You play as a young mercenary and travel from soul to soul to avenge your fiance and her family. While finding a way to change the flow of past events, you will encounter many obstacles and meet new allies. Will you be brave enough?
User reviews: Very Positive (497 reviews)
Release Date: Jul 7, 2014
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Recent updates View all (4)

January 17


We are proud to announce a new major update for Memories of a Vagabond. Please refer to the list of new features and fixes below:

- New skills and magics.
- New Game+ Bonus events.
- Misty from the secret saves now sells explosives.
- Fixed an exploit with the animal berseker minigame.
- Fixed a money exploit with the bast-ard sword crafting.
- Fixed a rare bug where the game was seeking RTP files and refused to launch.
- Fixed a rare freeze when not helping the mysterious girl in the ruins.
- Better collision inside the houses in Darengar (snow town).
- Fixed a crash bug when accessing the quest log after defeating a boss.
- Fixed a black screen when losing a boss fight with the main hero, but won it with allies and then returning to the boss area.
- Adjusted some spells and skills.
- Various other bug fixes.

9 comments Read more

January 11

New major update soon! New skills, magics, extra stuff!

Hi fans,
Just to let you know that we're preparing a new major update. It will contain many bug fixes, improvements and.... EXTRA STUFF!

More skills, more magics, and something special for New Game +. We intend to push the update next weekend (January 17th) depending on how well it goes for the testing team.

Be prepared! =)

4 comments Read more

About This Game

In this turn based RPG for Windows you play as a young mercenary and travel from soul to soul to avenge your fiance and her family. While finding a way to change the flow of past events, you will encounter many obstacles and meet new allies. Will you be brave enough?

This game aims to revive nostalgic moments for good old RPG fanatics (such as Chrono Trigger, Final Fantasy 3...). Our game has no game over screen; once the hero dies, his soul is sent to the underworld, to meet the Soul Giver. At this point, it is possible to re-embody a new body (therefore several choices of classes: Warrior, Assassin, Mage, Hunter ...). In addition, once a character masters a technique, it is learned permanently in the mind of the hero. It is therefore possible to transfer a warrior's ability to a magician. This leads toward interesting gameplay combinations.

What makes the game unique and fun to play:
- Dark, mysterious and ever-changing storyline
- Unique class & death system
- High replay value.
- Various treasure hunting.
- Easy crafting system

If you are a fan of old good RPG games, this one is surely for YOU!

System Requirements

    • OS: Windows 8/7/Vista/XP (32 or 64 bit)
    • Processor: Pentium 4 2.8GHz
    • Memory: 1 GB RAM
    • Graphics: Video card with at least 32MB of RAM
    • Hard Drive: 190 MB available space
    • Sound Card: Integrated Sound Card
    • Additional Notes: Logitech/Xbox 360 controller or a keyboard
    • OS: Windows 8/7/Vista/XP (32 or 64 bit)
    • Processor: Dual Core 2.0GHz or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: Video card with at least 64MB of RAM
    • Hard Drive: 190 MB available space
    • Sound Card: Integrated Sound Card
    • Additional Notes: Logitech/Xbox 360 controller or a keyboard
Helpful customer reviews
14 of 20 people (70%) found this review helpful
3.6 hrs on record
Posted: January 24
Average RPGmaker game. I will compare this to an old Final Fantasy. The combat is good, there may be some bad balances, but overall it's good. It's a good introduction to turn-based RPGs as well, if the player haven't played those. Another good thing is that the game is very short. You won't be sitting for 20+ hours like in Final Fantasy. This game features all those things - classes, spells, items, chests, skills, stats in just 3 hours. But yet, it's too short, the story wasn't gripping (at first the game wasn't gripping at all but I had to force myself to finish it. It is just 3 hours though).
But there are far better games to play in this time. Sorry for the harsh words, developer. I bet you are reading this (because developer is so cool that he is actually reading and responding to discussions and community hub). You said you will be working on a new game. I wish you most of luck to make it far better than this one. You have the potential!
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9 of 11 people (82%) found this review helpful
1 person found this review funny
4.3 hrs on record
Posted: January 24
[EN] When I launched it I thought it will be just an average RPG, which will be fun but not great. Though I was wrong. It's a very good and climatic (with fun stuff which doesn't ruin it). My only problems with this game is that it had much more potential, by that I mean it's too short, and it has problems with balance, for example second battle on the arena is way harder than the last two battles. Still though, it's very good for one, climatic session, with good, old RPG (by that I mean generally it's good like other RPGs). I give it 7/10.
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13 of 19 people (68%) found this review helpful
7.0 hrs on record
Posted: February 8
Memories of a Vagabond is a surprisingly well done RPG in which the protagonist must save his fiancée from the claws of an evil demon.

Like many other indie games, it's not the most polished game ever made.
Unlike many indie developers, however, the developers of "Vagabond" still did a pretty decent job. It's obvious that they put a fair amount of effort into making the game.

If you like casual RPGs to keep you entertained for an afternoon, you can't go wrong with this one :)
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5 of 6 people (83%) found this review helpful
1.6 hrs on record
Posted: December 31, 2014
For everyone bashing this game its your fault for not knowing what you are getting yourself into, this game is an old school rpg game that is very very similar to the first Final Fantasy games and if you are a fan of this kind of game its a very safe buy especially for the price
8/10 -IGN
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4 of 5 people (80%) found this review helpful
3.4 hrs on record
Posted: March 4
This game was made with the rpg maker

First game that was made with rpg maker and i enjoyed it. Game takes about 3 hours to beat. Combat system is just like final fantasy games. during the combats the background fits in the right enviroment as of where you are at. Music/Sound is well done (may come with the rpg maker)

Tons of skills
A lot of items
3 classes
Turbo speed to make your guy run faster
You have choices

Game isnt long
Story lacks
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5 of 7 people (71%) found this review helpful
6.1 hrs on record
Posted: February 15
Very short JRPG. About 3 hours. I left it up to collect the cards, then played it thru at a later date thus the time.
Overall I didn't mind it - was enjoyable enough. I was surprised when it ended - I realized I was entering what were effectively boss fights but I was thinking there'd be another scene or two given its listed price point. There isn't.

Has alchemy / recipes but they don't come in overly useful. Gold is plentiful as are healing rations. I hoarded everything because I didn't realize the game was so short. Decent character building with decent number of skills given as they level up, but again you rarely get to try them all out because game is short.

For 1$ or so it's fine. Gets a thumbs up because I got it for free from a game giveaway. If they built it out more I could see it being very enjoyable.
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4 of 6 people (67%) found this review helpful
3.3 hrs on record
Posted: January 18
Fun enough, for a while, but really short. Having a New Game+ mode is great, but if the point of your game is the "die and retain your skills" mechanic... maybe make the game's main story either long enough for this to happen or dependent on this happening. Thumbs slightly up but only slightly.
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6 of 10 people (60%) found this review helpful
4.4 hrs on record
Posted: January 26
Memories of a vagabond

What a game, what a game!

I am so happy I did NOT paid for this game!

Ok, Steam gave me 3 trade cards for it, but still....

Memories of a vagabond begins with you as a hero who has to safe his little girl.
She has been caught by some ♥♥♥♥♥♥ who doesn't have anything better to do then to abduct your girl and let you chase him.

You have to choose out of 3 classes (we have never saw that 1 before), and when you die, you will meet Mr. Grimm reaper and he will give you another body (or you want to be stucked with the class you have chosen, it is up to you).

Gameplay is easy: by keyboard or X-box controller (watch out, the buttons are very different compare with Skyrim or other games!).
The graphics reminds me of the old days of Final Fantasy, the music fits with the ambiance of this simple game, the story is fun, but it is so damned short!

WHY O WHY only 3 quests?

God may know why...

Anyway, after 4 hours I have finished the game and I can say, I enjoyed it.

Graphics: 7/10
Sound and music: 7/10
Storyline: 4/10 (it is too short come on peepz come one!)
Total verdict: yeah, thumps up 7/10!
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6 of 10 people (60%) found this review helpful
1.5 hrs on record
Posted: December 21, 2014
Although this game is better than your average RPG maker game, it still has way too many flaws to be worth your time.
Mainly the simplicity of the battle system (most special skills are useless and you'll end up using your normal attack and a single special skill during the whole game [except if you're a mage, I guess]), the quality of the plot (it's pretty shallow and forgettable, don't expect anything mind-blowing) and the length of the game (you can beat it in 2~4 hours).

I've also heard a few people experienced glitches as they played the game, but nothing like that happened to me. The game worked perfectly fine.

I wouldn't recommend this game at full price, but it may be worth your time if you really like old RPG games and you happen to find this one on sale.
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8 of 14 people (57%) found this review helpful
1.3 hrs on record
Posted: January 8
Short game, bad story and the combat is bleh. The music is the best part of this game, along with the trading cards. This is a game that is not for everyone, including myself. Either you love this type of stuff or you don't. Since I got this game for free I can't really complain because of the card profit, but it's still a game and I can't recommend it just for the cards, sorry.
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10 of 18 people (56%) found this review helpful
1 person found this review funny
5.0 hrs on record
Posted: January 16
Memories of a Vagabond is a small RPGMaker game. That's about it. Aside from 2 or 3 aspects that I may like the game for, this seems to be 90% filler content. It's a functional RPG without a heart of its own. There isn't really an idea or a purpose for the story, and neither is there an interesting combat system.

It's unfortunate for me to start the review like this, but this is what I've felt during the whole experience.

First off, I got this game for free. I've seen it around in bundles and/or giveaways a few times, and decided to give it a go. I didn't go in with any expectations, but unfortunately, the game did nothing to win me over. It didn't do anything too wrong either! It's just not interesting at all.

I beat it on Hard Mode in 5 hours.

As with every other RPG Maker game, the engine doesn't allow for resolution options, only Fullscreen on/off; when I go fullscreen, it screws the aspect ratio up, so I can either play with the screen displaced and low resolution, or in a tiny window.
Aside from that, I haven't had any technical issues.

I've read quite a few reviews on steam, and they're mostly positive, which I don't understand. I mean, JRPGs aren't all that common on PC, but Memories of a Vagabond does absolutely nothing to stand out or be a memorable experience...

However, I do respect the developer for supporting this game nicely. From what I've seen, he's been solving problems posted in the Community Hub, and is also launching a patch tomorrow.

Anyway, here's the review.

The visuals here are mostly standard. A few of the objects are pretty nicely designed, but there isn't much to say.
The combat effects look pretty smooth, which I appreciate, but it's nothing mind-blowing. The combat backgrounds have a different style, being seemingly hand-drawn (well, digitally, but you get the idea). They're fairly simple, but it gives the game a bit more personality.
There were also some graffities spread around. These were completely out of place, in this fantasy setting. I'm not sure if they're an inside reference or what, but it seems completely random to have these.

The music, as noted by other reviewers, is certainly the game's highlight. And I didn't even consider it that good, for the most part. It's fitting with the locations, but it's mostly orchestrated, which I don't think fits very well with these low-res games. But again, it's good, especially the one from the last Boss. That was certainly a well chosen song!

The sound-effects and menus were, once again, standard. I've had a few interface issues, though. Those problems were caused mainly by some of the mechanics, so I'll right about it when I get there (1).

The writing and story has probably been my least favorite aspect of this game. It just seems very amateur, the characters have nothing interesting about them (on the contrary, many of them seem very childish), and the story is also a very bland damsel in distress scenario.
The game's tries to keep a more or less serious tone (no too serious, but serious), but then throws in some really out of place jokes.. I don't understand what it was trying to do, to be honest. There was a funny area near the last area, but again, it just came out of nowhere.

Game's Structure
In here, you go through Dungeon-ish areas, and also have an Overworld, to travel between them. The areas are pretty small (including the overworld).
There are no random encounters! You can always see the enemies walking around, so you can approach them at will, and when you're ready. I think that's good. Also, once you kill the enemies in the dungeons, they're dead and do not respawn. If you're having difficulty issues, you can grind a bit in the Overworld (a couple of levels make all the difference, and are quick to get).

Other than that, there are a few sidequests, with very minor rewards (both in terms of equipment and interesting events, they're completely filler).

There is also an Arena of sorts, where you battle increasingly difficult groups of enemies. I always like this idea in RPGs. However, the game doesn't take advantage of it at all. There's no adrenaline-pumping ambience to it or anything. You go in, fight, and get back out. At the end of each fight you'll get a pretty decent reward (in gold, items and equipment).
There's one fatal flaw with this, though.
The arena's difficulty is not scaled with the main game at all.
I've only managed to finish 3 fights before the enemies got too strong for the point in the game. I could have endured it, maybe grinded a bit, and tried to keep going, but there was not point! After the third fight, I went and beat the final boss without any problem at all. I had the best equipment available (by simply buying it from shops) and yet, the arena's difficulty was already too high. Yet another elements that feels pointless and misused.
I suppose it was intended as an end-game thing, perhaps. Without an interesting combat system, however, I have no desire of trying it out.

Combat System
As is to be expected, you can use a Basic Attack, Skill, or Item. Skills require mana to use, and can be normal attacks with an added bonus, or status ailments. The status ailments, however, are completely useless against basic enemies, and cannot be used against Bosses (or at least their hitting rate is reeeeally low), so there's a big portion of the combat rendered useless. Most of the time, you'll be going between strong attacks, AOE, and healing. There isn't any deep strategy to the combat. Battles usually take no more than 3 turns, with Bosses being the exception, just because of their amount of HP.
There are no phases, interesting skills, or anything of the sort. Everything is just as you've seen in every other JRPG. It does, once again, nothing to stand out.

Not replenishing your pools after each fight -- relation with Random Encounters and Difficulty
There's one huge problem I have with it, though, that modern RPGs seem to have eliminated. That is how you have to manually heal and restore your HP after a fight. Most of recent RPGs take the route of each battle being self-contained. This way, you don't need to worry about the time between battles, and just wasting time buying and managing potions.
There's another design route that comes with this, and that's taking the random encounters out. With random encounters, it makes sense for you to be "permanently" damage, making the dungeons tense.
With a limited number of enemies, however, that stops working in the game's favor. Another possibility is making each battle almost like a puzzle. Each battle can be harder, but also far more interesting. Without the nuisance of having to buy and manage potions, you can have more difficult fights that bring you to the limit, without it being a problem. As it stands, it just ends up being a couple of conflicting design decisions that make the combat much worse.

There's also an element to the attack types (with Fire, Wind, Earth, Ice, etc. having weaknesses and strengths) but with the fights in the game, they're useless. The enemies don't really have an apparent type so that you can play with that in mind. It's mostly guess-work. But in the couple of hours of this game, there's no chance to use that strategically.

I'm sorry for being this harsh on a small game like this, especially when the developer cares for the game. If this was a first game, more like an experiement, then that's fine. It's functional, despite the many flaws, and everyone learns from mistakes.
Still, I can't recommend this, when there are so much better games out there. I didn't enjoy it at all, due to it lacking personality. There's nothing that the game's trying tell or do, unfortunately.
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13 of 24 people (54%) found this review helpful
2 people found this review funny
5.0 hrs on record
Posted: January 7
Finished this game in 5 hours.

+ It's easy to buy equipment and potions
+ Shop everywhere
+ Lots of skills
+ Easy to level up heroes
+ Steam cards set only contains 5 cards.

- Low variation of enemies
- Cliche story
- Music makes sleepy
- Gameplay duration is too short
- No achievements

Netral Point:
* If you're dead, you can choose another body (class), but all experience and equipment will be lost. That's why try not to die.
* New game plus only retain your gold.
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24 of 46 people (52%) found this review helpful
1.5 hrs on record
Posted: January 17
heehe miss the old days of gaming plays^_^
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1 of 1 people (100%) found this review helpful
1.3 hrs on record
Posted: May 20
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2 of 3 people (67%) found this review helpful
9.8 hrs on record
Posted: January 21
Good old school RPG, even tho it's short it had quite a bit funny moments in it. Skills didn't matter too much except I could've weaken enemy while dealing addditional hit on em, but not too much. I'd like if it was kinda longer, maybe couple of more islands and dozen more quests could've made it way better, but still good enough. I got it for free so I enjoyed it every bit. It would've been cooler if you could have totally different stories with different classes (different quest for lets say warrior where you needed to kill mythical beast, or for mage where you needed to open portal that allows people to lift misery from them or something like that). Anyways good game, definitely thumbs up from me as I am old gamer that doesn't really care about graphics as long as game is interesting, and this one was for sure. Worth buying as well.
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2 of 3 people (67%) found this review helpful
4.0 hrs on record
Posted: March 13
Great Game !!!
It's a typical RPG just like the old ones !
It's a short game , a simple story and a quite short ! But just makes you feel the old times !
The only thing wich this game need is archivements and some hidden boss !

I told you i was sick !
Hint : watch all tomb messages !

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3 of 5 people (60%) found this review helpful
2 people found this review funny
14.6 hrs on record
Posted: February 28
Nice Game
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3 of 5 people (60%) found this review helpful
3.0 hrs on record
Posted: February 13
The game is short and dull with at best a mediocre story.
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4 of 7 people (57%) found this review helpful
1 person found this review funny
8.3 hrs on record
Posted: February 13
pretty ok/10
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1 of 2 people (50%) found this review helpful
1.3 hrs on record
Posted: March 8
I think, it's awesome game. All asapects of good old rpg for 2$ plus long gameplay and chance to try each class before playing. Cool skills and player models, looks like Final Fantasy Classics, but i don't know, better or not. Scenario is cool and understandable. If u want to ask me: " I need to buy it, or not?" I can tell u- U REALLY NEED TO BUY IT, LOVE U RPG OR NOT-NOT DIFFERENT. Cos i this game is perfect. 11/10!
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