Stick RPG 2 has two different sides to the game. One side is a time management sim featuring wild goose chase quests, and the other side is a top down arcade brawler. Both sides completely different from each other, and both are necessary to master to complete the game.
As a sim, your character has to make money through working jobs, gambling, and performing various tasks. Doing favors (quests) for individuals will help you aquire different tools, which will ultimately lead you to the game goal items. As for time management, you have to decide what jobs and tasks are worth your time to work to build up your bank and character stats. You can also develop a love life interacting with potential mates. You also sometimes have a choice on how to accomplish certian tasks, but there are very few choices offered throughout the entire game.
As a top down arcade brawler, it feels very similar to Hotline Miami, but everyone has a life bar, and you can't pick up weapons off the ground. You can build weapons through quests, shop at the weapons store, or sometimes even win them as fight rewards. Some battles will only allow you to fight with your fists, but there are also battle grounds where you can exploit all your weapons.
As far as the overall experience goes, it feels really unpolished and unfinished. Prices of various items and services are very inflated, forcing you to spend a lot of time working jobs to develop a solid bank account. It is also frusturating working a job and losing stats on a bad shift (on the job accidents, with no insurance options). You also can have lucky days where you get a substantial bonus on your shift, but you can't adjust the odds in your favor for these events. On a funny note, your strength stat will make your firearms stronger for some reason, and you have unlimited ammo, so running blindly with a machine gun or flame thrower on full auto is an acceptable tactic. As fun as it is the first two or three times, it gets old really fast.
The game feels more like a prototype for something really awesome, but definitely lacks a lot of ambition, and needs to be tweaked. I do recommend it to hobbyist level game designers who want ideas for implementation, but need some direction. For everyone else, pick it up as cheap as you can (I got it for $1), and waste a good 4 to 6 hours before you give up on it. It isn't so bad, it just isn't all that great either.