Make 2D tilesets for your games in seconds. Save development time and money by getting forty-eight tiles for the effort of three with added bonus features such as dynamic lighting, corner blending modes and more.
User reviews:
Mixed (30 reviews) - 66% of the 30 user reviews for this software are positive.
Release Date: Jul 9, 2014

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About This Software

Make 2D tilesets for your games in seconds.
Save development time and money by getting forty-eight tiles for the effort of making three with added bonus features such as dynamic lighting, corner blending modes and more.

Main features

  • Automatic tileset generation (48 tiles) from just three input tiles
  • In app pixel editor for pixel-art tiles with realtime tileset preview
  • Six different corner blending modes
  • Normal maps generation for dynamic lighting
  • Automatic corner mask generation
  • Slope generation for the complete tileset
  • Normal map generation for dynamic lighting
  • Any tile size supported
  • Transparency depth adjustment for surface details (e.g. grass, rocks...)
  • Full tileset exporting for use in your games (GameMaker, Unity, Construct 2 or any other IDE)
  • Manual rendering mode, project importing/exporting, dynamic color palletes and more

Get AutoTileGen and start making tiles for your games in no time!

System Requirements

Mac OS X
SteamOS + Linux
    • OS: Microsoft Windows XP | Vista | 7 | 8 | 8.1
    • Processor: Intel Pentium or AMD Athlon 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: Onboard graphics card with a screen resolution of at least 1024 x 768
    • Storage: 100 MB available space
    • Sound Card: N/A
    • OS: 10.6
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: Onboard graphics card with a screen resolution of at least 1024 x 768
    • Storage: 100 MB available space
    • Sound Card: N/A
    • OS: Ubuntu 13
    • Processor: 1.5 GHz
    • Memory: 512 MB RAM
    • Graphics: Onboard graphics card with a screen resolution of at least 1024 x 768
    • Storage: 100 MB available space
Customer reviews
Customer Review system updated Sept. 2016! Learn more
Mixed (30 reviews)
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21 reviews match the filters above ( Mixed)
Most Helpful Reviews  In the past 30 days
1 of 1 people (100%) found this review helpful
6.9 hrs on record
Posted: September 23
Got it work with GameMaker:Studio, learned fast how it works (some of the icons should have mouseover info what it does), overall, great tool for ez making tiles for ur game.
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1 of 1 people (100%) found this review helpful
Not Recommended
4.8 hrs on record
Posted: October 13
Where's real mac and linux support? I can't switch directory of save, I can't really save anything to this directory (it looks like it saved, but my system doesn't show this hidden(?) directory. And yep, even finder doesn't open when I press "Show in file explorer" button. Program should be tested on target system before it will be in store.
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Most Helpful Reviews  Overall
57 of 72 people (79%) found this review helpful
1 person found this review funny
8.3 hrs on record
Posted: July 9, 2014

This review was modified to showcase the support and the desire to make the application better. However, my review will remain accurate for the application itself.

*** PROS ***

- Very simple to use with just the right amount of options.

- Big icons easily identify what each button does.

- Very quick and easy way to make tilesets all you have to do is provide four images and autotilegen will take care of the rest.

- high resolution tileset export for making high quality tilesets for those of you (like me) that want a tool that can be used to make better tiles for high resolution games.

- Outstanding support from the developer. Being a single one man team, he was very quick to reply to my review. Not only that, he is more than willing to work with the community to make this application better.

- Works great with Game Maker and RPG Maker and I'm sure any other tile using game dev IDEs

*** CONS ***

There was a lot of cons on the review for the initial (1.5) release. However, as I stated above, the developer is amazing and addressed each and every one of the cons in my original review. Including the high price point this application came out with in which I paid.

This program is now highly recommended for making tilesets.
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29 of 32 people (91%) found this review helpful
43.5 hrs on record
Posted: December 9, 2014
I purchased this to help make my life easier when making level art.

I use the Open Source "Tiled" editor to make levels which I then use in games using LibGDX, and from early testing this seems to work very well. Making the production of tiles for a level an absolute doddle. (im a programmer, not an artist so that a pretty big deal). Its allowing me to make my own tile sets instead of using ones I download or pay for from other sources, which in my eyes is priceless.

Its still actively being developed by a developer who is very active on these forums. I have sent and received multiple messages to and from them and in all of them they have been very open and accepting of ideas that could improve the product.

So, I recommend this to anyone who wants to make the process of making tiles that much easier. And even more to those who are willing to give constructive feedback.
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17 of 21 people (81%) found this review helpful
2 people found this review funny
Not Recommended
0.3 hrs on record
Posted: January 20
I sought a refund on this app pretty quickly. For $30.00 it's just not worth it. Some fundamental screen set issues, terrible colours and a very clunky interface. It's not intuitive, feels sluggish and some relatively (simple to create) UI options (it's Unity for goodness sake) are just... well... missing.

Dev did this in a Unity Personal and it's somewhere around his first application judging by what I see. If it isn't he needs lessons in UI, design and a damn colour wheel. Was looking forward to reducing workflow and left sorely disappointed.

At $30, do your tiling in MS Paint. $15? might be worth perservering with. Overpriced, underperformed.

No rating. I dumped it.
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16 of 23 people (70%) found this review helpful
9.1 hrs on record
Posted: July 10, 2014
This tool works well for quickly generating tile sets.
Tilesets are fairly adjustable by only changing a few options with the application.

When using AutoTileSet Plugin with Unity the tiles that it drops cause a massive amount of extra compilation time.
When using AutoTileSet Plugin with Unity if you accidentally click on any sprite it will instantly destroy the object.
No viable method of generating "Floor" sprites and using them with AutoTileSet Plugin in Unity.
Application feels kind of sluggish while actually using it.
GUI elements all feel a bit off.
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6 of 7 people (86%) found this review helpful
8.9 hrs on record
Posted: June 6, 2015
I thought it was going to be just a good way to start a tileset and then I'd have to retouch everything to fix it, but if you're thoughtful in your approach you can get fully usable tilesets without all the hassle.
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5 of 6 people (83%) found this review helpful
Not Recommended
9.7 hrs on record
Posted: April 14
For fast prototyping this is a very good program. If you want spit out tilesets fast and don't care so much about the little details, this program is for you. However it is in no ways standalone anything and wont solve your problems if you need quality details.

This tool is one trick pony and feels like it is at alpha stage of the development. The basic layout is confusing and there is no proper documentation of the software and how it is supposed to be used. There are no tool tips and function of the buttons is not clear, making fumbling around necessary part of using this program. Also there are things seen on tutorial videos that are not in the program, like pixel editing window in the same view that shows all the tile types.

Palette controls seem useless and tend to bug out now and then. The Game Maker’s version of the AutoTileSet is useless in most cases.

With proper user interface this might be good program that does one thing and one thing only, but at it’s current state it is very hard to recommend this program at full price.
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5 of 7 people (71%) found this review helpful
4.3 hrs on record
Posted: August 21, 2014
Amazing little tool, that will help me a lot creating my own games! I'm happy having bought this on Steam (special because Steam shop now also works in Brazil). There are still some improvements that could be made, but in general Autotilegen is already very useful.

+ makes tileset creation fun and easy
+ is stable
+ works on linux

- not much I could complain about right now

Some people complain about the price, but for me it still is ok. Most creative tools cost much more. In the end, if
you use the software for making games, that you sell, you can earn money with it.
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6 of 10 people (60%) found this review helpful
1.3 hrs on record
Posted: July 19, 2014
This is a GREAT idea - but...
...the execution is a little sloppy.
EDIT - it's Much Nicer now! - well done on the upgrade Mr Programmer!
Comments below no longer apply - however i'll leave them so you can see how well this tool developed :)

The tile-editing tools are too limited with no basic line/box/circle drawing functions or even a complete erase function (just a single pixel white-out).
However - the creator has already made quite a few improvements adding Undo options and such - so I believe I will recommend this tool as it keeps improving.

But please Mr programmer - make it a bit more user-friendly! I'd especially like to see better editing tools and also - the menu system seems a bit hard to understand.

Just to confirm - this IS a Good Product - it just needs a little polishing :)
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Recently Posted
3.1 hrs
Posted: August 1
Really speeds up tile creation. Generated tiles look really good. Corners were a bit tricky, but looked as good as the rest once i tweaked some settings.
Helpful? Yes No Funny
Perez Brother
1.9 hrs
Posted: July 14
I used this program for a few minutes, because there were some bad reviews that alarmed me, and many other good reviews that encouraged me to try this application. So I bought AutoTileGen and tried all the tools to see if I keep it, or if I refund it.

After just 15 minutes, I loaded two tiles, tried everything, exported the data, and imported it in Game Maker, and the result is really professional. I have been doing tile sets before, but my game requires too many of them, so I searched for a tile generator, and this is exactly what I needed.

Using Tiles for Game Maker had a visual error for me, but with this program you can set a padding easily (with photoshop is easy as well, but time consuming).

There is a small "bug" using this program with a low resolution (or I think so). When you try to set the width, you can't type 3 digits, just 2. So I thought that the max square for my tiles would be 64x64, but using higher resolutions allows you to set higher numbers (I'm using 256x256).
So at first sight this was a problem, but now I'm happy is just a bug or a problem with my PC.


About Game Maker, I have been reading some misinformation. Please, keep in mind that Game Maker has a tool for the use of Tiles. In GM, create a background, set it as a tile, set the size per square, the borders, etc, and then on a room put the tile tab. You will have access to this tile (which are 48 tiles in one), and you will be able to select wich tile put, and if needed, you can create groups with different depths. It's a great tool, but it needs some practice.

Importing a unique PNG with the "tile map" that you can export with this program, will grant you all the tiles needed consuming very little memory and disk space. Avoid using objects for the tiles!

If you load you home made tiles (without this program) you will need to set a padding, or if you use zooms, there will be empty pixels between your tiles (really annoying visual bug).

I know I have use this program for just one hour, I'll update my review if I find something bad (or good).

You can ask me anything related to this program.
Helpful? Yes No Funny
19.8 hrs
Posted: July 4
Probably the worst possible aspect of this software is that it is actually very full of potential but it's not at all finished.
I have this on both Mac and PC and it's only stable on PC. On Mac it's a very very buggy mess and crashes a lot. On PC it's stable but it still feels incomplete. The GUI needs work, and while you can't import palettes, you can add palettes to the list by adding tiny images with the colors you want to use to the palette folder, restart autotilegen and it will be there. The problem is that if the number of colors is too high there is no way to access them as they are unreachable since the GUI doesn't give you a scrollbar to scroll down. You can also customize the palettes that are present, to an extent, provided you don't exceed the amount of slots allowed for each palette. The software is still very useful but it takes a lot of patience to work around these issues if you want to use a rich palette and you want your artwork to stay cohesive.

Still i am giving this a positive review because it is actually a time saver all things considered.
Helpful? Yes No Funny
62.7 hrs
Posted: June 27
prety helpful for prototypes and game jams, speeds up the process of creating basic tilemaps a great deal and is very useful to quickly implement ideas / iterate

good customization, good features, and a solid workspace.
can be a little buggy at times, but overall, it's still very useful.
Helpful? Yes No Funny
1.0 hrs
Posted: April 21
Used to be $10 and I thought that was a little steep. $30 is not a very good buy for a simple tool.
Helpful? Yes No Funny
0.1 hrs
Posted: February 3
I can see how this would be a useful tool, but it's quite useless to me. Sadly, I paid full price for it as soon as it came out. Can't get a refund. I hope my money is at least used for something good. Possibly some tutorials or a guide for this tool?

I recommend this to anyone who has no talent or desire to draw their tiles.
Helpful? Yes No Funny
1.6 hrs
Posted: February 2
It seems to be an easy way to do tiles. I was enjoying, the interface could be improved, but that wasn't my main problem. When I export 16x16 tiles, I don't get 16x16 tiles. I still do not know what I get actually. I tried to figure out and when I compared my preview and my end file, they were different! Maybe there is a safety offset but I didn't find any config to set this. And I still don't know what it is the offset.

Well, I won't spend my time trying to figure out this. I'll be drawing my tiles in an actual pixel art software. I really wanted AutoTileGen to be good. It's a good idea that fails because small issues. I hope the developer improve this tool (and I'll sure update my review if things get better). But for now, I can't recommend it.
Helpful? Yes No Funny