A Tactical Battle Simulator that allows you to command thousands of soldiers as a Union or Confederate General. The game features the most accurately created map, a non-linear battle campaign, complex morale, innovative control mechanics and smart AI.
User reviews: Very Positive (1,062 reviews)
Release Date: Oct 16, 2014

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"With its staggeringly spectacular scraps, simple controls, and lively AI, disappointment is highly unlikely."
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April 24

Spring Sale: 50% off



Ultimate General: Gettysburg is now on spring sale at 50% discount! Catch this opportunity to buy one of the best strategy war games of 2014!

A few words about the game

Ultimate General: Gettysburg was fully released on 16th October 2014 after 5 months in Steam Early Access. It is a tactical battle simulator which gives you the option to fight the battle of Gettysburg as General of the Union or Confederate army. You can battle against 9 distinctive AI Generals. Each one of them will provide a unique level of challenge, with distinct tactics and combat aggressiveness. The AI diversity is very similar to fighting vs different human opponents.

The battle of Gettysburg is branched into multiple speculative and historical scenarios. All these scenarios consist the dynamic non-linear battle campaign that can last up to 4 days and can progress much differently, according to your performance, the random events and the skill of the AI general.

Every major tactical factor is incorporated into gameplay, including morale, cover, condition of soldiers, hill advantages and flanking penalties. Very important tactical role also plays the line of sight, another special feature of the game. For example, you must carefully deploy your artillery in elevated positions to maximise its efficiency and you need to secure heights and important passages to successfully scout the enemy movements.

The single player gameplay experience is enhanced by the historical aspects of Ultimate General: Gettysburg. With respect to this important battle of American Civil War history, the map of Gettysburg is accurately and beautifully designed. All the important officers and all the units with their historical strength are included in the order of battle.

Except from the dynamic battle campaign, you can play in skirmish mode 90+ custom battle scenarios either with full unit strength and specific army deployment or completely randomised. The Multiplayer mode allows 1vs1 battles and contains 14 specially designed multiplayer maps.

http://store.steampowered.com/app/306660
For more information please visit our site:
http://www.ultimategeneral.com/blog/50-off-sale-on-steam-and-apple-stores

8 comments Read more

April 10

v1.3 patch with AI, gameplay and multiplayer improvements!

v1.3 patch with AI, gameplay and multiplayer improvements!

All Generals be alerted! Ultimate General: Gettysburg receives major AI & gameplay improvements with patch 1.3 that became available. We have addressed many problems which you have reported in our forums, including the multiplayer imbalances.


You can read about the patch in our blog: http://www.ultimategeneral.com/blog/updates-for-pcios-version

or below

ULTIMATE GENERAL: GETTYSBURG v1.3 patch (PC version)

ARTIFICIAL INTELLIGENCE

• AI is more positional, protects defensive ground and objectives more persistently.
• AI will respond faster to player's threats.
• AI will decide to charge with better decision making.
• AI uses Generals more efficiently.
• AI Union will choose always to defend its ground in phase 2 and not withdraw south to Cemetery ridge area.
• AI will choose to fall back when needed more efficiently.
• AI will press the attack more on weakened areas of your army.
• AI protects flanks more.
• AI overall attacks and defends more efficiently, making lines, flanking and deploying cannons on hills.
• Fix of bug that could cause player units to have enhanced charge and ranged attack vs AI.
• Fix of internal AI clocking which could cause freeze on low-end machines.

GAMEPLAY

• Various fixes in targeting for better auto-management of units, especially the artillery.
• USA vs CSA balance of military strength is better balanced. The Confederates should not be overpowered now.
• Union and Confederate Generals have increased command radius for better management of their units.
• Fatigue balanced so that charge and run has more cost. Now, over-charging your troops will usually have negative impact.
• Melee now endures more and can be devastating.
• Melee mechanics improved. Soldiers group to attack better.
• Artillery has less cover bonus (it was requested so infantry has better chances to assault fortified artillery positions + artillery fire fights become more interesting).
• Artillery has been rebalanced so that solid shots are more useful from long range while Shell and Canister are still devastating for the attackers.
• Slocum may arrive sooner in some battles when Union is desperate to defend.
• Multiplayer battles slight re-balances on some maps. With the new gameplay changes, the Confederates will no longer be overpowered but will continue to be superior in their spirited charges and in morale.
• Column is now more vulnerable to melee and ranged combat attacks. You should think twice now to use such "irregular" tactics in your multiplayer matches.

BATTLE FLOW

• Battles of 2nd Day morning in which Union prepares for major counter attack the battle duration is now longer (it was too short in some battles).
• Some 3rd day battles got improvements (better positioning of units, objectives captured faster per second, position of Union XI corps replaced with VI corps as more rested and logical to be used.
• Union VI Corps participates in more speculative 3rd day battles. Reinforces Union Defenses more logically on the critical battles.
• Union reinforcements do not delay so much to arrive in the first battle.

OTHER

• Unit formations bend more realistically on hills, increasing the 3D terrain perception.

We will be glad to receive your feedback in our forums and we hope that this update improves the gameplay experience for you:
- Game-Labs Forum
- Steam Forum.

7 comments Read more

Reviews

“What I played was...fantastic.”
Kotaku

“One of the 20 best wargames of all time.”
PC Gamer

“Ultimate General: Gettysburg finds a perfect balance point between history, the depth that wargamers crave, and the effortless simplicity that makes it instantly appealing to a broad audience.”
PCGamesN

About This Game

Ultimate General: Gettysburg is a Tactical Battle Simulator that allows you to lead thousands of soldiers in the famous Battle of Gettysburg as commander of either the Union or Confederate army. The game features the most accurately created map, complex morale, innovative control mechanics and smart AI. You have the freedom to use different strategies while the battle progresses. Your decisions and military performance play a crucial role in the result. Lead your army and win the Battle of Gettysburg!

It has been voted as Best Strategy Game of 2014 by PCGamesN.

Main Features


Smart AI Commanders
Ultimate General: Gettysburg does not use “AI gameplay cheats” because it does not need them. The game’s difficulty is accomplished only by nine distinctive AI personalities, each with their own advantages and special skills. AI Commanders are able to evaluate and gain tactical superiority in real time, reacting according to their different commanding skills, aggressively or defensively, heroically or cunningly and resemble different, competent human players.

Each one of the AI generals is a formidable, non-scripted opponent who can actively try to flank you, secure strategic locations with artillery, keep reserves and reinforce areas that it attacks or defends. The AI will try to win the battle with tactics that fit to its personality. For example a defensive opponent may not attack ferociously in the first engagement and progressively advance its forces in the next battles.

What players say: “Fantastic AI - don't know what kind of brain you put in this game but it works”

Multi-Day Dynamic Battle
On the morning of July 1st 1863, the two armies meet near Gettysburg. Reinforcements arrive from historically accurate directions as the battle progresses, however, random events, delays and tactical differences are always a possibility that can change the results of each engagement compared to history.

Can you re-enact Pickett’s Charge? What if Lee attacked the center of the Union Army early in the morning of July 2nd of 1863 instead of attempting to flank the extreme left in the afternoon? What would happen if Meade counter-attacked on July 4th 1863? These questions and more can be answered within the game engine of Ultimate General: Gettysburg.

The battle is dynamically fought in time phases and can last up to 4 days. Each day can be separated by up to 3 time phases and the armies’ condition and positioning on the map are saved.

According to battle events, you have the possibility to take decisions that can change the tide of the battle based on your prior tactical prowess. For example, when leading the Confederates, on the morning of July 2nd, you can choose to attack at Cemetery Hill and not make a delayed flanking maneuver at Peach Orchard… if you have managed to take Seminary Ridge the previous day! You can even choose to defend and wait for your AI opponent to take the initiative between days. These choices greatly increase the number of possible battle outcomes and challenges.

What players say:“9 different AI profiles, multiple outcomes, multiple strategies, casualties carry over. This game is a different experience every time. Well worth it, can't wait for the next one.”

Easy Controls & Unit Self-Awareness
Drag simple movement arrows to command large forces easily. Units do not need your micromanagement because they are able to act on their own initiative and re-align, switch targets, withdraw and form battle lines without player input. Consequently, you are able to give generic commands to your units and can rely on them to fight efficiently without the need for “babysitting”.

What players say: “Innovative movement system - this is by far an awesome system they developed. It’s not only insanely easy to learn, but also incredibly innovative”

Detailed Map of Gettysburg
Utilizing satellite images and historical maps, every major location, house, ridge and hill are depicted as accurately as possible within the game’s unique art style. If you are an American Civil War enthusiast, you will be especially happy to notice the amount of precision and information that the map provides. Not only will you be able to better understand the historical layout of the map, you will also be able to make use of each location and landmark in battle, thanks to the simulation of cover, concealment, terrain and high ground in the game.

What players say: “Incredible Gorgeous Map - I had to capitalize that because this map is by far one of the best maps of Gettysburg I have ever seen either in a game or even in books”

Advanced Line of Sight
Elevation and obstructions affect unit visibility realistically. Units may make use of concealment and cover to survive artillery barrages, stage ambushes and more, but beware – the AI will attempt to do the same to you. The units enter or exit the Fog of War gradually with a fade in/out effect that helps you perceive their hiding and course seamlessly.

What players say: “The way Game Labs implemented Line of Sight in this game should be held as an example to other developers to do the same”

Numerous Tactical Factors
In Ultimate General: Gettysburg, you will realize that army units are not “machines” that blindly follow orders, but they need to conserve strength and courage for decisive battle actions. Every basic tactical element that is expected for a strategy game is incorporated into gameplay. Most importantly, morale is affected by many factors including flank or rear attacks, casualties, volley shocks, artillery fire and fatigue.

What players say: “... positioning of units matters. You really bring the struggles of 19th century warfare to life here”

Historically Accurate Forces and Leaders
Ultimate General: Gettysburg includes the full order of battle for the Union Army of the Potomac and the Confederate Army of Northern Virginia. Unit sizes range from the small artillery batteries to vast infantry brigades with cavalry and skirmishers in between.
All brigades have troop numbers and differing competencies based on historical facts. Additionally, all artillery battery numbers and types are correctly simulated. Lastly, major generals and officers actively participate in the battlefield to organize and support the armies and appear in after action battle reports to help you monitor battle progress.

What players say: “Immersive American Civil War feel: sounds, portraits and general historical authentic really make this one of the most immersive historical games I have played, and I am a total history buff”

Furthermore, every inch of the map has a strategic role. Sloping, terrain type and obstructions affect unit movement realistically. Elevations, ridges and hills provide excellent firing positions and give increased sight, morale and accuracy to troops stationed there.
By placing your units close to each other, they become more resilient to charges and flank attacks but get more vulnerable to projectile fire. Thus, forcing your enemy to keep his lines dense while you shell him with artillery can be a valid tactic. As the condition of your units changes dynamically during the battle, the effectiveness of your whole army is affected. For example, units fire more coordinated volleys when they have high morale and have more discipline and tight formations.

These and many more deep gameplay mechanics are packed into a simple and intuitive GUI that aims to ease the game experience for the player without overwhelming with complex statistics.

Evolving Multiplayer Experience
The game currently offers 14 maps for 1vs1 matches and is continuously improved according to user feedback. Plans for the future are to expand to a campaign multiplayer and support co-operative gameplay between multiple armies.

What players say: “Well, actually, the AI in this game is about the best ever seen (except for chess), and there is a working multiplayer with about always at least one battle going.”

Ultimate General: Gettysburg is developed by Game Labs and designed by Nick Thomadis, known for his successful and popular “DarthMod” series.

How to Play

Please read our guide

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows 7 32-bit
    • Processor: Dual Core CPU 1.6Ghz
    • Memory: 2 GB RAM
    • Graphics: 512Mb VRAM, Minimum 1024x768 resolution, Intel HD 3000 and higher, GeForce 8800 and higher, AMD Radeon X1600 and higher
    • DirectX: Version 9.0
    • Hard Drive: 2 GB available space
    • Sound Card: DirectX 9.0 compatible
    • Additional Notes: 2gb memory is needed for 32-bit operating system, 4gb memory for 64-bit windows
    Minimum:
    • OS: 10.7
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu or Intel 4000 and higher
    • Hard Drive: 2 GB available space
    Minimum:
    • OS: Ubuntu 10.10 or later
    • Processor: 2.0 Ghz Dual Core CPU or faster
    • Memory: 4 GB RAM
    • Graphics: GeForce or AMD gpu or Intel 4000 and higher
    • Hard Drive: 2 GB available space
Helpful customer reviews
242 of 270 people (90%) found this review helpful
1 person found this review funny
2.4 hrs on record
Posted: December 10, 2014
A pleasant surprise in a sea of mediocrity!

As a games industry veteran myself I have to say - this is one of the best executed strategy projects, ever. The simplicity of controls the fluidity of the battles, the flexibility of the AI and simple yet very appealing visuals make it a must for any armchair general.

Some stability issues from time to time are forgiven and forgotten due to dedicated and relentless support by the developers. This is how it should be done!
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138 of 150 people (92%) found this review helpful
2 people found this review funny
49.4 hrs on record
Posted: December 10, 2014
If you like Total War but wish the AI was better, get this game. The graphics aren't great but honestly that isn't the focus of this game, it's about the dynamic AI that will make every fight turn out differently and actually provide a challenge. Multiplayer is coming along as well and the developer is providing regular feedback and updates. This is the start of a fantastic new competitor for the RTS genre.
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198 of 247 people (80%) found this review helpful
30 people found this review funny
12.0 hrs on record
Posted: December 22, 2014
Kept screaming ‘Don’t give um an inch boys’, now my neighbours won’t talk to me. Worth it!
Was this review helpful? Yes No Funny
86 of 93 people (92%) found this review helpful
1 person found this review funny
28.8 hrs on record
Posted: December 5, 2014
My first thoughts: "Only one battle, this cant be any good?!?!" It turned out to be a very rewarding game, and I loved the graphics, strategy and tactics! Casualties and the postitions that you capture carry over from your previous engagements, which made it all the more interesting for me. It had me sitting on the edge of my seat several times when a last ditch effort was made to capture or hold a crucial position. A must have for any armchair generals out there. :)
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70 of 74 people (95%) found this review helpful
1 person found this review funny
31.3 hrs on record
Posted: November 30, 2014
Ultimate General: Gettysburg is an awesome game. For those who want an American Civil War (ACW) stratagy game, here it is.
The game is centered around the battle of Gettysburg July 1-3(4) 1863. In the main mode (Main Menu-Start new battle) you can fight the battle of Gettysburg as the Union or Confederacy, and choose your opponent AI (9 types of AI: Adds a lot to replay value). The battle is fought in Scenarios, each one being triggered one after the other depending on what you accomplished in the last one you fought. There are more scenarios than I can count honestly. You keep fighting through scenario's untill you fully defeat the enemy, of you run out of time. You can also end up fighting battles on July 4, which is interesting because this never happend in history. All of the possible scenarios are playable in the "Custom battle" section of the main menu. Multiplayer is also fun to do, but there are not nearly as many scenario's as there are in single player, which can be good or bad, depending on your view point. But here is a list of pro's and con's.

Pros: Helpful and thorough tutorial videos.
Combat is easy to learn and master.
Brigades are historically numbered.
Corps and Brigades have historical commanders (Archer,Pender,John Reynolds, Richard S. Ewell, Ect.)
Artillery has been fixed with the hotfixes.
Art. is ballanced so it isn't devestating with casualties, but does lots of morale damage.
Good map design and elevation.
TONS of replay value with harder AI and (probably) over 30 scenarios.
Multiplayer-compatible
No scenario is completley impossible.

CONS: All units look the same (Iron bridage doesn't wear black hats)
No steam workshop
Artillery can sometimes not fire even though they are looking over a field from a hill.
The "Texas brigade", supposedly one of the best southern brigades, has terrible morale.
Game can freeze (this issue is being dealt with by developers)
Reinforcements will come earlier for the enemy than they will when you play as them.
NOTE: I personally think that it would have been better to include more battles in this game, like Antietam, Second Manasas, Shiloh, ect. If not that, at least a map/battle editor so we could make those battles. A steam workshop would also be really nice.
OVERALL: 8/10. Awesome game. Would definatly reccomend it for people if they asked. I wish these people would make more games like this, so here are some ideas. Ultimate General: Waterloo, Ultimate General: The American Civil War, Ultimate General: Napoleon (battles of Napoleonic era). And why stop there? The possibilities are endless.
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153 of 215 people (71%) found this review helpful
10 people found this review funny
5.2 hrs on record
Posted: November 30, 2014
Pre-Release Review
Now sir, I must decalre that I do like to put on my General Lee outfit, talk in a Southern accent and play this game with my friends on mumble, and I do like it very much. Sir it is my God Given right as an American and one of my undeniable I say UNDENIABLE freedoms to do such things and by God almighty hisselfs I shall not waiver in excersizing these rights PRAISE BE TO JEEBUS. Now my frieeeeends on mumble HALLELUJA can't see my General Lee outfit BUT I CAN AND THAT'S ALL THE MATT'RS!

THE SOUTH WILL RIIIIISE AGAAAAIN!

I'm from the West Coast.
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59 of 70 people (84%) found this review helpful
1 person found this review funny
6.9 hrs on record
Posted: December 3, 2014
If anyone out there ever played Sid Meier's Gettysburg and love it then youre in for a treat with this game.
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29 of 33 people (88%) found this review helpful
54.4 hrs on record
Posted: November 30, 2014
This is a highly unique RTS in a way that I've never really experienced before. It's absolutely one of my favorites and I'll definitely be playing it for a long time.

It's hard to describe, but it's a game about managing your territory vs your strength. Each 'game' is essentially a single long battle that is punctuated by short breaks, so unit statistics carry all the way through. Morale and Condition of your troops are only restored a little bit between phases of battle, so they're a precious resource.

Because of this the whole game has a fascinating flow to it where you have directed the whole campaign, as it escalates gradually into a massive battle. Did I mention that the reinforcements you receive appear from off-map in real-time, as they did historically? Because that's another thing that propels the battle onwards. New units are your resources.

It's like a book illustration of a battle come to life.

It's ♥♥♥♥ing brilliant. It's ♥♥♥♥ing perfect.

It also has one of the most pleasant systems for unit control I've ever seen. You trace a path by holding down your cursor, and your units follow the path it leaves. It's so simple, and so effective it's stupid. It needs to become a thing.

I ♥♥♥♥ing love this game 10/10 go ♥♥♥♥ing buy it right now
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29 of 34 people (85%) found this review helpful
1 person found this review funny
59.1 hrs on record
Posted: December 10, 2014
Games based on the Battle of Gettysburg, Civil War (United States) in the past have had something missing, that left me, the player wanting for more. Perhaps the best game on the Battle of Gettysburg, was Sid Meiers'; and it was great for it's day. But technology has progressed much since then and for me at least, there was a desire to have a game based on the Battle of Gettysburg, using the latest programming techniques. This game, Ultimate General: Gettysburg seems to take advantage of that.
The game is easy to get into, with the AI controlling not only the opponent in single player, but your unattended units as well. Commands, either by keyboard keys, or mouse clicks are easy to remember and not complicated at all. Objectives are clearly presented before each battle, so there's an opportunity to plan your attack before entering the battle. And with over 160 battles (Union and Conferderates combined, including the difficulty levels), there's plenty of "play" in this title, making if well worth the $15 (USD).
What would make this title even more interesting is if the developer were to inclued a "sandbox" mode in SP, where one could create their own order of battles. None the less, this title is versatile, and fun to play.
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29 of 35 people (83%) found this review helpful
1 person found this review funny
61.8 hrs on record
Posted: November 8, 2014
LOVE LOVE LOVE the game...hate...no...HATE HATE HATE that you cannot save in progress...I have had to abandon MANY games simply because of time, or kids, or whatever, and for the life of me I CANNOT figure out why I am NOT allowed to save in progress...its almost enough for me to give it up, but the game is GREAT...other little things that could be improved, but I would be very happy if I could just SAVE in progress...
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24 of 30 people (80%) found this review helpful
97.6 hrs on record
Posted: November 2, 2014
This is probably one of the best historic ACW realtime strategy games out there. Anyone with any interest in the American Civil War will want to have a copy of this and it is well worth the 15 dollars being charged for the game. The games does a very good job balancing historical accuracy with playability and the visual presentation is stunning.

At its core, this is an American Civil War tactics game with the brigade being the primary building block. The battle of Gettysburg is represented as a series of scenarios which represent significant engagements fought by the 2 armies. Each brigade is modeled historically in terms of size and performance based on how they did at Gettysburg historically and their reputation throughout the war. Each scenario sees the player commanding 8-10 brigades on average with accompanying artillery modeled as seperate units that take 30 minutes to an hour to complete.

The primary gameplay is derived from testing the player on executing and making decisions using ACW linear tactics and trying to present to the player an idea of problems that require solving by Division, Corps and Army level commanders during the Battle of Gettysburg. This includes selecting good terrain that affords units good cover and holding elevated positions as well as forming a coherent battle line which is not easily enveloped by flanking manouvers. Learning when to hold reserves, where to hold them and how to attack positions are simulated and the decisions asked of the player reflect reasonably on historical tactics from the time period. Morale management is also a serious consideration as units which are sent in on their own against overwhelming odds will break very quickly and become useless to the player in battle.

The highlights of the game include the saving of unit casualties and position during the campaign as you shift from scenario to scenario. Poor performance and excessive casualties earlier in the battle may come back to haunt the player as a subsequent engagment may have the player using depleted and exhausted brigades in later maps in the scenario. This emphasises the need to preserve troops under player control as asking the player to balance between a potentially more costly victory in the immediate scenario and risk having shattered and demoralized troops in later scenarios.

In between each scenario, the player gets to make a strategic decision as to what the overall battle strategy should be employed which brings the player to the next scenario and map. Completing a well executed campaign while minimizing casualties is very satisfying and there is great replayability in attempting to replicate historic decisions made by executing the battleplan better than your historical counter parts, or by "what if scenarioes" by selecting different strategies than the one actually taken historically (ie. What if Euwell attacked Cemetary Hill on Day 1 instead of being cautious). An overall order of battle listing at the end of each scenario gives the player easy to understand reports.

Movement and control is both well executed and at times frustrating. Moving units involves a simple system where you draw a movement path for each individual brigade you wish to move. It is intuitive and easy to learn but the some more precise manouvers require you to either be able to visualise exactly how a brigade will form up out of march or require some tinkering to maximize use of cover which is very important to the game.

Flaws in the game range from minor inconviences to omisions that should have been dealt with before release. The most pressing problem is that this game is lacking on a good tutorial. The one presently in the game is rather barebones and doesn't explain key concepts well to brand new players.

Those players with a background with "battle simulators" whether they be from the aracadish Total War series or the more rigid and historical offerings such as Civil War Generals 2 or the Close Combat series will adapt quickly as will anyone with a solid background in ACW or Napolenoic linear tactics.

For those who are not well versed in historical tactics or are used to Command and Conquer / Starcraft style gameplay will be in for a shock and there have been frequent forum posts by such players not understanding core mechanics. A good tutorial will go a long way to resolving the issue.

Line of sight obstruction is another inconviences as the game does not relay easy to read information and lines of fire can be obstructed by things which are not always obvious. A player set up a position he thinks is advantageous only to find his units do not have line of sight covering areas he expects to be covered as enemy troops come up. Similarly, areas where the thinks he is obscured from line of sight may unexepectedly be open.

Others may find historical inaccuracies jarring though in my opinion as a historic gamer, the developers have made a decent trade off between playability and historic representation. For example there is a vocal player in Early Access that has continually stated that artillery is anachronistically to powerful. I personally have not found it to be so and in most battles the game sims out, artillery casualties are well within line of the 8-10% casualties caused as accepted by most historians.

Overall this is not a perfect product but it is a very enjoyable one and for 15 dollars, its is a steal.
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21 of 25 people (84%) found this review helpful
3.3 hrs on record
Posted: December 31, 2014
A wonderful and intelligent little tactical RTS. I say 'little' because the core game is the Battle for Gettysburg (of course) drawn out over 5 or 6 different scenarios. But, this is an indie game, and a great one at that, and if this doesn't sound like much, the devil is in the details.

Content-wise, UG:G is quality over quantity. This may annoy some people, but for those that appreciate variation on a theme, the game offers a lot of replayability and it's clear that the developers have done as much as they can to offer as much replayability as possible within the constraints of the game. Firstly, you can play as either the Union or Confederates. Secondly, you can choose 9 or so different enemy AI types which all change the decision making process for the enemy on the field. Lastly, your actions and achievements in each scenario affect the way the game plays out, allowing you to choose from a number of concurrent scenarios that change depending on whether or not you managed to fulfill the goals of the mission before. Multiply all these options together, and for the price you get a decent amount of gameplay.

The control scheme is ingenious and the method with which you relay orders to your units allows for a great deal of finesse and control on the battlefield. Instead of clicking on each point you want your units to walk in a straight line to, you draw the path you want them to take, and the units follow said path. You can flank, withdraw, shift focus, push forward, and more all with one smooth swipe of the mouse, and it allows for a great deal of tactical control without you having to monitor every individual step the units take. I've seen some complaints about orders not working or unit AI performing incorrectly, but I've never had any such experience.

The topography of the map is fantastic - Gettysburg is accurately represented, and the cover-rating for your units changes dynamically as they move from open grass, to forest, to hedges, to homesteads. This cover rating is essential to survival (as in real life), and it all makes sense - when you move into an area that you think should give you cover, it does, and vice versa. You'll find the enemy responds to your attempts to flank them, and you'll want to watch you don't overextend yourself, or the enemy will exploit your failures. Your frontline will ebb and flow as the balance of power changes in particular areas, and you're rewarded realistically for pressing your advantages, and punished with a stalemate, or worse, if you fail to take the opportunities you get.

I feel that this game would have benefitted from covering a larger part of the civil war, and one criticism I could level at it is that it's indeed constrained by its focus on one single battle. In saying that, I only want more because it's so enjoyable, and I think that in focussing their attention, the development team have managed to perfect their game mechanics, which makes for a much more solid and refined product, so perhaps it's not really a criticism after all?

The other point I'd make is that whilst the mechanics that are in place all work well and feel very fresh, there isn't a whole lot of tactical depth in terms of the commands you can issue to the units. Your command extends as far as telling them where to go, who to attack, when to charge, and when to stop. While this all works well and provides a fun experience, there isn't a lot of variation amongst the commands, that again might have led to the game feeling fuller. But, all that said, I don't feel shortchanged, only like I want to play more and more and more. I haven't played multiplayer as of yet, so I'm dying to try the game out against a human opponent.

UG:G is one of the most innovative and entertaining tactical RTS games I've ever played, and I highly recommend it to any strategy fan.
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16 of 20 people (80%) found this review helpful
12.9 hrs on record
Posted: December 4, 2014
Positive. Very positive. If, as has been said countless times, you remember Sid Meirs Gettysburg released around 1997 or so, then pick this up at its good price. It, for me, bit that bug so long ago I had (I remember trying to replay SM:G several years ago and to get it working on modern tech was just too much hard work. Unfortunatly its not on GoG either, so its gonna be harder with mutli core 64 bit systems) from playing it. This game is good, the AI is challenging, could be better, but its not terrible and will keep you interested. The feel for the battlefield is great, the graphics are good with smoke from your musket volleys and cannons, good sound effects (although I think Sids game had that one much better..but hey not that important), and it makes good use of the Unity engine - a very adaptable thing.

Its a tactical game, not strategic although your playing the whole day of Gettysburg and the game is split into time segements and after each time period you have several strategic choices to make, like holding the line, retreat to defensive positions etc..and thats a neat thing. Your casualties carry over from each time period, so use your Iron Brigade wisely in the first part...

Its interesting, its a good homage I would call it rather than a clone of SM:G; this is like a game that has been missed since the late '90s...Recommended.
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25 of 37 people (68%) found this review helpful
4.7 hrs on record
Posted: December 19, 2014
everyone should buy this game
its stupid fun, easy to learn, but hard to master
armchair generals would enjoy

10/10
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14 of 17 people (82%) found this review helpful
39.5 hrs on record
Posted: December 28, 2014
Has the potential of becoming one of the top RTS games. Amazing AI that is enjoyabe to play against, best Line of Sight system I have seen so far in an RTS game, pretty balanced, easy controls, seems simple at first, but has very complex and interesting gameplay.
There is still room for improvement with both SP and MP aspects of the game but I'd say it's already worth the full price of 11,99€.
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15 of 19 people (79%) found this review helpful
5.2 hrs on record
Posted: December 7, 2014
A lot of fun. Different from most RTS games. No finding resources and building an army, building defenses (not sure if that's a pro or con with most of you RTS fans). You're given a set amount of soldiers, and you occassionally get reenforcements based on what happened in history. Controls are a bit hard to work with, so be sure to read the tutorial.
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13 of 17 people (76%) found this review helpful
50.5 hrs on record
Posted: November 2, 2014
First, let me start off by saying, if your a total war fan, or a fan of other very RTS games with frontline action and controlability, then BUY THIS GAME. RIGHT NOW.

Now then... Ive had this game since it was in a state of human vs AI only, and it was suggested by a clan leader and friend of mine whom i saw play quite frequently. He told me the features and i was pretty psyched to say the least. Just so i dont make this review paragraph based, let me number off the pros and cons and info.

Pro's:

1. The Dev and The AI Behavior

This game was made by a popular Mod developer for the total war series, more specifficaly, the Darth Mod series. yes, same guy. And please take very good note of this, THE AI WILL KICK YOUR ♥♥♥. Im VERY suprised CA hasnt hired this guy for the Total War series yet for thier new A.I. behavior manager! The Computer acts just like a human in some if not all instances depending on the way you want it to act, its VERY releiving to see a compinant AI smashing a human player. If you buy this game, thinking that its just another game that youll steam roll the AI in, your wrong. Period.

2. Genuine BattleField terrain and locations

I live in mid Michigan, and the Gettysburg battlefield is roughly 300 miles away. I am also a dedicated Civil War reenactor, and historian, and i have been to Gettysburg and other battle sites multiple times. I must say, the developer has really put time into making the battlefield map as authentic as possible. By doing so, he has the terrian set just right, theres ALOT of small locations like the Penn. College, and several small areas like family houses, mansions and farmhouses with titles signifying the property. This really adds to your sence of thinking, like instead of thinking, 'Gotta hold that house' or 'Hold that hill' your more in a state of mind saying 'Hold the Henery House Property', 'Hold Oak Ridge', 'Defend the Unsbruck road'. It all makes you feel like more of a gerneral than most offical game companies for RTS and frontline action.

3. Realistic Chain of Command and Regiments

Instead of Regimental numbers and which state their from, theres titles to mark each regiment, or birgade by their colonel, core leader, or the actual nick name they had during the war. Like the Iron Birgade, The Texan Birgade, Bucktail Birgade, Irish Birgade, Kelly's Birgade, and thats just to name a few of the nick named. Other more common units are named after historical regimental commanders and birgadier generals who were present at the battle. THAT is true dedication to the games authenticity :)

4. A very high sence of carnage and urgency

Most people dont mindor think about this, but i beleive every war game should have sound effects of not only weapons, but voices and screaming and other things to give a more sence of the heat of battle. Whenever i engage the enemy, the new sounds of battle erupt and i feel like im more rushed or needed of concentration just to see it through. Plus, bodies stay where they lie, and it makes the feild more littered with the dead to give a better sence of war horror and chaos. One time, me and a freind playing online (explained later) fought over a wheat feild for nearly 20 minutes, and in that time, it switched posetion between us nearly 17 times! It was grusome!

5. Simple but very robust multiplayer

Dont expect this game to have a server or host list, but instead it has a mainly matchmaking based mulitplayer system. better yet, it even ranks your person and you can even select avatars! Though theyre only portraits of generals from both the Union and Confederacy, and nothing much else, which is a little dissapointing.

6. WHERES THE REINFORCMENTS!?

Throughout the 3 days at the battle of Gettysburg, both armies were conjured in a day or so by the arrival of reinforcements from different roads in order to manifest their armies into a whole. Reinforcemnets, are DEPENDED upon in this game to ensure victory for either side, and its very nerve racking to wait for their arrival. They even come in various sizes, types, and diractions to the feild of battle. So it really dicates where they can help most immediately, or spend time to get to another area.

7. The enemy army is breaking camp, let us do the same...

During a human vs AI battle, the fight can last to a max of 4 days or so. You only have so much time in a day to capture all objective locations or to route the enemy army until both sides being too exhausted to fight and break camp for the next day fallowing. Whats even more cool is that the gains or losses you make in one day can influence the lines of battle for the day fallowing, THAT is awsome and i cant even beleive no RTS game developer companies have even considered making that system an element in their games yet without making it for the prupose of cinimatic.

Cons:

1. The line of sight for cannons

Cannons were a must have in both armies during the period, but in this game, it takes alot to get them operating effeicantly. Cannons must be set up with a proper line of fire in order to fire on the enemy, so youll be CONSTANTLY checking your artilleries line of fire. It also sucks that the Ai cant even automatically deploy them to a favored postion after being ordered to attack a certian enemy. I even had a battery of cannons on a hill overlooking an open feild in which the enemy were crossing, and they didnt even open fire! The enemy was completely exposed as well, and it even cost me the battle because they didnt open fire even though they were overlooking a hill. Be aware, the LOF for artillery peices, are VERY picky.

2. Poor/Slow morale recharge and gain

In game, Southern armies have more of a moral boost because historically, they were mostly made of volunteers willing to fight, whislt most of the Northern armies have lower moral sicne alot where drafties and didnt even want to be in the army in the first place. However, once moral is depelted for a unit, its over for them. They might as well leave the feild because theyll be so useless. I had a birgade of 1280 southern men, and after being repulsed, they automatically got behind the lines to safety, but the moral was jacked. i checked on them and their morale seemed fine enough to get back into the action, but as soon as they get near the fight, theyre morale was depleted, and mind you none of them were even fired upon when that happened. Even on the Northern side more especially, if a units morale goes below 20%, its over for them. They wont have the will to fight anymore. This needs to have at least a curtiosy balance or fix to be more acceptable.

3. Once more into the breech men!... men!?...

Charging the enemy is a needed factor in the game, but it needs to be a little tweaked. The Confederate armies have the benifit of actually fallowing through a charge but the Union wont even charge at all. Theyll hold their ground with great dediction, but a charge, even against the smallest units, just kills the moral of the Union units and they all run away before a charge even commences. It somewhat defeats the purpose of have a charge option while playing as the Union.


Final Verdict:

This game came out of the blue, and it wasnt another board game based civil war game nor a mod for a half ♥♥♥♥♥ RTS. Ultimate General is a slight arcade like game but its a mus thave for all RTS fans and those of 'frontline' combat. Like i said however, some tweaking might have to be done here and there, but the Pro's far outway the Con's.

I give this game, a 7/10 in its current state.

8/10 if your a Civil War history fanatic or an RTS fanatic for that matter, AND if the developer tweaks the strengths and weaknesses and morale of both sides.

This game DESERVES to be a series, not only that for JUST the Civil War era, but maybe Napoleonic Wars, 1700 Wars, Crimean War; it DOES have great potential! And i encourage the dev to keep up dedicated work!
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8 of 8 people (100%) found this review helpful
19.7 hrs on record
Posted: January 3
I haven't played too many RTS games in my life but I'm going to say this is my favorite RTS game of all time. Yes I like it more than Dawn of War or Warcraft. It is a spiritual successor to Sid Meier's Gettysburg! and it is probably one of the best spiritual successors ever made. The battle system is very easy to get into but it's also complex and hard to master. I highly recommend this if you are into the civil war and when you play this, do yourself nice favor and listen to confederate songs while playing(To Arms in Dixie). I also wear my johnny rebel cap and my confederate aviators while playing this. So glad I got this on the Winter Sale. One of the best purchases I have ever made on steam.
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10 of 12 people (83%) found this review helpful
9.6 hrs on record
Posted: November 8, 2014
Extremely fun and dynamic game. I love how the battles aren't static and important strategic positions on the battlefield will change hands, which leads to tough melee and and close quarter fights. The aspect of carrying over cassualties from the previous battles further adds more realism to the game as every move no matter how strategically important has a significant role, in the overall outcome of the battle of Gettysburg.
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7 of 7 people (100%) found this review helpful
8.7 hrs on record
Posted: December 31, 2014
Highly recommended. The AI is really good, and can be difficult to beat. The graphics are nice, but not as detailed as, say, Total War. for example, the soldiers are sprites, not polygons, so you cannot see much detail, and you cannot rotate the battlefield. Limited zoom too. However the scenario has lots of replay value, with a lot of different AI settings to chose from. Nice sound effects. The gameplay makes this worth buying, especially in the sale. If you like table-top style real time strategy games then give this a go.
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