Fractured Space is a free-to-play 5-v-5 team-based space MOBA where you control your gigantic capital ship to seize mines and bases for team resources and buffs. The intensity of a shooter combines with deep tactical decision making as you battle over five sectors to finally capture the enemy team's base.
User reviews:
Mostly Positive (458 reviews) - 71% of the 458 user reviews in the last 30 days are positive.
Mostly Positive (6,039 reviews) - 72% of the 6,039 user reviews for this game are positive.
Release Date: Nov 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We ran playtests of Fractured Space with a small section of our community since the earliest playable build of the game, and have been gathering feedback and comments ever since. Early Access was a logical step to get more input from a broader audience.

Fractured Space is an ever-growing, ever-evolving space combat game and we want the community at the very heart of the experience. Early Access is the perfect vehicle for this; we want you on board from the word go, and want to give you the power to help shape the continuing development of the game.

We're trying to innovate. We know we don't have all of the answers, however, or even all of the questions, but - having previously worked on Strike Suit Zero - if there is anything the last few years have taught us, it's that there is a depth of knowledge understanding and innovation in the space combat community that we really need to tap into. You are a big part of creating the best capital ship multiplayer game ever created.”

Approximately how long will this game be in Early Access?

“We originally planned our Free-to-Play release at the end of 2015, however we have since expanded our scope and as such we're aiming to transition Fractured Space from Early Access to Open Beta later in 2016. More on this below.”

How is the full version planned to differ from the Early Access version?

“Naturally, during Early Access, we will continue to develop the game. Much of this time will be spent adding the features we have already planned, which includes - but is not limited to - new ships, new weapons, evolving the in-game levelling system, expanding on crew, additional ways to play, polishing the main game mode and generally taking the game from its Early Access incarnation toward the game we've always envisaged.

Here is a sample of what has already been done to the game:
November 2014
  • Launched on Early Access

December 2014
  • Map rework (gas station, levelling up system, Jump routes)
  • Added Loadouts for some ships for players to test
  • Balance and bug fixes

January 2015
  • Frame rate optimisation (on-going effort)
  • Added 2 new ships (Enforcer and Protector)
  • Added 4 ship skins (Ghost, Collossus, Watchman, Disruptor)
  • Balance and bug fixes

February 2015
  • New UI
  • Added 2 new ships (Brawler and Equalizer)
  • Added Crew gameplay
  • Balance and bug fixes

April 2015
  • New system for the small crafts and Point Defense
  • Added 2 new ships (Reaper and Destroyer)
  • New skins
  • Balance and bug fixes

May 2015
  • New type of ship added: Carriers
  • Added 2 new ships (Paragon and Infiltrator)
  • Added 11 new Crew
  • Balance and bug fixes

June 2015
  • Added 2 new ships (Leviathan and Ranger)
  • Added Free Weekend rewards (3 skins and the Revenant ship)
  • Extended players ranks from to 10 to 50
  • Balance and bug fixes

July 2015
  • Added absent player detection
  • Balance and bug fixes

August 2015
  • Added 2 new ships (Pioneer and Venturer)
  • Initial introduction of matchmaking
  • In-game store added
  • Balance and bug fixes

September 2015
  • Added 2 new ships (Sentinel and Raven)
  • Takedown system introduced
  • Further matchmaking functionality
  • Balance and bug fixes

October 2015
  • Added 2 new ships (Overseer and Displacer)
  • New game mode - Frontline
  • Overhaul of Crew Selection system
  • Finalized existing ship names
  • Improved visual effects

November 2015
  • Introduced first iteration of Proving Grounds tutorial
  • Game mode selection enabled

December 2015
  • Added 4 new ships (Black Widow, Gladiator, Interceptor, Persecutor)
  • In-game upgrades added
  • Improved Conquest mode
  • Magazine ability system introduction

January 2016
  • Final Tech Tree and progression reset
  • Proving Grounds part 3
  • Player reward and legendary ship skins
  • Additional ship Loadout options
  • Balance and bug fixes

What is the current state of the Early Access version?

In the current build of the game, you can look forward to:

  • Multiple unique capital ships across three different manufacturers, each one of them with its own playstyle and more being added with each update.
  • A variety of officers to select and build your perfect crew and lead your ship to victory.
  • Weapon variants to unlock and own for your ships and allow you to alter the way your ships play.

Two game modes

Conquest. Our primary game mode in which teams fight for domination of multiple sectors with the aim of capturing the opposing team's home base. This mode is fought on a single map containing 5 sectors of space that ships can warp between. Sectors have forward bases to occupy, mining facilities to capture among asteroids that provide hardcover.

Frontline. Fast paced action with all players assigned any of the ships available in the game at random. This is a streamlined version of the core game focussed on territorial control and team fights.”

Will the game be priced differently during and after Early Access?

“Fractured Space is a Free to Play model and this will not change upon release into Open Beta. We've ensured that our Founders Tiers - now closed - offered great value and exclusive items to our players before the official release of the game. Other packs will continue to be offered.”

How are you planning on involving the Community in your development process?

“We're throwing open the doors to the Edge Case studio, adopting an Open Development ethic in bringing the game to life. To complement this, we'll be listening very carefully to comments from our community every step of the way. After every update to the game we'll adapt the game based on the collective thoughts of our community in parallel to the design vision for the game.

If you want to talk through ideas for next steps, ask questions regarding design choices or simply hang out with the team and other members of the Fractured Space community join us every Thursday evening between 19:00 and 21:00 UTC on our Twitch channel. We're also on every social network you'd expect and are committed to involving you in conversation and the decision process for the game, so if you have feedback we're keen to hear it.”
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Recent updates View all (91)

June 16

Hotfix - 16 June 2016

- Fixed an issue with Armor Missiles on the Black Widow dealing twice as much armor damage than intended.

- Fixed an issue with Typhoon Displacer's Linear Cannon dealing more damage than stock Displacer. Was 120ppd now 115ppd.

- Fixed an issue where player name sat over player rank when MMR was not shown.

19 comments Read more

June 14

Hotfix 14 June 2016

This hotfix addresses several small issues with the latest game update.

    Bug fixes
  • Fixed issue with Drain Missiles draining more energy then they should.
  • It was possible for the Enforcer's Taser Shot, Colossus' Disable and Black Widow's Weapon Interrupt to appear as if they hit on the client but actually miss on the server (or the other way around). This is no longer possible, they will now always appear the same on both the client and the server.
  • Added potential fix for bug where if a player connection timed out during drafting (or they pulled their network cable in purpose) the game would proceed normally but it wouldn't persist that player. This should help prevent 4-6 team sizes at game start.
  • Fixed Issue with Leviathan's Tri-Tempest cannon having an increased fire rate if user spams left click.
  • Added missing material to USR Black Widow.
  • Fix for possible server crash during drafting.
  • Fixed a small issue that would prevent Point Defense sound playing correctly.
  • Players are now automatically removed from the lobby if they head into Firing Range.

    Balance changes
  • (Black Widow) Armour missiles now do 188 damage to armor instead of 250.
  • (Black Widow) Dual Rockets Refire rate increased, was 0.333 now 0.42

  • Leviathan's Tempest Flamer has slightly decreased accuracy.

    Store Changes
  • Several fixes for the store display of ship skins
  • Displacer Type G skin now shows correctly in Store

  • Added confirmation popup when clicking launch firing range button in Shipyard.
  • When going into Firing Range, we will now try to display the selected ship information screen.
  • Updating the Black Widow loading screen to remove the information about the escalate damage.

12 comments Read more
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“Distinguished by teamplay, clever counters and final pushes to the enemy base.”

“It's like one of those breathtaking fanfictions where ... Star Wars, Star Trek and Babylon 5 militaries all encountered each other at once.”

“You know the epic sounding battles that happen occasionally in EVE Online? That kind of huge scale battle happens every 20 minutes in Fractured Space.”

About This Game

Fractured Space is a free-to-play 5-v-5 tactical space MOBA fought over five sectors. Brought to life in the stunning Unreal Engine 4, giants of interstellar conflict fight in spectacular close quarter battles for dominance.

Pick a manufacturer, choose a class and customize your weapon loadouts. Through experience you gain the right to command more ships while earning credits to add them to your fleet. Tailor your craft to your combat preferences with crew and weapon loadout options then take on your specialized role when your interstellar juggernaut warps into battle.

You captain a vessel of unmatched combat authority choosing from an ever increasing number of specialised galactic warships. Understand your own capabilities and that of your team before taking the fight to the enemy. Experience will expand your ability to choose which small victories to chase and how to then leverage them. Mastery of a single ship is your first step, dominance in the war for space coming as your knowledge increases.

The composition of your team's fleet is vital to your success. Battles may be fought with firepower but they are won with wits. Your team of five will face an equally prepared, equally skilled, equally ambitious opponent in a ceaselessly transforming fight for control. Your plans will evolve, tactics will shift but as a team you will emerge triumphant. Your individual prowess may be significant but it insignificant next to well organised communication, support and teamwork.

Join us as we throw open our doors on development of a groundbreaking space combat experience. The discussion on strategy is endless; share your war stories, learn from others and become a part of the Fractured Space universe.

Fractured Space is a 5-v-5 team-based space combat fought in gigantic capital ships.

"...the final product may well be one of the best space combat games ever made" - PCGamesN

Each multiplayer match offers intense team battles combining deadly individual fights with larger team strategy. Use your ship's unique abilities and weapons to exploit enemy weakness and control the map by working with your team to obliterate opponents.

Combining the intensity of a shooter and carefully timed tactics, Fractured Space is at the forefront of an exciting new frontier for the genre.

As an Early Access title, Fractured Space is still very much under development. The game will evolve over time, and you’ll see improvements and additions to the game as they happen.

We’re keen to bring you along every step of the way. We've shifted our mentality as a studio in order to reflect this, adopting an Open Development ethic. We're throwing open the doors to the studio, with regular updates from the team, sharing assets at varying degrees of completion, and even keeping you in the loop with our sprint plans.

For the latest ship concepts, developer logs and other news check out our official website.

If you want to talk through ideas for next steps, ask questions regarding design choices or simply hang out with the team and other members of the Fractured Space community join us every Thursday evening between 19:00 and 21:00 UTC on Twitch.

System Requirements

    • OS: 64bit Windows 7 SP1 / Windows 8 / Windows 8.1 / Windows 10
    • Processor: 2.3+ GHz
    • Memory: 4 GB RAM
    • Graphics: DX11 with Feature Level 11, SM5
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Additional Notes: Supported chipsets: NVIDIA 470 GTX, AMD HD6850 or greater. Laptop versions of these chipsets may not be supported. Updates to your video and sound card drivers may be required. We'll be constantly updating the game to lower the required specs, so bear with us if your machine is struggling.
    • OS: 64bit Windows 7 SP1/Windows 8 / Windows 8.1 / Windows 10
    • Processor: 3.40 GHz
    • Memory: 8 GB RAM
    • Graphics: DX11 with Feature Level 11, SM5
    • DirectX: Version 11
    • Storage: 12 GB available space
    • Additional Notes: Supported chipsets: NVIDIA 470 GTX, AMD HD6850 or greater. Laptop versions of these chipsets may not be supported. Updates to your video and sound card drivers may be required. We'll be constantly updating the game to lower the required specs, so bear with us if your machine is struggling.
Customer reviews
Customer Review system updated! Learn more
Mostly Positive (458 reviews)
Mostly Positive (6,039 reviews)
Recently Posted
( 2.0 hrs on record )
Early Access Review
Posted: June 28
It's like World of Tanks in space. Battleships trying to kill each ohter, conquering bases, etc.
Graphics are cool tho, but it's not a game for me. If you like this kind of games, well give it a try.
Helpful? Yes No Funny
Mom's spaghetti
( 64.0 hrs on record )
Early Access Review
Posted: June 28
This is a great game, one of the bests I've ever played. It gathers the best of the MOBA universe (the importance of positioning, map awareness, knowing how to push and where jumping across sectors) and the intensity of games as World of Tanks or World of Warships. The ships are really well designed and the variety of playstyles feels very nice. I totally recommend this game.
Helpful? Yes No Funny
( 5.2 hrs on record )
Early Access Review
Posted: June 28
-jump space
-set mine trap

i love this game
Helpful? Yes No Funny
( 26.2 hrs on record )
Early Access Review
Posted: June 27
this game is A LOT of fun, whith the exception of teammates disconnecting and unbalancing the match. the spawn timer is shortened to compensate, but the unbalance is not fixed. new players should be able to hop in and take over for a smaller amount of xp and money. would make waiting for a match shorter as well. 7/10 could be 10/10 easily
Helpful? Yes No Funny
( 59.2 hrs on record )
Early Access Review
Posted: June 27
Fractured space takes the standard MOBA model and adds a 2 notable features
1). 3 dimensions. I know it may not seem like a large deal, and it is still pretty limited, but it forces you to think about your ship, where it's going, and how to use cover most effectively.
2). Objective based gameplay. Destroying another ship in FS doesn't give you credits for levels or somehow "upgrade" your ship. It just clears the way in order to capture mining stations, which do upgrade your ships.
While these are nice, the real advantage to FS is it's community. Compared to other more popular MOBA, Fractured Space has an accepting, laid back attitude. When playing this game it's a lot less stressful and for me, more enjoyable to be able to just try hard and savor the game. The devs are active in the Discord, and routinely send out mail notices and streams.
Finally, the free-to-play model, as it stands, is reasonable. There isn't a great amount of incentive for premium currency, and after only 50 hours I've unlocked around half of the ships that I'd like to. I would highly recommend this game if you're looking for a game to enjoy, and not a massive timesink.
Helpful? Yes No Funny
( 5.1 hrs on record )
Early Access Review
Posted: June 27
Amazing but still needs work as do all new games
Helpful? Yes No Funny
( 79.4 hrs on record )
Early Access Review
Posted: June 27
Banned my account within a day of buying commander pack and playing it... no warning, no reason and no way to contact them to dispute it. Only thing I can think of is because I had a few games where I'd go afk when a player disconnected, minimizing and waiting for the game to end so I could start a new one.

Disconnects happen in about 50% of the games here and the matchmaker never replaces them making them a complete and utter waste of time to play.

Also, don't spend money on this game. It has one of those silly RNG loot box systems that doesnt pay out very well. Especially when you run the risk of being banned straight off the bat because their games not up to snuff. Going to try for a refund.
Helpful? Yes No Funny
A developer has responded on Jun 27 @ 7:25am
(view response)
( 2.6 hrs on record )
Early Access Review
Posted: June 27
Fun for a short while, but eventually, the massive grindwall required to reach the next tier of ship will probably make you quit. I did.
Helpful? Yes No Funny
( 12.8 hrs on record )
Early Access Review
Posted: June 26
Nice and light for my laptop.
can easy play and have fun
Helpful? Yes No Funny
( 7.5 hrs on record )
Early Access Review
Posted: June 26
Feels like World of Tanks, Mech Warrior Online, and a Traditional MOBA came together. For a game in Early Access it is very good.
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
50 of 55 people (91%) found this review helpful
2 people found this review funny
14.3 hrs on record
Early Access Review
Posted: June 2
Don't be fooled by the mixed recent reviews. Seems like pretty much all the negative reviews recently are due to the fact that some people can't be bothered to read what they buy. They paid for alpha access before others and gain various benefits even now, but apparently they should get their money back now that it's open for all when this game was always supposed to be free to play. Which apparently was clearly stated on store page when they paid for it too.

The game seems pretty polished for early access, and mostly seems to be lacking in tech tree and perhaps different maps/game modes, but that's to be expected at this point. The game mode in this is mobaish two-lane push to win tug of war where you try capture recource zones in order to gain levels, and prevent enemy from leveling. In the middle of the map there is an shared objective called gamma which comes online for contest every few minutes and give general buff for the whole team to pretty much every stat and every subsequent buff gets stronger. The main objective, as usual, is the destruction of enemy home base.

I have only scratched the surface, but the game feel pretty tactical and the ships seem quite balanced and have some paper/rock/scissors mechanics to them. You have to keep an eye out for overall situation on both lanes and for gamma objective, and warp around the map as situation calls for it. It's a mighty feeling to warp in middle of a big fight at just the right time to turn around otherwise losing battle to your teams advantage and then take an important objective or even win the game afterwards as a result of your timely arrival on scene.

The "grind" is gathering experience with different manufacturer ships and then unlocking ships how every you like. You may need to unlock some ship before the one you want if they are in a same development line. The ships aren't tiered so they should be all equal in overall strength. Although some ships require more exp and credits to get than others. Different ships mostly have different stats, specialisations, accessories(skills) and playstyles so there is no hurry to open anything in regards of gaining more powerful ships, it's more of finding a ship to suit your playstyle and your team composition.

Overall this game has been a very positive surprise. I barely installed this because of the mixed reviews(because I've come to expect that mixed/negative reviews on f2p usually mean p2w which isnt the case here at all) so I feel that I must recommend this to anyone who might be put off by the mixed reviews of reading impaired petty people too. The game is solid and free so give it a try. It may or may not be your cup of tea, but in my opition this is good for what it is.

Seems to me like "new" genre or subgenre games many times come in a pair of "the arcade" and "the more cerebral" one. Like in case of mech games hawken and mechwarrior online, in tank games WoT and WT etc. This seems to be the latter with dreadnought being the more arcade version. Both still are in early stages still and I for one eagerly await the development of both.
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14 of 15 people (93%) found this review helpful
12.2 hrs on record
Early Access Review
Posted: June 5
When I first read the reviews for this game, I was somewhat hesitant to play it. But, after having put a decent amount of time intoit, I have to say, it's really fun. The battles are super intense, the ships are cool, and the game looks great. All of this is made even better by the fact that the game is now free. In my opinion, it really isn't even too difficult of a game to just pick up and start playing. I even think the matchmaking system has improved recently. At first, matchmaking was pretty awful. It took forever and crashed about fifty percent of the time, but I think it really has improved. The amount of time I've had to wait for a match has definitely decreased. I'm also really excited to see what new things they add to this game, since it's still in early access. To make a long story short, I highly recommend this game. It's a ton of fun.
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15 of 17 people (88%) found this review helpful
372.8 hrs on record
Early Access Review
Posted: June 1
5v5 moba style space game with a large variety of ships. Each ship is designed to fill a role and overall its a well balanced game. Ships are unlocked with both a faction experience system and currency both are earned by playing the game (you may bypass the currency part with real cash not the faction experience). Game has a crew system to slightly alter the base stats of your ships but is very down played and crew take TIME to unlock.

Payment system: free to play real life money can be used for
RED PAINT (most important)
bypass currency in game (not faction experience)
slightly reduce grind
unlock crew slightly faster
premium ships (useless)

graphics are to die for (THE RED PAINT IS BEAUTIFUL)
ships well balanced (trust me the noob ships are OP)
lots of ship variety
player to player balancing generally effective
mostly polite community (except those freaks yelling at me the black widow is useless)
frequently updated with new content (mostly ships current player-base prevents new modes maps)

not all ships get RED PAINT (RED RED RED RED)
lacks global chat system or in game friend system (steam friend system is integrated into game)
lack of map variety (map does change slightly each game but not much)
needs more players for game to grow (american east coast primetime takes 1-2 min to find a game never more than 5)

personal opinion:
good game worth the time more players would be nice but most importantly RED PAINT I NEED MORE RED PAINT
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16 of 19 people (84%) found this review helpful
352.6 hrs on record
Early Access Review
Posted: June 1
NOTE: This is a review for the Alpha stages of this game.

I started playing back in January, 2016 during a FTP weekend and haven\'t looked back. I simply love this game, despite some of the issues it\'s had with Matchmaking, crashes, etc. It\'s in Alpha, cost me nothing, and I still want to play this game daily! It really is a mix of World of Tanks and League of Legends (insert MOBA here). The ships are amazing, love the variety and the Devs truly try to make everything balanced (can\'t be easy). I\'m looking forward to new maps, new ships, and new modes in the future as this game develops.

- Fun to play
- Great looking modeling of ships
- Dev's truly care
- Balanced for an Alpha
- Love that it requires some strategy to win and be successful (most of the time), not just fast twitch reflexes

- Need some new maps (fly through wreckage graveyard would be cool, IMHO)
- Greater server stability (it\'s getting better)

- Being able to see your stats; IE: W/L ratio for individual ships you fly/own, previous match history, stuff like that.
- Did I mention new maps? :)
- MORE people playing! This is a great game! And it\'s Free! Play it already! heh

Thank you,
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11 of 12 people (92%) found this review helpful
51.9 hrs on record
Early Access Review
Posted: June 19
Don't do many reviews but this game needs one.
People complain about the long waiting times, in my opinion i would rather it as apparently it searching for the best game for you, i hardly get put into a really laggy server.
It takes a little while to get into and understand as its very team based and you can only win if your team has the right ships.
I paid for it not long after it was released and i'm glad i did because it deserves all the support it can get!
Just try it for atleast 10 matches
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10 of 11 people (91%) found this review helpful
32.1 hrs on record
Early Access Review
Posted: June 17
Really nice team-based gameplay with a 'tug of war' style domination mode central to the game.

I can't stress enough how important working together as a team is in this early access title - it's the difference between winning or losing.


+Awesome unreal engine graphics with pretty lighting and particle effects.

+A variety of unique ships that have their own play style, strengths and weaknesses.

+Asteroids/various objects on the map provide cover that can conceal/protect your ship in fights.
>Lighter, more agile vessels can exploit these - it keeps the fight dynamic and tactical!

+Choose your target - hammering the rear-side of an enemy ship does much higher levels of damage.
>Flanking tactics are an excellent way of gaining the advantage.

-Higher tier ships can be a grind to aquire - though it's not too exausting.

-Very few players at the moment, often you may bump into the same players in games.
>The game needs you!! Join us!

I reccomend this game, it's very fun. The only way to win is to work together and be smart - it's about figuring out the strengths and weaknesses of the enemy and knowing your role in matches.

EDIT: When I say "higher tier" I do not intend to suggest that some ships are better than others; higher tier ships are more specialised or just more bulky.

Such ships include 'sniper'-like vessels, and/or stealth cruisers. VERY large ships, such as the Gladiator are certainly late in the unlock tree, and going against one in a starter ship solo is considered suicide - yes - but this does not make it a 'better ship'. The Gladiator for instance sacrifices movement speed for it's extremely tanky armour and damaging armaments. You can easliy out-fox the thing if it finds itself agressively pushing; just sneak past and cap their base, it won't be able to catch you!

Like I said earlier - play smart. Know the weaknesses and strengths of the ships you use and fight against, and you'll have fun. :END EDIT
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10 of 12 people (83%) found this review helpful
3 people found this review funny
45.7 hrs on record
Early Access Review
Posted: June 6
After almost 40 hours I have no idea what am I doing but I still have a lot of fun.

Was this review helpful? Yes No Funny
8 of 9 people (89%) found this review helpful
1 person found this review funny
1.2 hrs on record
Early Access Review
Posted: June 6
Unable to play properly, everytime I try to play the tutorial and my ship shows up, it falls....I try to use the boost upwards(space) to level out, but it does not fly above a certain point. knowing this is still in alpha and how beautiful this game actually is, this is minor and can be fixed easily.
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6 of 6 people (100%) found this review helpful
19.8 hrs on record
Early Access Review
Posted: May 31
I may not be as experienced as mainy of the other players and reviewers who have been involved with Fractured Space but I can say that with everything I have experienced within the 10+ games I have played, I Love This Game! It\'s everything I could ask to have in a space game where you control one of mainy big ships in a team of 5 and fight to control the battle against another team of 5 big ships, there is a fair amount of strategy involved since there are Relays (Alpha 1 and 2 on one side & Beta 1 and 2 on the other) to jump too and 3 mines inbetween that net your team Resources (exp?) if you control them. Gamma station in the middle which periodically goes live and needs to be captured to gain your team a buff and then the 2 main bases where either team spawns with 5 turret generators to be destroyed and then the base to be captured to win.

This explination is far from the best but it\'s the best I can do in terms of making it simple, each ship has its own style of abilities and role to play in combat ranging from different offensive roles, defencive roles and support roles. The fact that it\'s free to play is also very inviting, I also feel that the game is far from pay 2 win because within my experience all the ships I have come across (3 starter ships and 7 other ships from different tiers) are all fairly balanced just rely on the player executing their role properly to do well in the game.

So anyways thank you very much for taking the time to read this some what amatuer review and I would definitely recommend this game if you love Big Battle Ships in Space! - 9/10
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6 of 6 people (100%) found this review helpful
31.1 hrs on record
Early Access Review
Posted: June 5
Short version:

Fractured space brings something unique to space combat games. Although it doesn't currently offer a great deal of variety in it's objectives or modes,the devil is in the details and mastering your ships and developing your teamwork is the most rewarding element.

It's well worth the hour or so it takes to go through the trainer and your first live match, and if you ever enjoyed a space opera, this is going to get your attention in a unique way.

Long version:

Fractured space is in an alpha release state, so a lot of things are likely to change. This review is a work in progress as I push through the early game and get to know Fractured Space better, and reflects a relatively new player's experience.

Fractured Space is a game focused on commanding massive spaceships in space combat.

The game attempts to deliver a massive sense of scale, with the primary player controlled asset being very large space ships. Three manufacturers are currently available, with very different looks and feels, each of which offering it's own unique role. Like other MOBA style games, the depth comes from the interaction between differently composed teams, and emphasizes teamwork, strategy, tactics and skill over anything else.

Starter ships tend toward flexibility, with every other ship being unlockable through gameplay, and offering more niche speciality roles.

So far there are no real pay to win elements, no timers, no exclusive modules or gear. Cash items currently offered are cosmetic, with the sole advantage of the few premium ships being a full team boost to cash and exp (up to 5%). The ships themselves perform exactly the same as their vanilla counterparts, while being unable to have their custom skins replaced by any other skins availabe through the market.

Fractured Space offers a crew system, with a crew being made up of 5 crew. Potential crew members each belong to a crew role, like captian, CAG, tactical officer, engineering, jump specialist, and so on. Crew currently can not be doubled up on a specific role; only one captain, only one CAG.

The current recruitment system for crew is the only randomized element of the game I've seen so far, and is probably the weakest element. The current system is a lot like a one armed bandit, spitting out a random crew member in exchange for currency earned in game, or credits purchased with cash. There is also a drop system from playing a set number of games during any given day, with 3 tiered rewards at 2, 4, and 6 games played.

The randomness of the system, and the fact that you may continue to get crew you already have, feel oddly out of tune with an otherwise very accessible game.


Currently the game contains a short basic tutorial (really an actual game match with AI opponents, a UI introduction and some additional standard trainer content added). Additional tutorials are planned.

Gameplay has one released mode, a complex 5 on 5 capture the control point battlefield, split up into 5 distinct arenas. You will travel between them using a warp drive system, warping from point to point, capturing nodes, fighting enemy craft, all with the ultimate goal of capturing the opposing team's home base.

I haven't yet seen the second mode, which is currently disabled in the U.I. and called "Frontlines Mode".

In addition, there is a custom game option that lets you pack just your friends into a game, and a firing range mode that gives you the opportunity to test fly any ship in the game.

Each ship has it's own set of unique weapons and modules, speed, vulnerabilites and strengths. The variety feels pretty deep so far as I've played into, although it looks like it takes dedication to significantly open up the ship options.

The visuals and the handling of the ships do a good job conveying the size and majesty of thousand meter spaceships, and the handling end is very important, positioning plays a vital role in combat, and gets complex very quickly.

Shields in Fractured Space are a utility module for certain support ships only, with armor being the acme of defense. This for me adds to the space opera feel of the combat, where any hit on an enemy hull is meaningful.

Teamwork is the key to gameplay, with no ship being particularly good at lone wolfing it. I havent explored any voice options yet, but players seem to quickly grasp basics, and the game is flexible enough to lay traps, temp enemy groups into walking into ambushes, pound ships out of cover, expoit support craft to defend nodes, and so on.


Music does a good job without standing out too much or getting in the way.

Crew voice overs are fantastic fun, however. Each crew member available in the game has their own deep backstory and motivations, and will chime in with frequent reports whenever something relevant to their sphere of expertise is going on.

Just drilled an enemy vessel with a crippling debuff? Your tactical officer will jump on the bridge comm, popping up a static visual of the crew member, to let you know.

Warping in? That natty nav-droid you've got at the nav station might remind you of the dangers in jumping under fire (try not to).

And on and on. With upwards of 40 crew available, the personalities you pick really change the feel of your command, and add a tremendously fun element to the game.

Weapons fire are also extremely impressive to listen to, from the shudder of the ship when you fire off your missile racks, to the droning energy discharge of certain heavy energy weapons.

Fracture Space is not a game you will want to play with the sound turned off.

Visuals / Performance:

Game performance is very good on my Area 51 Alienware rig. The ships are stunning, from attitude jets to very slick warp animations.

The feel of the game is a little down to earth, compared to many sci-fi ship games. Thrusters don't leave impossibly long visual contrails ala EVE, energy weapons are common, but most of them will not wear out your eyes with pop and flash and screen shaking. That said, there are some that do have extremely flashy effects. Overall I think it works for the feel of the game, but ymmv.

User Interface:

The main UIs do not feel particularly good or intuitive to navigate. If you've played Star Conflict or Hawken, you are going know where to go. Otherwise it will be mildly frustrating but a short learning curve.

The in game UIs are a different story. Somewhat customizable, these are extremely functional, interesting and enjoyable.


Fractured Space feels something like a MOBA, with a stately, tactical pace, but manages to also offer frantic firefights.

For an alpha title, the depth of ship variety and balance is surprisingly good, the audio is generally outstanding, and the in-game ui and controls feel very good.

The game elements outside of the actual gameplay generally do not yet feel very polished, and that extends to the crew system, unfortunately.

For space sim fans, Fracture Space offers a unique and very promising experience, and the existing gameplay is rewarding enough that I'd recommend investing the hour or so it takes to learn the gameplay and go through your first match.
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