Asteria is a fast paced indie platformer, wrapped up in a sandbox sci-fi world where everything is destructible, mineable, collectable, craftable and creatable.
User reviews: Mixed (160 reviews)
Release Date: Jul 3, 2014

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Reviews

“A refreshing dose of efficient technology and ranged combat.”
Escapist Magazine

“The latest promising iteration of the sandbox genre.”
Gaming Trend

“Pretty much better in every way!”
Fedora G4mer

About This Game

Asteria is a fast paced indie platformer, wrapped up in a sandbox sci-fi world where everything is destructible, mineable, collectable, craftable and creatable. You play Ryker: the only surviving human colonist after your people were wiped out by local aliens. Now you’re stranded on Asteria, with no means of escape. This isn’t just about survival, it’s about revenge. Build your safe haven and go track down the aliens who destroyed your colony.

Key Features

  • 9 Hand Crafted Dungeons to Discover and Conquer
  • Ranged Mining and Fighting
  • 100+ Items Over 9 Tiers of Gear
  • 900 Slot “Hypercube of Holding” Inventory with Unlimited Stack Amounts
  • Full Mod Community Support
  • Creative Mode
  • Multiplayer!

System Requirements

    Minimum:
    • OS: Windows Vista
    • Processor: Dual Core 2.0GHz or equivalent processor
    • Memory: 1 GB RAM
    • Graphics: DirectX 10 compliant video card with 512 MB of RAM
    • DirectX: Version 10
    • Hard Drive: 200 MB available space
    • Sound Card: DirectX compatible sound card
Helpful customer reviews
92 of 109 people (84%) found this review helpful
1 person found this review funny
11.0 hrs on record
Posted: August 17, 2014
This game feels like a stripped down Terraria with a bunch of horrible mechanics.

Crafting is VERY linear. There are a lot of cheap deaths. World design is beyond uninspired. Very small selection of weapons (most of which you won't use). Infuriating last boss (lots of one hit kills and cheap moves to boot). Awkward interface (you can only use items in your bar at the bottom). No interesting items to make. No base building.

I completed this game and was underwhelmed from start to end. Most of my time playing was spent cursing the mechanics. Anything not taken directly from Terraria proved to be horrible and annoying, particularly the oxygen system. Also when you get hit, there is no break between damage, so an enemy standing on you drains your health very fast. Who puts that in a game? Who played that and went "yes, this is a satisfying element of the game". Does anybody EVER enjoy that?

The game is not challenging (I completed it in a day), but just frustrating. It is almost like someone made a bland game and then went down a check list of "bad design choices" and chose a few to add in. The last boss is horrible as well.

Do not bother with this game.
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40 of 53 people (75%) found this review helpful
14.6 hrs on record
Posted: July 25, 2014
Asteria is a part-sandbox, part platformer/metroidvania game. It offers a minimum of 12 hours of content and more if you decide to delve into the sandbox aspect of the game.

The dungeon designs were interesting, the bosses were fun (varying difficulties), and the platforming was mildly amusing. I especially had a ton of fun with the dungeon puzzles of the later half of the game.

This game has a lot of potential seeing as the game's source code readily available and the developer even encourages people to code in stuff they want implemented into the game.

I recommend this game for those who want a sandbox game with a sense of 'finality'. I know that sounds counter-intuitive but for a sandbox hybrid game with a tiered boss system and achievements, you can definitely experience finality.

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16 of 16 people (100%) found this review helpful
1 person found this review funny
9.0 hrs on record
Posted: December 22, 2014
I wish Steam had a "Thumbs Sideways" option.

It's an OK Terraria/Metroid fused game. Fun at first, but gets really repetative. It lacks the creativity of Terraria and the sense of action of Metroid. Pick it up on sale, otherwise avoid.
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39 of 58 people (67%) found this review helpful
6.0 hrs on record
Posted: July 4, 2014
Here's my first impression - it's not a crafting game. No, sure there are crafting elements, but you should be aware that mostly it is a "metroidvania" game where you explore the world. It's core is action. Jump, shoot, dodge. You gather resources by finding it in the wilds and by killing enemies.
Your first weapong is a "pew-pew blaster" (which is actually just a "pew blaster" because of it's fire rate). I've found hunting complicated with such a tool. And I've tripped into first boss after 10 minutes of game. 700 hp vs 20 dmg per shot...
Also - you have lives. Once you lose all of them you die? Dunno.

The controls are responsive and the aiming/shooting process done really good. And the game works smoothly, but to do so I had to play with screen resolution. The game eats a lot of resources because it's a procedural full destructible world.

TL:DR As much as I've seen I would recommend this game to those players who love Edge of Space, Signs of Life, maybe Starbound AND want to see something completely different. Nice metroidvania game with a touch of your regular sandbox crafting game. My personal score so far is 7/10. Cheers.
P.S. Will update the review with my progress through the game.
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25 of 36 people (69%) found this review helpful
1 person found this review funny
2.6 hrs on record
Posted: November 16, 2014
Poor man's Terraria/Starbound. Too bad, because the environment looks nice, the soundtrack is not irritating and there are some neat little feats like interesting fluids' physics and while dwelling underground you need to be careful to not choke yourself on fumes.

But worlds you encounter are
so
really
boring
and uninspired
and it all boils down to ping-ping-ping some little crabs and zergs with lasers all the time collecting thousands of dirt, until you eventually hit a jackpot with some actual crafting materials, equip yourself a higher tier and go to the next dungeon with the boss. After an hour of looking after iron and coal to complete my tier 2 equipment to finish the first dungeon I can't take it anymore. The crafting, terrain modifications are so lacking it puts the initial Terraria's release to shame.
Maps are small, it's a matter of few minutes to run through one end to another.
ping-ping-ping-ping-ping
At least you can dig through dirt a lot faster than swinging a wooden pick-axe in Terraria's first minutes.
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