Build your towers of paper before they get out of the box and make a big mess in the room. Manage the turrets, upgrade and be careful where you put them... every decision can be fatal! Watch out for the air units, they have a different route!
User reviews: Mixed (23 reviews)
Release Date: Jul 4, 2014
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About This Game

Finally the war of paper tanks comes into your room!

How long can you hold the defences against paper tanks.

Build your towers of paper before they get out of the box and make a big mess in the room. Manage the turrets, upgrade and be careful where you put them... every decision can be fatal! Watch out for the air units, they have a different route!

Take out your toy box and get ready for some of the most intense battles in a tower defence game that will make you reconsider the entire genre. As peaceful and simple War In A Box may seem for the casual player as fierce and thrilling the action will be once you get your hands on this paper battle madness!

Shred your enemies into pieces with different turret models - from simple guns to Tesla towers – in a battle against both land and airborne units that will do everything to get behind your lines of defence. Featuring real 3D environment and delivering a large number of original levels, War In A Box: Paper Tanks is as addictive as it is simple to play.

Features:
  • True 3D environment in each level
  • Turret and air view with different zoom options
  • Different game modes for different types of players
  • Game speed controls for adjusting the intensity of action
  • Available for Mac, Windows and Linux

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: XP
    • Processor: 1.5 GHz
    • Memory: 1024 MB RAM
    • Graphics: Pixel Shaders 2
    • DirectX: Version 9.0
    • Hard Drive: 800 MB available space
    • Sound Card: any
    Recommended:
    • OS: Vista
    • Processor: 2 GHz
    • Memory: 2048 MB RAM
    • Graphics: Pixel Shaders 2
    • DirectX: Version 9.0
    • Hard Drive: 1 GB available space
    • Sound Card: any
    Minimum:
    • OS: 10.6
    • Processor: 1.5 GHz
    • Memory: 1024 MB RAM
    • Graphics: Pixel Shaders 2
    • Hard Drive: 800 MB available space
    • Sound Card: any
    Recommended:
    • OS: 10.9
    • Processor: 2 GHz
    • Memory: 2048 MB RAM
    • Graphics: Pixel Shaders 2
    • Hard Drive: 1 GB available space
    • Sound Card: any
    Minimum:
    • OS: Ubuntu 13
    • Processor: 1.5 GHz
    • Memory: 1024 MB RAM
    • Graphics: Pixel Shaders 2
    • Hard Drive: 800 MB available space
    • Sound Card: any
    • Additional Notes: 32/64 bit builds available
    Recommended:
    • OS: Ubuntu 14
    • Processor: 2 GHz
    • Memory: 1024 MB RAM
    • Graphics: Pixel Shaders 2
    • Hard Drive: 1 GB available space
    • Sound Card: any
    • Additional Notes: 32/64 bit builds available
Helpful customer reviews
73 of 88 people (83%) found this review helpful
0.6 hrs on record
Posted: July 5
War in a Box is a basic tower defense game. The graphical style is pretty inspired -- everything looks like it's made out of cardboard and paper and the levels look like a child's playset. You can move the camera just about anywhere and there's also an option to see the game from a tower's perspective (watching it fire at enemy units). The art is definitely top notch.

On the flip side, the gameplay mechanics are not very sophisticated. The tower defense genre has dozens of titles that have innovative twists and interesting mechanics. This game is a bit lacking in that department. Towers are placed in a few fixed positions and have 3 levels of upgrades. Towers and upgrades are instant and there aren't any extra buttons to press. There are no end of level stats or bonuses for leftover money, and while upgraded towers do more damage I couldn't see numbers anywhere.

One mechanic of the game that is somewhat interesting is that each unit, tower, and bullet fired is modelled in the physics engine. This means that trees and destroyed units can block the trajectory of your tower's bullets, and sometimes units go flying off the screen when they are destroyed. It also adds some randomness, since some tower shots may be blocked and this throws off the timing for a wave.

All in all, though, the game is too simplistic for my taste. The art style is cool. But tower defense as a genre is a bit played out and this game adds nothing innovative to keep me interested.
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14 of 16 people (88%) found this review helpful
0.5 hrs on record
Posted: November 20
This is a decent game with good physics.

+ Turret First Person View
+ Good level design
+ Tower attacks get blocked my obstacles like tree.

- You can place towers only on certain pre-decided spots.
- Too much restrictions, no freedom.
- Only a few "Good" combinations to place your towers.
- Very few towers
- Slow waves/levels (yeah, even on 3x Speed, the game was pretty slow to me)

I usually love TD's but this specific one is probably designed as a "CASUAL" game. It just felt like a lot of hand holding. You can't decide your own place to build a tower. There are pre-designated spots from which you must chose. Among those there is only a few good combinations to place towers, if you don't place the specific tower on the specific slot the developer inteded you to put, You will most likely lose the level.

It's a decent game to chillax, but NO-NO for a hardcore Tower Defense fan.
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21 of 30 people (70%) found this review helpful
5.2 hrs on record
Posted: August 14
sweet looking little tower defense game.

since its a niche product i'll only list the positive and negative things:

+ rather good graphics for a tower defense game.
+ you can zoom and move the camera, even watch the game from the inside of one of your towers.
+ detailed units and animations
+ possibility to change the gamespeed

● about 5 hours of playtime
● only singleplayer
● 5 different tower types
● 24 more or less different maps

- annoying music
- the achievements seem to be bugged. they randomly pop up when you close the game.
- small maps and very limited tower building locations
- the tower bulding options are a little sluggish, and i often had to click twice or more until a tower was build.
when youre in a hurry thats killing the fun.
- feels like playing a mobile game

all together its average.
if youre like me a fan of the good old warcraft 3 tower defense maps, you will be disappointed.

not sure if i should put a "yes" or "no", so please consider:


if you get this game below 2€ /$2, on sale/bundled: YES, its still good for a few hours of fun.

if you thought about buying it for the full price of 9,99: NO. theres not enough variety and content to satisfy this.
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15 of 21 people (71%) found this review helpful
0.7 hrs on record
Posted: August 31
War in a Box: Paper Tanks
Rating: 6/10

Average tower defense game with nice graphics that represent as if you play with cut out board pieces. You can rotate this around and try different views like from inside a tower. But there is where all the 'key selling points' of this game end and a fairly generic game begins. You got waves, you can upgrade your towers, you have levels, it all scales up. Nothing really special.

Downside is the missed chance to do something nice with the game mechanics or animations because we are playing with paper. When a tank is destroyed, it disintegrates... why not unfold or disperse into paper pieces? Ballistics are nice round balls. Why not paper darts or crumpled papers? Why not let a tank burn to the ground? Why can't you destroy a tree that is in the way? Missed chances to make this game stand out a bit more.

Upgrading is also not mouse-frienly, and geared towards touch (where the origins lay I suppose). You have to click the unit, then a menu appears on the left side of the screen, you have to move the mouse and click the upgrade twice. RSI guaranteed.

In the end it is fun for a few round until you yearn again for a good round of OTTTD, Shad'O or Defense Grid.
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13 of 19 people (68%) found this review helpful
0.3 hrs on record
Posted: July 7
I am not From a English origin so i hope you people can skip trough a few spelling mistakes,

Well where do i start, I do not often write a revieuw on a game but i thouged this game needed it.

So i was quite curious what kind of game experience i would get from this since i never really play any tower defence games.
Nothing makes this game specteculair or different for what i have seen from other tower defence games.
Music is ok, Gameplay is fun for a few minutes then i want to play something else again A. Something they did wrong is give you the option to look troug hthe eyes of a turret, does it allow you to controll it? No, you can just look trough it. Which is a big dissapointment. It feld like watching a friend play your favorite game and you were not allowed to join in.
A typical game to pass the time. Artstyle is enjoyable, the paper and cardboard cutouts.

Overal i find this game a like or hate it. Fun to play for a few minutes but nothing fancy.

If i may recomend a tower defence game that is similair to this but a bit better, try Toy Soldiers. It is set in a WW1 theme and is hilarious to play and see.
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6 of 7 people (86%) found this review helpful
0.1 hrs on record
Posted: October 5
I could only stand to play the first level. I love tower defense but this was not fun at all.
Yes it looks cool but thats it. One of my favorite things about tower defense is the upgrades.
This is too simple though. Half way through the level I had filled up all spots and upgraded to
the max on everything (Level 3). Nothing happens when you upgrade. No visual changes or
anything. They give a little more damage but that seems to be it. I then just had to sit there
and wait for the waves to come and be destroyed so the level could be completed. Maybe the
game gets better later on, but I could not bring myself to click "Next" to endure another round
of nothing fun or exciting.
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3 of 3 people (100%) found this review helpful
4.0 hrs on record
Posted: September 10
This is a great choice for tower defense. Lets break it down.

Graphics-Awesome for this type of game, the paper idea is spot on, and also 3d, what more could you ask for? Everything from the turrets to enemies look great. The maps are well laid out as well.

Music-Skip the music not the best.

Levels-First 10 were fairly easy, but by 11 things got really tough, had to really think about my tatics. You are looking at about 5-10 hours of game time. Not bad for a budget title.

Turrets-5 to chose from, machine gun nest, anti-tank gun, flak gun, arty, telsa coil. 3 upgrades avaible as well. Cool thing with these, you can look through the turret in a first person view.

Gameplay-Some of the best in tower-def i've had so far. Can have some really intense moments that come down to seconds, had me on the edge of my seat many times. You really have to plan out to win, no cake walks here.

All in all a very fun game and well worth the money. Heck a deal right with 50% off. Buy it!
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3 of 3 people (100%) found this review helpful
0.3 hrs on record
Posted: October 30
It's tower defense meets Hot Wheels. Simple controls and fairly easy paced makes this a good starter but not too challenging. For the graphics and the ease of control, I give it a 5/10.
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4 of 6 people (67%) found this review helpful
13.4 hrs on record
Posted: August 21
Fun and probably one of the nicer tower defense games on steam.
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5 of 8 people (63%) found this review helpful
1.8 hrs on record
Posted: July 10
This game is simple, fun and entertaining. The graphics are very stylish, and a welcome respite from all the WOW look-alikes in the tower defense genre. Gameplay is smooth and well-paced. Most definitely recommended!
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1 of 1 people (100%) found this review helpful
18.4 hrs on record
Posted: September 13
On the one hand, this game feels like someone's first game, perhaps a good student project. On the other hand, it's still fun!

The graphics are very simple, but it still has a certain cute appeal. If nothing else, it's distinctive. The tower AI is immensely stupid. You will yell curses at your towers, and wonder if they're manned through some sort of outreach program for special kids. But the levels are balanced for the towers as they are, and you can somewhat compensate by tower placement.

There's nothing really original here, just your basic tower defense game, and I wouldn't pay full price for it, but I still liked it, and if you're not totally burned out on tower defense it's worth $5 IMO. It hasn't crashed once on me, no bugs or gliches that I've seen, and for the most part the levels are balanced well (level 9 has issues).

[Note: this is the same game as Tabletop Defense, apparantly some issue between the devs and the first publisher, but the devs claim they get money when you buy this one and they don't from that one, for whatever that's worth.]
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2 of 3 people (67%) found this review helpful
5.0 hrs on record
Posted: August 24
Pretty fun little TD. Would have liked more towers and options. Very visually pleasing in a minimalist papercraft sort of way, but for 10 bucks, I might not go quite that far. If you see it for 50% or 25% off, go for it. Fun little time waster.
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3 of 5 people (60%) found this review helpful
1.6 hrs on record
Posted: September 9
War in a Box: Paper Tanks is a plain vanilla TD game that feels rushed. It's like the developer had some good ideas that were hard to implement and when he got them working, he didn't do much with them. Like the tower views. That is all it is… One view from a chosen turret. No shooting or even turning the turret. It's just a camera view.

The game is okay, but it's basic to the point of not really wanting to play it again once you get the 3 stars and 100%. There are only 5 towers with 3 upgrade levels and 24 small maps. You can only build towers on predesignated platforms and there are not very many of them scattered throughout the small maps, so you must choose your towers wisely! Like only 5 - 7! Once you figure out the correct combonation of towers to use and placement, there is no challenge anymore. Also, once you place all of your towers and upgrade them, you just sit and watch the battle. There's nothing left to do...

It's also got one bad design choice IMO. The enemies don't explode or disappear from the track fast enough and this can cause unpredictable problems. Sometimes shots get blocked, making you lose the level and have to restart the mission over from the beginning. If you are going for 3 stars, you'll need to start over sometimes. It's not that bad and doesn't happen all the time, but when it does, it's frustrating.

Animations are stiff, but the enemy are supposed to be made out of paper, so it fits the game style I guess. The sounds are okay and fit the game well. It's not a bad or broken game. It's just very basic and at times, unpredictable. Hey it runs in the highest settings on both of my Mac's so I give it a huge plus for that alone! :-)

I "only" recommend this game to diehard TD fans looking for something new!!! Get it on sale like I did or you might regret it... There are so many better TD games out there for much LE$$!

Here are my 15" PowerBook Pro system specs: Intel Core 2 Duo 2.66 GHz, 4 MB system RAM, NVIDIA GeForce 9600M GT with 256MB dedicated video RAM, running OS X version 10.6.8 (10K549), HSF+ Extended file system.
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0 of 5 people (0%) found this review helpful
0.2 hrs on record
Posted: September 10
I don't know who though "Yeah, I will do that, it's an awesome idea", but he was really wrong...
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0.8 hrs on record
Posted: November 28
tl;dr: nice style, some logic and usability issues.

I'm just going through the "unlocking" levels so I might review again later - if I get to it and don't loose my will to play first.

The NICE:

- the style: the paper box theme is well executed throughout the menus and maps, IMO.

- destroyed units are very nicely done! (they burn/explode, remain as coal-like skeletons (until they are impacted too much and vanish, i.e. shot down planes crash so hard into the ground that they disappear, except sometimes and then you get a nice burning wreck on the ground :-)))

- if you select a tower you can on the left choose the tower view. it's nice watching. Just wish your money counter and some kind of "furthest enemy progress percentage" were visible in case you are just waiting for the next cash update or don't want to risk the leading enemy getting too far even though you are watching from a tower not trained on them.

The STUPID:

- You are being told that towers can't shoot through trees. What they don't tell you is that the towers are stupid. Just plain stupid. They will shoot at trees when there are other targets in plain sight. They will shoot at single targets when waiting a fraction of a second would make it re-appear in plain sight. They will shoot at other towers as if they were trees. Maybe with all tower types unlocked this will be less of an issue.
Maybe this is intended to increase the "toybox" and wind-up toys feeling but it's very frustrating when compared to other TD games where one even can choose preferred enemy types, ranges/positions, etc.

- Cannons that shoot ground and air target will happily be locked on a heavily armored, slow, long-winding pathed vehicle while a fast, light aircraft can fly right over it and disappear into the box. Obviously air-only towers are supposed to help in such a situation, but with the tree-stupidity one might need more ground-targetting towers -and therefore occupy slots - than is good for air-cover. That said, the flak seems to be nicely powerful if upgraded :-)

- Connected with the previous issue: you only get very few and FIXED tower placement points. That means you have to think very carefully where to place which type and even more ANTICIPATE how they will interact on ANY target of any level (AND MIXES thereof) to make "sure" you don't hit only trees because your towers got stuck in a bad timing loop and misses every window of opportunity just to fire at the next tree.

- You can't place or upgrade towers while paused, that means you (and your hardware!) better be fast enough!

and the HORRID:

- scrolling: You can only scroll by cursor keys and they produce mega-leaps instead of managable shifts so half of the time you end up not seeing the view you want but half of it. (I play it in lowest resolution if that makes any difference). Simple standard scrolling with mouse at borders or dragging the map with middle mouse button hold would fix this!
Also, sometimes the view scrolls away without user input, maybe due to arriving vehicles or selection of towers (that are fully in view, btw!) and messes everything up even more.
Also, because of the scroll issues, make sure that you look at the whole map zoomed out to not miss any available tower placement spots!

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0.9 hrs on record
Posted: November 27
Fun game for casual use. It's worth a try when on sale.

6/10
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1.9 hrs on record
Posted: December 18
Tower defense games are weird to me. Mostly because they are pretty much all the same in the end. This game is standard TD game. Not genre defying, not the best, not the worst. Truly mediocre. Fun to be had for sure, if you are a TD superfan. It's not broken by any means, and works as advertised. 6/10
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