This content requires the base game Warlock 2: The Exiled on Steam in order to play.

User reviews:
Overall:
Mostly Negative (13 reviews) - 38% of the 13 user reviews for this game are positive.
Release Date: Oct 21, 2014

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Downloadable Content

This content requires the base game Warlock 2: The Exiled on Steam in order to play.

Buy Warlock 2: Wrath of the Nagas

 

About This Content

Wrath of the Nagas is the first expansion for Warlock 2 and with it developer InoCo introduces the greatest threat Ardania has ever seen.

Lurking on the fringes of our world for centuries. Waiting for an opportunity to strike, invade and conquer. The Nagas have returned!

Aided by ancient beings not seen in Ardania since the age of the Great Kings such as gorgons and harpies, they seek to blacken the skies, poison our lands and wipe out all trace of human existence!

Will you fight the tidal wave of death and destruction or will you be consumed by it?

Main features:

  • The “A clear threat” campaign: Battle Naga threat on the shards of the broken worlds. Find and destroy them before their waters engulf everything
  • The Naga race:  A new unique race that builds the majority of their buildings on water and have amphibious units.
  • New Great mages: The mighty gorgon Sfeno & the Naga general Rhin-gaa-rook are playable as leaders for the Naga race.
  • Two new lords: The swift Ace Harpy and the powerful Secret Physician can be chosen as starting perks or encountered in game. 

System Requirements

Windows
Mac OS X
SteamOS + Linux
    Minimum:
    • OS: Windows Vista 64-bit, Windows 7 64-bit
    • Processor: Dual Core CPU with 2,66GHz clock speed or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT or ATI Radeon HD 6570
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    Recommended:
    • OS: Windows Vista 64-bit, Windows 7 64-bit or Windows 8 64-bit
    • Processor: Intel I3-3240 @ 3.4 GHz or AMD Phenom II X4 955 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 550 Ti or ATI Radeon HD 6850
    • DirectX: Version 9.0c
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    Minimum:
    • OS: OS: Maveric or 10.8
    • Processor: Dual Core CPU with 2,66GHz clock speed or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT or ATI Radeon HD 6570 equivalent
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    Minimum:
    • OS: Ubuntu or Fedora
    • Processor: Dual Core CPU with 2,66GHz clock speed or higher
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 8600 GT or ATI Radeon HD 6570
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
    Recommended:
    • OS: Ubuntu and Fedora
    • Processor: Intel I3-3240 @ 3.4 GHz or AMD Phenom II X4 955 @ 3.2 GHz
    • Memory: 4 GB RAM
    • Graphics: nVidia GeForce 550 Ti or ATI Radeon HD 6850
    • Storage: 2 GB available space
    • Sound Card: DirectX 9.0c compatible
Customer reviews
Customer Review system updated! Learn more
Overall:
Mostly Negative (13 reviews)
Recently Posted
Bohandas
Posted: June 12
This is a good concept but was implemented very poorly. I don't understand why founding a naga city converts surrounding land to water; founding a regular city doesn't turn surrounding water to land. This imbalance renders the game largely unplayable.
Helpful? Yes No Funny
^1BigBossMan1978 [BE]
Posted: June 17, 2015
A small summary instead of a review.
Campaign wise i would give it 6.5/10 (a bit buggy and not that interesting imho)
Skirmish value i would give it 8/10 (most of the fun and replayability is there)
Multiplayer value i would give it 7.5/10 (takes more time to get used too)
*interesting new addition to the Warlock 2 game*
Get it at the sales, it's worth it!
Don't get it at 'full price' because that's a bit too much for this expansion.
Helpful? Yes No Funny
mrhade
Posted: March 27, 2015
Unbalances the game severly. AI doesn't know how to deal with the Naga faction. Any city founded by the naga, all land around said city is turned to water except in a few instances (specials/enemy units). Non-naval units are easy prey. There are no monstar lairs that spawn on the water. So if you turn land to water........

It's pointless to have heroes, they can't swim. and nagas don't build harbors. Takes too long to research water walking or levitation.

I just razed every non-naga city I captured. Makes the game pretty easy to win. Oddly, there are no free Naga cities in the game ever, just always the basic races. Also the AI never uses this faction, it's always the default races, even when I selected as my enemy the Naga mage.

This DLC does come with one campaign. The first naga boss I encountered had 150hp and a range of 3 and randomly stuck 3 units anywhere on the mainland map. So every few turns, 3 of your units die. I guess they couldn't figure out how to make the AI better. Once in a while a lair or two with 2 nagas appears in your territory (that is unless you have no water tiles), but they just sit around waiting to be killed. And yet they couldn't add this to the base game so that atleast some kind of lair spawns in the water?

No game bugs were fixed by this expansion.

Definitively not worth the price, best get it on sale.

Seems more like a cash grab then anything else.
Helpful? Yes No Funny
jet800
Posted: February 15, 2015
While this review is marked as not recommended, if you have enjoed base game you would enjoy this DLC too.

I've played this with my friend. We've played on Impossible through new campaign, it took about 300 turns to end, we've never saw more than one AI controlled Mage and it had really hard time dealing with nagas, actually about at 100 turn most of his starting shard was flooded and AI is realy bad at naval combat. Tho nagas are passive, no like dremers for W1 and if left untouched for some turns (about 10 i believe) fountains would explode flooding tiles around(similar to dremer gates explosion, but water does not touch your building, so later on it does not matter at all, cause all your units would water-walking buffed or levitating). It took about 200-230 turn to set up reliable base on 1st and second shard, at 250 turn I've reached Ainadra, so you imagine that steamroll through 3-4 shards, only 4 heroes(2 basic,one 2nd tier and one legendary). 1st attempt at boss failed, we've lost mine friend's healer and my 2nd tier hero. Thus decided to resurrect my vampire lord and crafted an artifact for my legendary hero, raising him to 150 damage. Then we easily beat boss, the end.

My friend played Nagas and I was playing Arethi. While nagas benefit from enemy flooding, they've issue that lords don't swim so until you research water-walking/flying stuff(permanent ones) it would be difficult to use lords. My friend lost alot of them just when transporting and enemy spawning, so he could not even react. For land-based ones life is easier, cause raise terrain is realitively early spell, and you could easily power-level your lords.
Helpful? Yes No Funny
Kherny
Posted: November 5, 2014
--Played time is shown in the base game not this dlc--

Putting aside the recommendation for the base game. ( Buy if on sale or if you dont currently own the original) I would recommend this DLC to those who own it.

A new race offering a differing playstyle. New great mages, 2 new available lords and a new campaign. The base game had some stability issues but I have had none so far since coming back to the game and trying this dlc.

There are a few quirks like the portal messages spamming every turn while your in their vicinity and the living world biome can be a little "busy" visually. But generally I am enjoying it and thats the main thing.

Here is a current playthrough of the DLC thats in progress:

https://www.youtube.com/playlist?list=PLVKQE26VpEIDDWcsVip-zSzoyh3q_7x0G

Episode 1:

https://www.youtube.com/watch?v=kREHPjEIR_8&list=PLVKQE26VpEIDDWcsVip-zSzoyh3q_7x0G&channel=letsplaykherny
Helpful? Yes No Funny
Most Helpful Reviews  Overall
51 of 55 people (93%) found this review helpful
2 people found this review funny
Not Recommended
Posted: March 27, 2015
Unbalances the game severly. AI doesn't know how to deal with the Naga faction. Any city founded by the naga, all land around said city is turned to water except in a few instances (specials/enemy units). Non-naval units are easy prey. There are no monstar lairs that spawn on the water. So if you turn land to water........

It's pointless to have heroes, they can't swim. and nagas don't build harbors. Takes too long to research water walking or levitation.

I just razed every non-naga city I captured. Makes the game pretty easy to win. Oddly, there are no free Naga cities in the game ever, just always the basic races. Also the AI never uses this faction, it's always the default races, even when I selected as my enemy the Naga mage.

This DLC does come with one campaign. The first naga boss I encountered had 150hp and a range of 3 and randomly stuck 3 units anywhere on the mainland map. So every few turns, 3 of your units die. I guess they couldn't figure out how to make the AI better. Once in a while a lair or two with 2 nagas appears in your territory (that is unless you have no water tiles), but they just sit around waiting to be killed. And yet they couldn't add this to the base game so that atleast some kind of lair spawns in the water?

No game bugs were fixed by this expansion.

Definitively not worth the price, best get it on sale.

Seems more like a cash grab then anything else.
Was this review helpful? Yes No Funny
38 of 42 people (90%) found this review helpful
Recommended
Posted: November 5, 2014
--Played time is shown in the base game not this dlc--

Putting aside the recommendation for the base game. ( Buy if on sale or if you dont currently own the original) I would recommend this DLC to those who own it.

A new race offering a differing playstyle. New great mages, 2 new available lords and a new campaign. The base game had some stability issues but I have had none so far since coming back to the game and trying this dlc.

There are a few quirks like the portal messages spamming every turn while your in their vicinity and the living world biome can be a little "busy" visually. But generally I am enjoying it and thats the main thing.

Here is a current playthrough of the DLC thats in progress:

https://www.youtube.com/playlist?list=PLVKQE26VpEIDDWcsVip-zSzoyh3q_7x0G

Episode 1:

https://www.youtube.com/watch?v=kREHPjEIR_8&list=PLVKQE26VpEIDDWcsVip-zSzoyh3q_7x0G&channel=letsplaykherny
Was this review helpful? Yes No Funny
10 of 16 people (63%) found this review helpful
1 person found this review funny
Not Recommended
Posted: February 15, 2015
While this review is marked as not recommended, if you have enjoed base game you would enjoy this DLC too.

I've played this with my friend. We've played on Impossible through new campaign, it took about 300 turns to end, we've never saw more than one AI controlled Mage and it had really hard time dealing with nagas, actually about at 100 turn most of his starting shard was flooded and AI is realy bad at naval combat. Tho nagas are passive, no like dremers for W1 and if left untouched for some turns (about 10 i believe) fountains would explode flooding tiles around(similar to dremer gates explosion, but water does not touch your building, so later on it does not matter at all, cause all your units would water-walking buffed or levitating). It took about 200-230 turn to set up reliable base on 1st and second shard, at 250 turn I've reached Ainadra, so you imagine that steamroll through 3-4 shards, only 4 heroes(2 basic,one 2nd tier and one legendary). 1st attempt at boss failed, we've lost mine friend's healer and my 2nd tier hero. Thus decided to resurrect my vampire lord and crafted an artifact for my legendary hero, raising him to 150 damage. Then we easily beat boss, the end.

My friend played Nagas and I was playing Arethi. While nagas benefit from enemy flooding, they've issue that lords don't swim so until you research water-walking/flying stuff(permanent ones) it would be difficult to use lords. My friend lost alot of them just when transporting and enemy spawning, so he could not even react. For land-based ones life is easier, cause raise terrain is realitively early spell, and you could easily power-level your lords.
Was this review helpful? Yes No Funny
1 of 1 people (100%) found this review helpful
Not Recommended
Posted: June 12
This is a good concept but was implemented very poorly. I don't understand why founding a naga city converts surrounding land to water; founding a regular city doesn't turn surrounding water to land. This imbalance renders the game largely unplayable.
Was this review helpful? Yes No Funny
2 of 6 people (33%) found this review helpful
Recommended
Posted: June 17, 2015
A small summary instead of a review.
Campaign wise i would give it 6.5/10 (a bit buggy and not that interesting imho)
Skirmish value i would give it 8/10 (most of the fun and replayability is there)
Multiplayer value i would give it 7.5/10 (takes more time to get used too)
*interesting new addition to the Warlock 2 game*
Get it at the sales, it's worth it!
Don't get it at 'full price' because that's a bit too much for this expansion.
Was this review helpful? Yes No Funny