The Nightmare Cooperative is a fiendishly difficult turnbased roguelike featuring an array of characters, each with different powers to help you destroy monsters, escape levels, and collect gold.
User reviews: Mixed (48 reviews)
Release Date: Jul 16, 2014
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"A roguelike puzzle game that's also available on iPhone, iPad and Android. Some interesting game mechanics, but it doesn't have much replay value."
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February 2

The Nightmare Cooperative on Bundlestars

The NIghtmare Cooperative is available in the Apocalypse Bundle on Bundlestars for the next two weeks - £3.99 for 11 games:

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About This Game

The Nightmare Cooperative is a strategic roguelike where you lead a group of unlikely comrades through some rather difficult situations. Your village has fallen on hard times (due to some rather reckless spending by the Village Council) and it’s up to you to bring back some gold. Or even just try and survive for a bit.

Each member of the Cooperative will bring a different power to your group; the Warrior fights hard (despite her moral objections), the Miner overcomes deep psychological issues to dig you out of sticky situations, the Necromancer is pretty creepy.

A tricky thing, though: you have to control them all together. Move left, and the whole group moves left. Activate the special power, and every member will jump into action.

And please, do your best to bring home some gold, the Village could really use it.

System Requirements

Mac OS X
SteamOS + Linux
    • OS: XP
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    • OS: 7
    • Memory: 2 GB RAM
    • Hard Drive: 300 MB available space
    • OS: 10.6
    • Memory: 1 GB RAM
    • Hard Drive: 200 MB available space
    • Memory: 2 GB RAM
    • Hard Drive: 300 MB available space
    • OS: Ubuntu 12.04
    • Processor: 2.0 GHz or better
    • Memory: 1 GB RAM
    • Graphics: Radeon x850 or comparable
    • Hard Drive: 200 MB available space
    • Memory: 2 GB RAM
    • Hard Drive: 300 MB available space
Helpful customer reviews
26 of 34 people (76%) found this review helpful
1.6 hrs on record
Posted: February 13
Note: video review embedded below.

The saddest thing about The Nightmare Cooperative, is that it's only real use is as a starting point for getting people into other games.

It's a turn-based roguelike that simplifies genre staples into something far more accessible than the genre is known for. You only have the ability to move and use a special attack, there are no stats or leveling systems, equipment is barely present, and the game only ever exists on a single screen. And all of that is great because it means people who have shied away from roguelikes do to their unforgiving difficulty and complex systems are going to have a much easier time learning The Nightmare Cooperative, and then might be compelled to try something with a larger scope to see why games like this have become so popular.

But that also means that there's very little to actually keep you busy here. After only 30 or so minutes I'd already seen just about everything in the game, and an hour later managed to clear it all together. With how basic the mechanics are, each of my runs felt all but entirely indistinguishable, and there was never the sense that I was actually getting much better at the game or had any way to do so. And that's perhaps what's most frustrating about The Nightmare Cooperative. When your means of interaction are so aggressively simplified, it can feel like the game is playing you as much as you are it.

The Nightmare Cooperative has a bad habit of putting you in situations which feel based entirely on luck. I consistently found myself locked into corners at random, already able to see my imminent death as I began to walk in circles prolonging the moment, and that's immensely aggravating because it seems like you have no control over whether or not you're going to get screwed over and have to start again.

I enjoyed The Nightmare Cooperative as a brief, lightweight entry into a genre that's often far too intimidating, but it gave me little cause to spend anymore time with it. If you've never played a roguelike but are interested in giving them a shot, this probably wouldn't be a terrible place to start. Just know you'll be wanting to graduate to something more advanced fairly soon.
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13 of 18 people (72%) found this review helpful
1 person found this review funny
3.2 hrs on record
Posted: January 25
Take the addictiveness of 2048, throw it into a roguelike game, add some terrain, baddies, and environmental hazards and you have The Nightmare Cooperative. The game deviates from the standard roguelike path by adding more of a puzzle vibe. Like in 2048, you control your units by moving in one of four directions, all units move at the same time in the same direction each turn if able. Of course like any good dungeon crawler, there is no lack of enemies and other hazards to slash your way through or sneak around. The end result is some really fun gameplay that requires lots of foresight if you wish to make any real progress. It's simple to learn and easy to play nature notwithstanding, it offers a nice little challenge.
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7 of 7 people (100%) found this review helpful
1.5 hrs on record
Posted: March 24
Cute graphics
Random loot and heroes
Low starting health
Small Dungeon Floors--Short Game

This is a strategy rogue-like. I haven't played much but I like it so far. After seeing some of the negative reviews I feel I have to defend it a little bit because I think some people expect it to be something that it's not.

There's a lot more strategy than at first glance because all your characters move at the same time but they are on different spots on the grid. So if you move a wizard up to get him out of the way of a monster, you also move your barbarian or whatever other characters you have, and they might end up in danger. You have to really plan your moves if you want to get lots of loot and kill monsters. You could just rush straight for the exit and beat the game in no time if you prefer, but personally I'd rather get most if not all of the treasure first.

Each character has a special ability that can be activated if he has a potion (the blue bottle). It's a one-time use, so there's more strategy for you. So far I've had 3 different characters: and Archer (special ability is to shoot across in a straight line), Wizard (special ability is a magic attack diagonally only), and a Barbarian (I think he could beat a monster in one hit instead of two).

You start out with one character with low health. Each monster takes 2 hits to take down so you can lose health quickly. There are heart potions that you can grab to increase your health. You gain extra characters by finding them in levels and going up to them. But you can only choose one character per level, so if there are two available on that level the one you didn't choose with disappear.

There are also special items you can grab that do special things. I can't remember what they are called exactly, but they are like artefacts.

OH, and every time you open a treasure chest more monsters appear!
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14 of 22 people (64%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: January 15
It's a decent little puzzle rouge-lite, but I won the game on my second playthrough and after less than 2 hours I had done everything there is to do. It's the sort of game that's fine on a phone, for when you want to waste a few minutes, but there's just not enough content on PC to justify the cost.
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7 of 9 people (78%) found this review helpful
0.2 hrs on record
Posted: March 20
If you want a good modern "Roguelike" play Spelunky or Issac or Dungeons of Dreadmor
If you want a puzzle game play DROD

This game could actually have been a decent lightweight puzzling game, but the randomized dungeons destroy any ambition you might have to approaching things in that manner. Here's the thing about randomized dungeons that "roguelike" developers should take note of: It's attractive to believe you can write a single randomizer algorithm that builds your levels for you. It sounds like the perfect solution to unending amounts of fun. But that road is deceptively long and along the way you will see the dead carcasses of other, much bigger titles lying by the side. Don't attempt it unless you are really sure you can bring something exceptional to the table.
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3 of 3 people (100%) found this review helpful
1.7 hrs on record
Posted: March 21
A nice, albeit short, puzzler in the guise of a rogue-like with the twist that you cannot control your party members individually, and instead you press a button and they all move together in the same direction (pretty much like mimicks behave in DROD, another excellent puzzle game).
There are 16 auto-generated levels, each level fitting in just one screen. The monsters are varied, each monster has their own movement pattern and special abilities, such as swapping places with your characters or poisoning them.
The game can be beaten in just one hour, plus one hour of learning the mechanics and thinking out the general strategy, in other words, it's really short. There are scoreboards, and, undoubtedly, just beating the game is way easier and faster than beating the game with the maximum amount of gold, since opening treasure chests spawns new monsters. However, competing for high score may not be a big enough incentive to make most players come back to it over and over again.
I think the game is well worth your time if you're into puzzlers, and whether two hours of fun are worth the price is up to you to decide (if you think the price is too much, keep an eye on game bundle websites, since the game has been bundled lately on multiple occasions).
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2 of 2 people (100%) found this review helpful
0.2 hrs on record
Posted: March 20
A challenging and unique puzzle game, where a great move for one of your characters may spell certain doom to another. Nightmare, indeed.
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2 of 2 people (100%) found this review helpful
1.3 hrs on record
Posted: March 27
-Got it trough a Humble Bundle-

It's a really entertaining and puristic Puzzle/Strategy Roguelike, but it is almost completely luckbased what allowed me to finish it in under one hour. I appreciate the fancy artstyle and the different classes, but this game isn't worth it's price, because after you finished it once there's nothing left to do unlike The binding of Isaac or other popular Roguelikes. But if you're able grab it for under one buck it's a fun little trip.

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4 of 7 people (57%) found this review helpful
1.7 hrs on record
Posted: February 2
A cute and fun puzzle game in the guise of a rogue-like dungeon crawler. Not super-deep, but a nice distraction for the price.
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4 of 7 people (57%) found this review helpful
1 person found this review funny
1.1 hrs on record
Posted: February 5
Simplified to a fault and overly small. What mechanics are there do allow for some interesting interactions and planning, but the game doesn´t feel worth it to spend the time to figure that stuff out. Probably reasonable on mobile but can´t say I cared.
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3 of 6 people (50%) found this review helpful
0.2 hrs on record
Posted: February 10
A frog-like game where the frog has become several characters you move at the same time and the street you have to cross is a dungeon.
Each level of the dungeon plays like a puzzle. Rules, what your characters do, dangers or even what enemies do seem to be part of the puzzle: you will not know until you die trying.
I liked the graphics until I discovered I couldn't tell what a character was doing - they are that simple.
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1 of 2 people (50%) found this review helpful
1.0 hrs on record
Posted: March 20
I would not recommend this game as it is not as it is advertised. Its not a roguelike by any means and truly a turn based puzzle game. I got the game from humble bundle in a pack as 1 dollar so essentially I payed .33$ for this game. Even paying .33$ for this game I found it to be not good by any means. It is not the worst game I have played in my life, let alone on steam but if you expect a roguelike you will be wrong and feel like you made a bad purchase.
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37 of 42 people (88%) found this review helpful
1.7 hrs on record
Posted: July 16, 2014
If you go into this game expecting a grand and complicated experience, you'll probably be disappointed. The Nightmare Cooperative is a compact game, a roguelike distilled to its base elements. You won't find complex skill trees, or a multitude of loot to collect and equip, or expansive environments for you to explore and perish in. That's not a bad thing; if you're looking for something simple but challenging, simplified yet also strategic and tactical, The Nightmare Cooperative excels.

The set-up is simple, a framework for the action rather than an extended narrative. Your village is in disarray; go out, gather gold, fight monsters, survive. The core of The Nightmare Cooperative is its gameplay and that aspect proves to be much deeper and more engaging than the story. If you've familiar with Michael Brough's 868-HACK, you'll feel right at home among Nightmare's enemy-filled rooms. Similar to that game, your goal here is to amass a high score, the amount of gold you collect equaling your final score. Opening chests rewards you with gold and spawns enemy so choosing whether to rush for the exit or increase your score is a crucial choice. Enemies move when you move so each step forward is a strategic decision that, when combined with the game's mechanics and varied foes, gives The Nightmare Cooperative a methodical, puzzle-esque vibe.

You don't control a single hero in Nightmare, but rather an entire group at once, each hero moving and using their special abilities simultaneously. Each hero is unique and positioning and formation is important since their abilities are only effective under certain conditions. The Archer can only shoot enemies directly ahead, the Mage can hit enemies on diagonals, the Warrior can perform two strikes in one move, the Ninja can pass through enemies, and so on for the other seven heroes. Supplementing these abilities are items that provide special perks, such as extra life at the expense of mana or not spawning enemies when opening a chest.

The enemies you face are equally varied and cement the game's strategic puzzle atmosphere. Some enemies travel along predictable paths. Others mirror your movements or move extra spaces in a turn. Turrets rotate and fire in intervals. All this knowledge is always at your disposal and define how you position your heroes, which heroes are best for a given room. Managing four heroes at once, while timing and syncing your movements to evade enemies or get into formation to attack a desired enemy with a specific ability, is a satisfying challenge. It's best to approach each move in The Nightmare Cooperative slowly and carefully, taking the time to plan out your next steps, thinking about where you are and will be in relation to enemies and hazards. A poor decision can easily find your heroes scattered across a level, cornered, a beneficial move for one character being dangerous for the others.

The colorful distinct art style rounds out this compelling package. The Nightmare Cooperative is all about the gameplay, the turn-for-turn decisions that make the best roguelikes so satisfying. Those looking for something with more depth may find the game lacking, but the strategic gameplay, varied heroes, and one-more-go appeal makes The Nightmare Cooperative a worthy addition for fans of the genre. The developers plan to add a challenge mode that will feature rooms with predetermined heroes, enemies, and layouts designed to test your strategic prowess. A mobile version is also in the works, with an estimated release time frame sometime later this year.
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25 of 33 people (76%) found this review helpful
1.9 hrs on record
Posted: July 15, 2014
Pre-Release Review
The Nightmare Cooperative is a dungeoning crawling game that seems more fitting for mobile devices than it does Steam, but still a solid rogue like nonetheless. With a simple premise, the game is about surviving a dungeon with multiple units on screen. Similar to dungeon crawlers like Legend of Grimrock or Quest of Dungeons, you move one space at a time, and so does the enemy. A singular command makes all of your units move, thus the "Cooperative", which is where the real challenge settles into the game. Making decisive moves to help all of your units survive is vital, yet very hard to master.

For more information, gameplay footage, and more, check out my commentated video review here:
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18 of 25 people (72%) found this review helpful
2.0 hrs on record
Posted: July 7, 2014
Pre-Release Review
Above is my impressions of the game.

The Nightmare Cooperative is an interesting turn based strategy Rogue-like / lite. It features a whimsical cartoony visual style, with cerebral gameplay mechanics. The game also has an enjoyable class based system, where you can gain allies who have their own special trait that you can exploit in order to progress through the game.

The Nightmare Cooperative has some pretty strong mechanics, but it is a little light on features. You're getting the game's campaign mode and that's about it. there's no multiplayer, hardcore mode, or any other game modes to try. It's all about the base game, and collecting things to fill your collection.

Overall, the Nightmare Cooperative is an interesting game that should serve well as a fun distraction from the main games you're currently playing.

- Appealing visual style
- Cerebral gameplay
- Interesting class based mechanics
- Simple and easy to understand

- Light on features
- No "real" animations
- Might not be for every one
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12 of 15 people (80%) found this review helpful
2.5 hrs on record
Posted: July 16, 2014
Pretty addictive! This game is very straight foward and easy to pick up (even if you are a newcomer to the Rogue-Genre). The main objective of the game is to venture to the bottom floor of a dungon claiming loot and assembling a larger band of heroes. In this game you start off controlling two random heroes, you move both of them simultaneously which at first can be a little annoying but after awhile it becomes pretty fun; no worries the game is also very straight foward, as I said earlier, at any time you can mouse-over enemies, items, and other heroes to get a rundown of their abilites or a helpful tip. The simultaneous team gameplay is pretty fun, often I found myself trying and experimenting with new tactics and strategies. After the first floor random heroes will apear thoughout the dungeon(s), each hero has their own special ability (Priests can heal, Ninjas can jump, archers can shoot at a distance, stuff like that); this causes the gameplay to become both challenging and rewarding because you'll constanly be trying to keep your team alive while progressing into the harder levels. There are also items in the game which can give your hero slight perks, but nothing groundbreaking. There is no level up system which makes it a little casual (you won't have to worry about having a good build) while at the same time hard (Enemies will feel tougher while your heroes still stay the same). All and all, its a pretty fun Rogue game with a nice unique gameplay feeling.

Anywhose, long story short, this game is a pretty fun roguelike with short (If i'm correct there are 16 floors? 4-standard, 4-ice, 4-dark, 4-desert) with challenging gameplay.

In terms of criticism the price is a little high in my opinion for such a small game; I understand that it's a new idea thats fresh to the rogue genre but for the same price you could get some of the more elaborate rogue-like games with more replayability. Future updates would also be nice, maybe a gamemode where you could take one hero into the dungeon (rather than two). Ehh- I'm just nitpicking.

7/10 (Buy it if you're a Rogue-Like-Fan, if you're new to the genre I'd suggest getting it on sale since perma death can be a little frustrating, unforgiving and discouraging to beginners but to a veteran its what makes the genre magical)

(Edit: I revised my review a little, orginally I had wrote it half awake; and I didn't expect to be on store-page when I woke up)
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13 of 21 people (62%) found this review helpful
9.6 hrs on record
Posted: July 16, 2014
Recommended: It's a fun game which you can easily spend a lot of time on, but to speak frankly 10$ seems like a steep price for as simplistic a game as Nightmare Cooperative is. Nonetheless, if you like more casual rogue-like games, Nightmare Cooperative has a lot to offer.

Full review available here
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4 of 5 people (80%) found this review helpful
1 person found this review funny
5.2 hrs on record
Posted: August 23, 2014
I love this game, as difficult as it is. Managing a full group of four adventurers gets so tricky as the game goes on, but the appeal is definitely in positioning your characters for maximum efficiency. I think my favorite character is the Ice Mage, simply because I'm drawn to crowd control and the Ice Mage can make all the difference when your group needs to bolt for the exit. I didn't like the Miner at first but he's grown on me quite a bit.

This game takes several rather different genres and mixes them perfectly, in my opinion. Getting further in The Nightmare Cooperative feels like a real achievement.
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5 of 7 people (71%) found this review helpful
1.2 hrs on record
Posted: July 18, 2014
Yup, I like this. It's a puzzle game, more than anything else; much like a party-based Desktop Dungeons. Lucky Frame strikes again.
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6 of 9 people (67%) found this review helpful
1 person found this review funny
3.1 hrs on record
Posted: September 28, 2014
I own this game on every available platform (PC, iOS, Android) so that should give some indication of how much I like it.

The game is simple and interesting. The simultaneous movement really makes it feel a lot more 'puzzly' than you might expect. A lot of this game centers around controlling your own greed. You can pick up treasure chests (boxes can have between 1-3 treasure in them, the number is indicated) but for each gold in the chest one monster or threat appears in a random location on the map. Excellent example of risk-reward gameplay.

This is one of those games that when you fail you often feel like you want to try again immedietly. Definitely recommended.
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