Crookz - The Big Heist is a tactical strategy game set in the funky 1970’s with a slick and groovy atmosphere. Show off the art of thieving by plotting stylish heists and robberies; utilizing espionage and quick-thinking to avoid detection.
User reviews:
Overall:
Very Positive (94 reviews) - 85% of the 94 user reviews for this game are positive.
Release Date: 25 Aug, 2015

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Reviews

“It has style and swagger in spades, and it feels exciting to play.”
Destructoid

“I can't remember the last time I played a game where I spent a good five minutes or so just examining the level. Seriously, this is Rainbow Six levels of recon before going on a mission.”
Gaming Nexus

“This is shaping up to be my favorite stealth game since Mark of the Ninja…”
PC World

About This Game

It’s the 1970’s: the era of Funk, flared jeans and disco-fueled Saturday nights. A crack team of expert thieves turn Grand Larceny into an art-form by using their many talents to break into the richest homes and steal the finest jewelry - all to finance their hedonistic lifestyles. That is until a lucrative museum heist in Venice involving a famous gem known as ‘Luna Stone’ ends in betrayal and the team broken apart. Five years later the remaining gang members reunite with a plot for revenge against their traitorous former comrade – but naturally, their plan will also make them rich beyond their wildest dreams…

Crookz - The Big Heist is a tactical strategy game set in the funky 1970’s with a slick and groovy atmosphere. Show off the art of thieving by plotting stylish heists and robberies; utilizing espionage and quick-thinking to avoid detection. Implement a successful strategy by assembling and kitting out your team before the job and planning the best way in.

Features

  • Diverse and thrilling Single player campaign.
  • 18 extensive missions set in a colorful and stylish 70’s setting.
  • Customize your gang of thieves with up to six playable characters. The powerful bruiser makes a good hatchet man, while the lockpicker is responsible for the finishing touches.
  • Kit out your team with all manner of elaborate tools: like camera jammers, chloroform or explosive charges.
  • Test your skills under tough conditions in Challenge Mode by unlocking new heists and competing for the ultimate highscore against other players.
  • Unique gameplay mixes quick-thinking with in-depth strategy.

Bonus - Short Film

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista SP2 / 7 SP1 / 8 / 8.1 / 10
    • Processor: 2.7 GHz AMD / Intel dual-core processor (AMD Athlon II X2 250 and Intel Pentium Core 2 Duo E6750 or higher)
    • Memory: 4 GB RAM
    • Graphics: 512 MB ATI/NVIDIA (HD3870 and NVIDIA 8800GT / DirectX 10 compatible or better)
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
    Recommended:
    • OS: Windows 7 SP1 / 8 / 8.1 / 10
    • Processor: 3.4 GHz AMD Quad-Core / Intel Dual-Core (Intel Core i3 2nd Gen / AMD Phenom II X4 965 or higher)
    • Memory: 4 GB RAM
    • Graphics: 1 GB ATI/NVIDIA (ATI/AMD Radeon HD6850 and NVIDIA GeForce GTX560 or higher) / DirectX 10 compatible
    • DirectX: Version 11
    • Storage: 4 GB available space
    • Sound Card: Integrated or dedicated DirectX 9 compatible soundcard
    Minimum:
    • OS: Mac OS X 10.7.5 Lion
    • Processor: Intel Core i5-3230M (dual-core + HT) @2600MHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 650M / Intel Iris Graphics
    • Storage: 4 GB available space
    • Sound Card: Core Audio compatible
    Recommended:
    • OS: Mac OS X 10.10 Yosemite
    • Processor: Intel Core i7 (quad-core + HT) @ 2300MHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce GT 750M
    • Storage: 4 GB available space
    • Sound Card: Core Audio compatible
    Minimum:
    • OS: Ubuntu 14.04, Mint 17.0 / 64 Bit
    • Processor: 3.0 GHz AMD Quad-Core / Intel Quad-Core
    • Memory: 4 GB RAM
    • Graphics: 512 MB ATI/NVIDIA HD3870 and NVIDIA 8800GT / OpenGL 3.2 compatible
    • Storage: 4 GB available space
    • Sound Card: OpenAL compatible
    Recommended:
    • OS: Ubuntu 14.04, Mint 17.0 / 64 Bit
    • Processor: 3.4 GHz AMD Quad-Core / Intel Quad-Core (Intel Core i5-3570K / AMD Phenom II X4 965 or higher)
    • Memory: 4 GB RAM
    • Graphics: 1 GB ATI/NVIDIA (ATI/AMD Radeon HD6850 and NVIDIA GeForce GTX560 or higher) / OpenGL 3.2 compatible
    • Storage: 4 GB available space
    • Sound Card: OpenAL compatible
Customer reviews
Customer Review system updated! Learn more
Overall:
Very Positive (94 reviews)
Recently Posted
madsny
( 3.7 hrs on record )
Posted: 14 August
8.5/10
** GREAT GAME **

Hilariously funky puzzle game with high production value and replay-ability.
Crookz is pretty much what the title implies, you control 2-4 bandits in a turnbased 'slash' realtime environment, pause the game whenever you feel like it, give your Crookz walk, pause and action commands and lean back to enjoy the show, if your plan fails, jump in and quickly adjust or take over all together, it's up to you and works like a charm. The controls in Crookz are very well done, never in your way and quickly to learn, which means your more likely to return for a quick level of Crookz

Playing Crookz is like being in a Austin powers and shaft movie, full of funky tunes and cleaver remarks, Graphics and audio are great and matches then 70's funky style very well, you really feel the countless of hours art directors, musicians, designers, artists and animators have put into this game. Cut scenes are great, funny and engaging, if cut scenes is not your thing, you may skip them without getting lost in your mission. In-game graphics are great, smooth, well balanced with a groovy atmosphere, the artists even made sure, your able to disgusting active and passive objects from each other, this may seem as an obvious choice, but too often down prioritized or forgotten all together, a bad example of this is "12 is better than 6", nice little game but hard to play due to it's black and white pallet.

Gameplay is fun, engaging, mind-boggling with many different solutions and paths to victory, the levels are very well balanced, doing my play, i felt challenged, inspired but never lost or stuck, which is quite an achievement.

Replay-ability is high, i often revisited a level just to try out a new angle to beat my time and get that forgotten briefcase with cash, i can't wait to drop back in to finish the game.

Downsides:
i honestly don't have that much bad to say about Crookz, if your into a casual laid back stealth game this would be one for you, that said, i do have one serious grudge with Kalypso the published, in my version of the game, the Crookz launched is basically one giant and confusing advertisement for "Grad ages medieval", at first i thought steam had installed the wrong game, on top of that the ask you to login or signup to something you don't have a clue about, very aggressive and confusing, i have to say it out loud, Kalypso your an ♥♥♥ and i'll rate you 1/10.
Helpful? Yes No Funny
[OvO]wl
( 1.9 hrs on record )
Posted: 13 August
A very polished, stylish and well executed game. Blends puzzles with actual gameplay. The game can be both real time, or turn based. Controls are easy to master and reasonably intuitive views and perspectives are easy to control. The game is stylish. It's somewhere between Payday (before they screwed it up with payday 2) and xcom.

I am very glad i bought this.
Helpful? Yes No Funny
truthwarrior
( 1.3 hrs on record )
Posted: 4 July
Fun turn-based puzzle game. Very addicting. Fun/funny story.
Helpful? Yes No Funny
Underanger
( 48.8 hrs on record )
Posted: 13 June
Payday: The Strategy.
Helpful? Yes No Funny
GeoLuz
( 160.5 hrs on record )
Posted: 13 June
Crookz – The Big Heist is a game about a group of trained thieves, as the game title implies. The game introduces you to six professional crooks who were betrayed by their boss and ended up in jail. Upon release from prison, the crew reunites and is bent on exacting revenge against their traitor. The game is a tactical stealth strategy game played from a third person isometric perspective. Each heist mission begins with a preview of what the venue for the upcoming heist looks like. You choose four of six members of your crew, buy tools from the workshop from your income earned from previous missions. There are some members who must be used for certain heists, but you get to choose the other members according to their unique skills.

The brains of the crew is a female who runs like the wind and can hide in floor hatches. Other members include a professional locksmith, a contortionist who can crawl through vents to reach other areas of a venue much faster than walking, a technician who can turn off security cameras and manipulate switchboxes, a muscleman/pro wrestler who can knock out guards, and a robot that can be cloak in front of cameras and guards. Although the brains of the crew is fast and stealthy, I used her less than I thought I would, especially as the missions became more complex since her skills were not as useful as the skills of the other crew members.

There are 18 missions in the main story set in San Francisco, CA in the 1970s with lots of funky music. The missions begin in a straightforward manner, teaching you how to unlock doors using your professional locksmith or find the proper key throughout the mission. The missions become more complex since there are more doors that can only open by finding the proper switches and there are laser barriers protecting the rooms. There are switches that open doors in the immediate area, but at the same time close doors in other areas. These intricacies require you to move your crooks so that they end up separated from each other. For example, you may have one crook toggle a switch to open a door while another crook is in separate room toggling a different switch to open another door. The game is designed to be very slow paced and you will have to pause many times so that you can execute commands to each crook by marking waypoints. Venues for heists include a museum, a mansion, the Federal Reserve bank, and the famous San Quentin prison. The crew actually plans to get arrested on purpose at the end of one mission that leads to a mission in which they must escape from the prison. Each mission ends with a score and how much “heat” you picked up. Any heat will result in bribe money to be deducted from your earnings.

The use of commands and waypoints is part of the game interface. The interface is pretty easy to learn, although it took a little time for me to learn the basics in the beginning. There is a context sensitive menu that you can use to make a crook use his/her specialized skill. In the case of the locksmith, you can right click on a security/steel door to bring up the menu that displays a key to indicate that he can lockpick that door. It is important to know each crook’s skills in order to choose them properly for a specific heist mission. This require a lot of planning before the mission begins. The planning phase also includes a look at the locations of the guards and their patrol routes. Therefore, the planning phase in this game provides ample opportunity for you to know how to approach a heist mission. You can also see the vision cones for each guard and camera so that you know when you can be detected.

There are useful tools that you can find in each mission and they can be purchased from the workshop. Tools include blowtorches to open safes and steel doors, dynamite to destroy to cracked walls, noise emitters to distract guards, and door blockers that can cement doors to trap guards in a room. Some missions have enough tools of a certain kind such as keys and crowbars, so that would allow you to choose a crook that would not include a locksmith. I think that skill for skill the locksmith was the most reliable crook of the crew because of his ability to unlock doors. The game requires access to many different rooms.

Completing main story missions unlocks challenges and there are ten of them. Challenges are based on some of the venues from the main story, but are all on a timer. You will have to complete the main objective, then head for the exit before time runs. One challenge begins with each crook in separate rooms and they must find a way to help each other reach the exit. This requires some serious puzzle solving with doors, barriers, cameras and guards. The challenges made my brain work so much since they require quicker coordination than main story missions and there is less margin for error.

The save system is one that is uncommon for games of today. You can save wherever you want and whenever you want. The game also seems to auto save every few seconds. However, there are technical problems with save files. There were times when I tried to load the game, but it would crash to my desktop. There were also times when I tried to manually save the game, but I would receive notification that an error occurred. These technical issues were more apparent when playing the challenges.

I would conditionally recommend Crookz because it is designed to be a slow paced, tactical stealth strategy game and it is a decent one. If you like tactical strategy games that require a lot of pausing before issuing commands to multiple characters I would recommend it. If you like fast paced games that don’t require much pausing, you may want to consider another game.

My Score: 7/10
Helpful? Yes No Funny
meltdown
( 10.5 hrs on record )
Posted: 6 June
A greatly underappreciated and underecognized game. This game is a lot of fun, mix an almost board game style setup with an rts about stealing stuff! Missions have decent replayability as well with lots of options and approaches to how you get the job done.
Helpful? Yes No Funny
Two Gun Bob
( 19.4 hrs on record )
Posted: 22 May
This is an incredible game! I'm not sure exactly what to compare it to, it is fairly unique. Runs well on win 10, graphics are fantastic and just right from an interface perspective. Controls are extremely simple; right mouse sets a waypoint/performs an action on an item, left mouse allows swapping characters, scroll wheel zoom, middle mouse runs the camara angle. space bar pauses. There are a few hotkeys you can map and the best thing of all, even though it is real time, you can give/change orders while paused. Funky 70s background music, excellent voice acting, a storyline that would make an excellent movie, and a feature I love, the ability to skip cutscenes, or to replay them if you want to see if you missed any clues.

This game probably has 50-100 hours of play, and you can redo heists to get a higher score/faster time so there is some replayability.

This is not a shooter, its not multiplayer, its not really RPG (although you choose your specialists and their loadoat for each mission) so if that is what you want then look elsewhere. Otherwise get it. You won't be sorry.
Helpful? Yes No Funny
Yendor
( 52.3 hrs on record )
Posted: 2 May
I give this a thumbs-up with some reservations.

It is an under-rated game in that there is a surprising lack of players for what is a competent (but sadly not exceptional) stealth game.

One thing that Crookz does very well is having a planning stage, where you can watch the guards patrol and examine the level in detail prior to picking a team and initial equipment to tackle it. This changes the feel of the game somewhat: Instead of a scrappy sneaky thief making things up as you go along, you are a master criminal crafting and then executing a devious master plan. Or something like that anyway.

You have several characters with mutually exclusive skills only some of which can come with you. In practice however, you almost certainly need the only character who can pick locks, the only character who can cut cameras, and the only character who can take out [most] guards. Item choices can partially mitigate this, but once you have found a team that fits your style, the other characters aren't really involved much.

The other big drawback to the game is that the skill development is not terribly exciting. For example, one character can sneak through light barriers. Except later on the higher security complex have laser barriers instead. Except that later on, your character gets a new skill allowing her to sneak through laser barriers as well. Yawn.

There are some challenge levels that are much harder -- and force you to use a particular set of team members and equipment. However, I did not have enough interest to want to continue once I completed the main campaign.

Overall, a decent game. But not an exceptional one. I bought it on sale, and suggest you do too.
Helpful? Yes No Funny
GOObER
( 3.3 hrs on record )
Posted: 15 April
It's great!
This game is a gem for sure. Grab it and enjoy no matter what price.
It took me a while to decide to buy it but it turned out to be one of the best buys I ever made on Steam.
This game will always call you when you are looking for something to pass a few minutes. Then when you start to play again it will remind you how original and fun this game is ...

You can save when you want to. You can pause when you want to. You can play at your own pace. You can try different strategies. You can reload levels and give it another try on just a click of the mouse. And most important you can just have trying different plans.

Play this for a while and stop when you find something more flashy to play but this will always call you back.
Helpful? Yes No Funny
crowe
( 0.8 hrs on record )
Posted: 24 March
FOXY CLEOPATRA robs the ♥♥♥♥ out of the 1970s in a cool as hell stealth rts. it is funky fresh.
Helpful? Yes No Funny
Most Helpful Reviews  Overall
134 of 171 people (78%) found this review helpful
7 people found this review funny
Recommended
51.0 hrs on record
Posted: 25 August, 2015
GREAT GAME!

Finished it in 51 hours (completionist, collected most of treasures-unnoticed) not counting the challenge modes and was a blast from the past lol!

+ Nice 1970's vibe, music and nostalgia minus the LSD/drugs.
+ Good point & click strategy-stealth-puzzle type of gameplay.
+ Lots (18) of interesting and big complex maps, some can take 30-100 minutes.
+ Some replay value from creativity to complete missions.
+ The game has a pause feature for planning) and have each do different tasks throughout the map.
+ Nice art - graphics, music and decent controls.
+ Good auto-saves, does so often.
+ Runs very smooth, no bugs, but load times to restart can be a bit long.
+ 6 unique charaters with unique abilities and upgrades (lock picker, tech guy, tough guy, fast lady, flexible lady and a robot).

CHARACTERS: Tech guy after upgraded can disable floor shock panels, security laser beams via terminals and video cameras directly (all can do so via terminals or with a tool). Tough guy can punch through walls and knock some guards out indefinetly if standing over them. Others can knock out guards via choroform and break walls via a acid if you picked one up or supplied one at the start when planning the missiong. Rocket can jump through security laser beams (others can disable via a usable tool if they have one) and go through vents in the wall. The other woman is fast and can go through floor grates to hide and the robot after upgraded won't be seen by cameras or guards cone fields of vision, can go over electrified floor panels and laser beams, but only interact with some basic things, can't use all tools. The lock pick guy is helpful, but you can find keys along the way or use a blow torch or bomb if you didn't select him as part of your team at the beginning. So LOTS of creativity in doing missions.


- Some features like vents can't be used until unlocking a certain character, so can't utilize some aspects in the first 8 levels (maybe its for replaying the game after beating it?). Wish you could select the skills to upgrade or unlock sort of like deus ex - human revolution style enabling you can pick your path rather than forced down a particular way. Also, some parts are fairly linear so is more of a puzzle with few paths or options.


NOTEWORTHY:

Its a bit slow paced (methodical planning), so if you lack patience this might not be of interest. In the later levels it takes lots of planning and precision.

Its addicting once you get a hang of it, fairly laid back but fun, unique and thought provoking!

The attention to detail is noticable and it is reasonably priced.

If you like the game, "The Master Plan" this should be up your alley! Some small similarities to Doorkickers, Monaco and Marvelous Mistake too.

Hope you found this helpful, if unsure still check out the FREE DEMO-which has been out before the game was released and has four maps, so is enough gameplay for you to get into it or not. Also, Steam has a refund policy if under 2hrs or you can wait for a sale if in doubt.


9.5/10 based on price, creativity, stealth, fun and unique.

kc
Meatvideo.com - Factory Farm Animal Cruelty, Why Vegan?
Was this review helpful? Yes No Funny
19 of 22 people (86%) found this review helpful
Recommended
17.5 hrs on record
Posted: 5 November, 2015
What I got from this game was exactly what I expected: a mix of "squad"-tactics and stealth puzzle, a good early-2000s game feel, cheesy characters, many different levels.

How much of a "puzzle" instead of a "strategy" game this is, depends on how perfect you want your run to be. If you won't settle for anything less than absolute best, than it will play like a puzzle. Otherwise, you can approach it like a strategy game.

I should mention that I really enjoy this subgenre of strategy games, and I really enjoy games with a Look & Feel that reminds me of Evil Genius, Ghost Master, among a few others; so it was unlikely that I wouldn't enjoy this one.

Still, I'm finding this game easy to recomend even for those that might not be as into this genre as I am. It's a good game, overall.
Was this review helpful? Yes No Funny
22 of 28 people (79%) found this review helpful
1 person found this review funny
Recommended
61.3 hrs on record
Posted: 30 August, 2015
A fun little game, reminds me a bit of Commandos (minus the violence).

Pro:
- pretty good auto-save system, you usually only lose a few seconds
- can be paused to plan and synchronize actions
- each character has unique skills
- 70s!

Contra:
- consumables can partially replace unique skills
- you cannot bring the whole team to a mission
- occasional stutter when unpausing or assigning actions to waypoints
- AI behaves stupid in some cases
- loading times are bad (OK for initial level loading, but too long for savegame in the same level)
Was this review helpful? Yes No Funny
12 of 13 people (92%) found this review helpful
1 person found this review funny
Recommended
160.5 hrs on record
Posted: 13 June
Crookz – The Big Heist is a game about a group of trained thieves, as the game title implies. The game introduces you to six professional crooks who were betrayed by their boss and ended up in jail. Upon release from prison, the crew reunites and is bent on exacting revenge against their traitor. The game is a tactical stealth strategy game played from a third person isometric perspective. Each heist mission begins with a preview of what the venue for the upcoming heist looks like. You choose four of six members of your crew, buy tools from the workshop from your income earned from previous missions. There are some members who must be used for certain heists, but you get to choose the other members according to their unique skills.

The brains of the crew is a female who runs like the wind and can hide in floor hatches. Other members include a professional locksmith, a contortionist who can crawl through vents to reach other areas of a venue much faster than walking, a technician who can turn off security cameras and manipulate switchboxes, a muscleman/pro wrestler who can knock out guards, and a robot that can be cloak in front of cameras and guards. Although the brains of the crew is fast and stealthy, I used her less than I thought I would, especially as the missions became more complex since her skills were not as useful as the skills of the other crew members.

There are 18 missions in the main story set in San Francisco, CA in the 1970s with lots of funky music. The missions begin in a straightforward manner, teaching you how to unlock doors using your professional locksmith or find the proper key throughout the mission. The missions become more complex since there are more doors that can only open by finding the proper switches and there are laser barriers protecting the rooms. There are switches that open doors in the immediate area, but at the same time close doors in other areas. These intricacies require you to move your crooks so that they end up separated from each other. For example, you may have one crook toggle a switch to open a door while another crook is in separate room toggling a different switch to open another door. The game is designed to be very slow paced and you will have to pause many times so that you can execute commands to each crook by marking waypoints. Venues for heists include a museum, a mansion, the Federal Reserve bank, and the famous San Quentin prison. The crew actually plans to get arrested on purpose at the end of one mission that leads to a mission in which they must escape from the prison. Each mission ends with a score and how much “heat” you picked up. Any heat will result in bribe money to be deducted from your earnings.

The use of commands and waypoints is part of the game interface. The interface is pretty easy to learn, although it took a little time for me to learn the basics in the beginning. There is a context sensitive menu that you can use to make a crook use his/her specialized skill. In the case of the locksmith, you can right click on a security/steel door to bring up the menu that displays a key to indicate that he can lockpick that door. It is important to know each crook’s skills in order to choose them properly for a specific heist mission. This require a lot of planning before the mission begins. The planning phase also includes a look at the locations of the guards and their patrol routes. Therefore, the planning phase in this game provides ample opportunity for you to know how to approach a heist mission. You can also see the vision cones for each guard and camera so that you know when you can be detected.

There are useful tools that you can find in each mission and they can be purchased from the workshop. Tools include blowtorches to open safes and steel doors, dynamite to destroy to cracked walls, noise emitters to distract guards, and door blockers that can cement doors to trap guards in a room. Some missions have enough tools of a certain kind such as keys and crowbars, so that would allow you to choose a crook that would not include a locksmith. I think that skill for skill the locksmith was the most reliable crook of the crew because of his ability to unlock doors. The game requires access to many different rooms.

Completing main story missions unlocks challenges and there are ten of them. Challenges are based on some of the venues from the main story, but are all on a timer. You will have to complete the main objective, then head for the exit before time runs. One challenge begins with each crook in separate rooms and they must find a way to help each other reach the exit. This requires some serious puzzle solving with doors, barriers, cameras and guards. The challenges made my brain work so much since they require quicker coordination than main story missions and there is less margin for error.

The save system is one that is uncommon for games of today. You can save wherever you want and whenever you want. The game also seems to auto save every few seconds. However, there are technical problems with save files. There were times when I tried to load the game, but it would crash to my desktop. There were also times when I tried to manually save the game, but I would receive notification that an error occurred. These technical issues were more apparent when playing the challenges.

I would conditionally recommend Crookz because it is designed to be a slow paced, tactical stealth strategy game and it is a decent one. If you like tactical strategy games that require a lot of pausing before issuing commands to multiple characters I would recommend it. If you like fast paced games that don’t require much pausing, you may want to consider another game.

My Score: 7/10
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51 of 85 people (60%) found this review helpful
5 people found this review funny
Recommended
18.6 hrs on record
Posted: 8 October, 2015
TL;DR? See Conclusion

The key was given to me for the purpose of review

INTRODUCTION:
Crookz – The Big Heist is a semi-real time tactical strategy game developed by Skilltree Studios and published by Kalypso Media Digital who's known for titles such as Tropico 5 and Dungeons II. The game is available on the PC, Mac and Linux with a free Demo available to anyone who wishes to try the game first. It features tactical strategy with an emphasis on stealth, perfect planning, execution and adapting to different situations.

PLOT (No Spoilers):
The story revolves around a group of highly skilled professional jewel thieves in the 1970s (Disco Age) striving to bring their group back together while, at the same time, planning an elaborate plot to get revenge against a former team mate who, some years ago, betrayed the group when he left his team get arrested while running off with a piece of Tiberium “Moon Rock” which they were supposed to steal together.

PROS:
+ The game captures the 1970s vibe perfectly
+ Great art style, visuals and overall presentation with attention to detail
+ Good sound effects and retro-style background music
+ Excellent waypoint based game mechanic
+ Excellent level progression and difficulty curve:
(The game teaches you the mechanics step by step until you've gotten the hang of it.)
+ Thief variety with each one having their own unique specialization
+ Well designed and fun to play missions
+ Good replayability:
(The story missions can be solved several ways and additionally, the game includes a Challenge Mode where you can test your planning skills to the limit)
+ Good game time
+ Challenging late game missions

CONS:
- Very limited thief customization
- No speed up time button:
(although there is a pause button)
- No Ironman mode:
(i.e. One auto save file only that is constantly over written and no manual or quick saving – this would have given the game more challenge)
- Slight animation glitches that can ruin your plan:
(Not very common but it does happen. i.e.: A thief walks past a 'waypoint marker' where a slight glitch may occur where the thief turns around for a split second before continuing on the correct path, this can be annoying in situations where every second would count.)

NEUTRAL:
+/- The theme may not appeal to most people
+/- Slow paced gameplay: (because of all the planning involved)

CONCLUSION:
GREAT GAME for players who likes planning, micromanagement and tactical strategy.

WORTH IT?
The game comes with a reasonable price tag of $30 at its full price (or your regional equivalent) which is well worth it for tactical strategy lovers and, to lesser extent, strategy gamers as a whole. The game does offer a Demo version for you to try out so be sure to check that out in the store page before deciding to purchase the product.

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11 of 16 people (69%) found this review helpful
3 people found this review funny
Recommended
45.3 hrs on record
Posted: 19 September, 2015
This game has gotten zero buzz and very little attention, but that's a shame because this is honestly a great real-time-and-pause tactical squad game reminiscent of classics of the genre like Commandos. Gameplay is challenging but never impossible, and there are almost always multiple ways to achieve your goals within the missions.

The 70s vibe is pretty good (aside from some glaring anachronisms, if you're old enough to notice them), the soundtrack is solid, and the graphics, while nothing stellar, are clean and crisp. The writing is definitely on the weak side, and unfortunately much of the voice acting is pretty horrible. But those are the only faults I can find with this title.
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14 of 22 people (64%) found this review helpful
Recommended
29.8 hrs on record
Posted: 28 August, 2015
if you like commandos and the old clue 2 (or they stole a million) games you will love this!
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7 of 9 people (78%) found this review helpful
Recommended
17.1 hrs on record
Posted: 24 December, 2015
Great game. I missed something like the old Clue/Sting games. Planning heists with style. The world needs more of those.

I won't waste my time on some long review because there is a free demo anyway. Try it out.
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5 of 6 people (83%) found this review helpful
Recommended
24.3 hrs on record
Posted: 27 January
Crookz is a strategy game with some light stealth elements, where the player takes control of a gang of career criminals who are trying to pull off a series of heists, with the ultimate goal of stealing a valuable artefact called the Luna Stone.

Each heist starts with a briefing where your crew explains the mission objectives and gives advice on how to complete them. You can see a detailed map of the building, complete with guard patrol routes and vision cones, plus the locations of security cameras, laser sensor alarms and locked doors.

Most heists allow you to bring four out of the six available crew members, each of whom have their own unique skills. There's a specialist lockpicker, a thug who can temporarily knock out guards (you can't kill anybody) and punch through weak walls, a technician who can disable electronic security devices, a contortionist who can squeeze through air vents, a runner who can move much faster than everyone else, and one other who I won't mention because of story spoilers.

You can also find items during a heist, or buy them during the planning stage, that can allow non-specialists to perform certain actions. For example crowbars will let anyone open a locked door, and anyone can KO guards by using chloroform. Other items that I found really useful include noise makers which can draw guards out of position, and door blockers (basically some kind of industrial strength super glue) that can trap guards in a room so they don't interrupt you later.

Map layouts are really intelligently designed to allow multiple solutions, by bringing different team members and using different items. Once you start the heist, the action is in real time, but you can pause to issue commands. You can save at any time and there are frequent auto saves, so if you make any mistakes they're easy to undo.

Crookz' biggest weakness - and I seem to be saying this about alot of games lately - is that the AI is dumb as a brick. If a guard sees one of your people they will chase after them, and if they catch them its an instant mission failure. However, if you can break line of sight, the guard will go to the last place they saw you, look around for a few seconds, say something like "must have been my imagination", and just go back to their normal patrol route. They won't keep searching or alert the other guards.

And as long as the guards don't actually see your people, they won't react to alot of suspicious situations. They don't care about most doors opening and closing before their eyes, or laser grids shutting off unexpectedly. There was one heist where a guard heard me use dynamite to blow up a weak wall, they came running over to investigate, but I had just enough time to get out of sight. He examined the massive hole in the wall for a few seconds, shrugged his shoulders and went back to his normal route. On another heist I KO'd one awkwardly placed guard half a dozen times as I travelled back and forth across the level, and he never called for backup, or raised the alarm. I can also remember one time I trapped a guard in a room, he was banging on the door calling for help, another guard walked past the door and just ignored it. I actually started to feel bad for exploiting their stupidity.

Heists are linked together by a fairly decent story, although they tried to make too many jokes with the dialogue that I didn't really find very funny. It took me 24 hours to complete the game and there are some additional challenge modes that I haven't tried yet. Controls work fine with mouse and keyboard and the only bug that I can remember was when I tried to order my lockpick guy to use a door blocker on a locked door, the only option I was given was to pick the lock, which I didn't want to do. I had to give the door blocker to another team member and have them use it.

Overall Crookz is a fun game which rewards tactical planning, and I think its worth playing, although hardcore stealth fans might find it a bit too casual.
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5 of 6 people (83%) found this review helpful
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Recommended
52.3 hrs on record
Posted: 2 May
I give this a thumbs-up with some reservations.

It is an under-rated game in that there is a surprising lack of players for what is a competent (but sadly not exceptional) stealth game.

One thing that Crookz does very well is having a planning stage, where you can watch the guards patrol and examine the level in detail prior to picking a team and initial equipment to tackle it. This changes the feel of the game somewhat: Instead of a scrappy sneaky thief making things up as you go along, you are a master criminal crafting and then executing a devious master plan. Or something like that anyway.

You have several characters with mutually exclusive skills only some of which can come with you. In practice however, you almost certainly need the only character who can pick locks, the only character who can cut cameras, and the only character who can take out [most] guards. Item choices can partially mitigate this, but once you have found a team that fits your style, the other characters aren't really involved much.

The other big drawback to the game is that the skill development is not terribly exciting. For example, one character can sneak through light barriers. Except later on the higher security complex have laser barriers instead. Except that later on, your character gets a new skill allowing her to sneak through laser barriers as well. Yawn.

There are some challenge levels that are much harder -- and force you to use a particular set of team members and equipment. However, I did not have enough interest to want to continue once I completed the main campaign.

Overall, a decent game. But not an exceptional one. I bought it on sale, and suggest you do too.
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