Your fight for survival begins on the frozen shores of a mysterious island, where bitter cold and vicious creatures conspire to defeat the unprepared. Uncover the land’s dark history as you and fellow castaways explore and conquer the hostile wilderness of Savage Lands.
Recent Reviews:
Mostly Negative (32) - 34% of the 32 user reviews in the last 30 days are positive.
All Reviews:
Mixed (3,511) - 55% of the 3,511 user reviews for this game are positive.
Release Date:
Mar 5, 2015
Publisher:

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access gives our team the opportunity to include the Community in our design process throughout development, ensuring the gameplay experience is built with the player in mind.”

Approximately how long will this game be in Early Access?

“The game is currently scheduled to be released in 2017.”

How is the full version planned to differ from the Early Access version?

“We’ll be updating the game frequently based on our Community’s feedback as well as our own internal plans. The full version of the game will contain many updates, features, and improvements to ensure a complete and compelling gameplay experience that always maintains the spirit of our original vision.”

What is the current state of the Early Access version?

“Our Early Access build is now at Beta. We will constantly be developing, fixing and enhancing the game throughout its time in Early Access as we move towards Release.”

Will the game be priced differently during and after Early Access?

“There is potential for the price to increase, but we will determine this as the game draws closer to completion.”

How are you planning on involving the Community in your development process?

“Our development team is very active on the Community forums; engaging with fellow Savages daily, taking in their feedback and addressing issues on a regular update cadence. We plan to implement many player-suggested ideas and improvements based on time and benefit to the overall experience.”
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Recent updates View all (103)

February 17

Build 421 Released as default! Patch Notes for 2/17

Here is a list of improvements and changes that you can expect with this update 421:

Performance improvements
From the second you launch into a new world, you will notice the improved load times. As you navigate the iced lands before you, the experience is drastically improved with this update!

Pathing and avoidance around structures, objects and other creatures much improved
What this means is the AI will be functioning properly again. They will not be attacking you through walls, taking backpack rides on each other or standing around while you beat them in the face. Navigation should be drastically improved.

Animations improved
You will notice changes in the movement and general feel of the enemies. Seek out different foes to see these updates first hand!

Increased combat performance and overall AI improvements
Fights will feel better and balance numbers have been updated. You will no longer be attacked inside of buildings through the walls or see snow leak in through the ceiling of the house that you built so well.

Spawned items, enemies, and environment pieces have been tuned for each island
This update will change the experience. You will find a different verity of enemies spawning in areas and rare spawns will be found more consistently. Item placement, dungeons, and buildings have been adjusted as well. Adventure forth!

Kur, hidden weapons, and other changes
All I can say is that Kur will make sure that these lands stay Savage. Hidden weapons and a few other surprises need to be discovered by braves Savages.

If you like more specific patch notes from 420 to 421, here you all go:
Balance: Dragon - Reduced damage (more in line with current armor scaling)
Balance: Dragon - Increased time from 20 secs to 40s from when Kur will fly away if not attacked during battle.
Balance: Forest Giants - Health increased by 20% and walk speed slowed by 10%
Balance: Forest Giants - Alert status time reduced by 10 seconds (will not chase the player as long)
Balance: Forest Giants - General attack damage reduced by 50% (more in line with current armor scaling)
Balance: Forest Giants - Initial ground pound 20% stronger than 378
Balance: Forest Giants - Increased Everwood drop rate by 25%
Balance: Whetstones can now be crafted by player
Balance: Helion and Lycor health rebalanced
Balance: Helion and Lycor damage reduced to fit current armor scaling
Balance: Grey Reaver and Golden Reaver damage reduced to better
Balance: Grey Reaver and Golden Reaver repair costs updated
Balance: Shadow Shroud; Drakonous Shards needed reduced from 150 to 120
Balance: Drakonous shards have a chance of dropping from more mid/high tier boss mobs
Balance: Reduced chance of getting diseased by Grinfels/Killots/Plague Wolves/Ghuuls by 22%
Balance: Spirit Wolves added to more population spawners across the world
Balance: Chilkoot/Rycnth/Kiffi (blue Fury)/Kruul spawn frequency reduced
Balance: Chilkoot spawn has been moved and to a single area
Balance: Flesh Ripper is no longer dual wield (in preparation for longer term changes)
Balance: Reduced Infernal Ghuuls AoE fire damage by 50%
Balance: Player stamina usage while sprinting reduced by 10% (player uses less stamina)
Balance: Tweaked attack ranges and cooldowns across Undead Fury (includes bosses) class of creatures
Balance: Tuned drops for young wolves and deer found on Snowmere to better reflect size of kill
Balance: Tuned wolf population on Snowmere to better reflect desired difficulty of area
Balance: Shadow Shroud attack speed increased from .4 seconds to .8 seconds. Could change based on future balance and new legacy/high tier weapons introduced into the game.
Balance: Wolfsbane attack speed increased from .5 seconds to .85 seconds. Could change based on future balance and new legacy/high tier weapons introduced into the game.
Bug: Fixed collider preventing players from entering DerStata
Bug: Fixed issue with certain creatures and named bosses not being counted towards task list and achievements
Bug: Fixed collider issue on bush causing chopping issues
Bug: Killot AoE disease removed, now disease is applied on attack
Bug: Fixed issue with Ram/Goat loot table
Bug: Fixed lore text detailing where Forest Giant Eldar can be found
Bug: Fixed camp fire flicker that would distort terrain at specific viewing angles at night

Thank you once again for all the feedback and posts in these forums over 2017. We look forward to your feedback on this update and hope you enjoy these Savage Lands.

Stay Savage,
Logan
36 comments Read more

February 13

New Update: Build 421 is now available on a closed Beta branch!

UPDATED: Build 421 has a large amount of the fixes requested by the Beta community. Please check any of the submitted issues you reported in the Beta. This build should be released to all by end of week.

Thanks,
Logan

11 comments Read more
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Early Access

As an Early Access title, Savage Lands allows you to experience the game as it evolves through various phases of development. The game is in Beta which means new features, improvements, and bug fixes will be implemented on a regular basis. The development team is always looking to our Savage Community to help us hone the game experience and encourages everyone to contribute regularly to our Community Discussions.

If playing early and potentially buggy builds is not your thing, we encourage you to return at a later phase in our development process. But if you are interested in providing feedback and helping the development team fine tune the game through ongoing iteration, you have come to the right place!

About This Game

Savage Lands is a challenging fantasy survival game that encourages cooperative play. Conquer an ominous and vast open world where every decision counts: explore unique landscapes, fight vicious creatures, gather necessary resources, build protective shelters and craft powerful weapons and armor needed to survive.

Early Release Features

  • Open-World Fantasy. Traverse a uniquely ominous fantasy world scattered with the remains of a lost culture.
  • Brutal Combat. Defend yourself against an intimidating array of hostile creatures from towering giants to rabid wolves. Manage your equipment and plan your attacks wisely, or the next fight may be your last.
  • Crafting. Create a vast arsenal of unique items, powerful armor, devastating weapons, and much more.
  • Intuitive Build System. Construct shelters, useful items, and entire villages to improve your chances of survival in the Savage Lands.
  • Multiplayer. Join a server to battle other Savages for resources and supremacy, or forge alliances to build a thriving village and tame the land. Carry your hard-won inventory between servers to play easily with friends.
  • Resource gathering. Harvest natural resources, hunt the island’s fauna, and loot the remains of fallen foes to build, craft, and prosper in the unforgiving wilderness.
  • Character Customization. Stand out from the crowd with versatile character creation and unique armor.
  • Band Together. Form alliances with fellow savages and end Kur’s reign over the land.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64-bit SP1
    • Processor: Intel Core 2 Duo 2.0 GHz or AMD Athlon 64 X2 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000, NVIDIA GeForce GT 430, ATI Radeon HD 6450 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.
    Recommended:
    • OS: Windows 7 64-bit SP1
    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce 7 series, Intel HD 5000, Radeon R300 Series with 1 GB or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.
    Minimum:
    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4650 or better / NVIDIA 550M or better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600/9600GT, ATI/AMD Radeon HD 6450 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.
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