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Make 2D tilesets for your games in seconds. Save development time and money by getting forty-eight tiles for the effort of three with added bonus features such as dynamic lighting, corner blending modes and more.
Release Date: Jul 9, 2014
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Recent updates View all (3)

AutoTileSet released

July 30

AutoTileSet, the Unity/GameMaker/Construct plugin for AutoTileGen is now included with AutoTileGen.

If you already had AutoTileGen, AutoTileSet will be distributed as an update.

You can find AutoTileSet project files in your AutoTileGen local folder and copy them to your gamedev project (library->rightclick on autotilegen->properties->local files->browse local files).

If you don't know AutoTileSet, you can see it in action here:
http://store.steampowered.com/app/313320

0 comments Read more

1.5.2 Update Patch

July 17

AutoTileGen Changelog 1.5.2

Features/improvements:
- Added background tile slot
- Added RPGMaker format export (AKA: "compact export")
- Added RPGMaker export tutorial (http://autotilegen.com/rpgmaker/)
- Updated vertical layout
- Changed renderer to DX11
- Updated preview window to display the new background tiles

Bugfixes:
- Fixed file browser issues on Mac/Linux
- Removed tool selections from undo queue


AutoTileGen Changelog 1.5.1

Features/improvements:

- Added a new vertical "advanced"/"compact" layout (upper right exclamation mark)
- Upgraded to Unity Pro / no unity splash screen
- Added undo feature to the canvas editor
- Added hotkeys (hover over items to see them)
- Output folder is now saved between runs
- Improved output GUI layout
- Added 8x8 example tilesets
- Added example tiles+tileset explaining the output layout
- Added fullscreen support with alt+enter
- Removed in-app close button

Bugfixes:

- Fixed window resizing issues
- Fixed multi-monitor issues
- Fixed saving on parent folder
- Fixed project name display
- Fixed folder string processing
- Removed fullscreen on startup bug
- Improved performance
- Fixed point-filtering mode unset on tile change
- Fixed undo not registering after tool change

1 comments Read more

About the Software

Make 2D tilesets for your games in seconds.
Save development time and money by getting forty-eight tiles for the effort of making three with added bonus features such as dynamic lighting, corner blending modes and more.

Main features

  • Automatic tileset generation (48 tiles) from just three input tiles
  • In app pixel editor for pixel-art tiles with realtime tileset preview
  • Six different corner blending modes
  • Normal maps generation for dynamic lighting
  • Automatic corner mask generation
  • Slope generation for the complete tileset
  • Normal map generation for dynamic lighting
  • Any tile size supported
  • Transparency depth adjustment for surface details (e.g. grass, rocks...)
  • Full tileset exporting for use in your games (GameMaker, Unity, Construct 2 or any other IDE)
  • Manual rendering mode, project importing/exporting, dynamic color palletes and more

Get AutoTileGen and start making tiles for your games in no time!

PC System Requirements

    Minimum:
    • OS: Microsoft Windows XP | Vista | 7 | 8 | 8.1
    • Processor: Intel Pentium or AMD Athlon 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: Onboard graphics card with a screen resolution of at least 1024 x 768
    • Hard Drive: 100 MB available space
    • Sound Card: N/A

Mac System Requirements

    Minimum:
    • OS: 10.6
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: Onboard graphics card with a screen resolution of at least 1024 x 768
    • Hard Drive: 100 MB available space
    • Sound Card: N/A

Linux System Requirements

    Minimum:
    • OS: Ubuntu 13
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: Onboard graphics card with a screen resolution of at least 1024 x 768
    • Hard Drive: 100 MB available space
Helpful customer reviews
33 of 43 people (77%) found this review helpful
6.9 hrs on record
Application is currently being tested... I will update this review as the application is being developed.

REVIEW UPDATED FOR: 1.5.1

This review was slightly modified after speaking with the developer. It has been modified to showcase the support and the desire to make the application better which in my eyes is very admirable. However, my review will remain accurate in the applications usage.

If you are the type of person that values legitimate reviews I would strongly suggest reading my review. I also recommend that you be careful of other "reviews" as some of them just tell you what the developer tells you. My review is based on usage only and I will not regurgitate what you see on the store or home page(s).

I purchased this for usage with Game Maker Studio (Master Collection). If you to are a developer that wants to use this with Game Maker as well, I recommend you to read this.


*** PROS ***

- Simple to use, not many options.

- Very quick and easy way to make tileable, seamless tilesets

- Outstanding support from the developer. Being a single one man team, he was very quick to reply to my review. Not only that, he is more than willing to work with the community to make this application better. Furthermore, I'm glad I made the original review to not recommend this as I believe it has made a difference in it's development. Not only for me to use personally, but to increase the value for other users purchasing it as well.


*** CONS ***

- No proper "save as" feature, looks like it just overwrites the previous tileset you made previously. I will requesting a proper save as feature as it is somewhat of a standard feature of any application.

- Tileset that is exported is NOT GAME MAKER FRIENDLY as it doesn't create the tile cushion that is required for GM tilesets. This becomes an issue while changing screen resolutions and creating ports of your game (black boarders around your tiles in-game).

- Price is to high, I would not recommend paying more than $9.99-$14.99 for this.

- Tileset export is still somewhat mashed together, not sure what parts go where. This will be better explained in the documentation soon according to the developer.

- There's is suppose to be some sort of AutoTileSet Plugin or something of that nature for Game Maker but I can't seem to find it if it exists. I will ask the developer about this.

Although there are short comings that still remain in this aplication as of version 1.5.1, I can now recommend it. Mainly due to the fact that version 1.5 was the launch version and the developer quickly (in a single day) fixed about 50% of the problems that was in my original review.

Great job on the update. I can't wait for future updates
Posted: July 9
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11 of 16 people (69%) found this review helpful
8.2 hrs on record
Pros:
This tool works well for quickly generating tile sets.
Tilesets are fairly adjustable by only changing a few options with the application.

Cons:
When using AutoTileSet Plugin with Unity the tiles that it drops cause a massive amount of extra compilation time.
When using AutoTileSet Plugin with Unity if you accidentally click on any sprite it will instantly destroy the object.
No viable method of generating "Floor" sprites and using them with AutoTileSet Plugin in Unity.
Application feels kind of sluggish while actually using it.
GUI elements all feel a bit off.
Posted: July 10
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6 of 9 people (67%) found this review helpful
1.8 hrs on record
I want to like this but I just can't.
It's a fantastic idea, and could potentially save people a long time on atleast setting up there tiles. But I'm not going to recommend this to anyone.

Firstly, why use this odd custom window/layout type graphic. I don't see it in any other Pixel related software and that's a good thing. It hasn't made it look any better than the normal windows do so why have it?
In the end it just makes it harder to use because nothing is familiar. It looks cheap, like the type of computer software that would come with a family camera. I take one look at it and become exhausted.

Secondly $25 for an auto tiler? It's not even very good pixel art software in the first place, Most people would be better off making the art in Photoshop or GraphicsGale then exporting it to this because nobody is going to be making their art on it. Not to mention GraphicsGale is $5 cheaper.

And lastly, I can imagine that once you're done with your tileset you will be exporting it back into your pixelart software because the tiles you end up will never be perfect. When you have some magic software doing all the work for you it will show, so you will most likely need to do some touchups in the end.

If you are serious about making games you won't use this, maybe for prototyping (if you can be bothered with the weird layout and graphics they have used) but you will always be better off making the art yourself by hand. and not for $25.
"Tileset Maker version 2.0" is free and has a few features that will help you out with the tiling process.
Posted: September 7
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2 of 3 people (67%) found this review helpful
1.4 hrs on record
Amazing little tool, that will help me a lot creating my own games! I'm happy having bought this on Steam (special because Steam shop now also works in Brazil). There are still some improvements that could be made, but in general Autotilegen is already very useful.

+ makes tileset creation fun and easy
+ is stable
+ works on linux

- not much I could complain about right now

Some people complain about the price, but for me it still is ok. Most creative tools cost much more. In the end, if
you use the software for making games, that you sell, you can earn money with it.
Posted: August 21
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3 of 6 people (50%) found this review helpful
1.3 hrs on record
This is a GREAT idea - but...
...the execution is sadly a little sloppy.

The tile-editing tools are too limited with no basic line/box/circle drawing functions or even a complete erase function (just a single pixel white-out).
However - the creator has already made quite a few improvements adding Undo options and such - so I believe I will recommend this tool as it keeps improving.

But please Mr programmer - make it a bit more user-friendly! I'd especially like to see better editing tools and also - the menu system seems a bit hard to understand.

Just to confirm - this IS a Good Product - it just needs a little polishing :)
Posted: July 19
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