Outfit your band of wizards, warriors, and assassins with custom-made weapons and armor built using a full-fledged crafting system, then lead them into battle against legions of lethal foes as you race to thwart an ancient prophecy in this fast-paced strategy RPG!
User reviews: Mixed (15 reviews)
Release Date: Aug 21, 2014
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About This Game

Wielding sword or spell, help your party of heroes carve a pathway through hordes of demons, undead, and mythical monsters as you race to thwart an ancient prophecy of doom from unfolding in this action-packed fantasy role-playing epic. Blending combat and strategy, Heroes and Legends: Conquerors of Kolhar challenges you to pit your wits and reflexes against an array of vicious enemies in both story-driven and randomly-generated adventures.

Outfit your band of wizards, warriors, and assassins with custom-made weapons and armor built using a full-fledged crafting system, then lead them into battle against legions of lethal foes. Manage combat tactics, wield ice and fire against your adversaries, and obliterate your opponents in a spray of sparks using magical artifacts. As you explore and gain experience, you'll unlock more challenging scenarios and more powerful special abilities, and along the way you'll meet a host of new friends and enemies in this spellbinding tale that will leave you breathless right up to the end.

Featuring a massive menagerie of creatures to fight, and dozens of unique powers to poison, petrify and annihilate them with, Heroes and Legends: Conquerors of Kolhar invites you to experience the adventure of a lifetime.

The game also comes with a beautiful Bestiary containing 51 monsters from the game, and a set of 10 printable collectible cards!

Key Features:

• Epic blend of fantasy role-playing and strategy
• Manage a team of five powerful heroes
• Fight for glory in story-driven quests and random adventures
• Craft your own custom weapons and armor
• More than 100 bloodthirsty monsters to battle
• Dozens of powers and special abilities to pick from

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows XP
    • Processor: AMD Phenom 9750 orPentium D 800+
    • Graphics: 512 MB
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: Windows XP or later
    • Processor: Intel Core 2 Duo orAMD Athlon 64 X2 5600+
    • Graphics: 1 GB
    • Hard Drive: 300 MB available space
    Minimum:
    • OS: OX 10.6
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • Hard Drive: 300 MB available space
    Recommended:
    • OS: OSX 10.6 or later
    • Processor: 2.4 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: 1 GB or higher
    • Hard Drive: 300 MB available space
    Minimum:
    • Processor: 2.4 GHz
    • Memory: 2 GB RAM
    • Graphics: 512 MB
    • Hard Drive: 300 MB available space
    Recommended:
    • Processor: 2.4 GHz or higher
    • Memory: 4 GB RAM
    • Graphics: 1 GB or higher
    • Hard Drive: 300 MB available space
Helpful customer reviews
16 of 21 people (76%) found this review helpful
1.6 hrs on record
Posted: November 14, 2014
This game is a dumbed down Questrun

I came in and bought this game hoping for a more complete and overall better Questrun (who had a few glaring flaws), and I was sourly disappointed. To make a comparison, my review for Questrun starts like this :

"I first tried it out in Desura when I got it from a bundle... It was a terrible game. [...] What first looked like a pretty stupidly simple game was actually an hidden gem imo."

Well if I was to summarize this one as shortly, I'd say :

"I instantly bought it after playing Questrun for hours... it was a great game. [...] What first looked like a pretty great game was actually a no-brainer idle game."


Seriously, I feel like this is a downgrade compared to Questrun. First of all, the artistic side of things didn't get noticably revamped, so it's out of the balance, only thingthat really matters when comparing the 2 is the gameplay.

So what's new in Kohlar? Persistence, mainly. You keep items and levelup bonuses after each "quests", and you have some stuff you can do between quests (crafting, team customization and some "events" that are basically you choosing one of 2 options).

What this mean is that you cannot re-spec your heroes anymore between quests since they keep the same levelup patterns. So whatever defense/offense you chose will stik to you until you reset your save slot. This means that you will inevitably end up getting stuck against either a physical-heavy quest, or magical-heavy quest at one point.

Next, because of item persistence, as soon as you get ahead of monsters, by doing side quests and/or crafting efficiently, the game becomes an idle game. You will be much stronger than your opponents meaning that you can mostly kill 1-2 waves without interaction so all you have to do is alt-tab every now and then to proc skills and alt-tab back.

Honestly, I've kinda got burnt of the game after 2 hours, and I've got 30+ logged into Questrun, and I would go bac kto Questrun any day whereas I can't say the same for Kohlar.
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1 of 1 people (100%) found this review helpful
6.0 hrs on record
Posted: December 20, 2014
Sort of simplistic, but easy to jump in and out of. Some effort put into the story, too - I mean, it's not earth-shattering. You won't cry or anything. But it's endearing, and has some [re-]playability. There's some leeway to explore, but it gets a little repetitive. Feels like a decently-made Flash/mobile game.

6/10; would like to see another shot at this from the developer with a wider, more explorable world.
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1 of 1 people (100%) found this review helpful
6.6 hrs on record
Posted: January 23
[-]
Too repetitive, the challenge is mainly on the management of some coodowns and it's boring, too easy. The graphics are not bad, but deplorable animation.

[+]
The positive is its ridiculous lifetime (5 little hours even with all achievements) that shortens we the ordeal.

in short, to forget.
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1 of 1 people (100%) found this review helpful
15.4 hrs on record
Posted: April 9
You get to choose 3 of 5 characters to take into a stage of the 'mission'. There are 15 stages. There are 15 challenge stages. None take more than 20 mins so you can play the game is short bursts. If you manage the cool down time on each of your abilities that you brought into combat and you manage which 3 of 5 characters you bring into combat, you pretty much can't lose. In short the stages are a bit too easy.

That said, I still enjoyed it. I played different combinations of abilities and different combos of chars in the stages giving it some enjoyment. If you simply build strongest character and bring to battle, it's much too easy and you won't enjoy it. Play the abilities and characters in combos and the enjoyment factor increases.

Overall, the max you'll get out of the game is about 15 hours of game play. Even before that it starts to get repetitive.

The achievements can be made without any form of grinding, so if you like "perfect games", this is definitely a candidate.
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23 of 25 people (92%) found this review helpful
1.6 hrs on record
Posted: October 6, 2014
Saying no might be a bit harsh, it is a mindless game that is best suited on facebook or a tablet or something of that nature.

Worth the money? No
Totally crap? Not really, but gets boring REAL fast

Story is so so, the game mechanics is meh it is like an endless flood of Final Fantasy fights with some options to how the character evolves. It was really fun the first few fights and then it just got plain boring.

I hope that this review helps you to either buy it because it has what you want: endless final fantasy fights with a cliche filled fantasy story or leave it alone if it sounds boring.
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22 of 34 people (65%) found this review helpful
5.8 hrs on record
Posted: August 21, 2014
Pre-Release Review
More Reviews @ TheVideogameBacklog.com

Heroes & Legends: Conquerors of Kolhar is an RPG that came out of nowhere and at first glance reminded me of similar games that I’ve really enjoyed before. That’s about as far as it went though because Heroes & Legends had a bit more meat on its bones than meets the eye. It’s a mix of strategy and tactics, timing, RPG related bits like leveling and crafting, with an easy to follow and enjoyable story.

So there you are sent off by the queen on a quest to get this artifact that will end the coming cataclysm. That’s all well and good since no one really wants a cataclysm to happen anyway. Your starting party consists of an overzealous paladin named Allen, a grumpy mage named Benedict and a fighter who likes to stab things with sharp-pointed objects named Yaha. It’s a fun combination of personalities that merge well knowing the gravity of their quest. Later you meet a rogue-ish bard named Tysha whose personality was interesting, but ultimately forgettable. Lastly there’s a ranged-rogue Grenk named Jomon who joins you with guns and I like guns. I won’t tell you what’s up with him due to spoilers.

I wanted to like most of the characters, but I had to drop Yaha due to poor DPS and Allen (even with his healing) couldn’t pull his weight. (Jeez, I sound like an elitist WoW guild.) In combat, there are time bars below your character’s health and when it fills up you (or the bad guys) attack. You also have additional special moves you can use when they are off cooldown. Even with picking mostly offensive stats when my characters leveled up, Yaha was lackluster and would have benefited from dual wielding sword-chucks (who wouldn’t be, even if they are hard to hold), but there isn’t any of that in Heroes & Legends, just a weapon in one hand and a shield in the others. Allen and his heal bomb was replaced when Benedict, Tysha and Jomon who all had a decent heal ability.

The combat was pretty interesting as well. First off you choose three of the five teammates, but then you have to pick the moves that would not only help you deal damage, but they’d have to benefit the party as well. You get a mixture of buffs, debuffs, stuns and other sorts of damage moves or evasive maneuvers. The heals were always nice to have and Tysha’s heal and damage buff was a no brainer; she needed to come along and jump into the action. You also get to move your characters around by swapping spots if you don’t want a certain person taking another hit (or getting exp for that bad guy dying). Then problem arrives when you realize that every fight is an endurance test with quite a few rounds that you had to survive in order to progress. At first what was interesting became tedious and that wasn’t even halfway through the campaign.

Combat is waiting game in Heroes & Legends. You’re either waiting for the bar to fill up or for a move to come off of cooldown. It’s neat, but not super engaging. Since you moves didn’t come off of cooldown if your character wasn’t in front of an enemy, you would sometimes hesitate on using a move since you may have to wait for longer than the cooldown actually lists. It’s a catch-22. One could say that it’s just more tactical and you have to plan accordingly, but it just didn’t really feel like that.

Crafting is where this game almost shines the most. Items drop in fights and you can equip them in mid battle. At the end of the fight you’re left with the five remaining items on the “loot bar” (good enough name right?) to either equip or recycle for parts. You can then trade up if you have too much of one lesser crafting ingredient and not enough of another that’s a single tier up (ten for one, it’s a bum deal, but one for the impatient player like myself). What needed to happen here was to add another ingredient that would add some random status buff to the weapon. Too many times have I created a weapon only to have the same tier item drop in the next fight but with an attack buff on it. If an item your recycling has a stat bonus on it, there should be a chance to receive that back as well. The armor was the only thing that felt completely worth it. It had some combination of defense, attack, evasion or what-have-you that would usually go along with whatever playstyle you favored for that character. As a bonus, it also changed the aesthetics of the character too.

The story was well told until the end. The characters had changed and developed a bit and they even fleshed out some NPC’s. The problem is that the story is more epic in scope than is allowed here within the time frame it takes to finish the game. Heroes & Legends is set up as that epic game, but is not long enough. As such, some questions I had on why things went one way or why a character chose thus were left unanswered. The ending, while fitting, felt squished while still being complete. I knew “how” the story ended, but not completely the “why”. One of the main characters goes off on some grand plan for the aftermath of it all and how things will change and that felt like it came out of left field. I just remember reading it and thinking to myself, “Where in the crap is this line of thought coming from all of a sudden?” At the same time, they developed the story well enough that if fit the character’s profile, just not the situation and timing without much of the setup.

Score: Meh.../Gewd.

While it may have seemed like a lot of complaining, I don’t feel my time was wasted here. There were some wasted opportunities here that would have made a fairly decent difference in the enjoyment factor, but that’s not to say that it wasn’t enjoyable. I just wish the game was larger in scope. Shorten the fights and give use more of them with more of the story spread out. The writing was enjoyable up until the ending where while you can see what was said coming from who said it, it didn’t seem to fit with how you got there. There’s not much to the main campaign, but it’ll make you want to finish it. You can then replay the levels you want to level up more and max out on gear and the like after completing the campaign if you so choose. There is even a list of challenges that give you specific characters with specified move-sets that can prove quite difficult and that’s fun too. I just wanted more and like I’ve said before,
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5 of 7 people (71%) found this review helpful
7.2 hrs on record
Posted: October 9, 2014
In the game Heroes & Legends: Conquerors of Kolhar, by Cuve Games, you will be thrust into a world that is fighting against an upcoming apocalypse. You have been tasked to find an artifact of ancient power that might be able to seal off the portal to a hellish plane of existence. You will have to fight your way through hordes of monsters, and even deal with a couple of twists in the road to get to the end of the game. Will you be able to stop the evil and end of civilization, or will you be too weak, or too late to do anything.

Graphically this is a really nice looking game. I really like the character design, and I LOVE the fact that as the armor and weapons change you see a change in your character's appearance. In any given battle you will be working with 3 heroes on the left hand side of the screen. Your enemies will be on the right. There is going to be progress bars for each character/enemy to show you when they will be attacking next. By selecting a character you can see that the special abilities tab at the top of the screen will reflect the actions that that specific character can take, not only that but you will also see how many more seconds are needed to perform that ability again. Now to make things a little more hectic there is also an item bar that is going down the edge of the left hand of the screen. This shows you the items that you are currently going to receive if you get through the level. Now I will warn you this is like a conveyor belt, items might be added a different times so make sure that you keep an eye on this.

There's also the over-world map. There's no real exploring in this game, you get to see the next story area, a random encounter (I did a ton of these and tried to max out my characters), and there's also random events. All have their own icon, and all are easily distinguishable.

Now for the music in the game, it was kind of your standard middle of the road mideval fantasy music that after playing for quite some time just blends into the background. I really was hoping that there was going to be voice work in this game, but sadly all the in game dialogue is just text on the screen.

The controls are really straight forward, you are just going to have to be speedy with a mouse. You will use it to select abilities, to rearrange the items that you are going to receive, you are also going to be using it to shuffle your party while in battle.

So this was definitely a faster paced game than I had anticipated. When I first started I saw the turn base mechanics based on the character's speed, and that the enemies also worked in this fashion, but I soon learned that there's a ton of strategy that goes into this. You have the ability to shuffle your characters to different positions throughout the battle. You do this so that you can save your characters from death, because another character can do more damage, or because you need to have an ability cooldown taken care of. That's one of the more difficult things, your abilities don't refresh themselves if you do not have an enemy in front of you, so you can't just have your magic user sitting on the sidelines with no one attacking them and think that you are going to be able to regain your more powerful spells.

When you get further in the game you are going to notice that your best attack, at least mine, is to max out at least two of the characters when it comes to speed. You do this during any of the leveling up periods during the actual battle. You will be given a choice of options that have been predetermined and by clicking on one of those choices your stat for that specific stat will increase by one. I will warn you about one thing, pay attention to what the special ability stat icons are, if you want to increase efficiency you are going to want to raise those stats. Also if you have a wizard that is using a magical weapon, pilling on the melee damage stat is not going to do anything for you.

This game is filled with twists and turns, and a little bit of frustration. There are times where I wish that the game had a little bit more to do when it came to random encounters, there's only ever one on the board at a time, but I have found the way to refresh the option is to enter your inventory, or party selection screen and then exit right back out. That will also help with trying to get random events to constantly populate. Most of them will help your party, be it more resources to create your weapons and armor, improve a stat, or sometimes decrease a couple of stats, thanks to a curse. There is definitely a time in the game where you will be breaking down everything that you are earning through battles into resources. You will probably need the resources more than a couple of weapons you can't really use. Oh that does remind me though, the only time you can equip stuff is in battle, so if you think that you can just pimp out all your characters at the beginning of a battle, you are going to probably run into some issues because everything is happening at the same time, and there's a chance that killing an enemy might cause an item to populate your list, which in turn will get rid of one of the items you just made.

So I think it is clear that I really played this game a lot, I had quite a few HEAVY battles that kept me honest. I don't really know how I feel about retaining all the items that I had gain in a battle even if I lost it, but the thing that really ticked me off was the fact that at some point in the game, I'm not really sure, I have 2 of the 3 characters in my party completely armored up, but could not get the option to armor any of the other characters. It would not allow me to do so, either it was stuck on one armor, not allowing me to choose, or it was a blank screen for the armor section of the inventory screen.

Alright so lets get right to it, this is definitely a game where there's going to have to be more, if not the ending is terrible, and there was definitely a few bumps through the game, but in the end I couldn't put it down, and that's something that's hard to get me to do. So with that I have to say that this game gets a 9.2 out of 10.
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8 of 14 people (57%) found this review helpful
1 person found this review funny
9.5 hrs on record
Posted: August 21, 2014
An entertaining, if really fast playing strategy RPG. The concept of auto-combat takes some getting used to, but it really keeps the gameplay moving, and there are other things to manage while this is happening such as leveling up, inventory management, and cooldown usage.

I would say it is both the game's greatest strength and weakness. It keeps the game moving at a quick and exciting pace where traditional turn based would likely bog down into slow and tedious battles, but it also makes it somewhat difficult to be able to enjoy the nuances of gearing up and really getting to know your characters and their abilities as they develop over the course of the game. You don't really get a chance to stop and smell the roses, so to speak.

Still, for it's price it delivers a solid product that gives you your money's worth for the few hours that it will entertain you for. I just wish it lasted a little bit longer.
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5 of 19 people (26%) found this review helpful
0.6 hrs on record
Posted: September 17, 2014
Extremly disapointing, i expected so much more from it. This is why i dont have high expectations.
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6 of 27 people (22%) found this review helpful
4.9 hrs on record
Posted: September 1, 2014
kinda fun. I'd say worth $8 and below
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0.2 hrs on record
Posted: January 30
Found this to be a very simple game.....great for kids who are just starting to play rpg/diablo type of games.....i would reccomend it for ages 7-9.
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6.5 hrs on record
Posted: February 21
This game is not worth the full price. Get it from a bundle, but don't get the bundle just for this game. The story, the music, the characters...everything is so forgettable. At first, I read through the text and tried to remember who was who and what was happening. But then I soon just skipped it and didn't even bother reading it because the story and the characters were just uninteresting.

I did, however, like the fast-paced battles. The normal attacks are automated, but you need to manually cast the skills. Skills have cool-downs that aren't refreshed after each battle. Health doesn't restore after a level-up. Characters' health points need to be monitored and if one's health gets too low, switching positions with someone else could potentially save a life. There is no store where you can purchase equipment or potions. Everything is acquired through monster loot and crafting.

The game is also relatively short. I see this as a pro because the battles become very dull and repetitive after a while and a longer game length would be unbearable for people looking to unlock all the achievements.
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