Your fight for survival begins on the frozen shores of a mysterious island, where bitter cold and vicious creatures conspire to defeat the unprepared. Uncover the land’s dark history as you and fellow castaways explore and conquer the hostile wilderness of Savage Lands.
User reviews:
Recent:
Mixed (594 reviews) - 46% of the 594 user reviews in the last 30 days are positive.
Overall:
Mixed (4,137 reviews) - 67% of the 4,137 user reviews for this game are positive.
Release Date: Mar 5, 2015

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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Early Access gives our team the opportunity to include the Community in our design process throughout development, ensuring the gameplay experience is built with the player in mind.”

Approximately how long will this game be in Early Access?

“The game is currently scheduled to be released in the second half of 2016.”

How is the full version planned to differ from the Early Access version?

“We’ll be updating the game frequently based on our Community’s feedback as well as our own internal plans. The full version of the game will contain many updates, features, and improvements to ensure a complete and compelling gameplay experience that always maintains the spirit of our original vision.”

What is the current state of the Early Access version?

“Our Early Access build is now at Beta. We will constantly be developing, fixing and enhancing the game throughout its time in Early Access as we move towards Release.”

Will the game be priced differently during and after Early Access?

“There is potential for the price to increase, but we will determine this as the game draws closer to completion.”

How are you planning on involving the Community in your development process?

“Our development team is very active on the Community forums; engaging with fellow Savages daily, taking in their feedback and addressing issues on a regular update cadence. We plan to implement many player-suggested ideas and improvements based on time and benefit to the overall experience.”
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Recent updates View all (94)

August 24

Game Update #43, Build 0.8.3.319 Patch Notes

WARNING
The original Sundered Isle's content, which utilized Unity 4, has been moved to a Legacy Branch allowing players to access their old save data and continue playing the old content as they wish. Transferring save data between the Main game branch and the Legacy game branch is not supported.

Big Changes:
Huge Art Updates, New Passive Enemy AI, and Performance Updates!

New Features & Patch Notes:
Art Updates have hit the Savage Lands hard and swift. Upon loading in you will notice color about the lands, new ground cover, weather, skyboxes, and more hidden visual presents. Enjoy the new sites as they are introduced, because we have a big reveal planned for this Thursdays Twitch stream…

New Passive Enemy AI is now live and ready for feedback. This would include: Rabbits, boars and deer. You will also notice that the model and animations for the deer are brand spanking new. There are still tweaks coming to these creatures in the future but next up to receive this treatment are the hostile enemies.

Performance Updates are continuing to bring you better framerate each update. We have also fixed over 100+ crash bugs from all of the new reports and systems that have joined us from the Humble Bundle and the Steam sale.

Art:
  • New ground cover has been added.
  • New Unity ocean art has been added.
  • New weather effects including a new fog system has been implemented.
  • New skyboxes have been added.
  • A new deer model has been added.
  • New art updates with concerns to the overall game coloring.

Environment:
  • New art added to Snowmere, Freydalyn, and Jormungahr.
  • All the shorelines of the islands are continuing to be updated.

Bug Fixes:
  • Warping into the ground for passive enemies.
  • Performance updates.
  • Various crash fixes for a total count of 100+.

Known Issues
  • Hostile enemies popping and not pathing correctly.

Next Up:
  • More Performance Updates.
  • Hostile enemy pathing, spawning and overall combat.
  • Major (Come to the Twitch Stream to see) updates.
  • Item adding and balancing continues.
  • More art and design updates to the world.
  • Bug fixes.

42 comments Read more

August 9

Game Update #42, Build 0.8.3.306, is live

WARNING
The original Sundered Isle's content, which utilized Unity 4, has been moved to a Legacy Branch allowing players to access their old save data and continue playing the old content as they wish. Transferring save data between the Main game branch and the Legacy game branch is not supported.

Big Changes:
The Ice Is Melting, Huge Balance Changes and Kur Updates!

New Features & Patch Notes:
The Ice Is Melting! It seems the Savage Lands have been warming up and melting the majority of ice cover in the oceans. There are reasons for this which will be made clear in the next few updates…
Huge Balance Changes. Enemy numbers, crafting requirements, lighting values for nighttime, fog levels, and general flow of the game has been updated. There are more changes coming in the next update but this is first wave of tweaks to make the game feel better for all the players.
Kur’s Rage Has Been Calmed, For Now… The dragon should now only find little Savages worth his time if you are on the Main Island and he feels you are a worthy target.

New items added! Here is a list of all of the new items that have been added or adjusted:
  • Gary’s bag now has 4 slots.
  • Starting island items have been updated and adjusted for balance reasons.
  • Clay nodes have been added

Art:
  • New icons and art added to the Journal.
  • New art added for Lore items.
  • New art updates for multiple buildings.

Environment:
  • New art added to Snowmere, Freydalyn, and Jormungahr.
  • Most of the ground ice cover in the ocean has been removed.
  • All the shorelines of the islands are being updated.

Bug Fixes:
  • 3 Dedicated Server crashes have been resolved and they should be stable to me used.
  • Players can no longer loot other players bodies on a PVE server.
  • The server list should properly default to an open value for the list.
  • Various crash fixes.

Known Issues
  • Enemies popping and not pathing correctly.

Next Up:
  • More Performance Updates.
  • Enemy pathing, spawning and overall combat.
  • Island art updates.
  • Item adding and balancing continues.
  • More art and design updates to the new world.
  • Bug fixes.

25 comments Read more
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Early Access

As an Early Access title, Savage Lands allows you to experience the game as it evolves through various phases of development. The game is in Beta which means new features, improvements, and bug fixes will be implemented on a regular basis. The development team is always looking to our Savage Community to help us hone the game experience and encourages everyone to contribute regularly to our Community Discussions.

If playing early and potentially buggy builds is not your thing, we encourage you to return at a later phase in our development process. But if you are interested in providing feedback and helping the development team fine tune the game through ongoing iteration, you have come to the right place!

About This Game

Savage Lands is a challenging fantasy survival game that encourages cooperative play. Conquer an ominous and vast open world where every decision counts: explore unique landscapes, fight vicious creatures, gather necessary resources, build protective shelters and craft powerful weapons and armor needed to survive.

Early Release Features

  • Open-World Fantasy. Traverse a uniquely ominous fantasy world scattered with the remains of a lost culture.
  • Brutal Combat. Defend yourself against an intimidating array of hostile creatures from towering giants to rabid wolves. Manage your equipment and plan your attacks wisely, or the next fight may be your last.
  • Crafting. Create a vast arsenal of unique items, powerful armor, devastating weapons, and much more.
  • Intuitive Build System. Construct shelters, useful items, and entire villages to improve your chances of survival in the Savage Lands.
  • Multiplayer. Join a server to battle other Savages for resources and supremacy, or forge alliances to build a thriving village and tame the land. Carry your hard-won inventory between servers to play easily with friends.
  • Resource gathering. Harvest natural resources, hunt the island’s fauna, and loot the remains of fallen foes to build, craft, and prosper in the unforgiving wilderness.
  • Character Customization. Stand out from the crowd with versatile character creation and unique armor.
  • Band Together. Form alliances with fellow savages and end Kur’s reign over the land.

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 64-bit SP1
    • Processor: Intel Core 2 Duo 2.0 GHz or AMD Athlon 64 X2 2.0 GHz
    • Memory: 4 GB RAM
    • Graphics: Intel HD 4000, NVIDIA GeForce GT 430, ATI Radeon HD 6450 or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.
    Recommended:
    • OS: Windows 7 64-bit SP1
    • Processor: Intel Core i5-2300 or AMD Phenom II X4 940 or better
    • Memory: 4 GB RAM
    • Graphics: GeForce 7 series, Intel HD 5000, Radeon R300 Series with 1 GB or better
    • DirectX: Version 11
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Sound Card: DirectX®-compatible
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.
    Minimum:
    • OS: MacOS X 10.6.6 or higher
    • Processor: Intel Core Duo Processor (2GHz or better)
    • Memory: 4 GB RAM
    • Graphics: ATI Radeon HD 4650 or better / NVIDIA 550M or better
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.
    Minimum:
    • OS: Ubuntu 12.04
    • Processor: Dual core from Intel or AMD at 2.8 GHz
    • Memory: 4 GB RAM
    • Graphics: NVIDIA GeForce 8600/9600GT, ATI/AMD Radeon HD 6450 (Graphic Drivers: nVidia 310, AMD 12.11), OpenGL 2.1
    • Network: Broadband Internet connection
    • Storage: 2 GB available space
    • Additional Notes: Savage Lands is an Early Access game and specifications may change during development.
Customer reviews
Customer Review system updated! Learn more
Recent:
Mixed (594 reviews)
Overall:
Mixed (4,137 reviews)
Recently Posted
Im Black and im Fresh
9.4 hrs
Early Access Review
Posted: August 29
i like this game buy it while its cheap it has potential.
Helpful? Yes No Funny
SoulReborn
62.4 hrs
Early Access Review
Posted: August 29
As of 30/08/2016 this game has a few glitches as expected of early access but they are minor enough to skip and not even mention the games got nothing but good points to it, the start is a challange like you would hope and artwork in game is well done and constantly evolving with active dev team doing updates making the game feel even more cared for and very promicing.

another good point with the game is that the community is very friendly you find your odd idiot in game as you expect with any online game but majority are just happy to have others in to play and build a community .

the weapon system is vast and later game can start to be more interesting as you pick things you want to do more and be more at home with where many items are .

id strongly reccomend giving this game a try if your into the survival type of game its fast become one of my fave games to play and im happily investing time into it i look foward and hope to see many more in the savage lands.
Helpful? Yes No Funny
Ochs
1.8 hrs
Early Access Review
Posted: August 29
Some of the features in this game I really enjoy.

The singleplayer/multiplayer shared inventory is super fun.

Only buy if you can deal with painful graphics.
Helpful? Yes No Funny
JohnGon
1.9 hrs
Early Access Review
Posted: August 29
This review is kind of complicated.
The game in itself is surprisingly fun, I have played it with a couple of friends and we did crack a few laughs. The crafting system is built nicely, the graphics are decent, the mechanics are great. The only two problems that I have with the game is it's price which imo is high compared to what you get now and that it doesn't have dedicated servers. If we put those two problems aside, I suggest you to buy it. The game does seem to be in really early statges but I can understand what it could become in the future, so for this case I will support it.
Helpful? Yes No Funny
ThePugHybrid
6.9 hrs
Early Access Review
Posted: August 29
This game is fun to play with some friends and the world is great to explore. It is early access so everything is not perfect but it is still a fun game. Would not recommend as much if you where going to just play singleplayer. The resource gathering, crafting, combat, lore and animations are good but do have room for improvement but don't take away from an enjoyable exprience.

Good early access game, would recommend playing with friends.
Helpful? Yes No Funny
Trajedy
3.6 hrs
Early Access Review
Posted: August 29
Early Access game so there are bugs, glitches, and some performance issues.

So far this game is a win for me. There are hostiles in the environment, ruins to examine, lore to find, wide range of items to craft, existing building that you can repair, and lots more.

I really enjoy this game as it does not feel as empty as other crafting/survival games. My first encounter in the wilderness with a hostile was a wolf, that wolf herded my back into another wolf then the two of them attacked together. I really liked this as it felt like I was actually being hunted by a pair of wolves.

Also there is a good amount of gear that spawns near the beginning area making starting out a little less tedious, and that first night a little less terrifying. (night one, skeletons attacked)

I am really looking forward to more content and performance tweaks and fixes.

I really do recommend this game, but be aware it is early access and is limited. Dedicated servers are not really a thing YET, and currently you can only have up to 8 people in a game SO FAR.

Please be patient as development doesn't always go smoothly, and takes time (sometimes a lot more than planned)
Helpful? Yes No Funny
TheAKL
0.1 hrs
Early Access Review
Posted: August 29
Bought this game just to give it a bad review
Helpful? Yes No Funny
Mr. Happy
14.9 hrs
Early Access Review
Posted: August 29
Absolutely love this game. Blends survival gameplay and fantasy RPG elements beautifully.
Plays very well for early access. Some issues in opening and closing the program as well as some minor bugs, but I love the gameplay.
9/10
Helpful? Yes No Funny
Zou Stroym
49.8 hrs
Early Access Review
Posted: August 29
Step 1: set up a base.
Step 2: go on a exploration/farming run.
Step 3: return to your base only to find it overrun by a bunch of Trogres.
Step 4: spend several ingame weeks farming, dying, fortifying and rebuilding, til pleased.
Needless to say, I would do it again. :P

Now, on a serious note, SL was my first survival game I've ever bought and it got me hooked instantly, maybe way too much hooked. If you enjoy survival games that don't hold your bloody hand, I recommend you to try this one, especially considering the devs are really commnicative.
At this point probably 7/10, there's still work to do and stuff to add or fix, but you can sure as hell bet there's more from the current stuff came from. (Just now Freydalyn will be getting freaking 16 times better! Engineers said.)

Some other points below. I'm not really going to go through the whole system, enough people did that already.

Beyond active Steam discussions, there are also weekly streams, as well as a voting board set up on Trello, where you can suggest and vote for features you would like to see in the game, although a high number of votes doesn't necessarily mean they will be put in.

As for the gameplay, collecting resources to build/craft is bound to get grindy, there's no way around that. While exploring, you get to discover occasional pieces of equipment as well as bits of lore behind the events that happened, even some tips, though they weren't really meant for "you".

Enemies are for the most part not all that hard to defeat, but you can't just SMOrc them mindlessly. Well, you can SMOrc skeletons, but that's about it. It's actually kinda fun, when something new jumps out on you and gives you run for your money.

As I've already said, the game doesn't really hold your hand, so you have to actually read or try stuff yourself, to figure things out, which is a good thing, in my opinion. (Although some things might not be entirely obvious or intuitive. Mostly clay.) While you get a checklist of things to do to last the day, that's the only thing you'll get handed to you. From that point on you're on your own and you will inevitably have to use your brain, at least to some degree. But I do agree it could be a good thing to have at least a few friendly NPCs, since those islands are a place for exile after all. (Maybe all the other exiles died, though. :P As for the former residents... you'll find out.)

(I personally don't see what's the fuss with crafting chests, since you don't really need them on Snowmere anyway. Just focus on crafting Boark Tusk Pouches, as they will last you a while.
As for mining - yeah, craft a damn better hammer. Considering reality, ores aren't even supposed to just pop out on the surface, so let's just not go into the whole thing about the time you would have to spend mining a ♥♥♥♥♥♥♥ piece of rock to get the precious ore out.)
Helpful? Yes No Funny
True Dovah
0.6 hrs
Early Access Review
Posted: August 29
Omg. Noce story noce idea bit poor realisation
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
508 of 591 people (86%) found this review helpful
34 people found this review funny
Not Recommended
2.3 hrs on record
Early Access Review
Posted: August 17
The explosion of survival games in recent years has been fascinating to watch, because everyone has a different idea about what makes them appealing. There are some like Subnautica that go light on the survival elements to emphasize exploration and building in a vibrant world. Then there are others like The Long Dark that push you to learn and master the mechanics to survive in brutal conditions. Savage Lands appears to go in a third way, opposite the ones I just mentioned, and I'm not really sure that's the best direction to strike out in.

Savage Lands casts you as an outcast, sent to the frozen reaches of not-Skyrim presumably to die. You can customize your waxy, lumpy character with mohawks and tribal tattoos before embarking upon your exile, but harbor no illusions of making Goku or Kanye West with the handful of options present. Once you arrive in the arctic wasteland you're given a laundry list of survival tasks that act as a tutorial, directing you to chop wood, gather stones, and hunt animals. It doesn't actually tell you HOW to do these things or WHERE to find them, but I was able to puzzle them all out in fifteen minutes or so.

From there you're on your own. The landscape is helpfully dotted with ruins of shacks, cabins, and villages which you can repair with the right resources. This makes a good first goal once you find your footing, working your way up the extensive structure tree from workbenches to smelters in order to patch up your new home. In the meantime you'll have to attend to your survival, represented by two bisected gauges. The top one is health/temperature, restored with bandages and fire, and the bottom is stamina/hunger, restored by eating and not running around all willy-nilly. It's arranged in this way so that hunger and temperature can eat into your other resources if left unchecked, which becomes a major consideration in blizzards or on long treks.

As you scavenge across the land you'll find notes scattered about that give bits of lore or hints at how features like armor work. You'll also find quite a few points of interest like ruined forts and towers that usually contain some loose tools to appropriate. The other thing you'll find are monsters, and in no short supply. Your starting area is mostly populated with rabbits, deer, and the occasional brittle skeleton that needs to be smashed. Travel more than a hundred meters in any direction, though, and you'll have wolves tearing your throat out. Preparation is a must for longer journeys, as just one tough foe getting the drop on you can spell disaster. They won't give up once they spot you, either, a fact I was distressed to learn after leading a wolf back to my camp.

There's plenty more to be distressed about, too. Creatures in the world have some of the worst collision and hit detection I've ever seen, vibrating through rocks and walls and hitting you from a yard away. If you're not beating on monsters you'll probably be beating on mineral deposits, because mining is key to progression and takes a ridiculously long time to dig out anything more valuable than coal. Other resources like clay are bound to be a complete mystery unless you try literally everything or consult a wiki. And in a perfect example of how little quality-of-life there is here, a basic container to place in the world takes fairly advanced materials to make, meaning all your junk is going to be sitting in a pile in the snow for a few hours until you can finally craft a ♥♥♥♥ing wooden chest.

I would be more willing to stick out the rough gameplay if the game had some other appeal, but it really, really does not. You may have noticed that the screenshots on the store page have a lot of similar daytime scenes. That's because this is probably the grayest game I've ever played, and that's counting stuff like LIMBO. The world is almost completely devoid of color; the snowfields are gray, the foliage is brownish-gray, the stonework is blueish-gray, even the monsters are all grays and browns. There's not much detail to the models either, and the animations tend to be slower and stiffer than you'd expect.

There's certainly potential in Savage Lands, but it won't be realized without some major overhauls that probably aren't within the scope of the project. The visuals are a dreary mess and the progression is needlessly tedious and complicated. And even if you come to grips with that, you're likely to be eaten by a wolf or a dragon and spat out to the main menu. I get the appeal of open-world survival Skyrim but this is missing so many simple balance and accessibility elements that I don't know how you get there from here. If this game ever shapes up I'll revisit the frozen hells therein, but until then I have little interest in sticking it out.
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199 of 227 people (88%) found this review helpful
12 people found this review funny
Recommended
23.1 hrs on record
Early Access Review
Posted: July 31
Well im not sure how to start this since this is my first review of the game. I purchased this game prolly about a year ago with a few of my friends the game was fun and hard, like just finding enough food to stay alive hard. but it was very early in the games career. we played for a bit and then for whatever reason we stopped playing.

Last night we were having a hard time firguring out what game we wanted to play and came back accross this game and were curious to see how things have progressed. took us a few minutes to recapture our bearings on how the game works and before you can make your first bags and boxes inventory management is huge.

Day 1: We run around franticly trying to figure out how to build a shelter and such and start to realize we are not going to get one done before night falls. Night hits and we are huddled around a campfire trying not to freeze to death. get warm enough and tired of staying put so i figure i will go get some more stone to work on things. walk towards a rock and i hear them before i notice them. It's a pack of wolves, so i quickly retreat to the fire hoping like real wild animals they will want to stay away from the campfire. we also manage to encounter a few skelletons which we just dodge the easily choreographed moves and club them down.

Day 2: notice something about making some bigger bags, so i spend the day chasing down and clubbing boars for food and supplies. wandering around the woods i hear wierd noises i attribute to the pigs. Then i hear the flapping and realize as the trees around me burst into flame that it was not a simple boar after all. Panic sets in as i glance up at the sky trying to see what the heck is trying to burn me to a crisp. so i start running inbetween trees and rocks hoping to lose him. after what i assume to be a few more strafing runs looking for me he must have left cause the sounds vanished.

Day 3: By now we have got some decent supplies gathered and have learned how to fight the various beasts in the area: Boars, Wolves and Skeletons. We find a ruined town of sorts with a glowing red skeleton in the center of it. decide we are going to see what hes made of. i go in first to see if i can figure out his attack patter without being murdered. He lunges at me, I sidestep in what i feel is just in time and give him a smack with my stone sword and notice his heath bar barely moves. At that moment we knew we were in for a long fight of hit and run tactics. After what felt like was about 10 minutes we brought him down. Soon after we are making our way back to our base and i hear it again. this time the dragon has now set its sights on my friend. he uses a giant boulder to dodge the dragons 3 strafing runs before the beast appears to have lost interest with him and left.

That was our couple day experience in the game, needless to say we are going to be making another trip into the Savage Lands to see what other adventures we have in store.

Pros:
Dangerous enemies.
While some of the moves they have are somewhat easy to dodge. that one time you don't you will pay for it.
I have read some of the other reviews complaining about the dragon, as long as you stay out of the open and away from his tower he appears to leave you alone for the most part. but just that fear that settles in when hes coming after you is worth it every time.

Fairly In depth crafting system:
Me and my friend have only appeared to scratch the surface of it, but so far so good

Sense of Survival:
From the aspect of staying warm to starving to death, you do get that feeling like there is more than just monsters that threaten your life.

No gamebreaking bugs so far:
Yeah no bugs we have found so far have made the game unplayable.

Cons:

Sharp learning curve:
not sure if its a pro or a con, but the game is a little overwhelming at first if you are not very accustomed to survival games.

Not sure how well this game works solo:
As i stated i played this game with a friend, i can see the world and lack of inventory room at the begining very harsh for someone playing by themselves.

Conclusion:

Thumbs up!
It has enough going good for me to reccomend this game to others with what ive seen. It also has enough different with it to justify getting it with the large amount of survival games on the market at the moment. I would buy this game again just for the few experiences i have had with it. I look forward to seeing whats coming next from the devs. they seem to update this game pretty frequently.

At least 7/10 atm and will adjust as things change
Was this review helpful? Yes No Funny
63 of 72 people (88%) found this review helpful
16 people found this review funny
Recommended
30.2 hrs on record
Early Access Review
Posted: August 14
This is a really tough review to write because I'm torn between saying Savage Lands is good/fun and it is "bad"/not fun.

After doing some reading I see that the primary issue my husband and I were trying to work around, namely food scarcity/no spawns, is a recently introduced bug that is already being looked at. However it really soured our introduction to the game and our play experience. We spent the day scrambling around desperately trying not to starve to death due to a technical glitch. That's not fun.

Conversely we did actually have a lot of fun. Cooperating and coordinating our efforts to survive, explore, and get our bearings was hilarious and entertaining. We even had a surprise adventure or two with some other players on the multiplayer public servers.

This game has a *lot* of potenial- and even though it seems to be trying to squander that potential it can't quite snuff out the promise of a good game. There is a lot of work that needs to be done- bugs to be squashed, performance issues to be hammered into shape, and for the love of God could I please get a female avatar so I can stop playing Trognara the homely crossdresser.

After really considering my feelings I have to give this game a "more positive than negative" thumbs up.
Was this review helpful? Yes No Funny
36 of 51 people (71%) found this review helpful
8 people found this review funny
Not Recommended
10.0 hrs on record
Early Access Review
Posted: August 24
OK - I enjoy my survival games, and I don't mind the concept of this one, however, the reason for my "Negative" rating is this:

Pros:
-Leaves you to work out some of the crafting and surviving to yourself

-Easy to understand BASIC log/book of "crafting stuff" and "hunting info"

-Building is simple enough and can be rotated as desired

-Can make your (male only) (basic toon of limited options) any colour of the rainbow and name him "Sir Unicorn Fartcloud" if you so desire.


Cons:
-If you're unlucky, mobs will spawn on your "respawn" point and just essentially bosy/spawn-camp you to death until you quit

-Mob collions is absolute CRAP, you can be hit from over a yard away, to completely "miss" the mob right in front of you

-Archery is needed for hunting, but is BS to use

-You don't see any "human" NPC exhiles, you only see undead "skeletons", wolves, pigs, rabits, boars, deer and the occassional Dragon, of which one is convieniently placed REALLY close to the starter area and roars ALL the god damn time

-Dopping stuff in buildings falls into floors and can never be retrieved

-You drop your ENTIRE loot stash on the floor central to your chosen village and let it pile, pile, pile, pile, pile until you can FINALLY make a ♥♥♥♥ing chest to store stuff

-Mining takes a lifetime, but the whole point of almost EVERY build requires ore of some sort

-Mushrooms are not a convienent food source, they all simply poison you, or grind em up to neutralise the poison

-Go any direction for over a couple of minutes [outside the "noob" area] and you get maulled by lovely packs of wolves

-Glitches everywhere

-No in game music

-Game seems to be all about "visual bang" and no substance/questing/plot

~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

Essentially you're dumped on a frosty Skyrim look-alike island and told "survive" and fap about until you get bored and uninstall the game because there is nothing you can really do other than mine, kill, hunt, cook, mine, build, break, mine and die.

SO!

___________________________________________
~>~>~> I SERIOUSLY DO NOT RECOMMEND <~<~<~
-------------------------------------------

Personally, I would recommend this game IF >> IF << the developers put in a MASSIVE overhaul, to fix bugs, add more content, fix collision, make mining easier, add NPCs and trading/mini-questing systems, farming and tilling abilities. [[basically remake the fricken game]]

But being so cheap, I seriously doubt it's going to improve... ever...
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20 of 23 people (87%) found this review helpful
7 people found this review funny
Recommended
5.2 hrs on record
Early Access Review
Posted: August 24
First off I just want to say this game would have a better overall rating if people did two things.

1) Got into character. You're a hardened outcast on an unforgiving, icy and hostile excuse for an island. The game is not going to hold your hand or tell you how to play. You'll struggle. It'll be hard. That's an ongoing theme for this game. Don't buy if you're weak of heart.

2) Used Google (other search engines are available). There are a plethora of people who have posted negative reviews based on performance issues. I encountered a solitary hiccup that was easily fixed, and there is a host of info outh there for dealing with other issues. Not to mention the devs update the game on a bi-monthly/monthly basis. The bottom line is thzt this isn't No Man's Sky, the game works, just work with it.

On to the review: My pasty criminal scumbag by the name of WolfBait has yet to die. He has been bitten, stabbed, cursed bludgeoned, starved, frozen, poisoned and very nearly burnt alive by a grumpy dragon; but the poor ♥♥♥♥♥♥♥ just won't die. How you might ask? He's not your average cutpurse. No, WolfBait is smart. He knows his enemies attack patterns, he brings plenty of healing for when he is sloppy and he balances his gear around mobility and DPS. He also runs away a lot. No one said he wasn't a coward. But when you play this game, you aren't a hero, you're the garbage society has tossed away, come to thrive in the dumpster. And I love every second of it. If you think you can make it, I recommend you give this game a try.

8/10 Would be a dirtbag trash warrior again.
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32 of 46 people (70%) found this review helpful
3 people found this review funny
Recommended
35.5 hrs on record
Early Access Review
Posted: August 10
I have had this game for over a year..Played it for a bit and then, it slipped into the list of forgotten games in my steam library...

UNTIL TODAY... A friend asked if i knew anything about this game and he bought it on the humble bundle.... so we dove into it and unfortunately his PC wasnt up to snuff and he couldnt play. but I dove deeper than before and had a blast....

the crafting takes a bit of getting used too but once you have it down pat, your all set to build up and go exploring...

8/10 (only because it still needs a bit of polishing...)

worth a buy especially with the gumble bundle deal
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19 of 27 people (70%) found this review helpful
1 person found this review funny
Recommended
5.0 hrs on record
Early Access Review
Posted: August 13
This game may feel a bit clunky, or not interesting because of the looks, but it's a good game if you give it some time. It's nowhere as hard as some people say it is, or maybe I've been just lucky. Picked it up during Humble Bundle with a friend. It was fun playing.
I'd give it 7/10
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57 of 99 people (58%) found this review helpful
2 people found this review funny
Recommended
1.9 hrs on record
Early Access Review
Posted: August 10
Not a bad survival game. Got off the Humble Bundle. Well worth it so far.
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9 of 11 people (82%) found this review helpful
2 people found this review funny
Recommended
19.5 hrs on record
Early Access Review
Posted: August 23
While I had fun with friends playing, this game is, or was given that it's still evolving, a fairly brutal challange. Once you start exploring deeper, small checkpoint houses and respawn points are a must. the 4 pack is there for a reason, bring friends and this becomes much more fun.
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21 of 35 people (60%) found this review helpful
1 person found this review funny
Recommended
44.8 hrs on record
Early Access Review
Posted: August 11
Hard to get into it and first 30 minutes are slow but after you get the tin tools and learn the game it becomes really fun.
8/10
Also the community is very awesome very friendly and hrlpful players online and met lots of new friends
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