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Airship Dragoon has had a bit of an overhaul.
Particles are now animated and much more fancy. Smoke and fire are much more realistic and all impacts and explosions are now more intense, so expect more stuff flying around with much better definition.
Weapons have an additional muzzle flash to their normal spewing of smoke and non-energy weapons now eject spent bullet casings.
Trees and foliage has been remodeled "JAGGY" is out, "FLUFFY" is in.
It's still all low poly for those of you who have ancient laptops running XP.
Models in "Realism Mod" remain unchanged for those of you who like high poly environments rather than the standard low poly "abstracted" aesthetic.
There also been a few bugfixes:
Fixed a rare crash in airship pathfinding - thanks to Major Plothole for the bug report.
Fixed missing LODs for Atomic Death Ray, Flamerocket, Lightning Gun and Railgun.
Fixed shockwave orientation and changed alpha values.
Removed a number of duplicate datablock entries.
Airship Dragoon has been updated to version 1.62.
This is in line with the Steam Client being update to 1.35a.
Changes to the actual game are that some particle effects have been tweaked for minor aesthetics (mainly making smoke softer), and that "Battle Mode" now has a new time limit.
During original development I had considered implementing a turn limit, but eventually decided to leave it out - well, now it's back in.
I had received reports that defensive battles could go on and on if the last surviving enemy trooper could not make it to the flag. Whilst I could not replicate this event during testing, battles are now limited to 20 turns.
At the beginning of the battle, the battle introduction screen reminds the player of this new time limit.
At the start of each new turn, the player is informed how many turns remain after the current one.
If the battle has not been won or lost by the the 20th turn, the player gets a gentle reminder about the impending end of the battle. ;)
How hitting the maximum turn limit works in practice:
Defend Allied Flag Battle: Player holds out for 20 turns to wins. Normal lose conditions.
Assault Enemy Flag Battle: Player loses the battle if they do not capture the flag or wipe out the enemy within 20 turns.
Clear Area Battle: Player wins the battle if they out-number the enemy 2 to1, otherwise player loses.
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