Fractured Space is team-based space combat fought in gigantic capital ships. With the intensity of a shooter and the big-picture-thinking of a strategy game, Fractured Space is at the forefront of an exciting new frontier for the genre.
User reviews: Mostly Positive (262 reviews)
Release Date: 20 Nov, 2014

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“We’ve been running playtests of Fractured Space with a small section of our community since the earliest playable build of the game, and have been gathering feedback and comments ever since. Early Access was the next logical step. Fractured Space is an ever-growing, ever-evolving space combat game and we want the community at the very heart of the experience. Early Access is the perfect vehicle for this; we want you on board from the word go, and want to give you the power to help shape the continuing development of the game.

We're trying to innovate. We know we don't have all of the answers, however, or even all of the questions, but - having previously worked on Strike Suit Zero - if there is anything the last couple of years have taught us, it's that there is a depth of knowledge understanding and innovation in the space combat community that we really need to tap into. You are a big part of creating the best capital ship multiplayer game ever created.”

Approximately how long will this game be in Early Access?

“Our plan is to transition Fractured Space from Early Access to a Free to Play model in 2015. More on this below.”

How is the full version planned to differ from the Early Access version?

“Naturally, during Early Access, we will continue to develop the game. Much of this time will be spent adding the features we have already planned, which includes - but is not limited to - new ships, expanded tech trees, new weapons, evolving the in-game levelling system, expanding on crew, polishing the main game mode and generally taking the game from its Early Access incarnation toward the game we've always envisaged.”

What is the current state of the Early Access version?

In the current build of the game, you can look forward to:

• Six unique capital ships from two manufacturers, each with its own playstyle : Sniper, Flagship, Assassin, Frigate, Hunter and Disrupter - with more to come later.

• Weapon variants to unlock and own for your ships and allow you to alter the way your ships play.

• Two full crew teams to man your ship.

• Our core game mode, which takes place across multiple maps/sectors, where teams fight for domination, collect resources, unlock upgrades and battle for supremacy of the system

• One map containing 5 sectors of space that your ship can warp between. Sectors have space stations to capture, resources to mine as well as asteroids to provide hardcover.

Will the game be priced differently during and after Early Access?

“Fractured Space will transition to a Free to Play model upon release. We've ensured that our Founders Tiers are loaded with content, offering great value and exclusive items to our players before the official release of the game.”

How are you planning on involving the Community in your development process?

“We're throwing open the doors to the Edge Case studio, adopting an Open Development ethic in bringing the game to life. To complement this, we'll be listening very carefully to comments from our community every step of the way. Sniper OP? Flight model of the Hunter not doing it for you? We'll be tweaking, changing and adapting the game based on the collective thoughts of our community.”
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Buy Fractured Space - Forerunner Pack

Your key to the Fractured Space Early Access, and exclusive Founder status.

Buy Fractured Space - Forerunner Fleet Pack

Your key to the Fractured Space Early Access – including Founder status – and four keys to the game for your friends.

18,99€
 

Recommended By Curators

"Although it might be in its early stages, this game is something to check out. With purchasing new ships like World of Tanks, to the 5 v 5 of LoL."

Recent updates View all (13)

22 December

Patch #4 Build 5

Check game HUB for latest news!

In this update you will be getting:

Game Map

The Game Map has changed – Alpha lane has been reworked and also we have made major changes to the Jump Routes and the Gas facility. (Beta is not worth talking about so all go fight in Alpha)

Jump System Updates

  • There are new jump routes to Gamma from all sectors including the Bases.
  • Base Access: You are now able to jump to your home base from anywhere in the Alpha or Beta Sectors.You are also able to jump into the Enemy Base from anywhere in these sectors provided you control the Forward Station closest to their base, in that sector. If you don't you lose that ability.

Gas Facility Reworks
  • Facility Activates and becomes available for capture after 8mins from the game start.
  • Capturing the Facility rewards the entire capturing team with a temporary buff called Gas Power. (If you are dead when this happens you get nothing...like real life)
  • Gas Power lasts for 2.5 minutes or until death.
  • Once captured the Facility locks down for 5 minutes.
  • After 5 minutes the Facility unlocks in a neutral state and is available for capture again.
  • Gas Power provides a bonus to Movement Speed, Capture Rate, Cool down Reduction and Fire Rate.
  • Each time the Facility reactivates, the Gas Power Buff increases in strength and is marked "Gas Power I, Gas Power II, etc..." [This is per activation of the Facility and not your team's personal usage]

Level Up

Level milestones have changed because of the change in resources (now there are no resources to gain at Gas Facility). The new milestones are:

Level Milestones
  1. 500
  2. 1000
  3. 2000
  4. 4000
  5. 8000
  6. 12000
  7. 16000
  8. 32000
  9. 64000

Ship comparison

To help you decide which ship you would best like to use to fight the good fight, we have added a ship comparison option select the ship you want and then over over the ship to compare it to it.

Loadout Options (find them under the Customize option in the front end)

We are making some loadout options available.
These are far from finished systems - they have no had art passes on the particles, no new audio and have had very little balance testing. That said, please do feedback on them in our forums. [www.fracturedspace.com]

Hunter
    LMB Options
  • Faster Cannon - The Hunter's main cannon has got lighter ammo, and is faster at reloading, which does less damage.
  • Heavier Cannon - The Hunter's main cannon has gotten bigger and does more damage (who doesn't love a bigger gun) but takes longer to reload

    RMB Options
  • Quick Blink - The blink drive has been recalibrated for a shorter range, but with a shorter cooldown. Allowing you to jump around and keep their heads spinning
  • Range Blink - The blink drive has been recalibrated for a longer range, but with a longer cooldown.

    Key 3
  • Spotter Drone – (as seen on Sniper) Will fire a small drone that will follow the target even across sectors.

Sniper
    LMB Options
  • Railgun - The beast of any armada and a favourite for snipers of all ages, this powerful wonder of science fires a high speed projectile which while not instantaneous always does max damage to the target.
    !Warning! This weapon does take some time to chrage up each time you click fire (click, pause, fire) and takes some small time to travel to target (depending on how far away it is).
  • Charge Cannon (name TBC) - This cannon fires a slow moving projectile that increases with damage the further it travels being a slow projectile it is very hard to land but can delivery devastating damage at range if it does.

Assassin
    LMB Options
  • Plasma Cannon - This cannon replaces your standard rockets with a close range high damage weapon, the artwork is not finalised at all (it looks like a plasma flamethrower)
  • Heavy Rockets - Larger rockets take more space, so you fire less per shot but each one does more damage [and travel further]

    Key 3
    We are aware that the decoy needs some work and often fails to fool the enemy, sorry about that...we will fix it. Meanwhile we’ve noticed that many players get inventive with how to use the Decoy and these two quick alternates have been created to play to that creativity...
  • Shield Decoy - For those of you who like a little cannon fodder or emergency shield, this spawns a standard decoy with 4x more health than before. At a much closer distance.
  • Jump Decoy - For those of you who are looking for a quick get away or traverse speed, this spawns your decoy at the max range for your blink drive. Allowing you to blink further than before.

Frigate
    LMB Options
  • Scalpel Beam - The Frigate's multishot has effectively been sped up and accuracy massively improved brining you this weapon. Lasting 2 seconds, this fires 40 shots in a line following your crosshair.
  • Taser Laser - This is a harrowing shot of annoyance rather than a source of damage. This electrical weapon will slow the target's propulsion systems for a second, and can be fired every 2seconds.

    Key 2
  • Kingfisher Missiles - These two stage missiles, almost ponderously leave their launchers and head toward the target, then the warhead breaking free of restraints will absolutely zoom off towards the target.
  • Skua Torpedo - this large torpedo launches then the casing bursts and it slowly tracks an enemy for 30s to do loads of damage

Disruptor
    LMB Options
  • Faster Blaster - faster rate of fire with less damage
  • Ripple Blaster - fires a volley of shots rather than a consistent rate of fire

Flagship
    LMB Options
  • Photonic Charges - The flak cannons are gone, but like flak you fire this large tumbling bluish explosive which detonates at a fixed point, dealing twice the damage (at half the speed).
    Watch out for the plasma explosion and shockwave

Honor/Desertion/Leaderboards

We have also added a concept of Desertion to deal with players who quit mid-game (we understand your frustration with balancing, however it is not fair on other players).
This concept will evolve as the game does but for now - this is how it works:
  1. When you quit the game, we will show you a desertion message when you arrive in the front end. Currently, when you quit - the 'Are You Sure?' quit message does not warn about Desertion but will soon.
  2. This then decrements the number of games completed versions games played (i.e. the game was played but not completed). This ratio acts as a multiplier to all activity in-game.
  3. We use a rudimentary calculation based on your actions in-game (kills, damage, captures, assists). This is a simple formula (we'll put it up soon) and will evolve but having seen communities on other games come up with very impressive player rating systems - we look forward to see what you guys come up with.
  4. This calculation is then multiplied by the games completed ratio. This gives you an Honor values.
  5. In short the more games you complete - the better your Honor value.
  6. We have added leaderboards so you can track your ratings against your friends and foes.

Profile changes
While at the frontend if you click your name at the top left of the screen you will get a small profile and stats window appear, this has now been expanded to take into effect some of the new stats tracked:

Visual Effects
• We've also added a new warp effect for both jump and blink - more of a space/time distortion than a tunnel.

Skins
We've made two of the new skins available - Forerunner and Scavenger have access to both the Assassin and Sniper skins - enjoy it for now - the Sniper skin will be Harbinger only once the DLC is released next week:
  • The Goliath
  • The Sniper Type G
  • The Assassin Type G
  • The Disruptor Type G

11 comments Read more

12 December

Latest news

Roadmap on forums

Twitch (Weekly events in planning): http://www.twitch.tv/fracturedspace

Okay thank you to those of you who have signed in to our Trello Board and started voting, it's really great to get instant feedback and views from you in such an easy to understand way.
Please be aware that your votes, while they are “likes”, they are also a guiding hand on the metaphorical tiller. As if a particular item is upvoted a lot we will look at maybe moving it up the development queue.

For those of you, who missed it or are here new now: Go here and you can see our public plans for the game. (We do have a couple of secrets/surprises).
To vote you will have to register on Trello.

Also as there has been some discussion on ship size we knocked up this Size Comparison

We have also moved our voice servers onto TeamSpeak. Server: TS3.fracturedspace.com

Lastly we are putting out some more early access items in our Founder Pack Update click here for the full post and all information, however the new packs are listed below:

All Forerunner Packs
1 early access exclusive normal ship skin (also included in the Harbinger pack) – Not the Goliath.

NEW PACK - Harbinger Pack - $20 ($10 if you already have a Forerunner pack)
Gives access to the game with founder status and the Harbinger status.
Gives 3 early access exclusive normal ship skins – for the Assassin, Sniper, Disruptor.
Gives 1 early access exclusive "legendary" ship skin, the Goliath skin for the USR Flagship.

NEW PACK - Harbinger Fleet Pack - $30 ($20 if you already have a Forerunner pack)
Same as the Harbinger pack + 4 Scavenger keys.

Latest Newsletter

Previous news:

Roadmap on Trello Board - more professional

Dev Q&A #1

Come talk to us

3 comments Read more
See all discussions

Report bugs and leave feedback for this game on the discussion boards

About This Game

Fractured Space is team-based space combat fought in gigantic capital ships. Each multiplayer match offers intense team battles combining deadly individual fights with larger team strategy. Use your ship's unique abilities and weapons to exploit enemy weakness and control the map by working with your team to obliterate opponents. With the intensity of a shooter and the big-picture-thinking of a strategy game, Fractured Space is at the forefront of an exciting new frontier for the genre.

Space combat has reached a singularity.

Key Features:



With 5v5 matches, individual skill in combat alone cannot secure victory. Your team must decide where to focus its efforts; when to advance and retreat. Every match is a war to be won through multiple battles. Unity is strength.


Pick a manufacturer, choose a class and customize your weapon loadouts. Earn credits to purchase new ships and start expanding your fleet. Tailor your craft to your combat preferences, and be the envy of the fleet when your interstellar juggernaut warps into battle.


With multiple loadouts and a plethora of ships on the way, no two teams will go into battle with the same setup, giving you a unique set of choices and options in a given match. Know your ship, learn your environment and adapt your tactics accordingly.


Join us as we throw open our doors on development of a very new space combat experience. The discussion on strategy is endless; share your war stories, learn from others and become a part of the Fractured Space universe.

--

As an Early Access title, Fractured Space is still very much under development. The game will evolve over time, and – as a founder – you’ll see improvements and additions to the game as they happen. We’re keen to bring you along every step of the way - we've shifted our mentality as a studio in order to reflect this, adopting an Open Development ethic. We're throwing open the doors to the studio, with regular updates from the team, sharing assets at varying degrees of completion, and even keeping you in the loop with our sprint plans.

For the latest ship concepts, dev logs and other news check out our official website.

System Requirements

    Minimum:
    • OS: (64 bit only at present) Windows 7 SP1 (must have KB 2670838 installed) / Windows 8 / Windows 8.1
    • Processor: 2.3+ GHz
    • Memory: 4 GB RAM
    • Graphics: DX11 with Feature Level 11
    • DirectX: Version 11
    • Hard Drive: 2 GB available space
    • Additional Notes: Supported chipsets: NVIDIA 470 GTX or greater. Laptop versions of these chipsets may not be supported. Updates to your video and sound card drivers may be required. We'll be constantly updating the game to lower the required specs, so bear with us if your machine is struggling.
    Recommended:
    • OS: (64 bit only at present) Windows 7 SP1/Windows 8 / Windows 8.1
    • Processor: 3.40 GHz
    • Memory: 8 GB RAM
    • Graphics: DX11 with Feature Level 11
    • DirectX: Version 11
    • Hard Drive: 2 GB available space
    • Additional Notes: Supported chipsets: NVIDIA 470 GTX or greater. Laptop versions of these chipsets may not be supported. Updates to your video and sound card drivers may be required. We'll be constantly updating the game to lower the required specs, so bear with us if your machine is struggling.
Helpful customer reviews
22 of 24 people (92%) found this review helpful
2.3 hrs on record
Posted: 10 December
Early Access Review
Finally an interesting spaceship-themed multiplayer combat!

Fractured space is a 5 vs. 5 team battle on areas of space that has been divided in various sectors. All sectors have control points you need to capture in order to advance and eventually make your way to enemy base. During combat you can freely fly in the battlefield, warp into sectors where the combat is currently going on and warp back to base to regroup or to run away with your nearly destroyed ship for repairs.

There's currently 15 different ship types in game, 6 of them unlocked right at the start. Ship types fit for many roles: long range, hard hitting sniper boat, heavily armored flagship for more close range combat, sneaky & stealthy assassin ship, fast moving frigate etc. As the game is currently in it's early stages, it understandably might have some balance issues between various ship designs - though I personally feel like every ship has their own use and an organized group will easily take down those solo snipers or assassins who think they can/should be able to kill everything themselves.

All ships have 6 different skills at the start, some more offensive, some more defensive. As you play and get more experience, you can unlock more skills and customize your ship's loadout. There's currently 2 different crews to choose and it looks like you could probably fine tune the crew skills in future too, though I'm not 100% sure of that.

There aren't currently any tutorials, tips or guides in-game and everything feels like they're subject to change. Figuring out the skills on the fly is doable, but Steam's community hub has already some starting guides to help you avoid the Trial and Error-method.

Game is very enjoyable, fun and has a lot of potential.
Was this review helpful? Yes No
13 of 16 people (81%) found this review helpful
0.8 hrs on record
Posted: 2 December
Early Access Review
Would like to see more players in battles instead of 5v5... 10v10, 16v16 etc.
Needs different game modes. Needs better tutorial. Needs custimization.

Ship combat feals great and looks great. Sounds great too.
I am sure my complaints will be adressed with further development.
As is 8/10
Was this review helpful? Yes No
8 of 9 people (89%) found this review helpful
2.2 hrs on record
Posted: 2 December
Early Access Review
It has a lot of potential and with a lot more polish, balancing and more necessety to play as a team, it will be just a wonderful space game :)
Was this review helpful? Yes No
8 of 9 people (89%) found this review helpful
3.9 hrs on record
Posted: 11 December
Early Access Review
Not too much here yet but the basics are pretty good looking forward to more maps, more game modes. Having fun with what is there. Here is a quick video of what you can do now.

http://youtu.be/gPzqPnNyGP0
Was this review helpful? Yes No
8 of 9 people (89%) found this review helpful
2.0 hrs on record
Posted: 3 December
Early Access Review
I Will reccomend this game to my friends.

yet still incomplete, I see a lot of pottential for this game.
Was this review helpful? Yes No
8 of 10 people (80%) found this review helpful
25.8 hrs on record
Posted: 6 December
Early Access Review
Been playing for few days. Very fun game. This title is pretty solid in it's current form, cant wait to see where it goes from here. If your looking to try a FPS/MOBA version of Eve this is it.
Was this review helpful? Yes No
6 of 7 people (86%) found this review helpful
32.6 hrs on record
Posted: 12 December
Early Access Review
Excellent combination of strategy, teamwork and piloting.

Beautifully rendered capital ships with well-thought designs and individual characteristics; each with their own strengths and weaknesses. I have a few favorites myself.

This "feels" like a space game; the sounds are spectacular and appropriate for large captial ship battles. The graphics are very well rendered. There is a lot of potential with this game.

Very impressed so far with this game; even in Alpha. Expecting more good things to come.
Was this review helpful? Yes No
7 of 9 people (78%) found this review helpful
2.0 hrs on record
Posted: 3 December
Early Access Review
Good game but has bugs and lags but you have to remember that it is in alpha

teamdeath match with ships awsome
Was this review helpful? Yes No
4 of 4 people (100%) found this review helpful
5.0 hrs on record
Posted: 4 December
Early Access Review
Amazing.
Was this review helpful? Yes No
4 of 4 people (100%) found this review helpful
0.9 hrs on record
Posted: 8 December
Early Access Review
you guys need to have some sort of startup popup that explains that you need to press "R" or the equivilent key to start a match. Also, pause screen issues. Other than that, awesome game so far guys!!
Was this review helpful? Yes No
4 of 4 people (100%) found this review helpful
11.2 hrs on record
Posted: 10 December
Early Access Review
Very fun, for a first pass Alpha, the gameplay is solid and fun, and there is enough ships of varying types, and gameplay tactics to keep you coming back for more.

A lot of fun, Been enjoying it.

9/10

This game has a lot of potential.
Was this review helpful? Yes No
4 of 4 people (100%) found this review helpful
5.8 hrs on record
Posted: 14 December
Early Access Review
The game is in early devleopment so I cant say to much about it. what I can say is its laggy at times and some of the materail isnt up to specs. However I don't regret buying it and will continue to play the game. my friends and I had some great times fighting each other. If this game continues to deliver good content, don't be surprised to see me in battle.
Was this review helpful? Yes No
4 of 4 people (100%) found this review helpful
2.5 hrs on record
Posted: 17 December
Early Access Review
Gameplay video and thoughts:

http://youtu.be/sC0hXYaJHhY

So far really enjoying this game. Getting kills in this game I found very satisfying. Working as a team to overpower the enemy team while spreading out enough to capture and hold sectors is a careful balance. Very cool game!
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4 of 4 people (100%) found this review helpful
12.0 hrs on record
Posted: 13 December
Early Access Review
== Review Based on 13/12/2014 version of the game ==
Fractured Space is just excellent as a concept, I love the idea of cap ships just slugging away at one another.
The game feels incomplete but the core game mechanics are a Lot of fun in its current state; well worth the really low price.
Here’s the good;
• Core game mechanics are in place and they are fun. The combat is immensely satisfying, intense, kills feel good and deaths don’t feel cheap.
• The game has a strange, methodically slow pace to it. You are encouraged to think laterally and plan manoeuvres – some may complain about this but I think it is a very good thing.
• The verity of ships and different roles they play all feel significant, no one ship ‘feels’ gimped, all have their strengths and weaknesses.
• The devs are proven and have a clear plan for development of this title.
There are a couple of caveats at the moment though;
• The game does not currently support pre-made teams; this will be a problem if you want to play on the same team as your friends.
• You will feel the FPS drop on occasion – this is fairly normal for a game in development, optimisation will come with time.
• While the core game mechanics are (mostly) done and really quite fun, a lot of the meta – inter-match gameplay and higher level mechanics are currently missing, this makes the game feel incomplete and may be a deal-breaker for many. To those people I’d highly recommend waiting and seeing what happens as development progresses.
• Those who don’t like Dota style 5v5 3-lane combat may be put off as the game appears to draw some influence from the likes of Smite.
Was this review helpful? Yes No
5 of 6 people (83%) found this review helpful
0.9 hrs on record
Posted: 30 November
Early Access Review
This game is fun but needs to be optimized because my computer can't run this thing on high.
Was this review helpful? Yes No
5 of 6 people (83%) found this review helpful
3.2 hrs on record
Posted: 10 December
Early Access Review
Great idea. I love it. BUT!

bad bad bad bad memory leaks. unplayable when we clash more than 2vs2.
Was this review helpful? Yes No
6 of 8 people (75%) found this review helpful
1.6 hrs on record
Posted: 3 December
Early Access Review
Very nice team/role spaceship vs spaceship FPS.

Controls were intuitive or a quick glance gives you everything you need.

Lots of fun.
Was this review helpful? Yes No
7 of 10 people (70%) found this review helpful
2.5 hrs on record
Posted: 7 December
Early Access Review
Really fun game with alot of potential, yes it needs work and you can see that. but the overall game is great and is really fun.

Things that need work:

Ship designs!!!!
Tutorial (BIG TIME)
More Game types.
BUG fixes

Please for the love of God Fractured space!!!! no more Dildo style ships!!!! go look at some Halo ships or eve online!!!!
Was this review helpful? Yes No
7 of 10 people (70%) found this review helpful
1.2 hrs on record
Posted: 3 December
Early Access Review
great game will take time the finish bt looking positive
Was this review helpful? Yes No
3 of 3 people (100%) found this review helpful
4.6 hrs on record
Posted: 11 December
Early Access Review
Finally a game I've been looking for a long time coming. Do you like space ships? Explosions? More space ships? Then you'll probably love this game. It may be early access and have bugs like lag, it's promising. The gameplay is a lot like War Thunder or World Of Tanks, earning credits to unlock new ships or parts. The only gametype in the current alpha is in MOBA style like League Of Legends.
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