You play as a young mercenary and travel from soul to soul to avenge your fiance and her family. While finding a way to change the flow of past events, you will encounter many obstacles and meet new allies. Will you be brave enough?
Brugeranmeldelser: Meget positive (586 anmeldelser) - 81% af de 586 brugeranmeldelser for dette spil er positive.
Udgivelsesdato: 7. jul 2014

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Køb Memories of a Vagabond


Om dette spil

In this turn based RPG for Windows you play as a young mercenary and travel from soul to soul to avenge your fiance and her family. While finding a way to change the flow of past events, you will encounter many obstacles and meet new allies. Will you be brave enough?

This game aims to revive nostalgic moments for good old RPG fanatics (such as Chrono Trigger, Final Fantasy 3...). Our game has no game over screen; once the hero dies, his soul is sent to the underworld, to meet the Soul Giver. At this point, it is possible to re-embody a new body (therefore several choices of classes: Warrior, Assassin, Mage, Hunter ...). In addition, once a character masters a technique, it is learned permanently in the mind of the hero. It is therefore possible to transfer a warrior's ability to a magician. This leads toward interesting gameplay combinations.

What makes the game unique and fun to play:
- Dark, mysterious and ever-changing storyline
- Unique class & death system
- High replay value.
- Various treasure hunting.
- Easy crafting system

If you are a fan of old good RPG games, this one is surely for YOU!


    • OS: Windows 8/7/Vista/XP (32 or 64 bit)
    • Processor: Pentium 4 2.8GHz
    • Memory: 1 GB RAM
    • Graphics: Video card with at least 32MB of RAM
    • Hard Drive: 190 MB available space
    • Sound Card: Integrated Sound Card
    • Additional Notes: Logitech/Xbox 360 controller or a keyboard
    • OS: Windows 8/7/Vista/XP (32 or 64 bit)
    • Processor: Dual Core 2.0GHz or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: Video card with at least 64MB of RAM
    • Hard Drive: 190 MB available space
    • Sound Card: Integrated Sound Card
    • Additional Notes: Logitech/Xbox 360 controller or a keyboard
Hjælpsomme kundeanmeldelser
19 af 20 brugere (95%) fandt denne anmeldelse brugbar
3.1 timer bogført
Indsendt: 8. juli
When you hear people on Steam lament about "another RPG Maker game," it's because of stuff like this.

The writing isn't bad, no. It isn't even worth referring to as "writing." This may have been made by some youngsters or something because this reminds me of the kind of thing I wrote with my buddies back in middle school because of the absurd lack of depth to anything and childish dialogue. EX: Main character walks into a monastery and comments, "This monastery is s**t!" or some such. He just uses profanity and yells at things I ASSUME so that he sounds like some kind of cool dude with a 'tude or something? That's half the time. The other half he's just blandly helpful. He loves his girlfriend (or I guess you could choose to not tell your girlfriend you love her?). He's mostly helpful, but he complains a lot. Which is probably supposed to be some kind of parody of RPG tropes and their bland fetch quests and such. Maybe he's supposed to be bipolar? Regardless, there are a ton of easily avoided spelling and grammar mistakes (EX: use of the word "abandonned").

I'm not just ragging on these guys for choice of words and typo's, though. Oh, no. The story itself reads like a kid wrote it. Seriously, it's like Axe Cop only not hilarious or creative. For example, at some point you enter a village and are asked to go to a cave to stop... bandits or something (?) from attacking said village. A mercenary guy joins your party to help you as he is emotionally invested in helping this village, I think. In the cave you fight some kind of ghostly knights and an ogre. Then you stumble upon a time travel amulet for no reason. The main character goes "Sweet!" and finds out how to go back in time. The whole reason you came to that cave (remember the village being attacked?) was completely forgotten the moment you stepped into that cave and the warrior who joined you silently sticks with you for the rest of the adventure, given no characterization or lines of dialogue again (save for maybe pointing out the amulet is a time travel amulet). Later on, after you're done using the time travel amulet, a pop-up tells you the amulet is now broken. I can only assume this was some kind of afterthought when someone asked, "Why don't they just travel back in time again?" Maybe it only held enough magic for one use, but where does this place you in time? And why was the demon you were chasing exist in the same time line? It seems like when it broke you went back to the future and yet he's there with you. What kind of sloppy nonsense is this!

The whole game is like this. The first town has you start in a prison that you break out of. But then it's said the prison guards somehow hold the town hostage. So, doesn't that make them warlords or something? Not just "prison guards?" Why do they bother running a prison? Did they turn the castle into a prison? And they all live there? What?

How about the combat? Well, it's overly basic. I guess some people think this is par for the course for RPG Maker games or JRPG's, but I think it's plain lazy. Sometimes you have to heal or manage your mana, so I guess that's something. But there's so little strategy and so much overlap between the classes.

If there's one consolation it's the music. Sweet Christmas, this person poured his/her heart into it. I mean, it's not that it's outstanding. You know? Like I'm not rushing to get the MP3's onto my iPod or anything. But there's actual composition, effort, know-how, and emotion in it. There's even a live (I think) guitar in there! I'm a sucker for metal, true, but those boss fights were intense ONLY because of this chugging distortion and orchestral synth-work. Composer, please, whoever you are, ditch these guys. You actually have some amount of talent and skill! These guys can't even piece together any kind of semblance of a game.
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5 af 7 brugere (71%) fandt denne anmeldelse brugbar
3.7 timer bogført
Indsendt: 23. september
*blink blink* ......wait, that's it? It’s over? Finished? Completed? Ended?
OKAY THEN. Onto the review!

This is a game where you get to name the main character, so naturally, I named him Billy Bob (because Billy Bob Joe Blink wouldn't fit). And made him a wizard. Because why not.

The first word that comes to mind with this game is “huh?” promptly followed by a shrugging “meh”. It has several good characteristics and several bad ones too. What are they?

Let me get the positive aspects out of the way. The battle system and animations were nice, the map layouts were quite good, and the sprite work itself seemed quite decent. Plus, I suspect there’s a bit of replayability, based on how the ending played out for me, but this game didn’t engage me enough to make me get another ending. Also, the choices you got to make in regards to your Party Members were a nice touch. And let us not forgot the original sound track, because even I think it's quite good. I'm pretty sure there are other positive aspects I could mention, but my mind is drawing a blank right now. But just because it is, doesn't mean there aren't more positives.

Anyway, now that that’s over with, lets begin with the negatives…

The plot itself wasn’t actually too bad, when you get down to it. I won’t say what it is, but it definitely has potential by itself. If put into more competent hands, I think we’d have a really great RPG Maker Game on our hands. However, what fails is the delivery; more specifically the dialogue.

Not to mention that the writers try to make the main character cool, but instead makes him come across as a jerk. The “Jerk with a Heart of Gold” Trope is a very fine line to walk. The first scene of the game, he forces his love interest to help him fight in the first battle of the game. This would be cute and all if it was established that she was a fighter babe and have them bond as a couple during this. But she's kidnapped promptly after (because of course she is), and she's wearing A FREAKING ROCOCO DRESS! This is the kind of gal the hero would look good defending, not one you drag into the battlefield! Even ignoring that, he seemingly complains about everything. True, it could be because of some of the things I made him do, but proclaiming “I hate monasteries” upon entering one does not make him look good. I almost want him to die…and stay dead.

Okay, saying this guy’s a complete jerk is not fair. This guy is 50% jerk and 50% idiot. He asks squirrels why they look sad and even said an open fire was delicious. Billy Joe can read the facial expressions of squirrels? And can taste fire without touching it or getting burned? Most of the dialogue does not sound natural in the slightest, even from the side characters and NPCs. This is an actual exchange I had with my friend when I quoted one of the lines from the game:
"I have the blood of innocent people on my hands! Why!?!?!"
Me: I dunno! You tell me.
Friend: durrrr
Which I thought was an excellent summation of this game's dialogue.

Also, this game is confusing at times. Like, the first enemy of the game is a slime, and I think it swung a sword at me...without hands. And I think there was an archer I fought who shot an arrow out of a bow while holding it backwards. I don’t fault this with the game, though, since these things are a pain to fix, especially someone who is terrible at programming like I am. However, it just looks...odd sometimes.

What about the characters, you may hypothetically ask? They’re all one dimensional, and some don’t even make sense. There was this freaking angel chick that appeared out of nowhere halfway through, and I STILL don’t know what’s up with her. Long story short, this is not a game you play for the characters. Moving on.

I felt like I wasn’t allowed to explore the world as much as I would have liked to. The two boats in the game only gave you the option of going straight to one destination, negating any potential exploring. Why? Why not make little optional areas for the player to explore? This would make them feel like they've discovered a secret area or something. Granted, a lot of RPGs are quite linear, but this one felt even more so.

Lastly, there was what I think was supposed to be religious commentary that left me rather confused. The main character says he won’t read a Bible he comes across because he “doesn’t believe in the big man”, but just goes along with this random demon dude who brings him back to life? Wouldn’t that be evidence enough to repent and join any religion in hopes to avoid meeting such a fate when he dies again?

And even if Billy Bob is a stubborn old magical geezer who ain’t easily swayed by such life changing events…the rest of religious stuff just puzzles me… There’s an underworld, demons, and monster roaming around, clearly indicating that this is a different world than our own, yet they have the Bible? That’s kind of Earth-specific, especially the Old Testament, which is the Hebrew accountings of what many believe to be the World’s History. What the heck is it doing in an RPG Maker World?

Also, there was a bookshelf in the monastery that was apparently on “all kind(sic) of religions”, which doesn’t make sense, considering that monasteries were dedicated to only ONE religion. But this makes a lot more sense than the monks having a secret mine where they forced slaves to work… Do the writers even know what the definition of a monastery is? Or what people actually did there? I just... What?

Another curious thing about this is that this is clearly a different world than our own, but they have the Christian Religion? Like, I get that those sprites come with the RPG Maker default set, but other games have avoided this issue by saying that the religious imagery is for a completely different religion. Which works to an extent where the audience can let it slide. However, here, it’s specifically Christianity, since the main symbol is the cross (an execution method during much of time of the Roman Empire), and very few other religions worship a single deity, let alone call them “the Big Man”. In that case, wouldn’t that mean this game is saying that Christianity is the TRUE religion, since it spans over multiple worlds? But, if that’s the case, then why Christianity portrayed with such hostility throughout the game?

Look, I realize I’m overthinking this, and that’s because I’m a religious person, myself. I am not ashamed of that fact, but I’m also not afraid of hearing and understanding opposing opinions. With that said, if you’re going to criticize my religion, can you at least do it in a way that makes sense?

Overall, I guess I’m mostly neutral about this game, though I have more negative things to say than positive. While the religious commentary didn’t make any sense, it wasn’t offensive either, so you can argue this game is mostly harmless. If you want an RPG that’s kinda mindless, but still fun to play, I guess this one isn’t too bad. But if you’re like me and can’t help but pick apart bad dialogue, point out plot holes, and look for deeper meaning in stories, then there are better games to spend your money on.
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3 af 4 brugere (75%) fandt denne anmeldelse brugbar
4.2 timer bogført
Indsendt: 20. august
"Memories of a Vagabond" was my first ever JRPG style video game. You play as a hero whose fiance is kidnapped by a demon. You need to rescue her.

The game features really nice old school Nintendo style graphics, interesting maps (including villages, cemeteries, castles, mines, monastery) and a wide range of enemies to fight. Fighting is pretty intuitive, but very basic. There is a limited set of items to equip. The music is good. It sets the mood perfectly. There are various themes for various settings.

I was on the verge of recommending the game, because it's OK (a little short, though; 3.5h is enough for normal difficulty), but be prepared that the storyline is reeeally weak and the dialogues are just moronic. The characters have no depth at all. They try to deliver funny lines which might be funny if you were a 14-year-old with serious brain damage. They are not. Seriously, the characters say things like "Holy sh*t, a cemetery!" while entering a cemetery or "What the f*?" when they see a squirrel. The story is random. I have no idea why the angel keeps helping me, why prison guards torture people in the prison or why I can buy a Beretta style gun in old village shop in medieval world. Why? Why? Why?

AUDIO: 7/10
STORY: 1/10
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3 af 4 brugere (75%) fandt denne anmeldelse brugbar
4.1 timer bogført
Indsendt: 31. august
The game is honestly real 'Eh' as a whole. The Music is decent for RPG Maker standards, but...the story is crap at best, party members are basically tag-alongs who say NOTHING after they join you (Hell, the last party member you get joins near the end of the game and is level 10, when you're pushing the mid-teens, easy, and there's an optional party member that you can get...if you beat a bonus boss who can kill you rather easily early game AND has the gall to tell you to PAY HIM to join you to boot) and the choices you get...they really don't amount to much of anything.

Hell, the 'last areas' you travel to on the main map? YOU CAN GO THERE BEFORE HAND AND CLEAR THEM OUT IF YOU EXPLORE. Want to get above level 15-16? (Yes, that's the level my main character was at end game) GRIND IT OUT ON THE MAIN MAP, WHERE YOU GET DOUBLE DIGIT EXP FOR YOUR KILLS. And god help you if you thought crafting was worth jack, you get low-level consumables and MAYBE Low/mid-level equipment from it. That's it. It's best use is to make a little extra cash, but seriously, that's it. It's not worth the 5$ price tag. I'd even argue it's not worth a discount price. If you can get it for a buck or less, you can argue about buying it, it has New Game Plus if you -really- want to play it through again with everything you had before, but there's so much overlap on classes and abilities it's not really worth trying other classes. (Hint: Mages will -never- do as much damage as the other Melee classes can, no matter what).
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4 af 6 brugere (67%) fandt denne anmeldelse brugbar
0.7 timer bogført
Indsendt: 23. august
RPG Maker shovelware, nothing of recall value
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