Greetings, fellow apprentices!
Past week we went to the Gamelab 2015 conference, where Ziggurat was finalist in 3 categories (Best PC Game, Best Console Game and Best Game).
In the end, Ziggurat got the Best Console game award! The other two awards went to Mind: Path to Thalamus, another Spanish game that we recommend checking out :)
You probably remember us asking you to vote for the game in the Public Choice award. Well, your votes did really help, because Ziggurat was awarded the Public choice Award as well!
After the Gamelab conference, we went to the Indie Developer Burger Awards 2015, a small indie event where prizes are given in a joyful and friendly manner. Ziggurat was awarded "Most addictive" and "Least Indie game" at the party!
So now that we're back, we'll start work on what we promised! We'll pause development of our next game Pharaonic (which, by the way got Greenlit past week as well) for some time, and work on a new update for Ziggurat!
We're not 100% sure of what will the new update feature, but at the very least we want to add new playable characters, and add a few of everything (weapons, perks, room layouts, enemy variations, etc). We'll also try to add new combat room goals (similar to the Obelisk variants), and a Daily Challenge feature.
We don't have a date for the update (it's going to take a few weeks), but we encourage you to post your suggestions for new weapons, enemies, perks, etc in the forums, as we will regularly read them while we're working on it.
Thank you again for your support, you're the best :)
Ziggurat has been selected as finalist on 3 categories (Best Game, Best PC Game, Best Console Game) for the Gamelab Awards: http://gamelab.es/premios2015/finalists/
The winners will be chosen next week, wish us luck!
The Public award finalists aren't shown so while our deal can't be fulfilled yet, we'll probably work on the promised update anyway :)
Meanwhile, you can check the Greenlight page for our next game, Pharaonic: http://steamcommunity.com/sharedfiles/filedetails/?id=463643141
We've been working on Pharaonic for a few months now and it's still a long way until it's finished, but it's coming along nicely. Please let us know what you think of the game :)
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