IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II.
User reviews: Mostly Positive (97 reviews)
Release Date: Oct 22, 2014
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October 22

We proudly present you...

Dear pilots,

We present you a new game in the IL-2 Sturmovik series. It was both hard and enjoyable to work on it. It’s a pleasure to be creating a continuation of the game that once won the world’s recognition in the genre - yes, it’s no easy to make something worth everyone’s attention. We’ve been persistent on our way to the dream, we started as players and turned into makers. The very game release proves that tenacious dreamers can accomplish their goals.

And the goal was to create the game withing minimum time because the IL-2 series had lived through some hard times and significant gaps between releases. We worried that players might forget the genre in the wreckless rithm of modern entertainment industry, and that we might release a game too complicated and slow for players. But we never lost our focus on the very core of flight simulation. Physics, aerodynamics, ballistics, and precise recreation of military vehicles. We wanted you not only know but also - feel like you’re flying. Feel yourselves surrounded by the clean ice-cold air, feel the power of a combat machine in your hands. The game remains on the base of persistent and continuos wish to improve your skills. And we, keeping this base gameplay untouched, added the best features of other genres to create one of the most hardcore and honest games on the market.

We enjoyed making the IL-2 Sturmovik: Battle of Stalingrad, that was so cool, and we hope you’ll enjoy playing it as well. We’re sure that the game will work correctly on your PCs but we are ready to make all necessary corrections if something goes wrong. If you encounter any technical difficulties, please, submit a ticket to our customer support, or tell us about your issue on the forum or on our social network pages - we’ll read it. Well, we’ve taken off, all parameters are ok. We’ll see what’s next later, when we climb a little higher. Thank you for your enthusiasm and your trust.


Thanks for your support,
IL-2 Sturmovik: Battle of Stalingrad Team

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October 22

Master server and website maintenance on October 22nd

Dear pilots,

We've scheduled a massive server and site maintenance for today. The services are going to be unavailable from 8:00 till 11:00 GMT on October 22nd.

0 comments Read more

Reviews

“While IL-2 Sturmovik: Battle of Stalingrad is still approachable to folks who have yet to unbox their first flightstick, it should have plenty to offer for veterans of air combat”
IGN

“One thing’s for sure, any aircraft that does find its way into this sim is going to be rivet-perfect visually and bally persuasive in the flight modelling department”
PCGamer

“Although IL-2 Sturmovik: Battle of Stalingrad is simple enough to play, it also features a lot of depth and technical detail. This is much more a deep simulation than the free-to-play flight games that are very popular right now”
Polygon

Digital Deluxe Edition

Digital Deluxe Edition includes the game itself and both unique premium DLC planes:
and

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About This Game

IL-2 Sturmovik: Battle of Stalingrad is the continuation of the legendary IL-2 Sturmovik series that has set the standard for PC combat flight games for more than ten years. This new entry into the series will offer virtual pilots an even more accurate simulation of the most famous air battles of World War II. Better quality of content, bigger scale , new physics, more realistic aerodynamics and new game elements set this title apart from all which came before. We have only one goal - To give you a New Higher Level of Immersion!

Key Features:

PLAY:
  • Robust Single-Player Campaign that features a challenging and innovative AI system. Includes an extensive in-game achievement system that allows players to unlock historically based airplane modifications and upgrades as your campaign progresses.
  • Realistic graphics and unique visual effects: clouds, lightning, tracers, explosions and huge smoke plumes - all of them fully realized to recreate the aerial combat scenerey of war time Stalingrad.
  • Flexible Quick Mission mode that allows you to create your own custom combat scenario in just a couple of minutes.
  • Classic Multiplayer gameplay with dedicated player controlled servers with your favourite settings for team battles and dogfight duels.

FLY:
  • Realistic sounds and physics, detailed aircraft systems modeling, advanced aerodynamics and state-of-the-art flight modeling gives you a real sensation of flight.
  • Become an ace fighter pilot or try your hand at flying attack planes and bombers where you can destroy tanks, trucks, AAA batteries, artillery units and even armoured trains.
  • Unique and detailed damage model shows how deadly the weapons can be and will challenge even the best pilots.
  • For those that won’t make it back to base, each plane comes equipped with a handy parachute!

LEARN:
  • Action takes place on a 358 х 230 km map - The largest and most detailed recreation of the Battle of Stalingrad theatre ever modeled in a flight simulation with unique structures, buildings and landscapes.
  • Single-Player Campaign scenario follows the real chronology of the battle starting with Operation Uranus on November 19th, 1942 and continues to the complete liberation of the city on February 2nd, 1943.
  • Ten Legendary aircraft of the era have been thoroughly re-created using original drawings and blueprints from the Central archive of the Russian Ministry of Defence.
  • Precise simulation of the flight model allows everyone to learn the special character and limits of each and every plane in the game. Use each of their special abilities and performance characteristics to complete your mission and survive the brutal fight.









System Requirements

    Minimum:
    • OS: Windows® XP (SP3) / Vista (SP1) / Windows® 7 (SP1) / Windows® 8
    • Processor: Intel® Core™ 2 Quad 2.6 GHz / Intel® Core™ i5/i7 2.6 GHz
    • Memory: 4 GB RAM
    • Graphics: GeForce GTX 260/Radeon HD5850, with 1GB VRAM
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 8 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: DirectX®-compatible flight stick required
    Recommended:
    • OS: Windows® XP (SP3) / Vista (SP1) / Windows® 7 (SP1) / Windows® 8
    • Processor: Intel® Core™ i5/i7 2.8 GHz
    • Memory: 6 GB RAM
    • Graphics: GeForce GTX 660/Radeon HD 7770, with 2GB VRAM, or better
    • DirectX: Version 9.0c
    • Network: Broadband Internet connection
    • Hard Drive: 10 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: DirectX®-compatible flight stick required
Helpful customer reviews
151 of 199 people (76%) found this review helpful
6.0 hrs on record
Early Access Review
I have been playing this sim since about five months ago via early access so what I will say here is really only based on that experience and not with the final product, if it is possible to edit/update my review once the final release occurs in September, I will be sure to do so.

1.) first impressions.

The menu/UI is slick and easy to work with, not a lot of fussing about is required to do anything at all and it is quick to get from your desktop to the cockpit. The overall menu presentation is pretty nice as well with the hanger containing your aircraft (the last one you flew with), this is not unlike 777's previous sim Rise of flight with it's museum backdrop with your aircraft in it.

Setting up controls was pretty straightforward and will be easy for anyone with any exprience in simulations previously or even War thunder, in fact, it shares some interesting ideas in terms of control binding with War thunder (in a good way).

Setting up the visual options is pretty basic with presets, I am not sure if this is going to be a permanent thing and sadly I suspect this will be something that really gets hit hard from those that are arbitrarily judging games based on the video options (due to some influence from certain youtube personalities).

2.) The visuals.

Visually this sim is stunning, the snowy backdrop may not be the most colorful or feature rich but it looks very impressive, easily giving you a sense of immersion, you will almost feel like you need a hot cup of coffee after flying your first sortie, it really does give the impression of winter very well.

The terrain itself is very highly detailed despite it's rather sparse nature, the snow is not just a flat texture but instead gives the impression of varying depths and snowbacks.

The Sky is very nice, the lighting helps sell the winter setting with a bright, cool sunlight that you would expect from that season, the cloud effects are probably the best I have ever seen in a sim with amazing effects as you fly through them, it really gives the whole thing a dramatic feeling when you set the flight time to early dawn or dusk as the colors get very beautiful.

The aircraft models are fantastic, they are detailed and well animated with rather impressive texture work, including a really nice reflection effect off the metal (this highlights very well that some aircraft were not entirely metal but instead had some fabric or wood parts). Additionally, the damage effects are great, the billowing smoke when you cause a fire is the most convincing I have seen in a sim and the fire effects are second to none at this point.

3.) Gameplay.

Like Rise of flight before it, IL-2: Battle of Stalingrad is a survey sim first and foremost, it is not trying to be DCS WWII or anything like that, nor is it trying to be very arcade like War thunder or Birds of prey, it's realism is found in it's flight models, weapon strength and damage models but like Rise of flight, you don't have a clickable cockpit or anything like that.

One thing to note very clearly however, you still need to manage your engine and it's cooling systems, these controls are not handled with your mouse in the cockpit but instead you bind these controls to your flight stick/throttle so you can easily access and manage them in combat. Additionally, the methods you use to manage your engine/cooling are realistic, you need to understand your aircraft's limits before you hop in the cockpit or else you will be blowing engines all over the place due to neglect.

The combat is the real star of the show (as it should be in a WWII air combat sim), the action feels fast, brutal and visceral, this is punctuated by the brutally effective weapons at your disposal, you will be knocking down aircraft pretty quickly due to the way these planes were armed (usually with a cannon through the nose cone and two machine guns on top of the nose), it will only take a few bursts to utterly trash a opponents aircraft.

One final note on gameplay, the feeling of flight (as I mentioned before) is something really special here, the sound, the control responses and the visuals all combine to really sell you the idea that you are flying in a aircraft, it just feels right in a way that is difficult to describe.


4.) The game modes.

This is a spot that will expand greatly as the game reaches completion, as it stands, you only have quick battle mode and some pretty limited online modes to choose from, this is understandable since these servers really only exist for testing and not for varied gameplay.

Once the mission editor is made available publicly (something that will happen despite what some have said on the forums), there will be a great deal more available for both single and multiplayer gamers.

The campaign mode is not yet implemented but it is probably coming soon to early access in some form or another, if it is like they describe, it will offer a good, historical experience that will span specific phases of the Battle of Stalingrad in a realistic way.

5.) Final thoughts.

I can understand the feelings that some may have when they visit the store-page and see the price and the "DLC" but it is important to note that in the flight simulation market, this price is indeed not only fair but very much business as usual, the seemingly high price comes from the fact that flight simulations are a extremely niche genre with a relatively small built in user-base, this is why IL-2: Battle of Stalingrad is not price the same as you might find from a more mainstream genre game, it is the only way that they can make enough money to justify the continued work on it.

As far as the "DLC" goes, it was made clear on the forums by the dev's some time ago that the extra planes were added as a fun extra for those willing to get the premium edition, they were not "removed" from the main game at all since they did not even serve in the Battle of Stalingrad anyway. More to the point, they are not "Pay to win" since they are not really the best aircraft anyway.

Those that are complaining about the extra planes should keep in mind that they were never really part of the main game anyway, they were simply a extra for the premium buyers, they are not objectively better, they are not "pay to win" they are just like any other premium edition of a game with extra content.

As a flight sim enthusiast first and foremost, I can happily say that this sim brings back a lot of the fun that one could find in IL-2 1946 while still offering a experience deep enough to keep DCS players intrigued.

If you like flight sims, if you like interesting multiplayer opportunities or even just the Eastern front air war in general, this is a great sim that will give you hours of fun.
Posted: August 15
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79 of 104 people (76%) found this review helpful
47.6 hrs on record
Early Access Review
Excellent.

Even at this stage of early access the sim is highly polished and very impressive. The planes themselves feel very faithfully modelled, both visually (particularly the damage modelling) and in terms of flight characteristics. The narrower selection of planes means that each has been finished to a very high standard, although the developers have already made some suggestions about planes being added following release.

At the moment there are 10 planes scheduled for release, with only one (the HE-111 medium bomber) not yet added. The Soviets get the much-loved but definitely disadvantaged Lagg, the Yak-1, the Pe-2 and the IL-2. The Luftwaffe have the 109 F4, 109 G2 as well as the Stuka and the Heinkel. In addition to the 8 basic aircraft there are two additional "premium" aircraft (the FW 190 and the LA 5). These extra two aircraft can be purchased either in the premium version, or by waiting until launch and buying them individually.

The visual effects are obviously excellent and the sound is generally very good, although a few effects appear to be missing (eg some hit sounds on your own airraft), but that can probably be put down to the game still being in early access.

The AI is also very impressive and provides a very challenging opponent without resorting to any cheating: the AI follows the same rules as the player, has his vision constrained by the cockpit and controls his plane via control inputs as well. I've occasionally forgotten that I was fighting the computer rather than players online.

AI gunners also man the gunnery positions in the Heinkel, Pe-2, the Ju-87 and IL-2, however they can also be manned by other human players. Gunnery stations in each of the planes that have them are fully modelled from a first-person pov.

The multiplayer is also very fun, even at this early stage where it appears to be a basic team deathmatch placeholder. Servers offer two difficulty settings; Normal (icons, automatic engine management, navigation assists) and Expert (no icons, manual engine management and navigation).

EDIT: From reading the community page, a lot of people seem concerned that the La-5 and FW-190 premium aircraft are some sort of pay-to-win issue. They're intended for enthusiasts as neither played a significant part in the Battle of Stalingrad itself, and neither are the highest performing aircraft on either side: multiplayer is still largely a contest between the Yak-1 and the 109s.
Posted: August 16
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54 of 74 people (73%) found this review helpful
6.8 hrs on record
Early Access Review
NNNNOOOOOOOOOO!!!!! THAT IS NOT OK!!!!!

YOU CANNOT PUT UNLOCKS IN A FLIGHT SIMULATOR!!!! IT DEFEATS THE DAMN POINT!!!!!

Really, the dullards who would lose interest without unlocks are not the type of people who play serious flight simulators.

Look at Red Orchestra, there are no meaningful unlocks, nobody cares about them. People play the game because anyone can do anything regardless of how long they've been playing.

People who play flight simulators are intelligent people with work and ♥♥♥♥ to do!!! WE DON'T HAVE TIME TO GRIND TO UNLOCK THIS CRAP!!!!!!

This was my previous review which mostly holds true.
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Excellent interface and physics.

They even let you change the response function on your input. (which is really quite excellent for a flight sim)

The crash and damage physics are exactly what you'd want them to be. (like 1946, but more modern)

Now that it's not published by ubisoft, we're getting much more game for the money.

Ok, here are some nit picks (obviously it's not done yet):
The slomo is not as good as in cliffs of dover. (cliffs of dover let you see the individual prop blades) So, the trailer is a lie....

Also, It defaulted to using my CPU's integrated graphics instead of my GPU... I've never had a game do that. So if yours runs really slow, open your nvidia control panel and make sure it's set to use the GPU instead of auto selecting.

The DLC is overpriced.... (but I bought it anyway.. :-P)
Really though... I'd like more planes as DLC, but they need to be much cheaper, like 2.50 or something, maybe 5, not 20.

Overall, I'm really happy with how it's coming along.

PS I noticed some people don't realize that you must register the CD keys with your account that you create... So do that.. (or you can't log in)
Posted: August 16
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207 of 339 people (61%) found this review helpful
80.2 hrs on record
Early Access Review
I highly recommend this Flight Sim, it is however not for the faint of heart, and you defiantly need a joystick.
Advanced flight models, each plane has its quirks. The graphics for a DX9 games is basically the best and if not better than DX11.
If the price scares you just get the lower end and when they come out with a sale in about 3 to 4 weeks you can pick up the other planes.
Posted: August 15
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119 of 192 people (62%) found this review helpful
0.8 hrs on record
Early Access Review
If you search for a WW2 Flighsimulation which focuses on the combat and flying aspect with reasonable plane systems depth then this is the one to go with.

The flightmodel is great and each plane behaves completely different and believable.
The damagemodel includes all different kinds of parts flying off your plane while beeing shot at - even by wind resistance when a part of your plane is already weakend.

Its still in development but supersedes most flightsims which were released years ago already.
Highly recommended! - imho.
Posted: August 15
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