Fractured Space is an award winning free-to-play space MOBA where you control a gigantic capital ship to seize mines and bases for resources and buffs. Play solo, co-op PvE or 5-v-5 PvP. The intensity of a shooter combines with tactical decision making as you battle to capture the enemy's base.
User reviews:
Mostly Positive (7,906 reviews) - 72% of the 7,906 user reviews for this game are positive.
Release Date: Sep 22, 2016

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Recent updates View all (114)

October 24

Phase 1.5.1 Patch Notes

MMR Changes

MMR is no longer used in co-op games (this will get more people into game faster)

The MMR cap is now reduced to 1500

Bug fixes

Fix for mines not deploying immediately on impact with a surface.

Fixed weapons that have their damage scale with their charge time suffer a damage penalty when your ship levels up due to never being able to reach maximum charge (this mainly affected the Guardian, Watchman and Ranger)


Updated Legendary Displacer's Linear Cannon projectile speed/lifespan to match stock loadout

Fixed certain charge VFX not matching up with charge times as you level up and decrease your charge times (for example, the Centurion's Energy Overload ability)

Fixed the Marked Target status effect VFX appearing on cloaked ships.

Fixed issue with inaccurate Centurion Shield collision

Centurion boost VFX intensity reduced

Centurion can no longer use Shield Barrier while jumping if the jump is activated first

Centurion Boost status effect was incorrectly named Overdrive Enabled - it now reads “Overdrive Engaged”

Fixed slightly misaligned rear thrusters on Centurion

Black Widow:
Fixed issue with Black Widow Weapon Drain Interrupt loadout missing when selected in-game

Corrected name of the Ability Disable, was originally called Ability Shutdown

User Interface
Updated the test when buying a skin bundle. It now displays the price of the bundle when asking the player to confirm purchase.

Player Status Widget should no longer say 'Beta' when in Frontline or the Firing Range

Adjusted Centurion description in the firing range

Added a confirmation box when purchasing bundles and crew pods.

Fixed the Centurion's shield health HUD widget appearing while the ability is still in its warmup phase.

10 comments Read more

October 20

Phase 1.5 Update Notes


New ship:
Zarek Centurion

Difficulty: Medium
Length: 1,027m
Crew: 4,240
Base Hull Strength: 15,000
Initial Max Speed: 350

With its colossal projected force field that can shield itself and allies against most enemy attacks, the Zarek Centurion can assert its authority over objectives and maintain a strong front line with decisive efficiency. Its supportive role is further augmented by its primary weapon system's native ability to enhance the output of allied fire on a single target, additionally equipped with an area denial weapon that can severely punish any opponent not willing to withdraw.

The Centurion is the ideal battlefield command vessel, allowing its captain to issue movement or targeting instructions to his or her fleet while maintaining a significantly defended position.

While potent, the Centurion's inability to use its armaments with the shield raised and low-damage output when alone makes co-operation within team formation essential.

Anti-Material Cannon
The Anti-Material Cannon is a low yield, 8-round magazine-fed system, where each successful shot overloads the enemy's defenses allowing it to inflict significantly more damage over time. The system renders the target vulnerable not just to the Centurion but to all fire from allied ships.

Shield Barricade
A toggle-based ability, the Shield Barricade is a large projected energy shield that can absorb substantial damage for as long as it is active, or until energy reserves are depleted. While the shield can protect the ship and its allies, the Centurion may not fire with the shield active.

Energy Overload
Energy Overload is a time-delayed area effect weapon that utilizes a significant portion of the Centurion's energy reserve to unleash a series of shockwaves, dealing significant damage to all those nearby. To accomplish such a detonation, the ship diverts all power to its core which shuts down all abilities and movement.

Pulsar Missiles
The Pulsar Missiles “embed” themselves within their target, which after a few seconds, will unleash an area effect detonation damaging the target and all enemies within the sphere of influence. This weapon is highly experimental and is not yet cleared for commercial release.

Absorb Drones
These drones attack enemies with low level attacks that drain energy from the target and transmit it back to the parent ship. This energy can then be used to fuel the Shield Barricade for longer or other abilities.

The Zarek Centurion is now available for captains to purchase for 924,000 credits or 1,680 platinum upon its initial release as a Prototype.

  • Frontline is now selectable for both solo and co-op play

  • Warp tunnel now has a slower effect to reduce reports of motion sickness from some players

  • Added turret coverage display to inform the player of the percentage of total damage their primary weapon is currently capable of outputting

  • Ally status display now has an icon for player lane and animations when player enters and leaves the same lane as the local player

  • Homebase and Forward station display a status effect when it is healing you

  • Removed the upgrade available number and icon from each of the individual team mate displays to reduce clutter

  • Added 60s Gamma countdown notification

  • Added Mark Target status effect sound to Watchman / Raider mark target abilities

  • Added more A.I. Captain names including previously rewarded Champion players

  • Updated loading screens for the Destroyer and Gladiator

  • Adjusted the resolution scaling options in options

  • All stations now include improved local volume of some ambient audio elements

Store Changes
  • Supply Ships have been renamed to Crew Pods

  • Added Crew voice over when a new template is gained from a supply ship

  • Prevented players from buying loadouts and skins for ships they don't own, added a confirmation box for purchasing ships, loadouts and skins.

  • Added a confirmation button when converting credits to DNA

  • Crew can now be filtered by legendaries within the crew barracks


  • Charge weapons/abilities throughout the game can now no longer charge while disarmed/disabled, and will lose all current charge upon being disarmed (this includes the Executioner, Guardian, Watchman and Overseer primary weapons)

  • All ships with charge weapons will now have the charge time decrease as you level up.

  • Improved the refire rate of Charge Bombers, making it less likely that they will fail to deliver their entire payload in one bombing run

  • Defense, Mobility, Heal Suppression and Heal Drones, Squad Dead cooldown and Squad Returned cooldown have increased by 1.25 to compensate for drone ability cooldown scaling

  • Drones marked as an ability rather than weapon now benefit from utility cooldown reduction

Black Widow
  • New loadout option: Quad Rockets sacrifice alpha damage for significant improvement to sustained fire rate once the magazine is depleted.

  • Replaced Harpoon system with Unguided Harpoon. Use the Right Mouse Button to fire, and the 2 key to pull (2 key is now a toggle)

  • Decreased the Pull Rate from 1000 to 750

  • Projectile lifetime adjusted to maintain 25,000km range

  • Harpoon Projectile Speed increased from 3,000 to 4,000

  • New loadout option: Ability Disable. Attacks utility systems on the target ship, rendering them inoperable for 5 seconds.

  • Flak no longer breaks armor

  • Increased the Artillery Cannons projectile speed from 7,000 to 7,250. Lifetime adjusted accordingly to maintain 25,000km range

  • Increased the projectile speed of the Linear Cannon from 15,000 to 16,000 with projectile lifespan adjusted to maintain its 18,000 range

  • Increased the projectile speed of the Linear Autocannon from 15,000 to 17,000 with projectile lifespan adjusted to maintain its 18,000 range

  • Increased the projectile speed of the Linear Sabot from 14,000 to 15,000 with projectile lifespan adjusted to maintain its 18,000 range

  • Increased the Enforcer's Escalate turret speeds - was 5.4 seconds, now 4.2 seconds for 360 rotation

  • Decreased the projectile damage of the Gauss Cannon, was 720 now 680. All other damage remains the same

  • Decreased armour, was 1200 now 1100 on all sides but the rear where that is 750

  • Reduced max speed, was 550 now 525

  • Overdrive now resets the charge on the primary weapon when activated

  • Increased the projectile speed on Ion Blast. Was 2,000 now 3,000. Projectile lifetime adjusted to maintain maximum range

  • Slugthrower and Burst Slugthrower per projectile damage has increased from 25 to 26

  • Mass Slugthrower per projectile damage has increased from 100 to 108

  • The Interceptor no longer suffers any cooldown penalty when disarmed while charging the Gauss Driver (and loadout variants)

  • The Leviathan's Fusion Beam (and loadout variants) can now only be disarmed during the charge period. They also no longer suffer any cooldown penalty when disarmed during charge up

  • Plasma Field cooldown removed, instead favoring a recharge that takes 40 seconds to replenish once fully depleted

  • Decreased Plasma Field energy consumption by 20 points of energy per second. Was 200, now 180

  • Allied weapon fire can now pass through the Raider's projected shield

  • Increased Raider's Scalpel Beam damage. Per projectile damage was 26/23/30 for stock, light and heavy variant now it’s 30/30/33

  • The Watchman's Mark Target ability now fires at the turret lead instead of the camera/cursor (making it consistent with the primary weapon)



  • Multi Res settings will now be disabled for unsupported GPUs

  • Stealth craft are no longer able to escape the Gravity Well by activating Cloak

  • Allowed users to purchase DNA if they have an insufficient amount when clicking a locked crew member

  • Fixed a bug where the Tutorial turned off the entire user interface, instead of just the ship widgets

  • Fixed a bug where the Tutorial voice over subtitles were overlapping with the ship widgets

  • Resolution scaling option will now save correctly

  • When buying DNA, currency now includes commas

  • Prevented any voiceover other than game end Victory/Defeat/Draw from playing at game end

  • Fixed bug in the firing range, where ships would stack on top of each other if the player changed between ships too quickly

  • Fixed a bug where the upgrade menu would not be shown on game reconnect

  • Stopped the game from creating two lobbies when closing and opening the lobby overlay

  • Fixed bug where pure spectators wouldn't see the ending flyby sequence

  • Fixed bug where the player status widget for the enemies wouldn't appear automatically for pure spectators until they pressed left shift

  • Fixed bug where the surrender button was visible in Firing Range

  • Fixed bug where spawning dummy ships in firing range would stack in the tab screen

  • Added a possible fix for crash at the end of a match

  • Fixed possibility of using unowned skins in live games

  • Changed home base capture alarm from a looping sequence to a normal loop, to stop it getting stuck

  • Fixed some fighters dealing double damage (due to their code not obeying the warhead target rules properly)

  • Conquest - Fixed reflections in gamma (planet reflections were far too bright)

  • Changed the text for Multi-Res to say 'only for nVidia 900 series cards and above

  • Fixed bug where in spectator cam, the gamma cap notification displayed "Gamma #”

  • Potential fix for minor front end display bug

  • Fixing issue where text on the DNA capsules is replicated across all the capsules

  • Commas separated values are now correctly appearing in alert boxes

  • Fixed bombers sometimes fleeing before rearming properly if an enemy is too close

  • Increased base damage reduction from 0.5 to 0.7 to reduce likelihood of player being killed in enemy base

  • Protector no longer snaps on screen

  • Pressing ESC during intro movie will pause it

  • Fixed Ally Destroyer (Volks) sitting in B1 doing nothing

Firing Range
  • Fixed bug where you see resource/gamma HUD information, also removed "first blood" notification and resource flying and flyout animations if the resource gained

  • Detect Buoy loadouts have correct VFX radius now

  • Detect Buoy variants now assigned to correct slot

  • Fixed the charge time scaling of the primary weapon when entering Overdrive (it would reduce the charge time too much when levelling up)

  • Paragon now listed as Heavy Support instead of Heavy Attack

  • Broken armour on the right side of the ship should display properly

  • Fixed bug where Detect Waypoint did not have a price point attached

  • Waypoint cooldowns description fixed

  • Repair and Pulse Beam ranges corrected in descriptions

  • Updated the categories which the Defence Drones come under

  • Fixed issue with the Plasma Field not cancelling properly

  • Fixed issue with missing turret on the Colossus' Goliath skin

  • Mark Target is now marked as a debuff and will provide assist points if target is taken down with status effect applied

Black Widow
  • Updated the Black Widow's firing range description

  • Fission charge damage in description had a typo

  • Icarus Interceptor effect mesh now matches the hull correctly

  • Guardian's Engine now has a description

  • Fixed bug where Ares Destroyer Tactical and Strategic Jamming System abilities were not appearing on the ability bar



  • Updated USR Colossus model - completely rebuilt from scratch with a 20% reduction in polygon count whilst improving the look of the ship drastically

  • Optimised forward station shield mesh and added custom collision

  • Removed some unused ship assets from meshes to improve performance

39 comments Read more


“An original and deep game of strategic online warfare that brings your sci-fi capital ship fantasies to life.”
82% – PC Gamer

“The deep customization and vast array of strategies this game allows for will keep you playing well into the night.”
90% – Game Watcher

“A great spaceship combat game which feels like a slower, more meaningful MOBA.”
80% – Gamegrin

Limited Edition Steam Launch Skin

About This Game

Fractured Space is an award winning free-to-play tactical space MOBA. Fight solo in PvE, in co-op or 5-v-5 PvP over five sectors. Brought to life in the stunning Unreal Engine 4, giants of interstellar conflict fight in spectacular close quarter battles for dominance.

Pick a manufacturer, choose a class and customize your weapon loadouts. Through experience you gain the right to command more ships while earning credits to add them to your fleet. Tailor your craft to your combat preferences with crew and weapon loadout options then take on your specialized role when your interstellar juggernaut warps into battle.

You captain a vessel of unmatched combat authority choosing from an ever increasing number of specialised galactic warships. Understand your own capabilities and that of your team before taking the fight to the enemy. Experience will expand your ability to choose which victories to chase and how to then leverage them. Mastery of a single ship is your first step, dominance in the war for space coming as your knowledge increases.

The composition of your team's fleet is vital to your success. Battles may be fought with firepower but they are won with wits. Your team of five will face an equally prepared, equally skilled, equally ambitious opponent in a ceaselessly transforming fight for control. Your plans will evolve, tactics will shift but as a team you will emerge triumphant. Your individual prowess may be significant but it insignificant next to well organised communication, support and teamwork.

Join us as we throw open our doors on development of a groundbreaking space combat experience. The discussion on strategy is endless; share your war stories, learn from others and become a part of the Fractured Space universe.

Fractured Space is space combat fought in gigantic capital ships.

"...the final product may well be one of the best space combat games ever made" - PCGamesN

Each multiplayer match offers intense team battles combining deadly individual fights with larger team strategy. Use your ship's unique abilities and weapons to exploit enemy weakness and control the map by working with your team to obliterate opponents.

Combining the intensity of a shooter and carefully timed tactics, Fractured Space is at the forefront of an exciting new frontier for the genre.

Fractured Space has launched but is still very much under development. The game will evolve over time, and you’ll see improvements and additions to the game as they happen.

We’re keen to bring you along every step of the way and operate under an Open Development ethic. We're throwing open the doors to the studio, with regular updates from the team, sharing assets at varying degrees of completion, and even keeping you in the loop with our sprint plans.

For the latest ship concepts, developer logs and other news check out our official website.

If you want to talk through ideas for next steps, ask questions regarding design choices or simply hang out with the team and other members of the Fractured Space community join us every Thursday evening between 19:00 and 21:00 UTC on Twitch.

System Requirements

    • OS: 64bit Windows 7 SP1 / Windows 8 / Windows 8.1 / Windows 10
    • Processor: 2.3+ GHz
    • Memory: 4 GB RAM
    • Graphics: DX11 with Feature Level 11, SM5
    • DirectX: Version 11
    • Storage: 16 GB available space
    • Additional Notes: Make sure your drivers and Windows are updated. Supported chipsets: NVIDIA 470 GTX, AMD HD6850 or greater. Laptop versions of these chipsets may not be supported. Updates to your video and sound card drivers may be required. We'll be constantly updating the game to lower the required specs, so bear with us if your machine is struggling.
    • OS: 64bit Windows 7 SP1/ Windows 8 / Windows 8.1 / Windows 10
    • Processor: 3.40 GHz
    • Memory: 8 GB RAM
    • Graphics: DX11 with Feature Level 11, SM5
    • DirectX: Version 11
    • Storage: 16 GB available space
    • Additional Notes: Make sure your drivers and Windows are updated. Supported chipsets: NVIDIA 470 GTX, AMD HD6850 or greater. Laptop versions of these chipsets may not be supported. Updates to your video and sound card drivers may be required. We'll be constantly updating the game to lower the required specs, so bear with us if your machine is struggling.
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mostly Positive (7,906 reviews)
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5,400 reviews match the filters above ( Mostly Positive)
Most Helpful Reviews  In the past 30 days
125 of 144 people (87%) found this review helpful
9 people found this review funny
75.4 hrs on record
Posted: September 28
I keep hearing...

The ships are too slow.
Enemy ships take forever to kill.
My weapons feel like they do no damage.

Ahh the critics who do not understand what kind of game this is.

This game is incredibly polished for the early state that it is in. Balance is top notch. I have good games with every ship.

This is not pay to win. I think people who write that are just trolling. Better ships do not unlock with a higher price of credits, which can be earned IN GAME. Ships with more complicated mechanics unlock with higher prices. It is a common, ingenius, and friendly way to give players a sense of progression.
Real money gets you skins.
Starter ships are just as good as any other ships. Skill takes a high priority along with teamwork in this game.

Pay for SWAG, play for super fun pewpewpew space battles with a rewarding skill ceiling that keeps me coming back for more.
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35 of 38 people (92%) found this review helpful
1 person found this review funny
24.8 hrs on record
Posted: September 26
If you're looking for a fun space combat game, look no further. As a 1.6 (CAL league) to Battlefield to Overwatch player, the change of pace is welcomed. While not the traditional "twitch" based shooting game, the different guns do require different lead times and firing arcs. Positioning is paramount to utilizing the different ships to their fullest potential. Some ships sit back and provide supporting fire while others specialize in flying behind the enemy line and harassing. Some ships are made to charge head on into the fray while others specialize in zipping around the battlefield causing havoc. The graphics are beautiful and steering the ships feel proportinate to their size. I commend the devs for producing such an engaging space combat game and urge anyone and everyone to give this game a try. It is free afterall.
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109 of 166 people (66%) found this review helpful
192 people found this review funny
14.7 hrs on record
Posted: September 26
In this game you can make a cat your ship's captain. It deserves a positive review.
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22 of 23 people (96%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: October 10
Fractured Space, due to it being free, falls in the middle of recommend/not recommend. It’s free, if you don’t like it you lost nothing. However, I did not experience anything game breaking that would place it into the not recommend category. Are there game balancing issues? Sure, it’s an online adversarial game. World of Tanks has been around for ages and they are still tweaking the ♥♥♥♥ out of it. That is the nature of the beast, can’t fault the game for that.

Pay to win? I don’t have a gazillion hours on the game, but I can’t see how it could be. Nothing is unattainable to free players other than ship skins. What I find odd is the lack of a premium account found in many similar games. Not sure why, this game would be perfect for such a system.

You can test fly every ship to see how it handles and works on a gunnery range. Spawn in what you want to shoot at and blast away. Being a free game you could get your money’s worth just playing around with each ship. The matches are above average in length when compared to other adversarial games. However, once again if you don’t like it you lose nothing by trying.

I do have a couple of issues with the ships. One being the omnidirectional fire arcs. Accuracy matters and distance matters, but not direction. Performing a broadside or a frontal/aft attack, all guns hit. Just point and shoot. The other issue I have is there is no up in space and there is in Fractured Space. For lack of a better explanation, all ships are aligned along a Galactic Plane as if it was water. Don’t confuse this with not being in three dimensions because the game is. The ships themselves do not behave as though they are. They cannot tumble or roll. Why does this matter? It matters because one major tactical element of the game is armor and breaking it. Once a ship's armor is broken, that side becomes very acceptable to damage. If this was a real, as if there is such a thing, space fight the ship could roll over to its undamaged side.

Like I said in the beginning, there is nothing I could find as a deal breaker that’s why I give it a recommend. One more time, it’s free to play so you lose nothing by trying.
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23 of 26 people (88%) found this review helpful
3 people found this review funny
8.1 hrs on record
Posted: September 26
Fractured Space is a MOBA that combines the combat of World of Warships, the graphics of Paragon, with the gameplay of League of legends.

Its a fast paced moba with games 15 - 30 minutes long on average in my experience.

31 ships with the traditional tank, support, assassin, and damage dealer lines as well as a few interest niche characters that spice things up.

Unlike a traditional moba there are no creeps but capture points similar to Dawn of war. Capture points build group exp as long as they are maintained and lead to more powerful ships.

The graphics are top notch and its definitely worth taking a look at if mobas are your thing!

Here's my video review if you want more details!
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21 of 25 people (84%) found this review helpful
3 people found this review funny
0.5 hrs on record
Pre-Release Review
Posted: September 30
Hmm I played it during Early Access but now that time is not counted.
Anyway, the game is free, so go ahead and try it.

Ships are really cool, design is fantastic, they "feel" massive and the combat is tactical and dynamic, it's pure PvP with capital ships. Graphics I don't need to talk about, but I do have to say that sounds effects are very cool.

People compare it to Dreadnought, but why? This one is free, try it, and then you can check out Dreadnought. :)

Graphics: ★★★★☆
Sound: ★★★★★
Gameplay: ★★★★☆
Music: ★★★★☆
Overall: ★★★★☆
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14 of 14 people (100%) found this review helpful
15.0 hrs on record
Posted: September 26
A very satisfying multiplayer experience.

Fractured space combines Capital Ship combat with MOBA lane combat. There are no creeps or towers, there are two lanes that you warp into. Your ship upgrades as your team acquires resources via capturable resource stations in each lane. The tactics of each ship is rather unique, sporting different fighting styles.

You start with three ships, and may acquire more with in-game currency or via real cash. Unsure on what kind of ship you want to purchase? Well, all ships are available to take to a firing range as often and as long as your heart desires. You can tweak your vessel by choosing different combinations of crewmen. Each crewmen give your ship a little bonus and if crewmen have the same bonus, the effect stacks. You can acquire and utilize your crew however you want. They don't die or go away.

The graphics and sound are HIGHLY polished. This game looks and sounds amazing.

The biggest drawback is really not the dev's fault. If you want to do really well in this game, dropping into matches with friends is a big deal. Going alone is fun, but the ships really shine when you have a coordinated team complementing eachothers strenghts.

9/10 Would fracture space over and over.
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16 of 18 people (89%) found this review helpful
3 people found this review funny
15.8 hrs on record
Posted: September 28
I've been waiting for this game for over ten years 10/10

The space ships control exactly like they should. No cooldowns are too long, and every ship has its own unique set of abilities. All the ships are very well designed with A E S T H E T I C.

For a free to play game, it's amazing.
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15 of 18 people (83%) found this review helpful
54.7 hrs on record
Posted: September 27
It's good and it keeps getting better. I purchased this game in early access, and the community and developers are very active in making this game an enjoyable experience.

The grind is at a medium level compared to other free-to-play games, in a week you'll have the ship you want but you definitely won't have all of them.

As a MOBA, the team strength/individual strength is akin to Heroes of the Storm- resources are perfectly shared among your team. One kill benefits all of you equally, and as a result you must make smarter decisions if your team is behind in levels.

Matchmaking is relatively slow and occasionally you'll have one or two outclassed members on a team, but this is likely to improve with more players in the matchmaking system.

At the very least, it's free. I highly recommend you try it out yourself.

League of Legends? Defense of the Ancients? Heroes of the Storm? Obviously, the real name of the game is Fractured of Space.
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9 of 9 people (100%) found this review helpful
3.6 hrs on record
Posted: October 11
Fractured Space is a Free to Play PVP space combat game. It worked on Win 10, looked good, sounded good, and played good. All 5 vs 5 PVP and skill based. Needs Good Aim, Good manuveuring, teamwork, communication, cooperation, and luck to win. Team-based space combat arena from Edge Case Games ( They call it a MOBA ), where you and four other capital ships work together to outwit, outmaneuver, and outgun the enemy squadron, seize their territory, and win. You have cover, discovery and line of sight to use to your advantage. You can maneuver in 8 directions: up, down, forward, back, strafe left and right, and turn left and right.
Has Solo vs AI and CoOp vs AI also. Has tutorial, guides and videos. Has steam achievements.
The game has 40 ships for you to control, and a wealth of upgrades.

Try it, if you like space combat games and PVP battle arenas.

for more info:
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Recently Posted
0.3 hrs
Pre-Release Review
Posted: October 25
Helpful? Yes No Funny
1.8 hrs
Posted: October 25
4/5 smiles, good but choppy, clean it up and give it a touch more shine, its good!
Helpful? Yes No Funny
17.3 hrs
Posted: October 25
Fun Mechanics and very diffrent strategys, also a nice playerbase and relitivley easy to get into this is an amazing game. (warning games run loong)
Helpful? Yes No Funny
0.9 hrs
Posted: October 25
kinda boring.

Helpful? Yes No Funny
8.9 hrs
Posted: October 25
I enjoy this game alot. It should be noted i don't have alot of playtime in it, but so far i enjoy it alot. Its a fun game, and its easy to learn but hard to master (in my opinion). I reccomend checking it out and giving it a go. I was sceptical when this was reccomended for me but after giving it a go im glad i did. Can be frustrating when your team doesnt really work (matches rely alot on teamwork), but it's very enjoyable when it does. And when it says ''epic space battles'' it doesn't lie, this game looks and plays beautifully.
Helpful? Yes No Funny
4.5 hrs
Posted: October 24
After having gotten a few hours in and having enjoyed the game a bit I have my first impressions. For now, I would recommend this game and plan to keep an eye out on it and see how it unfolds. It has a lot of potential and I would love to see it flourish.

First let's start with the good things. It has a large variety of ships and they do have varying play styles. With some feeling a little samey to other ships in how they play or handle. The fact there's now way for a wallet warrior to quickly power boost himself and destroy others is also refreshing but at the same time, such things are innately hard with skill based games like MOBA's. Unlike other MOBA's there are no creep waves and it's all ship on ship combat so keep that in mind when you try it. As spaceship combat isn't for everyone and you won't have waves of minions to feed on or hide behind. However, the game feels very competitive and the respawn timers are generous. If a bit too much so. There is quite a fair bit of customization as well with you being able to change out your crew members, loadouts, and the massive number of ships being split into 3 weight categories and 3 game roles. Offensive, support, and defensive along with light, medium, and heavy.

Just like the ships, the maps are surprisingly varied given the environment of space. The environments are rather awe inspiring and interesting to look at and the game has a decent enough story to it to explain the conflict ratinally. Corporations fighting over sectors of space to get the resources and so they hire mercenaries like yourself to fight for them in this business war. Obviously like many games of the Genre, you don't really come for the story.

As for things I dislike about the game we'll start with some of the obvious if not expected. Due to the fact it's a free game, the grind is very apparant if you want to get things for free. With the length of the matches and how expensive stuff is, you'll probably end up playing dozens of matches before you're able to get a new ship or get your favorite ship the loadout you desire.

The games do feel slow at times even though, compared to other MOBA's, the actual time isn't that bad. The games realistically only last 10-25 minutes on average while other MOBA's tend to be closer to half an hour in my experience depending on the map and players skill. This is largely due to the fact your flying a space ship I think as it gives the impression of this huge hulk blasting over huge distances. Also, with the lack of other enemies besides the enemy commanded ships and whatever fighters/bombers/drones/buoy's they may dispatch that you could shoot down, the map feels almost too small for how long the match goes on and like there isn't enough happening.

Speaking of the loadouts, that's the next thing I dislike. A lot of the ships currently lack loadout upgrades due to the game still being in development which is understandable. The other issue I have with it however, is many of the loadout upgrades feel very similar to the base version. Due to how hard they try to make everything of equivalent power, they don't look too different on paper. This missile does a total of 180 damage when comparing DOT and initial impact. Both upgrades simply change how much is in the DOT or how much is in the impact. Making them feel far too similar. The end result is the same after all. Some loadouts do actually change it up however. Say changing out your syphon drones for a spotter drone. I do hope that the loadouts get a revision and that many of the abilities see loadout options that actually can change up your playstyle.
Helpful? Yes No Funny
10.0 hrs
Posted: October 24
the game is fun. and like some of the other free to play with micro manangement i dont concider this a "pay to win" as iv used the term befor its "pbil" pay because im lazy", you can get everything in game free. while yess it takes along time to grind it out, you can still do it.

gameplay is fun id say about 7/10
graphics compairativly to other moba's is pretty damn good 9/10
ship selection is big but. im giving this low as there are very few ships id actualy use. 4/10

you can kind of customize your ship by upgrading. or putting enw crew members onto them.
but this is so minor that for the most part is going to be a massive hinder on you if you want other ships

customization 2/10 to expensive unless your focused on one ship

the game is fun in co-op. i havent played the game by my self out side of solo.

co-op 6/10
solo 2/10

solo IS fun dont get me wrong i am a very casual player, and this idea that i can play agesnt the ai by my self IS SOOO DAMN APPEALING accept that it isnt ...because you cant get anything behond the first solo play threw. even if they cut the rewards in half id play solo for hours,

its not like solo will train you for the real matchs out there either, real matchs are so unpredictable where as playing agesnt ai you get to learn how it plays

if you have friends id say get the game. if you are a casual and wanting to play alone. it may not nessasarly be what you are looking for how ever i havent played pvp alone yet

(edit) oh and good luck getting more crew unless you grind off for a solid week just to get one pod you have to pay 134,850 credits
Helpful? Yes No Funny
128.8 hrs
Posted: October 24
Awesome! Needs to gain more popurlarity
Helpful? Yes No Funny
184.4 hrs
Posted: October 24
Waste of money, Dont buy this for the full price like me !!! The commanders pack. Bored at home with a broken foot /sold some crap that was in my shed on gumtree and decided to get this ref the time it would of taken to collect all crew members.
Ive kicked the ♥♥♥ out of this now for 3 weeks and am getting bored of it same old ♥♥♥♥ shoot some ships /boring maps and the bugs are a joke.. worst thing is you go to start a game and some ♥♥♥ leaves meaning you have to start a new game again 6 times in one day this has happened. This is only worth around £20-00 not the £45 rip off they got me good and proper!!!! First time n last time...
As ive spent this amount of money i will still play it as there is no refund so i will get my money worth out of it
Helpful? Yes No Funny
0.1 hrs
Posted: October 24
Helpful? Yes No Funny