You play as a young mercenary and travel from soul to soul to avenge your fiance and her family. While finding a way to change the flow of past events, you will encounter many obstacles and meet new allies. Will you be brave enough?
Análises de usuários: Praticamente positivas (351 análises)
Data de lançamento: 7/jul/2014
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Atualizações recentes Ver todos (4)

17 de janeiro

NEW MAJOR UPDATE - JANUARY 2015

We are proud to announce a new major update for Memories of a Vagabond. Please refer to the list of new features and fixes below:

- New skills and magics.
- New Game+ Bonus events.
- Misty from the secret saves now sells explosives.
- Fixed an exploit with the animal berseker minigame.
- Fixed a money exploit with the bast-ard sword crafting.
- Fixed a rare bug where the game was seeking RTP files and refused to launch.
- Fixed a rare freeze when not helping the mysterious girl in the ruins.
- Better collision inside the houses in Darengar (snow town).
- Fixed a crash bug when accessing the quest log after defeating a boss.
- Fixed a black screen when losing a boss fight with the main hero, but won it with allies and then returning to the boss area.
- Adjusted some spells and skills.
- Various other bug fixes.

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11 de janeiro

New major update soon! New skills, magics, extra stuff!

Hi fans,
Just to let you know that we're preparing a new major update. It will contain many bug fixes, improvements and.... EXTRA STUFF!

More skills, more magics, and something special for New Game +. We intend to push the update next weekend (January 17th) depending on how well it goes for the testing team.

Be prepared! =)

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Sobre este jogo

In this turn based RPG for Windows you play as a young mercenary and travel from soul to soul to avenge your fiance and her family. While finding a way to change the flow of past events, you will encounter many obstacles and meet new allies. Will you be brave enough?

This game aims to revive nostalgic moments for good old RPG fanatics (such as Chrono Trigger, Final Fantasy 3...). Our game has no game over screen; once the hero dies, his soul is sent to the underworld, to meet the Soul Giver. At this point, it is possible to re-embody a new body (therefore several choices of classes: Warrior, Assassin, Mage, Hunter ...). In addition, once a character masters a technique, it is learned permanently in the mind of the hero. It is therefore possible to transfer a warrior's ability to a magician. This leads toward interesting gameplay combinations.

What makes the game unique and fun to play:
- Dark, mysterious and ever-changing storyline
- Unique class & death system
- High replay value.
- Various treasure hunting.
- Easy crafting system

If you are a fan of old good RPG games, this one is surely for YOU!

Requisitos de sistema

    Minimum:
    • OS: Windows 8/7/Vista/XP (32 or 64 bit)
    • Processor: Pentium 4 2.8GHz
    • Memory: 1 GB RAM
    • Graphics: Video card with at least 32MB of RAM
    • Hard Drive: 190 MB available space
    • Sound Card: Integrated Sound Card
    • Additional Notes: Logitech/Xbox 360 controller or a keyboard
    Recommended:
    • OS: Windows 8/7/Vista/XP (32 or 64 bit)
    • Processor: Dual Core 2.0GHz or equivalent processor
    • Memory: 2 GB RAM
    • Graphics: Video card with at least 64MB of RAM
    • Hard Drive: 190 MB available space
    • Sound Card: Integrated Sound Card
    • Additional Notes: Logitech/Xbox 360 controller or a keyboard
Análises úteis de usuários
8 de 8 pessoas (100%) acharam esta análise útil
5.6 hrs registradas
Publicada: 5 de janeiro
Gosta dos antigos FF ou RPG ''Old School'' ? Esse jogo é pra você.

Bem, eu nao esperava muita coisa desse jogo porém fui muito surpreendido esse jogo é muito bom pra que gostava de FF antigo ou jogos parecidos e tem diálogos bem interessantes também, com um certo humor em alguns deles. A trilha sonora desse jogo é incrivel, as musicas combinam bem com o momento delas sendo triste ou uma musica feliz. E sobre a história......pelo pouco que joguei dele a história já me prendeu um pouco até, não vou falar que é boa até por que nao vi o final ainda, mas quando eu finalizar ele eu edito aqui.

Enfim esse jogo é bem interessante, me fez lembrar de FF antigos e de um outro game chamado Cthulhu Saves The World, no quesito dos dialogos engraçados, se você for como eu que gosta de RPG assim vai jogar muito esse ^_^
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8 de 8 pessoas (100%) acharam esta análise útil
7.2 hrs registradas
Publicada: 1 de janeiro
Memories of a Vagabond é um game criado pela DarkTeam, que pelo visto fez algo simples mas muito viciante, o game se baseia em ''role-playing'' ''RPG'' em turnos.

Você entra na vida de um jovem mercenário, que por algo motivo estava muito feliz com sua esposa ''Shaila'', e que no qual é o objetivo o game inteiro, só que porém começa a chover, e rapidamente este jovem e sua esposa correm para casa, só que por má sorte, um ''demonio'' estava lá habitando, mas como esse jovem é um mercenário você acaba enfrentando este ''demonio'' e é morto, e sua esposa morta; Logo depois desse ocoriddo, um Grim Reaper ou ''Morte'' te salva, e te dá uma chance para voltar á terra, apartir disso começa sua aventura, ele te apresenta 4 classes para escolha, Warrior, Hunter, Assassin e Mage; Porém você volta em uma prisão, e seu objetivo é escapar.

Os controles são básicos, podendo jogar no teclado mesmo, ou em um joystick, porém ele é em turnos, no qual a cada vez um char ataca, conta com Stamina ''SP'' e Health ''HP'' e o dinheiro in-game o ''GP'' ou Gold.

Não é muito de se esperar do game, mas sim é um bom passatempo, até por ter sido criado por uma equipe pequena, e pouco divulgado, a campanha dura em cerca de 5 a 6 horas, claro com algumas pausas, conta com as famosas ''Quests'' ou Missões Principais e claro as secundárias, podendo no fim do game escolher logo os créditos, ou ficar no mapa para realizar todas quest secundárias!

Enfim, é um game bem básico, mas até bem pensada a história, apenas pouco divulgada e elaborada!
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4 de 5 pessoas (80%) acharam esta análise útil
4.1 hrs registradas
Publicada: 1 de janeiro
Memorias de um vagabundo,relata sobre as ''Incriveis'' aventuras de um herói (O nome você escolhe) que está em busca da mulher de sua vida (a qual propos em casamento).
Capturada por um demónio e por outra entidade (Não vou falar porque é spoiler),cujos querem o sangue desta ultima,pois graças ao sangue dela pode-se abrir o portal da escuridão e bla bla bla...

Meus votos:

História: 7 - Classico clichê,aonde o herói tem que salvar sua amada das terriveis monstros...
Gameplay: 7 - O estilo de jogo é o RPG clássico,voltado em combate por turnos,com possibilidade de usar ataques normais,skills,uso de item ou ficar em modo defesa.Visão e gráficos 2D, parece um Pokémon dos antigos,porém voltado a uma história mais medieval,com alguns conteudo mais avançados para a época (como armas de fogo).
Mundo aberto (claro) com mapa de medio tamanho,claro que não grande quanto RPGs mais avançados...
Gráficos: Como dito acima, 2D,clássico, não incriveis e atuais,porém bem coloridos graças as belas paisagens que o jogo propõe.

Então basicamente, o jogo é bem legal,bem massa,bem impolgante, que quer impurrar-lo até o final para fecha-lo.
Se tiver em promoção (bem barata) compre-o, ou como no meu caso,espere que alguem te dé de graça (Indiegala).
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3 de 4 pessoas (75%) acharam esta análise útil
1.2 hrs registradas
Publicada: 3 de janeiro
ele da cards,e eu peguei de graça.
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1 de 1 pessoas (100%) acharam esta análise útil
6.2 hrs registradas
Publicada: 5 de janeiro
Gostei do jogo, simples e divertido. Valeu a pena jogar =)
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17 de 25 pessoas (68%) acharam esta análise útil
1.5 hrs registradas
Publicada: 17 de janeiro
heehe miss the old days of gaming plays^_^
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2 de 2 pessoas (100%) acharam esta análise útil
1.2 hrs registradas
Publicada: 24 de janeiro
The idea is really nice how respawn, characted changing, fighting and layout is made but the game is repetitive and gets boring quite fast. got it for free on an offer and gave me 3 trading cards so cant complain XD.
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3 de 4 pessoas (75%) acharam esta análise útil
3.3 hrs registradas
Publicada: 18 de janeiro
Fun enough, for a while, but really short. Having a New Game+ mode is great, but if the point of your game is the "die and retain your skills" mechanic... maybe make the game's main story either long enough for this to happen or dependent on this happening. Thumbs slightly up but only slightly.
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3 de 4 pessoas (75%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
4.3 hrs registradas
Publicada: 24 de janeiro
[EN] When I launched it I thought it will be just an average RPG, which will be fun but not great. Though I was wrong. It's a very good and climatic (with fun stuff which doesn't ruin it). My only problems with this game is that it had much more potential, by that I mean it's too short, and it has problems with balance, for example second battle on the arena is way harder than the last two battles. Still though, it's very good for one, climatic session, with good, old RPG (by that I mean generally it's good like other RPGs). I give it 7/10.
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4 de 6 pessoas (67%) acharam esta análise útil
1 pessoa achou esta análise engraçada
5.0 hrs registradas
Publicada: 16 de janeiro
Memories of a Vagabond is a small RPGMaker game. That's about it. Aside from 2 or 3 aspects that I may like the game for, this seems to be 90% filler content. It's a functional RPG without a heart of its own. There isn't really an idea or a purpose for the story, and neither is there an interesting combat system.

It's unfortunate for me to start the review like this, but this is what I've felt during the whole experience.

Context
First off, I got this game for free. I've seen it around in bundles and/or giveaways a few times, and decided to give it a go. I didn't go in with any expectations, but unfortunately, the game did nothing to win me over. It didn't do anything too wrong either! It's just not interesting at all.

I beat it on Hard Mode in 5 hours.

As with every other RPG Maker game, the engine doesn't allow for resolution options, only Fullscreen on/off; when I go fullscreen, it screws the aspect ratio up, so I can either play with the screen displaced and low resolution, or in a tiny window.
Aside from that, I haven't had any technical issues.

I've read quite a few reviews on steam, and they're mostly positive, which I don't understand. I mean, JRPGs aren't all that common on PC, but Memories of a Vagabond does absolutely nothing to stand out or be a memorable experience...

However, I do respect the developer for supporting this game nicely. From what I've seen, he's been solving problems posted in the Community Hub, and is also launching a patch tomorrow.

Anyway, here's the review.

Presentation
The visuals here are mostly standard. A few of the objects are pretty nicely designed, but there isn't much to say.
The combat effects look pretty smooth, which I appreciate, but it's nothing mind-blowing. The combat backgrounds have a different style, being seemingly hand-drawn (well, digitally, but you get the idea). They're fairly simple, but it gives the game a bit more personality.
There were also some graffities spread around. These were completely out of place, in this fantasy setting. I'm not sure if they're an inside reference or what, but it seems completely random to have these.

The music, as noted by other reviewers, is certainly the game's highlight. And I didn't even consider it that good, for the most part. It's fitting with the locations, but it's mostly orchestrated, which I don't think fits very well with these low-res games. But again, it's good, especially the one from the last Boss. That was certainly a well chosen song!

The sound-effects and menus were, once again, standard. I've had a few interface issues, though. Those problems were caused mainly by some of the mechanics, so I'll right about it when I get there (1).

The writing and story has probably been my least favorite aspect of this game. It just seems very amateur, the characters have nothing interesting about them (on the contrary, many of them seem very childish), and the story is also a very bland damsel in distress scenario.
The game's tries to keep a more or less serious tone (no too serious, but serious), but then throws in some really out of place jokes.. I don't understand what it was trying to do, to be honest. There was a funny area near the last area, but again, it just came out of nowhere.


Game's Structure
In here, you go through Dungeon-ish areas, and also have an Overworld, to travel between them. The areas are pretty small (including the overworld).
There are no random encounters! You can always see the enemies walking around, so you can approach them at will, and when you're ready. I think that's good. Also, once you kill the enemies in the dungeons, they're dead and do not respawn. If you're having difficulty issues, you can grind a bit in the Overworld (a couple of levels make all the difference, and are quick to get).

Other than that, there are a few sidequests, with very minor rewards (both in terms of equipment and interesting events, they're completely filler).

There is also an Arena of sorts, where you battle increasingly difficult groups of enemies. I always like this idea in RPGs. However, the game doesn't take advantage of it at all. There's no adrenaline-pumping ambience to it or anything. You go in, fight, and get back out. At the end of each fight you'll get a pretty decent reward (in gold, items and equipment).
There's one fatal flaw with this, though.
The arena's difficulty is not scaled with the main game at all.
I've only managed to finish 3 fights before the enemies got too strong for the point in the game. I could have endured it, maybe grinded a bit, and tried to keep going, but there was not point! After the third fight, I went and beat the final boss without any problem at all. I had the best equipment available (by simply buying it from shops) and yet, the arena's difficulty was already too high. Yet another elements that feels pointless and misused.
I suppose it was intended as an end-game thing, perhaps. Without an interesting combat system, however, I have no desire of trying it out.


Combat System
As is to be expected, you can use a Basic Attack, Skill, or Item. Skills require mana to use, and can be normal attacks with an added bonus, or status ailments. The status ailments, however, are completely useless against basic enemies, and cannot be used against Bosses (or at least their hitting rate is reeeeally low), so there's a big portion of the combat rendered useless. Most of the time, you'll be going between strong attacks, AOE, and healing. There isn't any deep strategy to the combat. Battles usually take no more than 3 turns, with Bosses being the exception, just because of their amount of HP.
There are no phases, interesting skills, or anything of the sort. Everything is just as you've seen in every other JRPG. It does, once again, nothing to stand out.

Not replenishing your pools after each fight -- relation with Random Encounters and Difficulty
There's one huge problem I have with it, though, that modern RPGs seem to have eliminated. That is how you have to manually heal and restore your HP after a fight. Most of recent RPGs take the route of each battle being self-contained. This way, you don't need to worry about the time between battles, and just wasting time buying and managing potions.
There's another design route that comes with this, and that's taking the random encounters out. With random encounters, it makes sense for you to be "permanently" damage, making the dungeons tense.
With a limited number of enemies, however, that stops working in the game's favor. Another possibility is making each battle almost like a puzzle. Each battle can be harder, but also far more interesting. Without the nuisance of having to buy and manage potions, you can have more difficult fights that bring you to the limit, without it being a problem. As it stands, it just ends up being a couple of conflicting design decisions that make the combat much worse.

There's also an element to the attack types (with Fire, Wind, Earth, Ice, etc. having weaknesses and strengths) but with the fights in the game, they're useless. The enemies don't really have an apparent type so that you can play with that in mind. It's mostly guess-work. But in the couple of hours of this game, there's no chance to use that strategically.

Conclusion
I'm sorry for being this harsh on a small game like this, especially when the developer cares for the game. If this was a first game, more like an experiement, then that's fine. It's functional, despite the many flaws, and everyone learns from mistakes.
Still, I can't recommend this, when there are so much better games out there. I didn't enjoy it at all, due to it lacking personality. There's nothing that the game's trying tell or do, unfortunately.
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1 de 1 pessoas (100%) acharam esta análise útil
3.6 hrs registradas
Publicada: 24 de janeiro
Average RPGmaker game. I will compare this to an old Final Fantasy. The combat is good, there may be some bad balances, but overall it's good. It's a good introduction to turn-based RPGs as well, if the player haven't played those. Another good thing is that the game is very short. You won't be sitting for 20+ hours like in Final Fantasy. This game features all those things - classes, spells, items, chests, skills, stats in just 3 hours. But yet, it's too short, the story wasn't gripping (at first the game wasn't gripping at all but I had to force myself to finish it. It is just 3 hours though).
But there are far better games to play in this time. Sorry for the harsh words, developer. I bet you are reading this (because developer is so cool that he is actually reading and responding to discussions and community hub). You said you will be working on a new game. I wish you most of luck to make it far better than this one. You have the potential!
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4 de 7 pessoas (57%) acharam esta análise útil
1.5 hrs registradas
Publicada: 21 de dezembro de 2014
Although this game is better than your average RPG maker game, it still has way too many flaws to be worth your time.
Mainly the simplicity of the battle system (most special skills are useless and you'll end up using your normal attack and a single special skill during the whole game [except if you're a mage, I guess]), the quality of the plot (it's pretty shallow and forgettable, don't expect anything mind-blowing) and the length of the game (you can beat it in 2~4 hours).

I've also heard a few people experienced glitches as they played the game, but nothing like that happened to me. The game worked perfectly fine.

I wouldn't recommend this game at full price, but it may be worth your time if you really like old RPG games and you happen to find this one on sale.
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5 de 9 pessoas (56%) acharam esta análise útil
1.3 hrs registradas
Publicada: 8 de janeiro
Short game, bad story and the combat is bleh. The music is the best part of this game, along with the trading cards. This is a game that is not for everyone, including myself. Either you love this type of stuff or you don't. Since I got this game for free I can't really complain because of the card profit, but it's still a game and I can't recommend it just for the cards, sorry.
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8 de 15 pessoas (53%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
5.0 hrs registradas
Publicada: 7 de janeiro
Finished this game in 5 hours.

PROs:
+ It's easy to buy equipment and potions
+ Shop everywhere
+ Lots of skills
+ Easy to level up heroes
+ Steam cards set only contains 5 cards.

CONs:
- Low variation of enemies
- Cliche story
- Music makes sleepy
- Gameplay duration is too short
- No achievements

Netral Point:
* If you're dead, you can choose another body (class), but all experience and equipment will be lost. That's why try not to die.
* New game plus only retain your gold.
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3 de 6 pessoas (50%) acharam esta análise útil
5.9 hrs registradas
Publicada: 11 de janeiro
Memories of a Vagabond is a decent rpg maker game, concidering the size of the game and content I would say it's not worth buying until it goes on sale, but I got it free so I had to play it. The game itself was not long as I beat it in 3 hours and all the side quests. I will be going back to play the other classes and modes. The music is well done and very nice to listen too, basic turn based fighting, and a few diffrent type of monsters and bosses. There is crafting but not really worth it unless you make a few bombs here and there to get some secret chests. There is fishing, dosen't really do much except for a side quest. Mini game if you want to call it that called "the trials" a few rounds beating monsters and getting some better loot.

Hopefuly we get a dlc or update, they could take this story farther after what happens in the game (won't spoile the game for people), maybe add in few more islands, cities, some more side quests, items, monsters, refine the crafting system a bit. I'd pretty much take anything.

Good:
-good concept of a game
-great music
-side quests
-crafting

Bad:
-way to short
-not enough content (items, spells, locations, dungeons, mini games, achievement, ect)
-$4.99 (should be free)
-story to cliché (needs a twist)

overall it's a good game to me, I love rpg's but to most I see that they wouldn't get into this. 6.5 out of 10.
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0 de 1 pessoas (0%) acharam esta análise útil
1.2 hrs registradas
Publicada: 2 de janeiro
Good game!
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0 de 1 pessoas (0%) acharam esta análise útil
1.0 hrs registradas
Publicada: 6 de janeiro
Nem conheço a história direito mas já considero pakas
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71 de 91 pessoas (78%) acharam esta análise útil
2.9 hrs registradas
Publicada: 7 de julho de 2014
The almost 3 hours I put into this game was enough to complete it. But since it was only 5 bucks I cannot complain about length. The story is decently written and paces okay. Feels more like an one time D&D adventure pack with JRPG elements. My only real complaint is that I wish there was more of it. For $5 well worth the show, kind of like buying a movie ticket. It also has a NG plus mode but I don't think I'm going to dredge through it again to see how my alternative choices would effect anything.
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67 de 91 pessoas (74%) acharam esta análise útil
2 pessoas acharam esta análise engraçada
5.2 hrs registradas
Publicada: 27 de julho de 2014
Memories of a Vagabond is an RPG reminiscent of the old SNES glory days. Battles feature party members opposed to enemies in lines on either side of the screen a la Final Fantasy VI (or III in the US), there is a basic class system offering some versatility for the main character, as well as a few other recruitable allies with various set classes. While the game is an RPG Maker game, the visuals are reasonably good for the style of the game. The music is a noteworthy strength of the game, generally being catchy, exciting, or otherwise appropriate for the given circumstances.

I do not recommend this game however. For all of the things right, there are a number of faults that detract from the overall experience leaving the game, as a whole, lacking. The game is short, at a somewhat methodical pace, trying to collect everything in each level, the game's first playthrough didn't take more than a couple of hours. Most of my time in the game was fooling around with the controller settings in which there were legitimately issues upon release (to the developer's credit, they acted quickly to resolve this, kudos to them for that).

The gameplay seemed somewhat unresponsive, particularly in menus, being an RPG, this wasn't gamebreaking, but still slightly annoying throughout the game. A number of glitches existed and in the short time it took to complete the game, I encountered the screen freezing after a scripted puzzle moved the screen, rain that carried over to other areas (including inside a shop and houses), etc. In combat, most of the abilities felt uninspired and, on normal difficulty setting at least, they could be all but ignored. Attack and/or heal pretty much would win the game if characters were decently equipped. The attacks didn't feel necessary or worthwhile to do. For instance, one of the final abilities I acquired with my assassin class only dealt about 10% more damage than my regular attack on average, for a relatively high SP cost. SP moves felt lackluster as they cost large amounts of SP (particularly for non mage classes), but only boasted marginal damage increases for using them with few added effects that often were unreliable. (It MIGHT apply a status effect. and to this day, I've never sucessfully paralyzed an enemy with the mage's Paralyze spell.)

Story, was rather cliche and didn't feel relevant most of the time (if the gameplay were stronger, it might have been easier to overlook). Dialogue was usually particularly weak, with frequently mispelled words and conversation, at times, so unnatural to the point it was distracting.

Pro's:

+Good soundtrack.
+Pretty visuals.

Con's:

-Very short.
-Weak story/dialogue.
-Combat is not compelling, particularly abilities don't feel useful/necessary.

Fortunately the game's low price point and an available demo do not make this a huge investment and some may find the game worth the time to play it. It does have some redeeming values, The game felt as though it had quite a bit of potential and could have hit the mark, if it were lengthened and given more polish.
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33 de 46 pessoas (72%) acharam esta análise útil
2.6 hrs registradas
Publicada: 7 de julho de 2014
Not bad for a RPG maker game it does have some chrono trigger and final fantasy features too it. But this is probably the shortest rpg I have ever played I beat this game in just 2-3 hours it's incredibly easy.

I'm going to say I recommend the game simply because it was fun. However, the game feels unfinished it has new game plus like chrono trigger but i didn't really see the point... I discovered everything as i went along and clicked on everything as well. Even did the little side arena.
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