Fractured Space is an award winning free-to-play space combat game where you control a gigantic capital ship to seize mines and bases for resources and buffs. Play solo, co-op Quick Play PvE or 5-v-5 PvP. The intensity of a shooter combine with strategy as you battle to capture the enemy's base.
User reviews:
Recent:
Mostly Positive (203 reviews) - 79% of the 203 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (9,476 reviews) - 71% of the 9,476 user reviews for this game are positive.
Release Date: Sep 22, 2016

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Recent updates View all (164)

June 23

Hotfix 3.5.03 - 23rd June 2017

Changes

-Added the Experimental Option to the Options Menu.
-Added Conquest 3v3 to the Custom Game mode selector when the Experimental Option is enabled in the Options menu.

Fixes

-Fixed an issue related to the Options menu removing the values of the user selectable options.
-Added a fix for turret health segment display.

10 comments Read more

June 21

Hotfix 3.5.02 - 21st June 2017

With this hotfix, we intend to tackle the performance issues some users were experiencing after the launch of Phase 3.5. If you are still experiencing performance issues, please contact our support team with a copy of your logs - to do so, please follow this link:

https://www.fracturedspace.com/support/

Updates

-Updated the Player Status widget to have a health percentage value over the ship icon, text should now be larger and sharper.
-Replaced Watchman Cannon sound so no longer shared with Displacer.
-Reduced Guardian Cannon pre-fire time to improve AV sync.
-Added icon highlighting when hovering over loadout icon on tab screen.
-Improvements for the tab screen, removed new styling and replaced old loadout style icons.
-Updated the Victory/Defeat videos at the end of a game.
-MMR calculations have changed. Less experienced players should now see less MMR movement on each win/loss. Experienced players (+100 games) should be moving a bit more than they were used to. MMR change after each match is scaled depending on how many AI players exist in the game. More AI in a game leads to less change.
-Added an identifier for AI Captains in the Drafting, In-game and Results Screen for players equal to or above 1100 MMR in Quick Play PvP.
-Removed the Global Chat button for the time being.

Fixes

-Reduced the icon size in the skill widget to fit inside circle.
-Tweaked LOD ratios for environment objects and ships to reduce performance cost
-Tweaked Post Process settings to reduce performance cost.
-Fixed a bug where even with a Conquest chance of 100%, Frontline would still appear.
-Added a fix for Daily Reward issues.
-Fixed an issue where purchasing a loadout item after selecting a bundle purchase from the Hangar would distort the UI.
-Added Release Dates to ship tree. Hangar now correctly sorted by release date rather than price.
-Fixed a bug which would cause a double purchase to sometimes happen if a player clicked fast enough on the Purchase Crew Button in the barracks.
-Fixed an issue that was forcing the viewport to render to a 16:9 surface. The cameras used in the matinee sequence were set to constrain the camera ratio while playing.

Balance Changes

-Centurion: Increased ppd of primary weapon to 210 (up from 205).
-Centurion: Increased projectile speed of primary weapon to 12,500m/s (up from 10,000m/s). Projectile lifetime reduced to 1.4s (down from 1.75s) to maintain 17,500m range.
-Aegis: Decreased Transference Projector shield to 50% mitigation (down from 60%)
-Aegis: Increased the time it takes to fire a volley (0.2s refire interval, up from 0.1s).
-Raven: Doubled the number of damage ticks on the Overcharge Beam to 10, up from 5. Damage per tick is now 225 (down from 450) and tick interval time reduced to 0.2 (down from 0.4) to maintain same overall damage as before.
-Endeavor: Turret health reduced to 1,500 (down from 1,700).
-Paragon: Reduced Heal Suppression effect to 70% (down from 75%) on Heal Suppression Drones.
-Brawler: Increased speed of harpoon to 12,500m/s (up from 10,000m/s), lifetime reduced to 2s to maintain 25,000m range.
-Brawler: Increased optimum range of all Thumper variants to 2,500m (up from 2,000m). The damage falloff curve remains the same after this point as does their maximum range.
-Ranger: Removed accuracy penalty due to mouse movement, reduced accuracy penalty due to ship movement to 0.75 degrees at maximum speed (down from 1.1 degrees).
-Equalizer Syphon Smartgun damage increased to 42 ppd (up from 40 ppd). Health leech fraction reduced to 0.119 (down from 0.129) to maintain same level of health gain.
-Equalizer Light Syphon Smartgun damage increased to 39 ppd (up from 37 ppd). Health leech fraction reduced to 0.17 (down from 0.18) to maintain same level of health gain.
-Equalizer Heavy Syphon Smartgun damage increased to 45 ppd (up from 43 ppd). Health leech fraction reduced to 0.067 (down from 0.07) to maintain same level of health gain.

Known Issues

-The Ship role icon on the UI appears as a red circle for both allies and enemies.
-The Ability UI on targeted players may temporarily vanish if the targeted player dies.

29 comments Read more

Reviews

“An original and deep game of strategic online warfare that brings your sci-fi capital ship fantasies to life.”
82% – PC Gamer

“The deep customization and vast array of strategies this game allows for will keep you playing well into the night.”
90% – Game Watcher

“A great spaceship combat game which feels like a slower, more meaningful MOBA.”
80% – Gamegrin

Steam Skin - limited time

About This Game

Fractured Space is an award winning free-to-play space combat game. Fight solo in PvE, in co-op Quick Play or 5-v-5 PvP. Brought to life in the stunning Unreal Engine 4, giants of interstellar conflict fight in spectacular close quarter battles for dominance.

Pick a manufacturer, choose a class and customize your weapon loadouts. Through experience you gain the right to command more ships while earning credits to add them to your fleet. Tailor your craft to your combat preferences with crew and weapon loadout options then take on your specialized role when your interstellar juggernaut warps into battle.

You captain a vessel of unmatched combat authority choosing from an ever increasing number of specialised galactic warships. Understand your own capabilities and that of your team before taking the fight to the enemy. Experience will expand your ability to choose which victories to chase and how to then leverage them. Mastery of a single ship is your first step, dominance in the war for space coming as your knowledge increases.

The composition of your team's fleet is vital to your success. Battles may be fought with firepower but they are won with wits. Your team of five will face an equally prepared, equally skilled, equally ambitious opponent in a ceaselessly transforming fight for control. Your plans will evolve, tactics will shift but as a team you will emerge triumphant. Your individual prowess may be significant but it insignificant next to well organised communication, support and teamwork.

Join us as we throw open our doors on development of a groundbreaking space combat experience. The discussion on strategy is endless; share your war stories, learn from others and become a part of the Fractured Space universe.

Fractured Space is space combat fought in gigantic capital ships.



"...the final product may well be one of the best space combat games ever made" - PCGamesN

Each multiplayer match offers intense team battles combining deadly individual fights with larger team strategy. Use your ship's unique abilities and weapons to exploit enemy weakness and control the map by working with your team to obliterate opponents.

Combining the intensity of a shooter and carefully timed tactics, Fractured Space is at the forefront of an exciting new frontier for the genre.

Fractured Space has launched but is still very much under development. The game will evolve over time, and you’ll see improvements and additions to the game as they happen.

We’re keen to bring you along every step of the way and operate under an Open Development ethic. We're throwing open the doors to the studio, with regular updates from the team, sharing assets at varying degrees of completion, and even keeping you in the loop with our sprint plans.

For the latest ship concepts, developer logs and other news check out our official website.

If you want to talk through ideas for next steps, ask questions regarding design choices or simply hang out with the team and other members of the Fractured Space community join us every Thursday evening between 19:00 and 21:00 UTC on Twitch.

System Requirements

    Minimum:
    • OS: 64bit Windows 7 SP1 / Windows 8 / Windows 8.1 / Windows 10
    • Processor: 2.3+ GHz
    • Memory: 4 GB RAM
    • Graphics: DX11 with Feature Level 11, SM5
    • DirectX: Version 11
    • Storage: 16 GB available space
    • Additional Notes: Make sure your drivers and Windows are updated. Supported chipsets: NVIDIA 470 GTX, AMD HD6850, Intel HD4600 or greater. Laptop versions of these chipsets may not be supported. Updates to your video and sound card drivers may be required. We'll be constantly updating the game to lower the required specs, so bear with us if your machine is struggling.
    Recommended:
    • OS: 64bit Windows 7 SP1/ Windows 8 / Windows 8.1 / Windows 10
    • Processor: 3.40 GHz
    • Memory: 8 GB RAM
    • Graphics: DX11 with Feature Level 11, SM5
    • DirectX: Version 11
    • Storage: 16 GB available space
    • Additional Notes: Make sure your drivers and Windows are updated. Supported chipsets: NVIDIA 570 GTX, AMD HD7850, Intel Iris or greater. Laptop versions of these chipsets may not be supported. Updates to your video and sound card drivers may be required. We'll be constantly updating the game to lower the required specs, so bear with us if your machine is struggling.
Customer reviews Learn More
Recent:
Mostly Positive (203 reviews)
Overall:
Mostly Positive (9,476 reviews)
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