Fractured Space is an award winning free-to-play space combat game where you control a gigantic capital ship to seize mines and bases for resources and buffs. Play solo, co-op PvE or 5-v-5 PvP. The intensity of a shooter combines with tactical decision making as you battle to capture the enemy's base.
User reviews:
Mixed (159 reviews) - 61% of the 159 user reviews in the last 30 days are positive.
Mostly Positive (9,048 reviews) - 71% of the 9,048 user reviews for this game are positive.
Release Date: Sep 22, 2016

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Recent updates View all (138)

March 15

Phase 3.1.1 Hotfix - 15th March 2017

-Added a fix that should improve framerate for all users.

-Added a change that will force new players into a 720 windowed mode with low graphics settings which they can then adjust to their preferred settings.

19 comments Read more

March 15

Phase 3.1 Patch - 15th March 2017

Updated Features

-Added a +200 resources popup to homebase turret generator panel death explosion.
-Gamma background asteroids have been put back in, ship-only collision added to gaps between Gamma base rings.
-Home Base resource generation increased from 5 Resources/s to 10 Resources/s
-Home Base Cap Time reduced from 210 to 200.
-Forward Station Cap Time reduced from 50 to 45.
-Respawn times adjusted by upgrade level - Previous values: 0, 2, 5, 10, 15, 20, 25, 30, 35, 40 increased to 0, 5, 10, 15, 20, 25, 30, 35, 40, 45. Curve unchanged (maxes at +20).
-Max respawn time increased from 60 to 70.
-Added Sudden Death to the Enable In-Game Music option in the Options Menu.
-Ship consumables (FX Mods) are now visible in players inventories.
-Reduced Post results server timeout from 60 seconds to 30 seconds.


-Fixed the causes of a number of crashes throughout the game (including a server crash where base capture is at 99%, and a number of client crashes).
-Fixed an issue where Crew pages were invalidated with very specific implant setups.
-Fixed being able to blink outside of the play area, resulting in your ship being ejected rapidly in a random direction.
-Fixed an issue where costs of ship skins would appear outside of the scrollable container on skins in the store.
-Fixed an issue where, after completing the Tutorial Flow and selecting an unowned ship in the hangar, you would get the 'Purchase the Enforcer' highlighter appear.
-Player ships (now including the Ghost's decoy) now have priority over all other targets when targeting. This now includes buoys, freighters and turret platforms rather than just fighters like before. The code also now considers all player ships nearby within the threshold, rather than just the second-nearest target in the list (making it easier to target player ships with multiple squadrons of fighters surrounding them).
-Fixed an issue that was stretching the size of the skin image in the unlock window.
-Fixed an issue where if a crew member meets the exact xp threshold, their crew members level would not update correctly.
-Ship mastery text now highlights correctly when earned.
-Fixed an issue where the new container for the legendary animation wrapper would cause issues when trying to replace crew members in a team.
-Fixed an issue when previewing a skin via the new bundle feature in the hangar, it would leave the bundle on top of the skin.
-Fixed the status effect name of the Infiltrator's Ability Disable loadout option (it read Area Disarmed when applied to targets, should have read Abilities Disabled).
-Renamed Change Skin to Preview Skin in the Hangar.
-Fixed an issue that was removing the legendary skin selection from ships.
-Fixed an issue where legendary cards would appear in the pack open view even though they are not actually legendary due to the fact that you already have this card leveled up to legendary or own a legendary skin for it.
-Fixed an issue where the values for the XP Tooltip on Crew would display as 0.
-Fixed an issue that resets the loadout to the ship default loadout if the user doesn't own the loadout in drafting.
-Fixed the issue where the lobby friend list wouldn't refresh when a friend online/offline status changed.
-Fixed an issue where the final chroma slot would not unlock in the new crew legendary animation.
-Fixed an issue where the legendary animation for crew members didn't display correctly for lower resolution games. Also delayed the trigger of the animation by an extra second to make sure all assets have been loaded into the view before the level up starts. Added in Legendary Crew Level Up Audio.
-Clamped asteroid heat glow brightness for Gamma to avoid insanely bright asteroids in long games.
-Fixed Ranger's Agile Shutdown and Repair not showing a cooldown timer.
-Fixed the low health vignette not stretching for ultra wide monitors.
-Fixed an issue for the Overview tab not displaying the correct sectors
-Fixed a blank lobby display bug.
-Fixed a rare exploit where someone could fire projectiles through geometry by utilising an allies shield (Reaper or Raider only) being pushed up against said geometry. This fix also now means that the Reaper's shroud will no longer block allied projectiles or beams (meaning it can be healed through its shroud now).
-Fixed an issue where switching between unowned and owned ships with owned and unowned skins would leave the purchase skin UI on screen.
-Fixed game actions triggering in the Firing Range while rebinding keys in the options menu.
-Fixed an issue where you couldn't drag crew to a new team.
-Hiding the respawn text and duration once a game is over.
-Fixed exploit where the Guardian could place its buoy behind geometry (e.g. a forward base shield), then shoot at the buoy to fire through that geometry.
-If you apply all 5 of an implant to a crew, it will now be more obvious that you have no more of that implant type left to use.
-Changed the text to “Creating game…” when lobby owner clicks PLAY NOW in a custom lobby.
-When switching out a crew member with implants, a warning is displayed with OK and CANCEL options.
-Renamed Controller in the Options Menu to Invert Axis.
-Squad UI now displays Target if not targetting an enemy ship.
-Fixed an issue in the new hangar where if you select the Owned Tab at the top, change the filters, it would not sort by your owned ships.
-Fixed team level display persisting into end-game screen.
-Fixed an issue where the percentage symbol was missing on the new hangar bundles view.
-Fixed an issue with outlines appearing incorrectly around item unlock windows.
-Fixed Paragon MiniCannon projectiles clipping through mesh.
-Re-aligned the Paragons' underneath MiniCannon turrets.
-Fixed Equalizer boost gates leaving a phantom shield buoy hud tag in the world.
-Fixed a bug in the tutorial where the game timer was always set to 0.
- Legendaries gained via XP now appear in the Legendary filter in the Crew Collection.
-Added a tooltip to the Crew Implants owned count to make it more clear to the user how many unique implants they own.
-Fix for medal popup showing over other elements, such as the esc menu.
-Improved display of earned/current/locked medal rewards, and added highlighting to medal ranks/reward.
-Reduced Post results server timeout from 60 seconds to 30 seconds to help reduce the impact of the server busy bug when trying to apply boosters in results screen.
-Fixed an issue that was causing every skin and loadout to be reset on login.
-Homing projectiles will no longer break target lock if their target is a friendly and they are cloaked (e.g. Paladin's Purge torpedo being fired at a friend that cloaks).
-Friendly homing projectiles should no longer trigger the missile warning audio.
-Renamed the Missions and Medals tab in the Profile page to be Medals.

Balance Changes

-Aegis Particle Accelerator can no longer be interrupted by disarm or energy drain.
-Removed damage falloff on Venturer's Armor Breaker and variants.

16 comments Read more


“An original and deep game of strategic online warfare that brings your sci-fi capital ship fantasies to life.”
82% – PC Gamer

“The deep customization and vast array of strategies this game allows for will keep you playing well into the night.”
90% – Game Watcher

“A great spaceship combat game which feels like a slower, more meaningful MOBA.”
80% – Gamegrin

About This Game

Fractured Space is an award winning free-to-play space combat game. Fight solo in PvE, in co-op or 5-v-5 PvP. Brought to life in the stunning Unreal Engine 4, giants of interstellar conflict fight in spectacular close quarter battles for dominance.

Pick a manufacturer, choose a class and customize your weapon loadouts. Through experience you gain the right to command more ships while earning credits to add them to your fleet. Tailor your craft to your combat preferences with crew and weapon loadout options then take on your specialized role when your interstellar juggernaut warps into battle.

You captain a vessel of unmatched combat authority choosing from an ever increasing number of specialised galactic warships. Understand your own capabilities and that of your team before taking the fight to the enemy. Experience will expand your ability to choose which victories to chase and how to then leverage them. Mastery of a single ship is your first step, dominance in the war for space coming as your knowledge increases.

The composition of your team's fleet is vital to your success. Battles may be fought with firepower but they are won with wits. Your team of five will face an equally prepared, equally skilled, equally ambitious opponent in a ceaselessly transforming fight for control. Your plans will evolve, tactics will shift but as a team you will emerge triumphant. Your individual prowess may be significant but it insignificant next to well organised communication, support and teamwork.

Join us as we throw open our doors on development of a groundbreaking space combat experience. The discussion on strategy is endless; share your war stories, learn from others and become a part of the Fractured Space universe.

Fractured Space is space combat fought in gigantic capital ships.

"...the final product may well be one of the best space combat games ever made" - PCGamesN

Each multiplayer match offers intense team battles combining deadly individual fights with larger team strategy. Use your ship's unique abilities and weapons to exploit enemy weakness and control the map by working with your team to obliterate opponents.

Combining the intensity of a shooter and carefully timed tactics, Fractured Space is at the forefront of an exciting new frontier for the genre.

Fractured Space has launched but is still very much under development. The game will evolve over time, and you’ll see improvements and additions to the game as they happen.

We’re keen to bring you along every step of the way and operate under an Open Development ethic. We're throwing open the doors to the studio, with regular updates from the team, sharing assets at varying degrees of completion, and even keeping you in the loop with our sprint plans.

For the latest ship concepts, developer logs and other news check out our official website.

If you want to talk through ideas for next steps, ask questions regarding design choices or simply hang out with the team and other members of the Fractured Space community join us every Thursday evening between 19:00 and 21:00 UTC on Twitch.

System Requirements

    • OS: 64bit Windows 7 SP1 / Windows 8 / Windows 8.1 / Windows 10
    • Processor: 2.3+ GHz
    • Memory: 4 GB RAM
    • Graphics: DX11 with Feature Level 11, SM5
    • DirectX: Version 11
    • Storage: 16 GB available space
    • Additional Notes: Make sure your drivers and Windows are updated. Supported chipsets: NVIDIA 470 GTX, AMD HD6850 or greater. Laptop versions of these chipsets may not be supported. Updates to your video and sound card drivers may be required. We'll be constantly updating the game to lower the required specs, so bear with us if your machine is struggling.
    • OS: 64bit Windows 7 SP1/ Windows 8 / Windows 8.1 / Windows 10
    • Processor: 3.40 GHz
    • Memory: 8 GB RAM
    • Graphics: DX11 with Feature Level 11, SM5
    • DirectX: Version 11
    • Storage: 16 GB available space
    • Additional Notes: Make sure your drivers and Windows are updated. Supported chipsets: NVIDIA 470 GTX, AMD HD6850 or greater. Laptop versions of these chipsets may not be supported. Updates to your video and sound card drivers may be required. We'll be constantly updating the game to lower the required specs, so bear with us if your machine is struggling.
Customer reviews Learn More
Mixed (159 reviews)
Mostly Positive (9,048 reviews)
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