Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots!
User reviews:
Very Positive (16 reviews) - 87% of the 16 user reviews in the last 30 days are positive.
Very Positive (1,964 reviews) - 90% of the 1,964 user reviews for this game are positive.
Release Date: Oct 23, 2014

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June 3

Complete your Milkstone Studios Collection with this offer!

We are proud to announce the Milkstone Studios Collection!

With this, you'll be able to get our full Steam game catalog at a 25% discount. The games you already have are left out, so the price is lower. Moreover, this will be compatible with another offers, so no excuses for getting all of our games at a low price! :)

This collection includes all games released by Milkstone Studios on Steam:

  • Race your way to the top in the fast-paced top-down racing game Little Racers Street
  • Take you and your partners into a fresh combination of cooperation and horror on White Noise Online
  • Face the many challenges and dangers on the dungeon crawling FPS Ziggurat
  • Survive the dangers of an unforgiving Ancient Egypt in Pharaonic

Get the full collection here!

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June 2

Ziggurat Update #14 - Featuring the Gauntlet

Welcome back, fans of fast-paced wizardry!

Today we are releasing a new update for Ziggurat (it's been 8 months since the last one, wow!).

The Gauntlet

This update's main highlight is the new Gauntlet game mode. This mode puts you in a single room with no chance of escape and throws monsters at you until you are finally dead.

Moreover, it's a race against the clock, since enemies will keep spawning over time. Even bosses will want to take a piece of you!

Of course, you keep leveling up while picking up knowledge gems, and weapons and amulets will appear from time to time.

This mode is intended for shorter runs (10-20 minutes at most), and we may do some balancing changes after getting some feedback on it.

Agnes 2.0

We've also improved the skillset of Agnes the Witch based on player feedback and suggestions, so it's more interesting to play.

And a plethora of minor fixes

On top of that, this update features many performance improvements and bugfixes that were found during the port for the console versions, so it should perform better on lower end computers.

That's all, folks!

This is probably the last content update for Ziggurat. It may not be the last , a bugfix/balance update could be released at some point. It's almost 2 years since the game was released in Early Access in August 2014, and it's been a hell of a ride!

A big thank you to all of you for your support. Stay tuned for further updates on our developments (by the way, have you checked our latest game Pharaonic?), and feel free to keep sharing your impressions on the game forums, we'll always be there to answer your questions or give a hand :)

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About This Game

Dungeon-Crawling First Person Shooting at its finest! Fast-paced combat! Dozens of perks, spells and enemies! Level ups! Random Dungeons! Traps! Badass bosses! Carrots! Ziggurat is the best combination of First Person Shooter and Rogue-LITE you have ever seen.

Become a neophyte sorcerer, and get ready for your rite of passage: Enter the labyrinth and face dangerous challenges to prove your worth and become a powerful wizard!

The game focuses on fast-paced first person shooting, with an old-school vibe, and updated handling and game mechanics. Dungeon crawling and RPG/Roguelike elements are added into the mix, resulting in a fun, challenging and varied game, with lots of content to discover.

Fight almighty bosses, get through rooms filled with traps, and treasures that may help you in your journey... Each game is a whole new experience!

Unlike most Rogue-thingies, on Ziggurat your combat skills will be the most important asset to keep advancing. Leveling up and randomly generated content is there to improve variety and make each game different, not to make the game a roll dice or an unbearable grind.

Most perks are designed to change the way you have to play or the weapons you'll want to use. Do you want more speed in exchange for less health, or maybe is better to have mana regeneration? Increase drop rate, or refill ammo here and now? No number game here, simple and direct choices.

We've also ensured that, as a proper FPS game, the experience is quick and direct. There's no inventory to manage or the need to compare two almost equal item drops, just weapon selection, and mana/health are usually the bargaining chip.

A whole arsenal of magic and alchemic weapons will be at your disposal. Wreak havoc among your enemies, but watch your mana reserves or you might regret it later!

Magic staves, spellbooks, magic wands... dozens of weapons with different attack strategies that help keeping the game fresh!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows XP
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: DirectX 10 capable hardware
    • DirectX: Version 9.0c
    • Storage: 800 MB available space
    • Additional Notes: 64bit OS recommended but not required
    • OS: Windows 7 or newer
    • Processor: Quad core processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Storage: 1 GB available space
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Storage: 800 MB available space
    • Storage: 1 GB available space
    • OS: Ubuntu 12.10 or newer
    • Processor: Dual Core processor
    • Memory: 2 GB RAM
    • Graphics: OpenGL 2 Graphics card
    • Storage: 800 MB available space
    • Additional Notes: For AMD Graphic cards, MESA drivers newer than 10.1.5 are recommended.
    • Processor: Quad Core Processor
    • Memory: 4 GB RAM
    • Graphics: GeForce 460 or better
    • Storage: 1 GB available space
Customer reviews
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1,509 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
8 of 9 people (89%) found this review helpful
1 person found this review funny
6.4 hrs on record
Posted: October 15
While the roguelite FPS genre is debatably lacking quality titles, Ziggurat is a worthy addition. Is it the shining jewel atop the rest? Meh, not really - but it is good fun.

If you took a handfull of fairly generic modern 'roguelike' attributes and put them into a well-made FPS, you'd get Ziggurat. Permadeath? Check. Persistant upgrades? Check. Perk system that can get you OP? Check. Secret rooms? Check. The problem is not what it has per se, it is more with an overall 'blandness' and lack of anything really fresh.

Overall, I found the experience good fun and fairly addicting to keep grinding until the end. At 6 hours I finished the game once. There is still a ton of stuff to unlock. I may or may not be back.

+Very solid game overall; it looks good and runs well
+Persistant upgrades and tons of unlockable stuff
+It is fun, and certainly worth full price

-This is one of the few games that I have come across that claim full controller support - but I found it to be terrible (XBox360 which is what is recommended); all kinds of problems - though namely you literally move slower with the controller than keyboard and mouse - I tested it
-Game suffers from being overall a bit too generic; it could have benefitted from having more of its own personality
-Definately grindy, so beware

I enjoyed my time with Ziggurat and would recommend it, but part of me felt like it could have been bigger than it actually was. If you enjoy roguelites and FPS games, pick this up.
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2 of 2 people (100%) found this review helpful
1 person found this review funny
10.0 hrs on record
Posted: October 22
Can't say enough good things about this game. Anyone can play for a while and enjoy it. It's simplicity and small learning curve offer a fun and exciting experience right from the jump -- but it doesn't end there. The intricacies of this game's map-works and leveling dynamic create a new adventure every play through. The creativity and diversity of Ziggurat continues to draw me back in. Despite not gaining a huge amount of traction, the games developers, Milkstone Studios, continue to provide new content and update the game semi regularly. There is new content added ranging from adding new characters to play as, to expanding abilities and attributes which can be earned in game... and all without paid DLC. I could probably go on for a while, but I'll leave one more brief commendation: This game is fun, real fun.
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1 of 1 people (100%) found this review helpful
1 person found this review funny
1.9 hrs on record
Posted: October 3
+) Easy control.
+) Each type of weapons have unique tendencies.
+) Easy mapping.
+) Reasonable amount of game-play time since you only get one life.

-) You can't run in zig zags but you can walk in that way.
-) You can only upgrade what is given when you level up.

+-) Very thrilling since you have to start from the beginning when you die.
+-) Some rooms have handicap options like darkness or you can only shoot in mid-air. Some were irritating and stupid like the one I mentioned mid-air and decreased attack speed. However you can't deny that they make the game more thrilling.
+-) The drops disappear in time. Even though situation always gets hectic. You have to act like a stupid sand-bag in order to get the drops. Jumping over and running through acid or fire or enemies. It is worth doing so but you feel stupid. Although you can't deny that it was also thrilling.
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2 of 4 people (50%) found this review helpful
1 person found this review funny
84.6 hrs on record
Posted: September 25
It looks and plays a bit like Heretic or Hexen. It's procedurally generated. It looks and plays a bit like Heretic or Hexen. I don't know what else to tell you. It's worth your time and money.
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Most Helpful Reviews  Overall
246 of 262 people (94%) found this review helpful
64 people found this review funny
52.8 hrs on record
Posted: November 29, 2014
This is a fantastic game. The gameplay is extremely tight and responsive, which is good because it is also very challenging. Skillful play is rewarded. In this respect it feels similar to the old style FPS like DOOM where you would find yourself with little health, no ammo and a roomful of baddies, hoping that one of the vanquished will drop you 10 hp to keep you going for another room.

There are also roguelike elements. The ziggurat is different on every playthrough, and the weapons you find are randomised. Sometimes you will find a grenade weapon and then encounter a room with hordes of little enemies. You will have an easy time. Other times you will find a crowd control staff and a few massive bulletsponge enemies. Tough luck. When you level up, you can choose one of two randomly drawn perks. Some will be very useful, some will replenish your health in a one-time deal, some will make you stronger over the long term. There are also treasure rooms and shrine rooms, where you can sacrifice health and ammo to the gods, who might reward you or if you are Superjunk punish you every time.

I definitely recommend this game. It's good old-fashioned FPS goodness with a healthy serving of roguelike on the side. But if you are skillful, the roguelike elements can't doom you from the start like in other titles, where you might keep restarting the game until you get a good starting item. There are also evil carrots in this game that try to bite you. I hate carrots in real life, they are an awful vegetable. So it is good to shoot them with my stick.
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166 of 179 people (93%) found this review helpful
9 people found this review funny
74.8 hrs on record
Posted: October 23, 2014
Plays a bit like Heretic, a bit like Serious Sam, a bit like Doom, a bit like Painkiller, a bit like the old arcade Robotron and Smash TV games, a bit like a bullet-hell Cave shmup.

If you love Doom and Heretic, you will appreciate how well designed the enemy attacks are. The game gets chaotic, but always remains fair. Sometimes you will find the map filled with projectiles.... But you believe that if you keep practicing, and improving your spatial IQ, you can dodge them all. Some day. (Probably never, though.)

Heretic fans will appreciate the weaponry. Try the Doom Cannon against a cluster of Lost Souls.

If you like to move fast, use the Harlequinn class.

This is my dream game fully realized, so I'm trying not to be too complimentary.
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100 of 106 people (94%) found this review helpful
5 people found this review funny
70.3 hrs on record
Posted: December 22, 2014
My favorite game of 2014. A glorious mixture of concepts / mechanics, and a very high replay value.

I'm a big fan of the Heretic / Hexen / Doom / Quake / Unreal games, as well as Serious Sam. I don't think Ziggurat is a rip off or a copy of Heretic, but you can basically imagine it as a Heretic RPG, rogue-lite, dungeon-crawler, etc. Basically, it's a really great game and worth the full price.


It's been quite some time now and the devs have probably concluded any new development of Ziggurat, considering their low frequency of updates and more focus on other projects. That being said, there is not and most likely will not be any form of Multiplayer. Will we perhaps see it in a future Ziggurat sequel? I really hope so.
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140 of 168 people (83%) found this review helpful
7 people found this review funny
9.7 hrs on record
Posted: August 14, 2014
Full disclosure: review copy provided by developer/publisher!

I have a love/hate relationship with the concept of Early Access. What's my ideal Early Access title? It's a game that, in its current state, feels like it can stand alone as a release. Maybe it's rough around the edges, maybe it isn't fully fleshed out, but it's a more or less finished product that can stand to be improved. Early Access should be like... like when you order something at a restaurant – let's say a club sandwich – and they bring it out and say, “sir/madam, we're sorry but your homestyle sea salt french fries will be out in a few minutes.” And you're like, “oh, that's cool. This sandwich looks pretty good.” And you wait a few minutes, take a few bites out of your excellent club sandwich, and then they present you with your fries. “Ziggurat” is a delicious club sandwich – not too heavy on the mayonnaise and the bacon is crispy. I'm not exaggerating when I say that it is one of the most polished, fun titles I've seen ever from Early Access. And hopefully the fries are incoming.

“Ziggurat” is a dungeon crawler FPS roguelike (say that ten times fast) that has color and style reminiscent of DOTA 2, enemies straight out of the “Zeno Clash” series and “Fable,” and the fast, strafing combat found in “Serious Sam.” You select a character (you'll unlock others as you accomplish feats like 200 wand kills, each with their strengths and weaknesses) and start on the first floor. In the top right corner you have your dungeon map layout for reference. As you explore you'll fight minions (carrot men, floating stone dragons, suits of armor, goblin dudes, leaping bird lizards), dodge traps, and find a portal key that unlocks the boss and exit, all the while exploring a labyrinth carved from stone, ceilings held up by bone columns and looking otherwise metal as ♥♥♥♥. Once you find the end room you'll engage in a boss battle with a unique big baddie. Once you beat it you're shown your score (determined by kills, floors cleared, time) and you're on to the next floor. As you progress you'll find new weapons (you start off with a basic replenishable wand but you'll soon find an ice orb that fires like a shotgun, fire grenades, etc.), perks, and journals that delve into the story of this magical place full of beautiful ♥♥♥♥♥♥♥t nightmare monsters.

So what else can I say about “Ziggurat?” It just feels cool, y'know? You unlock stylish tarot cards that describe your perks. When you die you'll be frustrated and immediately laugh at the resulting death screen. Floors range from uncomfortably claustrophobic (like when your parents leave you alone in the living room with your handsier relatives) to wide and expansive. The enemies have a variety of tactics, some rushing at you with reckless abandon, some content to fire at a distance like total ♥♥♥♥♥. As you change your tactics – say closing the distance between some distant foe – they'll change their tactics in turn, ground bashing until you beat a hasty retreat or shotgun their ♥♥♥♥ face with ice shards. It's highly polished, highly fun, and super pretty like that girl you didn't ask to prom and no it isn't too late JUST GO TO HER SHE'S WAITING.

It might be the prettiest Early Access title yet. The color palette is rich and varied without looking like rainbow vomit – a happy medium between drab dungeon and colorful fantasy. It's challenging without being too big a ball kicker or ball coddler (pick a side, we're at war). And most importantly it feels done. This can only be improved and expanded on. This is something that even if it never saw completion it would still feel like a worthwhile buy. This might be the most excited I've been about an Early Access game in a good while – at least since I've had a decent club sandwich.

Edit: Ziggurat is now available, having completed its Early Access cycle in three months. Early Access devs, take note - THIS is how you do it.
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116 of 138 people (84%) found this review helpful
7 people found this review funny
3.0 hrs on record
Posted: June 6, 2015
Ziggurat is a challenging first person rogue-lite game. You roam around procedural generated dungeons with various different types of enemies, traps and bosses.

The graphics are appealing, the dark theme is done very well, often at times it is so dark it's really hard to see anything and you have to use your spells to light the way.

Each dungeon is completely randomly generated, you will never run the same dungeon more than once, each room has a chance to either be full of minions, a trap room, or a reward room. Enemies drop experience orbs, every time you level up, you get to choose a special ability/skill, such as increasing the amount of health you get from health pots, or increasing your speed when you are hit. This is a nice feature which makes it feel a little different to other rogue-lite games.

You also have to manage various different mana pools, you pick up different wands and weapons that use the different mana pools, enemies drop mana pots to keep them topped up.

This is actually a really difficult game, even on easy mode, I struggled even on level one on the normal mode, but managed to get all the way to the end level and then fail on easy mode, so even that is a struggle. I have yet to try anything higher because I would just get wrecked.

In order for me to complete a run on easy mode, I had to put three hours into Ziggurat, and this is only the tip of the ice berg of what's actually on offer. I have now unlocked a further four or five characters that I can play, and then there are additional challenges to unlock more. I'd say there is easily twelve more hours of content available here.

I didn't have any technical issues or bugs, its an extremely well put together game, that runs perfectly, running most of the time at 120+ fps.

Ziggurat is probably one of the best rogue-lite games I've played and can definitely recommend it to anyone looking for a magical dungeon crawling challenge.

If you found this review helpful, please consider giving it a thumbs up. You can also find more reviews over at http://www.completingthebackloggroup.com/

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72 of 78 people (92%) found this review helpful
9 people found this review funny
22.6 hrs on record
Posted: January 26
I always liked carrots. Until I played Ziggurat that is.

Game overview

* Genre (tags): Rogue-lite, FPS, action, magic
* Avg length: ∞ (or ~1 hour for a run)
* Developer: Milkstone Studios
* Publisher: Milkstone studios
* Release Date: October 2014 (pc), 2015 (consoles)
* Platform: pc, ps4, Xbox One

<<<Pros and cons>>>

+ Overall fun and thrilling experience
+ Lots of replayability
+ Neat soundtrack
+ Appealing art style
+ Save & quit in the middle of a run
+ Great price!
+/- It can be somewhat 'unfair' at times (though that is part of the genre)
- Platforming is rather tedious

Full game review

You are a wizard apprentice who has been studying magic for many years. Finally, you are able and ready to participate in 'the Ziggurat', a test in which you prove your worth to the Daedolon brothers: they form the most powerful wizard guild that rules and protects the lands. Your goal is to become a part of this guild - to be a Deadolon brother - but that is far from easy. Very few manage to get out of the dangerous fortress alive; only the strongest will make it - usually not without physical and mental wounds.

<<<Gameplay, fun factor and replayability>>>

You enter a vast dungeon constructed of many floors to succeed the test of becoming a powerful wizard. You automatically possess a wand at the start and will be given a new random weapon each floor. There is also a level-up system that allows you to choose between various perks (cards) to improve/change the way you play. You will definitely need those weapons and perks: along the way, you'll come face to face with many enemies, challenges and other kinds of hazards. The majority of the time, you'll find yourself slaying waves of enemies (minions) though, but the different types of rooms make sure to keep things a little fresh: challenge rooms, rooms with lore scrolls, treasure rooms, secret rooms ... each of which will test your skill and knowledge.

I have played Ziggurat for about 20 hours so far and I've had (and still having) so much fun with it! The fast pacing of the game certainly has to do with it: being able to run/jump around and shoot enemies down with various spells, staves and bombs to cause destruction - yet so simple - is really satisfying. Besides the combat part, there is also a (limited) sense of exploration. Finding secret rooms is fun and rewarding. Especially lore rooms are a nice treat: they give you experience, but also give you some backstory and (indirect) hints.

The game is not only fun, but also offers a ton of replayability for those who so desire. I have played a good amount of rogue-likes/rogue-lites before and I'm actually quite suprised by the amount of variety there is in the game: 17 chacracters, more than 150 different perks (cards) and a ton of weapons and enemy types. Rooms can even have modifiers to them (e.g. "more drops", "enemies are tougher" etc). No run is basically the same. For those who are really feeling it, there is also an 'endless mode' besides the normal mode (= easy, normal, hard). It is the perfect challenge/fun run for people who want to go through an extremely long (and hopefully powerful) run with their favourite character(s). Seeing that I have already played 20 hours, but only completed 5 characters on normal mode, I imagine I still have a lot of thrilling and satisfying hours to come with this indie gem.

With all that being said, let's not neglect the fact that it is a pretty difficult game. This is not a bad thing per se, but casual players may be rather turned off. Even on easy mode the game will still offer plenty of challenges. As it is a rogue-lite game, most game elements (weapons, enemies ...) are procedurally generated, which means that you can get really unlucky at certain times. Even when you feel like you have a good amount of health, decent weapons and perks, you can get screwed when you enter a room that is really difficult to tackle with your current setup. This can suddenly end your run that seemed to be going so well, which can be extremely frustrating. To summarize it; this is a game that will never let you relax fully and will keep you on your toes throughout the whole run.

<<<Controls, graphics and sound>>>

The controls are easy to get used to and are very smooth. Movement is simple and feels appropriate: you either walk or sprint and you can turn around quickly, which is really useful in a game where danger can be found in every corner. Aiming and shooting the weapons is pretty accurate, but may take you some time to get used to. A minor point of frustration comes from the 'platforming' parts: I find it pretty tough to estimate where my character will land. This is not so much of a problem when big platforms are available, but having to jump from and onto small objects can be really tricky. It is definitely not game breaking though and will not ruin the fun for the most part. Lastly, there is full key binding available and it is also both fun/playable with either keyboard & mouse or a controller.

The game is furthermore pleasant to look at: you can definitely see that the developers created the art style with a lot of care. The vast dungeon - even though most of the rooms look fairly similar - has a nice and appealing look to it. It looks cartoony, yet dark at the same time and that really gives it the magical touch it needs. Also, the different floors have their unique look, torches are hanging all over the place, there are statues standing around - all of these elements bring the dungeon to life and set you in the perfect mood for a dungeon crawling experience.

As far as the soundtrack goes, there is nothing to complain. It is good. Not super duper amazingly good, but still really well done. It fits perfectly in a dungeon crawling game and helps setting the atmosphere. After all these hours, I have not grown tired of it yet, which is good. Certain games make me want to turn off their soundtrack because it really gets too repetitive - this game doesn't do that at all. I feel the music is mandatory to enjoy the 'full Ziggurat experience.'

<<<The verdict>>>

Certainly recommended, especially for people who like a fairly challenging rogue-lite game full of fast paced magical combat. Casual gamers may not really find their business here, but if they are looking for an entrance into the rogue-lite/rogue-like genre, easy mode is a good way to start.

Lay-out overhaul & minor content changes: May 10th 2016
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Recently Posted
19.6 hrs
Posted: October 24
It's a fun, fast-paced FPS rogue-like with different characters to play (with different starting stats) and randomized weapons and perks.
Helpful? Yes No Funny
1.7 hrs
Posted: October 18
Well put together but couldnt ever get invested.
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The Asbestos Express
95.7 hrs
Posted: October 15
For the first 20 hours the game will constantly throw new weapons, perks, and characters at you. I'd be surprised if the majority of people even managed to beat it in those 20 hours too, as this game even on normal proves to be an uphill battle. After you have sampled a variety of weapons, characters and beat the game on normal as every single character you are still going to have to play on hard, endless, or in the arena in the newly added Gauntlet Mode survival game. The weapons are quite unique and varied, the combat is fast paced and very skill oriented, and the enemies will kick your ♥♥♥. You will still have to deal with roguelite bs like garbage spawns and weapon drops from time to time but do not let that dissuade you; This game is great fun to explore and master throught times of both great luck and terrible misfortune.
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17.3 hrs
Posted: October 12
Ziggurat is an absolutely fantastic first person dungeon-crawler shooter! I can honestly say that it doesn't do too many things wrong, but it definitely does SO many things right.

The game plays as a rogue-like, so the power ups, items, dungeon layouts, etc will all change for

So here's the Upside:

- The sense of speed is phenomenal and combines well with good maneuverability.
- There is a decent amount of auto-aim so that the game doesn't become too frustrating with the difficulty.
- The weapons are variable and plentiful, with even more to be unlocked.
- There are 4 categories of weapons: Wand (always have), Staves, Spell Books, and Alchemic Weapons.
- It's fairly easy to keep your weapon meters full and ready to use.
- While there is a bit of a learning curve for sure, the challenge of becoming better is very rewarding and inviting.
Ex: Upon dying, you'll wrack up points that will unlock new abilities and upgrades at random. These upgrades can be found randomly within the dungeon or earned by leveling up.
- Speaking of upgrades, I enjoyed how you were given 3 at random upon leveling up, but certain upgrades allowed for more options or to pick more than one.
- I enjoyed how every floor of the dungeon had a randomized boss usually chosen from 3 different
potential bosses with their own arenas and gimmicks.
- Another enjoyable feature were that not all rooms were used for spawning and fighting enemies.
Ex: There are enemy rooms, trap rooms, puzzle/treasure rooms, shrine rooms, and the
occasional hidden room.
- The game has a good balance of platforming and fighting as a result of these various types of rooms.
- When it comes to unlockables, there are TONS of characters, each with very customized starting builds to keep the experience fresh as you go along, as well as unique challenges for unlocking them.
Ex: Some have more speed but less defense, some are more suited to staves or spell books or
even the basic wand, some may gain experience faster.
- Lastly, a very cool feature they included is a daily challenge that everyone can compete in. Everyone has the same wizard from the beginning and the goal is just to go as far as you can before dying. Then, you're posted on a leaderboard for that day.


- The types of enemies are not the most plentiful, but they do a good job of using various enemies at once when fighting.
- The learning curve can be a bit too much for many people.
- While "easy" is too easy, "normal" is considerably harder.
- There can be the issue of packing too many enemies into too small a room, thus making it more likely that you'll die.
- Due to the randomness of the upgrades and types of magic you find, you may end up having a poor run due to not getting enough of the proper upgrades you need or the right types of spell books, staves, alchemic weapons, etc.

Overall, the game is a wonderful experience that is worth the money. It has great replayability because there's always someone or something to unlock, but the process of learning and becoming better is also greatly rewarding. When you make it to the next floor you feel accomplished, but finally completing the game feels amazing. The controls are smooth, the graphics are enjoyably Alice-esque, and the upgrades and weapons are so diverse, creative, and random that you are guaranteed to have to play on your toes as each new experience with a new procedurally generated dungeon demands new strategies.

Final Notes:
- Great challenge
- Great reward
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Good Night, Ryan
2.9 hrs
Posted: October 10
It's okay. The controls are fine, the combat is fine, and it seems like there's a decent amount of content. The main flaw for me is that 90% of the game is locked behind playing it a bunch. There's a ton of characters to choose from, all sorts of weapons, upgrades, and powerups, but you have to unlock them. Because of this, the game can give a pretty weak first impression, but after a few runs you'll unlock enough items to give more variety.

My main problem with it is that it has a total lack of personality and charm. The enemies are all pretty plain (skeletons, blobs, plants, some armor dudes), the characters don't really have any voice lines to set them apart, the environments are pretty boring. I can handle all of that, but the bosses are my biggest problem: they're just regular enemies scaled up. That's so boring! It's such a waste, because this game plays fine but I still find myself bored of it after a few minutes just because there's not enough aesthetic stuff going on. If they'd only pushed it a little further it could've been excellent, but as things are I just give this game "it's fine." Can't say I don't recommend it, but can't super say I do.
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30.1 hrs
Posted: October 7
A fun little time killer. Fastish paced magic shooter with a twist of 5 spice and a random crapshoot of decision making and suicide battles. Definitely worth sale price....
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9.0 hrs
Posted: October 6
Feels like a throwback, but also very modern. If you were a fan of Heretic or Hexen, you'll love this. The weapons and enemies will be very familiar, just with much faster gameplay and less story. Tons of replayability and a good system of upgrades and level variations.

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