In Back to Bed you guide the sleepwalker Bob to the safety of his bed by taking control of his subconscious guardian named Subob. Together they will travel through a surreal and painting-like dream world, avoiding dangers and getting safely back to bed.
User reviews:
Recent:
Mostly Positive (10 reviews) - 70% of the 10 user reviews in the last 30 days are positive.
Overall:
Mostly Positive (342 reviews) - 76% of the 342 user reviews for this game are positive.
Release Date: Aug 6, 2014

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About This Game

Back to Bed is an artistic 3D puzzle game with a surreal twist. It tells the story of Bob, an unlucky narcoleptic who has a tendency of falling asleep in his boring office and then proceeding to sleepwalk into the dangers of the big city. Luckily, Bob has a subconscious guardian named Subob, whom spawns from the mind of Bob and whose job it is to protect the sleepwalker from any danger and guide him back to the safety of his bed.

The ever vigilant Subob must guide the constantly sleepwalking Bob on a journey through a series of surreal painting-like cityscapes where the boundary between Bob's dreams and reality have vanished, as Subob is part of Bob's subconsciousness. The result is an artistic dream world that is recognizable, yet totally different from the real world, where many things are not what they seem and dangers to the sleepwalker lurks deeper in.

Key features

  • Unique surreal and artistic game universe
    A strange but beautiful dream universe that mixes elements from the real world and the world of dreams to create something unique, surreal and sometimes a bit scary.

  • Isometric puzzle levels
    Navigate detailed 3D puzzles that defy the laws of physics, wherein the player must manipulate the strange environment to create a safe path for Bob and avoid the dangers of the puzzle.

  • Two characters as one
    Play as the embodied subconsciousness, in the form of a small guardian creature, trying to save its own sleepwalking body from dangers of the the dream world.

  • Picturesque visual style
    Discover the feeling of playing in a piece of art set in a digital frame. A visual style inspired by hand-painted techniques, surreal art and impossible shapes.

  • Nightmare mode
    Unlock a hard mode of the game, made for those who truly want to test their puzzle solving skills and enjoy thinking many steps ahead, or who are just too stubborn to give up.

Best played with controller

Back to Bed is best played with a controller, but fear not, if you do not possess one, mouse can still be used.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP SP3
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent (lower might work but is untested)
    • Memory: 2 GB RAM
    • Graphics: Intel Core HD Graphics 3000/4000, NVIDIA 8800 GT, ATI Radeon HD 4850 or better
    • DirectX: Version 9.0c
    • Storage: 600 MB available space
    • Sound Card: DirectX 9.0c compatible sound card
    • Additional Notes: Controller support: Xbox 360, Xbox One, Playstation 3, Playstation 4, several Logitech and miscellaneous controllers.
    Minimum:
    • OS: Snow Leopard 10.6.8 or newer
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent (lower might work but is untested)
    • Memory: 3 GB RAM
    • Graphics: Intel Core HD Graphics 3000/4000, Nvidia GeForce GT 330M, ATI Radeon HD 4850 or better
    • Storage: 600 MB available space
    • Additional Notes: Controller support: Xbox 360, Playstation 3, Playstation 4, several Logitech and miscellaneous controllers.
    Minimum:
    • OS: Ubuntu 12.04 or newer (other distros may work)
    • Processor: Intel Core 2 Duo 1.8Ghz or equivalent (lower might work but is untested)
    • Memory: 3 GB RAM
    • Graphics: Intel Core HD Graphics 3000/4000, NVIDIA 8800 GT, ATI Radeon HD 4850 or better
    • Storage: 600 MB available space
    • Additional Notes: Controller support: Xbox 360, Playstation 3, Playstation 4, some Logitech and miscellaneous controllers. Please follow this link if vsync and/or aa does not work. Japanese and Chinese is not supported on Linux.
Customer reviews
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Recent:
Mostly Positive (10 reviews)
Overall:
Mostly Positive (342 reviews)
Recently Posted
Tzυηηу | Rachel
( 3.0 hrs on record )
Posted: July 13
A easy puzzle game & good looking!

ps: tricky controls but you get used with.
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NighT WolF
( 3.1 hrs on record )
Posted: July 9
It's a somehow fascinating puzzle game in which you need good timing and movement, eventually sometimes a little bit precision and a big amount of foresight about what will happen next. But most of it can also be solved by trial & error. Puzzles are fair, not too hard and you can try them as often as you want and need.

I kinda like the lovely, but very weird style, even for a dreamworld. All the optical illusions and that strange voice with rearranged words from sentences are giving me a unsettling feeling, but still relaxing and enjoyable at the same time. It's hard to describe how exactly it feels, but hey, if i would have dreams like that in real, then i wouldn't even try to describe it and rather take my medications before sleeping.

Overall, it's good entertainment for about 2-3 hours and i would really recommend it.
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OakenPants
( 4.6 hrs on record )
Posted: July 8
Entertaining for an hour, but by the end even I was getting drowsy.

The idea of this puzzle game is simple, use your given objects to get Bob to his Bed. You can use the Apple to place it in his path, which causes him to turn (as he always turns right when he hits an obstacle or your apple). Or you can use the Fish as a bridge for Bob to walk across gaps.

The game adds a nice 3D illusion effect to add just a little bit to the visual appeal as well.

But still, at the end of the hour, I had enough as there's just not much to this game and it doesn't quite feel like a "complete" game. Thankfully that hour was long enough to finish the campaign and also the first level of "nightmare" difficulty; which are basically the same levels as before but with a minor twist. Overall: 7 out of 10.
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zmish93
( 1.3 hrs on record )
Posted: July 7
Short indie game. Nice idea but implementation is not so good. Better try 'The bridge'
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Draknath
( 3.8 hrs on record )
Posted: July 3
Reminds me of my childhood games.
Helpful? Yes No Funny
Seneschul
( 2.9 hrs on record )
Posted: July 2
Artsy. Pretty. Nice mechanics, and very well executed.
Game play was smooth.
I don't like puzzlers.
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cc_citrius
( 1.6 hrs on record )
Posted: June 30
Esher space shoulb be more fun than this
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★ Sir Masl ♥ ツ
( 6.7 hrs on record )
Posted: June 30
Really interesting and challenging puzzle game that requires a lot of thinking. Recommended to all riddle-enthusiasts.
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thainen
( 5.5 hrs on record )
Posted: June 11
A short brain-teaser that feels more like a demo-version than a complete game. It consists of 30 levels, all with the same mechanic: a guy sleepwalks through a surreal, Rene Magritte-inspired dreamscape, going straight until he hits an obstacle, which makes him turn clockwise, or encounters a hazard, which wakes him up. You play as his alter-ego, carrying around apples (portable obstacle) and fish (portable bridge), helping him to reach his bed safely.
Once you get the trick, puzzles become trivial. Even the "nightmare mode", which requires you to collect keys before sending your sleepwalker to the bed, doesn't add much challenge. "Back to Bed" is one of these games that would earn a "sideways thumb" if Steam allowed it: somewhat fun, but nothing special to write home about, completely interchangeable with anything else in its genre.
A mildly difficult, mildly enjoyable brain-teaser with a mildly pleasant visual style. It gives enough fun for its little price.
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Traxadel
( 4.9 hrs on record )
Posted: June 10
I am a puzzle lover, but I hated this game. I assume because of it's sound, visuals and images, they look very disturbing. I'm afraid that I'm gonna have a bad dream tonight.
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Most Helpful Reviews  In the past 30 days
1 of 2 people (50%) found this review helpful
Recommended
3.0 hrs on record
Posted: July 13
A easy puzzle game & good looking!

ps: tricky controls but you get used with.
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Most Helpful Reviews  Overall
83 of 89 people (93%) found this review helpful
Not Recommended
1.2 hrs on record
Posted: September 11, 2014
I helped Kickstart this, based on my experiences with a demo released to the web a long while back. Unfortunately, while it is very pretty, and the surreal geometries make for an interesting play field, I can't recommend it on the strength of its gameplay.

There are basically thirty puzzles. Sixty, if you include the 'Nightmare' mode, which takes the original thirty and adds a second objective to each. There is a small variety of obstacles, some of which move (or adjust Bob the sleepwalker's path), some of which reset Bob's location or force the playfield to reset entirely. None of the puzzles are particularly difficult to solve. Most often, the difficulty comes from wrestling with the controls, or dealing with frustratingly fine timing in placing obstacles to manipulate Bob's path.

While the presentation is surreally pretty, its impact wears off quickly and the game never really becomes interesting beyond that. It's exhausted its suite of optical illusions and bizarre tricks by the time you're through the first set of puzzles, making the second annoying for dealing with the controls, for little reward. It really feels like they ran out of ideas after the first fifteen, and added the rest as padding.

...which is disappointing, because those first fifteen puzzles are fun to play with. It's the rest that drags it down.
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48 of 51 people (94%) found this review helpful
2 people found this review funny
Recommended
3.4 hrs on record
Posted: July 7, 2015
AT A GLANCE
(Full review follows below)

  • Game Name: Frederic: Back to Bed
  • Original Release: 2014
  • Genre Tags: Puzzle; Casual; Surreal; Isometric
  • My Overall Grade: B+
  • Estimated Playtime (Campaign): 2-4 hours
  • Multiplayer Aspect: None
  • Recommended To: Puzzle game aficionados; Casual gamers

REVIEW
Back to Bed is a casual puzzle game with short, (mostly) simple levels and an abstract, surreal atmosphere. It is a very short game, with simple mechanics and a lack of depth… however, the small offering of gameplay it does have should be enjoyable enough for puzzle-game lovers. Still, the game’s clear defining feature is the atmosphere, which is clearly inspired by Salvador Dali’s famous “Dream Sequence” in the 1945 movie Spellbound.

The main gameplay takes the form of puzzles in which you move your character from an isometric viewpoint to safely guide the sleepwalking NPC, Bob, to his bed. The puzzle aspect of the game revolves around the methods you must use to manipulate the rules of the gameworld to alter Bob’s path without letting him die. The puzzles are mostly easy; the NPC won’t die unless he collides with specific objects— in which case the level restarts. Fortunately if he sleepwalks right off the edge of the platform, he will simply respawn at the start; so you can let him loop around while you figure out how to solve the level.

Once you beat the game you will unlock “Nightmare Mode,” which is more challenging, but still relatively simple. The “Nightmare Mode” felt to me like what I would have personally preferred as the baseline difficulty. It will actually make you think a bit, and is significantly more fun.

This “easiness” of the game only contributes to the fact that the game is very short. There are only 30 levels, most of which can be solved in a minute or less. In “Nightmare Mode” you will replay the same 30 levels, only you must hit several points on each map instead of just the end one. This will take a little longer to play through. Expect two to four hours if you play through both modes. There is also an achievement for speed running the game in less than 45 minutes.

As I alluded to earlier, what makes the game stand out from other short and mediocre puzzler/platform-lite games is: the well-crafted, surreal atmosphere. As the game is related to sleep, sleepwalking, and the “subconscious,” the art style and soundscape are purposefully very abstract and dreamlike. The whole dreamlike ambiance in the game is undeniably a direct homage to Dali’s work and is definitely very well put together.

Back to Bed is certainly an enjoyable affair, albeit a short one. This game is great for any fan of the genre that might be looking for something casual and light that still offers a quaint experience. It is the kind of game you can just zone into and beat in one sitting. If you understand this and it sounds like something you would enjoy then I would posit it would be a pretty safe bet for you.

Follow my curation page to see more of my recommendations!
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32 of 32 people (100%) found this review helpful
1 person found this review funny
Recommended
1.9 hrs on record
Posted: December 2, 2015
Short and fun. The game makes use of its isometric graphics with its puzzles.
Puzzles are fairly simple to solve. Even in nightmare mode, the puzzles don't feel frustrating. Most of the time, you won't be forced to restart puzzles.

Story is minimal in this game. The goal is simply to lead Bob to his bed.

Graphics look solid, appealing and unique in a way. The perspective sometimes look like they don't make sense, which isn't an issue since it's supposed to be a dream anyway.

Music gets repetitive after a while. The most memorable thing for me is Bob's snoring. The voice actor sounds a bit creepy, in my opinion.

If you're looking for something quick, fun and slightly different to pass the time with, this game is a good bet.
If you're looking for something mind boggling and challenging, it might be better to give this a pass.
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27 of 27 people (100%) found this review helpful
Recommended
78.5 hrs on record
Posted: April 28, 2015
Back to Bed throws together abstract and surreal art styles to create a unique-looking puzzle game that never quite develops its mechanics to the extent of its potential. However, the surrealist style is unlike anything else out there and as a short but affordable puzzle game, Back to Bed is worth a look.Suffering from narcolepsy Bob’s stressful condition means he’s frequently sleepwalking in some bizarre and dangerous dreamscapes. Controlling Bob’s subconscious, dog-like helper, you must place Magritte apples and later, fish bridges, in Bob’s way and guide him back to his bed. Thwarting you are fish trains, aggressive dogs, holes in the ground and the evil morning alarm clock.The best strategy is usually to allow Bob to wander off into the void while you take the level in. If the chronic sleepwalker falls off the level then he just gets deposited back at the beginning without interrupting your flow. I found myself doing that anyway as the mixture of Dali, Escher and Magritte art styles provide some stunning backdrops to the puzzle action.Reminiscent of Echochrome, the impossible architecture and disquieting staring eyes that gaze upon Bob’s otherworldly walking are truly unique. The problem is that they mask the rather plain puzzle mechanics that Back to Bed uses and never really develops further than it could.With only two campaigns available the game is only a few hours long, quicker if you have the kind of brain needed for this type of puzzle mechanic, and although you unlock a Nightmare Mode after completion there’s not enough here to fully explore the mechanics possible. That said, it’s rewarding to get Bob back to safety in the normal mode and the difficulty ratchets up nicely as you progress adding the fish bridge mechanics and enemies that cause a reset of the level if they wake up Bob. Aside from the surrealist art-style mash up that amazes and unsettles you, Back to Bed also has a very weird sounding narrator explaining the simple mechanics occasionally. It’s close to being ridiculously silly but fits in perfectly with the style of the game and when playing you know you’re in the hands of someone with a unique style they wanted to convey.I feel a little caught in the middle with Back to Bed. It’s a very stylish looking game with a unique surrealist bent but the puzzle mechanics don’t feel developed enough to fully engage me yet. The payoff for finishing the game isn’t enough to make some of the levels worthwhile and it feels like Back to Bed is selling itself short by being constricted to just two campaigns. That said, Back to Bed is reasonably priced and if you’re a fan of the art-style mentioned or want something a little different to play for a few hours then there’s value here.
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61 of 87 people (70%) found this review helpful
1 person found this review funny
Recommended
2.2 hrs on record
Posted: August 6, 2014
Full disclosure: review copy provided by developer/publisher!

"Back to Bed" is, in my humble opinion, the best puzzler to come out so far this year. I know, I know - that's a lofty assertion! You can't just throw "best puzzler" claims around all willy-nilly, and I get that. I understand the terrible consequences to loose declarations. But trust me when I say this is fun, this is challenging, and there is nothing on the market right now in this quirky, surrealist style. "Back to Bed" is what happens when you let Dali, Escher, and Magritte develop a game.

Bob is a narcoleptic, and this stressful state has manifested into very bizarre, often dangerous dreamscapes. If left alone Bob will wander aimlessly until plummeting from the world into the endless void. He'll reappear unscathed but will continue this futile exercise until you help direct him to his... mind's bed? And what are you exactly? Well, you're Bob! Or you have Bob's face. With a blue cat body. Perhaps you're Bob's subconscious? It's all very strange. But suffice it to say you have to keep Bob safe. From plummeting. From fish trains. From vicious dogs and alarm clock men.

If you're anything like me you'll just let Bob plummet to his death for the first few minutes of any given level just to take it all in. Magritte apples litter each level. Melted Dali clocks drape Escher stairs. Tentacles writhe in the background while large, unblinking eyes watch from starry night skies and dreamy clouds. It's very stylish and mesmerizing. But eventually you'll have to get Bob to bed. This requires a fair deal of thinking. You'll manipulate apples to block and guide Bob's path. Later levels require you to create fish bridges to get across gaps. Aforementioned dogs, trains, clocks, and toothy manholes will need to be avoided. It's very rewarding to get Bob to safety.

Now this is a short title. I wrapped up the main game in about an hour and forty minutes - and I am NO good at puzzles. I never found myself stuck for longer than five, ten minutes tops. There are two "campaigns," a rooftop themed world and a harbor one. But once you finish there is a nightmare mode of these two worlds that is much more challenging. The levels are the same but you'll now have to grab a floating key to unlock the bedroom door. This will be the mode that provides the most stimulating experience.

"Back to Bed" is charming, weird, and fun. It's short but well worth six bucks for the ride. Puzzle fans and surreal aficionados rejoice.
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34 of 46 people (74%) found this review helpful
Recommended
2.1 hrs on record
Posted: August 6, 2014
Sleepwalking is something I struggled with for most of the early years of my life. Not the (mostly) harmless sort where you pace around your room a bit or go to the bathroom in your sleep; the kind that saw me walking straight out the front of my house as if I was possessed, often waking up in fits with no idea how I’d gotten where I was. Bob might possibly have it even worse however, as the tedium of his job has caused him to fall into a deep sleep as his body takes over and attempts to guide him back to bed (oh hey, that’s the title of the game), no matter how precarious the objective becomes.

Back to Bed doesn’t cast you as Bob though, instead placing you in control of his internal guardian Subob, who must frantically navigate the surreal world of Bob’s dreams in order to direct him into the safety of his waiting mattress. You do this by placing giant apples and, er, fish, to change Bob’s direction and protect him from anything that might disturb his slumber as he walks zombie-like through the eccentric puzzles of his dreams.

Although the puzzle designs are perfectly solid, Back to Bed runs into the problem of ending itself far before its mechanics have any time to grow. After just fifty minutes I was already watching the credits, never having gotten to the point where the puzzles actually began to challenge or even really interest me. The actual framework of Back to Bed is excellent, but how it applies it is a lost opportunity. Even with how brief the game is, I found myself losing interest the longer I spent with it, as the puzzles are simply not engaging enough to be stimulating or satisfying to solve. The additional nightmare mode you unlock after completing the main levels remedies this slightly by adding a new challenge of having to collect a number of keys before you can unlock the door to your bed, but it provided but a small increase in challenge which wasn’t enough to make up for the fact I was playing through the exact same content again (it also only managed to double my playtime, which still felt far too short and insubstantial).

What makes Back to Bed engaging despite the shortcomings of its puzzle designs is the wonderfully bizarre nature of its world, and the great atmosphere it creates. Aesthetically it blends the styles of Escher and Dali into a new, even more abstract look, with the impossible twisting and layering of its architecture adding a special flavor to how puzzles are laid out. The eerie dialog (which was recorded with the voice actor saying the lines backwards, and then played in reverse) might be the weirdest, most compelling aspect of the game, doing more than anything else to engross you in Bob’s dreamscapes.

Back to bed is both a hard game to make a case for, and one which I wish I could completely recommend. It appeals both to my love of abstract art and puzzle games, but at the same time feels like an unfinished game. The ending comes far too quickly and provides little payoff for the tenuous puzzles than preceded it. There could have been something brilliant here had it not cut itself so short, but as it stands Back to Bed feels like being woken from a good dream too soon, leaving you feeling confused and annoyed as you attempt to hold onto something that is already beginning to fade from memory.

Full disclosure: Back to Bed was reviewed using a copy of the game provided by the developer.
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17 of 18 people (94%) found this review helpful
1 person found this review funny
Recommended
2.0 hrs on record
Posted: December 7, 2015
tl;dr: A too short puzzler with a striking visual theme that completely overshadows the conventional and mostly uninspired gameplay. Recommended with caveats.

***
The most interesting thing about Back To Bed is clearly the art style. The game's aesthetics are firmly rooted in iconic imagery from classic surrealist paintings: René Magritte's bowler hats, fishes, trains, odd mirrors and the prominently featured green apple from "The Son of Man" meet Salvador Dali's floating "Eye" and the dripping clocks from "The Persistence of Memory". The structures you're walking on echo Chirico, but they're obviously mainly inspired by the perspective bending optical illusions of Escher's "Relativity" and his "Ascending and Descending" staircases. Even the little creature you control seems plucked straight out of a Hieronymus Bosch nightmare. The result is a bright, clean, colourful and charming comic style that actually represents its impressive bucket of inspirations brilliantly well.

The unfortunate thing is that these inspirations remain the backdrop and wrapping of the game, they never really leap onto the gameplay.

I can count one or maybe, if I'm charitable, two puzzles that somewhat utilize odd perspectives and optical illusions; the rest of the game is a conventional, uninspired puzzler of rather low difficulty, with some real time elements. You are asked to escort the clockwise-only sleepwalking Bob back to bed, by placing apples as blocks and fishes as platforms, while avoiding leaps into the void, angry wolves and killer whale-trains. Despite the timing elements, the game rarely punishes you for failing (Bob mostly just respawns), and therefore there is no real sense of urgency - which will be a positive thing for some folks and a negative for others. There are 30 something levels to the game, some of which are very very short, and after finishing them (in about an hour) "nightmare mode" is unlocked: The same levels, with the extra objective of collecting a number of keys, an addition that forces you to rethink the level's pathfinding and makes the game more challenging. I may or may not revisit the game to finish the rest of these, but frankly, with no real new elements being introduced, game+ feels very much like it should have been the original game instead of an attempt to prolong its length, and therefore doesn't feel worth (re-)playing.

This disconnect between gameplay and graphics makes the game feel somewhat of a disappointment. It is a pity that the developers would choose to tackle such a unique theme, only to then ignore it completely when designing the actual gameplay. It makes the whole experience feel sadly shallow.

Thankfully the soundtrack and the minimal yet interesting and well placed audio cues from the creepy narrator ("The apple is a hat...") enhance the game's dream-like atmosphere and reinforce the feeling of floating within a surreal dream. Another plus is the general feeling of polish: Technically I encountered no problems and all the expected player conveniences are there, including pause and fast-forward buttons and the ability to mute the game's music and/or sound effects. However I would advise anyone to play with a controller; playing with a mouse feels unintuitive and fiddly.

So yes, I do recommend the game, with caveats. It is an interesting world to traverse, a beautiful art style to walk through and the smart sound design will allow you to transport yourself into a surrealist painting for the short time the game lasts. It is unfortunate that there are so few interesting things to do within that painting though, so maybe you'll wonna wait for a discount.
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33 of 47 people (70%) found this review helpful
Recommended
2.8 hrs on record
Pre-Release Review
Posted: August 6, 2014
Back To Bed tells the story of a sleepwalker named Bob and his ‘dreamdog Bob’ (it's some sort of dog’s model with the face of Bob). that has to guide him through his dreams. It's a puzzle game at heart inspired and influenced by games like Monument Valley, Echochrome and The Bridge, games that were in turn inspired by the Dutch artist M.C. Escher.
This means that the game allows you to walk on things like walls - things that aren’t physically possible for us humans (not without any help at least) - and huge, watchful eyes and flying hats soaring through the air are very common in this game, too. In short; things that don’t make any sense, like most of our dreams. Welcome to Back To Bed. (edit: the review continues)

The goal is to bring Bob back to bed (hence the title) and to do this you have to help him by picking up and placing apples scattered across the environment. Every time Bob encounters an apple he will walk clockwise. There are only a limited amount of apples available in every level so sometimes you have to quickly move the apples around. In the later levels the levels are twisted in that famous M.C. Escher kind of way, making it deceivingly hard to navigate quickly. Moving objects and items like walking clocks and blowing steam pipes are also added to the mix later and as a result require that you both act and think fast in order to overcome the challenges presented to you.

There is a restart/retry button and in the beginning you’re wondering why it’s there. There are no disadvantages to dying/letting Bob fall off (i.e. unintentionally waking him up) until later in the game, where you can get hit by trains or fall down tiles and once that happens it’s an instant failure and you have to retry the level.
There’s a small bug whenever you fail by colliding with an object (which results in the Retry/Quit menu appearing). In order to navigate through the menu you obviously have to use your controller (or mouse) but if you use a controller (like me) it also still moves around your character. Nothing big or even game breaking but something I wanted to mention nevertheless.
And another thing I’d like to mention is the fact it sometimes is hard to see the depth of a level. I’ve had multiple times where I thought Bob would walk properly on to the next part of a level except to see him fall off seconds later.

The graphics aren’t as colorful as stylish as the games I previously mentioned but it has a charm of its own. It all still looks nice, just not amazing. The changing background is a nice touch, and everything else is nicely animated as well, with all kinds of objects moving in the background.
I do think the camera is zoomed in too far, because you have a much better overview when it’s entirely zoomed out. But it’s probably done this way to you a connection to the characters instead of just putting it high up there and letting it become ‘just another quirky puzzle’ game. It’s just too bad that these characters have no real depth and we know nothing about them, nor do we ever learn anything about them during our journey.

At first I thought the ‘narrator’ was just poorly chosen because the way he tells you about things (objectives, warnings) is done in a slow and unnatural manner, spoken with a deep voice. But the more I thought about it the more I changed that opinion (especially because later on it starts to twist everyday words). I still don’t think it’s the best voice out there, but they did manage to evoke a feeling of creepiness and something you could come up with in your dreams. The music itself is slow, as if time is slowing down. Combined together, they actually work very well.

Unfortunately it’s a pretty short game and just when you think the game is starting to throw some tougher puzzles your way it abruptly ends after finishing only two worlds. Completing these two worlds will take you 90-120 minutes I think. After that you can try the Nightmare mode. Now, this mode doesn’t unlock any new puzzles (as far as I know, at least) but they ‘remix’ the levels by letting you first collect a key before you can get through the door towards Bob’s bed. It’s harder and obviously meant for the die hard puzzle fans out there (or those who just want to play more of it/can’t get enough of it) and I think you can add another 1-2 hours to the total amount of playtime here. It’s not much, but still, more gameplay is always welcome I guess. Unless it’s a bad game. In that case, it’s never a good thing.

Back To Bed is a cute experimental puzzle game that I’d like to see more of in the future. Change up the graphics a little bit to match the unique puzzle style and make the puzzles more like the ones we’re presented near the end of the game. And above all, make it bigger.
In the meantime this will do nicely. Very nicely in fact.

So, I think a nice PSA seems to be appropriate here:
Attention to all M.C. Escher and puzzle lovers out there: Back To Bed might not the biggest game out there, but it is a game with a big heart and one that deserves your attention.

[Rating: 74/100]
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13 of 16 people (81%) found this review helpful
Recommended
3.3 hrs on record
Posted: February 1, 2015
TL;DR: A short puzzle game about guiding a sleepwalker to their bed.

The action happens in a dream world with non-Euclidean topologies and art inspired by Salvador Dali's work. You control a benevolent dream cat or dog creature that tries to guide Bob the sleepwalker to his bed within dream. Bob obeys three big rules: He continuously walks forward and turns right in front of obstacles. Letting him wake up loses the game.

You can influence his movement by blocking his way with big dream apples and let him walk over crevasses using bridges made of fish. These are the only tools you get. Also some monsters and environmental objects can and have to be affected by these tools. It's very nice that you can see where Bob is going by footsteps that appear in front of him, making it easy to see what's going to happen next.

Puzzles are usually simple and easy and often have several solutions. They consist of two parts: get the apples and the fish and then use them to navigate Bob through the maze. Usually you have plenty of time to act, but at later levels you have to be fast as well. Still, the only times during the 30 levels of the game I got stuck were because of the non-Euclidean graphics tricking me into thinking I can't do something. I consider this a flaw because it was merely confusing and served only as deliberate confusion, a distraction from the puzzle.

It takes less than hour to complete the game for the first time and the subsequent speed-run achievement is not difficult to earn after you've completed the game once. After beating the game once it presents you with a more difficult "Nightmare mode". It adds to the basic levels several keys that Bob has to grab before the bedroom opens. These levels can be quirky but nevertheless not difficult.

Graphics are quite nice except for the occasional confusion they induced as mentioned above. Music consists of hazy and forgettable tunes appropriate to the dreamworld. But the voice acting! I disliked the voices that sounded like a drunken person struggling to speak with throat noises. They probably mean to create atmosphere, but to me, they were mostly annoying in their derpiness.

I should mention that I experienced problems running the game: my desktop powerhorse could not run it because of an unknown error, but I finally managed to play it on a laptop. I used mouse for the whole game despite it suggesting a controller. Mouse controls were fine but they did require a bit of getting used to. Basically, the dream cat walks towards the cursor when pressing left mouse button but then it could get stuck in the way to an obstacle - there's no pathfinding to work around this.

There is little to no story unless you consider the few cutscenes in the dreamworld a story. Basically, Bob (who apparently is a narcoleptic sleepwalker if that's a thing) falls asleep and needs to get to bed. So really the puzzles are the only thing to experience here. They can last you for three playthroughs, each one taking from 45 minutes to one hour. As it costs only 5 € I think it's worth it if you like puzzle games. Remember though it's only a short experience and there's basically no replay value afterwards. If you're merely intrigued, get it on sale.
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