A Tactical Battle Simulator that allows you to command thousands of soldiers as a Union or Confederate General. The game features the most accurately created map, a non-linear battle campaign, complex morale, innovative control mechanics and smart AI.
User reviews: Very Positive (892 reviews)
Release Date: Oct 16, 2014

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"With its staggeringly spectacular scraps, simple controls, and lively AI, disappointment is highly unlikely."
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December 28, 2014

Ultimate General: Gettysburg - Best strategy game of 2014

Hello Generals.

Our game was recently named the best strategy game of 2014 by PCGamesN. We are very honored and excited to receive this mention and wanted to share this news with you.

We believe that you were the integral part in making the game by giving us ideas, feedback and support. Without you this would not happen. We will not let you down and will continue making great games with the community.

Game-Labs Team.

link to the review
http://www.pcgamesn.com/ultimate-general-gettysburg/best-games-of-2014-ultimate-general-gettysburg

5 comments Read more

December 10, 2014

Patch 1.03 ready to play

Greetings Generals,

We have addressed all problems concerning game's stability and we will continue to support Ultimate General: Gettysburg with more patches. The next update includes major AI improvements and many gameplay fine tunes for an even better battle experience in single and multiplayer mode.
Read about the new update in our blog:
http://www.ultimategeneral.com/blog/patch-103

or below

Ultimate General: Gettysburg Patch 1.03

Gameplay
• Various AI improvements to all characters. AI will defend and attack much more efficiently.
• New optional AI boost settings to increase the challenge. Boost enhances subtly the long range accuracy, the condition recover when idle and the charge bonus, according to AI character. Indirectly of course morale, efficiency and other factors are affected but overall the boost should provide more challenge without overwhelming odds against the player.
• Artillery will move faster according to distance of waypoint making maneuver columns.
• Skirmishers condition will not decrease so fast when they move.
• Artillery will be more vulnerable in direct projectile attacks (Something that up to now made AI effort very difficult, as Artillery got minimal damage and inflicted 100's of casualties with canister volleys). Additionally artillery vs artillery fights will cause more casualties.
• Slight Union decrease of long range combat effectiveness vs the Confederates.
• Slight Confederate artillery more accurate at long range fire.
• Condition changes more dynamically and will not remain to zero state during firefights so often. Careful management of units now is creating a dynamic, more challenging tempo throughout the battle.
• Various gameplay balances to morale, combat lethality and melee.
• Improved auto-targeting, especially for artillery which will choose the closest threats much more effectively.

Battle Flow
• Confederate Thomas brigade is available on speculative 1st day 3rd phase of the battle (requested in forum). Historically it was kept in reserve but since Slocum and Stannard are coming it is logical to appear in the battlefield.
• Confederate McLaws division arrives in a more south position in battle of Devils Den (requested in forum). This is more historically correct to make possible the planned envelopment maneuver for the Confederates.
• Iron Brigade and Cutler will arrive in a slightly more northern waypoint in the 1st engagement and reinforcements arrive in more varying delays.

Multiplayer
New multiplayer map: "Chance to change history". In this historical scenario of 1st July 1863, the Confederates attack with great numbers from West, North and East, heading to Gettysburg and Cemetery hill. The Union forces have a hard task to delay them and hold their ground.
• Various fixes to existing multiplayer maps according to feedback. The most important are:
- Reduce of battle delay in some maps that was too big.
- Balance of VP in some maps that was needed for more balanced battles.
- Blended in time the reinforcement arrival time for many maps.
- The Battle of Devil's Den has McLaws to arrive in a more south position (see above in Battle flow).
- "The confederates counterattack seminary ridge" map is extended to the west, including Cemetery hill and Cemetery ridge and Stannard does not participate. As a result, many more tactical choices are available.
• Updated the gameplay to fit new single player improvements.
• Chat messages include punctuation characters (Chat was incomplete without them).

Bug fixes
• Fixed targeting bug which made units in wavering mode to stop firing. This was very annoying for artillery units which stopped to target and fire until their morale increased or they routed.
• Fixed morale code bug that affected mostly AI actions, eventually making it weaker vs the player. Units that were standing did not receive the proper morale impacts, resulting eventually to just stand and win easily in many cases when in defense. This bug affected also the multiplayer.

As always your feedback helps us to make the game better. Share it in our forums:
- Game-Labs Forum
- Steam Forum.

We hope you enjoy the game,

The Game-Labs Team

12 comments Read more

Reviews

“What I played was...fantastic.”
Kotaku

“If you're a strategy fan, you should definitely keep Ultimate General on your radar.”
Strategy Informer

“This is the way a Gettysburg game should be made. Between the Incredible Map, intuitive gameplay, and Line of Sight system I know of no other Civil War game that can compete with how awesome this game has become.”
Wargamer

About This Game

Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!

Main Features


Best Strategy Game of 2014 by PCGamesN

Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.

What players say: “Fantastic AI - don't know what kind of brain you put in this game but it works”

Multi-Day Dynamic Battle
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.

Can you re-enact Pickett’s Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.

The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies’ condition and positioning on the map are saved.

According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard… if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.

What players say:“9 different AI profiles, multiple outcomes, multiple strategies, casualties carry over. This game is a different experience every time. Well worth it, can't wait for the next one.”

Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.

What players say: “Innovative movement system - this is by far an awesome system they developed. It’s not only insanely easy to learn, but also incredibly innovative”

Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

What players say: “Incredible Gorgeous Map - I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”

Advanced Line of Sight
Elevation and obstructions affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

What players say: “The way Game Labs implemented Line of Sight in this game should be held as an example to other developers to do the same”

Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

What players say: “... positioning of units matters. You really bring the struggles of 19th century warfare to life here”

Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.

What players say: “Immersive American Civil War feel: sounds, portraits and general historical authentic really make this one of the most immersive historical games I have played, and I am a total history buff”

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.

These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Evolving Multiplayer Experience
The game currently offers 5 maps for 1vs1 matches and is continuously improved according to user feedback. Plans for the future are to expand to a campaign multiplayer and support co-operative gameplay between multiple armies.

What players say: “Well, actually, the AI in this game is about the best ever seen (except for chess), and there is a working multiplayer with about always at least one battle going.”

Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.

How to Play

Please read our guide

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0 compatible
    • Additional Notes: 2gb memory is needed for 32-bit operating system, 4gb memory for 64-bit windows
    Minimum:
    • OS: 10.7
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu or Intel 4000 and higher
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Ubuntu 10.10 or later
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu or Intel 4000 and higher
    • Hard Drive: 2 GB available space
Helpful customer reviews
168 of 183 people (92%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: December 10, 2014
A pleasant surprise in a sea of mediocrity!

As a games industry veteran myself I have to say - this is one of the best executed strategy projects, ever. The simplicity of controls the fluidity of the battles, the flexibility of the AI and simple yet very appealing visuals make it a must for any armchair general.

Some stability issues from time to time are forgiven and forgotten due to dedicated and relentless support by the developers. This is how it should be done!
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153 of 170 people (90%) found this review helpful
15.9 hrs on record
Posted: October 16, 2014
Sid Meier is the Willy Wonka of PC game designers. And he's turned us all into gluttonous brats named Augustus Gloop. His games all exude a simple charm that has the tendency to steal hours from a person's life and become evidence "exhibit A" in about every other divorce court in the country. None of his games are exempt, from his Railroad Tycoon games to his maddeningly "just one more turn" addictive Civilization games. I remember playing his Sid Meier's Gettysburg! in 1998 and thinking it was the best civil war strategy game to ever grace the PC. I stumbled upon my old Gettysburg! disk the other day, but unfortunately, the game has aged terribly. Father Time has watered down and diluted Meier's twinkling charm. Oh, Father Time, you great and terrible killjoy!

Enter Ultimate General:Gettysburg. Created by a modder named Darth who specializes in Creative Assembly's venerable Total War series, Darth has pretty much recrafted Sid's wonderful software toy and fashioned it into a trip down memory lane, only better! The graphics are updated, the AI is a force to be reckoned with, and the game even has its own ambient flare, reverse zoom and you see the fancy wooden trim of the dining room table you are in fact playing a living board game on. Covering the Battle of Gettysburg in its four day entirety, the game bleeds history, and branches of alternate history depending upon the decisions you make regarding your generals. The gameplay mechanics are not quite grognard level, but they're well beyond Facebook Farmville antics. Mouse lassoing of units, and point and click movement orders, troop movements dictated by drag and drop strategy lines, it's all here. I loaded the game up just to check it out, and I spent a weekened playing through the whole campaign on both sides. It's not often a game gets its hooks in me like that, but I love when it does. It's these times I'm truly honored to be a PC gamer.

The cartoonlike artstyle of the board, and the soldiers which are actually sprites, (and do admittedly leave a longing for the ability to zoom down one more notch for a closer look) are crafted as lovingly as even the bold sinewy text of the location names. In another reference to the wonderful Roald Dahl, remember the sign in the school in Matilda's class that Ms. Trunchbull had erected, "If you're having fun, then you're not learning!"? Well, this game proves that notion a simple fallacy because UGG not only proves that you can learn history by playing a computer game, but also that you can have a grandiose good time while doing so.
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101 of 106 people (95%) found this review helpful
41.5 hrs on record
Posted: December 10, 2014
If you like Total War but wish the AI was better, get this game. The graphics aren't great but honestly that isn't the focus of this game, it's about the dynamic AI that will make every fight turn out differently and actually provide a challenge. Multiplayer is coming along as well and the developer is providing regular feedback and updates. This is the start of a fantastic new competitor for the RTS genre.
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143 of 182 people (79%) found this review helpful
6 people found this review funny
12.0 hrs on record
Posted: December 22, 2014
Kept screaming ‘Don’t give um an inch boys’, now my neighbours won’t talk to me. Worth it!
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67 of 71 people (94%) found this review helpful
16.7 hrs on record
Posted: December 5, 2014
My first thoughts: "Only one battle, this cant be any good?!?!" It turned out to be a very rewarding game, and I loved the graphics, strategy and tactics! Casualties and the postitions that you capture carry over from your previous engagements, which made it all the more interesting for me. It had me sitting on the edge of my seat several times when a last ditch effort was made to capture or hold a crucial position. A must have for any armchair generals out there. :)
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50 of 51 people (98%) found this review helpful
29.3 hrs on record
Posted: November 30, 2014
Ultimate General: Gettysburg is an awesome game. For those who want an American Civil War (ACW) stratagy game, here it is.
The game is centered around the battle of Gettysburg July 1-3(4) 1863. In the main mode (Main Menu-Start new battle) you can fight the battle of Gettysburg as the Union or Confederacy, and choose your opponent AI (9 types of AI: Adds a lot to replay value). The battle is fought in Scenarios, each one being triggered one after the other depending on what you accomplished in the last one you fought. There are more scenarios than I can count honestly. You keep fighting through scenario's untill you fully defeat the enemy, of you run out of time. You can also end up fighting battles on July 4, which is interesting because this never happend in history. All of the possible scenarios are playable in the "Custom battle" section of the main menu. Multiplayer is also fun to do, but there are not nearly as many scenario's as there are in single player, which can be good or bad, depending on your view point. But here is a list of pro's and con's.

Pros: Helpful and thorough tutorial videos.
Combat is easy to learn and master.
Brigades are historically numbered.
Corps and Brigades have historical commanders (Archer,Pender,John Reynolds, Richard S. Ewell, Ect.)
Artillery has been fixed with the hotfixes.
Art. is ballanced so it isn't devestating with casualties, but does lots of morale damage.
Good map design and elevation.
TONS of replay value with harder AI and (probably) over 30 scenarios.
Multiplayer-compatible
No scenario is completley impossible.

CONS: All units look the same (Iron bridage doesn't wear black hats)
No steam workshop
Artillery can sometimes not fire even though they are looking over a field from a hill.
The "Texas brigade", supposedly one of the best southern brigades, has terrible morale.
Game can freeze (this issue is being dealt with by developers)
Reinforcements will come earlier for the enemy than they will when you play as them.
NOTE: I personally think that it would have been better to include more battles in this game, like Antietam, Second Manasas, Shiloh, ect. If not that, at least a map/battle editor so we could make those battles. A steam workshop would also be really nice.
OVERALL: 8/10. Awesome game. Would definatly reccomend it for people if they asked. I wish these people would make more games like this, so here are some ideas. Ultimate General: Waterloo, Ultimate General: The American Civil War, Ultimate General: Napoleon (battles of Napoleonic era). And why stop there? The possibilities are endless.
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133 of 180 people (74%) found this review helpful
3 people found this review funny
5.2 hrs on record
Posted: November 30, 2014
Now sir, I must decalre that I do like to put on my General Lee outfit, talk in a Southern accent and play this game with my friends on mumble, and I do like it very much. Sir it is my God Given right as an American and one of my undeniable I say UNDENIABLE freedoms to do such things and by God almighty hisselfs I shall not waiver in excersizing these rights PRAISE BE TO JEEBUS. Now my frieeeeends on mumble HALLELUJA can't see my General Lee outfit BUT I CAN AND THAT'S ALL THE MATT'RS!

THE SOUTH WILL RIIIIISE AGAAAAIN!

I'm from the West Coast.
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48 of 56 people (86%) found this review helpful
5.7 hrs on record
Posted: December 3, 2014
If anyone out there ever played Sid Meier's Gettysburg and love it then youre in for a treat with this game.
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36 of 39 people (92%) found this review helpful
27.2 hrs on record
Posted: October 20, 2014
Ultimate General: Gettysburg is one of the best American Civil War games out on the market now in my humble opinion.

Pros:
The map is extremely well done, with much attention to detail.
Each unit has been created with precision and with close observance of historical facts.
The game engine is remarkably well rounded.
The AI is the most challenging AI in any real-time game I have ever played, and it does not cheat to be difficult. In other games like this *Cough*Total War*Chough* when one attempts to make the game more difficult, the computer simply gains ridiculous advantages over the human as the difficulty goes up, for instance, militia units who normally run at the first sign of the enemy, miraculously turn into the Cold Stream Guards in terms of resilience and fighting ability. In Ultimate General: Gettysburg, the computer gets no advantages, it simply out plays you. It notices weaknesses that you have not seen, it flanks, it charges, it hammers you with ungodly amounts of artillery. Simply put, this AI should be able to give any skill level player a run for their money.
And the final Pro is that the game makers actually listen to the community. As someone who has had early access since the open beta, I can tell you that they have made many changes to the game based off of the testers comments.

Cons:
As of right now there is not a thriving multiplayer community, so most if not all of my games occur against the AI. Now, that should change as it has just been released to the Steam store so as more people buy it, it should be much easier to get a multiplayer matchup.
You may encounter a rare glitch in the game where troops move the wrong way or you take losses without being fired upon, however, these are quite rare as most if not 99.99% of such glitches having been removed and fixed already. If it does happen, report it through the in-game bug reporter tool or on the forums and it will get fixed quickly.

Overall:
This is one outstanding game. Neither side is overpowered, both having their own advantages and disadvantages. This is a great game for any strategy lover!
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39 of 46 people (85%) found this review helpful
29.3 hrs on record
Posted: October 28, 2014
Nick Thomadis, alias DARTH VADER, one of the most famous Total War modder, proves to the world that he has what it takes to make a full blown revolutionary video game.

Not only revolutionary because of its historical era, which portrays one of the most important battle of the American Civil War, but because it has the best video game Artificial Intelligence of all time.
Nothing comes even close, period.

The only strategy game on the market where the multiplayer mode is not vital, because you can play alone against the machine forever without feeling you're missing something: every battle is unique, because the behaviour of the AI is extremely well done and provide near infinite replayability thanks to an objective-based branching scenarios on the battle of Gettysburg.



To me, one of the only game which doesnt lie when it describes its features: what they wrote, what you read, is what you get.
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27 of 30 people (90%) found this review helpful
59.1 hrs on record
Posted: December 10, 2014
Games based on the Battle of Gettysburg, Civil War (United States) in the past have had something missing, that left me, the player wanting for more. Perhaps the best game on the Battle of Gettysburg, was Sid Meiers'; and it was great for it's day. But technology has progressed much since then and for me at least, there was a desire to have a game based on the Battle of Gettysburg, using the latest programming techniques. This game, Ultimate General: Gettysburg seems to take advantage of that.
The game is easy to get into, with the AI controlling not only the opponent in single player, but your unattended units as well. Commands, either by keyboard keys, or mouse clicks are easy to remember and not complicated at all. Objectives are clearly presented before each battle, so there's an opportunity to plan your attack before entering the battle. And with over 160 battles (Union and Conferderates combined, including the difficulty levels), there's plenty of "play" in this title, making if well worth the $15 (USD).
What would make this title even more interesting is if the developer were to inclued a "sandbox" mode in SP, where one could create their own order of battles. None the less, this title is versatile, and fun to play.
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25 of 27 people (93%) found this review helpful
52.8 hrs on record
Posted: November 30, 2014
This is a highly unique RTS in a way that I've never really experienced before. It's absolutely one of my favorites and I'll definitely be playing it for a long time.

It's hard to describe, but it's a game about managing your territory vs your strength. Each 'game' is essentially a single long battle that is punctuated by short breaks, so unit statistics carry all the way through. Morale and Condition of your troops are only restored a little bit between phases of battle, so they're a precious resource.

Because of this the whole game has a fascinating flow to it where you have directed the whole campaign, as it escalates gradually into a massive battle. Did I mention that the reinforcements you receive appear from off-map in real-time, as they did historically? Because that's another thing that propels the battle onwards. New units are your resources.

It's like a book illustration of a battle come to life.

It's ♥♥♥♥ing brilliant. It's ♥♥♥♥ing perfect.

It also has one of the most pleasant systems for unit control I've ever seen. You trace a path by holding down your cursor, and your units follow the path it leaves. It's so simple, and so effective it's stupid. It needs to become a thing.

I ♥♥♥♥ing love this game 10/10 go ♥♥♥♥ing buy it right now
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38 of 52 people (73%) found this review helpful
14.1 hrs on record
Posted: October 16, 2014
Tremendous effort. Cannot recommend highly enough. A must for any fan of strategy, tactical and/or war games.
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19 of 20 people (95%) found this review helpful
15.1 hrs on record
Posted: October 19, 2014
I am a terrible general !

And for once a game is actually not afraid to show me how terrible i am.
The game doesn't hold your hand, there's a short tutorial that mainly explains your keybinds and some commands you can give to your troops.
Other than that, you'll have to find your own way.
And i'm ok with that, because the game doesn't require you to memorize build orders, or min-max with statistics or whatever you can think of that usually involves RTstrategy.

The way you play is all very straight forward.
You have your troops, you have the briefing and you choose your course of action, usually involving either staying on defense or going for an attack.
Once on the battlefield it's all up to how good of a strategist you are. You move your regiments in an elegant way, allowing you to make swinging flanking manuevers or try a blitz attacks on the center or create choke points that limits the enemy's movement or whatever crazy idea you can come up with.

Due to the slower pace of the game, your mistakes won't be immediatly noticable. You might be running your regiments into a death trap and you'll only find out 5 mins later, when it's too late to still salvage the situation, or is it? If you're a genius, maybe you can still turn things in your favour (i have yet to find out :p).


In terms of content the game is somewhat limited.
You only get to fight gettysburg, but it is split up into multiple battles spanning 3 to 4 days, with a few battles per day. So one campaign usually involves around 10 battles, but it varies.
While this is limited, it does have a lot of replayability. Your success or failure on the battlefield will affect the next battles, so not one campaign will have the same outcome.
On top of that there are 9 AI settings which can give you a different kind of opponent to fight which in turn can affect the way your campaign goes.
And offcourse you can fight with either the Union or the Confederates giving you 2 different campaigns.


Anyway, i think i've typed more than enough already.
If you're a strategy fan then this is a must buy.
Maybe you will like it, maybe you wont, but at 12€ you can't really go wrong.
Even if you don't really like the game, i'm sure as a strategy fan you will appreciate what these developers have created.
I eagerly await to see which campaign will be featured in the next ultimate general game.
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23 of 27 people (85%) found this review helpful
26.9 hrs on record
Posted: October 25, 2014
I'm not usually inclined to review on games but it was the support that made me get this and I'd like to add my own to this pile.

The AI makes this game. Rather than simply saying "Easy, Normal or Hard" The AI can be set to aggressive, passive, intelligent or bumbling and makes mistakes that feel so human. Defeat feels natural considering the battle enters "phases" of reformation. Playing with different styles makes it feel original without just giving the army unfair boons to make it more difficult. (I'm looking at you, Rome Total War 2.) The ebb and flow of battle really helps you understand how Gettysburg actually played out.

Not convinced on buying this game yet? I'll run you through one of my scenarios. I'm running a pretty standard defensive set, sliding back, getting the high ground and letting the confederates smash their faces into my cannons. Feels good. On July 2nd I'm given an option to hold tight or extend the right flank to Benner's Hill. I'm winning pretty well on the right, so I go for it and win resoundingly. Reform the lines, and suddenly a confederate cavalry swings around and absolutely destroys my right. I overextended and bad, lost thousands and the retreat was sloppy. Had night not fallen I may have lost Cemetary Hill and the whole battle. For an hour and a half I blamed myself (not the game) and had to focus on getting beat, falling back, getting beat, falling back until we reformed completely. In the end it was a win for me but that battle lasted two more days because of my own mistake.

It still felt great, but that isn't a feeling I've gotten from Rome Total War battles or Europa Universallis. Its always "Well that guy is bigger. I'll wait until I'm bigger and then beat him." Here, not so much. When do we get more games like this?!
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23 of 27 people (85%) found this review helpful
60.3 hrs on record
Posted: November 8, 2014
LOVE LOVE LOVE the game...hate...no...HATE HATE HATE that you cannot save in progress...I have had to abandon MANY games simply because of time, or kids, or whatever, and for the life of me I CANNOT figure out why I am NOT allowed to save in progress...its almost enough for me to give it up, but the game is GREAT...other little things that could be improved, but I would be very happy if I could just SAVE in progress...
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17 of 18 people (94%) found this review helpful
3.3 hrs on record
Posted: December 31, 2014
A wonderful and intelligent little tactical RTS. I say 'little' because the core game is the Battle for Gettysburg (of course) drawn out over 5 or 6 different scenarios. But, this is an indie game, and a great one at that, and if this doesn't sound like much, the devil is in the details.

Content-wise, UG:G is quality over quantity. This may annoy some people, but for those that appreciate variation on a theme, the game offers a lot of replayability and it's clear that the developers have done as much as they can to offer as much replayability as possible within the constraints of the game. Firstly, you can play as either the Union or Confederates. Secondly, you can choose 9 or so different enemy AI types which all change the decision making process for the enemy on the field. Lastly, your actions and achievements in each scenario affect the way the game plays out, allowing you to choose from a number of concurrent scenarios that change depending on whether or not you managed to fulfill the goals of the mission before. Multiply all these options together, and for the price you get a decent amount of gameplay.

The control scheme is ingenious and the method with which you relay orders to your units allows for a great deal of finesse and control on the battlefield. Instead of clicking on each point you want your units to walk in a straight line to, you draw the path you want them to take, and the units follow said path. You can flank, withdraw, shift focus, push forward, and more all with one smooth swipe of the mouse, and it allows for a great deal of tactical control without you having to monitor every individual step the units take. I've seen some complaints about orders not working or unit AI performing incorrectly, but I've never had any such experience.

The topography of the map is fantastic - Gettysburg is accurately represented, and the cover-rating for your units changes dynamically as they move from open grass, to forest, to hedges, to homesteads. This cover rating is essential to survival (as in real life), and it all makes sense - when you move into an area that you think should give you cover, it does, and vice versa. You'll find the enemy responds to your attempts to flank them, and you'll want to watch you don't overextend yourself, or the enemy will exploit your failures. Your frontline will ebb and flow as the balance of power changes in particular areas, and you're rewarded realistically for pressing your advantages, and punished with a stalemate, or worse, if you fail to take the opportunities you get.

I feel that this game would have benefitted from covering a larger part of the civil war, and one criticism I could level at it is that it's indeed constrained by its focus on one single battle. In saying that, I only want more because it's so enjoyable, and I think that in focussing their attention, the development team have managed to perfect their game mechanics, which makes for a much more solid and refined product, so perhaps it's not really a criticism after all?

The other point I'd make is that whilst the mechanics that are in place all work well and feel very fresh, there isn't a whole lot of tactical depth in terms of the commands you can issue to the units. Your command extends as far as telling them where to go, who to attack, when to charge, and when to stop. While this all works well and provides a fun experience, there isn't a lot of variation amongst the commands, that again might have led to the game feeling fuller. But, all that said, I don't feel shortchanged, only like I want to play more and more and more. I haven't played multiplayer as of yet, so I'm dying to try the game out against a human opponent.

UG:G is one of the most innovative and entertaining tactical RTS games I've ever played, and I highly recommend it to any strategy fan.
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20 of 24 people (83%) found this review helpful
97.6 hrs on record
Posted: November 2, 2014
This is probably one of the best historic ACW realtime strategy games out there. Anyone with any interest in the American Civil War will want to have a copy of this and it is well worth the 15 dollars being charged for the game. The games does a very good job balancing historical accuracy with playability and the visual presentation is stunning.

At its core, this is an American Civil War tactics game with the brigade being the primary building block. The battle of Gettysburg is represented as a series of scenarios which represent significant engagements fought by the 2 armies. Each brigade is modeled historically in terms of size and performance based on how they did at Gettysburg historically and their reputation throughout the war. Each scenario sees the player commanding 8-10 brigades on average with accompanying artillery modeled as seperate units that take 30 minutes to an hour to complete.

The primary gameplay is derived from testing the player on executing and making decisions using ACW linear tactics and trying to present to the player an idea of problems that require solving by Division, Corps and Army level commanders during the Battle of Gettysburg. This includes selecting good terrain that affords units good cover and holding elevated positions as well as forming a coherent battle line which is not easily enveloped by flanking manouvers. Learning when to hold reserves, where to hold them and how to attack positions are simulated and the decisions asked of the player reflect reasonably on historical tactics from the time period. Morale management is also a serious consideration as units which are sent in on their own against overwhelming odds will break very quickly and become useless to the player in battle.

The highlights of the game include the saving of unit casualties and position during the campaign as you shift from scenario to scenario. Poor performance and excessive casualties earlier in the battle may come back to haunt the player as a subsequent engagment may have the player using depleted and exhausted brigades in later maps in the scenario. This emphasises the need to preserve troops under player control as asking the player to balance between a potentially more costly victory in the immediate scenario and risk having shattered and demoralized troops in later scenarios.

In between each scenario, the player gets to make a strategic decision as to what the overall battle strategy should be employed which brings the player to the next scenario and map. Completing a well executed campaign while minimizing casualties is very satisfying and there is great replayability in attempting to replicate historic decisions made by executing the battleplan better than your historical counter parts, or by "what if scenarioes" by selecting different strategies than the one actually taken historically (ie. What if Euwell attacked Cemetary Hill on Day 1 instead of being cautious). An overall order of battle listing at the end of each scenario gives the player easy to understand reports.

Movement and control is both well executed and at times frustrating. Moving units involves a simple system where you draw a movement path for each individual brigade you wish to move. It is intuitive and easy to learn but the some more precise manouvers require you to either be able to visualise exactly how a brigade will form up out of march or require some tinkering to maximize use of cover which is very important to the game.

Flaws in the game range from minor inconviences to omisions that should have been dealt with before release. The most pressing problem is that this game is lacking on a good tutorial. The one presently in the game is rather barebones and doesn't explain key concepts well to brand new players.

Those players with a background with "battle simulators" whether they be from the aracadish Total War series or the more rigid and historical offerings such as Civil War Generals 2 or the Close Combat series will adapt quickly as will anyone with a solid background in ACW or Napolenoic linear tactics.

For those who are not well versed in historical tactics or are used to Command and Conquer / Starcraft style gameplay will be in for a shock and there have been frequent forum posts by such players not understanding core mechanics. A good tutorial will go a long way to resolving the issue.

Line of sight obstruction is another inconviences as the game does not relay easy to read information and lines of fire can be obstructed by things which are not always obvious. A player set up a position he thinks is advantageous only to find his units do not have line of sight covering areas he expects to be covered as enemy troops come up. Similarly, areas where the thinks he is obscured from line of sight may unexepectedly be open.

Others may find historical inaccuracies jarring though in my opinion as a historic gamer, the developers have made a decent trade off between playability and historic representation. For example there is a vocal player in Early Access that has continually stated that artillery is anachronistically to powerful. I personally have not found it to be so and in most battles the game sims out, artillery casualties are well within line of the 8-10% casualties caused as accepted by most historians.

Overall this is not a perfect product but it is a very enjoyable one and for 15 dollars, its is a steal.
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25 of 34 people (74%) found this review helpful
4.7 hrs on record
Posted: December 19, 2014
everyone should buy this game
its stupid fun, easy to learn, but hard to master
armchair generals would enjoy

10/10
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15 of 17 people (88%) found this review helpful
12.9 hrs on record
Posted: December 4, 2014
Positive. Very positive. If, as has been said countless times, you remember Sid Meirs Gettysburg released around 1997 or so, then pick this up at its good price. It, for me, bit that bug so long ago I had (I remember trying to replay SM:G several years ago and to get it working on modern tech was just too much hard work. Unfortunatly its not on GoG either, so its gonna be harder with mutli core 64 bit systems) from playing it. This game is good, the AI is challenging, could be better, but its not terrible and will keep you interested. The feel for the battlefield is great, the graphics are good with smoke from your musket volleys and cannons, good sound effects (although I think Sids game had that one much better..but hey not that important), and it makes good use of the Unity engine - a very adaptable thing.

Its a tactical game, not strategic although your playing the whole day of Gettysburg and the game is split into time segements and after each time period you have several strategic choices to make, like holding the line, retreat to defensive positions etc..and thats a neat thing. Your casualties carry over from each time period, so use your Iron Brigade wisely in the first part...

Its interesting, its a good homage I would call it rather than a clone of SM:G; this is like a game that has been missed since the late '90s...Recommended.
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