won't be seeing it anymore, so the sound is need. (maybe the sound is there, but i tried them, but heard none, just ping in minimap)

::: Gameplay :::
There are 13 official maps, each map has 4 variation (depending on number of players), 4 tiers for each map. Map designs are very good imo, you cannot just use the same setup on every map, and each can be done in several different styles. There are also some challenges maps available after complete normal maps too. Finish all maps, and all tiers ? you can continue with custom maps from others or make one (or more) yourselfs.

Apart from the normal difficulty, you can customized one yourself when you reach certain level, there is also an endless mode for your hardcoreness. I haven't try the custom diff and endless, still in the middle of tier 2 with these hours in.

***The current downside is that players abused the custom maps to farm xp, and unlocks. you will see very high level players that can't even combo their traps and skills properly, then ruin your game***

Each map can be different depending on number of players, more lanes, more cores, chaotic ai paths, different enemies in waves, more enemies. They are really nice, but just one thing ..., the wave is patterned wave, not a dynamic wave in normal mode (random enemies orders). It is not really disappointed, but it would be a blast if it is a dynamic wave.

There are 3 classes (currently), which are melee, range, and magic class. each classes has several active and passive skill, which encourage different playstyle. Skill trees design to progress nicely with your playthrough (from tier 1-4). It doesn't really encourage the abused xp farming at all, but a lot of players still doing it. There are some balancing issue, but nothing major.

Items and Equipments can be purchased from store (random), or crafted in lobby. They can also be earned as rewards from completing maps and some optional objectives. They are what you can expect from general action-rpg game, so nothing special. Bonuses from equipment is what you expected, but with the right setup, it is more than enough.

In order to build traps, you need bases for them, each base is trap-type specific. (you cannot just build anything on any bases) there are some special traps (map specific traps) in some maps which can be used for your advantage (or not). You need essences to build them, which can be earned from killing hordes, and completing waves. in co-op games, the essence will be divided according to number of players, so you share your earning, but your spending is yourself.

Each trap has 2 passive skills and 3 upgradable skills (3 level each). They can be ranked up with Research Points, which can be earned from complete maps, optional quests. They are not infinite, but I can say that there are enough for you to progress to each tier maps.

Skills and upgrades can be reset at anytime during your journey through tiers 1-4 in lobby with some costs. This allow you to change your playstyle back and forth freely, however, this can be minimized with co-op plays.

::: Overall :::
If you are looking for a good TD game, this is your game. Apart from traps, heroes also play the huge part in the game. You can customized your loadout (traps' upgrades, and heroes' skills and equipments). You can be a dedicated trapper, a meat wall, or balanced between the two, depending on your loadouts. CO-OP play is fairly balanced, as the difficulty scales with the players in-game.

It requires some balancing here and there, but nothing major to prevent you from enjoying a good TD.

Final word, please DO NOT CHEAT (or whatever you called) in CO-OP games, do it alone if you want to.
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24 of 34 people (71%) found this review helpful
87.5 hrs on record
Posted: 24 October, 2014
Early Access Review
This is what Early Access is all about. Solid barebones concept, that's still fun, and playable, with a clear develpment schedule. While at first glance, it may seem a little too barebones, with only one of the final 5 classes available, and just 3 maps, not to worry, with the Steam Workshop Map Editor (That's actually easy to use) you'll have plenty of time to make and play user generated maps (and make them) while you wait between the 2 week content updates. Don't pass this one up if you're a TD (hybrid) fan, it's gonna be quite a ride as it all unfolds. Good Stuff!
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11 of 11 people (100%) found this review helpful
0.9 hrs on record
Posted: 6 March
Deathtrap combines RPG element with Tower Defense. I allready liked that in the old WC3 days and now with the Van Helsing factor it´s more amazing than ever.

You basacally have 3 things to do:
Build tower
Loot chests
Kill Waves
and all of this at the same time which is really challenging.
But don´t get me wrong this isn´t a bad thing, it makes the game even more intresting

So If you like TD´s and aren´t afraid to do a little more than watching your towers do all the work, consider to buy it!
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