Fractured Space is a free-to-play 5-v-5 team-based space MOBA where you control your gigantic capital ship to seize mines and bases for team resources and buffs. The intensity of a shooter combines with deep tactical decision making as you battle over five sectors to finally capture the enemy team's base.
User reviews:
Recent:
Mostly Positive (189 reviews) - 74% of the 189 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (6,447 reviews) - 72% of the 6,447 user reviews for this game are positive.
Release Date: Nov 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We ran playtests of Fractured Space with a small section of our community since the earliest playable build of the game, and have been gathering feedback and comments ever since. Early Access was a logical step to get more input from a broader audience.

Fractured Space is an ever-growing, ever-evolving space combat game and we want the community at the very heart of the experience. Early Access is the perfect vehicle for this; we want you on board from the word go, and want to give you the power to help shape the continuing development of the game.

We're trying to innovate. We know we don't have all of the answers, however, or even all of the questions, but - having previously worked on Strike Suit Zero - if there is anything the last few years have taught us, it's that there is a depth of knowledge understanding and innovation in the space combat community that we really need to tap into. You are a big part of creating the best capital ship multiplayer game ever created.”

Approximately how long will this game be in Early Access?

“We originally planned our Free-to-Play release at the end of 2015, however we have since expanded our scope and as such we're aiming to transition Fractured Space from Early Access to Open Beta later in 2016. More on this below.”

How is the full version planned to differ from the Early Access version?

“Naturally, during Early Access, we will continue to develop the game. Much of this time will be spent adding the features we have already planned, which includes - but is not limited to - new ships, new weapons, evolving the in-game levelling system, expanding on crew, additional ways to play, polishing the main game mode and generally taking the game from its Early Access incarnation toward the game we've always envisaged.

Here is a sample of what has already been done to the game:
November 2014
  • Launched on Early Access

December 2014
  • Map rework (gas station, levelling up system, Jump routes)
  • Added Loadouts for some ships for players to test
  • Balance and bug fixes

January 2015
  • Frame rate optimisation (on-going effort)
  • Added 2 new ships (Enforcer and Protector)
  • Added 4 ship skins (Ghost, Collossus, Watchman, Disruptor)
  • Balance and bug fixes

February 2015
  • New UI
  • Added 2 new ships (Brawler and Equalizer)
  • Added Crew gameplay
  • Balance and bug fixes

April 2015
  • New system for the small crafts and Point Defense
  • Added 2 new ships (Reaper and Destroyer)
  • New skins
  • Balance and bug fixes

May 2015
  • New type of ship added: Carriers
  • Added 2 new ships (Paragon and Infiltrator)
  • Added 11 new Crew
  • Balance and bug fixes

June 2015
  • Added 2 new ships (Leviathan and Ranger)
  • Added Free Weekend rewards (3 skins and the Revenant ship)
  • Extended players ranks from to 10 to 50
  • Balance and bug fixes

July 2015
  • Added absent player detection
  • Balance and bug fixes

August 2015
  • Added 2 new ships (Pioneer and Venturer)
  • Initial introduction of matchmaking
  • In-game store added
  • Balance and bug fixes

September 2015
  • Added 2 new ships (Sentinel and Raven)
  • Takedown system introduced
  • Further matchmaking functionality
  • Balance and bug fixes

October 2015
  • Added 2 new ships (Overseer and Displacer)
  • New game mode - Frontline
  • Overhaul of Crew Selection system
  • Finalized existing ship names
  • Improved visual effects

November 2015
  • Introduced first iteration of Proving Grounds tutorial
  • Game mode selection enabled


December 2015
  • Added 4 new ships (Black Widow, Gladiator, Interceptor, Persecutor)
  • In-game upgrades added
  • Improved Conquest mode
  • Magazine ability system introduction

January 2016
  • Final Tech Tree and progression reset
  • Proving Grounds part 3
  • Player reward and legendary ship skins
  • Additional ship Loadout options
  • Balance and bug fixes

What is the current state of the Early Access version?

In the current build of the game, you can look forward to:

  • Multiple unique capital ships across three different manufacturers, each one of them with its own playstyle and more being added with each update.
  • A variety of officers to select and build your perfect crew and lead your ship to victory.
  • Weapon variants to unlock and own for your ships and allow you to alter the way your ships play.

Two game modes


Conquest. Our primary game mode in which teams fight for domination of multiple sectors with the aim of capturing the opposing team's home base. This mode is fought on a single map containing 5 sectors of space that ships can warp between. Sectors have forward bases to occupy, mining facilities to capture among asteroids that provide hardcover.

Frontline. Fast paced action with all players assigned any of the ships available in the game at random. This is a streamlined version of the core game focussed on territorial control and team fights.”

Will the game be priced differently during and after Early Access?

“Fractured Space is a Free to Play model and this will not change upon release into Open Beta. We've ensured that our Founders Tiers - now closed - offered great value and exclusive items to our players before the official release of the game. Other packs will continue to be offered.”

How are you planning on involving the Community in your development process?

“We're throwing open the doors to the Edge Case studio, adopting an Open Development ethic in bringing the game to life. To complement this, we'll be listening very carefully to comments from our community every step of the way. After every update to the game we'll adapt the game based on the collective thoughts of our community in parallel to the design vision for the game.

If you want to talk through ideas for next steps, ask questions regarding design choices or simply hang out with the team and other members of the Fractured Space community join us every Thursday evening between 19:00 and 21:00 UTC on our Twitch channel. We're also on every social network you'd expect and are committed to involving you in conversation and the decision process for the game, so if you have feedback we're keen to hear it.”
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Recent updates View all (101)

August 11

Alpha 18.2 Hot Fix Notes

Bug Fixes:

Superlifter:
  • Tugboat statuses changed to have “self” and “allied” in their names
  • Superlifter's Heal Buoys will now refresh the “Heal “status effect if the target is already in the process of being healed by a previous heal buoy
General:
  • Potentially fixed one of the causes of matchmaking sometimes failing in the “Joining game…” phase

13 comments Read more

August 9

Alpha 18.1 Patch Notes

Bug Fixes:

Interceptor:
  • Removed shadow casting tag from Interceptor lights
Venturer:
  • Using the Venturer's Heal/Defend Barrage at base energy cost will no longer fail. To resolve this, the ability is no longer interruptible
Black Widow:
  • Removed AoE from the Black Widow's Plasma Missiles
  • Fixed issue where Black Widow Smart Rockets incorrectly gave a missile warning to the target.
Executioner:
  • Fixed Aoe Damage on Gauss Cannon being replicated twice.
Reaper:
  • Reaper Flamer PPD normalised to stock level. Was 12 now 18.
Equalizer:
  • Fixed issue with Equalizer not having full 100 arc of fire.
General:
  • Removed lighting from mines and rebuilt lighting in “Umber Expanse” and “Pillars of Erebus” maps.
  • Rebuilt lighting on Obulon Cascade map because of two broken asteroids.
  • Rebaked lighting on certain sectors due to broken reflection captures.
  • The game will now wait for all players to finish loading into the game before progressing out of warmup. We also no longer send shoot commands to clients who have yet to load all ships, hopefully fixing the issue of slower machines getting disconnected from the server due to other players shooting before they've successfully loaded in. The scoreboard now displays which clients are still loading the level or building ships.
  • Fixed bug where the lobby window would appear over the drop pod animation if a player opted to open a drop pod at the end of a match.

Balance:

Black Widow:
  • Black Widow Smart Rockets now have 75 PPD (down from 80), 18’s Magazine reload time (down from 19.2’s), 0.5’s refire interval (up from 0.42). Intended to reduce the burst damage capability of this loadout option.
Superlifter:
  • Superlifter Tugboat Drones applies a 20% speed boost on allies and 10% on self (Was originally 20% for both).
Infiltrator:
  • Increased the Infiltrator's Slug Thrower and Burst Slug Thrower PPD from 23 to 25 and its heavy variant from 92 to 100.
Ranger:
  • All of the Ranger's primary weapon loadouts no longer require a button hold to charge, they now charge automatically (like the Executioner's primary weapon). Note, these can be fired when not fully charged.

Features:
  • Added Executioner Hera and Enceladus Skins to the store, purchasable for 990 Platinum each.

23 comments Read more
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Reviews

“Distinguished by teamplay, clever counters and final pushes to the enemy base.”
PCGamesN

“It's like one of those breathtaking fanfictions where ... Star Wars, Star Trek and Babylon 5 militaries all encountered each other at once.”
Rockpapershotgun

“You know the epic sounding battles that happen occasionally in EVE Online? That kind of huge scale battle happens every 20 minutes in Fractured Space.”
Gamegrin

About This Game

Fractured Space is a free-to-play 5-v-5 tactical space MOBA fought over five sectors. Brought to life in the stunning Unreal Engine 4, giants of interstellar conflict fight in spectacular close quarter battles for dominance.

Pick a manufacturer, choose a class and customize your weapon loadouts. Through experience you gain the right to command more ships while earning credits to add them to your fleet. Tailor your craft to your combat preferences with crew and weapon loadout options then take on your specialized role when your interstellar juggernaut warps into battle.

You captain a vessel of unmatched combat authority choosing from an ever increasing number of specialised galactic warships. Understand your own capabilities and that of your team before taking the fight to the enemy. Experience will expand your ability to choose which small victories to chase and how to then leverage them. Mastery of a single ship is your first step, dominance in the war for space coming as your knowledge increases.

The composition of your team's fleet is vital to your success. Battles may be fought with firepower but they are won with wits. Your team of five will face an equally prepared, equally skilled, equally ambitious opponent in a ceaselessly transforming fight for control. Your plans will evolve, tactics will shift but as a team you will emerge triumphant. Your individual prowess may be significant but it insignificant next to well organised communication, support and teamwork.

Join us as we throw open our doors on development of a groundbreaking space combat experience. The discussion on strategy is endless; share your war stories, learn from others and become a part of the Fractured Space universe.

Fractured Space is a 5-v-5 team-based space combat fought in gigantic capital ships.



"...the final product may well be one of the best space combat games ever made" - PCGamesN

Each multiplayer match offers intense team battles combining deadly individual fights with larger team strategy. Use your ship's unique abilities and weapons to exploit enemy weakness and control the map by working with your team to obliterate opponents.

Combining the intensity of a shooter and carefully timed tactics, Fractured Space is at the forefront of an exciting new frontier for the genre.

As an Early Access title, Fractured Space is still very much under development. The game will evolve over time, and you’ll see improvements and additions to the game as they happen.

We’re keen to bring you along every step of the way. We've shifted our mentality as a studio in order to reflect this, adopting an Open Development ethic. We're throwing open the doors to the studio, with regular updates from the team, sharing assets at varying degrees of completion, and even keeping you in the loop with our sprint plans.

For the latest ship concepts, developer logs and other news check out our official website.

If you want to talk through ideas for next steps, ask questions regarding design choices or simply hang out with the team and other members of the Fractured Space community join us every Thursday evening between 19:00 and 21:00 UTC on Twitch.

System Requirements

    Minimum:
    • OS: 64bit Windows 7 SP1 / Windows 8 / Windows 8.1 / Windows 10
    • Processor: 2.3+ GHz
    • Memory: 4 GB RAM
    • Graphics: DX11 with Feature Level 11, SM5
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Additional Notes: Supported chipsets: NVIDIA 470 GTX, AMD HD6850 or greater. Laptop versions of these chipsets may not be supported. Updates to your video and sound card drivers may be required. We'll be constantly updating the game to lower the required specs, so bear with us if your machine is struggling.
    Recommended:
    • OS: 64bit Windows 7 SP1/Windows 8 / Windows 8.1 / Windows 10
    • Processor: 3.40 GHz
    • Memory: 8 GB RAM
    • Graphics: DX11 with Feature Level 11, SM5
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Additional Notes: Supported chipsets: NVIDIA 470 GTX, AMD HD6850 or greater. Laptop versions of these chipsets may not be supported. Updates to your video and sound card drivers may be required. We'll be constantly updating the game to lower the required specs, so bear with us if your machine is struggling.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (189 reviews)
Overall:
Mostly Positive (6,447 reviews)
Recently Posted
socom
1.2 hrs
Early Access Review
Posted: August 31
Seems decent enough.
Helpful? Yes No Funny
逆襲Gojira逆襲
3.6 hrs
Early Access Review
Posted: August 31
I am blown away!! This game isn't even fully developed yet and it's more stable than most triple A title full releases! The game itself looks beautiful, the sound quality is astounding, there are little to no bugs involved AND the gamemodes are extremely fun and balanced. I reccomend the hell out of this game and I will definitley be playing more of this game in the near future!
Helpful? Yes No Funny
JET FUEL CAN'T MELT DANK MEMES
11.6 hrs
Early Access Review
Posted: August 30
Best MOBA I've ever played!
Helpful? Yes No Funny
KumaGiyomu
2.1 hrs
Early Access Review
Posted: August 30
I completed the tutorial (twice as the first time I crashed to desktop before completing it) and tried to find a match for over 2 hours. I received about 30 match dialogs (for conquest), yet it invariably ended in "Match aborted", "Error", "Match failed to start", whatever else.

I don't mind occasional crashes. As it is clearly said, the game is in early access. I don't even mind not finding people to play with, because the user base is likely to be small. However, when you do pair me with players for a game, simply repeatedly failing to start a match is a big no-no.

As it is, the game is no more than a busy screen saver with occasional horn blasts of disappointment.
I cannot recommend the game as such since I could not even PLAY it.

I might revisit this later, when it matured a bit.
It's unfortunate because it does looks pretty good.

Gameplay elements that bother me:

- the ships are stuck in a regular 3d space and your always stays on the same plane unless you "change your altitude" with the specific keys. Ships cannot rotate on their axis either (if for instance I wanted to be on my flank).
I suppose it's for the convenience of control/implementation, but it nonetheless feels a bit artificial.

- we are in space, why is there an artificial max speed parameter for the ships? Speed is not relevant and should only be defined in terms of acceleration. Even the slowest accelerating ship should be able to reach very high velocity by using the thrusters on a longer time frame. Control would probably be more complex, but as it is, it really feels like it's kinda tacked on as a game mechanic.
Helpful? Yes No Funny
Bonesaw
11.5 hrs
Early Access Review
Posted: August 29
Best MOBA I've played! I realized that MOBAs like LoL, HoN, Dota 2, etc are for kids. This game is for adults who want to command your own space craft the size of the titanic! The gameplay is exciting and fun. Teamwork is definitely a must with a lot of emphasis on just being a good shot. I hope to see more new features and things in the future, but it is definitely amazing just as it is!
Helpful? Yes No Funny
M4K ™
0.5 hrs
Early Access Review
Posted: August 29
As long as your cpu speed is more than 2.4 and your ram is 6gb or higher you can play on minimul requirements, its a great game. its just not my cup of tea.

Over all Game review 8.9/10

It teaches you the basics, So Goodluck.
On first launch it does take 3minutes. Remeber this game is an alpha and there will be bugs. :)
Helpful? Yes No Funny
Dakkvir
11.3 hrs
Early Access Review
Posted: August 29
Love this game! I am not a big MOBA fan, but this game just feels different to me. I love the different stratagies you can employ. My buddy and I have a good strategy of him tanking and me sneaking in to ambush unsuspecting enemies. If you like space, spaceships, and big guns, then I recommend Fractured Space to you~
Helpful? Yes No Funny
Jearicho
1.2 hrs
Early Access Review
Posted: August 29
So many moba's out their, some even going into E Sports such as the famous League of Legends, makes this game unique because you play as a Ship rather then some champion running accross the map. If you like EVE, and didnt care for the constant push, or grind to get a new ship, this is your game. Its 100% multiplayer only. Would be cool if they had a single player option, but despite as amazing as the game looks, and plays its still considered a B title compared to another space moba, known as Dreadnought which unfortuntely did not make its way onto steam yet. If i were you id hold the money back, and google dreadnought, or check it out on youtube, youll find its a better, superior title then this game.
Helpful? Yes No Funny
DiViSioNz
0.1 hrs
Early Access Review
Posted: August 28
It wont load past the "Clouding Local Data" Stage without crashing. Ive tried to run it like 10 times now. Getting extremely frustrated
Helpful? Yes No Funny
 
A developer has responded on Aug 29 @ 6:46am
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Herbal Derp
32.1 hrs
Early Access Review
Posted: August 28
Unfortunately I've removed my previous postive review from back in Feb to write this one.

This gameplay itself is very fun, well-balanced, and engaging, but the matchmaking is just awful. There is a relatively small-ish playerbase, which is not unworkable in and of itself, except the game wants to force this "competitive" style MMR on you, and so this small group of players is split up between a bunch of matchmaking brackets and so it's often impossible to get a match. I've been sitting here from about 15m now and still haven't gotten one.

And to add insult to injury, 1 or 2 people will usually bail mid-match (and sometimes right at the start) and the game has no system for replacing lost teammates. And because of how the game is balanced, once you're down 1 player, you've basically lost (unless the enemy team is wholly and completely incompetant and/or playing with their toes).

So 20+ minutes to get a match, and then when you finally do, expect it to be ♥♥♥♥♥♥ because someone quits on one side or the other, turning it into an unsatisfying steamroll.

Oh, and they still haven't fixed the "match was aborted" bug from 8 months ago. And there's several weird "error" messages that will boot you from the damn matchmaking with no sound notification, so if you think you can alt-tab to find a match (which you will obviously need to, because nobody is going to sit there for 20 minutes looking at nothing), you'll need to check back every 30s or so to make sure it didn't just silently boot you from the matchmaking entirely. How ♥♥♥♥ing stupid is that? The matchmaking had all these issue back in god damn January! And they're still not fixed! Nearly 9 months later, same basic bugs.

Let me stress here that this game has great and well-designed/balanced gameplay, but it's a shame the awful/buggy matchmaking and unpunished quitters mean you'll rarely get to experience it properly.
Helpful? Yes No Funny
 
A developer has responded on Aug 29 @ 6:48am
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Most Helpful Reviews  In the past 30 days
26 of 32 people (81%) found this review helpful
4 people found this review funny
Recommended
66.6 hrs on record
Early Access Review
Posted: August 22
A quick review for critical gamers.

Did this catch your eye? Oh, well hello there. I'm a critic, like yourself.. I actually have to study a lot of titles for work and am also a professional alpha tester. This isn't meant to brag, oh no, this is meant to raise the standard for my opinion on what makes a really, really good game.. or, a work of art. That being said--

This game is the cleanest alpha I've ever played. In its current stage, it'd be just about the cleanest /beta/ I've ever played. I've already got friends hooked on it. Let me hit you up on some of the highlights:

ORIGINALITY:
--I finally don't feel like I'm playing a skin of another game like the past 4-ish years have been. Fractured Space has broken the trend and is setting its own. It's incredibly easy to learn but infinitely difficult to master and I can honestly say I can't compare it to anything else. The only thing I can tell people is "Battlefield's conquest, but with huge space ships.. and dozens more classes".

SILK GAMEPLAY:
--You read it right. Silk. I look at other alpha games and laugh.. It's not /just/ that the game is as polished as a bald man's head on a 105F summer afternoon (which it dang near is), but the balance that it has /this/ early on is absolutely astounding. With as many customizable and /completely/ unique ships and classes as that they have in this 'alpha', it's an honest feat.
--What's that? NO PAY TO WIN? Sign me up. No one's ship will EVER be better than another person with the same ship. Stats are even across the board.

LESS IS MORE, LOTS IS DROOL-WORTHY:
--Let's start with the first bit here. Fractured Space currently has 2 game modeds and I've only played one.. because I can't get enough of it. Every game in Conquest is completely different from one another. Come to think of it, this is the case with most major PvP titles.. Battlefield, Destiny, CoD- every player doesn't just think about what one of the half-dozen+ game modes to play next, they keep on the one they love which is often the most popular.
--The Devs obviously know what to spend their time on; not modes.. /content/. The number of ships this early on is staggering and each are extremely different than the next. EVERY player I've had the pleasure of playing with on TS and I talk about what we want to buy next to try out in a live match. There is a ship and style for EVERYONE and their DOG. 'Gotta earn 'em all'.

BUGS? WHAT BUGS?
--I've had maybe 3. I say maybe because one may have been me being an AWFUL pilot xD. Fullscreen has been known to cause a lot of issues with the game's load times and connection. I have no idea why.. But don't worry, it's really not a big deal. Windowed Fullscreen is bordless at the same resolution and runs smooth as a baby's bum. Don't get caught in Fullscreen with a freeze because the window runs prioritized.. your Task Manager is going to show up behind the game. You'll need to restart or log out of your PC profile. The other bug is that if you cancel matchmaking the same second it had just found a match, it seems to freeze. No biggy, just exit out of the game and re-launch. The launching is very quick in my experience.

QUIRKS:
--A few fun things about the game's personality here. You can play a revamped and hectic version of Asteroid while you wait for matchmaking. Also, the matchmaking search doesn't keep you from looking around your hangar and purchasing new ships, customizing the ones you currently own, and more. No more sitting and staring!
--Any lore lovers out there? Good. Me too. You can find and unlock crew members for your ship that all have their own voice acting, jobs, personality, STATS that they add to your gameplay and -drumroll-... BACKGROUND PROFILES? Also, I'm pretty sure my crew is meaner than I am when I play. My comms officer once told me that thousands of people died because of my incompetence. Tough love.
--Not sure what ship to buy? That one SOUNDS really cool but what if I hate it? Boom, firing range. Test out ANY ship without buying it for as long as you want. Spawn in different enemy ships, fly around, and fire to your hearts' content. This has saved me a lot of bad buys from ships I would've sucked at.

VISUAL/SOUND QUALITY:
--I run the game mainly on my ASUS. In a nutshell: 12GB RAM, 940M Nvidia GEForce, i7. I have a couple settings on Ultra and the rest relatively around medium because the game runs the Unreal 4 engine. And sweet Mother Theresa on the hood of a Mercedes Benz is it gorgeous. Ever wondered what it'd be like to fly the Normandy from Mass Effect in 3rd person? The effects are dazzling, the environments are stunning, the detail is insane, and the sound is amazing considering that they had to get away with a lot of it since there's not technically any sound in space. It has this nice droned-out feeling but the explosions are still so rewarding.

***FINAL GRADE***
--This is cake for me. This game, even in its current state, could launch right now and I'd be more than happy with it. Not only that, but I'd pay for it. This game could easily be $20. A+, Fractured Space.

Was this review helpful? Yes No Funny
18 of 21 people (86%) found this review helpful
Recommended
3.0 hrs on record
Early Access Review
Posted: August 2
This is a brilliant game, even in its Alpha state. I have played 2 online matches, each lasting half an hour, and they were well worth the time. The ships look amazing, as does the UI; they look and feel futuristic and as though you are actually flying a 1.5K long cruiser through the heat of battle.

The combat is much better than I hoped it would be. Now, I'm a massive sci-fi fan, but not necessarily a fan of MOBAs but the feel of the combat is slightly hectic at times and very immersive, paired with the beautiful graphics. I've been wanting a decent game that has a good command/tactical infastructure on a starship for a while, and now I've found one that ticks all the boxes for me.

It will be interesting what will be made of this game, and I fully recommend it.
Was this review helpful? Yes No Funny
21 of 28 people (75%) found this review helpful
30 people found this review funny
Recommended
0.2 hrs on record
Early Access Review
Posted: August 23
it's not No man sky
Was this review helpful? Yes No Funny
10 of 12 people (83%) found this review helpful
Recommended
30.2 hrs on record
Early Access Review
Posted: August 7
+ Gorgeous ship design and environments.
+ Compelling tactical gameplay, feels more team oriented then your average MOBA.
+ Games don't feel repetative.
+ Good balancing between styles.
+ Very atmospheric.
+ Lots of potential for further development.

- It is not uncommon to have someone get disconnected at match start.
Was this review helpful? Yes No Funny
5 of 6 people (83%) found this review helpful
Recommended
13.2 hrs on record
Early Access Review
Posted: August 23
I'm still new to this but played enough to get a decent grasp on things.

The good:
- gameplay
- graphics
- sounds
- FREE and not P2W
- the strategy layer is deep
- one of the more polished games out there (and it's an ALPHA..), had 0 crashes and performance is great
- it's fun and competitive
- I barely started playing and I've already unlocked a few ships with some 'upgrades' , doesn't seem grindy to me
- I personally haven't met one single flamer in about 20 games
- the ships feel GREAT

The bad:
- as with any multiplayer game each session will provide a different experience, this means AFKs and bad player could potentially ruin your fun
- no easy way to coordinate with your team (that I know of), and this is a BIG ISSUES since it's a team game

Overall this is a GREAT game , with tons of potential . The fact that it's free blows my mind.
Was this review helpful? Yes No Funny
7 of 10 people (70%) found this review helpful
Recommended
1,037.0 hrs on record
Early Access Review
Posted: August 5
Fractured Space has a great deal of depth and tactical complexity. A new player can pick up the basic mouse-and-keyboard commands after a few matches and yet a 100+ hour veteran can still find new tricks and tactics.

The recent change for ship acquisition makes the grind for new ships very manageable. New players can quickly pick up a decent cross section of ships, while leaving a few more expenive (and newer) ships as goals to pursue. The only purchaseable elements are purely cosmetic or means to bypass some of the unlock grind. Despite some reviews here this game is absolutely NOT pay-to-win.

The design team is very active in releasing new updates to the game. While some bugs and significant ship balance issues remain, as is typical for an alpha-stage game, the updates have largely been incrementally improving the game for the past year-and-a-half.

Key Features:
-Deep tactially spaceship combat
-Beautiful visuals (esp. for an alpha)
-Manageable unlock rate
-No PTW elements
-Active development team

Weaknesses:
-Some server lag and stability issues
-Growing, but currently limited, player base
-Ship balance still a work-in-progress

Verdict: Try it today! Fractured Space boasts massive spaceships, looks great, and it's FREE! There's nothing to lose and the game continues to grow, improve and evolve with every update.
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3 of 3 people (100%) found this review helpful
Recommended
19.3 hrs on record
Early Access Review
Posted: August 22
I'm really enjoying this game. I've got 3 or 4 other people interested in the game as well. I've been looking for something like this for a while and somehow it slipped under my radar until now. My only criticism at this point is the lack of map/level design variety.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
34.8 hrs on record
Early Access Review
Posted: August 25
Right off the bat let me say this: I really do enjoy this game, from the feel and look of the ships and environments to the dynamic of gameplay.

Firstly and foremost, the game can be brilliant fun, is fairly easy to learn and adapt to and calls for integral team work and prioritization of objectives. I truly have been captivated by the encompassing majesty and might of capital ship space battle, from a varying arsenal of devastating gauss cannons, all consuming flak cannons to nimble and precise torpedoes and missiles.

Fractured Space has a great feel and allows for brilliant control over the variety of ships that each have quite unique responses and feedback. There is the possibility of a ship for just about every type of playstyle and combat doctrine we choose for ourselves. (Save for the "WAARRGGHH" mentality of ramming the crap out of anything daft enough to get in front of you and your dakka -yes Warhammer-) And before you worry, the starter ships are not in any way outclassed, they offer good options in variability of playstyle until you find your groove. The starters, once experienced in can be used to deadly efficiency to tip the scales of victory and defeat.

Relatively frequent updates show a still active dev. team who care enough to try improve the game (as it should be) and the occasional new ships keep matches fresh. - This having been said, I find that matches vary in of themselves quite a bit due to ships fielded, respective skill and experience and of course team compliment.

Fracture space is, refreshingly, not in any manner a P2W setup.

All I can say in criticism of this game is that, it can get somewhat repetitive if played in long stretches (not a guarantee though), so some more different game modes will be a very welcome update.

Other than that Fractured Space is a rather enjoyable game and I do recommend it.
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4 of 5 people (80%) found this review helpful
Recommended
6.3 hrs on record
Early Access Review
Posted: August 22
It gets a little repetitive after a long session, but it's damn fun in short bursts.
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5 of 7 people (71%) found this review helpful
Recommended
17.9 hrs on record
Early Access Review
Posted: August 2
this is the best MOBA/Space game ive played in a long time
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