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Early Access Game

Get instant access and start playing; get involved with this game as it develops.

Note: This Early Access game is not complete and may or may not change further. If you are not excited to play this game in its current state, then you should wait to see if the game progresses further in development. Learn more

What the developers have to say:

Why Early Access?

“Since we began work on Project AURA, we had an idea for a different videogame focused on a wide degree of freedom for the player. We think we broke many aspects considered as standard in the genre to open new possibilities. Our wish is to involve the Steam community in all this to participate and help us to improve the playing experience.”

Approximately how long will this game be in Early Access?

“We are confident that this game will leave the Early phase along 2015. During this time we are counting on the ideas and suggestions of our community on Steam, opening the possibility to leave their mark and influence on the final result of the video game.”

How is the full version planned to differ from the Early Access version?

“We have big plans for Project AURA and its early version will little by little be closer to the final version.

There are characteristics that already exist in a very advanced development stage that we will open progressively like:
Colony expansion via platforms
8 new buildings for the Resources, Industrial, Social and Defense sectors
4 corporate buildings
2 new ships

We hope to introduce new characteristics and improve others as a result of the interaction with the community like:
Improving the playability by way of events and missions.
Balancing the economy.
Improving the Node Technology to automatize aspects of the colony.
Steam features like: Steam stats, Steam achievements.

*At the end of the Early phase, the videogame will be available in English, Spanish, French and German languages.”

What is the current state of the Early Access version?

Project AURA is now in phase Beta (Beta 2), while Beta 1 has been already tested by users who preordered the game it will be still very possible to find bugs.
At its beta 2 stage, the core of the playing system is developed and there is a still basic sandbox mode playable.
To help with the introduction of the characteristics of the game, there are 4 tutorials available.”

Will the game be priced differently during and after Early Access?

“Yes, we are launching Project AURA with a low price we think is correct for the included content. As we get closer to the final version, the price will increase.

You can find in Project Aura official website additional purchase options like personalizing your own colonist within the videogame.”

How are you planning on involving the Community in your development process?

“Being at the same time developers and players of Project AURA, our objective is to develop a great videogame.
Any interesting contributions will be taken into account, to help on this, we will use the community forum for suggestions, listen and debate ideas. We plan to add a poll system or similar tools.”
Read more

Buy Project AURA

CDN$ 16.99
 

Recommended By Curators

"Survival citybuilder where you run a colony of climate catastrophe survivors. Awesome even in Early Access for all production chain finetuners."
Read the full review here.

Recent updates View all (3)

21 March

Patch 2.51 ready

Getting close to the beta 3 launch, today we released 2.51 version. Solving most of the bugs found in the 2.5 and adding some minor fixes and improvements detailed bellow.

2.51
New features:
• Max Time speed increased to x8 (finally :D)
• A Residential Block tenants, when building removed, will search for a new residential by themselves.
• New visual effect added to the humans availability button showing if any colonists available. Same for market and quests.
• Fast purchase button (which you can use to directly buy the mats you need to start a production in a blueprint, to build a building, etc.) will appear enabled if all -or only those you need - items displayed in a list are available.

Bugs:
• Residential Blocks were not being correctly removed.
• The Botanic Gardens/Industrial Kitchen were taking water from the Food Management inventory (Larder), and not the main colony inventory.
• Blueprints were not finding all required items for production
• Solved an issue with tuturial #2, preventing in some rare situations to awake all the colonists required.
• Colonists helmets are rendered in proper position
• All Particles effects now run at same speed than game speed
• Alt-tabbing: Sound effects now stop when application lose focus and continue when regain focus.

Others:
Improved saved games auto update functionality.
Solved an issue where a player couldn't save games.
Some typos reported by users have been corrected.
More performance optimizations.

*While 2.51 list isn't very big, we are preparing tons of new content for the beta 3 we couldn't include yet like: 4 new buildings -initially not expected for beta 3-, corporation prestige points, ambient fx ...


Previously added in the 2.5
New features:
•UI redesigned and switched to new font more readable.
•Added 8 new buildings.
•Economy rebalance.
•Construction Menu shows now buildings organized per sectors.
•Research is now producing, you will obtain invention or investigation documents which you may sell (you can't use them yet to advance technology)
•Ship equipments (scanner, cargo, shield, ...) now affect ships production/costs/maintenance
•Blueprints show better their status: stop/pause/play/auto/auto-search
•Node blueprints show the production total cycles, you can try different setups to see the immediate effect in your production.
•Production cycles will show now up to 1 decimal point.
•Nodes can be auto-ordered in the Organization Chart window
•Organization chart window can be resized
•Dropping a node into another will link to it e.g.: Dropping a char node on a blueprint node will link the char to the blueprint automatically.
•Nodes can grab children nodes from unemployed chars or inventory. Select the node/s and click the auto grab button:
o Building nodes will grab a director and compatible blueprints when available.
o Blueprint nodes will grab ideal or, if shift pressed, compatible worker profiles. *Versatile profile has the last priority.
o Ship nodes will grab available equipment.
•You can drag items directly from market into an organization chart.
•Dropping an item in the market button (scren left-side bar) will open the market at the shop that item is available.
•Added a button in the blueprint window to directly acquire its required mats list to purchase. If you want to acquire only those you are missing, press alt key. *Same behavior applied to building templates.
•Blueprints now have also the Auto search function available (if the auto search option is set, they will restart production if available resources)
•Random productions added
E.g.: While recycling your garbage you may find unexpected items.
E.g. 2: While you are trying to recover seeds from a vegetable you don't know how many seeds you will obtain.
•Conditional productions added
E.g.: Residential blocks will produce fertilizer according to their inhabitants.
•Colonists will die (if low health) or leave colony (if low morale)
•Innovation points are now saved and there is a limit to the amount of innovation points you can store.

Available Humans Window (cryo room):
•Cryo room has been redesigned.
•You can find available colonists now filtered by rank.
•Limits to max available colonists to awake have been modified, now you can have up to 24 (6 of each rank).
•For a modest price, it is possible to ask Vital Reserve to replace colonists available at the cryo room.
•Vital Reserves may send easier higher rank colonists to the more populated colonies.

Key binding:
•Hold Shift key to avoid common confirmation questions in game.
E.g.: If you awake a colonist you will be asked for confirmation; if you are pressing shift it will be done without confirmation required.
•Hold Shift key while clicking on a node in the Organization Chart to select that node and all its children.
•Hold Shift key while dragging a node in the Organization Chart to drag also all its children.
•Hold Ctrl key while selecting a node to keep adding to your selection.
•Added two new keys to affect time for those keyboards without keypad:
Press SHIFT +/- or SHIFT Up/Down arrow to increase/decrease game speed.


System:
After creating a backup, your saved games will auto update to new versions.

Others:
Desalination plants now produce salt.

Added some basic functionality to the Building Search window:
-Double click on a building into the search window table to go to it in the 3d.
-Right click on a building to open its Organization Chart
-Left click on a building to select it. (if an organization chart is opened, it will update to the selected building).

3 comments Read more

9 January

Patch 2.11 Available

New features:
•Blueprint can be set in automatic mode now.
•Production work points cost reduced. (equivalent to increase ingame speed)
•Your building templates are now saved in Docs folder and they won't be overwritten by game updates after this patch.

Bugs:
•Applications with Russian language in some cases not launching was solved . Special thanks to Beelain_27 and community users reporting at forums!.
•Chars level info at nodes now updates properly.

Key binding:
•Page Up/Down keys can be used now to increase/reduce time speed.

*Note it is a minor update

7 comments Read more
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About This Game

PROJECT AURA is a simulation/strategy videogame where you take control of a colony of climate disaster survivors.

In the near future, humans will face the drastic consequences of climate change. Forced to take refuge in vital reserves using cryo-preservation, they await a second chance.

At the end of the 21st century, humans — finally aware of the great climate disaster — dedicated their efforts not on preventing the inevitable crisis, but to ensure the survival of the species itself.
In this endeavor, they embarked on the construction of a network of cities on the sea, resistant to the hostile atmosphere.
Overtaken by the events and extreme food shortage, they built ultra-secret shelters that would support them in hibernation, to be awakened in a more favorable situation.

FEATURES
■ Lead a colony of climate disaster survivors
■ Take control of a colony starting from a state of zero development.
■ Manage, train and specialize your citizens who will learn their assigned tasks.
■ Create a suitable habitat to incorporate more citizens to your colony.
■ Exploit and develop technology in your hands to improve your infrastructure, production and research.
■ Construct new buildings and platforms to expand your city.
■ Specialize your colony, trade or go for self-sufficiency.
■ Explore and rescue valuable remains from the civilization of the 21st century.
■ Reuse components from the past, and craft unique items

* Get ready to discover a new formula of innovative gameplay!

System Requirements

    Minimum:
    • OS: Windows XP, Vista, 7, 8.1
    • Processor: 2 GHz
    • Memory: 2 GB RAM
    • Graphics: 512Mb dedicated video memory
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: any OpenAL compatible
    Recommended:
    • OS: Vista, 7
    • Processor: 3 GHz
    • Memory: 4 GB RAM
    • Graphics: 1Gb dedicated video memory
    • DirectX: Version 9.0c
    • Hard Drive: 1 GB available space
    • Sound Card: any OpenAL compatible
Helpful customer reviews
23 of 24 people (96%) found this review helpful
1 person found this review funny
4.3 hrs on record
Posted: 26 March
Early Access Review
I typically do not write reviews for Early Access titles because so much can change between when the review is written and when the game is actually declared "finished," but I am totally willing to make an exception here.

If you like citybuilders, this game is right up your alley. At the time of this writing, the devs have a very strong skeleton in place and are working hard to flesh things out and balance the different systems. There currently is a lot of guesswork involved because the tutorials don't teach you everything you need to know to get a city up and running, but once I finally got the hang of things and watched some Let's Plays to better fine tune my colony, I became addicted.
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16 of 16 people (100%) found this review helpful
1 person found this review funny
14.2 hrs on record
Posted: 24 March
Early Access Review
I'm a big fan of city building games and recently there haven't been a lot of them that have been done very well. Project Aura seems to be in the process of becoming one of the greats in the genre.

It's still fairly raw and has issues, both minor and major, but overall it's been very enjoyable. The current tutorials do a good job of showing how to do things, but not what to do or when so the learning curve is a bit steep. I trashed my first 2 attempts to play the game when I realized some assumptions I'd made were wrong. So be prepared to learn as you go and make some mistakes along the way.

Thankfully you don't get punished much for making mistakes, buildings can be demolished and 100% of the materials used to build them reclaimed. So if you position something incorrectly or realize the building you built isn't what you needed you can just knock it down and you lose nothing but time.

Your citizens require food and water, but it's no real loss if they go without for a while. The worst that can happen is they leave your city and you just have to wake up some replacements. In fact the only current way to really lose the game as far as I can tell is to never feed your people until they all leave and you don't have enough credits to wake up replacements. There are UI elements for hazard warnings and weather disasters, but currently they don't seem to be implemented so the game world appears to be danger free for the moment.

I can't be sure, but it looks like all the buildings are available from the start and I haven't found any use for a couple of the items you can have your citizens construct. I'm guessing they'll be used in the Technology Research part of the game once that's implemented. The quest system also isn't active so there are no objectives to complete other than seeing how big you can build your city and I haven't found any sort of 'endgame' either.

Most of the materials you need to build things can be purchased using the ingame currency, which is how you'll start out building your city. But once you get some basic infrastructure built you can start collecting resources and making those materials yourself. It can take a while, but that's what x8 speed is for (shift/+ for increasing speed, shift/- for reducing speed).

At the moment I have 2 key gripes about the game:
1. There are some UI sound effects that aren't controlled by the ingame volume sliders and will always play at maximum volume...it's extremely annoying
2. There's no way to tell your food producing buildings to deliver their goods directly to the Larder so you're constantly having to manually refill it. It's not a big deal for basic food/water because you can produce them far faster than you'll consume them. But it's a major hassle with the special foods because unless you're devoting a large portion of your population to farming there's no real way to keep up with the demand so you're constantly draging and dropping food items like tomatoes and baked goods from your inventory to the larder.

These 2 issues combine to make the experience just as annoying for your housemates and neighbors as it is for you unless you turn off your sound, which isn't a real loss considering there aren't any warning sirens or voice acting outside the tutorials atm. But the music is nice and the sound effects are good and I hate playing games without sound :(

At the end of it all though I still recommend this game wholeheartedly to anyone that's a fan of city building and micromanagement games like SimCity, Banished, and Prison Architect. 4/5 stars from me on this and it clearly has potential to become a 5/5 game if they finish it well.
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11 of 11 people (100%) found this review helpful
1 person found this review funny
44.2 hrs on record
Posted: 29 March
Early Access Review
best game i have played for a long time if you like city building and management this is the game for you. As the game is still in beta testing not all of the game is fully playable yet but with each update the game gets better.
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12 of 13 people (92%) found this review helpful
11.9 hrs on record
Posted: 27 March
Early Access Review
I like it so far. It's definitely not finished. Making the colony self-sufficient was fun. Optimizing the production lines was fun. I was at a point where I wanted to expand, but some features were not yet implemented.
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6 of 6 people (100%) found this review helpful
10.3 hrs on record
Posted: 31 March
Early Access Review
Great game with tons of potential!
This is early access so hopefully the devs will continue not only to improve but to add much more content. The game even at it's early stages will keep you captivated for hours upon hours with it's balancing of city building and population stratagies.
The only downside at this point is there is very little in the way of a guide to help. Several times I found myself searching frantically to find help for gameplay. A manual or how to guide could really be useful for players on city building.
For instance if I want to build a ship what do I need to reach that goal instead of searching for the information via online.
A working chain guide would be helpful for mats, factories, food ext.
Other than that - love it! Looking forward to updates!
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7 of 8 people (88%) found this review helpful
2.1 hrs on record
Posted: 27 March
Early Access Review
Not too bad a game I guess.. Plenty of possibilities.

Think I'll wait a month until playing again so that more content is in.
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7 of 8 people (88%) found this review helpful
69.4 hrs on record
Posted: 1 April
Early Access Review
A very paced game, whilst still in this currant State of testing their isnt a whole lot to do but I can feel the toughness that is to come from the intended game. Im not one to normally do a review but i thought this had an appealed to me. As this game gradually gets tougher I feel a sense of "want more".

Pro:
Quality
Gameplay
The Dome!
Feel of Impending danger

Con:
Missing the actual dangers
movement speeds (scrolling in particular is slow even at max setting)

PS: this is purely my own review of the game @2.51 patch time, Where it lacks in content and actual heading of it developement i find my self strangely addicted.
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5 of 5 people (100%) found this review helpful
6.4 hrs on record
Posted: 6 April
Early Access Review
Based on what I've played with so far this game definitely has great potential. I would like to note that if and/or when this game is fully developed that the devs build more on exploration outside of the colony and maybe interacting with other colonies for trade, conquest, diplomacy, etc. This game is very similar to Anno 2047 but with its own uniqueness. I would recommend this as a buy, but for those who are wary, I would say wait for more development or the full release.
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29 of 52 people (56%) found this review helpful
3.2 hrs on record
Posted: 20 March
Early Access Review
I can see potential in this game. It's just nowhere near ready yet.

THE GOOD
  • A fresh take on allocating workers to production chains with the blueprint system.

THE BAD
  • Production chains are unneccesarily long, and there's no way to figure out what process makes what before you build the building.
  • Updates happen verryyy slowly. For an early access game like this I would expect a weekly or fortnightly post from the devs.

THE UGLY
  • I had to look up an external guide on how to make fertilizer, which is required for pretty much everything. Turns out that fertilizer production was hidden in a sub-menu. Which was hidden in a blueprint. And the game didn't tell me what the blueprint did before I purchased it, so there was no way of knowing.

Give this game another six months or so, and see how it goes.
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4 of 4 people (100%) found this review helpful
31.0 hrs on record
Posted: 9 April
Early Access Review
Great game so far. Very complex :) Still early but already the features in the game work very smoothly. Current problems are small. Such as hard cap on colony size is the Power generation although they clearly have plans for further power generation abilities. The second minor problem is that when playing for awhile the game starts to get abit slow. A simple restart seems to fix it. Its worth the money if you are looking for a complex city builder.
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3 of 3 people (100%) found this review helpful
12.7 hrs on record
Posted: 11 April
Early Access Review
It's in its alpha stage. you can't really complain about the bugs, which are probably going to be fixed soon. Oh well, just have to suffer. Anyways, it's a cool game. Micromanagement and you have to really find a way to get a good profit. I like it. Hours of fun. It would be awesome if it was mulitplayer somehow! Which seems kind of hard. Find an angle on it... Maybe your cities are seperate but could interact with each other. While also selling your items to others for a good profit.

OH! also if your still listening. It says "recommended" there is windows Vista and windows 7 are the recommended. 1) windows vista isnt even supported anymore. (being in 2015 I dont get how they have that even up anymore) 2) I guess I can kinda see windows 7 being a little more powerful seeing as how their drivers are more... optimized for gaming. but none the less, the new technology age is coming.
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2 of 2 people (100%) found this review helpful
23.6 hrs on record
Posted: 13 April
Early Access Review
very nice strategy game, looking forward to play it with all features :)

Please fix the energy supply system because it limits my growth.

In my current game i have all possible production-lines producing in quite large quantities. But when i want to grow bigger i use more energy then i'm producing. I've fully upgraded the energy supply but the input from the generator is simply to low. Solarpanels or diesel / atomic generators which increase the initial input from the generator would be great. Solarpanels could be produced with some plastic and electric material and could use mainteinance. diesel or atomic generators could be a seperat building which needs diesel/uranium brought by ship and transformed by some recycling plants ;)

thanks for your great work!


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39 of 46 people (85%) found this review helpful
1 person found this review funny
5.5 hrs on record
Posted: 5 January
Early Access Review
Great game! Coming from an avid city builder fan, this game is great and cannot wait to see whats coming next! Of course there a a few bugs and what not but you have to expect that with early access. The tutorials lack a few things but thanks to DLCoates1 and his video on youtube, the game made sense. Looks like it will have a bit of a learning curve to it but i think thats what makes it great. Also it seems like anno 2070 and banished had a baby and this is what came out. I definately recommend this game if you are into city building games + city management. This game has some serious potential, cant wait to see whats coming. Keep it up Devs!!!!!!!
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27 of 34 people (79%) found this review helpful
3.4 hrs on record
Posted: 5 January
Early Access Review
Project Aura is great, but not for the impatient. As of Beta 2, your main goal is to funnel your limited resources into creating a self-sufficient ocean-based colony. There's not a whole lot of bredth to the game yet, but there are still a whole lot of places for you to mess up your resource chains, run out of money, and inevitably sit in your seat watching as your citizens starve.

If you want a city builder game that holds your hand while you set everthing up- come back later. This game is complicated, the UI is obtuse, and there's very little information on how to play thus far. The tutorials in the game barely touch upon production of necessary resources (fertilizer is the main thing they skip over), and don't cover anything more than how to grow seaweed and allocate workers.

That said, with a little bit of trial-and-error, most of the core mechanics of the game become obvious, and it isn't terribly hard to set up a fairly self-sufficient farming community. Once you understand how to navigate the UI, everything gets a lot easier really quickly.

Unfortunately, the endgame features are a little sparse, as colony expansion and research are locked off for the time being- but they look like they have a lot of potential. Their planned features page for Beta 3 is pretty encouraging, and I really hope they release a much larger roadmap of what they hope to accomplish with Project Aura, as I'd like to see even more depth to this game.

The visuals are great (nicely modeled/textured with a very sleek sci-fi aesthetic), but suffers from weird blurring around the edges of various structures (especially the tutorial bot). This will likely be fixed by the final version though, but is a current issue in Beta 2.

The music is fairly good, but ultimately forgettable. Which honestly is better than an extremely noticeable one, as players will likely sink dozens of hours into this game- and a noticeable soundtrack can quickly become an obnoxious one after a while.

Also, while not really a review, if you want to see some basic gameplay/how to play, I made a video of Project Aura:
http://youtu.be/L0NnnrnN5yA
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19 of 22 people (86%) found this review helpful
8.2 hrs on record
Posted: 10 March
Early Access Review
this game is overly complicated and thats what it does and does well.

for the moment they only thing i need to continue my city is a power generator as i have run out of power.

as it is in early access there are some things missing/incomplete. the dev team seems to have a good update schedule in hand but i do wish they would release things more often. its fun and honestly the only thing that needs changing is the tutorial as it is about 5x longer than it needs to be.


https://www.youtube.com/watch?v=IzTnYmN2OKI
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63 of 100 people (63%) found this review helpful
1 person found this review funny
2.8 hrs on record
Posted: 7 January
Early Access Review
I've voted for this game on Greenlight since i like strategy games, especially ones with micro and macro management. I've also viewed a gameplay video and decided to buy it myself since its only about 6 bucks here.

At the moment it appears to be in a very... very raw state indeed to the point of being barely playable.

Two major issues encountered right at the main menu - title music gets so loud at some point that it almost hurts your ears while type font is pretty close to being unreadable and hurting your eyes. Assaulting a player at two fronts simultaneously in the first couple of minutes is not a good start.

I've launched the tutorial and found it decent enough for an alpha. The graphics were quite pleasant, especially shield animation and rain outside said shield. I wish the were more "elements" outside like acid rains, snows, thunder strikes, radiation or at least a sun, but the world seems to be bare at the moment - its just ocean and rain all around you. Night and day cycle doesn't exist either though shadows appear to be moving along. At this point i've also encountered a lighting bug (everything went dark) which was fixed when i switched off anti-aliasing (its not a major issue for an early access game, just mentioning it for others who might encounter same bug).

When i got to the actual game it reminded me of Capitalism and Capitalism Lab because of the constant micromanagement it involves. It also became apparent that tutorial was completely useless and did not cover even 1/10 of the information you need to start playing. If i hadn't seen the gameplay video on youtube i would not have known how to play at all. Tutorial didn't even mention how to speed up the game (shift and numpad + by the way) which is essential if you don't want to wait for hours to fabricate the stuff you need.

Then there's a fabrication process itself which relies completely on your micromanagement skills - you'll have to manually start the process often since you simply won't have enough resources to put it on several cycles at ones. It would've been swell if you didn't have to wait for an essential "fertilizer" for several minutes to get seaweed rations and tomatos which also take quite a lot of time to make. At the very least they could've made fabrication process completely automatic so it would craft the items without needing to constantly start the process manually even if you don't have enough resources at the moment.

Tutorial doesn't even explain how can you get that fertilizer by the way, so i had to search forums where you are being directed to wiki which is currently "under works". Even putting food inside a menu or placing buildings is a chore since sometimes your clicks do not register properly for some reason.

Buildings can be made into templates, which basically consist of an entrance, main factory or house and additional modules. I like this idea i just wish that popup windows been more responsive and text more readable. Right now its incredibly frustrating to make those templates and buy needed resources on the market (also not explained in the tutorial) as you can barely see what you are doing.

The last part of this game involves "unfreezing" colonists so you can use them as workers/directors/technicians at your plants which would've been an amazing feature if you could actually select them yourself instead of relying on a "roulette" style of getting them, where you get them at random and might end up with a lot of useless mouth's to feed later on. Its your colony - shouldn't you be able to select whomever you want to settle it? Perhaps making it harder and more expensive to unfreeze different skills and levels of colonists would've been a better idea.

Overall - the game is pretty raw even by the early access standards. It can be compared to "war for the overworld" in being barely playable and not exactly fun at the moment. Slapping it with an "alpha" tag would've been appropriate.

I really want to like this game and i hope that i will change my mind when or if this game is finished but right now i can't recommend it.
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17 of 19 people (89%) found this review helpful
1.7 hrs on record
Posted: 11 January
Early Access Review
As of v2.11:
Project AURA is an interesting take on survival city builder formula - think Banished or Anno 2070 (but more focused).
It has quite fancy graphics that again remind me of Anno 2070 a lot. And I'd say that's a good thing.
The number of buildings in the game is quite limited (even with more coming soon), but that's not a big problem, because all the flexibility comes from building configurations, not the building themselves.
Yep, same building can do different things by swapping out Blueprints that are used for production (at the moment there's not too many alternatives for blueprints, but this is something that can and probably will be easily extended).
Add here the fact that all your citizens / employees are actual NPCs with separate skills, desires and stats.
Plus the fact that you need to manage power consumption / production to make sure your dom protects your from disasters.
Plus the fact that you need to manage food and menus to make sure everyone has enough nutritions, etc.
And you get a pretty sophisticated city builder with focus on surviving in hostile environment.

I haven't encountered any serious bugs during my playtime.
Most of the issues the game has are pretty minor and mostly related to UI and UX, which means they can be easily fixed.

I must note that as of v2.11 only sandbox mode is available, and the time flows pretty slowly, so be prepared to spend hours upon hours in the game to achieve a nice town.
If that's not your kind of gameplay - I'd wait until campaign and quests are introduced.

More detailed look in the video:
http://youtu.be/0zuW8Tsdu-Y
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13 of 13 people (100%) found this review helpful
8.8 hrs on record
Posted: 25 February
Early Access Review
Had a really positive experience with this game, especially after I jumped into the forum and saw how responsive the developers were.

The game is in a good shape for a beta, but it's missing quite a lot of the challenges that are planned in the future and therefore there is the complete absence of threat.

However you get to see the workflow/blueprinting, and you get a taste of how the game shapes up. It's pretty much a bug free environment too, I was able to play for many hours without any issue.

There are going to be a lot of risks/challenges when the game is launched, so it's not your average city-builder at all. You'll be managing a sinking ship almost, keeping it afloat through micro-management, resource management and thinking ahead.

When you take into account the road map for what's coming, then this is a very exciting development, especially when you consider how alert the developers are, and how open they are for feedback.

I do recommend others to buy in now and support the game.

It's well priced for what it currently is, and I would not be surprised if they put the price up further down the road, as it becomes a lot more functional.





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13 of 16 people (81%) found this review helpful
33.8 hrs on record
Posted: 18 January
Early Access Review
While Project AURA is still in it's early stages, it is a fantastic simulation of creating/running a colony after a climate disaster. There is a ton of potential available, and by the looks of it the devs are tapping into it from the amount of commuity interaction, and updates.

There is a good portion of mircomanagement, you decide which colonists you wish to awake and where to employ them. You control the food, production, and resource gathering. As well you contol which buildings you want operating, what the function of some of them are, maintenance management, while keeping an eye on your power requirements.

Depending on start-up options, the game can be more challanging by having less startup credits. Even on normal there is a limited amount, so funds should be managed carefully until a good balance of production is established.

For people who enjoy playing a simulation that is not extremely fast paced but requires a little bit of mircomanagement, this is definitely worth playing, and supporting it's future developement! Highly recommended!
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10 of 11 people (91%) found this review helpful
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25.6 hrs on record
Posted: 14 January
Early Access Review
EDIT - Review is updated to reflect the changes in the latest test patch.

Recommended.

Well, I just couldn't help myself. After getting a good laugh from PQG's official website moderator/Steam review police/internet stalker's sad attempt to bully reviewers and pretend to be a Steam forum moderator (thread has since been deleted) I just could not help myself and bought the game. Some people.... You just never know who's going to scour third party websites trying to find out about your account, or send you friend requests in a vain attempt to get access to a private profile. And be careful because while all this is going on you might even get an email from Steam about someone attempting to reset your password.

Anyway, the game has made tremendous progress in the last update. Lots of new buildings were added, research is working, management is better, the GUI has been improved. I'm just not a big fan of it's overall design, though. Endless Legend has spoiled me for anything else but probably this isn't the final version of how it's going to look. For now, it works and I'm fine with that.

Yeah, there's a bug here or there and more will probably be discovered later. There's also still a few text errors you're going to run into but the game is solid and progressing well. I guess there's not much need to go into how the game works. If you're reading this you probably have a general idea of how it's going to work already. Suffice it to say that it does work. It isn't a broken, buggy, unbalanced mess.

In my previous review I barely recommended this game. After the update, I recommend it fully with the understanding that the game is a work in progress, it's an EARLY work in progress, not bug free, not perfectly balanced, still a little bit confusing and clumsy and subject to God knows what may happen in the future.
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