You play as a young mercenary and travel from soul to soul to avenge your fiance and her family. While finding a way to change the flow of past events, you will encounter many obstacles and meet new allies. Will you be brave enough?
Κριτικές: Πολύ θετικές (562 κριτικές)
Ημερομηνία κυκλοφορίας: 7 Ιουλ, 2014
Δημοφιλείς ετικέτες χρηστών για αυτό το προϊόν:

Συνδεθείτε για να προσθέσετε αυτό το αντικείμενο στη λίστα επιθυμιών σας, να το ακολουθήσετε ή να το σημειώσετε ως μη ενδιαφέρον

Αγορά Memories of a Vagabond

 

Σχετικά με αυτό το παιχνίδι

In this turn based RPG for Windows you play as a young mercenary and travel from soul to soul to avenge your fiance and her family. While finding a way to change the flow of past events, you will encounter many obstacles and meet new allies. Will you be brave enough?

This game aims to revive nostalgic moments for good old RPG fanatics (such as Chrono Trigger, Final Fantasy 3...). Our game has no game over screen; once the hero dies, his soul is sent to the underworld, to meet the Soul Giver. At this point, it is possible to re-embody a new body (therefore several choices of classes: Warrior, Assassin, Mage, Hunter ...). In addition, once a character masters a technique, it is learned permanently in the mind of the hero. It is therefore possible to transfer a warrior's ability to a magician. This leads toward interesting gameplay combinations.

What makes the game unique and fun to play:
- Dark, mysterious and ever-changing storyline
- Unique class & death system
- High replay value.
- Various treasure hunting.
- Easy crafting system

If you are a fan of old good RPG games, this one is surely for YOU!

Απαιτήσεις συστήματος

    Minimum:
    • OS: Windows 8/7/Vista/XP (32 or 64 bit)
    • Processor: Pentium 4 2.8GHz
    • Memory: 1 GB RAM
    • Graphics: Video card with at least 32MB of RAM
    • Hard Drive: 190 MB available space
    • Sound Card: Integrated Sound Card
    • Additional Notes: Logitech/Xbox 360 controller or a keyboard
    Recommended:
    • OS: Windows 8/7/Vista/XP (32 or 64 bit)
    • Processor: Dual Core 2.0GHz or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: Video card with at least 64MB of RAM
    • Hard Drive: 190 MB available space
    • Sound Card: Integrated Sound Card
    • Additional Notes: Logitech/Xbox 360 controller or a keyboard
Χρήσιμες κριτικές χρηστών
13 από 20 άτομα (65%) βρήκαν αυτή την κριτική χρήσιμη
1 άτομο βρήκε αυτή την κριτική αστεία
7.0 ώρες στο μητρώο
Αναρτήθηκε: 8 Φεβρουαρίου
Memories of a Vagabond is a surprisingly well done RPG in which the protagonist must save his fiancée from the claws of an evil demon.

Like many other indie games, it's not the most polished game ever made.
Unlike many indie developers, however, the developers of "Vagabond" still did a pretty decent job. It's obvious that they put a fair amount of effort into making the game.

If you like casual RPGs to keep you entertained for an afternoon, you can't go wrong with this one :)
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
4 από 5 άτομα (80%) βρήκαν αυτή την κριτική χρήσιμη
3.4 ώρες στο μητρώο
Αναρτήθηκε: 4 Μαρτίου
This game was made with the rpg maker

First game that was made with rpg maker and i enjoyed it. Game takes about 3 hours to beat. Combat system is just like final fantasy games. during the combats the background fits in the right enviroment as of where you are at. Music/Sound is well done (may come with the rpg maker)

Pros
Tons of skills
A lot of items
3 classes
Turbo speed to make your guy run faster
You have choices

Cons
Game isnt long
Story lacks
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
6 από 9 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
6.1 ώρες στο μητρώο
Αναρτήθηκε: 15 Φεβρουαρίου
Very short JRPG. About 3 hours. I left it up to collect the cards, then played it thru at a later date thus the time.
Overall I didn't mind it - was enjoyable enough. I was surprised when it ended - I realized I was entering what were effectively boss fights but I was thinking there'd be another scene or two given its listed price point. There isn't.

Has alchemy / recipes but they don't come in overly useful. Gold is plentiful as are healing rations. I hoarded everything because I didn't realize the game was so short. Decent character building with decent number of skills given as they level up, but again you rarely get to try them all out because game is short.

For 1$ or so it's fine. Gets a thumbs up because I got it for free from a game giveaway. If they built it out more I could see it being very enjoyable.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
1 από 1 άτομα (100%) βρήκαν αυτή την κριτική χρήσιμη
3.1 ώρες στο μητρώο
Αναρτήθηκε: 8 Ιουλίου
When you hear people on Steam lament about "another RPG Maker game," it's because of stuff like this.

The writing isn't bad, no. It isn't even worth referring to as "writing." This may have been made by some youngsters or something because this reminds me of the kind of thing I wrote with my buddies back in middle school because of the absurd lack of depth to anything and childish dialogue. EX: Main character walks into a monastery and comments, "This monastery is s**t!" or some such. He just uses profanity and yells at things I ASSUME so that he sounds like some kind of cool dude with a 'tude or something? That's half the time. The other half he's just blandly helpful. He loves his girlfriend (or I guess you could choose to not tell your girlfriend you love her?). He's mostly helpful, but he complains a lot. Which is probably supposed to be some kind of parody of RPG tropes and their bland fetch quests and such. Maybe he's supposed to be bipolar? Regardless, there are a ton of easily avoided spelling and grammar mistakes (EX: use of the word "abandonned").

I'm not just ragging on these guys for choice of words and typo's, though. Oh, no. The story itself reads like a kid wrote it. Seriously, it's like Axe Cop only not hilarious or creative. For example, at some point you enter a village and are asked to go to a cave to stop... bandits or something (?) from attacking said village. A mercenary guy joins your party to help you as he is emotionally invested in helping this village, I think. In the cave you fight some kind of ghostly knights and an ogre. Then you stumble upon a time travel amulet for no reason. The main character goes "Sweet!" and finds out how to go back in time. The whole reason you came to that cave (remember the village being attacked?) was completely forgotten the moment you stepped into that cave and the warrior who joined you silently sticks with you for the rest of the adventure, given no characterization or lines of dialogue again (save for maybe pointing out the amulet is a time travel amulet). Later on, after you're done using the time travel amulet, a pop-up tells you the amulet is now broken. I can only assume this was some kind of afterthought when someone asked, "Why don't they just travel back in time again?" Maybe it only held enough magic for one use, but where does this place you in time? And why was the demon you were chasing exist in the same time line? It seems like when it broke you went back to the future and yet he's there with you. What kind of sloppy nonsense is this!

The whole game is like this. The first town has you start in a prison that you break out of. But then it's said the prison guards somehow hold the town hostage. So, doesn't that make them warlords or something? Not just "prison guards?" Why do they bother running a prison? Did they turn the castle into a prison? And they all live there? What?

How about the combat? Well, it's overly basic. I guess some people think this is par for the course for RPG Maker games or JRPG's, but I think it's plain lazy. Sometimes you have to heal or manage your mana, so I guess that's something. But there's so little strategy and so much overlap between the classes.

If there's one consolation it's the music. Sweet Christmas, this person poured his/her heart into it. I mean, it's not that it's outstanding. You know? Like I'm not rushing to get the MP3's onto my iPod or anything. But there's actual composition, effort, know-how, and emotion in it. There's even a live (I think) guitar in there! I'm a sucker for metal, true, but those boss fights were intense ONLY because of this chugging distortion and orchestral synth-work. Composer, please, whoever you are, ditch these guys. You actually have some amount of talent and skill! These guys can't even piece together any kind of semblance of a game.
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία
2 από 3 άτομα (67%) βρήκαν αυτή την κριτική χρήσιμη
4.0 ώρες στο μητρώο
Αναρτήθηκε: 13 Μαρτίου
Great Game !!!
It's a typical RPG just like the old ones !
It's a short game , a simple story and a quite short ! But just makes you feel the old times !
The only thing wich this game need is archivements and some hidden boss !

I told you i was sick !
Hint : watch all tomb messages !

7/10
Ήταν αυτή η κριτική χρήσιμη; Ναι Όχι Αστεία