A Tactical Battle Simulator that allows you to command thousands of soldiers as a Union or Confederate General. The game features the most accurately created map, a non-linear battle campaign, complex morale, innovative control mechanics and smart AI.
User reviews:
Mixed (27 reviews) - 55% of the 27 user reviews in the last 30 days are positive.
Very Positive (1,845 reviews) - 86% of the 1,845 user reviews for this game are positive.
Release Date: Oct 16, 2014

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Recent updates View all (41)

July 15

Patch v1.7 released!

After a long time period, we updated the game, improving gameplay and AI according to your latest feedback. AI is much more energetic in attack and more efficient in defense. Several targeting issues have been repaired and lots of other major or minor fixes make the game more stable and enjoyable than ever.

You can read about the update in our blog:

or below

Ground shape and Line of sight issues are fixed so 3D perception is improved and units can target more efficiently in areas such as Round Top

rev.14398 (Single Player) / rev.14406 (Multiplayer)

  • Improved targeting. Units will pick best target without micromanagement, especially artillery.
  • Various melee fixes/improvements. Infantry will no longer auto-fall back and annoyingly lose its position.
  • Improved auto AI lines. No longer too much shifting around. Units will be sufficiently intelligent to handle their lines.
  • Artillery less resilient in melee.
  • Cavalry more useful, not so vulnerable as before.
  • Balances in Ranged combat (toned down artillery effectiveness from High/Medium range and overall more realistic casualty rate).
  • Morale fixes (not so fast retreat, overall more manageable condition for tougher/epic battles).
  • Increased significantly the damage bonus in flanks/rear for even more tactical battles.
  • Units that stand and shoot have increased condition endurance, so their defensive capabilities are more resilient.
  • Finalized brigade/terrain visual improvement. Movements, formation appearance, 3D perception of terrain are greatly improved. You feel the battle more realistic now.
  • Balanced combat damage/pace to realistic level. You now understand the importance of terrain. You lose badly until you gain the high ground and then it becomes your turn to punish your enemy.

AI is able to adapt much better in all kind of threats and create coherent defensive lines

  • Much improved AI attack. AI will press and concentrate on weak spots of player army with efficiency and persistence.
  • Enhanced AI defense. AI will be more active in covering weaknesses in formation and defending the high ground.
  • AI now understands much better the territory it fights. AI opponents are active and respond to whatever threat you pose to them, in a realistic and challenging manner. The way that each opponent fights is really interesting to explore, in order to unlock multiple different speculative scenarios that probably you had never met.
  • AI now will very often attempt to flank. It will make tactical maneuvers to place artillery on high ground and shoot at your flanks.
  • AI will fall back if overwhelmed in a much more efficient manner (according to personality). It will prefer to leave ground in order to reform and counter-attack, in order to cause you more casualties.
  • AI now plays out the MP scenarios better. You can play vs an AI to really test and improve yourself in multiplayer.
  • Fixed AI boost mode that could work the opposite in many aspects. Now it is far more challenging.
  • In multiplayer map "Fight for two hills" the CSA have one more battery for better balance.
  • In multiplayer map "What if Buford had not held McPherson Hill" the Union reinforcements delay much less, to make both sides fight quite evenly.
  • Union reinforcements have reduced possible delays in many battle moments of 1st and 2nd day (Slocum appearance, multiple 2nd Day Union counter-attack scenarios). So the Union will be a much bigger threat in case CSA over-attacks.
  • Various text fixes.
  • Mac version got a fix in supported resolutions which could result in unstable playing environment for various Mac systems. Maximum resolution for Retina display cannot be utilized anymore but game can alt-tab without previous issues and controls' accuracy is increased 2x.

AI can concentrate firepower on one point of attack to gain superiority as in this image

After gaining territorial superiority the AI will decisively try to advance with well timed charges

We express our gratitude to the following testers who voluntarily helped to improve the patch content:

Koro (Tested persistently the limits of Multi-player gameplay and also helped to maximize difficulty of Single-player)
1st.TN.Reg.Watkins (Thorough reports with videos that helped to shape up Single-player balance and AI)
LyciaPintella (Several Single and Multi-player playthroughs revealed issues that were fixed)
JonnyH13 (Last minute Single and Multi-player tests guaranteed the good state of the patch)
SidChigger (Brief but to the point reports gave a good gameplay direction)
Mr. Mercanto (Limited but helpful participation that assisted to finalize Single-player gameplay)
YueJin (Early beta stage participation with other testers that influenced Multi-player balance)

With this patch we aimed to satisfy all the requests regarding gameplay elements, so you will still enjoy Ultimate General: Gettysburg while we approach the release of our next game.

Your feedback is always appreciated and you can share it in our forums:
- Game-Labs Forum
- Steam Forum.

46 comments Read more


“What I played was...fantastic.”

“One of the 20 best wargames of all time.”
PC Gamer

“Ultimate General: Gettysburg finds a perfect balance point between history, the depth that wargamers crave, and the effortless simplicity that makes it instantly appealing to a broad audience.”

About This Game

Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!

It has been voted as Best Strategy Game of 2014 by PCGamesN.

Main Features

Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.

What players say: “Fantastic AI - don't know what kind of brain you put in this game but it works”

Multi-Day Dynamic Battle
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.

Can you re-enact Pickett’s Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.

The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies’ condition and positioning on the map are saved.

According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard… if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.

What players say:“9 different AI profiles, multiple outcomes, multiple strategies, casualties carry over. This game is a different experience every time. Well worth it, can't wait for the next one.”

Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.

What players say: “Innovative movement system - this is by far an awesome system they developed. It’s not only insanely easy to learn, but also incredibly innovative”

Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

What players say: “Incredible Gorgeous Map - I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”

Advanced Line of Sight
Elevation and obstructions affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

What players say: “The way Game Labs implemented Line of Sight in this game should be held as an example to other developers to do the same”

Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

What players say: “... positioning of units matters. You really bring the struggles of 19th century warfare to life here”

Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.

What players say: “Immersive American Civil War feel: sounds, portraits and general historical authentic really make this one of the most immersive historical games I have played, and I am a total history buff”

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.

These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Evolving Multiplayer Experience
The game currently offers 18 maps for 1vs1 matches and is continuously improved according to user feedback.

What players say: “Well, actually, the AI in this game is about the best ever seen (except for chess), and there is a working multiplayer with about always at least one battle going.”

Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.

How to Play

Please read our guide

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0 compatible
    • Additional Notes: 2gb memory is needed for 32-bit operating system, 4gb memory for 64-bit windows
    • OS: 10.7
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu equivalent with Intel 4000 or higher
    • Storage: 2 GB available space
    • OS: Ubuntu 10.10 or later
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu or Intel 4000 and higher
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (27 reviews)
Very Positive (1,845 reviews)
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1,475 reviews match the filters above ( Very Positive)
Most Helpful Reviews  In the past 30 days
8 of 9 people (89%) found this review helpful
Not Recommended
55.6 hrs on record
Posted: October 8
The pros: Beautiful board, and fairly addictive gameplay that's pretty easy to grasp. Bears repeated playing.

The cons: The damage calculation is embarrassingly bad and slanted heavily in favor of the A/I. A single battery of 120 troops (6 cannons) is somehow capable of routing a brigade of 1,200+ men in a stand-up fight - as if that ever happened in the actual Civil War. A/I infantry brigades are virtually unbeatable head-to-head no matter the numerical superiority and can lose 90% of their men without routing. I've won the battle multiple times and NEVER lost less than the A/I. The artillery is also frustratingly hard to use effectively - sometimes they'll be unable target an enemy unit directly in front of them, despite no obstructions. It's also kind of weak the units go no smaller than the brigade level.

On the whole it's a lesser version of Sid Meier's Gettysburg - better looking, but the engine is nowhere near as good.
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2 of 2 people (100%) found this review helpful
Not Recommended
7.7 hrs on record
Posted: October 17
I love the setting of the civial war in america. Now, this game has some cool features, but the mechanics are broken as ♥♥♥♥.

Units won't follow your orders, flee when they are winning, run into enemy fire without firering back... This game fails on its AI and bugs, not on the game itself. Sad.

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5 of 8 people (63%) found this review helpful
Not Recommended
1.1 hrs on record
Posted: October 2
While I tend to prefer faster paced strategy games, Ultimate General was a fresh breath of air -- for a very short time. UG tested my patience. While the small sprite graphics are charming at first, I soon realized I had no indication of why certain troops were totally dominating another one. Even troops with hillside advantage and numbers can be mowed down for no real reason. The game needs to do a better job of visually indicating clear advantage or disadvantage. Computer AI is a lacking as well. Many times I'll try to move a troop to another location or to fight the enemy, but they'll just stand there idly by. All of the troops start to blend into each other since they look so familiar. Zooming is almost useless. I gave it a shot.
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1 of 1 people (100%) found this review helpful
10.4 hrs on record
Posted: October 12
Thought provoking and strategic. Worth revisiting your history lessons regarding the real battle and the objectives of the two parties - hence a more attacking and opportunitistic mentality for the confederates and a more cautious approach for the union. It is certainly possible to win as both. I also enjoyed watching the playthoughs of the historical gamer on youtube who has some interesting historical context to provide further depth.

The campaign branches dependent on which objectives you have won and lost, and the AI plays differently offering a different challenge to give the game more replayability. The controls are simple tto learn, and the information on unit strength, morale, cover enables you to process information quickly. If in doubt hit the pause key, particularly for intitial unit deployment.

For me it hits the right buttons for playability and historical understanding.
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1 of 1 people (100%) found this review helpful
9.6 hrs on record
Posted: October 7
Great game!

-Great AI
-Simple Controls
-I enjoyed it

-Too short (you can play it over and over with different AI settings and different strategies, but who wants that?)
-Maybe a bit pricy for what it is
-Needs some refining (More info when hovering over icons, glitches out sometimes, etc.)

If you like the Total War battles then you'll probably like this. I would like to see more games by the developer.
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2 of 3 people (67%) found this review helpful
Not Recommended
0.5 hrs on record
Posted: October 4
Very clunky controls, vague ideas of movement and control. Wait for it to be worked on more.
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3 of 5 people (60%) found this review helpful
4.4 hrs on record
Posted: September 26
This is the first RTS game I've played that actually had real strategy. And the AI is actually good. I grew up playing chess, RTS computer games, and was sort of a military history buff. I highly recommend this game if that's the kind of stuff you like too.
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3 of 6 people (50%) found this review helpful
Not Recommended
2.8 hrs on record
Posted: October 3
I'm only giving this a thumbs down at the moment while I await improvements, mainly more variety.
The game itself has a very good look and fun gameplay for the most part, but it is a little weird having an RTS for Civil War battles. Being that RTS games are speeded up or contstrained to very small areas for gameplay sake, it makes this Civil War battle much, much more frantic to play than the actual battle would have been for the area covered.
And RTS should really cover a much smaller area with troops that move very slow in real life. Or as other have said, larger maps are better as TBS games. But it is what it is.
The main complaint is the single battle content. Simply way, way, way too little. I read than an antetam battle is coming, but this game should have launched with at least a half dozen battles if not twice that many. One battle seems like an early access tech demo, not a finished game. I'd pay DOUBLE the price for more content.
So I'll re-review when/if the content amount is boosted up.
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1 of 2 people (50%) found this review helpful
113.5 hrs on record
Posted: October 7
Ultimate General: Gettysburg provides the best way to experience 18th Century warfare at its finest. There is a extreme ease when it comes to manuevering, whether its the Army of Northern Virginia or the Army of the Potomac. Simply click on a unit and drag the intended path of travel, you can also hold down control and right click, then rotate until the unit is facing the desired direction. The only time troop movement can get wonky is when they move up very steep hills for example Culp's hill gives my troops fits and Ill find them not even moving or facing the wrong way somtimes it works out and they do actually get to the desired position. In terms of sights and sounds, the audio (when wearing headphones) is actually awesome, especially in the more heated sections. Sights can be lacking at times being the Units are sprites however I must say the map looks great and actually when you have large amounts of units lining up and engaging one another, the large clouds of smoke along with reloading and firing animations also look cool in large numbers. Content this game is well worth the price even though it is one battle, every single battle feels distinct and different each play through. You may sweep the field as the Union on the first day and push the Confederates back off of Herr's Ridge. Or as the Confederates you may push the Union off of Cemetery Hill....etc. The battle can also last up to 4 days aswell. There are 9 different difficulties along with the "boost ai" option always being there for whatever difficulty is chosen. Each difficulty varying in aggressiveness of ai, and the overall difficulty of the battle.
The Army of Northern Virginia and The Army of the Potomac are very different armies. The Confederates consisting of Highly spirited troops who lack the efficent weaponry of the Union, can take volley after volley. They Confederates are really lacking at long range volley exchanges. It is more wise to close the gap when using the Confederates as close range combat is something they tend to excell at. Their artillery is also extremely lacking, specfically in terms of range the Union arty can hit you with canister shot and be alot further from your men then the Confederate arty (where it seems the Union troops have to be right on top of the cannons in order for them to be in range for a canister shot). This is very cool to be able to play two very different armies however it seems as of late (The latest patches) the Union have an advantage and this wasnt always the case. As back when the game first released in 2014 the Confederates where able to just walk through walls of lead seemingly and not waiver. The Multiplayer is almost non-existant it takes days to get into a game with an opponent. All in all this game is one of the best games featuring 18th century warfare, I've heard rumors that the developers plan to expand to other battles of the Civil war which will be really cool. I feel the sky is the limit with this soon to be series (hopefully) , that they can capture the Napeleonic wars along with the 7 years war and many more. I highly recommend this to any strategy player.
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1 of 2 people (50%) found this review helpful
2.2 hrs on record
Posted: October 13
Although I have not gotten too far into the game, I have been astounded by the combination of smooth gameplay, as well as accurate historical nuances. Being that I happened to be reading a book about Gettysburg at the time of purchase, I was able to more fully appreciate the research that must have gone into this game to provide historical accuracy. The gameplay is also as smooth as pretty much any other war strategy game. Lots of good content that I intend to delve deeper into.
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Recently Posted
5.4 hrs
Posted: October 23
Game is hard, but only because your units usually fail to respond to your commands.
Helpful? Yes No Funny
37.3 hrs
Posted: October 23
I initially loved this game. It was a fun and simple Gettysburg simulator that allowed you to enjoy the carnage of the battle, instead of being caught up in micromanaging regiments and brigades. However, after a period where I hadn't played in a while, I picked the game back up and noticed something was drastically different.

In the previous version, you could tweak the AI on its difficulty, but generally the units were fairly well matched, the main determining factor of who won each engagement was terrain and morale.

When I picked the game back up, I noticed that even on the easiest possible AI selection, my troops were decimated by the opposing army. I thought maybe this was a boost to one particular side (I was playing as the Confederates at the time), but when I switched to the Union, I suddenly was being slaughtered by the Confederates! I would possess the high ground with a Brigade of over +1,500 strong and watch as a smaller brigade of 800 in the exposed valley below would massacre over 400 of my men with a single volley. It changed this game from a fun experience into a frustrating beatdown where the AI had the advantage in every single scenario. I went from being able to obliterate the Union on day one in the previous version, to suffering a draw with the AI on the lowest difficulty setting after taking thousands more casualties than they did. The first day should be an easy victory for the Confederates, that was how the battle actually took place after reinforcements arrived.

Why did you break the game, guys? This was so much better before the patch, but now it's made it practically unplayable.
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Stannis Supermannis
5.6 hrs
Posted: October 21
Still haven't won the first mission.

10/10 would make AI too hard again.
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9.9 hrs
Posted: October 20
Love it. I can see why a lot of people don't like it, especially if they are expecting a conventional RTS, which it isn't conventional at all. The units and controls themselves are simple, but the rest of the elements that are programmed into it really make the game very complex. Unit morale, the effects of flanking, charging, cannon fire and fatigue, along with terrain advantages etc. The many elements that are avaiable to use are really what you should look at in this game, those are actually more important than your actual units most of the time.

Its not really a build a bunch of units and match them toe to toe attrition style game that we have now days. Where units are specifically designed to be strong against other units in a sort of fancy rock paper scissors game. This is more about manuevering units, taking certain terrain features and recognizing weaknesses in enemy manuevers and positions and exploiting them.

If you have played sid meirs gettysburg and liked it, then pick this one up and get to it. Very very similar and I think you'll feel right at home.
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0.5 hrs
Posted: October 18
not worth it
Helpful? Yes No Funny
1.6 hrs
Posted: October 17
Good game, really good, if you love the Civil War pick this up at DISCOUNT. Otherwise it gets boring way too fast. I'm sick of ♥♥♥♥ing Gettysburg gentlemen I'd like more battles or more maps for Christ sake.
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11.4 hrs
Posted: October 15
I absolutely love this game! It's a great time for civil war historians or people who enjoy a little history lesson now and then. It has less content then total war or civ, but its a great buy on or off sale. And that's the bottom line.
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