A Tactical Battle Simulator that allows you to command thousands of soldiers as a Union or Confederate General. The game features the most accurately created map, a non-linear battle campaign, complex morale, innovative control mechanics and smart AI.
User reviews:
Recent:
Mostly Positive (53 reviews) - 75% of the 53 user reviews in the last 30 days are positive.
Overall:
Very Positive (1,879 reviews) - 86% of the 1,879 user reviews for this game are positive.
Release Date: Oct 16, 2014

Sign in to add this item to your wishlist, follow it, or mark it as not interested

Buy Ultimate General: Gettysburg

 

Recent updates View all (41)

July 15

Patch v1.7 released!

After a long time period, we updated the game, improving gameplay and AI according to your latest feedback. AI is much more energetic in attack and more efficient in defense. Several targeting issues have been repaired and lots of other major or minor fixes make the game more stable and enjoyable than ever.

You can read about the update in our blog:
http://www.ultimategeneral.com/blog/patch-v17-released

or below


Ground shape and Line of sight issues are fixed so 3D perception is improved and units can target more efficiently in areas such as Round Top

ULTIMATE GENERAL: GETTYSBURG v1.7 UPDATE
rev.14398 (Single Player) / rev.14406 (Multiplayer)

GENERAL GAMEPLAY
  • Improved targeting. Units will pick best target without micromanagement, especially artillery.
  • Various melee fixes/improvements. Infantry will no longer auto-fall back and annoyingly lose its position.
  • Improved auto AI lines. No longer too much shifting around. Units will be sufficiently intelligent to handle their lines.
  • Artillery less resilient in melee.
  • Cavalry more useful, not so vulnerable as before.
  • Balances in Ranged combat (toned down artillery effectiveness from High/Medium range and overall more realistic casualty rate).
  • Morale fixes (not so fast retreat, overall more manageable condition for tougher/epic battles).
  • Increased significantly the damage bonus in flanks/rear for even more tactical battles.
  • Units that stand and shoot have increased condition endurance, so their defensive capabilities are more resilient.
  • Finalized brigade/terrain visual improvement. Movements, formation appearance, 3D perception of terrain are greatly improved. You feel the battle more realistic now.
  • Balanced combat damage/pace to realistic level. You now understand the importance of terrain. You lose badly until you gain the high ground and then it becomes your turn to punish your enemy.


AI is able to adapt much better in all kind of threats and create coherent defensive lines

ARTIFICIAL INTELLIGENCE
  • Much improved AI attack. AI will press and concentrate on weak spots of player army with efficiency and persistence.
  • Enhanced AI defense. AI will be more active in covering weaknesses in formation and defending the high ground.
  • AI now understands much better the territory it fights. AI opponents are active and respond to whatever threat you pose to them, in a realistic and challenging manner. The way that each opponent fights is really interesting to explore, in order to unlock multiple different speculative scenarios that probably you had never met.
  • AI now will very often attempt to flank. It will make tactical maneuvers to place artillery on high ground and shoot at your flanks.
  • AI will fall back if overwhelmed in a much more efficient manner (according to personality). It will prefer to leave ground in order to reform and counter-attack, in order to cause you more casualties.
  • AI now plays out the MP scenarios better. You can play vs an AI to really test and improve yourself in multiplayer.
  • Fixed AI boost mode that could work the opposite in many aspects. Now it is far more challenging.
SCENARIOS & TEXT
  • In multiplayer map "Fight for two hills" the CSA have one more battery for better balance.
  • In multiplayer map "What if Buford had not held McPherson Hill" the Union reinforcements delay much less, to make both sides fight quite evenly.
  • Union reinforcements have reduced possible delays in many battle moments of 1st and 2nd day (Slocum appearance, multiple 2nd Day Union counter-attack scenarios). So the Union will be a much bigger threat in case CSA over-attacks.
  • Various text fixes.
TECHNICAL
  • Mac version got a fix in supported resolutions which could result in unstable playing environment for various Mac systems. Maximum resolution for Retina display cannot be utilized anymore but game can alt-tab without previous issues and controls' accuracy is increased 2x.


AI can concentrate firepower on one point of attack to gain superiority as in this image


After gaining territorial superiority the AI will decisively try to advance with well timed charges

---
We express our gratitude to the following testers who voluntarily helped to improve the patch content:

Koro (Tested persistently the limits of Multi-player gameplay and also helped to maximize difficulty of Single-player)
1st.TN.Reg.Watkins (Thorough reports with videos that helped to shape up Single-player balance and AI)
LyciaPintella (Several Single and Multi-player playthroughs revealed issues that were fixed)
JonnyH13 (Last minute Single and Multi-player tests guaranteed the good state of the patch)
SidChigger (Brief but to the point reports gave a good gameplay direction)
Mr. Mercanto (Limited but helpful participation that assisted to finalize Single-player gameplay)
YueJin (Early beta stage participation with other testers that influenced Multi-player balance)

With this patch we aimed to satisfy all the requests regarding gameplay elements, so you will still enjoy Ultimate General: Gettysburg while we approach the release of our next game.

Your feedback is always appreciated and you can share it in our forums:
- Game-Labs Forum
- Steam Forum.

31 comments Read more

Reviews

“What I played was...fantastic.”
Kotaku

“One of the 20 best wargames of all time.”
PC Gamer

“Ultimate General: Gettysburg finds a perfect balance point between history, the depth that wargamers crave, and the effortless simplicity that makes it instantly appealing to a broad audience.”
PCGamesN

About This Game

Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!

It has been voted as Best Strategy Game of 2014 by PCGamesN.

Main Features


Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.

What players say: “Fantastic AI - don't know what kind of brain you put in this game but it works”

Multi-Day Dynamic Battle
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.

Can you re-enact Pickett’s Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.

The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies’ condition and positioning on the map are saved.

According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard… if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.

What players say:“9 different AI profiles, multiple outcomes, multiple strategies, casualties carry over. This game is a different experience every time. Well worth it, can't wait for the next one.”

Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.

What players say: “Innovative movement system - this is by far an awesome system they developed. It’s not only insanely easy to learn, but also incredibly innovative”

Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

What players say: “Incredible Gorgeous Map - I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”

Advanced Line of Sight
Elevation and obstructions affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

What players say: “The way Game Labs implemented Line of Sight in this game should be held as an example to other developers to do the same”

Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

What players say: “... positioning of units matters. You really bring the struggles of 19th century warfare to life here”

Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.

What players say: “Immersive American Civil War feel: sounds, portraits and general historical authentic really make this one of the most immersive historical games I have played, and I am a total history buff”

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.

These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Evolving Multiplayer Experience
The game currently offers 18 maps for 1vs1 matches and is continuously improved according to user feedback.

What players say: “Well, actually, the AI in this game is about the best ever seen (except for chess), and there is a working multiplayer with about always at least one battle going.”

Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.

How to Play

Please read our guide

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher
    • DirectX: Version 9.0
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0 compatible
    • Additional Notes: 2gb memory is needed for 32-bit operating system, 4gb memory for 64-bit windows
    Minimum:
    • OS: 10.7
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu equivalent with Intel 4000 or higher
    • Storage: 2 GB available space
    Minimum:
    • OS: Ubuntu 10.10 or later
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu or Intel 4000 and higher
    • Storage: 2 GB available space
Customer reviews
Customer Review system updated! Learn more
Recent:
Mostly Positive (53 reviews)
Overall:
Very Positive (1,879 reviews)
Recently Posted
JayPeePee
( 1.6 hrs on record )
Posted: July 28
you cna only play one match... disappointment
Helpful? Yes No Funny
[SRRP]M/Sgt.Cheeks Akimbo
( 103.9 hrs on record )
Posted: July 27
(Writing as of patch 1.7v and earlier) I like that despite all the "balance" thats been done over the life of this game it took me my first ever game to win as the Union, and about 100 hours of attempts at the south for no victory ever. (With and without guides) Save scumming is not enough, sweaping the union from the field is not enough. http://i.imgur.com/4pTI788.jpg https://i.imgur.com/KBrWJZc.jpg Sweep the field every fight, but still lose the campaign to stupid massed nigh dead Union? YEP https://i.imgur.com/oCEtJlC.jpg http://i.imgur.com/VJoToZv.jpg This supposed balance just makes the Union even more top heavy (From the last 4 game hours testing this new patch I feel it is) I love the game but come on man I eat up games like this, it should never take 100+ hours to win as anything. The more deadly game-play is welcome but does nothing to fix this, Its just not fun playing confederates if victory is legitimately barely feasible. (I assume it can be done as people have the achievement) Even using the bad AI types despite dynamic being the most fun you get shut down anyway. Games that kick your ♥♥♥ only work if the hard work players put in is rewarded not just snubbed by unbalanced game-play. (Yes I know its supposed to be historically correct, and I'm all for that but its still a GAME YOU KNOW.) Good game-play is what makes a good game, not historical correctness.

Now the positives of this new patch though . . . HOLY CRAP MY LINES FINALLY STOP MESSING THEMSELF UP, MY PEOPLE DON'T JUST RETREAT FOR NO REASON. BEST OF ALL MY CHARGE ATTACKS NO LONGER END WITH ME GETTING SHOT AND OF COURSE BROKEN DESPITE BEING IN MELEE BY THE UNION!

Recommended for only union gameplay.

EDIT: Left out that double clicking a commanding general selects all units under them, and gets my people killed when done accidentally which is the only way I have used this function. Wish I could remove that.
Helpful? Yes No Funny
Pirate of the East China Sea
( 3.3 hrs on record )
Posted: July 25
Go back to making Total War games not suck. RIP Darthmod.
Helpful? Yes No Funny
Schwendau
( 13.2 hrs on record )
Posted: July 22
So, I have come back and forth to this simulation... I am pretty addicted to it. The push of a full frontal assualt will only give you a greviace defeat. Make sound decesions and watch your lines. Move your commanders around to boost the troop morale, especially when you go for a push. I would love to see this engine done for the Mexican American war, Rev War, and Seven Years... there is some macro management to be done, but really an awesome play. Fast pace and steep but quick curve of learning.

Fix your bayonets and let's take that high ground
Helpful? Yes No Funny
GenJuggernaut
( 4.0 hrs on record )
Posted: July 22
amazing game
Helpful? Yes No Funny
MC Hustler
( 1.3 hrs on record )
Posted: July 20
This game has given me an insight into a new form of tactic one can apply on the battlefield. If the enemy is runing away you should also run away, just to be safe. What this means is that your brave brave soldiers will bravely run away when the first shot is fired, a thing i can understand, the muskets are very loud after all. I cannot recommend this game, the moral system is horrible, or then maybe im just really bad at it, but it feels kind of weird that you army runs away at the same time the enemy runs away.
Helpful? Yes No Funny
GG Jokur
( 4.6 hrs on record )
Posted: July 20
Sadly this game is quite boring. Also, the brave southern soldiers run like little girls after 1 volley? The morale system is hard to understand, to say the least..
Helpful? Yes No Funny
Mr. Fuffcans
( 8.5 hrs on record )
Posted: July 17
the game has a very steep learning curve that requires a lot of micro management and getting used to the game's controls which were very hard for me to get the hang of initially being used to Total War Napoleon's method so anyone jumping into this from that game be prepared to face some catastrophic losses as your "maneuvers" turn into massed blobs that are shredded by prepared guns.

The game also makes no compromises in wanting you to conform to its mechanics istead of customising the experience to your wants. this has led me to a great deal of frustration, as i can't choose the composition of my army, reinforcements arrive at set times, battles end adruptly at times (when i was winning them!) with no option to continue, cannons won't fire when ordered to, units fail to follow orders sometimes, and the reasons for these circumstances are vague or completely opaque. Thankfully the community is there with detailed guides and explainations and is a must if a player wants to get a grasp on this games various quirks (although some of the guides out there have a slightly patronising tone).

i'm very tempted to rate it no as frustration has so far outweighed the fun that i've had, but those moments of fun when i was able to play the game exactly the way it should be played have so far kept me interested.

bottom line is i can't see this or any other game with similar mechanics being more than a niche title for strategy die hards, however if you buy it on sale (like i did) and can invest the time the rewards are certainly worth it.
Helpful? Yes No Funny
Cenk Gets Pranked
( 5.3 hrs on record )
Posted: July 17
Why didn't the Confederates win :(
Helpful? Yes No Funny
Most Helpful Reviews  In the past 30 days
3 of 3 people (100%) found this review helpful
Recommended
9.2 hrs on record
Posted: July 6
As far as strategies go, this is one of the best out there.
Each battle you can be winning and loosing, and the results may come down to the line. The campaign can be a long and brutal one, with each day starting based on how well or poor you did the previous day.

The controls are easy to master, so you spend time thinking about strategy instead of figuring out how to control the troops, allowing you to jump right in.
Was this review helpful? Yes No Funny
3 of 3 people (100%) found this review helpful
Recommended
22.8 hrs on record
Posted: July 2
I whole heartedly recommend this game. While I don't find the game to have a lot of depth, it is one of the best casual RTS games I've ever seen. Improvements on the AI only enhance the enjoyment one gets playing against a competent AI for a change. And it's Civilwar based, an added bonus for me.

I do wish the map design was a bit better, but it is adequate and does not detract from the focus, which are the units and moving them about the map.

The on map action is colorful, busy and engaging.
Was this review helpful? Yes No Funny
3 of 4 people (75%) found this review helpful
Not Recommended
5.7 hrs on record
Posted: July 15
The battle mechanics are pretty good, I'll give it that, but its so limited in scope as to make it repetitive after the first level. Seems like its target audience are people who know more about Gettysburg than I do. If you are both a fan of Total War-style battles and American Civil War history it might be worth the price tag, but I can't reccomend it unless you are into both.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
4.3 hrs on record
Posted: July 4
I love this game. It's very innovative. You actually have two armies against eachother with limited numbers, not like in other games, where you can recruit on the go. It's campaign, though short, is an amazing rework history - wise.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
10.6 hrs on record
Posted: July 6
great game! love the strategy and the sounds. Feels great to be a general.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
14.4 hrs on record
Posted: July 8
Great little game. You have to watch the tutorial to get the interface quirks, but once you do, you're set to go. The battles are fun and dynamic. Multiple options to set the AI, which is quite challenging. A little gem, worthwhile for a wargamer and casual player alike. Hope they make another one. Gotta run fight another battle.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
29.5 hrs on record
Posted: July 11
As a person who has not been a fan of the line and fire warfare of the time period I must say that I really have fun playing this game.

One might think that to get a good experiance of this kind of fighting would be to pick up one of the total war series games, however I felt that the combat was more dynamic and that battels played out more realisticaly.

Battels are also interesting in that you may need to fight a seris of battels some of wich can be devistatigng losses and still push though with the same units and reinforcements on the way and ultimataly claim victory over the campain.

The controls take time to get used to however and there are things I wish they did to make them easier or more fluid. A positive on the controls though is the freeform path movement orders you can issue. These allow for some beautiful manuvers that are made relatively effortless.

All in all I think if possible give this game a try it hits a spot other games don't and historical games also make us aware of the nature of the world and people we dont always realise or appreciate.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
48.1 hrs on record
Posted: July 12
This was a good game for someone who had been out of games for a long time. Easy to maneuver and understand the workings of the game.

I liked the graphics as well.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Recommended
8.5 hrs on record
Posted: July 17
the game has a very steep learning curve that requires a lot of micro management and getting used to the game's controls which were very hard for me to get the hang of initially being used to Total War Napoleon's method so anyone jumping into this from that game be prepared to face some catastrophic losses as your "maneuvers" turn into massed blobs that are shredded by prepared guns.

The game also makes no compromises in wanting you to conform to its mechanics istead of customising the experience to your wants. this has led me to a great deal of frustration, as i can't choose the composition of my army, reinforcements arrive at set times, battles end adruptly at times (when i was winning them!) with no option to continue, cannons won't fire when ordered to, units fail to follow orders sometimes, and the reasons for these circumstances are vague or completely opaque. Thankfully the community is there with detailed guides and explainations and is a must if a player wants to get a grasp on this games various quirks (although some of the guides out there have a slightly patronising tone).

i'm very tempted to rate it no as frustration has so far outweighed the fun that i've had, but those moments of fun when i was able to play the game exactly the way it should be played have so far kept me interested.

bottom line is i can't see this or any other game with similar mechanics being more than a niche title for strategy die hards, however if you buy it on sale (like i did) and can invest the time the rewards are certainly worth it.
Was this review helpful? Yes No Funny
1 of 2 people (50%) found this review helpful
1 person found this review funny
Recommended
14.0 hrs on record
Posted: July 6
its a fun game but there area few problems
1) the morale system which they say is good really isnt that good, my confederate troops at 50% condition route after losing 80 men. stuff like that happens more often then it should.
2)attacking artillery, jesus christ its hard to attack them. you would think a brigade 2000 strong would be able to wipe out 70 artillery men in 1 volley but no. it takes them like 10 volleys to kill them during which the artillery will inflict hundreds of casualtys on your men which can get really annoying.

other than the things mentioned above its a very fun game that I would recomend to anyone
Was this review helpful? Yes No Funny