Fancy Skulls is a challenging first person shooter with procedural generation, permadeath and distinct art style. Intense and tactical combat, unique weapon mods and items that change the way you play.
User reviews:
Very Positive (178 reviews) - 80% of the 178 user reviews for this game are positive.
Release Date: Jun 16, 2014

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Early Access Game

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Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“That way players can help make this game better by providing feedback, and get instant updates via Steam client, which is super convenient.”

Approximately how long will this game be in Early Access?

“Until it is done.”

How is the full version planned to differ from the Early Access version?

“- improved visuals of the environment
- more content - enemies, weapon mods, items
- story in some form
- meta game - unlocks
- better balance
- polish
- steam stuff - achievements, trading cards, cloud saves”

What is the current state of the Early Access version?

“Beta - all systems are in place, not a lot of bugs, it is playable and core mechanics and interactions are there.
All weapons are implemented, plenty of different enemies, weapon mods, items.”

Will the game be priced differently during and after Early Access?

“Full release will be priced higher.”

How are you planning on involving the Community in your development process?

“I listen to feedback and ideas from players and interpret it carefully, and then improve my game! And then I do it again.

Game already been available prior to Steam release, see non-steam forum to see Fancy Skull's updates history, and examples of player-developer interaction.”
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“It’s a simple but subtle game, and each playthrough has delivered a new insight into its world and the odd things that operate within it.”
Rock Paper Shotgun

About This Game

Fancy Skulls is a challenging first person shooter with procedural generation, permanent death and distinct art style.
Intense and tactical combat, unique weapon mods and items that change the way you play.

Foes different not only in visual design but also in their behavior. For example there is an enemy that will teleport every time you hit it, or enemy that leaves bombs that home on you, but you can shoot those bombs to use them against it.

Usable items and power ups, like friendly sentry, an eye that lets you transmute items, kite that lets you fly, matchbox that ignites all foes around you, and much more!

Each weapon is different from another, and every weapon can be modded with options that provide interesting game experiences like "walk backwards to get ammo", "12 hits with no misses give you money", "last two bullets in a magazine do double damage", "don't spend ammo while in the air", "shoot lightning bolts with shotgun".

System Requirements

Mac OS X
    • OS: Windows XP
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: Intel HD Graphics 4000
    • DirectX: Version 9.0
    • Storage: 500 MB available space
    • OS: Mac OS X: 10.6
    • Processor: 2.0 GHz Intel Core 2 Duo
    • Memory: 2 GB RAM
    • Graphics: SM2.0
    • Storage: 500 MB available space
Helpful customer reviews
39 of 42 people (93%) found this review helpful
2 people found this review funny
1.1 hrs on record
Posted: January 23
Early Access Review
At the moment, it looks like the creator of Fancy Skulls has jumped ship, so I'm left reviewing an incomplete game. That's the danger of Early Access, though in some cases even an incomplete game can be worth your time. This one has all the parts of a worthy offering, but sadly just isn't polished enough to make the cut.

I'll be honest, I don't know what the titular Fancy Skulls are. The game is a roguelike FPS that plays out over nine levels of randomly-generated perfectly square rooms. Many of these rooms are populated by very angry art installations that try very hard to kill you. I'm only half-kidding... the game is supposed to take place in some kind of museum. In any event, you'll be circle-strafing plenty of modern art creations with your trusty revolver and secondary weapon (if you find one). There are flamethrowers, SMGs, mortars, cannons, and ray guns that I've found so far, and each is pretty unique in its operation.

You'll find coins to buy upgrades or gamble with, keys to open chests, personal upgrades, and eyes that give powerful abilities on long cooldowns. Your weapons can be upgraded to an impressive degree... on my last run, my revolver became a single-shot insta-killer with no reloads. The assortment of enemies can prove quite difficult until you learn how they operate, but once you're familiar with their patterns much of the challenge disappears. You earn up to three "crowns" per room, one for taking no damage, one for missing no shots, and one for clearing out enemies quickly. These seem to serve no purpose, but there is one room per level where you MUST earn all three or die instantly, which I started skipping because they're the quickest way to end a promising run and they have no real benefit.

The atmosphere is subdued and creepy, but honestly the game looks more like a lot of placeholders than a fully realized artistic vision. And that's what kills Fancy Skulls for me, it's very conspicuously unfinished. There aren't enough enemies or room varieties to carry more than an hour or two of runs. The nine levels end with a single splash screen. Stacked up against the likes of Ziggurat or Eldritch, Fancy Skulls just doesn't offer enough. I'd love to see some more work put into it because there's definitely a lot of promise here, but until it's realized I can't say it's worth your time.
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7 of 10 people (70%) found this review helpful
1 person found this review funny
21.5 hrs on record
Posted: December 6, 2015
Early Access Review
A roguelike FPS with distinct art style and emphasis on difficulty.
Could use a bit more content (as of writing this review).
Definitely worth picking up during sales though.
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5 of 7 people (71%) found this review helpful
43.3 hrs on record
Posted: February 6
Early Access Review
This has somehow become my go-to game when I just want to zone out.

I keep coming back to it, and am enjoying almost every aspect of the game.

The gameplay is extremely solid, movement is fluid and the gunplay is very well done.
The achievements add an extra layer of fun, as they bring new game modes and add some good challenge (if you are a masochist like myself). This is probably the only game in my library that I am really trying to 100%.
The visuals are right up my alley, as I like the minimalist look, and as a bonus, the game can run well on pretty much anything. The sound is also pretty decent, although the music could be better.
Weapons and items are very varied, and each serve a purpose, making it fun to play with different (although random) builds.
The randomness is a double-edged sword, as the game can be very unfair sometimes and the odds can stack against you very fast (having difficult enemies and a layout that requires you to clear 5-6 rooms at level 1 make getting through the game without taking damage nearly impossible). This does, though, hold true for most procedural games.
There are also some visual bugs, especially at the later stages, with missing textures, flickering and even invisible obstacles.
As the game is in early access, I expect these will be worked out at some point, and they don't really take too much away from the game as they are.

All in all, a very fun (and, if you chase all the achievements, quite challenging) game. Perfect to sink a few minutes in every now and then.

EDIT: Finally, after more than 40 hours in the game, I have all the achievements! All I can say, Dark Souls was a breeze compared to this. :)
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9 of 15 people (60%) found this review helpful
5.4 hrs on record
Posted: February 23
Early Access Review
Nice but hard.
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3 of 4 people (75%) found this review helpful
1.5 hrs on record
Posted: February 25
Early Access Review
Picked this up during the steam sale, there's an okay base game there but overall I cannot recommend it as it seems development is dead and what remains is simply incomplete.


- Non-abrasive ambient music
- Resounding when you get a 'headshot'
- Art looks nice


- Developer left this game to die
- All enemies look the same as levels progress; it feels like they just get faster
- Optional rooms with monsters that one-bang you, but the game doesn't make this clear.
- All guns that are not the stock revolver are superfluous and don't really add anything to gameplay
- Shops are expensive and anything but damage mods for your revolver are a waste
- Game takes ~30m to complete a successful run
- Powerups take you from good to hella OP by level 5 or so
- Every floor feels the same, skip the instakill room and find the portal
- No bosses
- No different classes
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